Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.17 @ 00:15:07

Player: Sunvar

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (19)       3800
Robots Destroyed (279)     1395
Value Destroyed (10084)    10084
Prototype IDs (51)         1020
Alien Tech Used (1)        200
Bonus (2532)               2532
              TOTAL SCORE: 22031

 Bonus
-------
High Alert Combat Kills    1621
Follower Combat Kills      111
Entered Garrisons          200
Aligned with FarCom        300
Acquired ECA               300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     228/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Drone Bay (2/2)
           Neutron Cannon
  Enhanced Gamma Bomb Array

 Peak State 
------------
>              --- POWER ------------
    Reinforced Fission Core
      Improved Quantum Reactor
>              --- PROPULSION -------
  High-density Centrium Heavy Treads
  High-density Centrium Heavy Treads
               Thunder Leg
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
         Large Storage Unit
      Improved Kinecellerator
               Authchip [Propulsion]
>              --- WEAPON -----------
               XL Autogun Subcomponent
               XL Autogun Subcomponent
               XL Autogun Subcomponent
               XL Autogun Subcomponent
      Enhanced Gamma Bomb Array
>              --- INVENTORY --------
         Light Angular Momentum Engine
               Carbon-fiber Leg
      Improved Titanium Leg
      Advanced Recoil Stabilizer
      Improved Medium Armor Plating
      Improved Component Analysis Suite
      Advanced Drone Bay
               Phase Gun
               Phase Gun
               Phase Gun
               Phase Gun
               Neutron Cannon
               Remote Datajack
         Heavy Pick
[Rating: 130]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Improved Quantum Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Centrium Wheel
  Hover Unit               Improved Airjet
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Authchip [Propulsion]
  Protection               Improved Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Mace
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   .   .   2   .   .   .   .   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   1   
  Utility                  5    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   1   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             262  | 9   3   4   35  .   3   .   30  16  12  16  1   .   7   4   47  .   7   59  9   
  Power                    36   | 2   1   .   5   .   .   .   6   .   1   3   .   .   .   1   7   .   .   10  .   
    Engine                 18   | 2   .   .   5   .   .   .   3   .   .   1   .   .   .   1   3   .   .   3   .   
    Core                   16   | .   1   .   .   .   .   .   3   .   1   2   .   .   .   .   3   .   .   6   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Propulsion               83   | 2   2   .   10  .   .   .   10  10  6   2   1   .   1   .   20  .   .   15  4   
    Treads                 11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   2   2   
    Leg                    70   | 2   2   .   10  .   .   .   10  10  6   2   1   .   1   .   12  .   .   13  1   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  69   | 2   .   2   5   .   1   .   5   4   1   8   .   .   3   2   13  .   1   22  .   
    Device                 27   | 1   .   2   1   .   .   .   1   .   .   2   .   .   .   .   5   .   .   15  .   
    Storage                5    | 1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Processor              8    | .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   2   .   .   1   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Protection             27   | .   .   .   3   .   .   .   4   4   1   4   .   .   .   2   5   .   1   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   74   | 3   .   2   15  .   2   .   9   2   4   3   .   .   3   1   7   .   6   12  5   
    Energy Gun             3    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Energy Cannon          6    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   
    Ballistic Gun          41   | 2   .   1   12  .   2   .   6   1   3   1   .   .   1   .   6   .   1   4   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               8    | .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   1   .   1   2   1   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
    Impact Weapon          3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   .   .   2   .   .   1   .   .   1   .   .   .   4   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  24   | .   .   1   4   .   .   .   1   .   .   .   1   .   4   .   2   .   .   11  .   
Parts Lost                 70   | .   1   .   10  .   .   .   6   .   .   .   .   .   .   4   27  .   .   13  9   
  Power                    10   | .   .   .   3   .   .   .   2   .   .   .   .   .   .   1   2   .   .   .   2   
  Propulsion               20   | .   .   .   2   .   .   .   3   .   .   .   .   .   .   2   9   .   .   3   1   
  Utility                  18   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   8   .   .   5   2   
  Weapon                   22   | .   1   .   3   .   .   .   1   .   .   .   .   .   .   .   8   .   .   5   4   
  Highest Loss Streak      11   | .   1   .   3   .   .   .   2   .   .   .   .   .   .   4   11  .   .   3   8   
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            10   | 2   7   7   8   10  9   12  11  11  12  11  11  12  11  11  11  2   2   7   10  
  Power                    .    | .   1   1   .   1   1   1   1   1   1   1   1   1   1   .   .   .   .   .   .   
  Propulsion               1    | .   2   2   1   2   2   2   1   1   2   1   1   1   1   .   1   .   .   1   2   
  Utility                  3    | .   2   2   2   3   3   4   4   3   3   3   4   5   4   4   4   .   1   1   2   
  Weapon                   4    | .   1   1   3   4   3   4   3   4   5   4   4   4   4   5   4   1   1   3   5   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             45   | .   1   2   2   .   .   .   8   2   1   2   1   .   2   .   7   .   .   10  7   
  Power                    5    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               12   | .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   2   2   
  Utility                  14   | .   .   .   1   .   .   .   1   1   1   2   .   .   2   .   2   .   .   1   3   
  Weapon                   11   | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   .   5   2   
  Tool/Special             3    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  100 97  100 66  100 99  100 100 99  100 100 99  97  87  22  25  85  48  
  Engine                   6    | .   12  .   8   11  11  11  6   9   8   2   7   7   7   6   5   .   .   3   .   
  Core                     2    | .   1   14  1   .   .   .   1   .   1   4   .   .   .   .   4   .   .   6   2   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   14  12  3   12  
  Leg                      25   | .   28  28  21  22  22  22  35  36  36  29  29  28  28  26  18  .   .   19  1   
  Device                   5    | .   14  14  3   .   .   .   .   .   .   6   7   7   6   5   6   1   .   18  12  
  Storage                  7    | .   14  14  11  11  11  11  9   9   9   7   7   7   7   7   5   .   .   1   3   
  Processor                3    | .   .   .   .   .   .   .   .   .   .   6   7   7   7   7   6   6   6   .   .   
