Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 18:08:41 // Winter2019/RPGLIKE Player: Jack Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (470) 2350 Value Destroyed (24833) 24833 Prototype IDs (17) 340 Alien Tech Used (2) 400 Bonus (22594) 22594 TOTAL SCORE: 59817 Bonus ------- Triggered High Security 500 High Alert Combat Kills 11036 Follower Combat Kills 1266 Entered Garrisons 200 Network Hubs Disabled 200 Met Data Miner 300 Built Enhanced Grunts 300 Met R17 at Cetus 500 Used Core Reset Matrix 3000 Met R17 at Research 2000 Scanned by Researcher 500 Win 3000 Friendly Fire -208 Cogmind --------- Core Integrity 921/1150 Matter 300/300 Energy 8/940 System Corruption 8% Temperature Cool (12) Movement Flying (34) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (6) --- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY (6) ------ Advanced Power Amplifier Advanced Weight Redist. System Light Regenerative Plating Improved Force Field System Shield > --- WEAPON (5) ------- Wave Gun Wave Gun Wave Gun Wave Gun Wave Gun > --- INVENTORY (5) ---- Matter Drive Improved Shock Absorption System Advanced Shield Generator High-powered Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Power Amplifier 0b10 Decoder Chip [Scout] Improved Particle Charger Light Regenerative Plating Improved Force Field System Shield > --- WEAPON ----------- Wave Gun Wave Gun Wave Gun Wave Gun Wave Gun > --- INVENTORY -------- Matter Drive Advanced Shield Generator High-powered Transdimensional Reconstructor [Rating: 111] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Nuclear Pulse Array Flight Unit Nuclear Pulse Array Utility System Shield Device Improved Shield Generator Processor 0b10 Decoder Chip [Scout] Hackware System Shield Protection Light Regenerative Plating Weapon Wave Gun Energy Gun Wave Gun Ballistic Gun Light Assault Rifle Slashing Weapon Blade Saw Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Res Qua Res Tes Sec Gar Acc Slots Evolved 14 | 4 . 2 . . . 1 . . . 1 1 . . . . 1 2 1 . . . . . 1 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | 3 . . . . . . . . . . . . . . . . 1 1 . . . . . . Utility 5 | . . . . . . 1 . . . 1 1 . . . . 1 . . . . . . . 1 Weapon 4 | 1 . 2 . . . . . . . . . . . . . . 1 . . . . . . . Parts Attached 56 | 3 1 9 3 5 . 1 . . . 1 8 . . 2 . 8 7 3 . . . . . 5 Power 5 | . . 2 . . . . . . . . . . . . . 2 1 . . . . . . . Engine 3 | . . 2 . . . . . . . . . . . . . 1 . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 11 | . . 4 1 3 . . . . . . . . . . . 2 . 1 . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 11 | . . 4 1 3 . . . . . . . . . . . 2 . 1 . . . . . . Utility 15 | . . . 1 1 . 1 . . . 1 3 . . . . 1 . 2 . . . . . 5 Device 9 | . . . . 1 . . . . . . 2 . . . . 1 . 1 . . . . . 4 Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . Processor 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Hackware 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Protection 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 25 | 3 1 3 1 1 . . . . . . 5 . . 2 . 3 6 . . . . . . . Energy Gun 23 | 2 1 3 1 . . . . . . . 5 . . 2 . 3 6 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . Corrupted Parts 3 | . . . . . . . . . . . . . . 1 . . 2 . . . . . . . System Corruption 22 | . . . . . . . . . . . . . . 2 . . 20 . . . . . . . Parts Lost 4 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 4 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 2 | . . . . . . . . . . . 1 2 2 2 2 2 2 2 3 5 5 4 4 3 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . 1 2 2 2 2 2 2 2 2 2 2 2 2 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 87 | . 25 66 94 99 100 100 100 100 100 100 97 100 100 100 100 92 83 74 82 82 82 82 82 77 Engine 4 | . . 6 10 10 10 9 9 9 9 8 7 7 7 7 7 6 1 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 5 5 5 5 5 5 5 5 Flight 24 | . . 29 40 40 40 39 36 36 36 33 30 30 30 30 30 22 13 13 17 17 17 17 17 16 Device 8 | . . . . 2 10 9 9 9 9 8 5 7 7 7 7 9 13 11 11 11 11 11 11 14 Processor 4 | . . . . . . . . . . 6 7 7 7 7 7 7 6 5 5 5 5 5 5 1 Hackware 5 | . . . 4 6 . 1 9 9 9 8 7 7 7 7 7 7 6 5 5 5 5 5 5 5 Protection 4 | . . . . . . . . . . . 5 7 7 7 7 7 6 3 5 5 5 5 5 5 Energy Gun 30 | . 21 30 40 39 40 39 36 36 36 33 30 30 30 30 30 29 28 26 29 29 29 29 29 27 Peak Build Rating 111 | 2 2 14 20 28 28 31 31 31 31 37 53 51 51 55 55 78 89 101 105 105 105 105 104 111 Average Rating 63 | 1 1 7 17 23 28 28 31 30 31 35 46 50 50 53 55 66 83 89 101 105 105 103 104 104 On Entrance 52 | . 2 2 14 20 28 28 31 31 31 31 37 51 51 51 55 55 77 82 101 105 105 105 104 104 Avg Prop Armor Cover (%) 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Naked Turns 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 64 | 2 2 15 17 21 21 21 21 21 21 21 29 29 29 31 31 53 52 53 53 53 53 53 53 64 Greatest Support 79 | 3 3 16 17 25 25 25 25 25 25 25 30 30 30 30 35 46 51 64 64 64 64 64 64 79 Greatest Overweight (x) 1 | . . . . 1 . . . . . . . . . 1 1 1 1 . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | . . . 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 5 5 5 5 5 5 Average Capacity 2 | . . . . 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 5 5 5 5 5 Most Carried 5 | . . . 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 5 5 5 5 5 5 Average Carried 2 | . . . . 1 2 1 1 1 2 . 1 2 2 3 3 2 2 2 3 5 5 4 4 3 Final Capacity 5 | . . . 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 5 5 5 5 5 5 Final Carried 5 | . . . 