Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.10 @ 00:40:32 Player: Sherlockkat Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (76) 380 Value Destroyed (1873) 1873 Prototype IDs (13) 260 Alien Tech Used (1) 200 Bonus (-680) -680 TOTAL SCORE: 5833 Bonus ------- Met Imprinter 300 Friendly Fire -980 Cogmind --------- Core Integrity 839/850 Matter 295/300 Energy 118/160 System Corruption 9% Temperature Cool (0) Movement Flying (172) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- Improved VTOL Module Improved VTOL Module > --- UTILITY (8) ------ Medium Storage Unit Structural Scanner Active Sensor Suite Hacking Suite Makeshift Hacking Suite > --- WEAPON (2) ------- Katana > --- INVENTORY (10) --- Improved Light Armor Plating Authchip [Device] Authchip [Weapon] Hacking Drone Bay (0/1) Phasing AFG Improved Grenade Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Medium Storage Unit Structural Scanner Active Sensor Suite Hacking Suite Phasing AFG > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Nuclear Core Xenon Bombardment Thruster Improved Light Armor Plating Makeshift Hacking Suite Authchip [Weapon] Hacking Drone Bay Improved Grenade Launcher Katana CR-A16's Pointy Stick [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . . 1 Utility 5 | . . 1 2 1 . . . . 1 Weapon . | . . . . . . . . . . Parts Attached 96 | 6 10 19 23 14 5 3 1 11 4 Power 7 | . 1 3 2 . . . . . 1 Engine 4 | . 1 2 1 . . . . . . Core 3 | . . 1 1 . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 22 | 2 1 5 9 4 . . . . 1 Treads 14 | 2 1 3 8 . . . . . . Leg 2 | . . 2 . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 6 | . . . 1 4 . . . . 1 Utility 21 | 1 4 1 8 3 . . . 3 1 Device 12 | 1 1 1 4 2 . . . 3 . Storage 3 | . 2 . . 1 . . . . . Processor 1 | . 1 . . . . . . . . Hackware 2 | . . . 1 . . . . . 1 Protection 3 | . . . 3 . . . . . . Artifact . | . . . . . . . . . . Weapon 46 | 3 4 10 4 7 5 3 1 8 1 Energy Gun 8 | 2 3 1 2 . . . . . . Energy Cannon 6 | . 1 3 . 2 . . . . . Ballistic Gun 7 | 1 . 4 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . 2 . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 5 | . . . . 5 . . . . . Slashing Weapon 14 | . . . . . 5 3 1 4 1 Piercing Weapon 3 | . . . . . . . . 3 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 2 1 2 . . . 3 . Parts Lost 21 | . 3 7 7 . . . . . 4 Power 5 | . . 3 1 . . . . . 1 Propulsion 7 | . . 3 1 . . . . . 3 Utility 2 | . . . 2 . . . . . . Weapon 7 | . 3 1 3 . . . . . . Highest Loss Streak 7 | . 2 2 7 . . . . . 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 85 | . 90 96 97 68 69 69 69 65 74 Engine 5 | . 10 9 7 . . . . . . Core 3 | . . 1 1 7 7 7 7 7 6 Treads 15 | . 28 18 25 . . . . . . Leg 2 | . . 11 . . . . . . . Flight 10 | . . . . 29 30 30 30 28 30 Device 16 | . 14 22 17 14 15 15 15 14 12 Storage 8 | . 10 11 9 7 7 7 7 7 6 Hackware 4 | . . . 8 7 7 7 7 7 12 Protection 2 | . . . 8 . . . . . . Energy Gun 4 | . 9 6 6 . . . . . . Energy Cannon 4 | . 8 11 . . . . . . . Ballistic Gun 4 | . 7 3 11 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 40 | 5 18 26 40 20 23 23 20 26 22 Greatest Support 60 | 40 40 60 60 20 20 20 20 20 26 Greatest Overweight (x) 1 | . . 1 1 . 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 10 10 10 9 Average Carried 8 | 2 6 9 9 8 9 9 9 9 7 Final Capacity 10 | 5 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 10 10 10 10 10 10 10 10 7 Class Distribution -------------------- 51% | Scavenger-Mutant 30% | Scavenger-Scout 12% | Mutant 5% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Zion Scavenger-Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 1680 | 281 200 315 390 166 60 30 . 