Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.19 @ 13:53:43 // Winter2019/RPGLIKE Player: H_ Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (75) 375 Value Destroyed (2099) 2099 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (893) 893 TOTAL SCORE: 6827 Bonus ------- Follower Combat Kills 93 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/600 Matter 15/300 Energy 315/315 System Corruption 0% Temperature Cool (9) Movement Hovering (110) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (2) --- Gravmag Array > --- UTILITY (4) ------ Machine Analyzer Improved Signal Interpreter Improved Terrain Scanner Gun Armor > --- WEAPON (2+2) ----- Minigun Improved Heavy Machine Gun > --- INVENTORY (3) ---- Neutrino Core Coil Gun DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Gravmag Array > --- UTILITY ---------- Machine Analyzer Improved Signal Interpreter Improved Terrain Scanner Gun Armor > --- WEAPON ----------- Coil Gun Improved Heavy Machine Gun > --- INVENTORY -------- Neutrino Core Seismic Detector DRS Beacon [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Subdweller Power Source Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Overtuned Flexi-carbon Leg Wheel Overtuned Scrapsphere Hover Unit Gravmag Array Utility Seismic Detector Device Seismic Detector Processor Signal Interpreter Protection Gun Armor Weapon Battle Rifle Energy Gun Small Laser Ballistic Gun Battle Rifle Ballistic Cannon Battle Cannon Build | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Slots Evolved 5 | 4 . 1 . . . . Power . | . . . . . . . Propulsion 1 | 1 . . . . . . Utility 3 | 2 . 1 . . . . Weapon 1 | 1 . . . . . . Parts Attached 47 | 7 8 5 9 2 9 7 Power 9 | 1 1 . 3 1 . 3 Engine 6 | 1 . . 3 . . 2 Core 3 | . 1 . . 1 . 1 Reactor . | . . . . . . . Propulsion 12 | 2 . 3 . . 6 1 Treads 8 | 2 . 3 . . 3 . Leg 1 | . . . . . 1 . Wheel 2 | . . . . . 2 . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 11 | 2 2 2 2 . 3 . Device 5 | 2 1 . 1 . 1 . Storage . | . . . . . . . Processor 5 | . 1 2 . . 2 . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 15 | 2 5 . 4 1 . 3 Energy Gun 5 | 2 2 . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 9 | . 3 . 3 1 . 2 Ballistic Cannon 1 | . . . 1 . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 Parts Lost 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Highest Loss Streak 1 | . . . 1 . . . To Critical Strikes . | . . . . . . . Average Backups 2 | . 1 2 2 1 2 1 Power . | . . . . . . . Propulsion . | . . . 1 1 . . Utility . | . 1 . . . . . Weapon . | . . 2 1 . 1 . Tool/Special . | . . . . . . . Unused Backups 9 | . 2 . 5 . 1 1 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 2 | . 2 . . . . . Weapon 6 | . . . 5 . 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 87 | . 96 94 91 81 80 74 Engine 2 | . 3 . 4 . . 1 Core 7 | . 8 11 5 8 9 7 Treads 19 | . 25 22 21 18 17 5 Device 15 | . 26 22 15 9 11 9 Processor 16 | . 7 13 21 18 15 18 Protection 4 | . . . 1 9 9 9 Energy Gun 1 | . 11 . . . . . Ballistic Gun 16 | . 13 22 16 10 18 18 Ballistic Cannon 2 | . . . 4 7 . . Peak Build Rating 46 | 9 13 13 20 22 38 46 Average Rating 19 | 5 11 12 14 21 28 37 On Entrance 15 | . 9 12 13 20 22 29 Naked Turns . | . . . . . . . Heaviest Build 27 | 10 12 11 15 15 16 27 Greatest Support 50 | 40 40 40 40 45 50 45 Greatest Overweight (x) 1 | . . . . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 3 | 3 3 3 3 3 3 3 Average Capacity 3 | 3 3 3 3 3 3 3 Most Carried 3 | 3 3 3 3 3 3 3 Average Carried 2 | . 1 2 2 1 2 2 Final Capacity 3 | 3 3 3 3 3 3 3 Final Carried 3 | . 