2 2 2 2 1 2 2 2 2 2 3 3 3 3 3 3 5 5 5 5 4 4 Class Distribution -------------------- 37% | Wizard-Gunner 21% | Hacker-Sprinter 19% | Wizard-Sprinter 7% | Wizard-Tank 6% | Scavenger-Sprinter 3% | Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Wizard-Sprinter | -6/Extension Wizard-Sprinter | -6/Cetus Wizard-Gunner | -6/Archives Wizard-Sprinter | -6/Hub_04(d) Wizard-Sprinter | -5/Factory Wizard-Gunner | -4/Factory Wizard-Gunner | -3/Research Wizard-Gunner | -3/Quarantine Wizard-Gunner | -2/Research Wizard-Gunner | -2/Testing Wizard-Gunner | -2/Section 7 Wizard-Gunner | -2/Garrison Wizard-Tank | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Res Qua Res Tes Sec Gar Acc Matter Collected 1385 | 192 67 110 30 82 . 7 44 18 . 10 168 15 61 16 . 204 149 40 9 . . 55 . 108 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20612 | . 227 187 822 425 . 291 227 198 . 573 1784 1245 102 30 . 2732 2832 914 968 758 318 1825 646 3508 Parts 941 | . 22 18 39 52 2 6 14 9 . 12 81 36 6 1 . 134 147 57 64 25 11 75 17 113 Haulers Intercepted 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Recyclers Shooed 8 | . 1 1 . . . . . . . . 3 . . . . 1 . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . 24 12 . 12 . . . . . . . . . . . . . . Prevented 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Res Qua Res Tes Sec Gar Acc Combat Hostiles Destroyed 407 | . 8 6 25 20 1 1 8 6 . 7 38 25 2 1 . 58 53 20 19 12 6 29 9 53 Guns 361 | . 8 6 22 16 1 1 7 6 . 4 33 19 2 1 . 54 50 19 19 10 5 27 9 42 Classes Destroyed 24 | . 2 6 3 3 1 . . . . 1 3 1 . . . . . . 1 . . 1 . 2 Worker 10 | . 1 . 1 1 . . . . . . 3 1 . . . . 1 1 . . . . . 1 Builder 5 | . . . . 1 . . . . . . 1 1 . . . . 1 . . . . 1 . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Recycler 6 | . . 1 . . . 2 . . . . . 1 . . . . 2 . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 12 | . . 1 . . . 1 . . . . 1 . . 1 . 3 1 1 1 . . 2 . . Watcher 23 | . . 1 3 4 . 1 . . . . 4 . . . . 4 1 3 1 . . . . 1 Swarmer 74 | . . 4 6 . . . 4 4 . . 3 2 . . . 10 8 4 . 6 . 8 6 9 Cutter 6 | . . . . 3 . . . . . . . . . . . 3 . . . . . . . . Saboteur 3 | . . . . . . . . . . . 2 . . . . . 1 . . . . . . . Grunt 163 | . 8 1 7 11 . 1 3 . . 5 14 9 . . . 20 25 12 10 1 5 11 . 20 Brawler 11 | . . . 1 . . . 1 . . . . . . . . 1 1 . 1 1 . 1 . 4 Duelist 6 | . . . . . . . . . . . 1 2 . . . 2 . . . 1 . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Sentry 47 | . . 1 7 2 . . . . . . 4 6 . 1 . 8 5 1 . 3 1 3 . 5 Specialist 4 | . . . . . . . . . . . 1 . . . . . . . 3 . . . . . Hunter 37 | . . . 3 . . . . 1 . 2 8 . . . . 5 4 2 . . . 3 2 7 Programmer 37 | . . . . 3 . . . 1 . . 5 . . . . 7 8 . 5 . . 2 . 6 Heavy 3 | . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Behemoth 7 | . . . . . . . . . . . . 2 . . . 1 1 1 . . . 1 1 . Compactor 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Cetus Guard 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Assembled 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Thug 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 20 | . 5 4 10 10 1 3 4 3 . 4 8 7 2 1 . 9 20 9 5 5 4 8 6 10 Combat Bots Only 18 | . 4 4 6 6 1 1 4 3 . 4 6 7 2 1 . 9 18 8 5 5 3 8 6 9 Max Kills in Single Turn 4 | . 1 1 3 1 1 1 2 1 . 2 2 2 1 1 . 3 3 2 2 4 1 3 2 3 Gunslinging 3 | . . . 2 . . . 1 . . 1 . 1 . . . 2 2 1 1 3 . 2 1 2 Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Res Qua Res Tes Sec Gar Acc Hostile Shots Fired 2359 | . 37 17 95 95 . 10 51 27 . 74 275 152 37 9 5 286 262 71 89 92 32 146 51 446 Missed 1108 | . 8 7 40 45 . 7 20 10 . 36 139 71 14 1 3 137 130 31 43 44 16 76 22 208 Hits 1251 | . 29 10 55 50 . 3 31 17 . 38 136 81 23 8 2 149 132 40 46 48 16 70 29 238 Melee 6 | . . . . 2 . . . . . . 2 . . . . 2 . . . . . . . . Projectile 1245 | . 29 10 55 48 . 3 31 17 . 38 134 81 23 8 2 147 132 40 46 48 16 70 29 238 AOE 5 | . . . . . . . . . . . 2 . . . . 3 . . . . . . . . Critical Strikes 44 | . 1 . . 2 . . . 1 . 4 3 . 3 1 . 4 5 2 4 . 1 1 1 11 Part Disruptions 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Damage Taken 17483 | . 387 80 968 663 . 26 339 218 . 603 1692 781 436 187 42 2161 2101 597 624 794 229 1182 469 2904 Core 13223 | . 343 70 810 533 . 20 264 172 . 498 1219 592 314 135 21 1618 1542 472 468 582 164 862 370 2154 Absorbed by Shields 6573 | . . . . 65 . 10 125 79 . 218 433 305 165 68 14 863 761 219 229 283 84 429 173 2050 Redirected to Core 10459 | . 149 34 568 430 . 20 235 148 . 379 936 481 257 120 21 1276 1277 361 384 480 147 689 276 1791 Ignored by Resistances 859 | . . . . . . . . . . . . . . . . . . . . 40 39 190 81 509 Regen/Repaired (Parts) 1300 | . . . . . . . . . . . 285 53 39 33 1 228 151 6 29 45 59 75 54 242 Core Remaining (%) 86 | 100 100 100 98 . . . . . . 74 . . . . 69 100 81 . 94 . . . 57 80 Volleys Fired 876 | . 30 32 61 49 10 11 15 12 . 23 88 46 11 7 . 112 88 44 38 19 12 47 20 101 Largest 5 | . 2 4 4 4 4 4 4 4 . 4 4 4 4 4 . 4 5 5 5 5 5 5 5 5 Hottest 405 | . 80 208 224 224 224 224 224 224 . 224 287 287 287 300 . 324 405 405 405 405 405 405 405 405 Shots Fired 3651 | . 60 86 243 192 40 45 59 47 . 91 348 184 42 28 . 447 361 202 190 92 60 233 99 502 Gun 3651 | . 60 86 243 192 40 45 59 47 . 91 348 184 42 28 . 447 361 202 190 92 60 233 99 502 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 9 | . 9 . . . . . . . . . . . . . . . . . . . . . . . Thermal 3642 | . 51 86 243 192 40 45 59 47 . 91 348 184 42 28 . 447 361 202 190 92 60 233 99 502 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 64 | . 7 9 22 18 20 12 17 8 . 18 42 39 35 12 . 35 44 29 40 25 21 51 41 64 Robot Miss Streak 4 | . 3 4 4 2 1 3 2 3 . 4 4 2 1 1 . 3 3 2 1 1 1 1 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 117 | . 1 2 3 4 . . 5 2 . 2 8 4 2 . . 12 16 11 7 5 1 8 5 19 Max Gunslinging Chain 3 | . 1 1 2 1 . . 1 1 . 1 1 1 1 . . 2 2 1 1 3 1 2 2 2 Shots Hit Robots 2595 | . 