Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 11:15:17 Player: QQQQ Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (328) 328 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2423 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Hovering (56) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Hover Unit Improved Hover Unit > --- UTILITY (4) ------ Medium Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Makeshift Axe > --- INVENTORY (10) --- Ion Engine Light Ion Engine Weight Redist. System Improved Terrain Scanner Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Makeshift Hacking Suite Grenade Launcher Makeshift Axe Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer > --- WEAPON ----------- Assault Rifle Makeshift Axe > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Terrain Scanner Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Light Assault Rifle Light Assault Rifle Grenade Launcher [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Hover Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 18 | 7 4 6 1 . . Power 2 | 1 . 1 . . . Engine 2 | 1 . 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 2 2 . . . Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover 4 | . 2 2 . . . Flight . | . . . . . . Utility 4 | 2 2 . . . . Device 1 | 1 . . . . . Storage 2 | 1 1 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 6 | 2 . 3 1 . . Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . 2 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 2 | . . 2 . . . To Critical Strikes . | . . . . . . Average Backups 8 | 1 7 9 9 10 10 Power 1 | . 1 1 2 2 2 Propulsion . | . . 1 . . . Utility 5 | . 5 5 5 6 6 Weapon 1 | . 1 1 1 2 2 Tool/Special . | . . . . . . Unused Backups 13 | . 4 . . 1 8 Power 2 | . . . . . 2 Propulsion 1 | . 1 . . . . Utility 9 | . 3 . . 1 5 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 100 99 80 71 45 Engine 9 | . 14 13 4 . . Leg 4 | . 21 . . . . Hover 22 | . 6 27 28 28 18 Device 1 | . 8 . . . . Storage 13 | . 14 14 14 14 9 Processor 12 | . 5 14 14 14 9 Energy Gun 7 | . 14 11 . . . Ballistic Gun 10 | . 14 16 9 . . Slashing Weapon 4 | . . . 9 14 9 Peak Build Rating 14 | 9 11 11 14 13 13 Average Rating 11 | 5 9 10 12 13 13 On Entrance 9 | . 9 11 11 13 13 Naked Turns . | . . . . . . Heaviest Build 18 | 11 16 17 18 13 13 Greatest Support 20 | 20 20 14 14 14 14 Greatest Overweight (x) 3 | 3 1 2 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 Average Carried 8 | 1 8 9 9 9 10 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 4 9 9 10 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 427 | 184 101 100 . 42 . Remotely . | . . . . . . Salvage Created 436 | 26 139 203 . 68 . Parts 37 | 5 8 17 . 7 . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 16 | . 2 11 . 3 . Melee 3 | . . . . 3 . Guns 10 | . 2 8 . . . AOE 3 | . . 3 . . . Classes Destroyed 4 | 1 2 1 . . . Tunneler 2 | 1 . . . 1 . Hauler 1 | . 1 . . . . Swarmer 12 | . . 9 . 3 . Grunt 4 | . 2 2 . . . Best Kill Streak 6 | 1 2 6 . 3 . Combat Bots Only 6 | . 2 6 . 3 . Max Kills in Single Turn 3 | 1 1 3 . 1 . Gunslinging 1 | . . 1 . . . Exploded 3 | . . 3 . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 74 | . 15 47 . 12 . Missed 22 | . 7 12 . 3 . Hits 52 | . 8 35 . 9 . Projectile 52 | . 8 35 . 9 . Damage Taken 512 | . 129 312 . 71 . Core 123 | . 30 63 . 30 . Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 . . . 50 . Volleys Fired 34 | 1 14 19 . . . Largest 2 | 2 2 2 . . . Hottest 60 | 60 60 60 . . . Shots Fired 68 | 2 28 38 . . . Gun 66 | 2 28 36 . . . Cannon . | . . . . . . Launcher 2 | . . 2 . . . Special . | . . . . . . Kinetic 34 | 1 14 19 . . . Thermal 32 | 1 14 17 . . . Explosive 2 | . . 2 . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | 1 10 11 . . . Robot Miss Streak 4 | . 2 4 . . . Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 49 | 1 19 25 . 4 . Core Hits 28 | 1 8 15 . 4 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 6 | . . . . 6 . Impact . | . . . . . . Slashing 6 | . . . . 6 . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 712 | 10 172 353 . 177 . Guns 417 | 10 172 235 . . . Cannons . | . . . . . . Explosions 107 | . . 107 . . . Melee 177 | . . . . 177 . Ramming 11 | . . 11 . . . Kinetic 177 | . 84 93 . . . Thermal 240 | 10 88 142 . . . Explosive 107 | . . 107 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 177 | . . . . 177 . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 5 | . . 5 . . . Shots . | . . . . . . Rammed 2 | . . 2 . . . Targets Rammed 2 | . . 2 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 114 | 20 114 96 . . . Average Temperature 38 | 15 52 29 . . . Received Heat Transfer 120 | . 63 57 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 550 | 25 200 325 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 151 | . 50 151 . 60 7 Initial 7 | . . . . . 7 Average 36 | . 9 69 . 15 6 Influence Increases 476 | 5 57 339 . 75 . Destroy 0b10 Robot/C 320 | . 40 220 . 60 . Destroy 0b10 Robot/NC 15 | 5 5 . . 5 . Destroy Leader 62 | . 12 40 . 10 . Disable Machine 45 | . . 45 . . . Destroy Structure 4 | . . 4 . . . Lose Combat Pursuer 30 | . . 30 . . . Influence Decreases 476 | 5 57 228 111 55 20 Entered New Map 124 | . . . 111 . 13 Time Decay 332 | 5 57 208 . 