2 3 1 3 3 3 Class Distribution -------------------- 41% | Hacker-Mutant 38% | Hacker-Skirmisher 10% | Mutant 4% | Wizard-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Hacker-Skirmisher | -10/Mines Hacker-Mutant | -10/Subcaves Hacker-Mutant | -8/Recycling Hacker-Skirmisher | -8/Scraptown Wizard-Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -8 -8 -6 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Matter Collected 1897 | 260 333 206 673 185 30 210 Remotely . | . . . . . . . Salvage Created 2223 | 117 990 206 333 223 . 354 Parts 147 | 9 59 12 29 9 . 29 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 2 | 1 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 20 | . . . 20 . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Combat Hostiles Destroyed 56 | . 18 11 15 4 . 8 Guns 45 | . 18 11 7 1 . 8 Cannons 11 | . . . 8 3 . . Classes Destroyed 13 | 2 5 1 3 . . 2 Worker 2 | . 2 . . . . . Tunneler 4 | 3 1 . . . . . Hauler 1 | . 1 . . . . . Recycler 3 | 1 2 . . . . . Operator 2 | . . . . . . 2 Turret 2 | . . . 2 . . . Watcher 5 | . 3 . . . . 2 Swarmer 17 | . . 9 4 . . 4 Grunt 20 | . 16 2 1 . . 1 Sentry 6 | . . . 1 4 . 1 Programmer 2 | . . . . . . 2 Artisan 1 | . . . 1 . . . Subdweller 11 | . 2 . 9 . . . Best Kill Streak 7 | 3 7 5 6 1 . 7 Combat Bots Only 5 | . 5 5 4 1 . 4 Max Kills in Single Turn 2 | 1 2 1 1 1 . 2 Gunslinging 1 | . . . . . . 1 Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Hostile Shots Fired 460 | . 161 66 114 8 . 111 Missed 157 | . 52 21 43 3 . 38 Hits 303 | . 109 45 71 5 . 73 Projectile 303 | . 109 45 71 5 . 73 AOE 2 | . 1 . 1 . . . Critical Strikes 2 | . . . . . . 2 Damage Taken 3590 | . 1333 321 1006 58 . 872 Core 2858 | . 1064 253 807 46 . 688 Absorbed by Shields . | . . . . . . . Redirected to Core 2284 | . 876 198 630 35 . 545 Ignored by Resistances 1024 | . 399 104 251 16 . 254 Core Remaining (%) 100 | 100 . . . . 100 . Volleys Fired 282 | 11 84 26 110 10 . 41 Largest 2 | 2 2 2 2 2 . 2 Hottest 90 | 90 90 40 63 58 . 50 Shots Fired 559 | 22 168 52 215 20 . 82 Gun 491 | 22 168 52 155 12 . 82 Cannon 68 | . . . 60 8 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 440 | . 71 52 215 20 . 82 Thermal 119 | 22 97 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 53 | 12 27 14 53 15 . 26 Robot Miss Streak 2 | 1 2 1 2 1 . 2 Penetration Max . | . . . . . . . Secondary Targets 14 | . 6 2 2 . . 4 Max Gunslinging Chain 1 | . 1 1 1 . . 1 Shots Hit Robots 376 | 15 142 42 91 18 . 68 Core Hits 135 | 5 53 14 28 7 . 28 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . Critical Strikes 9 | 2 2 . 5 . . . Burn 2 | 2 . . . . . . Destroy 4 | . 2 . 2 . . . Blast 3 | . . . 3 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5622 | 194 1693 542 1493 303 . 1397 Guns 4819 | 194 1693 542 838 155 . 1397 Cannons 803 | . . . 655 148 . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 4496 | . 761 542 1493 303 . 1397 Thermal 1126 | 194 932 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 7 | . . . 7 . . . Impact . | . . . . . . . Kinetic 6 | . . . 6 . . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 300 | 300 267 13 . 8 . 9 Average Temperature 81 | 142 79 3 . 7 . 8 Received Heat Transfer 1176 | . 597 108 186 27 . 258 Effects 1 | . 1 . . . . . Interference 1 | . 1 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | 1 3 . 2 . . . Heat Transferred 2803 | 668 2135 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 123 | 10 120 100 . 80 . 123 Initial 3 | . . 3 . 3 . . Average 20 | 1 25 22 . 17 . 12 Influence Increases 1625 | 20 525 286 220 302 . 272 Destroy 0b10 Robot/C 960 | . 320 240 160 80 . 