36 28 159 145 35 25 47 28 . 75 272 155 41 23 . 284 269 112 123 58 49 161 61 409 Core Hits 1087 | . 22 12 60 62 11 11 20 14 . 25 140 74 25 5 . 122 107 50 46 21 18 72 18 152 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 160 | . . 2 13 16 3 3 4 2 . 4 11 5 . 1 . 15 12 8 9 7 2 10 5 28 Burn 160 | . . 2 13 16 3 3 4 2 . 4 11 5 . 1 . 15 12 8 9 7 2 10 5 28 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 67486 | . 394 346 2335 2192 550 362 666 417 . 1128 5597 3471 1001 544 . 8451 9577 3511 4162 1952 1561 5534 2049 11686 Guns 67282 | . 388 346 2335 2192 550 362 666 417 . 1128 5597 3471 1001 544 . 8451 9379 3511 4162 1952 1561 5534 2049 11686 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 198 | . . . . . . . . . . . . . . . . . 198 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 41 | . 41 . . . . . . . . . . . . . . . . . . . . . . . Thermal 67353 | . 347 346 2335 2192 550 362 666 417 . 1128 5597 3471 1001 544 . 8451 9491 3511 4162 1952 1561 5534 2049 11686 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 86 | . . . . . . . . . . . . . . . . . 86 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 23 | . 1 . . 3 8 8 8 8 8 8 11 11 11 13 14 7 23 . 5 . 2 2 1 8 Average Corruption 6 | . 1 . . 2 6 8 8 8 8 8 5 11 11 12 13 6 10 . 4 . 1 1 1 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 207 | . 1 . . 11 2 6 10 8 1 9 17 19 20 6 3 33 18 . 4 . 3 5 2 29 Message Errors 38 | . 1 . . 2 . 1 . 1 . 2 2 4 4 . . 8 3 . . . . 1 1 8 Matter Fused 43 | . . . . 3 . 1 4 1 . 1 5 2 7 2 1 4 5 . 1 . . 1 . 5 Heat Flow Errors 33 | . . . . 1 1 . 1 2 . 2 4 5 3 . . 5 3 . . . . 1 . 5 Energy Discharges 25 | . . . . 1 . 3 1 1 . . 1 . 2 1 . 4 3 . 1 . 3 . . 4 Parts Rejected 7 | . . . . . . . . 1 . . 1 1 1 . . 2 . . . . . 1 . . Parts Fused 3 | . . . . 1 . . . . . . . . . . . 2 . . . . . . . . Data Loss (minor) 21 | . . . . . 1 . 1 1 1 1 3 1 . 1 1 4 2 . 2 . . 1 . 1 Data Loss (major) 9 | . . . . . . . 2 . . 2 . 2 . 1 . 1 . . . . . . . 1 Misfires 5 | . . . . . . 1 . . . . . 2 . . . 1 . . . . . . . 1 Alerts 5 | . . . . 2 . . . . . . . . . 1 . . 1 . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . . 1 . 1 . 1 . . . . . . . Weapon Failures 15 | . . . . 1 . . 1 1 . 1 1 2 2 . . 2 . . . . . . 1 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 14 | . . . . . . . . . . . . . . . . . 14 . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 14 | . . . . . . . . . . . . . . . . . 14 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 23 | . 3 . . . . . . . . . . . . . . . 20 . . . . . . . Shots 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 401 | . 108 189 57 64 151 36 76 235 . 278 206 196 199 19 . 300 340 315 125 276 323 401 202 312 Average Temperature 64 | . 27 52 16 19 40 18 20 34 . 37 54 45 99 8 . 86 79 101 52 84 116 117 88 78 Received Heat Transfer 3089 | . 237 . 198 228 . 10 87 . . 369 317 247 . 38 . 357 296 175 63 48 55 90 24 250 Effects 7 | . . . . . . . . . . 1 . . . . . 2 . . . 1 . 3 . . Energy Bleed 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Interference 5 | . . . . . . . . . . . . . . . . 2 . . . 1 . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 47 | . . 1 3 4 . . 1 . . 3 5 6 . 1 . 4 3 1 . 2 . 2 . 11 Combat Hostiles 45 | . . . 3 4 . . 1 . . 3 5 6 . . . 4 3 1 . 2 . 2 . 11 Parts Melted 378 | . . 2 24 26 . 3 5 5 . 12 51 22 . 3 . 40 43 13 6 10 9 25 9 70 Heat Transferred 109849 | . 800 979 6865 6660 1628 1147 1998 1184 . 3108 12557 7073 1885 1027 . 11592 11200 4588 5106 2775 1998 6993 2627 16059 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Res Qua Res Tes Sec Gar Acc Maximum Alert Level 5 | . . . 2 2 . . . . . . 3 3 2 2 1 4 5 4 4 3 3 4 4 5 Low Security (%) 16 | 100 100 100 44 . 100 100 . . . . 47 . . . 95 7 . . . . . . . . Level 1 10 | . . . 32 42 . . . . . . 13 . . 66 4 22 . . . . . . . . Level 2 20 | . . . 23 57 . . . . . . 20 47 100 33 . 21 . . . 6 28 31 . . Level 3 23 | . . . . . . . . . . . 19 52 . . . 28 22 19 59 93 71 41 12 28 Level 4 19 | . . . . . . . . . . . . . . . . 19 32 80 40 . . 27 87 34 Level 5 7 | . . . . . . . . . . . . . . . . . 44 . . . . . . 15 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . 21 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2198 | . 115 110 579 528 184 115 . . . . 866 1033 655 411 202 1447 1970 1424 1249 1050 860 1437 1447 2198 Initial 1077 | . . 44 45 259 184 107 . . . . 50 424 560 245 126 84 707 1030 801 697 590 472 1077 868 Average 790 | . 37 69 261 385 170 98 . . . . 345 700 591 369 134 709 1412 1243 1008 898 767 892 1203 1430 Influence Increases 14679 | . 205 194 732 589 . 93 210 170 . 170 1230 819 308 186 87 1877 1703 608 670 433 330 1171 370 2524 Destroy 0b10 Robot/C 8760 | . 160 120 500 400 . 20 160 120 . 140 760 560 160 80 20 1160 1060 400 420 240 140 580 180 1380 Destroy 0b10 Robot/NC 340 | . 5 20 20 30 . 20 . 5 . 5 45 35 10 5 5 35 30 20 10 . . 20 . 20 Destroy Leader 1588 | . 40 22 166 118 . 2 20 30 . 10 188 50 . . . 228 192 76 42 40 20 100 20 224 Allied During Kill 844 | . . . . . . . . . . . . 141 123 85 10 . . . . . . . . 485 Successful Hack 228 | . . . . 11 . 21 . . . . 12 . 10 . . 60 40 28 . . . . . 46 Select Force Hacks 100 | . . . . . . . . . . . . . . . 50 . . . . . 50 . . . Disable Machine 360 | . . 15 . . . . . . . . . . . 15 . 45 135 15 60 . 30 30 . 15 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . . . . 50 . Destroy Structure 519 | . . 2 1 . . . . . . . . 3 5 1 2 94 126 54 48 33 . 51 15 84 Partial Spotted 105 | . . . . . . . . . . . . . . . . 60 . . 15 . . 15 . 15 Lose Combat Pursuer 1785 | . . 15 45 30 . 30 30 15 . 15 225 30 . . . 195 120 15 75 120 90 375 105 255 Influence Decreases 12481 | . 