Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.01 @ 10:45:01

Player: JoshKwa

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (73)      365
Value Destroyed (2010)     2010
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (10)                 10
              TOTAL SCORE: 6205

 Bonus
-------
High Alert Combat Kills    107
Follower Combat Kills      150
Friendly Fire              -247

 Cogmind 
---------
Core Integrity             0/850
Matter                     175/300
Energy                     438/450
System Corruption          4%
Temperature                Cool (24)
Movement                   Core (200) Ox3
Location                   -6/Factory

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Energy Well
  Advanced Targeting Computer
>          --- WEAPON (3) -------
           Plasma Cannon
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
>          --- UTILITY ----------
  Improved Terrain Scan Processor
  Advanced Targeting Computer
           Transmission Jammer
>          --- WEAPON -----------
           Minigun
  Advanced Assault Cannon
  Advanced Assault Cannon
>          --- INVENTORY --------
               (None)
[Rating: 31]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Advanced Targeting Computer
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   .   .   2   
  Power                    3    | .   .   .   1   .   1   .   .   .   1   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   .   
  Utility                  2    | .   .   .   .   .   1   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   
Parts Attached             80   | 6   1   2   18  5   15  11  4   .   18  
  Power                    16   | 1   .   1   5   1   3   3   .   .   2   
    Engine                 10   | 1   .   .   5   1   2   .   .   .   1   
    Core                   6    | .   .   1   .   .   1   3   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   .   6   .   5   2   .   .   4   
    Treads                 4    | 2   .   .   1   .   .   .   .   .   1   
    Leg                    13   | .   .   .   5   .   5   2   .   .   1   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | 1   1   .   2   1   3   3   2   .   5   
    Device                 8    | .   1   .   1   .   1   2   1   .   2   
    Storage                3    | 1   .   .   .   .   1   .   .   .   1   
    Processor              4    | .   .   .   .   .   1   1   .   .   2   
    Hackware               1    | .   .   .   1   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   1   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   .   1   5   3   4   3   2   .   7   
    Energy Gun             13   | 2   .   1   4   1   2   .   1   .   2   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          3    | .   .   .   1   .   1   1   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   2   .   .   3   
    Launcher               3    | .   .   .   .   2   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   1   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   1   
Parts Lost                 55   | .   .   .   1   9   16  9   4   .   16  
  Power                    11   | .   .   .   .   2   4   3   .   .   2   
  Propulsion               15   | .   .   .   1   3   5   2   .   .   4   
  Utility                  12   | .   .   .   .   2   2   1   3   .   4   
  Weapon                   17   | .   .   .   .   2   5   3   1   .   6   
  Highest Loss Streak      11   | .   .   .   1   9   9   9   2   .   11  
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     51   | .   99  100 86  48  55  51  23  15  30  
  Engine                   3    | .   14  6   16  11  4   .   .   .   .   
  Core                     2    | .   .   7   5   .   .   4   .   .   .   
  Treads                   5    | .   28  28  14  .   .   .   .   .   .   
  Leg                      3    | .   .   .   8   7   10  3   .   .   .   
  Device                   8    | .   13  14  13  11  15  6   5   .   2   
  Storage                  4    | .   14  14  5   .   7   .   .   .   1   
  Processor                6    | .   .   .   .   .   .   13  9   7   14  
  Energy Gun               7    | .   28  28  17  2   2   .   1   7   .   
  Ballistic Gun            1    | .   .   .   1   2   2   6   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   13  .   .   8   
  Launcher                 2    | .   .   .   .   10  11  .   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             31   | 10  11  14  18  17  15  31  11  5   23  
  Greatest Support         42   | 40  40  40  40  30  42  15  3   3   30  
  Greatest Overweight (x)  7    | 1   .   .   .   3   4   5   3   1   7   
  Average Overweight (x)   1    | .   .   .   .   1   .   2   1   1   1   
Largest Inventory Capacity 8    | 8   8   8   8   5   5   5   5   5   5   
  Average Capacity         5    | 7   8   8   6   5   5   5   5   5   5   
  Most Carried             5    | 4   3   4   5   3   4   2   3   .   4   
  Average Carried          1    | 1   2   2   2   .   2   .   .   .   .   