160 Destroy 0b10 Robot/NC 90 | 20 45 . . 5 . 20 Destroy Leader 162 | . 78 40 . . . 44 Allied During Kill 5 | . . 5 . . . . Successful Hack 45 | . 7 . . 36 . 2 Select Force Hacks 210 | . 30 . . 180 . . Destroy Structure 3 | . . 1 . 1 . 1 Lose Combat Pursuer 150 | . 45 . 60 . . 45 Influence Decreases 1502 | 20 515 296 210 312 . 149 Entered New Map 14 | . . 7 . 7 . . Time Decay 1488 | 20 515 289 210 305 . 149 Squads Dispatched 4 | . 2 . . . . 2 Investigation 2 | . 2 . . . . . Extermination 1 | . . . . . . 1 Reinforcement 1 | . . . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Distress Signals 4 | . 3 . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | . 29 12 21 2 . 21 Peak Tracking Total 6 | . 3 5 6 1 . 5 Tactical Retreats 5 | . 2 . 2 . . 1 Traps | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Traps Triggered 8 | . 4 . 3 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -6 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Accessed 37 | . 9 . 3 13 3 9 Terminals 17 | . 7 . . 6 . 4 Fabricators 2 | . . . . . . 2 Repair Stations 1 | . 1 . . . . . Recycling Units 11 | . 1 . . 7 . 3 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 124 | . 31 . 5 45 10 33 Successful 104 | . 21 . 5 39 10 29 Failed 19 | . 10 . . 5 . 4 Catastrophic . | . . . . . . . Database Lockouts 1 | . . . . 1 . . Manual 74 | . 19 . . 30 . 25 Terminals 71 | . 28 . . 26 . 17 Fabricators 5 | . . . . . . 5 Repair Stations 1 | . 1 . . . . . Recycling Units 32 | . 2 . . 19 . 11 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 39 | . 8 . 5 9 10 7 Record 4 | . . . 3 . 1 . Robot Analysis 11 | . . . . 3 8 . Prototype ID Bank 2 | . 1 . . . . 1 Open Door 1 | . . . 1 . . . Level Access Points 1 | . . . . . . 1 Branch Access Points 1 | . . . . . . 1 Emergency Access Points 2 | . 2 . . . . . Machine Index 1 | . . . . . . 1 Terminal Index 2 | . 1 . . 1 . . Locate Traps 1 | . 1 . . . . . Investigation Status 1 | . . . . 1 . . Recall Investigation 1 | . . . . 1 . . Hauler Manifests 2 | . 1 . . 1 . . Registered Components 2 | . 1 . . 1 . . Zone Layout 5 | . 1 . . 1 . 3 Proto ID Catalog 1 | . . . . . 1 . Release Object 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 13 | . 1 . . 9 . 3 Retrieve Matter 2 | . . . . 2 . . Retrieve Components 11 | . 1 . . 7 . 3 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 51 | . 12 . . 21 . 18 Terminals 29 | . 10 . . 11 . 8 Track 1 | . . . . . . 1 Botnet 14 | . 5 . . 6 . 3 Operators 1 | . . . . . . 1 Skim 13 | . 5 . . 5 . 3 Fabricators 3 | . . . . . . 3 Liberate 1 | . . . . . . 1 Fabnet 2 | . . . . . . 2 Repair Stations 1 | . 1 . . . . . Mechanics 1 | . 1 . . . . . Recycling Units 18 | . 1 . . 10 . 7 Monitor 2 | . . . . 1 . 1 Reject 4 | . . . . 1 . 3 Recyclers 2 | . . . . 1 . 1 Mask 3 | . . . . 1 . 2 Tunnel 7 | . 1 . . 6 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used 1 | . . . . . . 1 Hacking Detections 20 | . 8 . . 4 . 8 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 35 | . . . . . . 35 Total Part Build Rating 12 | . . . . . . 12 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 19 | . 10 . . 8 . 1 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -6 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 2 . . . Highest-Rated Group 38 | . . 38 38 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 11 | . . 1 10 . . . Total Damage 207 | . . 20 187 . . . Kills 3 | . . 1 2 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Active Infowar (turns) 10530 | 57 1549 1183 3344 1007 2683 707 Terrain 6715 | 57 1549 1183 710 . 2509 707 Seismic 7970 | 2 1537 1183 3344 1007 897 . Machine Analysis 2493 | . . . . . 