  Protection               7    | .   .   .   6   11  11  11  8   9   9   7   7   7   7   8   5   .   2   6   .   
  Ballistic Gun            23   | .   13  10  39  33  .   32  29  30  29  23  27  28  27  28  21  .   1   9   4   
  Impact Weapon            1    | .   .   .   3   11  11  11  1   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          4    | .   .   .   .   .   .   .   5   5   5   5   3   7   6   6   5   .   2   6   .   
Peak Build Rating          130  | 7   9   17  20  18  24  24  33  33  40  58  60  60  65  65  79  29  40  130 118 
  Average Rating           46   | 5   7   9   16  18  11  23  28  31  34  53  57  60  63  62  65  18  20  90  73  
  On Entrance              35   | .   7   9   10  18  18  24  24  33  33  40  58  60  60  65  60  29  16  39  98  
Naked Turns                110  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   110 
Heaviest Build             90   | 15  15  16  34  29  39  39  48  45  50  51  53  53  57  73  78  1   31  86  90  
  Greatest Support         240  | 20  20  20  23  23  23  23  51  51  60  67  67  67  72  72  84  3   56  180 240 
  Greatest Overweight (x)  3    | 3   1   .   2   1   1   1   1   1   .   1   .   .   .   1   2   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   10  10  15  15  15  15  15  15  15  15  15  15  15  5   5   15  15  
  Average Capacity         13   | 7   8   8   9   10  11  15  15  15  15  15  15  15  15  15  14  5   5   8   11  
  Most Carried             15   | 6   8   8   10  10  15  15  15  15  15  15  15  15  15  15  15  5   5   15  15  
  Average Carried          12   | 2   7   7   8   10  10  14  14  14  15  14  14  15  14  14  14  4   5   8   11  
  Final Capacity           15   | 8   8   8   10  10  15  15  15  15  15  15  15  15  15  15  5   5   5   15  5   
  Final Carried            15   | 6   8   8   10  10  15  15  15  15  15  15  15  15  15  14  5   5   5   15  4   

 Class Distribution 
--------------------
 37% | Skirmisher
 20% | Scavenger-Skirmisher
 11% | Scavenger-Tank
 10% | Mutant
  8% | Tank
  5% | Scavenger-Gunner
  4% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
       Scavenger-Tank | -9/Materials
                 Tank | -9/Mines
               Mutant | -9/Exiles
           Skirmisher | -8/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
           Skirmisher | -8/Materials
           Skirmisher | -7/Factory
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Zion
           Skirmisher | -6/Proximity Caves
           Skirmisher | -6/Factory
               Mutant | -6/Waste
               Mutant | -6/Factory
     Scavenger-Gunner | -5/Factory
               Mutant | -4/Factory

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Fac  
Matter Collected           11482 | 282  85   306  1458 112  .    314  1086 941  585  506  223  164  183  279  1988 .    96   2657 217  
  Remotely                 232   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    62   170  
Salvage Created            11824 | 149  237  26   1782 .    .    62   1195 778  775  405  57   .    .    262  2378 .    .    3519 199  
  Parts                    662   | 17   10   6    124  .    .    13   82   45   51   28   2    .    .    17   97   .    .    154  16   
Haulers Intercepted        21    | .    1    .    6    .    .    .    5    .    3    .    .    .    .    .    3    .    .    3    .    
Recyclers Shooed           9     | .    .    1    2    1    .    .    .    .    1    1    .    .    .    .    2    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      19    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    17   .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac 
Combat Hostiles Destroyed  202  | .   4   3   36  .   .   4   21  17  10  4   1   .   .   7   35  .   .   56  4   
  Melee                    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   7   .   
  Guns                     146  | .   4   .   27  .   .   2   17  14  7   4   1   .   .   3   25  .   .   41  1   
  Cannons                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  AOE                      44   | .   .   3   9   .   .   2   4   3   3   .   .   .   .   3   9   .   .   8   .   
Classes Destroyed          18   | 2   3   1   4   .   .   .   2   .   .   2   .   .   .   1   2   .   .   1   .   
  Worker                   11   | .   .   .   3   .   .   .   2   .   1   .   .   .   .   .   1   .   .   4   .   
  Builder                  14   | .   .   .   3   .   .   2   .   .   2   .   .   .   .   .   1   .   .   3   3   
  Tunneler                 6    | 4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   21   | .   1   .   6   .   .   .   5   .   3   .   .   .   .   .   3   .   .   3   .   
  Recycler                 14   | 1   .   .   4   .   .   .   .   .   1   2   .   .   .   .   3   .   .   3   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   1   .   3   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  49   | .   .   3   17  .   .   4   4   3   .   .   .   .   .   4   3   .   .   9   2   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    76   | .   4   .   11  .   .   .   10  7   9   .   .   .   .   .   17  .   .   18  .   
  Brawler                  4    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   
  Duelist                  4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Sentry                   28   | .   .   .   7   .   .   .   5   6   1   .   .   .   .   1   3   .   .   5   .   
  Hunter                   18   | .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   2   .   .   13  .   
