Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.15 @ 14:04:08 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (1828) 1828 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (76) 76 TOTAL SCORE: 4839 Bonus ------- High Alert Combat Kills 76 Cogmind --------- Core Integrity 531/550 Matter 143/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Improved Treads > --- UTILITY (4) ------ Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Target Analyzer > --- WEAPON (3) ------- Light Assault Rifle Autogun > --- INVENTORY (20) --- Heavy Ion Engine Improved Treads Improved Heat Sink Large Matter Pod (150) Experimental Sensor Array Improved Light Armor Plating Reactive Plating Reactive Plating High-powered Tractor Beam High-powered Tractor Beam Light Assault Rifle Heavy Assault Rifle Autogun Autogun Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Experimental Sensor Array Improved Targeting Computer > --- WEAPON ----------- Light Assault Rifle Autogun Autogun > --- INVENTORY -------- Heavy Ion Engine Improved Treads Advanced Heat Sink Large Matter Pod Reactive Plating Reactive Plating High-powered Tractor Beam High-powered Tractor Beam Heavy Assault Rifle Autogun Autogun Grenade Launcher Katana [Rating: 32] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Reactive Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 2 | . . . 1 . . . 1 Weapon 1 | . . . 1 . . . . Parts Attached 53 | . 15 2 24 1 1 3 7 Power 5 | . 1 1 3 . . . . Engine 5 | . 1 1 3 . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 14 | . 4 . 8 . . 1 1 Treads 14 | . 4 . 8 . . 1 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | . 3 . 5 . 1 1 5 Device 4 | . . . 1 . . 1 2 Storage 3 | . 1 . 1 . 1 . . Processor 3 | . 1 . 1 . . . 1 Hackware . | . . . . . . . . Protection 5 | . 1 . 2 . . . 2 Artifact . | . . . . . . . . Weapon 19 | . 7 1 8 1 . 1 1 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 19 | . 7 1 8 1 . 1 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 Parts Lost 6 | . 1 . 1 . . 2 2 Power 2 | . 1 . 1 . . . . Propulsion . | . . . . . . . . Utility 1 | . . . . . . 1 . Weapon 3 | . . . . . . 1 2 Highest Loss Streak 2 | . 1 . 1 . . 2 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 91 100 99 100 100 95 99 Engine 12 | . 14 14 11 11 11 11 9 Treads 21 | . 16 28 22 22 22 22 27 Leg 3 | . 11 . . . . . . Device 3 | . . . 7 . . 6 7 Storage 12 | . 14 14 11 11 11 11 9 Processor 3 | . . . 3 11 11 11 11 Protection 9 | . 6 14 11 11 11 3 8 Ballistic Gun 30 | . 27 28 32 33 33 29 26 Naked Turns . | . . . . . . . . Heaviest Build 66 | 12 34 30 47 45 65 65 66 Greatest Support 69 | 20 46 46 46 46 46 46 69 Greatest Overweight (x) 1 | . 1 . 1 . 1 1 . Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 20 | . 15 15 15 15 20 20 20 Average Capacity 15 | . 14 15 15 15 18 20 20 Most Carried 17 | . 15 15 15 15 15 16 17 Average Carried 14 | . 13 14 14 14 15 15 13 Final Capacity 20 | 8 15 15 15 15 20 20 20 Final Carried 16 | 6 15 15 14 15 15 15 16 Class Distribution -------------------- 35% | Mutant 31% | Gunner 16% | Tank 12% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 1927 | 200 318 70 1075 57 . 182 25 Remotely . | . . . . . . . . Salvage Created 2829 | . 456 186 1727 114 . 250 96 Parts 173 | . 38 10 105 4 . 8 8 Haulers Intercepted 7 | . 2 . 5 . . . . Recyclers Shooed 6 | . 2 . 2 . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 61 | . 12 8 31 2 . 3 5 Melee 1 | . . . . . . 1 . Guns 60 | . 12 8 31 2 . 2 5 Classes Destroyed 10 | . 6 . 4 . . . . Worker 7 | . 2 . 4 1 . . . Builder 1 | . 1 . . . . . . Hauler 7 | . 2 . 5 . . . . Recycler 3 | . . . 2 . . 1 . Watcher 4 | . 2 . 2 . . . . Swarmer 23 | . 9 6 4 . . . 4 Grunt 30 | . 3 2 19 2 . 3 1 Brawler 1 | . . . 1 . . . . Duelist 1 | . . . 1 . . . . Sentry 6 | . . . 6 . . . . Best Kill Streak 9 | . 8 3 9 3 . 2 3 Combat Bots Only 8 | . 8 3 5 2 . 2 3 Max Kills in Single Turn 2 | . 2 1 2 1 . 1 1 Gunslinging 1 | . 1 . 1 . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 2326 | . 280 323 825 95 . 474 329 Core 226 | . 7 64 67 . . 69 19 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 163 | . 