90 148 Remotely . | . . . . . . . . . . Salvage Created 3142 | 109 605 895 1093 207 12 . . 16 205 Parts 176 | 8 39 54 56 10 . . . 2 7 Haulers Intercepted 9 | . 1 2 4 2 . . . . . Recyclers Shooed 5 | . 1 1 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 3 . 2 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 51 | . 9 21 18 . . . . 3 . Guns 26 | . 4 4 18 . . . . . . Cannons 16 | . 4 12 . . . . . . . AOE 9 | . 1 5 . . . . . 3 . Classes Destroyed 11 | 2 5 2 1 . . . . . 1 Worker 1 | . . . . . . . . . 1 Builder 3 | . 1 1 . 1 . . . . . Tunneler 2 | 2 . . . . . . . . . Hauler 9 | . 1 2 4 2 . . . . . Recycler 6 | 1 1 1 2 1 . . . . . Operator 2 | . 2 . . . . . . . . Watcher 2 | . 1 1 . . . . . . . Swarmer 17 | . . 8 6 . . . . 3 . Grunt 22 | . 9 8 5 . . . . . . Sentry 11 | . . 5 6 . . . . . . Heavy 1 | . . . 1 . . . . . . Best Kill Streak 6 | 2 3 3 6 1 . . . 3 1 Combat Bots Only 6 | . 2 3 6 . . . . 3 . Max Kills in Single Turn 2 | 1 1 2 2 1 1 . . 1 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . 1 2 . . . . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 319 | . 49 113 101 2 3 . . 30 21 Missed 99 | . 10 34 26 1 . . . 16 12 Damage Taken 3512 | . 622 982 1421 19 82 . . 199 187 Core 543 | . 154 89 160 19 60 . . 50 11 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 73 | 100 38 77 70 . . . . 81 . Volleys Fired 187 | 7 43 71 57 3 . . . 6 . Largest 2 | 2 2 2 2 1 . . . 1 . Hottest 128 | 60 100 128 79 69 . . . 36 . Shots Fired 353 | 14 82 136 112 3 . . . 6 . Gun 238 | 14 55 57 112 . . . . . . Cannon 103 | . 27 73 . 3 . . . . . Launcher 12 | . . 6 . . . . . 6 . Special . | . . . . . . . . . . Kinetic 139 | 7 27 27 78 . . . . . . Thermal 179 | . 42 103 34 . . . . . . Explosive 12 | . . 6 . . . . . 6 . Electromagnetic 23 | 7 13 . . 3 . . . . . Robot Hit Streak 19 | 8 14 16 19 2 . . . . . Robot Miss Streak 4 | 1 4 4 3 3 . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . 4 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 258 | 11 57 88 90 5 2 . . 1 4 Core Hits 119 | 4 23 39 37 3 2 . . 8 3 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Critical Strikes 3 | . . 2 1 . . . . . . Burn 2 | . . 1 1 . . . . . . Destroy 1 | . . 1 . . . . . . . Melee Attacks 52 | . . . . 4 7 6 1 14 20 Impact 4 | . . . . 4 . . . . . Slashing 41 | . . . . . 7 6 1 7 20 Piercing 7 | . . . . . . . . 7 . Sneak Attacks 6 | . . . . 3 2 . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5561 | 141 850 2029 1461 346 142 . . 291 301 Guns 2663 | 141 530 531 1461 . . . . . . Cannons 1284 | . 279 943 . 62 . . . . . Explosions 833 | . 41 555 . . . . . 237 . Melee 781 | . . . . 284 142 . . 54 301 Ramming . | . . . . . . . . . . Kinetic 1629 | 66 253 265 1045 . . . . . . Thermal 2064 | . 439 1209 416 . . . . . . Explosive 792 | . . 555 . . . . . 237 . Electromagnetic 295 | 75 158 . . 62 . . . . . Impact 284 | . . . . 284 . . . . . Slashing 497 | . . . . . 142 . . 54 301 Piercing . | . . . . . . . . . . Highest Corruption 9 | . 2 . . . . . . . 9 Average Corruption 2 | . 2 . . . . . . . 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 16 | . 15 . . . . . . . 1 Message Errors 2 | . 2 . . . . . . . . Matter Fused 4 | . 4 . . . . . . . . Heat Flow Errors 2 | . 2 . . . . . . . . Energy Discharges 3 | . 3 . . . . . . . . Data Loss (minor) 2 | . 1 . . . . . . . 1 Data Loss (major) 1 | . 1 . . . . . . . . Misfires 1 | . 1 . . . . . . . . Weapon Failures 1 | . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 173 | . . 36 . 84 . . . . 53 Projectiles 6 | . . 6 . . . . . . . Explosions 30 | . . 30 . . . . . . . Melee 137 | . . . . 84 . . . . 53 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 114 | . 34 37 . . . . . 43 . Shots 3 | . 1 1 . . . . . 1 . Rammed 1 | . . . 1 . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 417 | . 417 169 21 44 4 . . 5 3 Average Temperature 48 | . 81 34 7 19 3 . . 5 1 Received Heat Transfer 1188 | . 288 444 405 . 18 . . 12 21 Effects 2 | . 2 . . . . . . . . Interference 1 | . 1 . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . 3 . . 2 . . . . . Impact Corruptions 2 | . . . . 2 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . 7 1 . . . . . . Heat Transferred 4311 | . 917 2506 888 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 347 | 15 188 333 252 347 . . . . 282 Initial 72 | . 9 20 72 65 . . . . . Average 140 | 6 60 202 149 160 . . . . 113 Maximum Alert Level 1 | . . 1 1 1 . . . . 1 Low Security (%) 69 | 100 100 46 59 83 . . . . 76 Level 1 30 | . . 53 40 16 . . . . 23 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 2 1 1 1 . . . . 2 Investigation 3 | . . . . 1 . . . . 2 Extermination . | . . . . . . . . . . Reinforcement 4 | . 2 1 1 . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses 2 | . . . . 1 . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 6 | . 2 2 . 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 102 | . 16 37 23 5 5 . . 5 11 Peak Tracking Total 9 | . 4 6 5 3 8 . . 3 9 Tactical Retreats 10 | . 1 4 1 2 . . . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 7 | . 3 . . . . . . . 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 8 | . 2 4 1 1 . . . . . Max in Single Turn 2 | . 1 2 1 1 . . . . . Garrison Access 2 | . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 27 | . 1 4 7 8 1 . . . 6 Terminals 19 | . 1 3 6 5 . . . . 4 Fabricators 3 | . . . . 2 . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . . 1 Total Hacks 56 | . 1 11 17 17 1 . . . 9 Successful 24 | . 1 3 9 4 1 . . . 6 Failed 32 | . . 8 8 13 . . . . 3 Catastrophic 5 | . . 2 . 2 . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 17 | . . 6 5 4 . . . . 2 Terminals 44 | . 1 8 15 13 . . . . 7 Fabricators 4 | . . . . 3 . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . 2 1 . . . . 1 Terminal Hacks 18 | . 1 3 7 2 1 . . . 4 Prototype ID Bank 3 | . 1 1 1 . . . . . . Open Door 1 | . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . 1 Branch Access Points 1 | . . . . 1 . . . . . Fabricator Index 1 | . . . . . . . . . 1 Alert Level 3 | . . . 1 1 . . . . 1 Unreport Threat 2 | . . 1 1 . . . . . . Transport Status 1 | . . . 1 . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . Zone Layout 3 | . . . 2 . . . . . 1 Fabricator Hacks 2 | . . . . 2 . . . . . Network Status 2 | . . . . 2 . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . 1 Seal Access 2 | . . . 1 . . . . . 1 Unauthorized Hacks 2 | . . . 1 . . . . . 1 Terminals 1 | . . . 1 . . . . . . Track 1 | . . . 1 . . . . . . Fabricators 1 | . . . . . . . . . 1 Recompile 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . . 3 5 8 . . . . 3 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . 16 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 2 . Drone Launches 1 | . . . . . . . . 1 . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 5480 | 122 908 1224 1293 478 266 244 223 423 299 Spaces Moved 6022 | 57 430 582 626 1377 470 646 616 789 429 Core 2 | 2 . . . . . . . . . Treads 1336 | 55 430 231 620 . . . . . . Legs 357 | . . 351 6 . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 4327 | . . . . 1377 470 646 616 789 429 Fastest Speed 24 | 50 160 120 160 26 26 26 26 26 24 Average Speed 63 | 156 160 151 161 26 26 26 26 27 24 Slowest Speed 240 | 160 160 240 190 26 96 96 26 96 99 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 19 | . . . . 15 . . . 1 3 Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 48 | 5 67 48 43 33 57 72 79 72 13 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 13 | . . . . . 