Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.19 @ 12:43:14 Player: V_ Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (2129) 2129 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5329 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 196/300 Energy 50/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved System Restoration Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter Melee Analysis Suite Actuator Array Force Booster Improved Light Armor Plating > --- WEAPON ----------- Axe Ripper > --- INVENTORY -------- Enhanced Nuclear Core Structural Scanner Reaction Control System Improved System Restoration Module Recalibrator Improved Grenade Launcher Improved Grenade Launcher [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Ripper Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . 1 . . . Propulsion 1 | . . . . . 1 . Utility 4 | . . . 1 2 1 . Weapon . | . . . . . . . Parts Attached 79 | 8 18 1 12 35 1 4 Power 17 | 2 2 . 2 10 1 . Engine 10 | 2 2 . 2 4 . . Core 7 | . . . . 6 1 . Reactor . | . . . . . . . Propulsion 22 | 2 7 . 4 9 . . Treads . | . . . . . . . Leg 19 | 2 4 . 4 9 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . 3 . . . . . Utility 24 | 2 5 1 2 12 . 2 Device 9 | 1 1 . 1 4 . 2 Storage 5 | 1 2 . . 2 . . Processor 6 | . 1 1 1 3 . . Hackware . | . . . . . . . Protection 4 | . 1 . . 3 . . Artifact . | . . . . . . . Weapon 16 | 2 4 . 4 4 . 2 Energy Gun 4 | 2 1 . . 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | . 1 . 2 . . . Ballistic Cannon 1 | . 1 . . . . . Launcher 3 | . . . 1 . . 2 Special Weapon 1 | . 1 . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon 3 | . . . 1 2 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 26 | . 2 1 . 13 . 10 Power 9 | . . . . 7 . 2 Propulsion 3 | . . . . 1 . 2 Utility 8 | . 1 . . 3 . 4 Weapon 6 | . 1 1 . 2 . 2 Highest Loss Streak 10 | . 1 1 . 4 . 10 To Critical Strikes . | . . . . . . . Average Backups 5 | 3 5 4 4 7 5 6 Power . | . . . . . 1 . Propulsion . | 1 1 1 . 1 . . Utility 2 | . 1 1 1 3 3 3 Weapon 2 | . 1 2 3 2 1 1 Tool/Special . | . . . . . . . Unused Backups 12 | . 2 . 2 7 . 1 Power 1 | . . . . 1 . . Propulsion 6 | . 2 . 1 3 . . Utility 1 | . . . . . . 1 Weapon 4 | . . . 1 3 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 94 97 94 90 99 79 Engine 8 | . 11 14 18 4 5 . Core 5 | . . . . 9 9 11 Leg 17 | . 22 . 15 17 23 17 Flight 3 | . 4 28 6 . . . Device 9 | . 10 14 10 7 14 12 Storage 5 | . 3 . . 8 7 5 Processor 16 | . 8 12 21 21 15 12 Protection 4 | . 3 . . 7 7 5 Energy Gun 5 | . 19 13 . . . . Ballistic Gun 4 | . 4 . 16 . . . Ballistic Cannon 1 | . 2 14 . . . . Slashing Weapon 7 | . . . 3 11 15 11 Peak Build Rating 41 | 9 11 13 17 33 40 41 Average Rating 19 | 5 7 12 14 26 38 32 On Entrance 17 | . 9 11 12 16 33 40 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 14 | . . . . . . 14 Heaviest Build 35 | 14 17 10 17 35 34 34 Greatest Support 45 | 20 20 10 26 30 45 45 Greatest Overweight (x) 4 | . 1 . 1 1 . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 8 5 5 20 8 8 Average Capacity 6 | 7 5 5 5 7 8 7 Most Carried 8 | 6 7 5 5 8 7 7 Average Carried 5 | 3 5 4 4 7 5 6 Final Capacity 8 | 8 5 5 5 8 8 5 Final Carried 8 | 6 5 5 5 8 6 1 Class Distribution -------------------- 57% | Mutant 22% | Gladiator 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Matter Collected 1729 | 344 423 152 156 604 50 . Remotely . | . . . . . . . Salvage Created 2629 | 124 643 35 277 1407 143 . Parts 170 | 9 40 3 24 87 7 . Haulers Intercepted 3 | . 1 . 1 1 . . Recyclers Shooed 3 | 1 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 61 | . 17 3 11 27 3 . Melee 31 | . . . 