Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.23 @ 18:44:08 Player: Bullet Bait Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (116) 580 Value Destroyed (3668) 3668 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1249) 1249 TOTAL SCORE: 10457 Bonus ------- High Alert Combat Kills 109 Follower Combat Kills 1287 Friendly Fire -147 Cogmind --------- Core Integrity 751/1000 Matter 267/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg Wheel > --- UTILITY (6) ------ Improved Coolant Injector Improved Field Recycling Unit > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Heavy Treads Carbon-fiber Leg Combat Gravmag System Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Large Storage Unit Improved Terrain Scanner Improved Targeting Computer Core Shielding > --- WEAPON ----------- High-powered Shock Rifle Heavy Phase Cannon Heavy Assault Rifle Improved Datajack Remote Datajack > --- INVENTORY -------- Light Ion Engine Heavy Treads Carbon-fiber Leg Combat Gravmag System Improved Heat Sink Microactuators Improved Field Recycling Unit [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Hover Unit Combat Gravmag System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Special Weapon Remote Datajack Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 . . 2 Power 2 | . . . . 1 . . . 1 . . . Propulsion . | . . . . . . . . . . . . Utility 4 | . . 2 . . 1 . . . . . 1 Weapon 4 | . . . . 1 1 . . 1 . . 1 Parts Attached 121 | 7 12 11 6 11 12 4 7 8 21 4 18 Power 22 | 1 2 1 1 2 3 . 1 3 5 1 2 Engine 13 | 1 2 1 1 1 1 . 1 1 2 1 1 Core 8 | . . . . 1 2 . . 1 3 . 1 Reactor 1 | . . . . . . . . 1 . . . Propulsion 28 | 2 3 3 2 1 2 1 2 2 6 1 3 Treads . | . . . . . . . . . . . . Leg 24 | 2 3 3 2 1 2 1 2 . 5 1 2 Wheel 1 | . . . . . . . . . . . 1 Hover 3 | . . . . . . . . 2 1 . . Flight . | . . . . . . . . . . . . Utility 35 | 2 1 5 3 5 2 . 2 2 4 1 8 Device 23 | 1 . 4 1 2 2 . 2 1 3 . 7 Storage 4 | 1 1 1 . 1 . . . . . . . Processor 4 | . . . 1 2 . . . . . . 1 Hackware . | . . . . . . . . . . . . Protection 4 | . . . 1 . . . . 1 1 1 . Artifact . | . . . . . . . . . . . . Weapon 36 | 2 6 2 . 3 5 3 2 1 6 1 5 Energy Gun 12 | 1 3 . . 2 2 2 . . . . 2 Energy Cannon 2 | . . . . . . . . . 1 . 1 Ballistic Gun 14 | 1 3 1 . 1 2 1 2 . 2 1 . Ballistic Cannon 4 | . . 1 . . 1 . . 1 . . 1 Launcher . | . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . 2 . . Impact Weapon 1 | . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 Unidentified Prototypes 2 | . . . . . 1 . . 1 . . . Parts Lost 53 | . . . . 3 . 2 . 1 24 . 23 Power 11 | . . . . 1 . . . . 5 . 5 Propulsion 7 | . . . . . . . . . 5 . 2 Utility 15 | . . . . 1 . . . 1 4 . 9 Weapon 20 | . . . . 1 . 2 . . 10 . 7 Highest Loss Streak 13 | . . . . 1 . 2 . 1 13 . 12 Average Slot Usage (%) 93 | . 97 97 99 96 99 97 100 93 93 71 76 Engine 10 | . 14 11 11 12 7 7 7 6 11 13 9 Core 3 | . . . . 3 7 7 7 5 . 6 4 Reactor 1 | . . . . . . . . 4 5 . . Leg 14 | . 26 22 22 18 15 15 15 13 9 9 10 Device 15 | . 14 30 22 13 15 15 15 10 12 13 16 Storage 7 | . 14 11 11 9 7 7 7 6 6 6 4 Processor 9 | . . . 4 13 15 15 15 13 12 6 3 Protection 1 | . . . 5 . . . . 1 . 6 4 Energy Gun 6 | . 13 1 . 7 12 13 15 13 . . 3 Ballistic Gun 11 | . 13 11 11 12 15 14 15 13 12 2 3 Ballistic Cannon 2 | . . 9 11 7 1 . . 2 . . . Special Weapon 2 | . . . . . . . . . 5 6 3 Impact Weapon 1 | . . . . . . . . . 5 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 78 | 14 27 31 35 39 43 43 52 78 76 54 71 Greatest Support 50 | 20 20 20 26 28 35 35 40 50 50 35 35 Greatest Overweight (x) 7 | 1 7 1 1 1 1 1 1 3 3 3 3 Average Overweight (x) 1 | . 