Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.15 @ 10:23:06 Player: Lintence Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (14) 70 Value Destroyed (296) 296 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (47) 47 TOTAL SCORE: 1213 Bonus ------- Follower Combat Kills 47 Cogmind --------- Core Integrity 136/250 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Recycling Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Signal Interpreter > --- WEAPON (2) ------- Medium Laser Heavy Assault Rifle > --- INVENTORY (10) --- Improved Ion Engine Aluminum Leg ECM Suite Authchip [Propulsion] Authchip [Processor] Beam Cannon Assault Rifle Assault Rifle Heavy Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Signal Interpreter > --- WEAPON ----------- Medium Laser Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Aluminum Leg Visual Processing Unit ECM Suite Beam Cannon Assault Rifle Assault Rifle Light Assault Rifle Grenade Launcher [Rating: 10] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 18 | 6 2 6 . 4 Power 4 | 1 . 2 . 1 Engine 4 | 1 . 2 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 . 2 . . Treads . | . . . . . Leg 4 | 2 . 2 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 2 2 . 1 Device 3 | . 1 2 . . Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 4 | 2 . . . 2 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 3 | 1 . . . 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 2 | . . 1 . 1 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon . | . . . . . Highest Loss Streak 1 | . . 1 . 1 To Critical Strikes . | . . . . . Average Backups 7 | 1 2 5 9 9 Power . | . 1 1 1 1 Propulsion 1 | . . 1 2 1 Utility 2 | . . 1 2 2 Weapon 3 | . 1 2 4 4 Tool/Special . | . . . . . Unused Backups 9 | . . . . 9 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 4 | . . . . 4 Weapon 4 | . . . . 4 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 97 97 100 99 Engine 13 | . 14 12 14 14 Leg 28 | . 28 28 28 28 Device 8 | . 11 14 14 4 Storage 14 | . 14 14 14 14 Processor 4 | . . . . 8 Energy Gun 14 | . 14 14 14 14 Ballistic Gun 14 | . 14 14 14 14 Peak Build Rating 10 | 6 7 8 8 10 Average Rating 8 | 4 6 7 8 9 On Entrance 5 | . 6 7 8 8 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 22 | 14 20 20 20 22 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 3 | 3 . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 2 4 9 9 10 Average Carried 7 | 1 2 5 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 2 4 9 9 10 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 529 | 246 . 178 19 86 Remotely . | . . . . . Salvage Created 750 | . . 464 . 286 Parts 30 | . . 20 . 10 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 14 | . . . 14 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 6 | . . 4 . 2 Guns 6 | . . 4 . 2 Classes Destroyed 6 | . . 5 . 1 Worker 1 | . . 1 . . Builder 1 | . . 1 . . Tunneler 2 | . . 2 . . Recycler 4 | . . 2 . 2 Grunt 4 | . . 4 . . Sentry 2 | . . . . 2 Best Kill Streak 2 | . . 2 . 1 Combat Bots Only 2 | . . 2 . 1 Max Kills in Single Turn 1 | . . 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 83 | . . 36 37 10 Missed 31 | . . 13 15 3 Hits 52 | . . 23 22 7 Projectile 52 | . . 23 22 7 Damage Taken 627 | . . 354 165 108 Core 114 | . . 47 34 33 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 51 | . . 33 3 15 Largest 2 | . . 2 2 2 Hottest 70 | . . 70 70 70 Shots Fired 102 | . . 66 6 30 Gun 102 | . . 66 6 30 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 51 | . . 33 3 15 Thermal 51 | . . 33 3 15 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 9 | . . 7 1 9 Robot Miss Streak 3 | . . 3 3 3 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 68 | . . 43 2 23 Core Hits 24 | . . 17 . 7 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . 2 . 3 Burn 4 | . . 2 . 2 Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 883 | . . 534 45 304 Guns 864 | . . 533 45 286 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 19 | . . 1 . 18 Kinetic 441 | . . 261 45 135 Thermal 423 | . . 272 . 151 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 5 | . . 1 . 4 Kicked 5 | . . 1 . 4 Crushed . | . . . . . Highest Temperature 66 | . . 9 . 66 Average Temperature 18 | . . 2 . 24 Received Heat Transfer 366 | . . 201 129 36 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 2 . . Heat Transferred 1554 | . . 962 . 592 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 59 | . 6 59 . 38 Initial 38 | . . . . 38 Average 4 | . . 7 . 2 Influence Increases 312 | . 6 130 91 85 Destroy 0b10 Robot/C 180 | . . 80 40 60 Destroy 0b10 Robot/NC 40 | . . 30 . 10 Destroy Leader 20 | . . 20 . . Allied During Kill 11 | . . . 6 5 Successful Hack 16 | . 6 . . 10 Lose Combat Pursuer 45 | . . . 45 . Influence Decreases 312 | . 6 130 10 166 Entered New Map 43 | . . . . 43 Time Decay 256 | . 6 120 10 120 Lost Part 10 | . . 10 . . Lost Ally 3 | . . . . 3 Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 13 | . . 4 6 3 Peak Tracking Total 5 | . . 4 5 1 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 1 | . . . 1 . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 6 | . 1 . . 5 Terminals 4 | . 1 . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 17 | . 2 . . 15 Successful 8 | . 1 . . 7 Failed 9 | . 1 . . 8 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 7 | . 2 . . 5 Terminals 13 | . 2 . . 11 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . . . . 4 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 1 . . 