Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 23:18:15

Player: Xplodonator

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (24)      120
Value Destroyed (661)      661
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3421

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             461/700
Matter                     264/300
Energy                     85/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
  Advanced Weight Redist. System
  Advanced Terrain Scan Processor
>          --- WEAPON (2) -------
           Chainsword
>          --- INVENTORY (5) ----
  Improved VTOL Module
  Improved Cesium-ion Thruster
  Improved Signal Interpreter

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Airjet
           Airjet
           Airjet
>          --- UTILITY ----------
  Advanced Weight Redist. System
  Improved Terrain Scan Processor
  Advanced Terrain Scan Processor
>          --- WEAPON -----------
           Flak Gun
           Flak Gun
>          --- INVENTORY --------
  Improved VTOL Module
  Improved Cesium-ion Thruster
[Rating: 32]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved VTOL Module
  Wheel                    Compact Wheel
  Hover Unit               Airjet
  Flight Unit              Improved VTOL Module
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Flak Gun
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  3    | .   .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             42   | 7   2   1   9   12  11  
  Power                    6    | 1   .   1   .   3   1   
    Engine                 4    | 1   .   1   .   1   1   
    Core                   2    | .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 2   1   .   6   4   4   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  5    | 2   1   .   2   .   .   
    Hover                  4    | .   .   .   .   1   3   
    Flight                 8    | .   .   .   4   3   1   
  Utility                  9    | 2   1   .   1   2   3   
    Device                 5    | 1   .   .   1   1   2   
    Storage                2    | 1   1   .   .   .   .   
    Processor              2    | .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | 2   .   .   2   3   3   
    Energy Gun             4    | 2   .   .   .   2   .   
    Energy Cannon          1    | .   .   .   1   .   .   
    Ballistic Gun          2    | .   .   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   2   1   
Parts Lost                 17   | .   .   1   .   7   9   
  Power                    4    | .   .   1   .   1   2   
  Propulsion               7    | .   .   .   .   2   5   
  Utility                  4    | .   .   .   .   3   1   
  Weapon                   2    | .   .   .   .   1   1   
  Highest Loss Streak      6    | .   .   1   .   3   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   100 96  90  74  65  
  Engine                   7    | .   14  11  11  4   4   
  Core                     3    | .   .   .   .   4   7   
  Wheel                    9    | .   28  28  25  .   .   
  Hover                    3    | .   .   .   .   .   14  
  Flight                   18   | .   .   .   13  33  7   
  Device                   13   | .   14  14  11  16  10  
  Storage                  3    | .   14  14  6   .   .   
  Processor                2    | .   .   .   .   1   7   
  Energy Gun               10   | .   28  28  16  7   .   
  Energy Cannon            1    | .   .   .   2   2   .   
  Ballistic Gun            2    | .   .   .   .   .   9   
  Special Weapon           1    | .   .   .   3   2   .   
  Impact Weapon            1    | .   .   .   .   2   1   
Peak Build Rating          32   | 7   7   8   13  25  32  
  Average Rating           17   | 4   7   6   9   20  26  
  On Entrance              8    | .   7   7   8   13  17  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             27   | 12  27  27  27  18  21  
  Greatest Support         58   | 26  32  32  58  18  33  
  Greatest Overweight (x)  3    | .   1   .   .   3   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  5   5   
  Average Capacity         7    | 7   13  15  11  5   5   
  Most Carried             7    | 5   5   7   6   5   5   
  Average Carried          2    | 2   4   4   3   2   1   
  Final Capacity           15   | 8   15  15  5   5   5   
  Final Carried            7    | 3   5   7   3   3   3   

 Class Distribution 
--------------------
 48% | Mutant
 43% | Sprinter
  6% | Scavenger-Mutant