  Final Capacity           8    | 8   8   8   5   5   5   5   5   5   5   
  Final Carried            2    | 2   2   2   1   .   1   1   .   .   .   

 Class Distribution 
--------------------
 76% | Mutant
 14% | Gunner
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Gunner | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac 
Matter Collected           1301 | 260 .   30  203 62  290 227 154 .   75  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1831 | .   .   232 499 26  724 206 50  .   94  
  Parts                    135  | .   .   18  33  .   53  22  .   .   9   
Haulers Intercepted        1    | .   .   .   .   .   .   1   .   .   .   
Recyclers Shooed           2    | .   .   1   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   .   .   6   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac 
Combat Hostiles Destroyed  56   | .   .   7   10  7   22  6   1   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
  Guns                     22   | .   .   6   10  .   4   1   1   .   .   
  Cannons                  5    | .   .   .   .   .   .   3   .   .   2   
  AOE                      27   | .   .   .   .   7   18  2   .   .   .   
Classes Destroyed          12   | .   .   3   3   1   3   1   .   .   1   
  Worker                   8    | .   .   1   .   .   5   1   .   .   1   
  Builder                  7    | .   .   .   2   .   3   2   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   .   
  Recycler                 3    | .   .   .   .   .   3   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   2   .   .   .   .   
  Swarmer                  16   | .   .   3   .   .   7   6   .   .   .   
  Grunt                    29   | .   .   4   9   .   14  .   1   .   1   
  Sentry                   2    | .   .   .   1   .   1   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   2   
  Assembled                7    | .   .   .   .   7   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           11   | .   .   2   5   7   11  7   1   .   2   
  Combat Bots Only         7    | .   .   2   4   7   6   3   1   .   1   
Max Kills in Single Turn   5    | .   .   2   1   4   4   5   1   .   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   4   4   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  
Damage Taken               7420 | .    .    433  510  956  1561 995  553  .    2412 
  Core                     2181 | .    .    74   78   261  414  256  235  .    863  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         47   | 100  .    70   .    15   24   .    .    29   .    
Volleys Fired              139  | .    .    30   39   4    39   6    10   .    11   
  Largest                  3    | .    .    2    2    2    2    3    1    .    3    
  Hottest                  137  | .    .    90   90   63   93   121  75   .    137  
Shots Fired                249  | .    .    60   74   5    68   12   10   .    20   
  Gun                      180  | .    .    60   74   2    30   3    8    .    3    
  Cannon                   26   | .    .    .    .    .    .    9    .    .    17   
  Launcher                 43   | .    .    .    .    3    38   .    2    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  47   | .    .    .    9    1    10   12   .    .    15   
  Thermal                  138  | .    .    60   45   1    20   .    8    .    4    
  Explosive                41   | .    .    .    .    3    38   .    .    .    .    
  Electromagnetic          23   | .    .    .    20   .    .    .    2    .    1    
  Robot Hit Streak         11   | .    .    6    9    2    11   2    5    .    8    
  Robot Miss Streak        6    | .    .    6    6    2    4    2    3    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    2    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    .    .    
Shots Hit Robots           138  | .    .    28   49   2    35   4    6    .    14   
  Core Hits                138  | .    .    13   25   9    68   12   2    .    9    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         10   | .    .    1    5    .    .    .    .    .    4    
    Burn                   7    | .    .    1    5    .    .    .    .    .    1    
    Blast                  3    | .    .    .    .    .    .    .    .    .    3    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5492 | .    .    331  613  392  2750 860  132  .    414  
  Guns                     1421 | .    .    331  612  .    319  18   106  .    35   
  Cannons                  482  | .    .    .    .    .    .    111  .    .    371  
  Explosions               3557 | .    .    .    .    386  2414 731  26   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  32   | .    .    .    1    6    17   .    .    .    8    
  Kinetic                  679  | .    .    .    114  .    65   129  .    .    371  
  Thermal                  1068 | .    .    331  359  .    254  .    106  .    18   
  Explosive                3531 | .    .    .    .    386  2414 731  .    .    .    