  Programmer               19   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   5   .   .   8   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           14   | 4   2   3   11  .   .   4   6   3   6   1   1   .   .   4   7   .   .   14  5   
  Combat Bots Only         10   | .   2   3   9   .   .   4   4   3   3   1   1   .   .   4   6   .   .   10  2   
Max Kills in Single Turn   8    | 1   1   3   4   .   .   2   3   3   2   1   1   .   .   3   4   .   .   8   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 6    | .   .   3   3   .   .   1   2   3   2   .   .   .   .   3   4   .   .   6   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Fac  
Hostile Shots Fired        1473  | .    30   11   157  .    .    17   109  44   34   18   5    .    .    124  372  .    .    305  247  
  Missed                   410   | .    6    6    44   .    .    7    30   11   11   6    2    .    .    31   113  .    .    76   67   
  Hits                     1063  | .    24   5    113  .    .    10   79   33   23   12   3    .    .    93   259  .    .    229  180  
    Melee                  38    | .    .    .    5    .    .    .    1    .    .    .    1    .    .    .    20   .    .    .    11   
    Projectile             1025  | .    24   5    108  .    .    10   78   33   23   12   2    .    .    93   239  .    .    229  169  
    AOE                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Critical Strikes         50    | .    .    .    4    .    .    .    3    2    2    1    .    .    .    2    12   .    .    9    15   
  Part Disruptions         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Damage Taken               18973 | .    326  61   1678 .    .    84   1232 528  382  181  34   .    .    1294 4659 .    249  4578 3687 
  Core                     2734  | .    23   10   166  .    .    8    29   68   71   16   .    .    .    146  461  .    100  484  1152 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    254   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    248  
  Ignored by Resistances   308   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    308  .    .    .    .    .    
  Regen/Repaired (Parts)   110   | .    .    .    110  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         67    | 100  .    86   .    .    .    56   .    .    69   .    .    .    .    76   .    .    34   51   .    
Volleys Fired              538   | 12   31   5    93   1    .    6    52   31   35   14   5    .    .    9    122  .    .    104  18   
  Largest                  5     | 2    2    2    4    3    .    3    4    4    4    4    4    .    .    4    4    .    .    5    4    
  Hottest                  264   | 70   70   70   110  69   .    76   99   92   98   100  100  .    .    108  108  .    .    130  264  
Shots Fired                1589  | 24   63   9    341  4    .    18   182  98   120  40   16   .    .    33   376  .    .    219  46   
  Gun                      1535  | 24   63   7    335  4    .    16   179  97   114  35   16   .    .    32   367  .    .    216  30   
  Cannon                   23    | .    .    .    .    .    .    .    .    .    4    5    .    .    .    .    .    .    .    .    14   
  Launcher                 31    | .    .    2    6    .    .    2    3    1    2    .    .    .    .    1    9    .    .    3    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1491  | 12   32   4    334  4    .    16   179  97   114  35   16   .    .    32   367  .    .    216  33   
  Thermal                  67    | 12   31   3    1    .    .    .    .    .    4    5    .    .    .    .    .    .    .    .    11   
  Explosive                29    | .    .    2    6    .    .    2    3    1    2    .    .    .    .    1    9    .    .    3    .    
  Electromagnetic          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Robot Hit Streak         20    | 5    8    3    17   1    .    4    10   18   20   3    5    .    .    6    10   .    .    16   11   
  Robot Miss Streak        6     | 1    3    1    5    1    .    1    4    3    3    3    4    .    .    1    5    .    .    6    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Secondary Targets        21    | .    .    .    6    .    .    .    1    4    1    .    .    .    .    .    4    .    .    5    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    1    1    1    .    .    .    .    .    1    .    .    1    .    
Shots Hit Robots           1009  | 16   41   5    169  4    .    7    126  66   65   20   9    .    .    23   248  .    .    180  30   
  Core Hits                555   | 6    13   3    83   .    .    7    56   36   35   11   3    .    .    12   116  .    .    159  15   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    
  Critical Strikes         18    | 2    3    .    .    .    .    .    3    .    1    .    .    .    .    1    1    .    .    6    1    
    Burn                   5     | 2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    
    Sever                  8     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    5    .    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
Melee Attacks              312   | .    .    .    16   2    .    .    61   25   14   34   1    1    1    12   58   .    .    80   7    
  Impact                   24    | .    .    .    16   2    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 246   | .    .    .    .    .    .    .    55   25   14   34   1    1    1    1    58   .    .    56   .    
  Piercing                 42    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    24   7    
  Sneak Attacks            24    | .    .    .    .    1    .    .    8    .    1    5    .    .    .    .    4    .    .    5    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    
Damage Inflicted           28808 | 215  488  185  2929 115  .    220  2728 1166 1305 609  124  .    .    661  7041 .    2    9750 1270 
  Guns                     18691 | 215  488  38   2425 32   .    113  1808 1017 1052 261  124  .    .    325  4294 .    .    5823 676  
  Cannons                  371   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    371  
  Explosions               6190  | .    .    147  497  .    .    107  247  149  193  .    .    .    .    173  2056 .    .    2398 223  
  Melee                    3547  | .    .    .    .    83   .    .    673  .    60   348  .    .    .    163  691  .    .    1529 .    
  Ramming                  9     | .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Kinetic                  18518 | 116  277  25   2425 32   .    113  1808 1017 1052 261  124  .    .    325  4294 .    .    5823 826  
  Thermal                  1340  | 99   211  13   .    .    .    .    .    .    .    .    .    .    .    .    114  .    .    682  221  
  Explosive                5171  | .    .    147  497  .    .    107  247  149  193  .    .    .    .    173  1942 .    .    1716 .    
  Electromagnetic          223   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    223  
  Impact                   83    | .    .    .    .    83   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2849  | .    .    .    .    .    .    .    673  .    60   348  .    .    .    .    691  .    .    1077 .    
  Piercing                 615   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    163  .    .    .    452  .    
Highest Corruption         18    | .    2    2    18   18   18   18   .    1    2    .    .    .    .    1    2    9    9    10   2    
  Average Corruption       7     | .    1    2    9    18   18   18   .    1    1    .    .    .    .    1    1    6    9    5    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  250   | .    2    4    50   37   41   21   .    4    12   .    .    .    .    3    27   2    12   35   .    
    Message Errors         51    | .    .    .    11   6    7    6    .    .    5    .    .    .    .    .    5    .    3    8    .    
    Matter Fused           66    | .    .    .    4    12   15   4    .    2    4    .    .    .    .    .    9    1    3    12   .    
    Heat Flow Errors       44    | .    1    2    12   5    4    6    .    .    .    .    .    .    .    1    2    .    3    8    .    