100 191 269 632 374 117 139 129 242 90 444 684 695 439 275 607 1182 1148 853 624 540 574 360 1773 Entered New Map 7367 | . . 61 63 312 344 47 49 39 242 . 30 442 441 369 235 89 736 934 623 544 460 368 360 579 Time Decay 4194 | . 100 130 206 310 30 70 90 90 . 90 404 222 214 70 20 518 446 214 230 80 80 206 . 374 Lost Part 40 | . . . . 10 . . . . . . 10 . . . . . . . . . . . . 20 Lost Ally 880 | . . . . . . . . . . . . 20 40 . 20 . . . . . . . . 800 Squads Dispatched 113 | . 1 . 6 10 . 2 . . . . 13 . . . 1 15 14 7 6 2 7 9 . 20 Investigation 21 | . . . . 2 . 1 . . . . 3 . . . 1 4 4 3 . . 1 2 . . Extermination 20 | . . . . 3 . . . . . . 3 . . . . 2 3 . 2 . 1 2 . 4 Reinforcement 31 | . 1 . 3 5 . 1 . . . . 3 . . . . 4 1 1 4 2 3 2 . 1 Assault 18 | . . . 1 . . . . . . . . . . . . 2 3 . . . . 2 . 10 Garrison 23 | . . . 2 . . . . . . . 4 . . . . 3 3 3 . . 2 1 . 5 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . 1 . 1 . . . . . . . . . . . 1 . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Res Qua Res Tes Sec Gar Acc Distress Signals 31 | . 1 2 2 . . . . . . . 2 . 2 . 1 2 2 5 2 1 1 3 . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 689 | . 10 12 33 28 5 6 11 7 . 8 70 28 10 7 5 87 76 25 35 22 20 66 20 98 Peak Tracking Total 14 | . 3 3 5 5 4 4 5 4 . 6 13 6 5 2 5 12 11 7 10 10 8 14 9 10 Tactical Retreats 53 | . . 1 2 1 . 1 2 1 . 1 4 2 . . . 6 2 1 4 4 3 8 2 8 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Res Qua Res Tes Sec Gar Acc Traps Triggered 22 | . 2 . . 2 . 1 . 1 . . 2 2 . . . 2 1 1 . 2 . 2 3 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Res Qua Res Tes Sec Gar Acc Machines Disabled 26 | . . 1 . . . . . . . . . 1 . 1 . 3 9 2 4 . 2 2 . 1 Max in Single Turn 5 | . . 1 . . . . . . . . . 1 . 1 . 1 5 1 1 . 1 1 . 1 Garrison Access 4 | . . . . . . . . . . . 1 . . . 1 2 . . . . . . . . Network Hub 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Overloaded Fab Kills 7 | . . . . . . . . . . . . . . . . . . . . . 7 . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Res Qua Res Tes Sec Gar Acc Machines Accessed 53 | . . . . 4 . 1 1 . 4 . 7 . 3 . 2 10 7 4 1 1 2 3 1 2 Terminals 26 | . . . . 2 . 1 . . . . 2 . 3 . 1 5 4 1 1 1 1 2 1 1 Fabricators 13 | . . . . 2 . . . . . . 2 . . . . 3 3 2 . . 1 . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Garrison Access 6 | . . . . . . . . . . . 2 . . . 1 2 . . . . . 1 . . Total Hacks 165 | . . . . 8 . 1 1 . 26 . 18 . 7 . 4 34 26 16 1 1 4 8 1 9 Successful 102 | . . . . 6 . 1 1 . 26 . 10 . 5 . 2 17 13 11 1 1 2 1 1 4 Failed 62 | . . . . 2 . . . . . . 8 . 2 . 2 17 13 4 . . 2 7 . 5 Catastrophic 13 | . . . . . . . . . . . . . . . . 5 5 . . . . 3 . . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Manual 66 | . . . . 3 . 1 . . . . 3 . 1 . 3 19 20 5 1 1 1 6 1 1 Terminals 72 | . . . . 2 . 1 . . . . 3 . 7 . 3 20 16 6 1 1 3 6 1 2 Fabricators 42 | . . . . 6 . . . . . . 8 . . . . 10 10 7 . . 1 . . . Repair Stations 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . . . . . . . . . . . . . . . 3 . . . . . 7 Garrison Access 12 | . . . . . . . . . . . 5 . . . 1 4 . . . . . 2 . . Terminal Hacks 53 | . . . . 2 . 1 1 . 26 . 2 . 5 . . 5 3 3 1 1 1 . . 2 Record 15 | . . . . . . . . . 11 . . . 4 . . . . . . . . . . . Part Schematic 12 | . . . . 1 . . . . 8 . . . . . . 2 1 . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . Open Door 4 | . . . . . . . 1 . . . 1 . 1 . . . . . . . 1 . . . Level Access Points 4 | . . . . . . . . . . . . . . . . 2 1 . . . . . . 1 Branch Access Points 5 | . . . . 1 . 1 . . . . . . . . . . . 1 . 1 . . . 1 Machine Index 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Fabricator Hacks 23 | . . . . 3 . . . . . . 4 . . . . 6 6 4 . . . . . . Load Schematic 12 | . . . . 2 . . . . . . 2 . . . . 3 3 2 . . . . . . Build 11 | . . . . 1 . . . . . . 2 . . . . 3 3 2 . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 2 Retrieve Study 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 2 Garrison Access Hacks 5 | . . . . . . . . . . . 1 . . . 1 2 . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 4 | . . . . . . . . . . . 1 . . . 1 2 . . . . . . . . Unauthorized Hacks 16 | . . . . 1 . . . . . . 1 . . . 1 4 4 3 . . 1 . 1 . Terminals 5 | . . . . . . . . . . . . . . . 1 1 1 1 . . . . 1 . Assimilate 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Botnet 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . Sabotage 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Override 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricators 11 | . . . . 1 . . . . . . 1 . . . . 3 3 2 . . 1 . . . Prioritize 10 | . . . . 1 . . . . . . 1 . . . . 3 3 2 . . . . . . Overload 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 6 | . . 1 . . . 1 . . . . 1 . . . . 2 . . . . . 1 . . Used 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Hacking Detections 24 | . . . . 2 . 1 . . . . 4 . 1 . . 4 6 3 . . 1 1 . 1 Full Trace Events 15 | . . . . 2 . . . . . . 3 . . . . 3 4 2 . . . 1 . . Feedback Events 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Hackware Fried 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 4 . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . 1 . . . . 8 . . . . . . 2 1 . 2 . 3 . . . Parts Built 17 | . . . . 2 . . . . . . 3 . . . . 4 6 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 457 | . . . . 42 . . . . . . 118 . . . . 105 90 102 . . . . . . Total Part Build Rating 100 | . . . . 8 . . . . . . 13 . . . . 24 44 11 . . . . . . Part Studies Acquired 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 2 Parts Repaired 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Time 44 | . . . . . . . . . . . 