Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.11 @ 12:49:58 Player: Thasero Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (83) 415 Value Destroyed (2829) 2829 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5844 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 297/300 Energy 89/100 System Corruption 5% Temperature Cool (1) Movement Walking (210) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Target Analyzer Transmission Jammer > --- WEAPON (3) ------- Particle Gun Particle Gun > --- INVENTORY (15) --- Light Treads Armored Treads Improved Titanium Leg Large Storage Unit High-capacity Storage Unit Medium Matter Pod (100) Signal Interpreter Kinecellerator Utility Shielding Light Armor Plating Improved Light Armor Plating Shock Rifle Particle Gun Particle Gun Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Hardened Light Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Improved Spread Laser Advanced Beam Cannon Gauss Rifle > --- INVENTORY -------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit Medium Matter Pod Signal Interpreter Improved Targeting Computer Light Armor Plating Improved Light Armor Plating Particle Gun Improved Medium Laser Improved Medium Laser Heavy Assault Rifle Flak Cannon Flak Cannon Grenade Launcher [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 3 | . . 1 . 1 1 Weapon 1 | . . 1 . . . Parts Attached 88 | 6 8 7 8 16 43 Power 10 | 1 1 1 . 2 5 Engine 7 | 1 . 1 . 2 3 Core 3 | . 1 . . . 2 Reactor . | . . . . . . Propulsion 27 | 2 . 2 . 3 20 Treads 10 | 2 . 2 . 3 3 Leg 14 | . . . . . 14 Wheel . | . . . . . . Hover 3 | . . . . . 3 Flight . | . . . . . . Utility 18 | 1 4 1 1 5 6 Device 9 | . 1 1 1 3 3 Storage 3 | 1 1 . . 1 . Processor 5 | . 2 . . . 3 Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 33 | 2 3 3 7 6 12 Energy Gun 15 | . 2 2 3 2 6 Energy Cannon 3 | . . . . 1 2 Ballistic Gun 7 | 2 . 1 1 2 1 Ballistic Cannon 5 | . 1 . 2 . 2 Launcher 2 | . . . . 1 1 Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 1 1 1 Corrupted Parts 2 | . . . . 1 1 System Corruption 5 | . . . . 2 3 Parts Lost 36 | . 2 1 4 4 25 Power 6 | . . . . 1 5 Propulsion 13 | . . 1 . 2 10 Utility 6 | . . . 1 1 4 Weapon 11 | . 2 . 3 . 6 Highest Loss Streak 6 | . 2 1 3 3 6 Average Slot Usage (%) 88 | . 92 98 98 96 79 Engine 5 | . 7 2 11 9 4 Core 4 | . 6 8 . . 4 Treads 15 | . 28 21 22 24 6 Leg 5 | . . . . . 11 Device 9 | . . 10 10 13 8 Storage 9 | . 14 11 11 9 7 Processor 11 | . 5 11 11 9 14 Protection 1 | . . . . 3 2 Energy Gun 12 | . 8 14 14 21 9 Energy Cannon 1 | . . . . 3 2 Ballistic Gun 5 | . 11 7 12 1 2 Ballistic Cannon 3 | . 8 11 1 . . Naked Turns . | . . . . . . Heaviest Build 53 | 12 30 38 38 45 53 Greatest Support 60 | 40 40 40 40 60 60 Greatest Overweight (x) 3 | 1 . 1 . 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 Average Carried 11 | 2 9 13 13 12 11 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 2 14 15 12 15 15 Class Distribution -------------------- 32% | Scavenger-Gunner 28% | Gunner 25% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1699 | 223 190 237 298 167 584 Remotely 135 | . . . . . 135 Salvage Created 3188 | . 317 611 437 614 1209 Parts 168 | . 30 39 24 25 50 Haulers Intercepted 3 | . . 1 . 1 1 Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 63 | . 8 10 10 11 24 Guns 43 | . 4 10 10 8 11 Cannons 13 | . 4 . . 1 8 AOE 5 | . . . . 2 3 Classes Destroyed 14 | . 3 5 3 1 2 Worker 2 | . . . 1 . 1 Builder 5 | . . 2 . 1 2 Tunneler 1 | . . . 1 . . Hauler 3 | . . 1 . 1 1 Recycler 1 | . . . 1 . . Operator 1 | . . 1 . . . Watcher 7 | . 3 2 . . 2 Swarmer 11 | . 3 . 4 . 4 Grunt 32 | . 5 4 4 9 10 Brawler 2 | . . . . . 2 Duelist 6 | . . 1 2 . 3 Sentry 8 | . . 5 . 1 2 Hunter 2 | . . . . 1 1 Programmer 2 | . . . . . 2 Best Kill Streak 6 | . 4 6 4 3 5 Combat Bots Only 4 | . 3 4 4 3 4 Max Kills in Single Turn 3 | . 