Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.06 @ 17:23:06 Player: Cinder Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (8) 40 Value Destroyed (214) 214 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 8214 Bonus ------- Hacked Protovariant 500 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1600 Matter 176/300 Energy 98/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Light Quantum Reactor Advanced Heat Sink Improved Field Recycling Unit (49) Compact HERF Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- High-density Centrium Wheel Linear Gravjet Improved Antigrav System Improved Gyrokinetic Inverter Antigrav Array > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Advanced Weight Redist. System Visual Processing Unit Advanced Signal Interpreter Improved Cloaking Device Improved Medium Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- (None) > --- INVENTORY -------- Impulse Thruster Advanced Heat Sink [Rating: 83] Favorites ----------- Power Light Fission Core Engine Angular Momentum Engine Power Core Light Fission Core Propulsion VTOL Module Treads Armored Medium Treads Leg Aluminum Leg Wheel High-density Centrium Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit VTOL Module Utility Visual Processing Unit Device ECM Suite Storage Medium Storage Unit Processor Visual Processing Unit Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Grenade Launcher Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res Tes Acc Slots Evolved 18 | . . 2 . 2 2 2 2 2 2 2 . 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 8 | . . 2 . 1 1 1 . 1 1 1 . . Utility 8 | . . . . 1 1 1 1 1 1 1 . 1 Weapon 1 | . . . . . . . . . . . . 1 Parts Attached 76 | 6 1 4 2 8 7 5 2 12 6 . 4 19 Power 9 | 1 . . 1 2 . 1 1 2 1 . . . Engine 6 | 1 . . 1 2 . . . 1 1 . . . Core 3 | . . . . . . 1 1 1 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 29 | 2 . 4 . 2 3 2 . 3 4 . 1 8 Treads 3 | . . . . . . . . . . . . 3 Leg 3 | 2 . . . . . . . . . . . 1 Wheel 2 | . . . . . 1 . . . 1 . . . Hover 10 | . . . . 1 . . . 2 3 . . 4 Flight 11 | . . 4 . 1 2 2 . 1 . . 1 . Utility 32 | 1 1 . 1 4 3 2 1 5 1 . 2 11 Device 16 | . 1 . 1 . 2 1 1 3 1 . 2 4 Storage 4 | 1 . . . 2 . . . 1 . . . . Processor 10 | . . . . 2 1 . . 1 . . . 6 Hackware 1 | . . . . . . . . . . . . 1 Protection 1 | . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 6 | 2 . . . . 1 . . 2 . . 1 . Energy Gun 1 | 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . . . . 1 . . 1 . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . Unidentified Prototypes 3 | . . . . . . . . . 1 . 2 . Parts Lost 52 | . . 1 2 . 2 . . 18 2 2 10 15 Power 7 | . . . 1 . 1 . . 4 . . 1 . Propulsion 23 | . . . . . 1 . . 10 . 1 5 6 Utility 17 | . . 1 . . . . . 1 2 1 3 9 Weapon 5 | . . . 1 . . . . 3 . . 1 . Highest Loss Streak 10 | . . 1 1 . 1 . . 10 2 2 9 8 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 7 | 4 6 7 7 7 9 9 10 9 4 3 4 4 Power 1 | . 1 1 . . 1 2 2 2 . . . 1 Propulsion 1 | 2 4 4 4 3 3 1 1 1 . 1 . . Utility 3 | . . 1 1 1 2 4 5 4 3 2 2 2 Weapon 1 | 1 1 1 1 2 1 1 1 . . . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 11 | . 2 1 1 2 1 . 1 . . . . 3 Power 2 | . . . . . . . . . . . . 2 Propulsion 5 | . 2 1 . 1 1 . . . . . . . Utility 1 | . . . . . . . 1 . . . . . Weapon 3 | . . . 1 1 . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 89 90 85 79 85 92 93 83 54 55 39 30 Engine 3 | . 14 11 11 9 7 . . . 3 4 3 . Core 2 | . . . . . . 5 10 8 . . . . Hover 4 | . . . . 2 . . . 5 13 16 10 3 Flight 25 | . . 38 44 42 45 45 41 27 . . . . Device 11 | . 4 11 8 5 7 8 16 20 18 12 9 6 Storage 5 | . 14 11 11 9 7 6 5 5 4 4 3 . Processor 10 | . . . . 12 15 13 11 10 9 8 8 19 Ballistic Gun 1 | . 14 11 10 . . . . . . . . . Launcher 1 | . . . . . 