44 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Res Qua Res Tes Sec Gar Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Programmers 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Res Qua Res Tes Sec Gar Acc Total Allies 56 | . . . . . . . . . . . . 7 5 . . . . 1 . . . . . 43 Largest Group 20 | . . . . . . . . . . . . 7 9 8 6 . . 1 . . . . . 20 Highest-Rated Group 743 | . . . . . . . . . . . . 350 743 702 504 . . 26 . . . . . 282 Highest-Rated Ally 159 | . . . . . . . . . . . . 159 159 159 96 . . 26 . . . . . 15 Total Orders 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Ally Attacks 299 | . . . . . . . . . . . . 38 28 21 10 . . . . . . . . 202 Total Damage 6230 | . . . . . . . . . . . . 1127 697 668 270 . . . . . . . . 3468 Kills 39 | . . . . . . . . . . . . 7 8 4 2 . . . . . . . . 18 Allies Corrupted 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Res Qua Res Tes Sec Gar Acc Active Infowar (turns) 7004 | . . . . . . . . . . 215 979 471 441 156 43 1425 1108 453 497 175 175 435 162 269 Decoding 7003 | . . . . . . . . . . 215 979 471 441 156 43 1425 1108 453 497 175 175 435 162 268 T.N.C. 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 . 2 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 103 | . . . . . . . . . . . 15 6 1 1 2 24 13 8 9 5 2 9 3 5 Traps 56 | . . . . . . . . . . . 8 3 . . 1 13 8 4 5 3 1 2 3 5 Emergency Access 40 | . . . . . . . . . . . 7 1 . . . 11 5 3 4 2 1 6 . . Garrisons 3 | . . . . . . . . . . . . . . . 1 . . 1 . . . 1 . . Exits 4 | . . . . . . . . . . . . 2 1 1 . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Res Qua Res Tes Sec Gar Acc Turns Passed 10218 | 20 255 279 424 696 73 159 194 190 24 265 979 471 441 156 43 1425 1108 453 497 175 175 435 162 1119 Spaces Moved 14216 | 31 221 335 412 1249 116 348 351 444 85 478 1352 366 397 93 69 2289 1290 671 1016 289 295 652 157 1210 Core 345 | 31 221 93 . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 13871 | . . 242 412 1249 116 348 351 444 85 478 1352 366 397 93 69 2289 1290 671 1016 289 295 652 157 1210 Fastest Speed 28 | 50 50 31 29 28 28 28 28 28 28 28 28 28 28 28 28 28 37 34 34 34 34 34 34 34 Average Speed 32 | 50 50 36 29 29 28 28 28 28 28 28 28 28 28 54 34 32 42 35 34 34 34 34 34 34 Slowest Speed 117 | 50 50 50 31 98 28 28 28 28 28 28 28 28 28 104 104 117 117 37 34 34 34 34 34 117 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 172 | . . 2 10 7 . 6 . 2 . . 22 1 . . 3 18 23 8 27 6 9 5 . 23 Potential Cave-ins 10 | . . . . . . . . . . . . . . . . . . 4 . 6 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 46 32 28 31 78 13 43 67 69 66 34 60 79 73 9 44 18 16 88 12 38 40 26 30 Regions Visited 24 Branch Regions 11 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . . . 1 . . . . 1 1 . . 1 1 1 1 . 1 . 1 . . Unknown Exits Taken 12 | 1 1 1 1 . . . 1 1 1 1 . . 1 1 . . . . 1 . 1 . . . Scrap Searched 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Spaces Dug 49 | . . . . . . . . . . . . . . . . 4 2 21 11 8 . 3 . . Terrain Destroyed 258 | . . . . . . . . . . . . . . . . 50 62 54 34 19 . 12 . 27 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 222 | . . . . . . . . . . . . . . . . 50 53 54 34 19 . 12 . . AOE 36 | . . . . . . . . . . . . . . . . . 9 . . . . . . 27 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Res Qua Res Tes Sec Gar Acc Total 17722 | 34 305 416 552 1454 130 375 409 476 84 551 1694 608 695 181 84 2761 1663 799 1073 325 339 777 229 1708 Wait 1823 | . 32 32 37 109 5 19 23 10 . 28 199 110 275 70 19 245 194 54 15 5 27 21 22 272 Move 13863 | 30 220 330 391 1235 115 335 350 439 84 477 1311 363 396 92 63 2252 1246 655 964 277 276 642 155 1165 Hop 157 | . . 2 10 7 . 6 . 2 . . 18 1 . . 2 18 20 7 24 5 9 5 . 21 Pick Up 25 | . . . 2 4 . 1 1 1 . 2 . . 1 . . 4 . . 3 . . 2 . 4 Fast Attach 57 | 3 2 8 1 3 . 1 . 1 . 1 8 1 1 2 . 9 4 2 . . . 4 . 6 Attach 4 | . . . . . . . . . . . 1 . . . . . . 1 . . . 1 . 1 Detach 3 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . 1 Swap 27 | . . 3 2 4 . . . . . . 3 . . . . 6 7 1 . . . . . 1 Drop 58 | 1 . 4 1 7 . 1 2 . . 2 6 . . 2 . 13 8 . 1 . . 3 1 6 Fire 876 | . 30 32 61 49 10 11 15 12 . 23 88 46 11 7 . 112 88 44 38 19 12 47 20 101 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ram 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 62 | . . . . . . . . . . . . 30 . . . . . . . 8 . . 24 . Rewire 9 | . . . . . . . . . . . . 9 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 757 | . 20 5 47 36 . 1 18 11 . 18 59 48 11 8 . 102 95 35 28 11 15 52 7 130 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Sto]) -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: Fac / Low x2 / *Ext x2) -6/Extension (discovered 3 exits: *Fac x2 / *Cet) -6/Cetus (discovered 2 exits: *Fac / [*Arc]) -6/Archives (discovered 3 exits: Fac / *Hub x2) -6/Hub_04(d) -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 (discovered 2 exits: *Acc / Gar) -2/Garrison (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: *Sur / Com) To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x3) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 4 | -11/Scrapyard | Discovered new exit (range 16) 21 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 16) 135 | -10/Materials | Discovered new exit (range 16) 276 | -10/Materials | Entered another Materials area 278 | -9/Materials | Reached level 2 315 | -9/Materials | Build established: Mutant 440 | -9/Materials | Reached level 3 453 | -9/Materials | Upgraded with Weapon slot (x2) 488 | -9/Materials | Discovered new exit (range 15) 506 | -9/Materials | Discovered new exit (range 11) 555 | -9/Materials | Entered another Materials area 557 | -8/Materials | Reached level 4 756 | -8/Materials | Reached level 5 855 | -8/Materials | Garrison activated, responded to threat 913 | -8/Materials | Discovered new exit (range 7) 925 | -8/Materials | Reached level 6 955 | -8/Materials | First assault squad dispatched 979 | -8/Materials | Entered Factory 981 | -7/Factory | Reached level 7 1087 | -7/Factory | Build established: Scavenger-Sprinter 1109 | -7/Factory | Discovered new exit (range 5) 1200 | -7/Factory | Reached level 8 1451 | -7/Factory | Hacking Suite fried by hacking feedback 1500 | -7/Factory | Fabricated Imp. Shield Generator? 