1786 707 Robot Analysis Total 11 | . . . . 3 8 . Derelict Logs Recovered 5 | . . 2 3 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -6 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Turns Passed 10628 | 155 1549 1183 3344 1007 2683 707 Spaces Moved 6042 | 71 753 663 1818 565 1650 522 Core 5 | 4 . . . . 1 . Treads 5638 | 67 753 663 1818 565 1649 123 Legs . | . . . . . . . Wheels . | . . . . . . . Hover 399 | . . . . . . 399 Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 100 60 Average Speed 154 | 153 160 160 160 160 159 100 Slowest Speed 160 | 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 70 | 5 93 95 99 86 94 18 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 10 | . 1 . 1 8 . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 12 | . . 2 7 . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 2 | . . . 1 1 . . Melee . | . . . . . . . Projectile 2 | . . . 1 1 . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Total 6795 | 95 931 733 2040 649 1705 642 Wait 197 | . 19 24 37 57 18 42 Move 6036 | 70 752 662 1817 564 1649 522 Hop . | . . . . . . . Pick Up 54 | 7 15 2 10 3 11 6 Fast Attach 8 | . . . 3 . 1 4 Attach 23 | 7 4 1 3 . 6 2 Detach 2 | . . . . . . 2 Swap 24 | . 7 4 3 2 5 3 Drop 53 | . 10 2 14 1 15 11 Fire 282 | 11 84 26 110 10 . 41 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 116 | . 40 12 43 12 . 9 Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 4 exits: *Mat x2 / *Rec / *Scr) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: Fac x4 / *Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 14 | -11/Scrapyard | Discovered new exit (range 15) 156 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 15) 428 | -10/Materials | Discovered new exit (range 12) 656 | -10/Materials | Derelicts attacked the area 740 | -10/Materials | Core integrity fell below 50% 766 | -10/Materials | Core integrity fell below 20% 845 | -10/Materials | Discovered new exit (range 16) 1019 | -10/Materials | Discovered new exit (range 8) 1225 | -10/Materials | Discovered new exit (range 10) 1318 | -10/Materials | Discovered new exit (range 13) 1409 | -10/Materials | Identified exit to Materials 1426 | -10/Materials | Reached level 2 1456 | -10/Materials | Learned 2 Mines zone layouts 1467 | -10/Materials | Learned 4 Recycling zone layouts 1468 | -10/Materials | Learned Storage emergency access door positions 1480 | -10/Materials | Loaded intel: 35 machine locations 1689 | -10/Materials | Identified exit to Mines 1705 | -10/Materials | Entered Mines 1706 | -10/Mines | Identified exit to Subcaves 1719 | -10/Mines | Build established: Hacker-Mutant 1771 | -10/Mines | Discovered exit to Materials (range 10) 1902 | -10/Mines | Learned Materials garrison access intel 1989 | -10/Mines | Reached level 3 2021 | -10/Mines | Upgraded with Utility slot (x1) 2308 | -10/Mines | Build established: Hacker-Skirmisher 2623 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2888 | -10/Mines | Entered Subcaves 2888 | -10/Subcaves | Accompanied by 2 allies 2889 | -10/Subcaves | Approached by a straggling Scientist 2889 | -10/Subcaves | Identified exit to Recycling 2890 | -10/Subcaves | Reached level 4 2893 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 2988 | -10/Subcaves | Learned 4 Materials zone layouts 3137 | -10/Subcaves | Identified exit to Scraptown 3137 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 3598 | -10/Subcaves | Disturbed a concealed Subdweller 3792 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 3795 | -10/Subcaves | Discovered new exit (range 8) 3805 