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
   Mutant | -9/Materials
 Sprinter | -8/Materials
   Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac 
Matter Collected           624  | 148 .   131 86  77  182 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            853  | 32  56  145 223 183 214 
  Parts                    56   | 7   1   7   15  13  13  
Haulers Intercepted        2    | .   1   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  15   | .   .   5   3   3   4   
  Melee                    2    | .   .   .   .   1   1   
  Guns                     12   | .   .   5   2   2   3   
  Cannons                  1    | .   .   .   1   .   .   
Classes Destroyed          7    | 1   1   2   2   .   1   
  Tunneler                 2    | 2   .   .   .   .   .   
  Hauler                   2    | .   1   .   1   .   .   
  Watcher                  5    | .   .   .   1   3   1   
  Swarmer                  5    | .   .   3   .   2   .   
  Grunt                    3    | .   .   2   1   .   .   
  Sentry                   6    | .   .   .   2   1   3   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           3    | 2   1   3   2   3   1   
  Combat Bots Only         3    | .   .   3   2   2   1   
Max Kills in Single Turn   1    | 1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Hostile Shots Fired        197  | .   .   34  6   62  95  
  Missed                   72   | .   .   13  2   20  37  
Damage Taken               1562 | .   .   187 52  579 744 
  Core                     513  | .   .   55  10  209 239 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         84   | 100 .   78  97  62  .   
Volleys Fired              65   | 2   5   15  10  15  18  
  Largest                  2    | 2   2   2   2   2   2   
  Hottest                  110  | 90  90  90  90  110 56  
Shots Fired                113  | 4   10  30  19  27  23  
  Gun                      100  | 4   10  30  16  17  23  
  Cannon                   8    | .   .   .   2   6   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  5    | .   .   .   1   4   .   
  Kinetic                  23   | .   .   .   .   .   23  
  Thermal                  73   | 4   10  30  19  10  .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          17   | .   .   .   .   17  .   
  Robot Hit Streak         12   | 1   4   6   12  4   8   
  Robot Miss Streak        7    | 1   3   6   1   2   7   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   .   .   .   1   .   
    Max Gunslinging Chain  1    | .   .   .   .   1   .   
Shots Hit Robots           80   | 2   5   14  14  19  26  
  Core Hits                62   | 2   2   8   8   9   33  
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         5    | .   .   2   3   .   .   
    Burn                   5    | .   .   2   3   .   .   
Melee Attacks              10   | .   .   .   .   7   3   
  Impact                   9    | .   .   .   .   7   2   
  Slashing                 1    | .   .   .   .   .   1   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            1    | .   .   .   .   .   1   
    Combat Hostiles        1    | .   .   .   .   .   1   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1265 | 23  58  165 181 390 448 
  Guns                     892  | 23  58  165 140 158 348 
  Cannons                  145  | .   .   .   41  104 .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    217  | .   .   .   .   117 100 
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  348  | .   .   .   .   .   348 
  Thermal                  542  | 23  58  165 181 115 .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          158  | .   .   .   .   158 .   
  Impact                   176  | .   .   .   .   117 59  
  Slashing                 41   | .   .   .   .   .   41  
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            4    | .   .   .   .   4   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    4    | .   .   .   .   4   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        265  | 30  100 265 54  156 17  
  Average Temperature      53   | 17  47  109 20  42  5   
  Received Heat Transfer   495  | .   .   54  12  147 282 
  Effects                  3    | .   .   3   .   .   .   
    Interference           3    | .   .   3   .   .   .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              1    | .   .   .   .   1   .   
  Impact Corruptions       1    | .   .   .   .   1   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             2    | .   .   1   1   .   .   
  Heat Transferred         1695 | 50  161 582 680 222 .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             341  | 10  28  135 341 195 298 
  Initial                  143  | .   6   10  52  143 51  
  Average                  128  | 2   9   62  177 123 166 
Maximum Alert Level        1    | .   .   .   1   .   1   
  Low Security (%)         82   | 100 100 100 53  100 63  