4 Locate Traps 1 | . . . . 1 Registered Components 1 | . . . . 1 Zone Layout 3 | . 1 . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . . . 3 Report Inventory 2 | . . . . 2 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 . . 4 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . . . 9 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 2 Highest-Rated Group 40 | . . 40 40 24 Highest-Rated Ally 16 | . . 16 16 16 Total Orders . | . . . . . Ally Attacks 24 | . . . 17 7 Total Damage 275 | . . . 175 100 Kills 4 | . . . 3 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Active Infowar (turns) 1090 | . . 514 92 484 Seismic 1090 | . . 514 92 484 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 2653 | 55 100 979 92 1427 Spaces Moved 1362 | 34 79 460 67 722 Core 7 | 7 . . . . Treads . | . . . . . Legs 1355 | 27 79 460 67 722 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 155 | 131 120 120 120 187 Slowest Speed 200 | 200 120 120 120 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 4 19 88 7 95 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Total 1780 | 41 83 819 72 765 Wait 325 | . . 316 3 6 Move 1358 | 33 78 459 66 722 Hop . | . . . . . Pick Up 12 | 2 2 2 . 6 Fast Attach 9 | 6 1 2 . . Attach 1 | . . . . 1 Detach 1 | . . 1 . . Swap 9 | . 1 4 . 4 Drop 9 | . 1 1 . 7 Fire 51 | . . 33 3 15 Melee . | . . . . . Ram . | . . . . . Kick 5 | . . 1 . 4 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -9/Recycling (discovered 1 exit: *Fac) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 13) 156 | -10/Materials | Entered Mines 157 | -10/Mines | Learned location of Storage (-9) 167 | -10/Mines | Learned Materials stockpile data 313 | -10/Mines | Build established: Mutant 909 | -10/Mines | Discovered new exit (range 10) 1003 | -10/Mines | Build established: Scavenger-Mutant 1116 | -10/Mines | Discovered new exit (range 8) 1123 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1128 | -10/Mines | Discovered new exit (range 7) 1135 | -10/Mines | Entered Subcaves 1135 | -10/Subcaves | Accompanied by 3 allies 1136 | -10/Subcaves | Approached by a straggling Scientist 1209 | -10/Subcaves | Discovered new exit (range 11) 1227 | -10/Subcaves | Entered Recycling 1227 | -9/Recycling | Accompanied by 2 allies 1326 | -9/Recycling | Build established: Mutant 1757 | -9/Recycling | Discovered new exit (range 16) 1801 | -9/Recycling | Identified exit to Factory 2654 | -9/Recycling | Self-destructed Last Messages --------------- Heat Sink Com. Wheel 01883_ Dropped Assault Rifle. 01884_ Dropped Lgt. Assault Rifle. 01885_ Acquired Assault Rifle. 01892_ R-06 Scavenger collects Lgt. Assault Rifle. 01893_ Kicked R-06 Scavenger. 01905_ Acquired 22 matter. 01953_ R-06 Scavenger inserts Tractor Beam into recycling unit. 02081_ Dropped Aluminum Leg. 02082_ Dropped Visual Processing Unit. 02086_ Acquired Corrupted Authchip [Propulsion]. 02089_ R-06 Scavenger collects Visual Processing Unit. 02092_ R-06 Scavenger collects Aluminum Leg. 02097_ Acquired Corrupted Authchip [Processor]. 02335_ Kicked U-05 Engineer. 02595_ Kicked R-06 Scavenger. Map ----- +----------------------------------------------------+ | ???#########?????????????????????????????????????? | | ???# #?????????????????????????????????????? | | ???# #?????????????????????????????????????? | | #??# #???????????####################??????? | | #??# #???????????# #??????? | | #??####+####???????????# ##?????? | | #?????# #??????????????# #?????? | | #?????# ####???????????# #??????? | | #?????# #???????????# #??????? | | ??????#### ##########??# #??????? | | ?????????# #??# #??????? | | ??########+######## #??# #??????? | | ??# T #### ##??#########/#########??????? | | ??# # ####%##### ###%#######??? | | ??# # % #??? | | ??# + < #??? | | ??# # % #??? | | ??# # ########## ###!!!#####??? | | ??# #######????????## ##?#!!!#??????? | | ??# """"""" #???????????????# #??#####??????? | | ??# """"""" #?????########### #?????????????? | | #?# """"""" #?????# # #?????????????? | | ### """"""" #?????# # #?????????????? | | + """""?? #####?# + #?????????????? | | ##########??##"""#?# # #?????????????? | | ##############"Y"###g @ # #?????????????? | | % ] *!*=!*+% # #?????????????? | | # ################# # #?????????????? | | # #????????????# # ###########???? | | + #????????????####r###### # #???? | | # ### #???????????????###????# # """ #???? | | # #?## ##??????????????????????# # """ #???? | | # ####+##########??????????????# # """ #?### | | #%# #??????????????# + " #?# | | # # T #??????????????# # T #?# | | #%# """ """ #????????????### # " #?# | | # # """ """ #????????????#== # #?# | | # """ """ #????????????# = ###########?# " | | + #????????????#== #???????????# " | | ###############????????????### #???????????# " | | # #????????????????????????????# #???????????# | | # #???????????#####????????????# ##############+ | | # #???????????# #??????????### | | #+#?########### #??????????#"" | | #?# # ##########?#"Y | | #?# !] %# #?#"" | | ### ]# #?### ########### | | ## + #???# ########### | | ### = !# #???# # """ """ # | | ### # #???# # """ """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonCoilShotgun Manual? 0 Play Time 00:17:50 Cumulative 81.0 hours Start 2026.02.15 @ 10:05:58 End 2026.02.15 @ 10:23:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 155 Rogue 155 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 35 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ac93406-0540-43a3-b943-432f40822398