Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.24 @ 11:59:18 Player: Dewz Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (654) 654 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 2595 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 0/550 Matter 85/300 Energy 85/100 System Corruption 0% Temperature Critical (520) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Small Storage Unit Terrain Scanner Terrain Scan Processor Targeting Computer > --- WEAPON (4) ------- Small Laser Beam Rifle > --- INVENTORY (8) ---- Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Terrain Scanner Terrain Scan Processor Targeting Computer > --- WEAPON ----------- Small Laser Beam Rifle Improved Light Cannon Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Improved Light Cannon [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 2 | . . 1 . 1 Parts Attached 32 | 7 1 19 . 5 Power 8 | 2 . 4 . 2 Engine 8 | 2 . 4 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . 3 . . Treads . | . . . . . Leg 5 | 2 . 3 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 1 4 . 1 Device 3 | . 1 2 . . Storage 2 | 1 . . . 1 Processor 2 | . . 2 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 12 | 2 . 8 . 2 Energy Gun 4 | 1 . 3 . . Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . 3 . . Ballistic Cannon 3 | . . 2 . 1 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 9 | . . 3 . 6 Power 2 | . . 1 . 1 Propulsion 3 | . . 1 . 2 Utility . | . . . . . Weapon 4 | . . 1 . 3 Highest Loss Streak 6 | . . 3 . 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 98 98 100 97 Engine 11 | . 14 10 11 9 Leg 22 | . 28 21 22 16 Device 14 | . 12 16 11 9 Storage 10 | . 14 9 . 9 Processor 6 | . . 6 22 18 Energy Gun 16 | . 14 17 22 18 Ballistic Gun 10 | . 14 11 . . Ballistic Cannon 4 | . . 3 11 10 Peak Build Rating 20 | 6 7 19 18 20 Average Rating 13 | 4 6 16 18 19 On Entrance 9 | . 6 7 18 18 Naked Turns . | . . . . . Heaviest Build 25 | 11 12 22 16 25 Greatest Support 30 | 20 20 30 30 30 Greatest Overweight (x) 2 | 2 . 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 5 8 Average Capacity 7 | 5 8 7 5 8 Most Carried 8 | 1 6 8 5 4 Average Carried 4 | . 3 7 5 2 Final Capacity 8 | 8 8 5 5 8 Final Carried 6 | 1 6 5 5 1 Class Distribution -------------------- 55% | Skirmisher 32% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 531 | 199 94 238 . . Remotely . | . . . . . Salvage Created 743 | . 160 440 . 143 Parts 62 | . 18 32 . 12 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 22 | . 5 13 . 4 Guns 18 | . 4 12 . 2 Cannons 2 | . . 1 . 1 AOE 2 | . 1 . . 1 Classes Destroyed 5 | . 3 1 . 1 Tunneler 1 | . . . . 1 Watcher 2 | . 1 1 . . Swarmer 10 | . 3 7 . . Grunt 7 | . 2 2 . 3 Sentry 5 | . . 4 . 1 Best Kill Streak 5 | . 4 4 . 5 Combat Bots Only 4 | . 3 4 . 4 Max Kills in Single Turn 2 | . 1 2 . 2 Gunslinging 1 | . . 1 . . Exploded 1 | . 1 . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 131 | . 15 55 2 59 Missed 32 | . 3 13 . 16 Damage Taken 1793 | . 103 477 21 1192 Core 651 | . 20 53 . 578 Absorbed by Shields . | . . . . . Core Remaining (%) 92 | 100 92 . 86 . Volleys Fired 58 | . 13 29 . 16 Largest 4 | . 2 3 . 4 Hottest 168 | . 60 135 . 168 Shots Fired 157 | . 26 84 . 47 Gun 137 | . 26 79 . 32 Cannon 17 | . . 5 . 12 Launcher 3 | . . . . 3 Special . | . . . . . Kinetic 71 | . 13 46 . 12 Thermal 51 | . . 19 . 32 Explosive 3 | . . . . 3 Electromagnetic 32 | . 13 19 . . Robot Hit Streak 23 | . 5 23 . 4 Robot Miss Streak 4 | . 3 4 . 4 Penetration Max . | . . . . . Secondary Targets 3 | . . 3 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 91 | . 15 53 . 23 Core Hits 43 | . 7 21 1 14 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 1 1 . 1 Burn 2 | . . 1 . 1 Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1287 | . 190 580 4 513 Guns 897 | . 148 504 . 245 Cannons 170 | . . 65 . 105 Explosions 205 | . 42 . . 163 Melee . | . . . . . Ramming 15 | . . 11 4 . Kinetic 443 | . 54 284 . 105 Thermal 472 | . 42 185 . 