  Level 1                  17   | .   .   .   46  .   36  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   2   .   1   1   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   2   .   1   1   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           5    | .   .   .   2   3   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              54   | .   2   6   10  23  13  
  Peak Tracking Total      6    | .   2   3   4   6   3   
  Tactical Retreats        13   | .   .   1   2   8   2   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          1    | .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          4    | .   .   .   2   2   .   
  Terminals                4    | .   .   .   2   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                6    | .   .   .   4   2   .   
  Successful               3    | .   .   .   2   1   .   
  Failed                   3    | .   .   .   2   1   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                6    | .   .   .   4   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   2   1   .   
  Record                   1    | .   .   .   1   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   1   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Min Mat Mat Fac 
Turns Passed               1918 | 69  124 143 390 738 454 
Spaces Moved               1720 | 50  104 86  346 502 632 
  Core                     21   | 3   .   .   .   14  4   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   353  | 47  104 86  116 .   .   
  Hover                    349  | .   .   .   .   .   349 
  Flight                   997  | .   .   .   230 488 279 
  Fastest Speed            27   | 50  90  100 29  27  27  
  Average Speed            49   | 87  99  100 53  32  42  
  Slowest Speed            200  | 90  105 100 95  200 100 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   1   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       18   | 3   21  20  30  26  13  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Total                      2648 | 72   115  114  520  1035 792  
  Wait                     731  | .    .    6    131  482  112  
  Move                     1713 | 49   103  85   345  499  632  
  Hop                      1    | .    .    .    .    1    .    
  Pick Up                  48   | 12   3    5    8    10   10   
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   42   | 7    2    1    9    12   11   
  Detach                   6    | .    1    .    .    3    2    
  Swap                     .    | .    .    .    .    .    .    
  Drop                     25   | 2    1    2    10   6    4    
  Fire                     65   | 2    5    15   10   15   18   
  Melee                    10   | .    .    .    .    7    3    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            7    | .    .    .    7    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   17 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
  173 | -10/Materials | Discovered new exit (range 9)
  194 | -10/Materials | Entered Mines
  206 | -10/Mines     | Discovered new exit (range 13)
  311 | -10/Mines     | Build established: Mutant
  337 | -10/Mines     | Entered Materials
  337 | -9/Materials  | Evolved 2 slots: Propulsion x2
  720 | -9/Materials  | Discovered new exit (range 16)
  727 | -9/Materials  | Entered another Materials area
  727 | -8/Materials  | Evolved 2 slots: Utility x2
  994 | -8/Materials  | Build established: Sprinter
 1220 | -8/Materials  | Lost 3 parts (1n1u1w)
 1463 | -8/Materials  | Discovered new exit (range 7)
 1465 | -8/Materials  | Entered Factory
 1465 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1475 | -7/Factory    | Lost 3 parts (1p2u)
 1899 | -7/Factory    | Build established: Mutant
 1919 | -7/Factory    | Self-destructed

 Last Messages 
---------------
01799_ Acquired Chainsword.
01801_ Dropped Flak Gun.
01875_ Slug penetrates Wall.
01881_ Slug penetrates Door.
01884_ Airjet destroyed.
01884_ Seismic Detector destroyed.
01887_ Penetrated by Slug.
01887_ Airjet destroyed.
01896_ Penetrated by Slug.
01899_ H-55 Commando destroyed.
01901_ Acquired 33 matter.
01903_ C-30 ARC bursts open, deploying its
  payload.
01903_ G-50 Soldier unfolds itself.
01903_ G-47 Trooper unfolds itself. <x2>
01905_ Critical hit (Burn: +37).
01910_ Lgt. Nuclear Core destroyed.
01916_ Flak Gun destroyed.
01916_ Critical hit (Burn: +37).
01916_ Airjet destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       210
ECM Strength               1
Additional Mass Support    9
Evasion (%)                64

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SalvageSniperLeg
  Manual?         0
Play Time         00:35:52
  Cumulative      24.8 hours
  Start           2024.08.19 @ 22:37:33
  End             2024.08.19 @ 23:18:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          20
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 72276326-5e4e-4c4b-8ade-cb91e2bd35b1