Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.15 @ 21:08:03 Player: Pancakes Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (18) 90 Value Destroyed (897) 897 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 5207 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 250/300 Energy 160/160 System Corruption 27% Temperature Cool (0) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (3) --- Improved Treads Improved Treads Improved Treads > --- UTILITY (7) ------ Advanced Heat Sink Signal Interpreter Improved Target Analyzer Improved Target Analyzer Improved Target Analyzer > --- WEAPON (5) ------- Heavy Laser Heavy Assault Rifle Gauss Rifle > --- INVENTORY (5) ---- Carbon-fiber Leg Cloaking Device Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Signal Interpreter Improved Target Analyzer Improved Target Analyzer Improved Target Analyzer Improved Medium Armor Plating System Shield > --- WEAPON ----------- Heavy Laser Thermic Laser Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Cloaking Device [Rating: 55] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Light Armor Plating Device Improved Heat Sink Processor Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Thermic Laser Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 10 | . . . . 10 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 5 | . . . . 5 Weapon 3 | . . . . 3 Parts Attached 49 | 5 7 1 . 36 Power 4 | 1 1 . . 2 Engine 3 | 1 1 . . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 10 | 2 1 . . 7 Treads 3 | . . . . 3 Leg 5 | 2 1 . . 2 Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 22 | . 5 . . 17 Device 13 | . 3 . . 10 Storage . | . . . . . Processor 5 | . 1 . . 4 Hackware 1 | . . . . 1 Protection 3 | . 1 . . 2 Artifact . | . . . . . Weapon 13 | 2 . 1 . 10 Energy Gun 6 | . . . . 6 Energy Cannon 1 | . . . . 1 Ballistic Gun 4 | 2 . . . 2 Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 30 | . . . . 30 Power 2 | . . . . 2 Propulsion 5 | . . . . 5 Utility 13 | . . . . 13 Weapon 10 | . . . . 10 Highest Loss Streak 17 | . . . . 17 To Critical Strikes . | . . . . . Average Backups 3 | 1 4 5 4 . Power . | . 1 1 1 . Propulsion 1 | . 1 2 1 . Utility . | . . 1 1 . Weapon . | . . 1 1 . Tool/Special . | . . . . . Unused Backups 3 | . . . 1 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 1 | . . . . 1 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 95 100 100 61 Engine 12 | . 14 14 14 5 Leg 23 | . 28 28 28 8 Device 4 | . 10 . . 7 Processor 10 | . 2 14 14 11 Protection 11 | . 10 14 14 5 Ballistic Gun 23 | . 28 26 28 6 Peak Build Rating 55 | 5 9 7 8 55 Average Rating 11 | 3 7 7 7 26 On Entrance 5 | . 5 7 7 8 Naked Turns . | . . . . . Heaviest Build 30 | 6 10 10 9 30 Greatest Support 69 | 20 20 20 20 69 Greatest Overweight (x) 8 | . . . . 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 Average Carried 4 | . 4 4 5 1 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 1 5 5 5 2 Class Distribution -------------------- 85% | Mutant 8% | Scavenger-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Scraptown Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 1114 | 204 211 46 49 604 Remotely . | . . . . . Salvage Created 1064 | . 139 105 . 820 Parts 41 | . 12 3 . 26 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . . . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 16 | . 3 3 . 10 Guns 11 | . 3 2 . 6 Cannons 1 | . . . . 1 AOE 1 | . . 1 . . Classes Destroyed 9 | . 2 1 . 6 Recycler 1 | . . . . 1 Operator 1 | . 1 . . . Grunt 4 | . 3 . . 1 Brawler 2 | . . . . 2 Duelist 1 | . . . . 1 Sentry 2 | . . . . 2 Hunter 3 | . . . . 3 Programmer 1 | . . . . 1 Subdweller 3 | . . 3 . . Best Kill Streak 2 | . 2 2 . 2 Combat Bots Only 2 | . 2 2 . 2 Max Kills in Single Turn 1 | . 1 1 . 1 Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 299 | . 10 11 . 278 Missed 80 | . . 7 . 73 Hits 219 | . 10 4 . 205 Melee 7 | . . . . 7 Projectile 212 | . 10 4 . 198 Critical Strikes 12 | . . 1 . 11 Actively Blocked 1 | . . . . 