    Energy Discharges      28    | .    .    .    6    6    8    .    .    .    .    .    .    .    .    1    5    .    2    .    .    
    Parts Rejected         5     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    
    Parts Fused            1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      23    | .    .    1    7    4    3    3    .    .    2    .    .    .    .    .    1    .    1    1    .    
    Data Loss (major)      4     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
    Misfires               10    | .    1    1    .    1    .    1    .    .    1    .    .    .    .    .    2    .    .    3    .    
    Alerts                 8     | .    .    .    2    2    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misdirections          3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        7     | .    .    .    2    .    .    1    .    2    .    .    .    .    .    .    .    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            599   | .    .    3    12   12   .    8    44   31   .    112  .    .    .    .    238  .    .    138  1    
  Projectiles              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Explosions               331   | .    .    3    12   .    .    8    .    31   .    .    .    .    .    .    181  .    .    96   .    
  Melee                    267   | .    .    .    .    12   .    .    44   .    .    112  .    .    .    .    57   .    .    42   .    
Knockbacks                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      698   | .    .    20   128  .    .    .    .    .    .    .    .    .    .    .    266  .    .    246  38   
  Shots                    17    | .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    5    .    .    5    4    
  Rammed                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
Targets Rammed             5     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Kicked                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        550   | 54   183  252  270  247  257  272  453  177  121  100  48   .    .    303  351  .    189  213  550  
  Average Temperature      90    | 22   79   82   81   116  119  102  129  48   38   40   24   .    .    122  103  .    87   47   266  
  Received Heat Transfer   4784  | .    183  .    348  .    .    .    585  279  234  .    .    .    .    532  1325 .    .    879  419  
  Effects                  20    | .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    9    .    .    .    4    
    Shutdowns              2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           5     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    2    
    Interference           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (minor)         3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    1    
Siege Activations          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Total Turns              26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    20   
  Longest Duration         20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    20   
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2078  | 444  851  37   .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    400  296  
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Fac  
Maximum Alert Level        4    | .    .    .    2    .    .    .    1    3    2    1    .    .    .    .    2    1    .    4    3    
  Low Security (%)         48   | 100  100  100  13   100  .    100  62   2    .    98   .    .    .    .    46   13   100  36   .    
  Level 1                  16   | .    .    .    11   .    .    .    37   40   .    1    .    .    .    .    21   86   .    7    .    
  Level 2                  25   | .    .    .    74   .    .    .    .    26   100  .    .    .    .    .    32   .    .    1    95   
  Level 3                  8    | .    .    .    .    .    .    .    .    29   .    .    .    .    .    .    .    .    .    41   4    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             1371 | 5    40   90   584  181  .    111  297  1033 520  212  .    .    .    .    652  227  130  1371 712  
  Initial                  660  | .    .    7    .    181  .    .    .    185  503  212  .    .    .    .    .    227  130  .    660  
  Average                  280  | 1    12   21   402  41   .    30   115  537  472  41   .    .    .    .    229  217  60   549  594  
Influence Increases        7837 | 25   114  90   1211 .    .    121  854  908  368  268  30   .    .    170  1279 .    14   1975 410  
  Destroy 0b10 Robot/C     4060 | .    80   60   720  .    .    80   420  400  200  80   20   .    .    140  680  .    .    1100 80   
  Destroy 0b10 Robot/NC    395  | 25   10   .    95   .    .    10   45   .    40   20   .    .    .    .    50   .    .    85   15   
  Destroy Leader           816  | .    24   10   148  .    .    10   112  20   38   40   10   .    .    30   156  .    .    208  10   
  Allied During Kill       9    | .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    
  Successful Hack          179  | .    .    .    12   .    .    .    37   14   10   49   .    .    .    .    29   .    14   14   .    
  Select Force Hacks       60   | .    .    .    .    .    .    .    30   .    30   .    .    .    .    .    .    .    .    .    .    
  Disable Machine          570  | .    .    .    105  .    .    15   30   15   .    45   .    .    .    .    180  .    .    180  .    
  Anti-Garrison Action     300  | .    .    .    .    .    .    .    .    300  .    .    .    .    .    .    .    .    .    .    .    
  Destroy Structure        803  | .    .    20   71   .    .    6    60   75   35   34   .    .    .    .    124  .    .    358  20   
  Partial Spotted          75   | .    .    .    .    .    .    .    15   .    15   .    .    .    .    .    15   .    .    .    30   
  Lose Combat Pursuer      570  | .    .    .    60   .    .    .    105  75   .    .    .    .    .    .    45   .    .    30   255  
Influence Decreases        7143 | 25   94   110  746  465  .    121  569  160  934  693  72   .    .    170  630  462  201  627  1064 
  Entered New Map          2365 | .    .    13   .    284  .    .    .    100  530  255  16   .    .    .    .    422  57   .    688  
  Time Decay               3769 | 25   94   97   496  181  .    121  378  .    404  404  56   .    .    166  370  20   144  527  286  
  Lost Part                614  | .    .    .    100  .    .    .    60   .    .    .    .    .    .    4    260  .    .    100  90   
  Lost Ally                80   | .    .    .    .    .    .    .    .    60   .    .    .    .    .    .    .    20   .    .    .    
  Purge Threat             315  | .    .    .    150  .    .    .    131  .    .    34   .    .    .    .    .    .    .    .    .    
Squads Dispatched          62   | .    1    .    2    .    .    .    5    .    4    8    .    .    .    .    22   .    1    13   6    
  Investigation            14   | .    .    .    2    .    .    .    3    .    2    2    .    .    .    .    2    .    .    3    .    
