Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.01 @ 10:45:01 Player: JoshKwa Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (73) 365 Value Destroyed (2010) 2010 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (10) 10 TOTAL SCORE: 6205 Bonus ------- High Alert Combat Kills 107 Follower Combat Kills 150 Friendly Fire -247 Cogmind --------- Core Integrity 0/850 Matter 175/300 Energy 438/450 System Corruption 4% Temperature Cool (24) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Energy Well Advanced Targeting Computer > --- WEAPON (3) ------- Plasma Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Improved Terrain Scan Processor Advanced Targeting Computer Transmission Jammer > --- WEAPON ----------- Minigun Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- (None) [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Seismic Detector Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power 3 | . . . 1 . 1 . . . 1 Propulsion 2 | . . . 1 . . 1 . . . Utility 2 | . . . . . 1 . . . 1 Weapon 1 | . . . . . . 1 . . . Parts Attached 80 | 6 1 2 18 5 15 11 4 . 18 Power 16 | 1 . 1 5 1 3 3 . . 2 Engine 10 | 1 . . 5 1 2 . . . 1 Core 6 | . . 1 . . 1 3 . . 1 Reactor . | . . . . . . . . . . Propulsion 19 | 2 . . 6 . 5 2 . . 4 Treads 4 | 2 . . 1 . . . . . 1 Leg 13 | . . . 5 . 5 2 . . 1 Wheel 2 | . . . . . . . . . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 18 | 1 1 . 2 1 3 3 2 . 5 Device 8 | . 1 . 1 . 1 2 1 . 2 Storage 3 | 1 . . . . 1 . . . 1 Processor 4 | . . . . . 1 1 . . 2 Hackware 1 | . . . 1 . . . . . . Protection 2 | . . . . 1 . . 1 . . Artifact . | . . . . . . . . . . Weapon 27 | 2 . 1 5 3 4 3 2 . 7 Energy Gun 13 | 2 . 1 4 1 2 . 1 . 2 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 3 | . . . 1 . 1 1 . . . Ballistic Cannon 5 | . . . . . . 2 . . 3 Launcher 3 | . . . . 2 . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . . . 1 Unidentified Prototypes 1 | . . . . . . . . . 1 Parts Lost 55 | . . . 1 9 16 9 4 . 16 Power 11 | . . . . 2 4 3 . . 2 Propulsion 15 | . . . 1 3 5 2 . . 4 Utility 12 | . . . . 2 2 1 3 . 4 Weapon 17 | . . . . 2 5 3 1 . 6 Highest Loss Streak 11 | . . . 1 9 9 9 2 . 11 To Critical Strikes 1 | . . . . . . 1 . . . Average Slot Usage (%) 51 | . 99 100 86 48 55 51 23 15 30 Engine 3 | . 14 6 16 11 4 . . . . Core 2 | . . 7 5 . . 4 . . . Treads 5 | . 28 28 14 . . . . . . Leg 3 | . . . 8 7 10 3 . . . Device 8 | . 13 14 13 11 15 6 5 . 2 Storage 4 | . 14 14 5 . 7 . . . 1 Processor 6 | . . . . . . 13 9 7 14 Energy Gun 7 | . 28 28 17 2 2 . 1 7 . Ballistic Gun 1 | . . . 1 2 2 6 . . . Ballistic Cannon 2 | . . . . . . 13 . . 8 Launcher 2 | . . . . 10 11 . 1 . . Naked Turns . | . . . . . . . . . . Heaviest Build 31 | 10 11 14 18 17 15 31 11 5 23 Greatest Support 42 | 40 40 40 40 30 42 15 3 3 30 Greatest Overweight (x) 7 | 1 . . . 3 4 5 3 1 7 Average Overweight (x) 1 | . . . . 1 . 2 1 1 1 Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 6 5 5 5 5 5 5 Most Carried 5 | 4 3 4 5 3 4 2 3 . 4 Average Carried 1 | 1 2 2 2 . 2 . . . . Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 Final Carried 2 | 2 2 2 1 . 1 1 . . . Class Distribution -------------------- 76% | Mutant 14% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Matter Collected 1301 | 260 . 30 203 62 290 227 154 . 75 Remotely . | . . . . . . . . . . Salvage Created 1831 | . . 232 499 26 724 206 50 . 94 Parts 135 | . . 18 33 . 53 22 . . 9 Haulers Intercepted 1 | . . . . . . 1 . . . Recyclers Shooed 2 | . . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 56 | . . 7 10 7 22 6 1 . 3 Melee 1 | . . . . . . . . . 1 Guns 22 | . . 6 10 . 4 1 1 . . Cannons 5 | . . . . . . 3 . . 2 AOE 27 | . . . . 7 18 2 . . . Classes Destroyed 12 | . . 3 3 1 3 1 . . 1 Worker 8 | . . 1 . . 5 1 . . 1 Builder 7 | . . . 2 . 3 2 . . . Tunneler 1 | . . . . . 1 . . . . Hauler 1 | . . . . . . 1 . . . Recycler 3 | . . . . . 3 . . . . Operator 1 | . . . 1 . . . . . . Watcher 2 | . . . . . 2 . . . . Swarmer 16 | . . 3 . . 7 6 . . . Grunt 29 | . . 4 9 . 14 . 1 . 1 Sentry 2 | . . . 1 . 1 . . . . Programmer 2 | . . . . . . . . . 2 Assembled 7 | . . . . 7 . . . . . Thug 1 | . . . . . . 1 . . . Best Kill Streak 11 | . . 2 5 7 11 7 1 . 