55 . 108 . . . . Core Remaining (%) 79 | 100 . 71 . . . 66 . Volleys Fired 191 | . 38 25 88 5 . 21 14 Largest 3 | . 2 2 3 3 . 3 3 Hottest 69 | . 40 40 69 66 . 66 66 Shots Fired 500 | . 76 50 264 15 . 54 41 Gun 500 | . 76 50 264 15 . 54 41 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 500 | . 76 50 264 15 . 54 41 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 22 | . 6 9 22 11 . 14 7 Robot Miss Streak 5 | . 3 3 5 1 . 4 3 Penetration Max . | . . . . . . . . Secondary Targets 14 | . 5 1 8 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 329 | . 43 33 175 14 . 36 28 Core Hits 138 | . 25 14 72 5 . 13 9 Critical Kills 2 | . 1 . 1 . . . . Critical Parts Destroyed 4 | . 1 1 2 . . . . Critical Strikes 6 | . 2 1 3 . . . . Destroy 6 | . 2 1 3 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4189 | . 532 296 2362 190 . 446 363 Guns 4046 | . 485 281 2304 176 . 437 363 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 143 | . 47 15 58 14 . 9 . Kinetic 4046 | . 485 281 2304 176 . 437 363 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . 2 2 2 2 . Average Corruption 2 | . . . 2 2 2 2 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . . . 9 2 3 2 . Message Errors 3 | . . . 3 . . . . Matter Fused 7 | . . . 4 1 1 1 . Heat Flow Errors 2 | . . . 2 . . . . Data Loss (minor) 3 | . . . . 1 1 1 . Alerts 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 17 | . 3 2 9 1 . 2 . Targets Rammed 25 | . 8 2 12 1 . 2 . Kicked 3 | . 3 . . . . . . Crushed 5 | . 2 . 3 . . . . Highest Temperature 268 | . 12 45 210 154 . 268 142 Average Temperature 48 | . 6 14 31 84 . 145 57 Received Heat Transfer 1116 | . 48 87 450 54 . 279 198 Effects 2 | . . . . . . 2 . Interference 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 528 | . 218 220 528 260 . 55 126 Initial 205 | . . 15 7 205 . . 21 Average 165 | . 71 161 239 229 . 40 61 Maximum Alert Level 2 | . 1 1 2 1 . . . Low Security (%) 65 | . 89 67 52 . . 100 100 Level 1 22 | . 10 32 20 100 . . . Level 2 12 | . . . 27 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 2 . 4 . . . 1 Investigation 4 | . 2 . 2 . . . . Extermination . | . . . . . . . . Reinforcement 2 | . . . 1 . . . 1 Assault 1 | . . . 1 . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 7 | . 1 . 5 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 22 9 54 2 . 3 5 Peak Tracking Total 7 | . 4 3 7 2 . 3 3 Tactical Retreats 2 | . . 1 1 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 6 | . 2 . 4 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 1 | . . . 1 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 17 | . 8 . 6 . 1 . 2 Terminals 14 | . 7 . 5 . . . 2 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 53 | . 29 . 17 . 1 . 6 Successful 29 | . 14 . 10 . 1 . 4 Failed 23 | . 14 . 7 . . . 2 Catastrophic 3 | . 1 . 1 . . . 1 Database Lockouts 1 | . 1 . . . . . . Manual 28 | . 13 . 10 . . . 5 Terminals 44 | . 23 . 15 . . . 6 Fabricators . | . . . . . . . . Repair Stations 8 | . 6 . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 6 . 5 . 1 . 2 Record 1 | . . . . . 1 . . Part Schematic 1 | . . . 1 . . . . Robot Analysis 5 | . 3 . 1 . . . 1 Prototype ID Bank 3 | . 1 . 2 . . . . Unreport Threat 2 | . 1 . . . . . 1 Locate Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . 6 . 2 . . . . Scan Component 4 | . 3 . 1 . . . . Repair 4 | . 3 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 7 | . 2 . 3 . . . 2 Terminals 7 | . 2 . 3 . . . 2 Botnet 6 | . 2 . 2 . . . 2 Operators 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 8 . 5 . . . 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 3 . 1 . . . . Time 110 | . 78 . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total 5 | . 3 . 1 . . . 1 Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 4969 | . 1450 430 2059 318 406 170 136 Spaces Moved 2150 | 1 710 219 758 182 194 43 43 Core . | . . . . . . . . Treads 1901 | . 462 219 758 182 194 43 43 Legs 249 | 1 248 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 240 160 Average Speed 186 | 120 169 160 208 160 209 240 160 Slowest Speed 240 | 120 190 160 240 160 240 240 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 2 92 55 66 51 58 16 9 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 1 | . . . . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 2766 | . 886 259 1071 199 196 70 85 Wait 268 | . 76 7 156 10 1 1 17 Move 2143 | . 709 218 757 181 193 42 43 Hop . | . . . . . . . . Pick Up 40 | . 22 2 11 1 . 1 3 Fast Attach 12 | . 5 . 5 . . 1 1 Attach 13 | . 3 1 5 . . 1 3 Detach 1 | . . . . . . . 1 Swap 28 | . 7 1 14 1 1 1 3 Drop 45 | . 18 3 23 . 1 . . Fire 191 | . 38 25 88 5 . 21 14 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 3 | . 3 . . . . . . Crush 22 | . 5 2 12 1 . 2 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 15) 567 | -10/Materials | Destroyed 8 combat bots 690 | -10/Materials | Discovered new exit (range 9) 719 | -10/Materials | Central database locked down 818 | -10/Materials | Discovered new exit (range 12) 1046 | -10/Materials | Discovered new exit (range 9) 1115 | -10/Materials | Repaired Lgt. Assault Rifle 1142 | -10/Materials | Repaired Lgt. Assault Rifle 1168 | -10/Materials | Repaired Lgt. Assault Rifle 1451 | -10/Materials | Entered Mines 1847 | -10/Mines | Found a hidden stash of uninstalled traps 1868 | -10/Mines | Discovered new exit (range 8) 1881 | -10/Mines | Entered Materials 1881 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1882 | -9/Materials | Identified exit to Mines 2176 | -9/Materials | Build established: Tank 2341 | -9/Materials | Discovered new exit (range 15) 2859 | -9/Materials | Build established: Scavenger-Tank 2916 | -9/Materials | Repaired Autogun 3594 | -9/Materials | Discovered new exit (range 15) 3638 | -9/Materials | Build established: Gunner 3881 | -9/Materials | First assault squad dispatched 3940 | -9/Materials | Entered Mines 3957 | -9/Mines | Met a Derelict bent on vengeance 4135 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4137 | -9/Mines | Found Prototype Device 4158 | -9/Mines | Learned location of Zion (-6) 4252 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4252 | -9/Mines | Discovered new exit (range 5) 4258 | -9/Mines | Entered Exiles 4279 | -9/Exiles | Discovered new exit (range 15) 4298 | -9/Exiles | Met 8R-AWN 4325 | -9/Exiles | Met EX-HEX 4419 | -9/Exiles | Met EX-DEC 4522 | -9/Exiles | Met EX-BIN 4644 | -9/Exiles | Discovered new exit (range 10) 4664 | -9/Exiles | Entered Mines 4805 | -8/Mines | Discovered new exit (range 13) 4834 | -8/Mines | Entered Materials 4834 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4835 | -8/Materials | Identified Exp. Sensor Array 4970 | -8/Materials | Self-destructed Last Messages --------------- 04911_ R-06 Scavenger collects Flight Unit. 04912_ K-01 Serf collects debris. 04914_ R-06 Scavenger sends out distress signal. 04914_ K-01 Serf collects debris. 04916_ S-10 Pest destroyed. 04920_ K-01 Serf collects debris. 04921_ Destroyed Flight Unit. 04921_ S-10 Pest destroyed. 04924_ Acquired 15 matter. 04924_ K-01 Serf collects debris. 04927_ Acquired Lgt. Assault Rifle. 04928_ K-01 Serf collects debris. 04929_ Acquired Lgt. Assault Rifle. 04932_ K-01 Serf collects debris. 04936_ Acquired Target Analyzer. 04944_ Acquired Imp. Light Armor Plating. 04957_ Autogun destroyed. 04957_ Critical hit (Burn: +37). 04962_ G-47 Trooper destroyed. 04967_ Lgt. Assault Rifle destroyed. 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"""????#==[[!!#??? | | ???????????????????#!!! #?""" ?""????#==[[!!#??? | | ???????????????????# #? ??????########??? | | ???????????????????# @#? ] ????????????????? | | ???????????????????########????? ???????????????? | | ?????????????????????????????????"???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 40 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CargoCloakingDerivative Manual? 0 Play Time 00:20:50 Cumulative 773.5 hours Start 2023.02.15 @ 13:41:09 End 2023.02.15 @ 14:04:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1198 Rogue 1198 Adventurer 0 Explorer 0 Win Type - Total 73 Types 44/1/11/12/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 874fd2c7-da7d-41ca-bb7b-909b24645b66