1 Damage Taken 3926 | . 135 90 . 3701 Core 1068 | . 32 23 . 1013 Absorbed by Shields 117 | . . . . 117 Redirected to Shielding 51 | . . . . 51 Core Remaining (%) 89 | 100 . . 78 . Volleys Fired 99 | . 22 12 . 65 Largest 4 | . 2 2 . 4 Hottest 255 | . 40 50 . 255 Shots Fired 200 | . 44 22 . 134 Gun 180 | . 44 15 . 121 Cannon 8 | . . . . 8 Launcher 10 | . . 7 . 3 Special 2 | . . . . 2 Kinetic 117 | . 44 15 . 58 Thermal 61 | . . . . 61 Explosive 10 | . . 7 . 3 Electromagnetic 10 | . . . . 10 Robot Hit Streak 17 | . 14 6 . 17 Robot Miss Streak 4 | . 4 1 . 4 Penetration Max 1 | . . . . 1 Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 136 | . 26 12 . 98 Core Hits 58 | . 14 6 . 38 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 7 | . . . . 7 Burn 5 | . . . . 5 Destroy 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2272 | . 260 284 . 1728 Guns 1842 | . 260 97 . 1485 Cannons 197 | . . . . 197 Explosions 233 | . . 187 . 46 Melee . | . . . . . Ramming . | . . . . . Kinetic 938 | . 260 97 . 581 Thermal 938 | . . . . 938 Explosive 233 | . . 187 . 46 Electromagnetic 163 | . . . . 163 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 27 | . 2 2 2 27 Average Corruption 5 | . 2 2 2 16 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 54 | . 12 18 . 24 Message Errors 15 | . 5 5 . 5 Matter Fused 10 | . 2 3 . 5 Heat Flow Errors 9 | . 2 2 . 5 Energy Discharges 3 | . 1 2 . . Parts Rejected 1 | . . 1 . . Data Loss (minor) 4 | . 1 2 . 1 Data Loss (major) 3 | . 1 1 . 1 Misfires 2 | . . . . 2 Alerts 3 | . . 2 . 1 Misdirections 2 | . . . . 2 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 605 | . 160 195 . 605 Average Temperature 86 | . 46 92 . 92 Received Heat Transfer 402 | . 75 . . 327 Effects 5 | . . . . 5 Shutdowns 2 | . . . . 2 Matter Decay 2 | . . . . 2 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Melted 4 | . . . . 4 Heat Transferred 2605 | . . . . 2605 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 103 | . 50 . . 103 Initial . | . . . . . Average 7 | . 2 . . 13 Influence Increases 471 | . 100 . . 371 Destroy 0b10 Robot/C 260 | . 60 . . 200 Destroy 0b10 Robot/NC 10 | . 5 . . 5 Destroy Leader 70 | . 20 . . 50 Disable Machine 30 | . . . . 30 Destroy Structure 26 | . . . . 26 Lose Combat Pursuer 75 | . 15 . . 60 Influence Decreases 368 | . 100 . . 268 Time Decay 240 | . 100 . . 140 Lost Part 128 | . . . . 128 Squads Dispatched 7 | . 3 . . 4 Investigation 2 | . 2 . . . Extermination 2 | . . . . 2 Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 41 | . 18 3 . 20 Peak Tracking Total 6 | . 2 2 . 6 Tactical Retreats 3 | . 1 . . 2 Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered 6 | . 3 . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed 13 | . 2 2 9 . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 62 | . 2 3 57 . Successful 61 | . 1 3 57 . Failed 1 | . 1 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 61 | . 1 3 57 . Record 57 | . . 1 56 . Open Door 1 | . . 1 . . Recall Investigation 1 | . 1 . . . Proto ID Catalog 1 | . . . 1 . Release Object 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) 243 | . 211 . . 32 Sensors 32 | . . . . 32 Terrain 211 | . 211 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 3 | . . . . 3 Drone Recoveries 1 | . . . . 1 Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 5110 | 46 1260 1045 1701 1058 Spaces Moved 3583 | 36 898 801 1416 432 Core 93 | 10 . . . 83 Treads 33 | . . . . 33 Legs 3301 | 26 898 801 1416 160 Wheels 156 | . . . . 156 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 119 | 100 120 120 120 119 Slowest Speed 450 | 120 120 120 120 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 3 98 40 87 12 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 4 | . . 3 1 . Spaces Dug . | . . . . . Terrain Destroyed 34 | . . 22 . 12 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 32 | . . 22 . 10 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Total 4240 | 46 1042 863 1418 871 Wait 450 | . 