2 Combat Bots Only 7 | . . 2 4 7 6 3 1 . 1 Max Kills in Single Turn 5 | . . 2 1 4 4 5 1 . 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 4 | . . . . 4 4 1 . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Damage Taken 7420 | . . 433 510 956 1561 995 553 . 2412 Core 2181 | . . 74 78 261 414 256 235 . 863 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 47 | 100 . 70 . 15 24 . . 29 . Volleys Fired 139 | . . 30 39 4 39 6 10 . 11 Largest 3 | . . 2 2 2 2 3 1 . 3 Hottest 137 | . . 90 90 63 93 121 75 . 137 Shots Fired 249 | . . 60 74 5 68 12 10 . 20 Gun 180 | . . 60 74 2 30 3 8 . 3 Cannon 26 | . . . . . . 9 . . 17 Launcher 43 | . . . . 3 38 . 2 . . Special . | . . . . . . . . . . Kinetic 47 | . . . 9 1 10 12 . . 15 Thermal 138 | . . 60 45 1 20 . 8 . 4 Explosive 41 | . . . . 3 38 . . . . Electromagnetic 23 | . . . 20 . . . 2 . 1 Robot Hit Streak 11 | . . 6 9 2 11 2 5 . 8 Robot Miss Streak 6 | . . 6 6 2 4 2 3 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . 2 2 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . Shots Hit Robots 138 | . . 28 49 2 35 4 6 . 14 Core Hits 138 | . . 13 25 9 68 12 2 . 9 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 10 | . . 1 5 . . . . . 4 Burn 7 | . . 1 5 . . . . . 1 Blast 3 | . . . . . . . . . 3 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5492 | . . 331 613 392 2750 860 132 . 414 Guns 1421 | . . 331 612 . 319 18 106 . 35 Cannons 482 | . . . . . . 111 . . 371 Explosions 3557 | . . . . 386 2414 731 26 . . Melee . | . . . . . . . . . . Ramming 32 | . . . 1 6 17 . . . 8 Kinetic 679 | . . . 114 . 65 129 . . 371 Thermal 1068 | . . 331 359 . 254 . 106 . 18 Explosive 3531 | . . . . 386 2414 731 . . . Electromagnetic 182 | . . . 139 . . . 26 . 17 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . 7 4 . . . 4 Average Corruption 3 | . . . . 6 4 . . . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 20 | . . . . 6 12 . . . 2 Message Errors 6 | . . . . 2 4 . . . . Matter Fused 5 | . . . . 2 2 . . . 1 Heat Flow Errors 2 | . . . . . 2 . . . . Energy Discharges 1 | . . . . . 1 . . . . Data Loss (minor) 3 | . . . . 2 1 . . . . Data Loss (major) 2 | . . . . . 1 . . . 1 Misfires 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 198 | . . . . 15 46 137 . . . Projectiles . | . . . . . . . . . . Explosions 198 | . . . . 15 46 137 . . . Melee . | . . . . . . . . . . Knockbacks 6 | . . . . . . . . . 6 Impact . | . . . . . . . . . . Kinetic 6 | . . . . . . . . . 6 Secondary . | . . . . . . . . . . Self-Inflicted Damage 663 | . . . . 17 261 381 4 . . Shots 15 | . . . . 2 8 4 1 . . Rammed 3 | . . . . 3 . . . . . Targets Rammed 16 | . . . 1 4 10 . . . 1 Kicked 12 | . . . 1 1 10 . . . . Crushed 1 | . . . . . . . . . 1 Highest Temperature 467 | . . 252 467 38 195 76 83 . 150 Average Temperature 103 | . . 89 161 22 68 40 32 . 53 Received Heat Transfer 2447 | . . 165 285 180 720 . 162 . 935 Effects 9 | . . . 9 . . . . . . Shutdowns 5 | . . . 5 . . . . . . Energy Bleed 1 | . . . 1 . . . . . . Damage (minor) 1 | . . . 1 . . . . . . Damage (major) 2 | . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Melted 8 | . . 3 5 . . . . . . Heat Transferred 3059 | . . 895 1313 . 555 . 185 . 111 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Peak Influence 643 | . . 170 287 39 643 549 . . 105 Initial 280 | . . . 7 39 10 280 . . . Average 155 | . . 47 129 24 319 315 . . 28 Maximum Alert Level 2 | . . . 1 . 2 2 . . . Low Security (%) 68 | 100 100 100 87 100 39 6 . . 100 Level 1 21 | . . . 12 . 12 87 . . . Level 2 10 | . . . . . 47 6 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . . . 2 . 4 2 . . 5 Investigation 1 | . . . . . 1 . . . . Extermination 2 | . . . . . . . . . 2 Reinforcement 6 | . . . 2 . 3 1 . . . Assault . | . . . . . . . . . . Garrison 4 | . . . . . . 1 . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Distress Signals 7 | . . . 3 . 4 . . . . Communications Jammed 4 | . . . . . . 4 . . . Distress Signals 4 | . . . . . . 4 . . . Times Spotted 115 | . 1 8 20 18 35 16 7 . 10 Peak Tracking Total 9 | . 1 3 6 9 6 4 3 . 5 Tactical Retreats 11 | . . 1 2 . 1 . 3 . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Traps Triggered 3 | . . . . . 