  Extermination            14   | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    5    .    1    3    1    
  Reinforcement            18   | .    1    .    .    .    .    .    1    .    2    2    .    .    .    .    6    .    .    4    2    
  Assault                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    3    
  Garrison                 10   | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    6    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac 
Distress Signals           15   | .   1   .   1   .   .   .   3   .   1   .   .   .   .   .   2   .   .   3   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              335  | .   11  3   50  .   .   4   41  16  17  6   5   .   .   8   58  6   .   71  39  
  Peak Tracking Total      14   | .   4   3   9   .   .   4   6   4   4   2   2   .   .   4   9   6   .   11  14  
  Tactical Retreats        22   | .   .   .   3   .   .   .   3   4   .   .   .   .   .   .   2   .   .   2   8   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac 
Traps Triggered            31   | .   4   .   3   .   .   .   3   6   1   8   .   .   .   .   2   .   1   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac 
Machines Disabled          40   | .   .   .   7   .   .   1   2   3   .   3   .   .   .   .   12  .   .   12  .   
  Max in Single Turn       6    | .   .   .   1   .   .   1   1   1   .   1   .   .   .   .   6   .   .   5   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac 
Machines Accessed          58   | .   .   .   5   .   2   .   10  2   9   13  2   1   .   .   7   .   1   5   1   
  Terminals                35   | .   .   .   4   .   .   .   8   2   7   9   .   .   .   .   3   .   1   1   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   1   .   1   2   .   .   .   .   2   .   .   2   1   
Total Hacks                131  | .   .   .   17  .   2   .   30  4   19  24  5   1   .   .   16  .   2   10  1   
  Successful               58   | .   .   .   7   .   2   .   11  1   7   12  5   1   .   .   5   .   1   6   .   
  Failed                   73   | .   .   .   10  .   .   .   19  3   12  12  .   .   .   .   11  .   1   4   1   
    Catastrophic           24   | .   .   .   3   .   .   .   5   .   4   6   .   .   .   .   3   .   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   57   | .   .   .   6   .   1   .   18  .   10  10  .   .   .   .   8   .   2   1   1   
  Terminals                90   | .   .   .   14  .   .   .   28  4   15  17  .   .   .   .   7   .   2   3   .   
  Fabricators              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   4   .   
  Repair Stations          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   1   .   1   3   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          16   | .   .   .   .   .   .   .   1   .   3   4   .   .   .   .   4   .   .   3   1   
Terminal Hacks             27   | .   .   .   2   .   2   .   6   1   4   5   5   1   .   .   1   .   .   .   .   
  Record                   5    | .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   1   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   1   .   1   2   .   .   .   .   .   .   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         17   | .   .   .   3   .   .   .   4   .   2   3   .   .   .   .   3   .   1   1   .   
  Terminals                13   | .   .   .   3   .   .   .   3   .   1   2   .   .   .   .   2   .   1   1   .   
    Botnet                 13   | .   .   .   3   .   .   .   3   .   1   2   .   .   .   .   2   .   1   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         46   | .   .   .   4   .   .   .   9   2   8   10  .   .   .   .   6   .   1   5   1   
  Full Trace Events        9    | .   .   .   1   .   .   .   1   .   2   1   .   .   .   .   2   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   1   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   237  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   47  .   .   190 .   
  Total Part Build Rating  20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   10  .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     51   | .   .   .   51  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac 
Total Allies               7    | .   .   .   .   .   .   .   .   3   .   .   3   .   .   .   .   1   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   .   3   .   .   3   .   .   .   .   1   .   .   .   
  Highest-Rated Group      60   | .   .   .   .   .   .   .   .   54  .   .   60  .   .   .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   18  .   .   20  .   .   .   .   31  .   .   .   
Initial Warlord ECA Mod    47   | .   .   .   .   .   .   .   .   .   6   5   5   5   5   4   4   4   4   3   2   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   15  .   .   .   
  Total Damage             318  | .   .   .   .   .   .   .   .   89  .   .   .   .   .   .   .   229 .   .   .   
  Kills                    3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Fac  
Active Infowar (turns)     9060 | 46   320  381  201  .    .    .    .    .    .    2034 662  422  1106 1680 1887 6    .    315  .    
  Sensors                  8105 | .    .    1    .    .    .    .    .    .    .    2034 662  422  1106 1680 1879 6    .    315  .    
  Terrain                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Seismic                  947  | 46   320  380  201  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Jamming                  1003 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1003 .    .    .    .    
Robot Analysis Total       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    7    | .    .    1    .    2    .    .    .    .    .    .    1    1    1    1    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Fac  
Turns Passed               23129 | 116  324  381  1806 826  896  412  2483 2050 975  2078 708  422  1130 2178 3306 43   350  2021 624  
Spaces Moved               12504 | 44   158  295  816  431  631  205  1293 842  550  1354 508  334  872  745  1369 83   225  1154 595  
  Core                     532   | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   83   24   .    400  
  Treads                   683   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    86   .    201  206  190  
  Legs                     11289 | 39   158  295  816  431  631  205  1293 842  550  1354 508  334  872  745  1263 .    .    948  5    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  190  120  190  120  120  120  122  125  125  125  126  50   50   50   105  50   
  Average Speed            138   | 121  120  120  158  190  140  190  120  150  120  122  125  125  126  137  194  50   148  124  85   
  Slowest Speed            265   | 200  190  120  260  190  190  190  190  190  122  195  125  125  130  200  265  50   160  240  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    2    .    
  Cave-ins Triggered       2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       50    | 4    35   56   49   89   62   51   75   69   51   35   65   55   80   71   28   83   4    29   18   
  Regions Visited          19
    Branch Regions         8
  Pre-discovered Areas     6     | .    .    .    .    1    1    .    1    .    1    .    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    .    .    .    1    1    .    1    1    1    1    1    1    .    .    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             13    | .    .    .    .    1    .    1    .    .    .    .    3    3    4    1    .    .    .    .    .    
