Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.06 @ 16:17:10 Player: deepledi Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (77) 385 Value Destroyed (1531) 1531 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 3780 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 468/550 Matter 258/300 Energy 140/140 System Corruption 1% Temperature Cool (0) Movement Rolling (105) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Light Treads Medium Treads Armored Wheel Armored Wheel > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Improved Signal Interpreter Light Armor Plating > --- WEAPON (2) ------- Minigun Minigun > --- INVENTORY (15) --- Light Deuterium Engine Light Nuclear Core Armored Wheel Improved Sensor Array Improved Signal Interpreter Hardlight Generator Heavy EM Shotgun Advanced Beam Rifle Advanced Beam Rifle Gatling Laser Assault Cannon Assault Cannon Rocket Launcher Improved Grenade Launcher Scythe Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Advanced Beam Rifle > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Armored Wheel Improved Sensor Array Improved Signal Interpreter Shield Generator Pulse Rifle Gatling Laser Minigun Minigun Assault Cannon Assault Cannon Rocket Launcher Improved Grenade Launcher Maul [Rating: 32] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Improved Hover Unit Utility Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Shotgun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 71 | 6 10 23 7 25 Power 5 | 1 1 1 . 2 Engine 5 | 1 1 1 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 22 | 2 2 10 1 7 Treads 10 | 1 1 4 . 4 Leg . | . . . . . Wheel 6 | 1 1 . 1 3 Hover 6 | . . 6 . . Flight . | . . . . . Utility 19 | 1 3 3 2 10 Device 5 | . . . 1 4 Storage 5 | 1 2 1 . 1 Processor 3 | . 1 1 . 1 Hackware . | . . . . . Protection 6 | . . 1 1 4 Artifact . | . . . . . Weapon 25 | 2 4 9 4 6 Energy Gun 8 | . . 4 1 3 Energy Cannon . | . . . . . Ballistic Gun 15 | 2 3 4 3 3 Ballistic Cannon . | . . . . . Launcher 2 | . 1 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 . 2 Parts Lost 11 | . 2 7 1 1 Power 1 | . 1 . . . Propulsion 4 | . . 4 . . Utility 2 | . . . 1 1 Weapon 4 | . 1 3 . . Highest Loss Streak 3 | . 2 3 1 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 93 90 92 95 Engine 10 | . 12 11 11 9 Treads 14 | . 23 16 . 15 Wheel 10 | . 4 2 7 16 Hover 6 | . . 8 22 1 Device 6 | . . . 7 11 Storage 10 | . 14 11 11 9 Processor 10 | . 9 16 11 9 Protection 3 | . . 1 2 5 Energy Gun 9 | . . 8 7 13 Ballistic Gun 11 | . 26 11 12 4 Naked Turns . | . . . . . Heaviest Build 43 | 12 30 43 27 36 Greatest Support 60 | 10 40 60 14 24 Greatest Overweight (x) 2 | 2 2 1 1 2 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 10 15 Average Capacity 11 | 7 12 11 10 12 Most Carried 15 | 8 10 15 10 15 Average Carried 10 | 4 7 9 8 12 Final Capacity 15 | 8 15 10 10 15 Final Carried 15 | 4 10 7 10 15 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Min Mat Matter Collected 1403 | 186 208 594 143 272 Remotely . | . . . . . Salvage Created 2573 | . 297 694 173 1409 Parts 164 | . 30 46 15 73 Haulers Intercepted 5 | . . 1 . 4 Recyclers Shooed 5 | . 1 2 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Combat Hostiles Destroyed 51 | . 11 15 6 19 Guns 42 | . 9 12 6 15 AOE 8 | . 2 3 . 3 Classes Destroyed 9 | . 5 4 . . Worker 4 | . 1 2 . 1 Builder 2 | . 1 . . 1 Hauler 5 | . . 1 . 4 Recycler 6 | . . 1 1 4 Operator 2 | . . 1 . 1 Watcher 7 | . 1 1 . 5 Swarmer 27 | . 6 6 6 9 Grunt 18 | . 5 7 . 6 Sentry 6 | . . 2 . 4 Best Kill Streak 10 | . 4 10 3 7 Combat Bots Only 9 | . 3 9 3 6 Max Kills in Single Turn 3 | . 3 2 2 3 Gunslinging . | . . . . . Exploded 2 | . 2 2 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Damage Taken 2136 | . 592 780 161 603 Core 394 | . 97 174 41 82 Absorbed by Shields . | . . . . . Core Remaining (%) 69 | 100 61 . 46 . Volleys Fired 177 | . 57 46 13 61 Largest 2 | . 2 2 2 2 Hottest 108 | . 50 88 108 100 Shots Fired 337 | . 109 85 24 119 Gun 333 | . 108 82 24 119 Cannon . | . . . . . Launcher 4 | . 1 3 . . Special . | . . . . . Kinetic 183 | . 108 42 22 11 Thermal 25 | . . 23 2 . Explosive 4 | . 1 3 . . Electromagnetic 125 | . . 17 . 108 Robot Hit Streak 12 | . 12 11 10 12 Robot Miss Streak 6 | . 6 2 6 6 Penetration Max . | . . . . . Secondary Targets 3 | . . 1 . 2 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 220 | . 66 52 17 85 Core Hits 130 | . 24 30 10 66 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . 1 . . Corrupt 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4463 | . 933 939 215 2376 Guns 3602 | . 796 780 215 1811 Cannons . | . . . . . Explosions 854 | . 137 159 . 558 Melee . | . . . . . Ramming 7 | . . . . 7 Kinetic 1532 | . 796 348 195 193 Thermal 763 | . . 185 20 558 Explosive 296 | . 137 159 . . Electromagnetic 1865 | . . 247 . 1618 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 1 1 Average Corruption 1 | . . 