245 Explosive 163 | . . . . 163 Electromagnetic 194 | . 94 100 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 8 | . . 8 . . Projectiles 8 | . . 8 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 3 | . . 2 1 . Kicked 3 | . . 2 1 . Crushed . | . . . . . Highest Temperature 704 | . 6 174 . 704 Average Temperature 258 | . 6 40 . 478 Received Heat Transfer 438 | . 6 105 12 315 Effects 34 | . . . . 34 Shutdowns 5 | . . . . 5 Energy Bleed 3 | . . . . 3 Interference 8 | . . . . 8 Matter Decay 4 | . . . . 4 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Damage (major) 5 | . . . . 5 Damage (core) 6 | . . . . 6 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 1 . 1 Heat Transferred 1203 | . . 521 . 682 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 431 | . 172 431 98 212 Initial 90 | . . 72 90 37 Average 171 | . 46 279 96 100 Maximum Alert Level 2 | . . 2 . 1 Low Security (%) 54 | 100 100 16 100 81 Level 1 38 | . . 70 . 18 Level 2 6 | . . 13 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 2 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . 1 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 36 | . 9 16 3 8 Peak Tracking Total 5 | . 4 5 3 5 Tactical Retreats 2 | . 1 . . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . 1 . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 4 | . . 2 1 1 Terminals 4 | . . 2 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . . 3 1 2 Successful 2 | . . 1 1 . Failed 4 | . . 2 . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . . 3 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . 1 1 . Level Access Points 1 | . . . 1 . Dispatch Records 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . 1 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 924 | 61 236 471 29 127 Spaces Moved 547 | 46 160 261 24 56 Core 13 | 13 . . . . Treads . | . . . . . Legs 534 | 33 160 261 24 56 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 119 | 108 120 121 120 121 Slowest Speed 190 | 150 120 190 120 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 3 37 28 7 11 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 39 | . 5 . . 34 Melee . | . . . . . Projectile 3 | . . . . 3 AOE 36 | . 5 . . 31 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 699 | 53 180 363 24 79 Wait 26 | . . 24 . 2 Move 544 | 45 159 260 24 56 Hop . | . . . . . Pick Up 16 | 1 6 9 . . Fast Attach 15 | 6 1 8 . . Attach 8 | . . 4 . 4 Detach 1 | . . 1 . . Swap 9 | 1 . 7 . 1 Drop 20 | . 1 19 . . Fire 58 | . 13 29 . 16 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . 2 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 14) 298 | -10/Materials | Entered another Materials area 298 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 517 | -9/Materials | Lost 3 parts (1p1n1w) 760 | -9/Materials | Discovered new exit (range 7) 769 | -9/Materials | Entered Mines 773 | -9/Mines | Identified exit to Materials 798 | -9/Mines | Entered Materials 798 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 905 | -8/Materials | Core integrity fell below 50% 918 | -8/Materials | Core integrity fell below 20% 926 | -8/Materials | Core destroyed Last Messages --------------- 00910_ K-01 Serf collects debris. 00911_ R-06 Scavenger collects Imp. Ion Engine. 00912_ Overheating: Matter decay (-28). 00913_ Power failure, Imp. Ion Engine shutdown. 00913_ Overheating: Matter decay (-22). 00913_ K-01 Serf collects debris. 00915_ Overheating: Terrain Scan Processor damaged (-4). 00916_ K-01 Serf collects debris. 00917_ Carbon-fiber Leg destroyed. 00917_ Acquired Lgt. Angular Momentum Engine. 00918_ Overheating: Core damaged (-104). 00919_ Overheating: Matter decay (-14). 00919_ Carbon-fiber Leg destroyed. 00920_ Lgt. Angular Momentum Engine broken. 00920_ Overheating: Short circuit. 00923_ Overheating: Energy bleed (-12). 00923_ Imp. Light Cannon destroyed. 00925_ U-05 Engineer lays Concrete. 00926_ Overheating: Core damaged (-60). 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