1 1 1 1 1 . 1 1 1 2 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 3 10 10 10 10 10 10 10 10 9 6 10 Average Carried 7 | . 6 8 9 9 9 9 9 9 5 3 7 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 1 9 9 10 10 10 10 10 7 5 6 4 Class Distribution -------------------- 46% | Scavenger-Gunner 31% | Scavenger-Mutant 15% | Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Low Fac Matter Collected 2914 | 285 131 426 207 339 352 79 137 197 482 87 192 Remotely 1059 | 115 131 426 207 180 . . . . . . . Salvage Created 4595 | 124 270 428 589 660 615 . 96 425 578 211 599 Parts 226 | 15 10 27 42 26 19 . 5 23 17 1 41 Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 5 | . . 1 1 1 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . 12 . . Prevented 9 | . . . . . . . . . 7 2 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Low Fac Combat Hostiles Destroyed 79 | . 6 13 8 11 9 . 1 8 9 . 14 Guns 48 | . 6 8 3 6 8 . 1 5 5 . 6 Cannons 28 | . . 5 5 5 . . . 2 4 . 7 AOE 2 | . . . . . . . . 1 . . 1 Classes Destroyed 13 | 2 4 . 3 1 2 . . . 1 . . Worker 10 | . 2 . 3 1 1 . . 2 . . 1 Builder 3 | . . . 1 . . . . . . . 2 Tunneler 8 | 3 . . . . 1 . 1 2 . . 1 Hauler 1 | . . . 1 . . . . . . . . Recycler 5 | 1 . . 1 1 2 . . . . . . Watcher 9 | . 1 1 1 2 1 . 1 . . . 2 Swarmer 18 | . 1 4 . . . . . . 4 . 9 Grunt 44 | . 5 9 3 11 5 . 1 5 3 . 2 Brawler 2 | . . . . 1 . . . . . . 1 Duelist 1 | . . . . . . . . . 1 . . Sentry 10 | . . . 5 . 2 . . 3 . . . Hunter 4 | . . . . . 1 . . . 1 . 2 Programmer 1 | . . . . . 1 . . . . . . Best Kill Streak 15 | 3 4 4 5 9 4 . 1 6 4 . 15 Combat Bots Only 12 | . 3 4 2 7 3 . 1 4 4 . 12 Max Kills in Single Turn 4 | 1 1 2 2 1 1 . 1 4 1 . 3 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Low Fac Damage Taken 5748 | . 250 215 87 312 321 63 76 748 2018 34 1624 Core 1096 | . 34 29 12 . 29 12 20 366 330 15 249 Absorbed by Shields 444 | . . . . . 120 24 7 123 170 . . Core Remaining (%) 80 | 100 86 . 89 100 . . 91 . . 16 . Volleys Fired 268 | 5 23 38 21 37 29 2 8 20 28 15 42 Largest 5 | 2 2 2 2 3 4 4 4 5 3 1 3 Hottest 238 | 70 73 73 62 112 198 184 190 238 133 30 224 Shots Fired 663 | 10 46 76 42 106 116 8 27 72 52 15 93 Gun 485 | 10 46 40 21 69 113 8 27 57 31 14 49 Cannon 171 | . . 36 21 37 3 . . 15 15 . 44 Launcher . | . . . . . . . . . . . . Special 7 | . . . . . . . . . 6 1 . Kinetic 437 | 5 23 74 42 76 61 4 13 55 31 14 39 Thermal 188 | 5 23 2 . 30 55 4 14 17 . . 38 Explosive . | . . . . . . . . . . . . Electromagnetic 31 | . . . . . . . . . 15 . 16 Robot Hit Streak 38 | 5 31 14 21 20 37 8 14 23 38 8 17 Robot Miss Streak 2 | 1 2 2 2 2 2 1 1 1 2 1 2 Penetration Max 1 | . . . . . . . . 1 . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 510 | 7 39 53 29 82 89 7 19 62 48 14 61 Core Hits 213 | 5 16 16 19 35 34 2 8 25 16 5 32 Critical Hits 8 | . 1 2 . 1 . . . 3 . . 1 Critical Kills 2 | . . . . . . . . 1 . . 1 Critical Parts Destroyed 6 | . 1 2 . 1 . . . 2 . . . Melee Attacks 6 | . . . . . . . . . 6 . . Impact 6 | . . . . . . . . . 6 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10518 | 85 438 848 586 1272 1457 145 341 1968 1204 205 1969 Guns 6363 | 85 438 443 287 758 1434 145 341 1109 473 205 645 Cannons 3040 | . . 405 299 514 23 . . 344 369 . 1086 Explosions 753 | . . . . . . . . 515 . . 238 Melee 362 | . . . . . . . . . 362 . . Ramming . | . . . . . . . . . . . . Kinetic 5620 | 24 198 836 586 960 451 72 167 1191 473 205 457 Thermal 3278 | 61 240 12 . 312 1006 73 174 262 . . 