Spaces Dug                 160   | .    .    .    17   .    .    .    42   .    15   33   1    .    .    1    20   .    .    26   5    
Terrain Destroyed          580   | .    .    20   70   .    .    6    57   5    32   33   1    .    .    9    144  .    .    194  9    
  Melee                    145   | .    .    .    10   .    .    .    42   .    13   28   1    .    .    1    20   .    .    26   4    
  Projectile               93    | .    .    .    .    .    .    .    .    .    4    5    .    .    .    2    6    .    .    71   5    
  AOE                      342   | .    .    20   60   .    .    6    15   5    15   .    .    .    .    6    118  .    .    97   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Fac  
Total                      17054 | 78   229  314  1105 433  644  215  2031 1522 760  1696 572  337  895  1860 1780 84   236  1601 662  
  Wait                     2818  | 7    26   .    74   .    .    1    513  502  121  214  45   3    .    1082 109  .    .    98   23   
  Move                     12487 | 43   157  294  815  430  630  204  1293 841  549  1353 507  333  871  744  1369 82   224  1153 595  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  117   | 6    3    4    10   .    4    1    17   5    1    8    2    .    2    1    19   .    .    32   2    
  Fast Attach              196   | 7    5    .    18   .    3    .    18   3    8    20   2    .    8    2    35   .    7    54   6    
  Attach                   39    | .    1    1    7    .    .    .    4    .    .    1    1    .    .    2    12   .    .    4    6    
  Detach                   26    | .    .    1    2    .    1    .    2    .    .    1    .    .    4    .    5    1    .    7    2    
  Swap                     205   | 2    3    5    37   .    1    2    31   27   19   28   5    .    1    8    18   .    .    18   .    
  Drop                     259   | 1    3    4    32   .    5    1    40   20   13   23   2    .    8    .    33   1    1    69   3    
  Fire                     538   | 12   31   5    93   1    .    6    52   31   35   14   5    .    .    9    122  .    .    104  18   
  Melee                    294   | .    .    .    16   2    .    .    61   25   14   34   1    1    1    12   58   .    .    62   7    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Escape Stasis            25    | .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   45    | .    .    .    .    .    .    .    .    43   .    .    2    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio)
-9/Exiles
-8/Mines
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory
-5/Factory
-4/Factory

 History 
---------
  Turn | Location           | Event
    15 | -11/Scrapyard      | Discovered new exit (range 16)
   117 | -11/Scrapyard      | Entered Materials
   313 | -10/Materials      | Build established: Mutant
   433 | -10/Materials      | Discovered new exit (range 8)
   441 | -10/Materials      | Entered Mines
   554 | -10/Mines          | Found a hidden stash of uninstalled traps
   593 | -10/Mines          | Discovered new exit (range 8)
   617 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   620 | -10/Mines          | Found Prototype Device
   621 | -10/Mines          | Identified Exp. Sensor Array
   644 | -10/Mines          | Learned location of 1 exit from Materials
   686 | -10/Mines          | Build established: Scavenger-Mutant
   822 | -10/Mines          | Entered Materials
   822 | -9/Materials       | Evolved 2 slots: Weapon x2
   823 | -9/Materials       | Identified exit to Materials
  1086 | -9/Materials       | Destroyed 9 combat bots
  1345 | -9/Materials       | Discovered new exit (range 6)
  1466 | -9/Materials       | Build established: Scavenger-Gunner
  1519 | -9/Materials       | Discovered new exit (range 11)
  1625 | -9/Materials       | Repaired Imp. Assault Rifle
  1908 | -9/Materials       | Build established: Scavenger-Tank
  1989 | -9/Materials       | Crushed by falling debris
  1989 | -9/Materials       | System corruption reached 10%
  2020 | -9/Materials       | Lost 3 parts (1p1n1w)
  2231 | -9/Materials       | Discovered exit to Materials (range 10)
  2581 | -9/Materials       | Build established: Tank
  2628 | -9/Materials       | Entered Mines
  2929 | -9/Mines           | Learned Materials emergency access door positions
  2938 | -9/Mines           | Learned location of Zion (-7)
  3021 | -9/Mines           | Discovered exit to Materials (range 5)
  3054 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  3401 | -9/Mines           | Discovered exit to Materials (range 9)
  3446 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3446 | -9/Mines           | Discovered new exit (range 5)
  3454 | -9/Mines           | Entered Exiles
  3485 | -9/Exiles          | Met 8R-AWN
  3503 | -9/Exiles          | Met EX-HEX
  3557 | -9/Exiles          | Met EX-DEC
  3598 | -9/Exiles          | Discovered new exit (range 14)
  3747 | -9/Exiles          | Build established: Mutant
  3846 | -9/Exiles          | Met EX-BIN
  3860 | -9/Exiles          | Aligned with FarCom system
  3861 | -9/Exiles          | Given EX-Vault access code
  3889 | -9/Exiles          | Opened EX-Vault