2 3 4 4 . Spaces Dug 50 | . . . . 1 5 6 . 24 14 Terrain Destroyed 113 | . 1 37 . 1 5 6 . 49 14 Melee 39 | . . . . 1 5 6 . 13 14 Projectile . | . . . . . . . . . . AOE 74 | . 1 37 . . . . . 36 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total 7269 | 73 569 795 801 1481 605 711 679 964 591 Wait 711 | . 69 93 58 70 113 54 51 135 68 Move 5974 | 56 429 581 625 1346 469 645 615 786 422 Hop 19 | . . . . 15 . . . 1 3 Pick Up 65 | 4 11 17 16 8 2 . 6 . 1 Fast Attach 21 | 5 4 4 6 . . . . 2 . Attach 54 | . 4 6 9 13 5 3 1 9 4 Detach 35 | . 2 . 3 12 5 3 1 9 . Swap 22 | 1 2 9 8 1 . . . 1 . Drop 55 | . 5 14 18 9 4 . 4 1 . Fire 187 | 7 43 71 57 3 . . . 6 . Melee 52 | . . . . 4 7 6 1 14 20 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . 1 . . . . . . Escape Stasis 73 | . . . . . . . . . 73 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 4) 317 | -10/Materials | Build established: Mutant 584 | -10/Materials | Discovered new exit (range 16) 960 | -10/Materials | Build established: Scavenger-Mutant 961 | -10/Materials | Discovered new exit (range 5) 1005 | -10/Materials | Core integrity fell below 50% 1031 | -10/Materials | Entered another Materials area 1031 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1291 | -9/Materials | Discovered new exit (range 16) 1799 | -9/Materials | Discovered new exit (range 4) 2255 | -9/Materials | Entered another Materials area 2255 | -8/Materials | Evolved 2 slots: Utility x2 3278 | -8/Materials | Lost 7 parts (1p1n2u3w) 3418 | -8/Materials | Found Prototype Device 3489 | -8/Materials | Discovered new exit (range 6) 3548 | -8/Materials | Entered Factory 3548 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3556 | -7/Factory | Identified Active Sensor Suite 3833 | -7/Factory | Build established: Scavenger-Scout 3869 | -7/Factory | Identified exit to Storage 3869 | -7/Factory | Identified exit to Lower Caves 4026 | -7/Factory | Entered Lower Caves 4217 | -7/Lower Caves | Murdered Warlord Statue 4228 | -7/Lower Caves | Found Prototype Device 4289 | -7/Lower Caves | Discovered new exit (range 9) 4292 | -7/Lower Caves | Identified exit to Lower Caves 4292 | -7/Lower Caves | Entered another Lower Caves area 4292 | -7/Lower Caves | Discovered new exit (range 10) 4347 | -7/Lower Caves | Encountered a Warlord checkpoint 4535 | -7/Lower Caves | Discovered new exit (range 6) 4536 | -7/Lower Caves | Identified exit to Zion 4536 | -7/Lower Caves | Entered Zion 4544 | -7/Zion | Found CR-A16's Pointy Stick 4582 | -7/Zion | Learned location of Storage (-7) 4588 | -7/Zion | Learned 12 Factory zone layouts 4593 | -7/Zion | Found Prototype Device 4668 | -7/Zion | Learned Factory emergency access door positions 4671 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4693 | -7/Zion | Given the Hacking Drone Bay 4694 | -7/Zion | Found Prototype Device 4755 | -7/Zion | Discovered new exit (range 16) 4759 | -7/Zion | Identified exit to Proximity Caves 4759 | -7/Zion | Entered Proximity Caves 4785 | -6/Proximity Caves | Found Alien Artifact 4785 | -6/Proximity Caves | Identified Core Expander 4785 | -6/Proximity Caves | Installed Core Expander, added new Utility slot 4789 | -6/Proximity Caves | Identified Phasing AFG 4790 | -6/Proximity Caves | Identified Hacking Drone Bay 4847 | -6/Proximity Caves | Learned Factory emergency access door positions 4848 | -6/Proximity Caves | Learned Factory stockpile data 4919 | -6/Proximity Caves | Spotted B-75 Beast 5179 | -6/Proximity Caves | Discovered new exit (range 15) 5182 | -6/Proximity Caves | Identified exit to Factory 5182 | -6/Proximity Caves | Entered Factory 5182 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5194 | -6/Factory | Identified exit to DSF 5474 | -6/Factory | Crushed by falling debris 5481 | -6/Factory | Self-destructed Last Messages --------------- 05452_ Field strength at 45. 