Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.02 @ 20:13:45 Player: Sunvar Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (1118) 1118 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (61) 61 TOTAL SCORE: 4229 Bonus ------- Follower Combat Kills 77 Friendly Fire -16 Cogmind --------- Core Integrity 0/700 Matter 178/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Light Armor Plating Improved Light Armor Plating Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Improved Cooling System High-capacity Storage Unit Seismic Detector Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Enhanced Nuclear Core Medium Treads Armored Wheel Armored Wheel Improved VTOL Module Compact Matter Pod Improved Sensor Array Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Heavy Ion Cannon Heavy Assault Rifle Assault Cannon Assault Cannon Gauss Cannon Precision Grenade Launcher Chainsword [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Hardened Light Armor Plating Device Seismic Detector Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Precision Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Slots Evolved 6 | . . . . 4 2 . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 4 | . . . . 2 2 . Weapon . | . . . . . . . Parts Attached 51 | . 7 1 7 20 13 3 Power 4 | . . . 2 1 1 . Engine 2 | . . . 2 . . . Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 16 | . 2 . 4 8 1 1 Treads 10 | . 2 . 3 4 . 1 Leg . | . . . . . . . Wheel 4 | . . . 1 2 1 . Hover . | . . . . . . . Flight 2 | . . . . 2 . . Utility 13 | . 3 . . 5 5 . Device 5 | . 1 . . 1 3 . Storage 2 | . 1 . . 1 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 6 | . 1 . . 3 2 . Artifact . | . . . . . . . Weapon 18 | . 2 1 1 6 6 2 Energy Gun 2 | . . . . 2 . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | . 1 1 1 3 1 . Ballistic Cannon 7 | . 1 . . 1 3 2 Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . . 4 2 . Parts Lost 19 | . . . 7 2 1 9 Power 3 | . . . 2 . . 1 Propulsion 7 | . . . 4 . 1 2 Utility 5 | . . . . 1 . 4 Weapon 4 | . . . 1 1 . 2 Highest Loss Streak 6 | . . . 5 2 1 6 To Critical Strikes 1 | . . . 1 . . . Average Slot Usage (%) 93 | . 98 100 99 94 81 42 Engine 9 | . 14 14 13 7 . . Core 1 | . . . . 1 7 3 Treads 20 | . 9 28 26 17 15 6 Leg 2 | . 18 . . . . . Wheel 4 | . . . 1 14 9 6 Device 3 | . 7 . . 5 9 6 Storage 11 | . 14 14 14 9 7 2 Protection 14 | . 4 14 14 20 15 9 Ballistic Gun 12 | . 16 14 15 12 5 3 Ballistic Cannon 9 | . 10 14 12 5 6 2 Naked Turns 19 | . . . . . . 19 Heaviest Build 73 | 13 35 36 38 69 73 73 Greatest Support 40 | 20 40 40 40 40 40 28 Greatest Overweight (x) 6 | . . . 2 3 6 2 Average Overweight (x) . | . . . . 1 2 . Largest Inventory Capacity 20 | . 15 15 15 20 20 20 Average Capacity 15 | . 9 15 15 17 20 11 Most Carried 20 | . 8 15 15 20 20 20 Average Carried 13 | . 7 11 14 14 19 10 Final Capacity 20 | 8 15 15 15 20 20 5 Final Carried 20 | 6 8 15 10 20 20 3 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Was Matter Collected 1529 | 200 163 143 350 381 292 . Remotely . | . . . . . . . Salvage Created 1174 | . 177 102 270 470 155 . Parts 72 | . 14 8 20 26 4 . Haulers Intercepted 3 | . . . . 3 . . Recyclers Shooed 2 | . . 1 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 15 | . . . 15 . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Combat Hostiles Destroyed 30 | . 6 5 9 7 3 . Guns 14 | . 2 3 3 6 . . Cannons 16 | . 4 2 6 1 3 . Classes Destroyed 10 | . 3 1 1 4 1 . Worker 1 | . . 1 . . . . Hauler 3 | . . . . 3 . . Recycler 1 | . . . . . 1 . Operator 1 | . . . . 1 . . Watcher 2 | . 1 . . 1 . . Swarmer 7 | . 2 3 2 . . . Grunt 10 | . 4 2 . 1 3 . Sentry 5 | . . . . 5 . . Hunter 1 | . . . . 