1138 Explosive 515 | . . . . . . . . 515 . . . Electromagnetic 743 | . . . . . . . . . 369 . 374 Impact 362 | . . . . . . . . . 362 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . 1 1 . 2 2 3 . . . 4 Average Corruption 1 | . . 1 1 . 1 2 2 . . . 2 Corruption Purged . | . . . . . . . . . . . . Effects 24 | . . 1 2 . 7 1 9 . . . 4 Message Errors 7 | . . 1 1 . 3 1 . . . . 1 Matter Fused 2 | . . . . . . . 2 . . . . Heat Flow Errors 2 | . . . . . 1 . 1 . . . . Energy Discharges 4 | . . . . . 1 . 1 . . . 2 Data Loss (minor) 2 | . . . . . 1 . 1 . . . . Targeting Errors 6 | . . . 1 . 1 . 3 . . . 1 Weapon Failures 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 270 | . . 17 . . . . . . 196 . 57 Projectiles 49 | . . 17 . . . . . . 3 . 29 Explosions 28 | . . . . . . . . . . . 28 Melee 193 | . . . . . . . . . 193 . . Knockbacks 27 | . . 7 . 8 . . . 6 3 . 3 Impact 3 | . . . . . . . . . 3 . . Kinetic 20 | . . 5 . 7 . . . 5 . . 3 Secondary 4 | . . 2 . 1 . . . 1 . . . Self-Inflicted Damage 58 | . . . . . . . . . . . 58 Shots 1 | . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 597 | 27 150 6 27 198 487 75 93 597 204 . 313 Average Temperature 122 | 11 57 3 8 70 157 39 44 300 82 . 113 Received Heat Transfer 1462 | . 174 105 33 198 112 6 . 216 504 9 105 Effects 36 | . . . . . 5 . . 31 . . . Shutdowns 13 | . . . . . 4 . . 9 . . . Energy Bleed 4 | . . . . . 1 . . 3 . . . Interference 4 | . . . . . . . . 4 . . . Matter Decay 5 | . . . . . . . . 5 . . . Short Circuit 2 | . . . . . . . . 2 . . . Damage (minor) 4 | . . . . . . . . 4 . . . Damage (major) 1 | . . . . . . . . 1 . . . Damage (core) 3 | . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . Impact Corruptions 11 | . . . . . . . . . 11 . . Robots Melted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Melted 11 | . . . . . 8 . . 1 . . 2 Heat Transferred 6471 | 185 703 37 . 925 2249 148 370 555 . . 1299 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Low Fac Peak Influence 681 | 20 234 371 411 412 197 31 681 531 . . 304 Initial 287 | . 11 84 120 97 83 23 18 287 . . 2 Average 166 | 6 116 224 272 260 85 25 211 434 . . 72 Maximum Alert Level 2 | . 1 1 2 2 . . 2 2 . . 1 Low Security (%) 65 | 100 94 42 25 16 100 100 66 . . . 81 Level 1 25 | . 5 57 59 71 . . 10 26 . . 18 Level 2 9 | . . . 14 12 . . 22 73 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . 1 3 1 1 2 . 4 6 . . 2 Investigation 9 | . 1 2 . . 1 . 3 2 . . . Extermination 3 | . . . . . 1 . . 1 . . 1 Reinforcement 5 | . . 1 1 1 . . 1 . . . 1 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Low Fac Distress Signals 11 | . 1 1 3 4 . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 148 | . 12 20 14 20 10 6 16 11 14 3 22 Peak Tracking Total 8 | . 4 4 4 5 3 5 4 4 7 2 8 Tactical Retreats 7 | . 1 2 . 2 . . . . 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Low Fac Traps Triggered 13 | . 3 . 2 2 2 . 1 . . . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 5 | . . . . . . . . . 2 3 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Low Fac Machines Disabled 13 | . . 2 . 1 1 . 1 3 . . 5 Max in Single Turn 5 | . . 1 . 1 1 . . 2 . . 5 Garrison Access 2 | . . . . . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Low Fac Machines Accessed 29 | . 3 4 4 3 7 . 4 1 . . 3 Terminals 16 | . 3 2 2 1 4 . 2 . . . 2 Fabricators 2 | . . . . . 1 . 1 . . . . Repair Stations 2 | . . 1 . . 1 . . . . . . Recycling Units 3 | . . . 2 1 . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . . . Garrison Access 4 | . . . . . 1 . 1 1 . . 