55 7 Lost Part 20 | . . 20 . . . Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 21 | . 3 13 . 5 . Peak Tracking Total 3 | . 2 3 . 3 . Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 3 | . . 3 . . . Max in Single Turn 2 | . . 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 5 | . 4 1 . . . Terminals 4 | . 3 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 10 1 . . . Successful 5 | . 5 . . . . Failed 6 | . 5 1 . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 7 | . 5 1 1 . . Terminals 10 | . 9 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 4 . . . . Record 4 | . 4 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 3 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Active Infowar (turns) 193 | 10 183 . . . . Terrain 193 | 10 183 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 1497 | 74 319 500 343 241 20 Spaces Moved 1539 | 48 218 362 499 378 34 Core 13 | 13 . . . . . Treads . | . . . . . . Legs 188 | 35 153 . . . . Wheels . | . . . . . . Hover 1338 | . 65 362 499 378 34 Flight . | . . . . . . Fastest Speed 50 | 50 116 56 56 56 56 Average Speed 84 | 119 118 115 66 56 56 Slowest Speed 200 | 200 120 180 116 56 56 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 3 41 86 90 80 6 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . 4 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 4 | . . 4 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 1664 | 59 254 407 509 401 34 Wait 32 | . 1 13 2 16 . Move 1534 | 47 217 361 498 377 34 Hop . | . . . . . . Pick Up 22 | 4 11 3 3 1 . Fast Attach 8 | 7 . 1 . . . Attach 2 | . . 2 . . . Detach 1 | . . . 1 . . Swap 8 | . 4 3 1 . . Drop 15 | . 7 3 4 1 . Fire 34 | 1 14 19 . . . Melee 6 | . . . . 6 . Ram 2 | . . 2 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 339 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 6) 394 | -10/Materials | Entered Mines 578 | -10/Mines | Discovered new exit (range 5) 622 | -10/Mines | Discovered new exit (range 10) 657 | -10/Mines | Learned Materials stockpile data 775 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 889 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 889 | -10/Mines | Discovered new exit (range 5) 894 | -10/Mines | Entered Exiles 894 | -10/Exiles | Found Exiles lab destroyed 1230 | -10/Exiles | Discovered new exit (range 14) 1237 | -10/Exiles | Entered Mines 1265 | -9/Mines | Met a Derelict bent on vengeance 1284 | -9/Mines | Learned Materials terminal intel 1445 | -9/Mines | Assembled infested the area 1450 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1474 | -9/Mines | Discovered new exit (range 7) 1478 | -9/Mines | Entered Materials 1478 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1480 | -8/Materials | Loaded intel: 12 terminal locations 1498 | -8/Materials | Self-destructed Last Messages --------------- I've been tracking a group of Assembled to figure out where they're coming from, and they're closing on this area, come on!" 01461_ C-30 ARC bursts open, deploying its payload. 01461_ D-53 Grenadier unfolds itself. 01462_ 0H-6VW(h): "I'll hold them off! Go on ahead or try to find another way!" 01462_ HV Slug penetrates D-53 Grenadier. 01466_ 0H-6VW(h) destroyed. 01470_ Searching scrap... 01470_ Found Med. Storage Unit. 01470_ Found Imp. Ion Engine. 01470_ Found 65 Matter. 01474_ EXIT=FOUND PARAMETERS=PROPULSION+2,UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Loading Materials stockpile data (x9)... Loading Materials terminal intel (x12)... 01487_ Connecting with Repair Station... 01487_ Current location identified: Materials Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???##+#??????????????????????????? | | ???# ??????????????????????????? | | ???# #?????????????????????????? | | ???# ?????????????????????????? | | ???# ?????????????????????????? | | ???# ?????????????????????????? | | ???# #?????????????????????????? | | ???# ########??????????????????? | | ???# # ] #??????????????????? | | ???# # [#??????????????????? | | ???# # #??????????????????? | | ???# + @[[ #?????????????T????? | | ???# # [[ #??????????????????? | | ???# #= #??????????????????? | | ???# ########??????????????????? | | ???# #?????????????????????????? | | ???# #?????????????????????????? | | ???# #?????????????????????????? | | ???# ###########???????????????? | | ???# # ????????????????? | | ???# # """ """ #???????????????? | | ???# # """ """ #???????????????? | | ???# # """ """ #???????????????? | | ???# + #???????????????? | | ???# # " " !!! #???????????????? | | ???# # "R" !!! #???????????????? | | ???# # """ !!! #???????????????? | | ???# ###########???????????????? | | ???# #?????????????????????????? | | ???# #?????????????????????????? | | ???# #?????????????????????????? | | ???# #?????????????????????????? | | ???# #?????????????????????????? | | ???# #?????????????????????????? | | ???# #?????????????????????????? | | ???# #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermoelectricPrecisionFlail Manual? 0 Play Time 00:38:14 Cumulative 41.7 hours Start 2025.05.07 @ 08:30:52 End 2025.05.08 @ 11:15:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 29 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56511626-5cf7-4700-a36a-aec5ee7562a8