1 27 3 . Guns 19 | . 14 2 3 . . . Cannons 4 | . 3 1 . . . . AOE 7 | . . . 7 . . . Classes Destroyed 13 | 3 3 1 2 4 . . Worker 2 | 1 1 . . . . . Builder 1 | . . . 1 . . . Tunneler 1 | 1 . . . . . . Hauler 3 | . 1 . 1 1 . . Recycler 3 | 1 2 . . . . . Mechanic 1 | . . . . 1 . . Watcher 1 | . . . . 1 . . Swarmer 18 | . 9 2 4 3 . . Grunt 29 | . 8 . 4 14 3 . Duelist 1 | . . . . 1 . . Sentry 11 | . . . 3 8 . . Hunter 1 | . . . . 1 . . Assembled 1 | . . 1 . . . . Best Kill Streak 7 | 2 6 2 7 4 2 . Combat Bots Only 6 | . 4 2 6 4 2 . Max Kills in Single Turn 3 | 1 2 1 3 1 1 . Gunslinging 1 | . 1 . . . . . Exploded 3 | . . . 3 . . . Melee 1 | . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Hostile Shots Fired 347 | . 78 14 38 186 12 19 Missed 110 | . 22 5 21 57 3 2 Hits 237 | . 56 9 17 129 9 17 Melee 24 | . . . . 7 . 17 Projectile 213 | . 56 9 17 122 9 . AOE 3 | . . 3 . . . . Critical Strikes 19 | . . . . 11 . 8 Part Disruptions 1 | . 1 . . . . . Damage Taken 4007 | . 739 153 213 1909 150 843 Core 1285 | . 160 43 103 273 16 690 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 191 | . 41 . 75 75 . . Core Remaining (%) 60 | 100 . 18 74 50 . . Volleys Fired 94 | 5 58 12 16 1 . 2 Largest 2 | 2 2 2 2 1 . 1 Hottest 150 | 100 150 83 100 100 . 36 Shots Fired 165 | 10 107 23 22 1 . 2 Gun 131 | 10 95 11 15 . . . Cannon 23 | . 11 12 . . . . Launcher 8 | . . . 6 . . 2 Special 3 | . 1 . 1 1 . . Kinetic 63 | . 36 12 15 . . . Thermal 94 | 10 71 11 1 1 . . Explosive 8 | . . . 6 . . 2 Electromagnetic . | . . . . . . . Robot Hit Streak 10 | 4 10 4 5 . . 1 Robot Miss Streak 7 | 2 4 7 2 . . . Penetration Max . | . . . . . . . Secondary Targets 4 | . 4 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 197 | 6 73 9 19 84 5 1 Core Hits 93 | 4 30 3 22 31 3 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 18 | 2 1 . 2 13 . . Burn 3 | 2 1 . . . . . Sever 15 | . . . 2 13 . . Melee Attacks 120 | . . . 7 106 7 . Impact . | . . . . . . . Slashing 120 | . . . 7 106 7 . Piercing . | . . . . . . . Sneak Attacks 3 | . . . 1 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks 7 | . . . . 6 1 . Damage Inflicted 6192 | 74 1169 146 977 3036 186 604 Guns 1124 | 74 866 62 122 . . . Cannons 257 | . 173 84 . . . . Explosions 1262 | . 125 . 533 . . 604 Melee 3544 | . . . 322 3036 186 . Ramming 5 | . 5 . . . . . Kinetic 640 | . 434 84 122 . . . Thermal 741 | 74 605 62 . . . . Explosive 1222 | . 85 . 533 . . 604 Electromagnetic 40 | . 40 . . . . . Impact . | . . . . . . . Slashing 3544 | . . . 322 3036 186 . Piercing . | . . . . . . . Highest Corruption 16 | . . . . . . 16 Average Corruption 9 | . . . . . . 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . . . . 7 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 111 | . 41 . 5 65 . . Projectiles . | . . . . . . . Explosions 41 | . 41 . . . . . Melee 70 | . . . 5 65 . . Knockbacks 4 | . 3 1 . . . . Impact . | . . . . . . . Kinetic 4 | . 3 1 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 272 | . 175 . . . . 97 Shots 5 | . 3 . . . . 2 Rammed . | . . . . . . . Targets Rammed 1 | . 1 . . . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 376 | 81 376 19 28 10 1 237 Average Temperature 111 | 37 150 10 16 4 1 124 Received Heat Transfer 1088 | . 171 20 51 765 81 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | 1 3 . . 1 . . Heat Transferred 2405 | 370 1850 185 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Maximum Alert Level 1 | . 1 . 1 1 . . Low Security (%) 77 | 100 81 100 23 86 100 100 Level 1 22 | . 18 . 76 13 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 358 | 10 252 131 358 271 139 45 Initial 119 | . . 