1 6 5 2 . . . . Peak Build Rating 83 | 6 9 14 12 19 32 43 51 63 80 83 74 74 Average Rating 42 | 3 6 13 11 17 25 40 49 56 60 78 59 45 On Entrance 27 | . 6 9 11 11 19 30 40 49 29 76 63 11 Avg Prop Armor Cover (%) 13 | . . . 4 8 . 3 2 7 16 4 6 28 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 45 | 13 15 15 13 25 27 30 40 33 40 45 25 3 Greatest Support 56 | 20 20 16 16 25 31 38 38 45 35 56 50 3 Greatest Overweight (x) 3 | . . . . 1 . . 1 1 1 . 3 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 8 8 8 8 10 10 10 10 10 10 9 5 Most Carried 10 | 8 8 8 8 9 10 10 10 10 7 4 5 5 Average Carried 7 | 5 6 7 7 7 9 9 9 9 4 3 4 4 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 5 5 Final Carried 10 | 6 8 8 7 9 9 10 10 6 4 3 3 5 Class Distribution -------------------- 38% | Scout 26% | Sprinter 22% | Mutant 10% | Ninja Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Scout | -6/Factory Scout | -5/Factory Ninja | -4/Factory Scout | -3/Research Mutant | -2/Research Scout | -2/Testing Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res Tes Acc Matter Collected 414 | 213 . . 64 . 91 . . . . 17 5 24 Remotely . | . . . . . . . . . . . . . Salvage Created 124 | . 20 . . . . . . 62 . . 42 . Parts 13 | . 4 . . . . . . 4 . . 5 . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled 8 | . . . . . 2 . 3 . 1 2 . . Retrieved Matter 462 | . . . . . 138 . 287 . 18 19 . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res Tes Acc Combat Hostiles Destroyed 8 | . 2 . . . . . . 4 . . 2 . Guns 2 | . 2 . . . . . . . . . . . AOE 6 | . . . . . . . . 4 . . 2 . Classes Destroyed 1 | . 1 . . . . . . . . . . . Swarmer 8 | . 2 . . . . . . 4 . . 2 . Best Kill Streak 4 | . 2 . . . . . . 4 . . 2 . Combat Bots Only 4 | . 2 . . . . . . 4 . . 2 . Max Kills in Single Turn 3 | . 1 . . . . . . 3 . . 2 . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 3 . . 2 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res Tes Acc Hostile Shots Fired 725 | . 78 4 23 18 17 11 6 127 14 16 144 267 Missed 302 | . 30 2 13 12 9 5 6 54 5 8 47 111 Hits 423 | . 48 2 10 6 8 6 . 73 9 8 97 156 Melee 21 | . . . . . 1 . . . . 7 . 13 Projectile 402 | . 48 2 10 6 7 6 . 73 9 1 97 143 AOE 4 | . . . . . 1 . . . . 1 . 2 Critical Strikes 26 | . . . 2 . . . . 4 . 3 2 15 Damage Taken 8862 | . 286 27 112 98 120 84 . 1322 202 308 2179 4124 Core 3470 | . 32 . 17 35 6 27 . 485 48 36 1162 1622 Absorbed by Shields 106 | . 106 . . . . . . . . . . . Core Remaining (%) 84 | 100 87 . 95 93 99 96 100 57 96 . 17 . Volleys Fired 8 | . 3 . . . . . . 4 . . 1 . Largest 2 | . 2 . . . . . . 1 . . 1 . Hottest 70 | . 70 . . . . . . 30 . . 49 . Shots Fired 11 | . 6 . . . . . . 4 . . 1 . Gun 6 | . 6 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher 5 | . . . . . . . . 4 . . 1 . Special . | . . . . . . . . . . . . . Kinetic 3 | . 3 . . . . . . . . . . . Thermal 3 | . 3 . . . . . . . . . . . Explosive 5 | . . . . . . . . 4 . . 1 . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 6 | . 2 . . . . . . 5 . . 6 . Robot Miss Streak 2 | . 2 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 8 | . 3 . . . . . . 4 . . 1 . Core Hits 13 | . 2 . . . . . . 9 . . 1 1 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 734 | . 40 . . . 1 . . 413 . . 258 22 Guns 40 | . 40 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 662 | . . . . . . . . 410 . . 252 . Melee . | . . . . . . . . . . . . . Ramming 32 | . . . . . 1 . . 3 . . 6 22 Kinetic 16 | . 16 . . . . . . . . . . . Thermal 24 | . 24 . . . . . . . . . . . Explosive 662 | . . . . . . . . 410 . . 252 . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . . . . 9 Average Corruption 3 | . . . . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 10 | . . . . . . . . . . . . 10 Message Errors 3 | . . . . . . . . . . . . 