  Electromagnetic          182  | .    .    .    139  .    .    .    26   .    17   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    7    4    .    .    .    4    
  Average Corruption       3    | .    .    .    .    6    4    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  20   | .    .    .    .    6    12   .    .    .    2    
    Message Errors         6    | .    .    .    .    2    4    .    .    .    .    
    Matter Fused           5    | .    .    .    .    2    2    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    2    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    2    1    .    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    1    .    .    .    1    
    Misfires               1    | .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            198  | .    .    .    .    15   46   137  .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               198  | .    .    .    .    15   46   137  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    .    .    .    .    .    .    6    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    .    .    .    .    6    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      663  | .    .    .    .    17   261  381  4    .    .    
  Shots                    15   | .    .    .    .    2    8    4    1    .    .    
  Rammed                   3    | .    .    .    .    3    .    .    .    .    .    
Targets Rammed             16   | .    .    .    1    4    10   .    .    .    1    
  Kicked                   12   | .    .    .    1    1    10   .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    .    .    .    1    
Highest Temperature        467  | .    .    252  467  38   195  76   83   .    150  
  Average Temperature      103  | .    .    89   161  22   68   40   32   .    53   
  Received Heat Transfer   2447 | .    .    165  285  180  720  .    162  .    935  
  Effects                  9    | .    .    .    9    .    .    .    .    .    .    
    Shutdowns              5    | .    .    .    5    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    .    .    .    
    Damage (major)         2    | .    .    .    2    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    .    .    
  Parts Melted             8    | .    .    3    5    .    .    .    .    .    .    
  Heat Transferred         3059 | .    .    895  1313 .    555  .    185  .    111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac 
Peak Influence             643  | .   .   170 287 39  643 549 .   .   105 
  Initial                  280  | .   .   .   7   39  10  280 .   .   .   
  Average                  155  | .   .   47  129 24  319 315 .   .   28  
Maximum Alert Level        2    | .   .   .   1   .   2   2   .   .   .   
  Low Security (%)         68   | 100 100 100 87  100 39  6   .   .   100 
  Level 1                  21   | .   .   .   12  .   12  87  .   .   .   
  Level 2                  10   | .   .   .   .   .   47  6   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   .   2   .   4   2   .   .   5   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   2   
  Reinforcement            6    | .   .   .   2   .   3   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   1   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac 
Distress Signals           7    | .   .   .   3   .   4   .   .   .   .   
Communications Jammed      4    | .   .   .   .   .   .   4   .   .   .   
  Distress Signals         4    | .   .   .   .   .   .   4   .   .   .   
Times Spotted              115  | .   1   8   20  18  35  16  7   .   10  
  Peak Tracking Total      9    | .   1   3   6   9   6   4   3   .   5   
  Tactical Retreats        11   | .   .   1   2   .   1   .   3   .   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac 
Traps Triggered            3    | .   .   .   .   .   1   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac 
Machines Disabled          16   | .   .   .   .   .   6   10  .   .   .   
  Max in Single Turn       4    | .   .   .   .   .   2   4   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac 
Machines Accessed          4    | .   .   .   .   .   3   1   .   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                5    | .   .   .   .   .   4   1   .   .   .   
  Successful               4    | .   .   .   .   .   3   1   .   .   .   
  Failed                   1    | .   .   .   .   .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   2   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac 
Total Allies               3    | .   .   .   .   .   .   3   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   3   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   .   .   93  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               28   | .   .   .   .   .   .   28  .   .   .   
  Total Damage             327  | .   .   .   .   .   .   327 .   .   .   