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3805 | -10/Subcaves | Identified exit to Materials 3881 | -10/Subcaves | Build established: Hacker-Mutant 4073 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 4079 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 4299 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 4469 | -10/Subcaves | Discovered exit to Materials (range 8) 4717 | -10/Subcaves | Learned Materials terminal intel 4994 | -10/Subcaves | Visited Clippyterm 4999 | -10/Subcaves | Learned Factory stockpile data 5470 | -10/Subcaves | Visited 4L-MR0's lab 5490 | -10/Subcaves | Found Prototype Protection 5490 | -10/Subcaves | Identified Gun Armor 5492 | -10/Subcaves | Attached Gun Armor, gained temporary slots: Weapon x2 6232 | -10/Subcaves | Entered Recycling 6234 | -8/Recycling | Reached level 5 6234 | -8/Recycling | Reached level 6 6576 | -8/Recycling | Discovered new exit (range 7) 6762 | -8/Recycling | Reached level 7 6972 | -8/Recycling | Scanned before Scraplab entrance 7005 | -8/Recycling | Learned Factory emergency access door positions 7051 | -8/Recycling | Learned Storage stockpile data 7114 | -8/Recycling | Learned 2 Storage zone layouts 7129 | -8/Recycling | Learned Storage stockpile data 7179 | -8/Recycling | Entered Scraplab 7192 | -8/Recycling | Discovered exit to Scraptown (range 2) 7235 | -8/Recycling | Learned 4 Factory zone layouts 7239 | -8/Recycling | Entered Scraptown 7240 | -8/Scraptown | Identified exit to Factory 7404 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7709 | -8/Scraptown | Build established: Hacker-Skirmisher 7840 | -8/Scraptown | Visited Assassins FH 7886 | -8/Scraptown | Visited The Evicted 7923 | -8/Scraptown | Visited Red Mages 8325 | -8/Scraptown | Visited TADAMA 8397 | -8/Scraptown | Visited Supply Room 8436 | -8/Scraptown | Visited Cyclists 8492 | -8/Scraptown | Visited UFD Registry 8492 | -8/Scraptown | Registered with UFD as "Bladebay" 8551 | -8/Scraptown | Visited LU-1G1's Boring Crew 8658 | -8/Scraptown | Visited Modified Component R&D 8809 | -8/Scraptown | Visited Analyses Database 8859 | -8/Scraptown | Visited Chapter 10 8937 | -8/Scraptown | Visited Botcube Research 8992 | -8/Scraptown | Visited Science Testing Area 9201 | -8/Scraptown | Visited Research Penetration Think Tank 9310 | -8/Scraptown | Visited Science Guys 9371 | -8/Scraptown | Visited Observation Area 9443 | -8/Scraptown | Visited Derelict Rescue Squad 9453 | -8/Scraptown | Found DRS Beacon 9836 | -8/Scraptown | Met Optimus 9836 | -8/Scraptown | Reached level 8 9836 | -8/Scraptown | Accepted into 0bPrime 9922 | -8/Scraptown | Entered Factory 9923 | -6/Factory | Identified exit to Factory 9924 | -6/Factory | Reached level 9 9924 | -6/Factory | Reached level 10 9924 | -6/Factory | Reached level 11 10138 | -6/Factory | Identified exit to Lower Caves 10223 | -6/Factory | Reached level 12 10306 | -6/Factory | Fabricated Neutrino Core (x2) 10605 | -6/Factory | Core integrity fell below 50% 10619 | -6/Factory | Core integrity fell below 20% 10629 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- (95%). 10604_ >> MONITOR: Recycling Unit F001 accepting Battle Rifle (100%). 10606_ O-24 Administrator destroyed. 10607_ R-10 Processor collects VTOL Module. 10607_ U-05 Engineer destroyed. 10607_ >> MONITOR: Recycling Unit F001 accepting Seismic Detector (95%). 10610_ >> MONITOR: Recycling Unit F001 accepting Thermic Laser (100%). 10611_ R-10 Processor collects Autogun. 10613_ >> MONITOR: Recycling Unit F001 accepting Lgt. Angular Momentum Engine (100%). 10615_ R-10 Processor collects VTOL Module. 