  3920 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  4159 | -9/Exiles          | Found XL Autogun Array
  4164 | -9/Exiles          | Found Chronowheel
  4350 | -9/Exiles          | Stole two prototypes: Chronowheel, XL Autogun Array
  4350 | -9/Exiles          | Entered Mines
  4638 | -8/Mines           | Build established: Skirmisher
  4739 | -8/Mines           | Discovered exit to Materials (range 9)
  4762 | -8/Mines           | Entered Materials
  4762 | -8/Materials       | Evolved 2 slots: Propulsion x2
  5489 | -8/Materials       | Build established: Scavenger-Skirmisher
  6976 | -8/Materials       | Identified exit to Factory
  7154 | -8/Materials       | Garrison activated, responded to threat
  7245 | -8/Materials       | Identified exit to Garrison
  7245 | -8/Materials       | Entered Garrison
  7322 | -8/Garrison        | Garrison Relay disabled
  7416 | -8/Garrison        | Triggered checkpoint
  8096 | -8/Garrison        | Triggered checkpoint
  8557 | -8/Garrison        | Discovered new exit (range 10)
  8638 | -8/Garrison        | Triggered checkpoint
  8741 | -8/Garrison        | Triggered checkpoint
  8779 | -8/Garrison        | Garrison Relay disabled
  9084 | -8/Garrison        | Triggered checkpoint
  9143 | -8/Garrison        | Lost 3 allies
  9169 | -8/Garrison        | Triggered checkpoint
  9233 | -8/Garrison        | Triggered checkpoint
  9273 | -8/Garrison        | Discovered new exit (range 14)
  9295 | -8/Garrison        | Entered Materials
  9682 | -8/Materials       | Build established: Skirmisher
  9817 | -8/Materials       | Identified exit to Garrison
 10265 | -8/Materials       | Discovered exit to Factory (range 5)
 10270 | -8/Materials       | Entered Factory
 10270 | -7/Factory         | Evolved 2 slots: Utility x2
 10272 | -7/Factory         | FarCom data flow suspended
 10881 | -7/Factory         | Discovered new exit (range 4)
 10884 | -7/Factory         | Identified exit to Factory
 12097 | -7/Factory         | Discovered new exit (range 5)
 12102 | -7/Factory         | Identified exit to Lower Caves
 12298 | -7/Factory         | Discovered exit to Factory (range 13)
 12348 | -7/Factory         | Entered Lower Caves
 12348 | -7/Lower Caves     | Spotted H0-VYP(f)
 12348 | -7/Lower Caves     | Spotted IJ-Y0O(f)
 12349 | -7/Lower Caves     | Chronowheel stolen by Master Thief
 12350 | -7/Lower Caves     | Encountered a Master Thief
 12350 | -7/Lower Caves     | Encountered a Master Thief
 12356 | -7/Lower Caves     | Met a Warlord Commander
 12357 | -7/Lower Caves     | Learned location of Warlord (-5)
 12358 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 12358 | -7/Lower Caves     | Found Encrypted Comm Array
 12699 | -7/Lower Caves     | Entered an active Warlord outpost
 12710 | -7/Lower Caves     | A Commander dispatched an escort
 12711 | -7/Lower Caves     | Learned Extension emergency access door positions
 12711 | -7/Lower Caves     | Learned Armory stockpile data
 12792 | -7/Lower Caves     | Found Alien Artifact
 12792 | -7/Lower Caves     | Identified Core Expander
 12792 | -7/Lower Caves     | Installed Core Expander, added new Weapon slot
 12868 | -7/Lower Caves     | Learned Factory emergency access door positions
 12929 | -7/Lower Caves     | Discovered new exit (range 10)
 12960 | -7/Lower Caves     | Identified exit to Lower Caves
 13056 | -7/Lower Caves     | Entered another Lower Caves area
 13056 | -7/Lower Caves     | Accompanied by 3 allies
 13057 | -7/Lower Caves     | Commander's escort returned to base
 13057 | -7/Lower Caves     | Commander's escort returned to base
 13057 | -7/Lower Caves     | Commander's escort returned to base
 13459 | -7/Lower Caves     | Discovered new exit (range 14)
 13477 | -7/Lower Caves     | Identified exit to Zion
 13478 | -7/Lower Caves     | Entered Zion
 13537 | -7/Zion            | Found CR-A16's Pointy Stick
 13829 | -7/Zion            | Learned Factory emergency access door positions
 14044 | -7/Zion            | Found Prototype Processor
 14044 | -7/Zion            | Identified Exp. Terrain Scan Processor
 14050 | -7/Zion            | Found Prototype Processor
 14050 | -7/Zion            | Identified Exp. Targeting Computer
 14057 | -7/Zion            | Found Prototype Processor
 14057 | -7/Zion            | Identified Exp. Target Analyzer
 14588 | -7/Zion            | Discovered new exit (range 16)
 14606 | -7/Zion            | Identified exit to Proximity Caves
 14608 | -7/Zion            | Entered Proximity Caves
 16146 | -6/Proximity Caves | Spotted B-75 Beast
 16277 | -6/Proximity Caves | Destroyed B-75 Beast
 16305 | -6/Proximity Caves | Lost 4 parts (1p2n1u)
 16344 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16505 | -6/Proximity Caves | Build established: Tank
 16564 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 16729 | -6/Proximity Caves | Discovered exit to Factory (range 12)
 16786 | -6/Proximity Caves | Entered Factory
 16786 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 16871 | -6/Factory         | Discovered new exit (range 8)
 16899 | -6/Factory         | Identified exit to Lower Caves
 17003 | -6/Factory         | Build established: Skirmisher
 17148 | -6/Factory         | Fabricated Angular Momentum Engine?