1 . . Subdweller 7 | . . . 7 . . . Best Kill Streak 4 | . 2 2 3 4 3 . Combat Bots Only 3 | . 2 2 3 3 3 . Max Kills in Single Turn 1 | . 1 1 1 1 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Was Hostile Shots Fired 206 | . 29 18 74 38 26 21 Missed 63 | . 8 7 25 8 15 . Damage Taken 3068 | . 208 103 1140 452 177 988 Core 1028 | . 30 15 169 63 50 701 Absorbed by Shields . | . . . . . . . Core Remaining (%) 67 | 100 . . 14 88 . . Volleys Fired 151 | . 20 16 52 43 16 4 Largest 2 | . 2 2 2 2 2 1 Hottest 74 | . 55 58 58 74 71 48 Shots Fired 288 | . 40 32 104 85 23 4 Gun 174 | . 20 16 67 64 7 . Cannon 114 | . 20 16 37 21 16 4 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 288 | . 40 32 104 85 23 4 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 26 | . 6 5 26 16 11 8 Robot Miss Streak 5 | . 5 3 2 3 1 . Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 196 | . 19 17 80 56 20 4 Core Hits 58 | . 10 7 16 17 7 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . 1 . . 2 . . Critical Strikes 9 | . 1 . 4 3 1 . Destroy 3 | . 1 . . 2 . . Blast 6 | . . . 4 1 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3184 | . 295 292 983 1081 415 118 Guns 1734 | . 136 107 583 820 88 . Cannons 1423 | . 156 164 400 260 327 116 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 27 | . 3 21 . 1 . 2 Kinetic 3157 | . 292 271 983 1080 415 116 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . . . 11 Average Corruption 7 | . . . . . . 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . . . . 4 Heat Flow Errors 2 | . . . . . . 2 Parts Rejected 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 31 | . 16 . . . 15 . Projectiles 31 | . 16 . . . 15 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 17 | . 2 6 6 1 2 . Impact . | . . . . . . . Kinetic 15 | . 1 5 6 1 2 . Secondary 2 | . 1 1 . . . . Self-Inflicted Damage 1 | . . . . . . 1 Shots . | . . . . . . . Rammed 5 | . . 3 . 1 . 1 Targets Rammed 7 | . 2 3 . 1 . 1 Kicked 1 | . 1 . . . . . Crushed 1 | . 1 . . . . . Highest Temperature 643 | . 12 63 245 643 90 84 Average Temperature 68 | . 5 24 138 89 43 45 Received Heat Transfer 753 | . 63 27 501 72 90 . Effects 9 | . . . . 9 . . Shutdowns 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Interference 1 | . . . . 1 . . Matter Decay 1 | . . . . 1 . . Short Circuit 1 | . . . . 1 . . Damage (major) 4 | . . . . 4 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Peak Influence 225 | . 225 168 . 149 103 . Initial 28 | . . 18 . . 28 . Average 48 | . 76 48 . 58 25 . Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 96 | . 80 100 . 100 100 100 Level 1 3 | . 19 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 . . 1 5 . Investigation 3 | . 1 . . 1 1 . Extermination 1 | . . . . . 1 . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Distress Signals 7 | . 1 . . 6 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 64 | . 14 9 14 16 5 6 Peak Tracking Total 6 | . 4 3 5 4 3 6 Tactical Retreats 3 | . 2 1 . . . . Traps | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Traps Triggered 4 | . 1 . 2 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 12 | . 6 . . 6 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Was Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Machines Accessed 16 | . 4 . 1 6 5 . Terminals 13 | . 4 . . 5 4 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 45 | . 15 . 1 17 12 . Successful 21 | . 11 . 1 8 1 . Failed 24 | . 4 . . 9 11 . Catastrophic 6 | . . . . 2 4 . Database Lockouts . | . . . . . . . Manual 25 | . 9 . 2 9 5 . Terminals 37 | . 15 . . 14 8 . Fabricators . | . . . . . . . Repair Stations 3 | . . . . 3 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . . 4 . Terminal Hacks 11 | . 6 . 1 4 . . Record 1 | . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 2 | . 1 . . 1 . . Locate Traps 3 | . 2 . . 1 . . Disarm Traps 2 | . 1 . . 1 . . Hauler Manifests 1 | . . . . 1 . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . 1 . . Scan Component 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 9 | . 5 . . 3 1 . Terminals 9 | . 5 . . 3 1 . Botnet 8 | . 4 . . 3 1 . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 4 . . 6 5 . Full Trace Events 2 | . . . . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Was Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 1 . . . Highest-Rated Group 31 | . . 31 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 13 | . . 1 12 . . . Total Damage 125 | . . 21 104 . . . Kills 4 | . . 1 3 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Was Turns Passed 5444 | . 655 856 1802 1067 892 172 Spaces Moved 3167 | 1 422 495 1020 474 617 138 Core 15 | . . . . . . 15 Treads 1712 | . 135 495 923 139 20 . Legs 288 | 1 287 . . . . . Wheels 1152 | . . . 97 335 597 123 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 160 130 120 120 50 Average Speed 147 | 120 132 160 157 162 131 106 Slowest Speed 250 | 120 160 160 240 250 250 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 54 | 2 80 92 50 42 25 92 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 3 | . 1 1 . 1 . . Unknown Exits Taken 2 | 1 . . 1 . . . Scrap Searched 4 | . . 1 3 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 9 | . . . . 9 . . Melee . | . . . . . . . Projectile 9 | . . . . 9 . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Total 3657 | . 477 526 1112 692 692 158 Wait 175 | . 15 2 30 112 5 11 Move 3162 | . 421 494 1019 473 617 138 Hop . | . . . . . . . Pick Up 53 | . 6 8 3 20 16 . Fast Attach 19 | . 2 . . 8 7 2 Attach 20 | . 2 . 7 7 3 1 Detach 11 | . . . . 8 3 . Swap 12 | . 3 1 . 5 3 . Drop 47 | . 6 2 1 15 22 1 Fire 151 | . 20 16 52 43 16 4 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 1 | . 1 . . . . . Crush 5 | . 1 3 . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Waste (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 11) 117 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 4) 656 | -10/Materials | Entered Mines 668 | -10/Mines | Discovered new exit (range 9) 733 | -10/Mines | Identified exit to Subcaves 741 | -10/Mines | Discovered new exit (range 16) 794 | -10/Mines | Learned 2 Materials zone layouts 987 | -10/Mines | Escorted by a lone wolf Derelict 1007 | -10/Mines | Learned location of Storage (-9) 1224 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1230 | -10/Mines | Learned Materials emergency access door positions 1512 | -10/Mines | Entered Subcaves 1512 | -10/Subcaves | Accompanied by 1 ally 1672 | -10/Subcaves | Visited Clippyterm 2218 | -10/Subcaves | Discovered new exit (range 15) 2496 | -10/Subcaves | Disturbed a concealed Subdweller 3136 | -10/Subcaves | Core integrity fell below 50% 3175 | -10/Subcaves | Core integrity fell below 20% 3209 | -10/Subcaves | Lost 5 parts (1p3n1w) 3314 | -10/Subcaves | Entered Materials 3314 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3315 | -8/Materials | Identified exit to Factory 3617 | -8/Materials | Build established: Scavenger-Mutant 3982 | -8/Materials | Build established: Mutant 4313 | -8/Materials | Discovered exit to Factory (range 16) 4381 | -8/Materials | Entered Factory 4381 | -7/Factory | Evolved 2 slots: Utility x2 4667 | -7/Factory | Garrison activated, responded to threat 4927 | -7/Factory | Discovered new exit (range 13) 5198 | -7/Factory | Discovered new exit (range 4) 5273 | -7/Factory | Sucked down chute 5273 | -7/Factory | Entered Waste 5279 | -7/Waste | Spotted C-40 Crusher 5288 | -7/Waste | EMP discharged 5328 | -7/Waste | Spotted C-40 Crusher 5331 | -7/Waste | Spotted C-40 Crusher 5332 | -7/Waste | Spotted C-40 Crusher 5339 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5339 | -7/Waste | Spotted C-40 Crusher 5343 | -7/Waste | Crushed by Compactor (1 part destroyed) 5343 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 5346 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5347 | -7/Waste | Crushed by Compactor (1 part destroyed) 5351 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5355 | -7/Waste | Crushed by Compactor (1 part destroyed) 5358 | -7/Waste | Spotted C-40 Crusher 5361 | -7/Waste | Discovered new exit (range 16) 5386 | -7/Waste | Lost 6 parts (1p4u1w) 5388 | -7/Waste | EMP discharged 5388 | -7/Waste | System corruption reached 10% 5401 | -7/Waste | Crushed by Compactor (1 part destroyed) 5414 | -7/Waste | Core integrity fell below 50% 5429 | -7/Waste | Crushed by Compactor (1 part destroyed) 5438 | -7/Waste | Core integrity fell below 20% 5445 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 05351_ Hvy. Assault Rifle crushed. 05352_ Arm. Treads crushed. 05355_ Hvy. Assault Rifle crushed. 05355_ Imp. Cooling System crushed. 05361_ EXIT=FOUND 05378_ ALERT: Foreign system detected. Charging EMP. 05388_ System corrupted (+6). 05394_ System corrupted: Gauss Cannon rejected. 05394_ Acquired Gauss Cannon. 05400_ 4 Matter crushed. 05401_ Slug penetrates C-40 Crusher. 05401_ Gauss Cannon crushed. 05412_ 8 Matter crushed. 05421_ Slammed into C-40 Crusher. 05421_ Destabilizing: Core damaged (-35). 05423_ System corrupted: Heat flow error (+118). 05424_ Arm. Huge Wheel destroyed. 05425_ Dropped Med. Treads. 05427_ Acquired Med. Treads. 05429_ Med. Treads crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????######??????######?????????????????????????? | | ??????# #??????# #?????????????????????????? | | ??????# #??????# #????##########???????????? | | ??????# #??????# #???? #???????????? | | ??????# #??????# #??? #???????????? | | ??????# ######## #### #???????????? | | ??????# CCCC #???????????? | | ??????# CCCC #???????????? | | ??????# CCCC@ < #???????????? | | ??????# CCCC #???????????? | | ??????# ######## CC #### #???????????? | | ??????# #??????# CC #??? #???????????? | | ??????#! #??????# #???? #???????????? | | ??????#! #??????# #????##########???????????? | | ??????#! #??????# ###???????????????????????? | | ??????# #??????# #???????????????????????? | | ??????# #??????# #???????????????????????? | | ??????# #??????# #???????????????????????? | | ??????#" #??????# #???????????????????????? | | ??????# #??????# ###???????????????????????? | | ??????# !#??????# #?????????????????????????? | | ??????# #??????# #?????????????????????????? | | ??????# #??????# #?????????????????????????? | | ####### #??????# ###???????????????????????? | | #??????# #???????????????????????? | | #??????# #???????????????????????? | | #??????# #???????????????????????? | | #??????# #???????????????????????? | | ####### #??????# ###???????????????????????? | | ??????# #??????# #?????????????????????????? | | ??????# #??????# #?????????????????????????? | | ??????# #??????# #?????????????????????????? | | ??????# #??????# #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 525 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingThrusterFlakker Manual? 0 Play Time 00:41:23 Cumulative 114.4 hours Start 2024.07.29 @ 17:51:09 End 2024.08.02 @ 20:13:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 55 Gallery% 62 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ea4d28c-03af-4780-b025-c988043e6709