10616_ >> MONITOR: Recycling Unit F001 accepting Lgt. Angular Momentum Engine (93%). 10616_ Destroyed Imp. Heat Sink. 10619_ Acquired 14 matter. 10619_ R-10 Processor collects VTOL Module. 10620_ Acquired 12 matter. 10622_ R-10 Processor collects Lgt. Nuclear Core. 10624_ P-60 Hacker destroyed. 10624_ Switching to secondary target: G-50 Soldier. Map ----- +----------------------------------------------------+ | ????? ######## """""" + ### + | | ??????###?#### """""" # ### """"""""" #? | | ??????######## """""" # ### # | | ???? ######## # ### # | | ??# #############+######## ###########+##?#? | | ??# ### ? ???? | | ??# ### ? ? #? | | ??# ### """ """?? | | ??###+##############+####### ### """?""" ?? | | ??????? ?## # ### """ """??? | | ??""?? ## """ """ """ # ### ?????? | | ??"F?? """" ?# """ """ """ # ### """ """??? | | ??"" """" ## """ """ """ # ### """ """??? | | ??"" ?""""?## # ### """?"""??? | | ???????"""" ## ! = # ### ?????? | | ??????? ################ ### ????? | | ??"""" """" ###### # ### ??????? | | ??""""?""""?###### # ###############?? | | ??""""?"""" ###### # ? | | ??""""?"""" ###### # ? | | ??????? ?? ###### "" "" # ? | | ??????? ? ###### ""T"" # ? | | ?????????##?###### """ # ? | | ?????????######### # ###+###########?? | | ???????#?##?##########*##### # ?????? | | ??? % g ! !@*%[ # """"""" ? ????? | | ??? %%g[ |! = # """""""?? ?+??? | | ??? %=% ^^ # """"""" ?????? | | ???? g = # """"""" ?????? | | ???? R # ? ??????? | | ?????###+#############+###########?""""""" ??????? | | ?????????? ? ##### ####### """"""" ??????? | | ?+?????? ? ##### """""? ####### """""""???????? | | ??????????? ?##?# """"" ####### """""""???????? | | ???"""?"""? ##### """ ####?## ???????? | | ???"""?"""?? ?#### ####### ?????????? | | ???"""?"""?? ##### """"" ############??????????? | | ???????????????####?""""" ###########???????????? | | ???????"""??? ?#### """ #########?????????????? | | ??"""??"""?????#?#? #########?????????????? | | ??"Y???"""???????#?###########?##????????????????? | | ??"""??????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 24 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 510 Armor Coverage 60 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 53 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 50 Defensive Hacking 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Neutrino Core | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Levels Raised 11 | . 1 1 1 3 1 4 XP Earned 21541 | 4000 2100 1916 1830 3850 900 6945 XP Spent 20395 | 4000 1470 1500 1445 4500 . 7480 Upgrades 48 | 8 6 3 7 8 . 16 Propulsion Slot 1 | 1 . . . . . . Utility Slot 3 | 2 . 1 . . . . Weapon Slot 1 | 1 . . . . . . Heat Dissipation 4 | . . . 2 . . 2 Energy Generation 1 | . . . 1 . . . Mass Support 1 | . . . . 1 . . Inventory Capacity 3 | 3 . . . . . . Sight Range 4 | . . 2 1 1 . . Sensor Range 10 | . . . 2 1 . 7 Terrain Scan Density 5 | . 3 . . . . 2 Ranged Accuracy 4 | . . . 1 1 . 2 Hack Attack % 8 | 1 2 . . 2 . 3 Hack Defense % 3 | . 1 . . 2 . . Protomatter Created 788 | . 293 84 217 84 . 110 Integrity Restored 2444 | . 830 252 942 250 . 170 Core 2245 | . 766 252 942 210 . 75 Parts 199 | . 64 . . 40 . 95 Protomatter Decayed 66 | . 37 . . . . 29 Game ------ Seed StasisHypercooledPrototype Manual? 0 Play Time 02:03:02 Cumulative 201.0 hours Start 2025.06.19 @ 12:02:29 End 2025.06.19 @ 13:53:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 48 Rogue 12 Adventurer 5 Explorer 31 Win Type - Total 4 Types 2/0/2/0/0/0/0/0/0/0 Lore% 55 Gallery% 64 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: caff05ce-e5ee-41e4-8a7b-0e26c520c88e