1 3 1 2 2 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 5751 | . 566 253 650 775 3507 Core 956 | . 51 41 42 118 704 Absorbed by Shields 126 | . . . . 126 . Core Remaining (%) 84 | 100 79 . 79 78 . Volleys Fired 198 | . 28 30 30 27 83 Largest 3 | . 2 3 3 3 3 Hottest 189 | . 75 115 152 180 189 Shots Fired 484 | . 56 90 81 79 178 Gun 373 | . 43 60 78 69 123 Cannon 106 | . 13 30 3 9 51 Launcher 5 | . . . . 1 4 Special . | . . . . . . Kinetic 174 | . 44 47 46 4 33 Thermal 243 | . 6 . 24 74 139 Explosive 5 | . . . . 1 4 Electromagnetic 62 | . 6 43 11 . 2 Robot Hit Streak 21 | . 7 10 11 9 21 Robot Miss Streak 4 | . 2 3 3 4 4 Penetration Max . | . . . . . . Secondary Targets 8 | . 3 . 4 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 317 | . 36 51 59 49 122 Core Hits 179 | . 17 24 20 34 84 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 15 | . 1 . 2 3 9 Burn 14 | . . . 2 3 9 Blast 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6392 | . 405 1137 983 1249 2618 Guns 3834 | . 268 534 880 776 1376 Cannons 1583 | . 137 256 50 103 1037 Explosions 958 | . . 347 42 364 205 Melee . | . . . . . . Ramming 17 | . . . 11 6 . Kinetic 1913 | . 270 454 539 83 567 Thermal 3277 | . 53 187 332 876 1829 Explosive 511 | . . 160 . 146 205 Electromagnetic 674 | . 82 336 101 138 17 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 2 5 Average Corruption 3 | . . . . 2 3 Corruption Purged . | . . . . . . Effects 30 | . . . . . 30 Message Errors 8 | . . . . . 8 Matter Fused 5 | . . . . . 5 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 4 | . . . . . 4 Data Loss (major) 4 | . . . . . 4 Misfires 2 | . . . . . 2 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 59 | . . 59 . . . Projectiles . | . . . . . . Explosions 59 | . . 59 . . . Melee . | . . . . . . Knockbacks 22 | . 3 . 2 . 17 Impact . | . . . . . . Kinetic 21 | . 3 . 2 . 16 Secondary 1 | . . . . . 1 Self-Inflicted Damage 106 | . . 6 . 100 . Shots 4 | . . 1 . 3 . Rammed 2 | . . . 1 1 . Targets Rammed 2 | . . . 1 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 390 | . 165 178 300 390 353 Average Temperature 88 | . 52 59 92 96 107 Received Heat Transfer 1996 | . 267 84 252 400 993 Effects 9 | . . . . 1 8 Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . . 1 Interference 6 | . . . . . 6 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 18 | . 1 . 2 3 12 Heat Transferred 7742 | . 125 200 889 2088 4440 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . 3 1 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 342 | . 231 342 330 275 268 Initial 128 | . . 13 96 128 121 Average 146 | . 109 206 255 178 106 Maximum Alert Level 1 | . 1 1 1 1 1 Low Security (%) 69 | 100 84 39 13 50 93 Level 1 30 | . 15 60 86 49 6 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 1 2 . 3 5 Investigation 2 | . . . . 1 1 Extermination 2 | . . . . . 2 Reinforcement 7 | . 1 2 . 2 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 103 | . 13 22 10 17 41 Peak Tracking Total 6 | . 6 4 4 5 6 Tactical Retreats 3 | . . . . 3 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 5 | . . . . 1 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 10 | . . 4 3 2 1 Max in Single Turn 2 | . . 2 1 2 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 4 | . . 4 . . . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 10 | . . 10 . . . Successful 7 | . . 7 . . . Failed 3 | . . 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . . 3 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers 5 | . . 5 . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 2 . . . Emergency Access Points 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . 3 . . . Insert Component 1 | . . 1 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 . . Highest-Rated Group 31 | . . . 31 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks 9 | . . . 