1 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . . 1 6 9 Message Errors 4 | . . . 2 2 Matter Fused 2 | . . . 2 . Heat Flow Errors 2 | . . . . 2 Energy Discharges 3 | . . 1 . 2 Data Loss (minor) 3 | . . . 1 2 Data Loss (major) 2 | . . . 1 1 Overload Shots . | . . . . . Overflow Damage 38 | . 10 3 . 25 Projectiles . | . . . . . Explosions 38 | . 10 3 . 25 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 154 | . 13 33 . 108 Shots 8 | . 1 3 . 4 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 210 | . 27 210 16 204 Average Temperature 42 | . 10 53 5 41 Received Heat Transfer 711 | . 237 231 . 243 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 11 | . . . . 11 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 1 1 1 Heat Transferred 1094 | . . 444 50 600 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | . . . . 7 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Peak Influence 437 | . 242 411 318 437 Initial 123 | . . 55 123 45 Average 201 | . 154 213 207 225 Maximum Alert Level 2 | . 1 2 1 2 Low Security (%) 48 | 100 55 45 40 47 Level 1 45 | . 44 50 59 39 Level 2 6 | . . 3 . 13 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 1 . 4 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 2 1 . . Assault . | . . . . . Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Distress Signals 5 | . 2 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 88 | . 19 26 9 34 Peak Tracking Total 6 | . 4 5 4 6 Tactical Retreats 6 | . 1 2 2 1 Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Min Mat Machines Disabled 2 | . 1 . . 1 Max in Single Turn 1 | . 1 . . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Machines Accessed 10 | . . . 1 9 Terminals 8 | . . . . 8 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 17 | . . . 1 16 Successful 8 | . . . 1 7 Failed 9 | . . . . 9 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 15 | . . . . 15 Terminals 15 | . . . . 15 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 3 | . . . 1 2 Open Door 1 | . . . 1 . Branch Access Points 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 4 | . . . . 4 Terminals 4 | . . . . 4 Botnet 4 | . . . . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 5 | . . . . 5 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Min Mat Turns Passed 2871 | 71 513 512 511 1264 Spaces Moved 1791 | 61 240 224 343 923 Core 39 | 39 . . . . Treads 281 | . 140 140 . 1 Legs . | . . . . . Wheels 998 | 22 100 . . 876 Hover 473 | . . 84 343 46 Flight . | . . . . . Fastest Speed 50 | 50 95 112 116 100 Average Speed 115 | 92 133 142 119 103 Slowest Speed 240 | 150 160 240 121 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 3 43 23 72 64 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 3 | . . 3 . . Terrain Destroyed 37 | . . 16 . 21 Melee . | . . . . . Projectile . | . . . . . AOE 37 | . . 16 . 21 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Total 2266 | 74 323 331 422 1116 Wait 122 | . 5 15 50 52 Move 1787 | 60 239 223 342 923 Hop . | . . . . . Pick Up 60 | 8 10 11 7 24 Fast Attach 13 | 2 . 3 . 8 Attach 25 | 4 4 10 5 2 Detach 5 | . 1 1 2 1 Swap 33 | . 6 10 2 15 Drop 43 | . 1 12 1 29 Fire 177 | . 57 46 13 61 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 72 | -11/Junkyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 7) 302 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 14) 585 | -10/Materials | Entered another Materials area 585 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 879 | -9/Materials | Destroyed 9 combat bots 879 | -9/Materials | Lost 3 parts (1n2w) 1080 | -9/Materials | Discovered new exit (range 16) 1097 | -9/Materials | Entered Mines 1238 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1274 | -9/Mines | Core integrity fell below 50% 1600 | -9/Mines | Discovered new exit (range 7) 1608 | -9/Mines | Entered Materials 1608 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1665 | -8/Materials | Garrison activated, responded to threat 2327 | -8/Materials | Build established: Scavenger-Mutant 2331 | -8/Materials | Garrison activated, responded to threat 2631 | -8/Materials | Discovered new exit (range 16) 2690 | -8/Materials | Identified exit to Factory 2872 | -8/Materials | Self-destructed Last Messages --------------- 02652_ Dropped Shock Rifle. 02653_ Acquired Prototype Energy Gun. 02653_ Identified Adv. Beam Rifle. 02654_ Dropped Pulse Rifle. 02656_ Acquired Adv. Beam Rifle. 02662_ Acquired 8 matter. 02667_ Acquired 10 matter. 02669_ Acquired 15 matter. 02670_ Acquired 5 matter. 02689_ System corrupted: Heat flow error (+236). 02690_ EXIT=IDENTIFIED: FACTORY 02708_ Dropped Shield Generator. 02713_ Acquired Hardlight Generator. 02722_ Dropped Maul. 02724_ Acquired Scythe. 02808_ System corrupted: Heat flow error (+240). 02843_ LI:40HD&8D9ZSJTVNHFVAGMS/V/QK7Q9XZ8 02866_ Connecting with Terminal... >>Access(Branch) No branch access points found. 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