106 45 . 299 Move 3579 | 35 897 800 1415 432 Hop . | . . . . . Pick Up 48 | 6 5 1 1 35 Fast Attach 5 | . 3 1 . 1 Attach 42 | 5 1 . . 36 Detach . | . . . . . Swap 8 | . 3 3 1 1 Drop 9 | . 5 1 1 2 Fire 99 | . 22 12 . 65 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 48 | -10/Materials | Met a group of wandering Federalists 310 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 13) 573 | -10/Materials | Discovered new exit (range 12) 636 | -10/Materials | Discovered new exit (range 16) 702 | -10/Materials | Discovered new exit (range 10) 1089 | -10/Materials | Discovered new exit (range 4) 1092 | -10/Materials | Identified exit to Materials 1270 | -10/Materials | Discovered new exit (range 6) 1282 | -10/Materials | Identified exit to Subcaves 1307 | -10/Materials | Entered Subcaves 1308 | -10/Subcaves | Continued accompanying wandering Federalists (4) 1438 | -10/Subcaves | Discovered new exit (range 15) 1455 | -10/Subcaves | Identified exit to Materials 2342 | -10/Subcaves | Identified exit to Scraptown 2352 | -10/Subcaves | Entered Scraptown 2365 | -7/Scraptown | System corruption cleaned by C-Scrubber 2941 | -7/Scraptown | Discovered new exit (range 3) 2942 | -7/Scraptown | Identified exit to Factory 3037 | -7/Scraptown | Visited SPCMW 3088 | -7/Scraptown | Visited Awakened 3134 | -7/Scraptown | Visited Cyclists 3176 | -7/Scraptown | Visited UFD Registry 3188 | -7/Scraptown | Visited Spacefarers 3265 | -7/Scraptown | Received an X-ray algorithm 3278 | -7/Scraptown | Visited Symbiants 3333 | -7/Scraptown | Registered with UFD as "Hardsourcer" 3384 | -7/Scraptown | Visited DA-N13 Charitable Foundation 3428 | -7/Scraptown | Visited Science Testing Area 3474 | -7/Scraptown | Visited Chapter 10 3514 | -7/Scraptown | Visited Modified Component R&D 3552 | -7/Scraptown | Visited Derelict Rescue Squad 3571 | -7/Scraptown | Found DRS Beacon 3595 | -7/Scraptown | Visited Scrap Suit Storage 3627 | -7/Scraptown | Visited LU-1G1's Boring Crew 3707 | -7/Scraptown | Visited Research Penetration Think Tank 3734 | -7/Scraptown | Visited Science Guys 3913 | -7/Scraptown | Met Optimus 3913 | -7/Scraptown | Accepted into 0bPrime 4051 | -7/Scraptown | Discovered exit to Factory (range 3) 4053 | -7/Scraptown | Entered Factory 4053 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x1, Utility x5, Weapon x3 4364 | -5/Factory | Build established: Scavenger-Tank 4552 | -5/Factory | Lost 3 parts (1u2w) 4584 | -5/Factory | System corruption reached 10% 4604 | -5/Factory | Core integrity fell below 50% 4683 | -5/Factory | Core integrity fell below 20% 4713 | -5/Factory | Lost 17 parts (2p3n9u3w) 4814 | -5/Factory | Lost 3 parts (1n2w) 5017 | -5/Factory | Lost 4 parts (1n1u2w) 5111 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- H-66 Slayer suffers critical hit (Destroy). Destroyed Gauss Rifle. Slug penetrates Matter Pump. Slug penetrates H-66 Slayer. Matter Pump disabled. Penetrated by Slug. Imp. Medium Armor Plating destroyed. System corrupted: Gauss Rifle jammed. System corrupted: Heat flow error (+134). Penetrated by Slug. H-66 Slayer suffers critical hit (Burn). H-66 Slayer destroyed. R-10 Processor collects Gauss Rifle. Acquired 64 matter. R-10 Processor collects Targeting Computer. Slug penetrates Wall. R-10 Processor collects Targeting Computer. Matter Pump disabled. Slug penetrates P-70 Sage. R-10 Processor collects Flexi-carbon Leg. 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[ "???????????? | | ???????????????###"" ""### ########????????????? | | ??????????????????""F""??#####???????????????????? | | ???????????????????"""???????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Point Defense Rating 80 Evasion (%) 55 Target Analysis 9 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed ConceptServoLattice Manual? 0 Play Time 00:58:01 Cumulative 13.6 hours Start 2025.06.15 @ 18:49:26 End 2025.06.15 @ 21:08:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8cd4c158-e8f7-4cbe-b71c-9484d017e6be