91 18 96 119 45 Average 113 | . 107 94 227 99 117 10 Influence Increases 2069 | 15 566 86 473 851 70 8 Destroy 0b10 Robot/C 1200 | . 340 40 220 540 60 . Destroy 0b10 Robot/NC 60 | 15 20 . 10 15 . . Destroy Leader 298 | . 62 . 62 164 10 . Successful Hack 83 | . 20 . 22 41 . . Disable Machine 60 | . 45 . 15 . . . Destroy Structure 68 | . 34 1 24 1 . 8 Partial Spotted 30 | . . 15 15 . . . Lose Combat Pursuer 270 | . 45 30 105 90 . . Influence Decreases 2069 | 15 330 275 291 816 205 137 Entered New Map 536 | . . 145 29 133 145 84 Time Decay 1325 | 15 310 100 262 553 60 25 Lost Part 168 | . 20 10 . 130 . 8 Lost Ally 40 | . . 20 . . . 20 Squads Dispatched 10 | . 2 . 2 5 1 . Investigation 7 | . 1 . 2 4 . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . . 1 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Distress Signals 9 | . 3 . 2 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 113 | . 30 9 15 48 5 6 Peak Tracking Total 10 | . 8 3 10 7 4 6 Tactical Retreats 12 | . 2 2 3 5 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Traps Triggered 3 | . 2 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Machines Disabled 4 | . 3 . 1 . . . Max in Single Turn 2 | . 2 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Machines Accessed 23 | . 8 . 4 11 . . Terminals 14 | . 6 . 2 6 . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 1 1 . . Recycling Units 3 | . 1 . . 2 . . Scanalyzers 3 | . . . 1 2 . . Garrison Access . | . . . . . . . Total Hacks 89 | . 26 . 26 37 . . Successful 60 | . 12 . 21 27 . . Failed 28 | . 14 . 5 9 . . Catastrophic 3 | . 2 . 1 . . . Database Lockouts 1 | . . . . 1 . . Manual 4 | . 1 . 1 2 . . Terminals 47 | . 22 . 7 18 . . Fabricators . | . . . . . . . Repair Stations 15 | . 3 . 6 6 . . Recycling Units 7 | . 1 . . 6 . . Scanalyzers 20 | . . . 13 7 . . Garrison Access . | . . . . . . . Terminal Hacks 23 | . 8 . 4 11 . . Record 5 | . 1 . 1 3 . . Robot Analysis 2 | . 1 . . 1 . . Prototype ID Bank 2 | . 1 . 1 . . . Level Access Points 1 | . . . . 1 . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . Alert Level 2 | . 1 . . 1 . . Locate Traps 2 | . . . . 2 . . Investigation Status 1 | . . . . 1 . . Hauler Manifests 2 | . 1 . . 1 . . Registered Components 1 | . . . 1 . . . Zone Layout 3 | . 2 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 14 | . 3 . 5 6 . . Scan Component 7 | . 2 . 2 3 . . Repair 6 | . 1 . 2 3 . . Refit 1 | . . . 1 . . . Recycling Unit Hacks 5 | . 1 . . 4 . . Report Inventory 4 | . 1 . . 3 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer 18 | . . . 12 6 . . Insert Component 7 | . . . 4 3 . . Analyze 5 | . . . 4 1 . . Retrieve Study 6 | . . . 4 2 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 6 . 3 10 . . Full Trace Events 10 | . 3 . 2 5 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 3 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 6 | . . . 4 2 . . Parts Repaired 6 | . 1 . 2 3 . . Time 198 | . 26 . 52 120 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . . 9 . . Parts Scanalyzed 4 | . . . 3 1 . . Part Schematics Acquired 4 | . . . 3 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Total Allies 2 | . . 1 . . . 1 Largest Group 1 | . . 1 . . . 1 Highest-Rated Group 31 | . . 31 . . . 31 Highest-Rated Ally 31 | . . 31 . . . 31 Total Orders . | . . . . . . . Ally Attacks 10 | . . 4 . . . 6 Total Damage 104 | . . 40 . . . 64 Kills 1 | . . 1 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Active Infowar (turns) 1520 | 28 20 . 543 929 . . Sensors 4 | . . . . 4 . . Terrain 48 | 28 20 . . . . . Structural 434 | . . . 75 359 . . T.N.C. 1109 | . . . 543 566 . . Robot Analysis Total 2 | . 