3 Matter Fused 1 | . . . . . . . . . . . . 1 Heat Flow Errors 3 | . . . . . . . . . . . . 3 Energy Discharges 2 | . . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 88 | . . . . . . . . . . . 88 . Projectiles . | . . . . . . . . . . . . . Explosions 88 | . . . . . . . . . . . 88 . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 71 | . . . . . . . . 1 . . 61 9 Shots 1 | . . . . . . . . . . . 1 . Rammed 7 | . . . . . 1 . . 1 . . 1 4 Targets Rammed 7 | . . . . . 1 . . 1 . . 1 4 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 309 | . 54 6 19 48 154 309 27 13 . . . 194 Average Temperature 58 | . 26 4 5 19 53 78 13 2 . . . 90 Received Heat Transfer 479 | . 8 9 63 45 33 . . 87 36 9 45 144 Effects 2 | . . . . . . 2 . . . . . . Interference 2 | . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 74 | . 74 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res Tes Acc Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 181 | . 40 15 15 15 30 60 15 90 35 60 146 181 Initial 69 | . . 12 5 . 3 5 2 2 35 . 19 69 Average 10 | . 5 7 1 3 3 10 1 5 4 6 15 48 Influence Increases 1317 | . 40 30 30 49 135 120 38 175 . 75 175 450 Destroy 0b10 Robot/C 160 | . 40 . . . . . . 80 . . 40 . Destroy Leader 20 | . . . . . . . . 10 . . 10 . Successful Hack 41 | . . . 15 4 . . 8 . . . 14 . Destroy Structure 76 | . . . . . . . . 10 . . 66 . Partial Spotted 375 | . . 15 15 30 135 75 30 45 . . . 30 Lose Combat Pursuer 645 | . . 15 . 15 . 45 . 30 . 75 45 420 Influence Decreases 1146 | . 10 45 45 40 132 125 40 112 68 40 94 395 Entered New Map 145 | . . 18 10 . 6 7 5 3 33 . 16 47 Time Decay 782 | . 10 27 25 40 116 118 35 80 35 20 48 228 Lost Part 219 | . . . 10 . 10 . . 29 . 20 30 120 Squads Dispatched 33 | . 1 . 1 3 4 2 1 6 1 2 4 8 Investigation 6 | . . . . . 1 . . 1 . . 1 3 Extermination 11 | . . . . . 2 2 1 2 1 1 . 2 Reinforcement 15 | . 1 . 1 3 1 . . 3 . 1 2 3 Assault 1 | . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res Tes Acc Distress Signals 6 | . 1 . 3 . . . . 1 . 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 172 | . 9 3 28 10 10 9 7 26 5 7 16 42 Peak Tracking Total 13 | . 8 3 6 9 6 4 4 11 5 4 13 13 Tactical Retreats 37 | . . 1 7 1 3 2 2 8 . 2 1 10 ECM-based Alert Blocks 55 | . . . 26 . 8 3 2 16 . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res Tes Acc Traps Triggered 6 | . . . . . 2 . . . . . 1 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res Tes Acc Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res Tes Acc Machines Accessed 19 | . . 1 4 2 . 2 1 2 . . 2 5 Terminals 15 | . . 1 4 1 . 2 1 2 . . 2 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . 1 . . . . . . . 1 Garrison Access 2 | . . . . . . . . . . . . 2 Total Hacks 39 | . . 2 6 4 . 5 2 4 . . 5 11 Successful 12 | . . . 4 3 . . 1 1 . . 2 1 Failed 27 | . . 2 2 1 . 5 1 3 . . 3 10 Catastrophic 8 | . . . . . . 1 . 2 . . 1 4 Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 32 | . . 2 6 3 . 5 2 4 . . 5 5 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . 1 . . . . . . . 1 Garrison Access 5 | . . . . . . . . . . . . 5 Terminal Hacks 10 | . . . 4 2 . . 1 1 . . 2 . Record 1 | . . . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . 1 . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . Zone Layout 6 | . . . 4 1 . . . . . . 1 . Protovariant Controls 1 | . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . . . . . Retrieve Study 1 | . . . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . . 1 3 . . 2 . 1 . . 2 5 Full Trace Events 5 | . . . . . . . . 1 . . 1 3 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res Tes Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res Tes Acc Active Infowar (turns) 4334 | . . . 255 164 757 516 320 913 337 292 315 465 Optics 3964 | . . . . 