05453_ Field strength at 40. 05454_ Field strength at 35. 05455_ Field strength at 30. 05456_ Field strength at 25. 05457_ Field strength at 20. 05458_ Field strength at 15. 05459_ Field strength at 10. 05460_ Field strength at 5. 05461_ Stasis field depleted. 05474_ The unstable cave ceiling collapses. 05474_ Crushed by falling debris. 05474_ Xenon Bombardment Thruster destroyed. 05474_ System corrupted by crushing effect (+4). 05474_ Imp. VTOL Module destroyed. 05474_ System corrupted by crushing effect (+3). 05474_ Lgt. Nuclear Core destroyed. 05474_ System corrupted by crushing effect (+2). 05478_ System corrupted: Component data lost. 05481_ Imp. VTOL Module destroyed. Map ----- +----------------------------------------------------+ | # """ """ # ???????????????????????????????? | | # """ """ # ???????????????????????????????? | | "" + """ """ # ???????????????????????????????? | | "" # # ???????????????????????????????? | | " # # ?????????????????????????? | | # ####+###?????????????????????????? | | ########+#+######## ##?????????????????????????? | | ######## ! ##?????????????????????????? | | ??????## ###### ##?????????????????????????? | | ??????## ####### ###?????????????????????????? | | ??????## ##??### ###?????????????????????????? | | ??????## ####### ###?????????R???????????????? | | ??????## #######+###?????????????????????????? | | ??????## # ##?????????????????????????? | | ??????## # """ ##?????????????????????????? | | ??????## # """ ##?????????????????????????? | | ??????## Y# "" ##?????????????????????????? | | ??????## Y F"" ##?????????????????????????? | | ??????## ^ #g g """ ##?????????????????????????? | | ??????## # gg ##????????t????????????????? | | ??????## # g ###????????u???????????????? | | ?????? # g g####????## ## "??????????? | | ???? #########;####????# ## ??????????? | | ?? ########## ####???# ####??????????? | | ##?????#### ###???# #?????????????? | | ##????######@##???# #?????????????? | | # ##????#""""";##???# #?????????????? | | # R #######""T""####### #?????????????? | | # #?????????????? | | ? ############# ####??????????? | | ??? ###### "" # ## ??????????? | | ??????????????""S # """ """ """ # ??????????? | | ??????????????"" # """ """ """ # ??????????? | | ?????????????? + """ """ """ + ??????????? | | ?????????????? # # ??????????? | | ?????????????? # """ """ # ??????????? | | ??????????????##### """ """ "" ###??????????? | | ??????????????????# """ """ G" #????????????? | | ??????????????????# "" ###??????????? | | ??????????????##### # ??????????? | | ?????????????? # ??????????? | | ??????????????########## ??????????? | | ???????????????????????###### T###### ??????????? | | ????????????????????????????####????# ??????????? | | ????????????????????????????????????###??????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 65 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 21 Authchip Count 2 Item Schematics ----------------- Coil Gun | -7/Zion | Archive Arc Projector | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Beamcaster | -7/Zion | Archive Recalibrator | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeDeepTube Manual? 0 Play Time 01:04:53 Cumulative 394.1 hours Start 2024.05.09 @ 23:32:15 End 2024.05.10 @ 00:40:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 454 Rogue 454 Adventurer 0 Explorer 0 Win Type - Total 34 Types 22/3/8/1/0/0/0/0/0 Lore% 71 Gallery% 81 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00541afb-9d15-46b0-960e-3f300d70f57e