1 . . 1 . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Turns Passed 3621 | 146 797 202 568 1619 132 157 Spaces Moved 2700 | 98 537 412 453 977 92 131 Core 28 | 9 . . . . . 19 Treads . | . . . . . . . Legs 1845 | 89 357 . 218 977 92 112 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 827 | . 180 412 235 . . . Fastest Speed 37 | 50 37 37 37 105 105 50 Average Speed 90 | 113 92 37 75 112 105 100 Slowest Speed 250 | 120 120 37 190 175 105 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . . 4 . . . . Potential Cave-ins 8 | . . . . . . 8 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 4 75 76 28 61 5 61 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 13 | . 1 . 1 1 . 10 Terrain Destroyed 107 | . 51 1 37 1 . 17 Melee . | . . . . . . . Projectile 5 | . 2 1 1 1 . . AOE 102 | . 49 . 36 . . 17 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Total 3526 | 119 726 433 635 1341 120 152 Wait 405 | 2 77 10 117 173 15 11 Move 2687 | 97 536 403 452 976 92 131 Hop 4 | . . 4 . . . . Pick Up 42 | 7 5 1 6 20 2 1 Fast Attach 58 | 6 13 1 9 25 1 3 Attach 13 | 1 1 . . 5 2 4 Detach 6 | . 4 . . 2 . . Swap 47 | 1 14 1 17 14 . . Drop 59 | . 17 1 11 27 3 . Fire 94 | 5 58 12 16 1 . 2 Melee 110 | . . . 7 98 5 . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 147 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 10) 387 | -10/Materials | Discovered new exit (range 19) 587 | -10/Materials | Repaired Med. Laser 708 | -10/Materials | Core integrity fell below 50% 830 | -10/Materials | Identified exit to Mines 944 | -10/Materials | Entered Mines 954 | -10/Mines | Learned location of Zion (-6) 1005 | -10/Mines | Assembled infested the area 1010 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1021 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1029 | -10/Mines | Learned Materials stockpile data 1041 | -10/Mines | Escorted by a lone wolf Derelict 1061 | -10/Mines | Learned location of Storage (-8) 1137 | -10/Mines | Core integrity fell below 20% 1144 | -10/Mines | Discovered new exit (range 5) 1146 | -10/Mines | Identified exit to Materials 1146 | -10/Mines | Entered Materials 1146 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1457 | -9/Materials | Repaired Grenade Launcher 1484 | -9/Materials | Repaired Ion Engine 1524 | -9/Materials | Build established: Scavenger-Mutant 1636 | -9/Materials | Discovered new exit (range 3) 1645 | -9/Materials | Identified exit to Materials 1714 | -9/Materials | Entered another Materials area 1714 | -8/Materials | Evolved 2 slots: Utility x2 1913 | -8/Materials | Lost 4 parts (2p1u1w) 2429 | -8/Materials | Repaired Katana 2476 | -8/Materials | Repaired Ripper 2517 | -8/Materials | Repaired Carbon-fiber Leg+ 2707 | -8/Materials | Discovered new exit (range 16) 2731 | -8/Materials | Identified exit to Factory 2829 | -8/Materials | Lost 3 parts (2p1n) 2933 | -8/Materials | Build established: Mutant 2981 | -8/Materials | Central database locked down 3333 | -8/Materials | Entered Factory 3333 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3375 | -7/Factory | Build established: Gladiator 3465 | -7/Factory | Sucked down chute 3465 | -7/Factory | Entered Waste 3466 | -7/Waste | Met a frightened Derelict 3480 | -7/Waste | EMP discharged 3489 | -7/Waste | Spotted C-40 Crusher 3512 | -7/Waste | Spotted C-40 Crusher 3535 | -7/Waste | Spotted C-40 Crusher 3537 | -7/Waste | Spotted C-40 Crusher 3574 | -7/Waste | Spotted C-40 Crusher 3580 | -7/Waste | EMP discharged 3580 | -7/Waste | System corruption reached 10% 3580 | -7/Waste | Spotted C-40 Crusher 3583 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3587 