1585 | -7/Factory | Reached level 9 1650 | -7/Factory | Identified exit to Lower Caves 1675 | -7/Factory | Sucked down chute 1675 | -7/Factory | Entered Waste 1682 | -7/Waste | Spotted C-40 Crusher 1683 | -7/Waste | Spotted C-40 Crusher 1683 | -7/Waste | Spotted C-40 Crusher 1683 | -7/Waste | Spotted C-40 Crusher 1690 | -7/Waste | EMP discharged 1701 | -7/Waste | Build established: Hacker-Sprinter 1715 | -7/Waste | Destroyed C-40 Crusher 1724 | -7/Waste | Spotted C-40 Crusher 1726 | -7/Waste | Spotted C-40 Crusher 1744 | -7/Waste | Discovered new exit (range 12) 1748 | -7/Waste | Entered Factory 1877 | -7/Factory | Upgraded with Utility slot (x1) 1907 | -7/Factory | Entered Lower Caves 1989 | -7/Lower Caves | Reached level 10 2059 | -7/Lower Caves | Learned Factory terminal intel 2099 | -7/Lower Caves | Discovered new exit (range 9) 2101 | -7/Lower Caves | Entered another Lower Caves area 2139 | -7/Lower Caves | Reached level 11 2153 | -7/Lower Caves | Discovered new exit (range 11) 2255 | -7/Lower Caves | Learned location of 1 exit from Factory 2289 | -7/Lower Caves | Discovered new exit (range 5) 2291 | -7/Lower Caves | Entered Data Miner 2291 | -7/Data Miner | Discovered new exit (range 6) 2297 | -7/Data Miner | Met Data Miner 2302 | -7/Data Miner | Learned location of Section 7 (-2) 2302 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2309 | -7/Data Miner | Received God Mode back door access code from Data Miner 2315 | -7/Data Miner | Entered Proximity Caves 2317 | -6/Proximity Caves | Reached level 12 2365 | -6/Proximity Caves | Upgraded with Utility slot (x1) 2398 | -6/Proximity Caves | Spotted B-75 Beast 2423 | -6/Proximity Caves | Learned 12 Factory zone layouts 2426 | -6/Proximity Caves | Learned 4 Factory zone layouts 2541 | -6/Proximity Caves | Core integrity fell below 50% 2578 | -6/Proximity Caves | Discovered new exit (range 8) 2580 | -6/Proximity Caves | Entered Factory 2581 | -6/Factory | Identified exit to Lower Caves 2582 | -6/Factory | Identified exit to Extension 2582 | -6/Factory | Identified exit to Factory 2582 | -6/Factory | Reached level 13 2583 | -6/Factory | Loaded intel: 28 terminal locations 2663 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 2711 | -6/Factory | Reached level 14 2734 | -6/Factory | Upgraded with Utility slot (x1) 2909 | -6/Factory | Garrison activated, responded to threat 3043 | -6/Factory | Garrison activated, responded to threat 3086 | -6/Factory | Reached level 15 3103 | -6/Factory | Fabricated Imp. Shield Generator? 3191 | -6/Factory | Core integrity fell below 50% 3282 | -6/Factory | Reached level 16 3357 | -6/Factory | Cargo convoy interrupted 3512 | -6/Factory | Repaired Hvy. Laser 3516 | -6/Factory | System corruption reached 10% 3546 | -6/Factory | Reached level 17 3559 | -6/Factory | Entered Extension 3659 | -6/Extension | Disrupted transfer network 3700 | -6/Extension | Rescued a captive Derelict 3701 | -6/Extension | Rescued a captive Derelict 3730 | -6/Extension | Reached level 18 3753 | -6/Extension | Rescued a captive Derelict 3796 | -6/Extension | Rescued A7 3799 | -6/Extension | Spotted B-75 Beast 3806 | -6/Extension | Spotted B-75 Beast 3809 | -6/Extension | Destroyed B-75 Beast 3820 | -6/Extension | Destroyed B-75 Beast 3935 | -6/Extension | Identified exit to Cetus 3951 | -6/Extension | Discovered exit to Factory (range 15) 3967 | -6/Extension | Destroyed 7 combat bots 4030 | -6/Extension | Entered Cetus 4030 | -6/Cetus | Accompanied by 5 allies (A7) 4032 | -6/Cetus | Reached level 19 4035 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 4035 | -6/Cetus | Spotted Cetus Guard 4035 | -6/Cetus | Spotted Cetus Guard 4040 | -6/Cetus | Spotted Cetus Guard 4040 | -6/Cetus | Spotted Cetus Guard 4041 | -6/Cetus | Allies destroyed Cetus Guard 4045 | -6/Cetus | Allies destroyed Cetus Guard 4048 | -6/Cetus | Allies destroyed Cetus Guard 4050 | -6/Cetus | Allies destroyed Cetus Guard 4067 | -6/Cetus | Build established: Wizard-Sprinter 4116 | -6/Cetus | Started Cetus Manufacturing Module 4141 | -6/Cetus | Manufactured an Enhanced Grunt 4166 | -6/Cetus | Manufactured an Enhanced Grunt 4191 | -6/Cetus | Manufactured an Enhanced Grunt 4216 | -6/Cetus | Manufactured an Enhanced Grunt 4241 | -6/Cetus | Manufactured an Enhanced Grunt 4333 | -6/Cetus | Discovered new exit (range 16) 4364 | -6/Cetus | Spotted Cetus Guard 4364 | -6/Cetus | Spotted Cetus Guard 4366 | -6/Cetus | Spotted Cetus Guard 4367 | -6/Cetus | Spotted Cetus Guard 4369 | -6/Cetus | Destroyed Cetus Guard 4380 | -6/Cetus | Destroyed Cetus Guard 4382 | -6/Cetus | Allies destroyed Cetus Guard 4389 | -6/Cetus | Allies destroyed Cetus Guard 4395 | -6/Cetus | Met Revision 17 4471 | -6/Cetus | Entered Archives 4471 | -6/Archives | Accompanied by 8 allies (A7) 4503 | -6/Archives | Discovered new exit (range 15) 4508 | -6/Archives | Discovered new exit (range 16) 4627 | -6/Archives | Entered Hub_04(d) 4627 | -6/Hub_04(d) | Accompanied by 6 allies 4627 | -6/Hub_04(d) | Discovered exit to Factory (range 11) 4629 | -6/Hub_04(d) | Reached level 20 4661 | -6/Hub_04(d) | Network Hub disabled 4667 | -6/Hub_04(d) | Spotted Lightning 4667 | -6/Hub_04(d) | Spotted Lightning 4667 | -6/Hub_04(d) | Spotted Lightning 4670 | -6/Hub_04(d) | Entered Factory 4769 | -5/Factory | Reached level 21 4779 | -5/Factory | Fabricated Wave Gun (x2) 5066 | -5/Factory | Fabricated Nuclear Pulse Array (x1) 5089 | -5/Factory | Discovered new exit (range 15) 5269 | -5/Factory | Reached level 22 5270 | -5/Factory | First assault squad dispatched 5377 | -5/Factory | Cargo convoy interrupted 5393 | -5/Factory | Core integrity fell below 50% 5411 | -5/Factory | Spotted B-75 Beast 5610 | -5/Factory | Upgraded with Utility slot (x1) 5702 | -5/Factory | Fabricated Nuclear Pulse Array? 