9 . . Total Damage 146 | . . . 146 . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 3748 | 55 401 626 299 665 1702 Spaces Moved 1767 | 35 179 289 118 297 849 Core 16 | 16 . . . . . Treads 1195 | 19 179 289 118 297 293 Legs 463 | . . . . . 463 Wheels . | . . . . . . Hover 93 | . . . . . 93 Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 112 Average Speed 163 | 119 160 162 160 178 160 Slowest Speed 360 | 160 160 260 160 260 360 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 43 33 36 22 27 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 40 | . . 23 . 16 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 39 | . . 23 . 16 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2244 | 48 244 382 162 371 1037 Wait 47 | . 5 32 . 2 8 Move 1762 | 34 178 288 117 296 849 Hop . | . . . . . . Pick Up 106 | 8 20 15 4 19 40 Fast Attach . | . . . . . . Attach 56 | 6 4 4 5 6 31 Detach 1 | . 1 . . . . Swap 32 | . 4 3 3 10 12 Drop 40 | . 4 10 2 10 14 Fire 198 | . 28 30 30 27 83 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . 1 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: Sto / [*Low]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 341 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 11) 457 | -10/Materials | Entered another Materials area 457 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 755 | -9/Materials | Build established: Gunner 767 | -9/Materials | Repaired Lgt. Treads 1064 | -9/Materials | Discovered new exit (range 9) 1083 | -9/Materials | Entered Mines 1166 | -9/Mines | Received a Mining Laser from a helpful Derelict 1309 | -9/Mines | Lost 3 parts (3w) 1358 | -9/Mines | Discovered new exit (range 15) 1382 | -9/Mines | Entered Materials 1382 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1588 | -8/Materials | Build established: Scavenger-Gunner 1637 | -8/Materials | Lost 3 parts (2n1u) 1897 | -8/Materials | Discovered new exit (range 15) 2047 | -8/Materials | Entered Factory 2047 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2048 | -7/Factory | Identified exit to Storage 2198 | -7/Factory | Discovered new exit (range 7) 2557 | -7/Factory | Lost 3 parts (2n1u) 2861 | -7/Factory | Lost 4 parts (2p1n1w) 2871 | -7/Factory | Core integrity fell below 50% 2918 | -7/Factory | Lost 5 parts (2u3w) 2976 | -7/Factory | Lost 6 parts (2p3n1u) 3276 | -7/Factory | Core integrity fell below 20% 3454 | -7/Factory | Build established: Scavenger-Mutant 3749 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- System corrupted: Component data lost. System corrupted: Matter fused (-5). System corrupted: Heat flow error (+126). Acquired Prototype Energy Cannon. System corrupted: Substantial component data lost. Acquired Imp. Titanium Leg. Dropped Aluminum Leg. Acquired Imp. Titanium Leg. Dropped Aluminum Leg. Acquired Imp. Titanium Leg. R-06 Scavenger collects Aluminum Leg. Dropped Aluminum Leg. Acquired Imp. Titanium Leg. R-06 Scavenger collects Aluminum Leg. G-47 Trooper heat damages Particle Gun. System corrupted: Matter fused (-9). G-47 Trooper critical meltdown. Acquired 46 matter. U-05 Engineer builds a Door. Shock Rifle destroyed. 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"????????????????????? | | #??????????? #???????"????????????????????? | | """" #?????????????????????"????????????????????? | | """" #??????????????????????????????????????????? | | """" #??????????????????????????????????????????? | | """" #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ?######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed HypervelocityAlphaSink Manual? 0 Play Time 01:11:46 Cumulative 26.3 hours Start 2021.10.10 @ 11:33:55 End 2021.10.11 @ 12:49:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 31 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b5bfecf8-190f-4527-9e13-84d498257e1a