  Kills                    7    | .   .   .   .   .   .   7   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  
Turns Passed               5426 | 79   249  637  427  270  776  769  1290 254  675  
Spaces Moved               3516 | 48   155  339  181  169  457  327  1214 255  371  
  Core                     2316 | 16   .    .    .    116  209  189  1214 255  317  
  Treads                   698  | 32   155  339  122  .    .    .    .    .    50   
  Legs                     500  | .    .    .    59   53   248  138  .    .    2    
  Wheels                   2    | .    .    .    .    .    .    .    .    .    2    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  120  50   50   50   50   100  50   
  Average Speed            136  | 136  160  160  146  143  124  223  103  100  164  
  Slowest Speed            400  | 160  160  160  160  200  250  330  200  100  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       33   | 4    20   75   17   37   47   11   94   22   9    
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    1    .    2    .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          224  | .    .    .    .    16   165  40   .    .    3    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    .    1    .    .    3    
  AOE                      220  | .    .    .    .    16   165  39   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  
Total                      3921 | 61   156  374  273  190  599  356  1237 254  421  
  Wait                     52   | .    .    .    .    .    52   .    .    .    .    
  Move                     3507 | 47   154  338  180  168  456  326  1213 254  371  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  87   | 8    1    2    16   6    21   11   4    .    18   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    
  Attach                   68   | 6    1    .    10   4    14   11   4    .    18   
  Detach                   8    | .    .    .    5    .    .    1    1    .    1    
  Swap                     12   | .    .    2    8    1    1    .    .    .    .    
  Drop                     29   | .    .    2    14   3    6    1    2    .    1    
  Fire                     139  | .    .    30   39   4    39   6    10   .    11   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    3    .    .    .    .    .    
  Kick                     12   | .    .    .    1    1    10   .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    .    .    3    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: Fac / Ext)

 History 
---------
 Turn | Location       | Event
   15 | -11/Scrapyard  | Discovered new exit (range 16)
   80 | -11/Scrapyard  | Entered Materials
  127 | -10/Materials  | Discovered new exit (range 9)
  308 | -10/Materials  | Build established: Mutant
  329 | -10/Materials  | Entered Mines
  709 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  928 | -10/Mines      | Discovered new exit (range 6)
  966 | -10/Mines      | Entered Materials
  966 | -9/Materials   | Evolved 2 slots: Power x1, Propulsion x1
 1198 | -9/Materials   | Discovered new exit (range 13)
 1393 | -9/Materials   | Entered Mines
 1394 | -9/Mines       | Assembled infested the area
 1445 | -9/Mines       | Core integrity fell below 50%
 1491 | -9/Mines       | Core integrity fell below 20%
 1521 | -9/Mines       | Lost 9 parts (2p3n2u2w)
 1522 | -9/Mines       | Destroyed 7 combat bots
 1592 | -9/Mines       | Discovered new exit (range 8)
 1599 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 1645 | -9/Mines       | Discovered new exit (range 7)
 1663 | -9/Mines       | Entered Materials
 1663 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 1990 | -8/Materials   | Crushed by falling debris
 2145 | -8/Materials   | Lost 3 parts (2p1n)
 2368 | -8/Materials   | Core integrity fell below 50%
 2412 | -8/Materials   | Lost 9 parts (1p2n2u4w)
 2431 | -8/Materials   | Discovered new exit (range 10)
 2439 | -8/Materials   | Entered Factory
 2439 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 2729 | -7/Factory     | Build established: Gunner
 2775 | -7/Factory     | Allied Derelicts emerged from ambush trap array
 3030 | -7/Factory     | Discovered new exit (range 5)
 3159 | -7/Factory     | Garrison activated, responded to threat
 3208 | -7/Factory     | Entered Lower Caves
 3217 | -7/Lower Caves | Lost 9 parts (3p2n1u3w)
 3422 | -7/Lower Caves | Learned 8 Factory zone layouts
 3458 | -7/Lower Caves | Build established: Mutant
 3511 | -7/Lower Caves | Spotted B-75 Beast
 3536 | -7/Lower Caves | Core integrity fell below 50%
 3553 | -7/Lower Caves | Encountered a Warlord checkpoint
 4096 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4316 | -7/Lower Caves | Learned Factory trap positions
 4364 | -7/Lower Caves | Discovered new exit (range 8)
 4498 | -7/Lower Caves | Entered another Lower Caves area
 4557 | -7/Lower Caves | Discovered new exit (range 11)
 4752 | -7/Lower Caves | Entered Factory
 4752 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 4753 | -6/Factory     | Identified exit to Extension
 4754 | -6/Factory     | Identified exit to Factory
 4755 | -6/Factory     | Loaded intel: 76 trap records
 5099 | -6/Factory     | Garrison activated, responded to threat
 5187 | -6/Factory     | Lost 11 parts (1p3n2u5w)
 5232 | -6/Factory     | Core integrity fell below 50%
 5349 | -6/Factory     | Core integrity fell below 20%
 5401 | -6/Factory     | Lost 4 parts (1p1n2u)
 5427 | -6/Factory     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05252_ ALERT: Rogue bot located, Programmers report to Factory Zone 5V.