1 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Machines Disabled 16 | . . . . . 6 10 . . . Max in Single Turn 4 | . . . . . 2 4 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Machines Accessed 4 | . . . . . 3 1 . . . Terminals 1 | . . . . . 1 . . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 5 | . . . . . 4 1 . . . Successful 4 | . . . . . 3 1 . . . Failed 1 | . . . . . 1 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 1 | . . . . . 1 . . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 1 | . . . . . 1 . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . Insert Component 1 | . . . . . 1 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . . . . . 2 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Total Allies 3 | . . . . . . 3 . . . Largest Group 3 | . . . . . . 3 . . . Highest-Rated Group 93 | . . . . . . 93 . . . Highest-Rated Ally 31 | . . . . . . 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 28 | . . . . . . 28 . . . Total Damage 327 | . . . . . . 327 . . . Kills 7 | . . . . . . 7 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Turns Passed 5426 | 79 249 637 427 270 776 769 1290 254 675 Spaces Moved 3516 | 48 155 339 181 169 457 327 1214 255 371 Core 2316 | 16 . . . 116 209 189 1214 255 317 Treads 698 | 32 155 339 122 . . . . . 50 Legs 500 | . . . 59 53 248 138 . . 2 Wheels 2 | . . . . . . . . . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 50 50 50 50 100 50 Average Speed 136 | 136 160 160 146 143 124 223 103 100 164 Slowest Speed 400 | 160 160 160 160 200 250 330 200 100 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 33 | 4 20 75 17 37 47 11 94 22 9 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 2 . . 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 224 | . . . . 16 165 40 . . 3 Melee . | . . . . . . . . . . Projectile 4 | . . . . . . 1 . . 3 AOE 220 | . . . . 16 165 39 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Total 3921 | 61 156 374 273 190 599 356 1237 254 421 Wait 52 | . . . . . 52 . . . . Move 3507 | 47 154 338 180 168 456 326 1213 254 371 Hop . | . . . . . . . . . . Pick Up 87 | 8 1 2 16 6 21 11 4 . 18 Fast Attach . | . . . . . . . . . . Attach 68 | 6 1 . 10 4 14 11 4 . 18 Detach 8 | . . . 5 . . 1 1 . 1 Swap 12 | . . 2 8 1 1 . . . . Drop 29 | . . 2 14 3 6 1 2 . 1 Fire 139 | . . 30 39 4 39 6 10 . 11 Melee . | . . . . . . . . . . Ram 3 | . . . . 3 . . . . . Kick 12 | . . . 1 1 10 . . . . Crush 1 | . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . Rewire 3 | . . . . . . . 3 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / Ext) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 9) 308 | -10/Materials | Build established: Mutant 329 | -10/Materials | Entered Mines 709 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 928 | -10/Mines | Discovered new exit (range 6) 966 | -10/Mines | Entered Materials 966 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1198 | -9/Materials | Discovered new exit (range 13) 1393 | -9/Materials | Entered Mines 1394 | -9/Mines | Assembled infested the area 1445 | -9/Mines | Core integrity fell below 50% 1491 | -9/Mines | Core integrity fell below 20% 1521 | -9/Mines | Lost 9 parts (2p3n2u2w) 1522 | -9/Mines | Destroyed 7 combat bots 1592 | -9/Mines | Discovered new exit (range 8) 1599 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1645 | -9/Mines | Discovered new exit (range 7) 1663 | -9/Mines | Entered Materials 1663 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1990 | -8/Materials | Crushed by falling debris 2145 | -8/Materials | Lost 3 parts (2p1n) 2368 | -8/Materials | Core integrity fell below 50% 2412 | -8/Materials | Lost 9 parts (1p2n2u4w) 2431 | -8/Materials | Discovered new exit (range 10) 2439 | -8/Materials | Entered Factory 2439 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2729 | -7/Factory | Build established: Gunner 2775 | -7/Factory | Allied Derelicts emerged from ambush trap array 3030 | -7/Factory | Discovered new exit (range 5) 3159 | -7/Factory | Garrison activated, responded to threat 3208 | -7/Factory | Entered Lower Caves 3217 | -7/Lower Caves | Lost 9 parts (3p2n1u3w) 3422 | -7/Lower Caves | Learned 8 Factory zone layouts 3458 | -7/Lower Caves | Build established: Mutant 3511 | -7/Lower Caves | Spotted B-75 Beast 3536 | -7/Lower Caves | Core integrity fell below 50% 3553 | -7/Lower Caves | Encountered a Warlord checkpoint 4096 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4316 | -7/Lower Caves | Learned Factory trap positions 4364 | -7/Lower Caves | Discovered new exit (range 8) 4498 | -7/Lower Caves | Entered another Lower Caves area 4557 | -7/Lower Caves | Discovered new exit (range 11) 4752 | -7/Lower Caves | Entered Factory 4752 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4753 | -6/Factory | Identified exit to Extension 4754 | -6/Factory | Identified exit to Factory 4755 | -6/Factory | Loaded intel: 76 trap records 5099 | -6/Factory | Garrison activated, responded to threat 5187 | -6/Factory | Lost 11 parts (1p3n2u5w) 5232 | -6/Factory | Core integrity fell below 50% 5349 | -6/Factory | Core integrity fell below 20% 5401 | -6/Factory | Lost 4 parts (1p1n2u) 5427 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05252_ ALERT: Rogue bot located, Programmers report to Factory Zone 5V. 05262_ Acquired Fusion Compressor. 05294_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 05303_ Crushed P-60 Hacker. 05303_ P-60 Hacker destroyed. 05304_ Acquired 27 matter. 05317_ K-01 Serf cleans the Subcomponent Replicator. 05324_ Adv. Heat Sink destroyed. 05326_ K-01 Serf cleans the Subcomponent Replicator. 05326_ Critical hit (Burn: +37). 05335_ Imp. Medium Treads destroyed. 05337_ K-01 Serf cleans the Subcomponent Replicator. 05340_ Adv. Targeting Computer destroyed. 05348_ Subcomponent Replicator disabled. 05360_ Acquired Imp. Datajack. 05363_ Acquired Plasma Cannon. 05370_ Fusion Compressor destroyed. 05385_ Critical hit (Burn: +37). 05406_ Imp. Datajack destroyed. 05424_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | # " " " " " #?????????? | | +!" " " " " #?????????? | | #=" " " " " #?????????? | | # " " " " " #?????????? | | # #?????????? | | ##+#+############/### # #?????????? | | #??????????# ##############?????????? | | #??????????#^^ ^ ?????????? | | #??????????# ^ ?????????? | | #??????????#^^ ^ ?????????? | | #??????????# ^""""" ?????????? | | #??????????# ^ """"" ??????????? | | #??????????# ^ """ ###+##??????????? | | #??????????# ^ #???????????????? | | #??????????# ^ """"" #???????????????? | | #??????????# """"" #???????????????? | | #??????????# """ +???????????????? | | #??????????# #???????????????? | | ##########??????????# #???????????????? | | ????????????????????# ########???????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ???????????????#+???# #??????????????????????? | | ???????????????# #### #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# @#??????????????????????? | | ???????????????# """" #??????????????????????? | | ???????????????# """"" #??????????????????????? | | ???????????????# """ #??????????????????????? | | ???????????????# #??????????????????????? | | ??????????????## !/g #??????????????????????? | | ??????????????# !/ #??????????????????????? | | ??????????????+ g g#??????????????????????? | | ??????????????# #####;#/######?????????????????? | | ?????########?## ## #?????????????????? | | ?????# ?# ## """"""" #?????????????????? | | ?????# ?# ## """"""" #?????????????????? | | ?????# # ## """"""" #?????????????????? | | ?????# # ## """"""" #?????????????????? | | ?????# + + #?????????????????? | | ?????# ! #### """"""" #?????????????????? | | ?????# ???# """"""" #?????????????????? | | ?????# ????# """"""" #?????????????????? | | ?????#########????# """"""" #?????????????????? | | ??????????????????#! #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????##############?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 32 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Jamming Range 12 Armor Coverage 150 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 16 Melee Accuracy 8 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed AluminumDecoyHammer Manual? 0 Play Time 00:43:56 Cumulative 12.0 hours Start 2022.11.01 @ 10:04:32 End 2022.11.01 @ 10:45:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e49d854-d443-484e-840c-974dcbe04fd8