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3587 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3587 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3590 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3597 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3600 | -7/Waste | Crushed by Compactor (1 part destroyed) 3603 | -7/Waste | Crushed by Compactor (1 part destroyed) 3605 | -7/Waste | Core integrity fell below 50% 3606 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3614 | -7/Waste | Crushed by Compactor (1 part destroyed) 3617 | -7/Waste | Core integrity fell below 20% 3622 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03595_ Ripper crushed. 03597_ Sml. Storage Unit crushed. 03597_ Melee Analysis Suite crushed. 03597_ Imp. Signal Interpreter crushed. 03598_ Acquired Imp. Grenade Launcher. [Achievement: Let's See Who's Tougher] 03600_ Structural Scanner crushed. 03600_ Imp. Grenade Launcher crushed. 03603_ System corrupted: Substantial component data lost. 03603_ Imp. Grenade Launcher crushed. 03604_ Broken Wave Gun crushed. 03606_ Enh. Nuclear Core crushed. 03606_ Reaction Control System crushed. The Recalibrator is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. 03610_ Reaction Control System crushed. 03614_ Recalibrator crushed. 03618_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##########??##########????????????? | | ???????????????# #??# #????????????? | | ???????????????# ##?# #????????????? | | ???????????????# CC ### #????????????? | | ???????????????# CCCC## !#????????????? | | ???????????????# CC CCCC # #????????????? | | ???????????????# CC CC CC# #????????????? | | ?????? ?????# CCCC# #????????????? | | ?????? ????# CC@ # #????????????? | | ?????# #????### ###### ###????????????? | | ?????# #??????# ###????# #??????????????? | | ?????# #??????# #??????# #??????????????? | | ?????# #??????# #??????# #??????????????? | | ???### #??????# ######## #??????????????? | | ???# #??????# #??????????????? | | ???# #??????# #??????????????? | | ???? #??????# #??????????????? | | ????? #??????# #??????????????? | | ?????# #??????# ######## #??????????????? | | ###??# #??????# #??????# #??????????????? | | #??# #??????# #??????# #??????????????? | | #??# #??????# #??????# #??????????????? | | #### ######## ######## #??????????????? | | % #??????????????? | | [! #??????????????? | | ! #??????????????? | | #??????????????? | | #### ######## ######## #??????????????? | | #??# = #??????# #??????# #??????????????? | | #??# #??????# #??????# #??????????????? | | ###??# #??????# #??????# #??????????????? | | ?????# #??????# #??????? #??????????????? | | ????? #??????# #??????? ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 25 Energy Capacity 400 Matter Stores 327 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 62 Targeting Accuracy 5 Melee Accuracy 5 Force Boost 20 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Enh. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 41% | -10/Materials Grenade Launcher | 48% | -9/Materials Ion Engine | 26% | -9/Materials Katana | 68% | -8/Materials Ripper | 72% | -8/Materials Carbon-fiber Leg | 60% | -8/Materials Studied --------- Ion Engine | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Mining Laser | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Let's See Who's Tougher Safety First System Compromised Challenges ------------ None Game ------ Seed TimingReflectiveScreen Manual? 0 Play Time 02:20:24 Cumulative 8.9 hours Start 2025.11.17 @ 09:20:37 End 2025.11.19 @ 12:43:14 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78fa3f4f-c0f0-4837-ab79-13378fd50d53