05262_ Acquired Fusion Compressor.
05294_ P-60 Hacker resets G-50 Soldier, system corruption cleaned.
05303_ Crushed P-60 Hacker.
05303_ P-60 Hacker destroyed.
05304_ Acquired 27 matter.
05317_ K-01 Serf cleans the Subcomponent Replicator. <x2>
05324_ Adv. Heat Sink destroyed.
05326_ K-01 Serf cleans the Subcomponent Replicator.
05326_ Critical hit (Burn: +37).
05335_ Imp. Medium Treads destroyed.
05337_ K-01 Serf cleans the Subcomponent Replicator. <x2>
05340_ Adv. Targeting Computer destroyed.
05348_ Subcomponent Replicator disabled.
05360_ Acquired Imp. Datajack.
05363_ Acquired Plasma Cannon.
05370_ Fusion Compressor destroyed.
05385_ Critical hit (Burn: +37).
05406_ Imp. Datajack destroyed.
05424_ System corrupted: Substantial component data lost.

 Map 
-----
+----------------------------------------------------+
|                           # " " " " "  #?????????? |
|                           +!" " " " "  #?????????? |
|                           #=" " " " "  #?????????? |
|                           # " " " " "  #?????????? |
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| ##+#+############/###     #            #?????????? |
|          #??????????#     ##############?????????? |
|          #??????????#^^     ^           ?????????? |
|          #??????????#      ^            ?????????? |
|          #??????????#^^     ^           ?????????? |
|          #??????????#   ^"""""          ?????????? |
|          #??????????#  ^ """""         ??????????? |
|          #??????????# ^  """     ###+##??????????? |
|          #??????????#      ^     #???????????????? |
|          #??????????#  ^ """""   #???????????????? |
|          #??????????#    """""   #???????????????? |
|          #??????????#    """     +???????????????? |
|          #??????????#            #???????????????? |
| ##########??????????#            #???????????????? |
| ????????????????????#     ########???????????????? |
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| ???????????????#   """""  #??????????????????????? |
| ???????????????#   """    #??????????????????????? |
| ???????????????#          #??????????????????????? |
| ??????????????##  !/g     #??????????????????????? |
| ??????????????#   !/      #??????????????????????? |
| ??????????????+        g g#??????????????????????? |
| ??????????????#   #####;#/######?????????????????? |
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| ??????????????????#!           #?????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Coolant Potential          50
Energy Generation          32
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       110
Jamming Range              12
Armor Coverage             150
Resistance: KI             20
Evasion (%)                55
Targeting Accuracy         16
Melee Accuracy             8
Recoil Reduction           2
Energy Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
 Datajack | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              AluminumDecoyHammer
  Manual?         0
Play Time         00:43:56
  Cumulative      12.0 hours
  Start           2022.11.01 @ 10:04:32
  End             2022.11.01 @ 10:45:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          19
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1e49d854-d443-484e-840c-974dcbe04fd8