5797 | -5/Factory | Core integrity fell below 20% 5924 | -5/Factory | Identified exit to Factory 5973 | -5/Factory | Destroyed B-75 Beast 6041 | -5/Factory | Build established: Wizard-Gunner 6092 | -5/Factory | Destroyed 9 combat bots 6095 | -5/Factory | Entered another Factory area 6097 | -4/Factory | Reached level 23 6114 | -4/Factory | Spotted B-86 Titan 6138 | -4/Factory | Reached level 24 6168 | -4/Factory | Destroyed B-86 Titan 6324 | -4/Factory | Garrison activated, responded to threat 6386 | -4/Factory | Reached level 25 6430 | -4/Factory | Destroyed 18 combat bots 6553 | -4/Factory | Fabricated Quantum Rifle? 6657 | -4/Factory | Fabricated Quantum Rifle? 6845 | -4/Factory | First assault squad dispatched 6849 | -4/Factory | Fabricated Wave Gun (x2) 6922 | -4/Factory | System corruption reached 10% 6943 | -4/Factory | Upgraded with Weapon slot (x1) 6945 | -4/Factory | Upgraded with Propulsion slot (x1) 7087 | -4/Factory | Reached level 26 7171 | -4/Factory | Identified exit to Research 7203 | -4/Factory | Entered Research 7205 | -3/Research | Reached level 27 7223 | -3/Research | Identified exit to Armory 7223 | -3/Research | Identified exit to Quarantine 7224 | -3/Research | Upgraded with Propulsion slot (x1) 7306 | -3/Research | Garrison activated, responded to threat 7333 | -3/Research | Destroyed 8 combat bots 7351 | -3/Research | Central database locked down 7357 | -3/Research | Fabricated Lgt. Regenerative Plating? 7403 | -3/Research | Revision forces began assault on 0b10 7434 | -3/Research | Fabricated Nuclear Pulse Array (x1) 7441 | -3/Research | Met up with Revision 17++ 7546 | -3/Research | Reached level 28 7642 | -3/Research | Spotted B-90 Cyclops 7645 | -3/Research | Destroyed B-90 Cyclops 7656 | -3/Research | Entered Quarantine 7921 | -3/Quarantine | Discovered new exit (range 11) 7957 | -3/Quarantine | Reached level 29 7990 | -3/Quarantine | Found Alien Artifact 8039 | -3/Quarantine | Found Alien Reactor 8074 | -3/Quarantine | Scanned by Researcher 8110 | -3/Quarantine | Found Alien Artifact 8153 | -3/Quarantine | Entered Research 8155 | -2/Research | Reached level 30 8196 | -2/Research | Core integrity fell below 50% 8210 | -2/Research | Spotted B-90 Cyclops 8211 | -2/Research | Identified exit to Testing 8328 | -2/Research | Entered Testing 8330 | -2/Testing | Reached level 31 8342 | -2/Testing | Garrison activated, responded to threat 8478 | -2/Testing | Spotted Fortress 8502 | -2/Testing | Discovered new exit (range 5) 8502 | -2/Testing | Discovered new exit (range 6) 8503 | -2/Testing | Entered Section 7 8507 | -2/Section 7 | Identified Core Reset Matrix 8507 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor 8507 | -2/Section 7 | Identified Matter Drive 8507 | -2/Section 7 | Reached level 32 8507 | -2/Section 7 | Used Core Reset Matrix 8511 | -2/Section 7 | Detected hypermatrix surge 8511 | -2/Section 7 | Sensed 16 artifacts in vicinity 8685 | -2/Section 7 | Destroyed 8 combat bots 8689 | -2/Section 7 | Spotted B-90 Cyclops 8690 | -2/Section 7 | Discovered new exit (range 12) 8690 | -2/Section 7 | Destroyed B-90 Cyclops 8701 | -2/Section 7 | Garrison activated, responded to threat 8743 | -2/Section 7 | Spotted Alpha 7 8753 | -2/Section 7 | First assault squad dispatched 8787 | -2/Section 7 | Found Integrated Dissipator 8787 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 8918 | -2/Section 7 | Spotted Alpha 7 8938 | -2/Section 7 | Identified exit to Garrison 8938 | -2/Section 7 | Entered Garrison 8958 | -2/Garrison | Triggered checkpoint 9025 | -2/Garrison | Spotted B-90 Cyclops 9037 | -2/Garrison | Destroyed B-90 Cyclops 9042 | -2/Garrison | Triggered checkpoint 9044 | -2/Garrison | Identified exit to Access 9069 | -2/Garrison | Reached level 33 9100 | -2/Garrison | Entered Access 9128 | -1/Access | Core integrity fell below 50% 9248 | -1/Access | Reached level 34 9272 | -1/Access | Destroyed 9 combat bots 9320 | -1/Access | Upgraded with Utility slot (x1) 9352 | -1/Access | Spotted B-99 Colossus 9387 | -1/Access | Energy Cycler disabled 9441 | -1/Access | Emitted hypermatrix ping 9446 | -1/Access | Assembled emerged from beneath the floor 9474 | -1/Access | Assembled emerged from beneath the floor 9491 | -1/Access | Core integrity fell below 20% 9501 | -1/Access | Assembled emerged from beneath the floor 9517 | -1/Access | Assembled emerged from beneath the floor 9544 | -1/Access | Lost 17 allies 9579 | -1/Access | Assembled emerged from beneath the floor 9600 | -1/Access | First assault squad dispatched 9645 | -1/Access | Reached level 35 9660 | -1/Access | Assembled emerged from beneath the floor 9714 | -1/Access | Garrison activated, responded to threat 9735 | -1/Access | Build established: Wizard-Tank 9737 | -1/Access | Lost 8 allies 9773 | -1/Access | Identified exit to Command 9775 | -1/Access | Identified exit to Surface 9978 | -1/Access | High security lockdown imminent 10058 | -1/Access | High security lockdown engaged 10100 | -1/Access | Garrison activated, responded to threat 10131 | -1/Access | Spotted B-99 Colossus 10185 | -1/Access | Reached level 36 10215 | -1/Access | Spotted Striker 10219 | *** | Heading to fleet! Last Messages --------------- Lgt. Quantum Reactor melted. Unknown Energy Gun melted. Unknown Device melted. M-36 Artificer repairs G-73 Enforcer. M-36 Artificer repairs G-73 Enforcer Unknown Energy Gun. System corrupted: Wave Gun+ failed to cycle. M-36 Artificer repairs M-36 Artificer. M-36 Artificer repairs G-73 Enforcer Unknown Energy Gun. G-73 Enforcer suffers critical hit (Burn). G-73 Enforcer destroyed. Switching to secondary target: G-73 Enforcer. System corrupted: IFF burst signal emitted. M-36 Artificer fits Unknown Protection on C-45 Heavy ARC. G-73 Enforcer destroyed. C-45 Heavy ARC bursts open, deploying its payload. Striker unfolds itself. P-80 Master unfolds itself. I-47 Archangel unfolds itself. M-36 Artificer repairs G-73 Enforcer. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????#! 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"@ =#????????? | | ??????" %"" K % !%#????????? | | % ???????" !!*!m ip i *#????????? | | ######+### ???????" *!*gpm k= #????????? | | ????????????????????" [==[%" ""%=#????????? | | ????????????????????" % /=!%"""T"" % #????????? | | ????????????????????##########%####### #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????????############## #?##### ## | | ????????????????????????# # # # | | ????????????????????????# = [ #! # # | | ????????????????????????# + + # | | ????????????????????????# # # " # | | ????????????????????????+ # #?? """ # | | ????????????????????????############## #????" # | | ??????????????????????????"" ????# #?????? ? | | ??????????????????????????"" ??# #????????? | | ??????????????????????????F" # #????????? | | ????????????????????????? " + #????????? | | ??????????????????????????? """ # #????????? | | ???????????????????????????? """ ??# #????????? | | ???????????????????????????? "????# #????????? | | ????????????????????????????? ??????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 177 Energy Generation 51 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 10 Resistance: TH 10 Resistance: EX 10 Evasion (%) 64 Particle Charging 20 Offensive Hacking 35 Defensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Shield Generator | x2 | -7/Factory Lgt. Regenerative Plating | x1 | -6/Factory Imp. Shield Generator | x2 | -6/Factory Wave Gun | x2 | -5/Factory Nuclear Pulse Array | x1 | -5/Factory Nuclear Pulse Array | x1 | -5/Factory Quantum Rifle | x2 | -4/Factory Quantum Rifle | x2 | -4/Factory Wave Gun | x2 | -4/Factory Lgt. Regenerative Plating | x1 | -3/Research Nuclear Pulse Array | x1 | -3/Research Repaired ---------- Hvy. Laser | 14% | -6/Factory Studied --------- Wave Gun | -1/Access | Hacked Nuclear Pulse Array | -1/Access | Hacked Alien Tech Used ----------------- Core Reset Matrix Integrated Dissipator Achievements -------------- Botjacking Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Res Qua Res Tes Sec Gar Acc Levels Raised 35 | . . 2 3 3 . . 1 1 . 1 5 1 1 . 1 2 4 2 1 1 1 1 1 3 XP Earned 55559 | 3000 1000 2275 4822 4141 200 205 1400 1250 650 1750 6380 2731 928 480 446 4256 4687 3182 1460 2138 1152 2079 436 4511 XP Spent 52470 | 2900 . 3070 4200 3100 . 500 2700 . . 800 5080 5300 750 . 1100 4520 4900 3050 2250 2175 . . . 6075 Upgrades 101 | 4 . 11 11 6 . 1 4 . . 1 10 8 1 . 1 6 3 4 2 17 . . . 11 Propulsion Slot 5 | 3 . . . . . . . . . . . . . . . . 1 1 . . . . . . Utility Slot 5 | . . . . . . 1 . . . 1 1 . . . . 1 . . . . . . . 1 Weapon Slot 4 | 1 . 2 . . . . . . . . . . . . . . 1 . . . . . . . Core Integrity 11 | . . . . . . . . . . . . . . . . . . . . 11 . . . . Heat Dissipation 22 | . . 9 . . . . . . . . 6 . . . . 4 . 3 . . . . . . Energy Generation 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . Energy Storage 15 | . . . 5 . . . . . . . . . . . . . . . . . . . . 10 Mass Support 5 | . . . . 1 . . . . . . 1 . . . 1 1 1 . . . . . . . Inventory Capacity 5 | . . . 2 . . . . . . . . . 1 . . . . . 2 . . . . . Ranged Accuracy 6 | . . . 4 . . . . . . . 2 . . . . . . . . . . . . . Hack Attack % 6 | . . . . 5 . . . . . . . 1 . . . . . . . . . . . . Hack Defense % 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . KI Resistance % 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . TH Resistance % 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . EX Resistance % 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . TH Damage % 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . Protomatter Created 9083 | . 191 107 508 620 87 . 122 89 . 101 640 616 64 63 . 1106 1267 630 650 128 260 627 34 1173 Integrity Restored 15942 | . 399 97 950 663 . 23 365 190 . 371 1252 1036 207 189 . 2178 1960 724 555 261 336 1079 165 2942 Core 12994 | . 343 70 803 517 . 23 284 150 . 368 1112 851 97 189 . 1802 1432 582 435 261 336 760 165 2414 Parts 2948 | . 56 27 147 146 . . 81 40 . 3 140 185 110 . . 376 528 142 120 . . 319 . 528 Protomatter Decayed 3305 | . 32 47 91 262 . . 116 3 . . 126 212 . . . 324 581 646 403 . 148 126 34 154 Game ------ Seed BottomlessRefineryClaw Manual? 0 Play Time 02:16:27 Cumulative 362.0 hours Start 2025.10.31 @ 12:10:11 End 2025.10.31 @ 18:08:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 337 Rogue 148 Adventurer 177 Explorer 12 Win Type 2 Total 76 Types 23/2/19/3/12/0/5/6/0/6 Lore% 59 Gallery% 58 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 980fb2eb-f005-456e-8ada-7b9cf936a8e3