79 757 486 320 913 337 292 315 465 Sensors 2473 | . . . . . 93 516 320 905 320 . 202 117 IFF 1 | . . . . . . . . . . . . 1 Seismic 855 | . . . . . . . . 855 . . . . Cloaking 274 | . . . . . . . . . 6 98 170 . ECM 1901 | . . . 255 85 586 208 132 581 53 . . 1 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res Tes Acc Turns Passed 4817 | 71 125 92 317 197 757 525 320 913 337 292 315 556 Spaces Moved 6400 | 49 92 156 529 491 1191 857 283 1013 220 243 284 992 Core 1026 | 5 . . . . . . . . . . 29 992 Treads . | . . . . . . . . . . . . . Legs 136 | 44 92 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 834 | . . . . . . . . 132 220 243 239 . Flight 4404 | . . 156 529 491 1191 857 283 881 . . 16 . Fastest Speed 17 | 50 120 26 26 23 20 19 19 17 51 50 40 50 Average Speed 34 | 112 120 26 27 24 20 19 24 29 66 51 62 50 Slowest Speed 200 | 120 120 26 29 103 24 26 102 110 111 65 200 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 70 | . . 1 20 12 15 3 4 15 . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 26 | 3 26 21 71 36 29 33 9 30 6 8 36 33 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 8 | . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 32 | . . . . . . . . 8 . . 24 . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 32 | . . . . . . . . 8 . . 24 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res Tes Acc Total 8925 | 62 101 208 679 558 1691 1213 527 1604 408 410 421 1043 Wait 2389 | . . 42 166 55 491 349 241 580 176 165 116 8 Move 6257 | 48 91 153 492 467 1162 850 274 984 219 242 283 992 Hop 62 | . . 1 16 11 14 3 4 13 . . . . Pick Up 49 | 8 4 3 2 10 8 3 3 3 1 . 1 3 Fast Attach 35 | 4 1 . . . 2 . . 3 4 . 2 19 Attach 40 | 2 . 4 2 2 5 3 2 9 5 2 3 1 Detach 13 | . . 3 . . . 1 . 3 2 1 2 1 Swap 19 | . . . . 6 5 3 2 2 1 . . . Drop 20 | . 2 2 1 7 4 1 1 2 . . . . Fire 8 | . 3 . . . . . . 4 . . 1 . Melee . | . . . . . . . . . . . . . Ram 6 | . . . . . . . . 1 . . 1 4 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 27 | . . . . . . . . . . . 12 15 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 8) 197 | -10/Materials | Entered another Materials area 197 | -9/Materials | Evolved 2 slots: Propulsion x2 238 | -9/Materials | Discovered new exit (range 12) 289 | -9/Materials | Entered Storage 495 | -9/Storage | Build established: Sprinter 602 | -9/Storage | Discovered new exit (range 15) 606 | -9/Storage | Entered Materials 606 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 801 | -8/Materials | Discovered new exit (range 8) 803 | -8/Materials | Identified exit to Factory 803 | -8/Materials | Entered Factory 803 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1557 | -7/Factory | Discovered new exit (range 8) 1558 | -7/Factory | Identified exit to Factory 1560 | -7/Factory | Entered another Factory area 1560 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1773 | -6/Factory | Build established: Scout 2002 | -6/Factory | Spotted B-75 Beast 2081 | -6/Factory | Discovered new exit (range 17) 2084 | -6/Factory | Identified exit to Factory 2085 | -6/Factory | Entered another Factory area 2085 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2231 | -5/Factory | Identified exit to Factory 2405 | -5/Factory | Entered another Factory area 2405 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2785 | -4/Factory | Build established: Ninja 2968 | -4/Factory | Spotted B-86 Titan 3018 | -4/Factory | Lost 4 parts (1p2n1w) 3302 | -4/Factory | Discovered new exit (range 16) 3304 | -4/Factory | Lost 10 parts (3p5n1u1w) 3317 | -4/Factory | Identified exit to Research 3318 | -4/Factory | Entered Research 3318 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3464 | -3/Research | Spotted B-86 Titan 3600 | -3/Research | Discovered new exit (range 18) 3655 | -3/Research | Identified exit to Research 3655 | -3/Research | Entered another Research area 3655 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3816 | -2/Research | Spotted B-90 Cyclops 3943 | -2/Research | Build established: Mutant 3943 | -2/Research | Discovered new exit (range 9) 3947 | -2/Research | Identified exit to Testing 3947 | -2/Research | Entered Testing 3960 | -2/Testing | Protovariant out of control (PY-DLD8PU0SS3) 3960 | -2/Testing | Unleashed a protovariant (PY-DLD8PU0SS3) 3980 | -2/Testing | Spotted PY-DLD8PU0SS3 3989 | -2/Testing | Found Prototype Device 3989 | -2/Testing | Identified Exp. EM Shield 3991 | -2/Testing | Found Prototype Device 3991 | -2/Testing | Identified Exp. Sensor Array 4192 | -2/Testing | Scanned by Researcher 4214 | -2/Testing | Core integrity fell below 50% 4250 | -2/Testing | Discovered new exit (range 12) 4261 | -2/Testing | Core integrity fell below 20% 4262 | -2/Testing | Identified exit to Access 4262 | -2/Testing | Entered Access 4262 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 4281 | -1/Access | Lost 9 parts (1p5n2u1w) 4504 | -1/Access | Spotted B-99 Colossus 4584 | -1/Access | Lost 4 parts (1n3u) 4691 | -1/Access | Spotted B-99 Colossus 4724 | -1/Access | Core integrity fell below 50% 4758 | -1/Access | Lost 8 parts (4n4u) 4789 | -1/Access | Core integrity fell below 20% 4818 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 04770_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04770_ Penetrated by Slug. 04771_ U-05 Engineer builds a Wall. 04775_ U-05 Engineer builds a Door. 04781_ Knocked back. 04783_ C-57 Dissector knocked back. 04788_ X<1>1BCFEG>6MD9373I3U5LNWSY CC>8CJK 04788_ Arm. Medium Treads severed. 04803_ System corrupted: Heat flow error (+246). 04809_ Adv. Terrain Scan Processor severed. 04813_ Penetrated by Slug. 04813_ Slug penetrates Wall. 04815_ Slug penetrates Door. 04816_ Penetrated by Slug. 04818_ Triggered Hellfire Trap. 04818_ An explosion rips through the floor. 04818_ Biometal Heavy Treads destroyed. 04818_ Wave Collapse Detector explodes. 04818_ R-10 Processor destroyed. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????? | | +??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ########???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #++### #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# ##########+######+######+#??????????? | | ?????# ??????????? | | ?????# ??????????? | | ?????# ?????????? | | ?????# c p ?????????? | | ?????# ch = p ????????? | | ?????# % ????????? | | ?????# = @ ????????? | | ?????######## h## # ??????????? | | ????????????# # ??????????? | | ????????????# # ?????????? | | ????????????# + ?????????? | | ????????????# # # ??????????? | | ????????????# # #?? ??????????? | | ????????????# # #???? ??????????? | | ???????????? # #???????????????? | | ??????????? # ] #???????????????? | | ??????????? # #???????????????? | | ????????????? # #???????????????? | | ??????????????? # #???????????????? | | ????????????????????# ????????????????? | | ?????????????????????#########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 28 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 1210 ECM Strength 2 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 225 Resistance: EM 75 Evasion (%) 66 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- VTOL Module | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Rampage Throw Away The Key Challenges ------------ None Game ------ Seed ConcussivePowerBeamcaster Manual? 0 Play Time 02:22:15 Cumulative 57.5 hours Start 2026.05.06 @ 14:23:05 End 2026.05.06 @ 17:23:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 35 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc25a2c2-a341-4d36-807c-7a622eed7467