 18012 | -6/Factory         | Garrison activated, responded to threat
 18019 | -6/Factory         | Lost 3 parts (2u1w)
 18392 | -6/Factory         | Build established: Scavenger-Tank
 18938 | -6/Factory         | Lost 3 parts (2n1u)
 19471 | -6/Factory         | Build established: Scavenger-Skirmisher
 19586 | -6/Factory         | First assault squad dispatched
 19822 | -6/Factory         | Garrison activated, responded to threat
 19867 | -6/Factory         | Lost 11 parts (2p3n3u3w)
 20024 | -6/Factory         | Core integrity fell below 50%
 20054 | -6/Factory         | Lost 4 parts (2n1u1w)
 20092 | -6/Factory         | Manually triggered Chute Trap
 20092 | -6/Factory         | Sucked down chute
 20092 | -6/Factory         | Entered Waste
 20093 | -6/Waste           | Met a frightened Derelict
 20098 | -6/Waste           | Spotted C-40 Crusher
 20100 | -6/Waste           | Spotted C-40 Crusher
 20102 | -6/Waste           | Spotted C-40 Crusher
 20107 | -6/Waste           | EMP discharged
 20111 | -6/Waste           | Spotted C-40 Crusher
 20113 | -6/Waste           | Spotted C-40 Crusher
 20114 | -6/Waste           | Spotted C-40 Crusher
 20119 | -6/Waste           | Build established: Mutant
 20129 | -6/Waste           | Discovered new exit (range 10)
 20135 | -6/Waste           | Entered Factory
 20149 | -6/Factory         | Discovered new exit (range 5)
 20485 | -6/Factory         | Entered another Factory area
 20485 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 20964 | -5/Factory         | Fabricated Imp. VSS Leg (x2)
 20965 | -5/Factory         | Build established: Scavenger-Mutant
 21083 | -5/Factory         | Garrison activated, responded to threat
 21357 | -5/Factory         | Crushed by falling debris
 21403 | -5/Factory         | Lost 3 parts (1n1u1w)
 21420 | -5/Factory         | Destroyed 8 combat bots
 21703 | -5/Factory         | Found Prototype Launcher
 21703 | -5/Factory         | Identified Scatter Rocket Array
 21866 | -5/Factory         | Build established: Scavenger-Gunner
 21942 | -5/Factory         | Discovered new exit (range 5)
 22224 | -5/Factory         | Cargo convoy interrupted
 22258 | -5/Factory         | Destroyed 10 combat bots
 22263 | -5/Factory         | Found Prototype Launcher
 22263 | -5/Factory         | Identified Enh. Gamma Bomb Array
 22273 | -5/Factory         | Found Enh. Gamma Bomb Array
 22348 | -5/Factory         | System corruption reached 10%
 22506 | -5/Factory         | Entered another Factory area
 22506 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 22530 | -4/Factory         | Lost 3 parts (1n2w)
 22908 | -4/Factory         | Released all parts (11)
 22935 | -4/Factory         | Lost 8 parts (2p2u4w)
 23006 | -4/Factory         | First assault squad dispatched
 23064 | -4/Factory         | Core integrity fell below 50%
 23112 | -4/Factory         | Core integrity fell below 20%
 23130 | -4/Factory         | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
23071_ Penetrated by Slug.
23072_ U-05 Engineer lays Concrete. <x2>
23073_ Slug penetrates Wall.
23073_ U-05 Engineer lays Concrete. <x4>
23088_ W-44 Eye sends out distress signal.
23090_ Acquired Thunder Leg.
23094_ K-01 Serf cleans the Assembly Bed.
23097_ Slug penetrates Wall.
23097_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
23099_ Connecting with Terminal...
23101_ W-44 Eye sends out distress signal.
23103_ Imp. Titanium Leg severed.
23108_ Thunder Leg severed.
23108_ Slug penetrates Wall.
23108_ Slug penetrates Door.
23109_ Knocked back. <x2>
23111_ Acquired 8 matter.
23113_ Centrium Wheel destroyed.
23128_ K-01 Serf cleans the DSF Access.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????????????????+     #??????????????????????? |
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| ????????????????????#     #####??????????????????? |
| ????????????????????#    @##T #######????????????? |
| ????????????????????#      k        #????????????? |
| ????????????????????#     c         #?????????##?? |
| ????????????????????#      c        #?????? ??  #? |
| ????????????????????#            k  ##????? "T  #? |
| ????????????????????#        c              ""  #? |
| ????????????????????#     ####+####+######?    !#? |
| ????????????????????#     #              #?     ?? |
| ????????????????????#     #              #?#   #?? |
| ????????????????????#     +              #?#   #?? |
| ????????????????????#     #              #?#   #?? |
| ????????????????????#  u p#              #?#   #?? |
| ????????????????????#     #              ###   ##? |
| ????????????????????#     #################     #  |
| ????????????????????#     #################     #  |
| ????????????????????#                H          +  |
| ????????????????????+                   ""#     #? |
| ????????????????????#                   #?#     #? |
| ????????????????????#                   #?### "### |
| ????????????????????#                   #???#    % |
| ????????????????????#########/#######+###???#      |
| ???????????????????????????    #???     ????#  =   |
| ?????????????????????????      #?         ??#      |
| ???????????????????????     ]  #            #      |
| ?????????????????????#         #            #      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           135
Energy Generation          43
Energy Capacity            560
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             600
Resistance: KI             30
Evasion (%)                70
Targeting Accuracy         8
Recoil Reduction           6
Kinecelleration            40
Salvage Targeting          4
Offensive Hacking          14
Authchip Count             1

 Item Schematics 
-----------------
   Lyr. Medium Armor Plating | -7/Zion    | Archive
             Remote Datajack | -7/Zion    | Archive
                System Guard | -7/Zion    | Archive
 Adv. Terrain Scan Processor | -7/Zion    | Archive
          Imp. Weapon Cycler | -7/Zion    | Archive
   Dynamic Insulation System | -7/Zion    | Archive
                Focal Shield | -7/Zion    | Archive
   Adv. Melee Analysis Suite | -7/Zion    | Archive
              Microactuators | -7/Zion    | Archive
          Adv. System Shield | -7/Zion    | Archive
     Adv. Signal Interpreter | -7/Zion    | Archive
       Med. Reactive Plating | -7/Zion    | Archive
           Imp. Titanium Leg | -7/Zion    | Archive
                Fission Core | -7/Zion    | Archive
          Imp. KE Penetrator | -7/Zion    | Archive
                Imp. VSS Leg | -6/Factory | Hacked

 Robot Schematics 
------------------
 Y-45 Defender | -7/Zion | Archive
 H-55 Commando | -7/Zion | Archive
    S-27 Virus | -7/Zion | Archive

 Fabricated
------------
 Angular Momentum Engine | x2 | -6/Factory | Preloaded
            Imp. VSS Leg | x2 | -5/Factory 

 Repaired
----------
 Imp. Assault Rifle | 21% | -9/Materials 

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
Dramatic Entrance
Wheee!

 Challenges 
------------
None

 Game 
------
Seed              ZioniteSpikedMatrix
  Manual?         0
Play Time         03:23:17
  Cumulative      158.5 hours
  Start           2025.05.15 @ 22:19:35
  End             2025.05.17 @ 00:15:07
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          107
  Rogue           107
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           5/0/1/0/0/0/0/0/0/0
Lore%             62
Gallery%          57
Achievement%      54
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/Proggy
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 19e5721a-78cf-446e-92f8-b0550a903dd4