1 Total Hacks 93 | . 12 22 14 7 21 . 10 2 . . 5 Successful 54 | . 6 15 8 7 12 . 5 . . . 1 Failed 39 | . 6 7 6 . 9 . 5 2 . . 4 Catastrophic 8 | . 2 1 . . . . 2 . . . 3 Database Lockouts . | . . . . . . . . . . . . Manual 10 | . 2 . 2 . 4 . 2 . . . . Terminals 55 | . 12 9 8 3 13 . 6 . . . 4 Fabricators 6 | . . . . . 3 . 3 . . . . Repair Stations 13 | . . 9 . . 4 . . . . . . Recycling Units 8 | . . . 6 2 . . . . . . . Scanalyzers 6 | . . 4 . 2 . . . . . . . Garrison Access 5 | . . . . . 1 . 1 2 . . 1 Terminal Hacks 25 | . 6 5 3 3 5 . 2 . . . 1 Record 1 | . . . . 1 . . . . . . . Part Schematic 3 | . . . 1 . 2 . . . . . . Prototype ID Bank 5 | . 1 1 . 1 1 . 1 . . . . Branch Access Points 2 | . 1 1 . . . . . . . . . Repair Station Index 1 | . . . . . . . 1 . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . Zone Layout 5 | . 1 1 . 1 1 . . . . . 1 Fabricator Hacks 3 | . . . . . 2 . 1 . . . . Load Schematic 1 | . . . . . 1 . . . . . . Build 2 | . . . . . 1 . 1 . . . . Repair Station Hacks 8 | . . 6 . . 2 . . . . . . Scan Component 4 | . . 3 . . 1 . . . . . . Repair 4 | . . 3 . . 1 . . . . . . Recycling Unit Hacks 6 | . . . 4 2 . . . . . . . Report Inventory 3 | . . . 2 1 . . . . . . . Retrieve Components 3 | . . . 2 1 . . . . . . . Scanalyzer 6 | . . 4 . 2 . . . . . . . Insert Component 3 | . . 2 . 1 . . . . . . . Analyze 3 | . . 2 . 1 . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . . Seal Access 2 | . . . . . 1 . 1 . . . . Unauthorized Hacks 4 | . . . 1 . 2 . 1 . . . . Terminals 4 | . . . 1 . 2 . 1 . . . . Botnet 4 | . . . 1 . 2 . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 26 | . 3 4 3 3 6 . 3 1 . . 3 Full Trace Events 8 | . 1 3 . . 1 . 2 1 . . . Feedback Events 1 | . . 1 . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 3 | . . . . . . . 3 . . . . Matter 219 | . . . . . . . 219 . . . . Time 38 | . . . . . . . 38 . . . . Total Robot Build Rating 9 | . . . . . . . 9 . . . . Part Schematics Acquired 6 | . . 2 1 1 2 . . . . . . Parts Built 2 | . . . . . 2 . . . . . . Matter 102 | . . . . . 102 . . . . . . Time 25 | . . . . . 25 . . . . . . Total Part Build Rating 2 | . . . . . 2 . . . . . . Parts Repaired 4 | . . 3 . . 1 . . . . . . Time 100 | . . 84 . . 16 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 21 | . . . 11 10 . . . . . . . Parts Scanalyzed 3 | . . 2 . 1 . . . . . . . Part Schematics Acquired 3 | . . 2 . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 2 . . Non-combat . | . . . . . . . . . . . . Combat 2 | . . . . . . . . . 2 . . Robot Hacks Applied 3 | . . . . . . . . . 3 . . parse_system 3 | . . . . . . . . . 3 . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Low Fac Total Allies 31 | . . . 8 . . 18 3 . 2 . . Largest Group 18 | . . . 8 3 . 18 18 9 2 . . Highest-Rated Group 446 | . . . 72 32 . 446 446 231 50 . . Highest-Rated Ally 35 | . . . 16 16 . 35 35 35 30 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 246 | . . . 49 13 . 69 86 16 13 . . Total Damage 6106 | . . . 448 128 . 2190 2799 389 152 . . Kills 46 | . . . 5 2 . 6 28 5 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Low Fac Turns Passed 7318 | 81 382 579 494 479 993 331 709 297 1812 298 863 Spaces Moved 3716 | 47 176 233 255 214 527 204 421 122 947 143 427 Core 14 | 12 2 . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 3543 | 35 174 233 255 214 527 204 421 121 811 143 405 Wheels 22 | . . . . . . . . . . . 22 Hover 137 | . . . . . . . . 1 136 . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 125 155 146 80 150 90 Average Speed 160 | 110 151 150 150 150 153 151 157 175 177 182 153 Slowest Speed 400 | 120 400 150 150 150 155 160 160 220 220 210 210 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 30 | 3 37 19 46 22 16 88 10 4 92 15 13 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . 1 1 1 . . 1 1 . . . Unknown Exits Taken 4 | 1 1 . . . . . . . 1 1 . Scrap Searched 2 | . . . . . . . . . 2 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 67 | . . 1 . 1 . . 1 15 . . 49 Melee . | . . . . . . . . . . . . Projectile 9 | . . 1 . 1 . . 1 2 . . 4 AOE 58 | . . . . . . . . 13 . . 45 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Low Fac Total 4535 | 66 242 387 329 291 641 223 455 160 1024 166 551 Wait 239 | . 12 85 20 13 55 7 5 . 5 . 37 Move 3705 | 46 175 232 254 213 527 203 420 121 946 142 426 Hop . | . . . . . . . . . . . . Pick Up 105 | 8 15 13 7 11 6 5 4 5 15 5 11 Fast Attach 15 | . 5 . 2 . 2 1 3 . . . 2 Attach 69 | 7 2 4 . 6 2 3 . 7 20 4 14 Detach 4 | . . . . . . . . 1 3 . . Swap 37 | . 5 7 4 5 8 . 4 1 1 . 2 Drop 61 | . 5 8 11 6 12 2 11 5 . . 1 Fire 268 | 5 23 38 21 37 29 2 8 20 28 15 42 Melee 6 | . . . . . . . . . 6 . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 26 | . . . 10 . . . . . . . 16 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 5) 464 | -10/Materials | Entered another Materials area 464 | -9/Materials | Evolved 2 slots: Utility x2 757 | -9/Materials | Identified exit to Mines 757 | -9/Materials | Identified exit to Storage 812 | -9/Materials | Repaired Med. Laser 839 | -9/Materials | Repaired Aluminum Leg 929 | -9/Materials | Repaired Hpw. Tractor Beam 1043 | -9/Materials | Entered Storage 1140 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1387 | -9/Storage | Discovered new exit (range 11) 1404 | -9/Storage | Identified exit to Materials 1537 | -9/Storage | Entered Materials 1537 | -8/Materials | Accompanied by 3 allies 1537 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1852 | -8/Materials | Destroyed 7 combat bots 1856 | -8/Materials | Build established: Gunner 1960 | -8/Materials | Discovered new exit (range 15) 2014 | -8/Materials | Identified exit to Factory 2016 | -8/Materials | Entered Factory 2016 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2209 | -7/Factory | Build established: Scavenger-Gunner 2513 | -7/Factory | Repaired Particle Gun 2881 | -7/Factory | Fabricated Ion Engine? 3009 | -7/Factory | Sucked down chute 3009 | -7/Factory | Entered Waste 3050 | -7/Waste | Spotted C-40 Crusher 3056 | -7/Waste | Spotted C-40 Crusher 3060 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3084 | -7/Waste | Spotted C-40 Crusher 3085 | -7/Waste | Spotted C-40 Crusher 3085 | -7/Waste | Spotted C-40 Crusher 3096 | -7/Waste | Warlord forces began an assault 3098 | -7/Waste | Allies destroyed C-40 Crusher 3100 | -7/Waste | Allies destroyed C-40 Crusher 3103 | -7/Waste | Allies destroyed C-40 Crusher 3104 | -7/Waste | Allies destroyed C-40 Crusher 3106 | -7/Waste | Allies destroyed C-40 Crusher 3127 | -7/Waste | Spotted C-40 Crusher 3131 | -7/Waste | Allies destroyed C-40 Crusher 3310 | -7/Waste | Discovered new exit (range 11) 3326 | -7/Waste | Identified exit to Factory 3340 | -7/Waste | Entered Factory 3340 | -7/Factory | Accompanied by 18 allies 3728 | -7/Factory | Discovered new exit (range 3) 3732 | -7/Factory | Identified exit to Factory 3992 | -7/Factory | Fabricated G-47 Trooper (x3) 4049 | -7/Factory | Entered another Factory area 4049 | -6/Factory | Accompanied by 9 allies 4049 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4318 | -6/Factory | Discovered new exit (range 11) 4340 | -6/Factory | Identified exit to Lower Caves 4346 | -6/Factory | Entered Lower Caves 4367 | -6/Lower Caves | Spotted B-75 Beast 4511 | -6/Lower Caves | Lost 4 parts (1n3w) 4514 | -6/Lower Caves | Core integrity fell below 50% 4768 | -6/Lower Caves | Build established: Scavenger-Mutant 5312 | -6/Lower Caves | Encountered a Warlord checkpoint 5666 | -6/Lower Caves | Build established: Scavenger-Gunner 6024 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6107 | -6/Lower Caves | Lost 13 parts (3p3n2u5w) 6134 | -6/Lower Caves | Discovered new exit (range 16) 6142 | -6/Lower Caves | Core integrity fell below 20% 6158 | -6/Lower Caves | Entered another Lower Caves area 6351 | -6/Lower Caves | Build established: Scavenger-Mutant 6380 | -6/Lower Caves | Discovered new exit (range 10) 6456 | -6/Lower Caves | Entered Factory 6456 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6975 | -5/Factory | Spotted B-75 Beast 7157 | -5/Factory | Destroyed 12 combat bots 7167 | -5/Factory | Lost 11 parts (3p1n3u4w) 7287 | -5/Factory | Crushed by falling debris 7318 | -5/Factory | Lost 12 parts (2p1n6u3w) 7319 | -5/Factory | Self-destructed Last Messages --------------- 07260_ Imp. Heat Sink destroyed. 07260_ U-05 Engineer builds a Wall. 07261_ Acquired 30 matter. 07264_ U-05 Engineer builds a Wall. 07266_ Acquired Wheel. 07267_ Acquired 9 matter. 07270_ Slug penetrates Wall. 07275_ U-05 Engineer builds a Door. 07277_ Slug penetrates Wall. 07287_ The unstable cave ceiling collapses. 07287_ Crushed by falling debris. [Achievement: Unlikely Earthworm] 07287_ Microactuators destroyed. 07287_ System corrupted by crushing effect (+1). 07287_ Adv. Heat Sink destroyed. 07287_ System corrupted by crushing effect (+1). 07287_ Slug penetrates Wall. 07289_ System corrupted: Energy discharge (-24). 07290_ ALERT: Rogue bot located, Programmers report to Factory Zone 5F. 07292_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????# #?????????????????????? | | ????????? =[* # #?????????????????????? | | ???????? =%% # #?????????????????????? | | ???????? % # #?????????????????????? | | ????? 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" # # #?????????????????????? | | = # ### # #?????????????????????? | | ###??# # #?????????????????????? | | " """ #????######## ### #?????????????????????? | | " """ #????#???### ##?????????????????????? | | " """ #??????????### ###??????????????????????? | | #?????????#??# ####????????????????????????? | | " """???#??????????###???????????????????????????? | | ? ""?????????????????????????????????????????????? | | ? ""?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 80 Energy Generation 44 Energy Capacity 715 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 49 Targeting Accuracy 6 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Imp. Field Recycling Unit | -9/Storage | Hacked Imp. Aluminum Leg | -8/Materials | Scanalyzed Imp. Integration Mediator | -7/Factory | Hacked Imp. Focal Shield | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Ion Engine | x2 | -7/Factory G-47 Trooper | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Unlikely Earthworm Challenges ------------ None Game ------ Seed ImprovedComponentShifter Manual? 0 Play Time 01:21:13 Cumulative 10.3 hours Start 2021.11.23 @ 10:48:49 End 2021.11.23 @ 18:44:08 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 4 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f23c0111-1cd9-42f2-baee-79842e6146f8