Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.12 @ 23:24:27 Player: Natsuram Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (49) 245 Value Destroyed (1427) 1427 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3332 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 230/300 Energy 100/100 System Corruption 1% Temperature Cool (11) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Improved Heat Sink High-capacity Battery (250) Improved Signal Interpreter Mining Laser Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Seismic Detector Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Plasma Cannon Plasma Cannon Plasma Cannon > --- INVENTORY -------- Small Storage Unit High-capacity Battery Grenade Launcher Datajack Mining Laser [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Protection Hardened Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Plasma Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 30 | 7 2 11 10 Power 3 | 1 . 2 . Engine 2 | 1 . 1 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 7 | 2 . 3 2 Treads 4 | 2 . 1 1 Leg 3 | . . 2 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 2 . 4 3 Device 5 | 1 . 1 3 Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 3 | . . 3 . Artifact . | . . . . Weapon 11 | 2 2 2 5 Energy Gun 6 | 2 1 2 1 Energy Cannon 3 | . . . 3 Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 2 | . 1 . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 16 | . . 4 12 Power 2 | . . 1 1 Propulsion 5 | . . 1 4 Utility 4 | . . 1 3 Weapon 5 | . . 1 4 Highest Loss Streak 10 | . . 4 10 To Critical Strikes . | . . . . Average Backups 5 | 1 5 5 4 Power . | . 1 . . Propulsion . | . . . . Utility 1 | . . 1 2 Weapon 2 | . 3 2 1 Tool/Special . | . . . . Unused Backups 8 | . 1 1 6 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . . 3 Weapon 3 | . 1 1 1 Tool/Special 1 | . . . 1 Average Slot Usage (%) 90 | . 100 92 78 Engine 7 | . 14 8 . Core 3 | . . 2 7 Treads 14 | . 28 14 . Leg 9 | . . 6 22 Device 13 | . 14 14 12 Storage 8 | . 14 11 . Protection 5 | . . 5 9 Energy Gun 22 | . 27 28 11 Energy Cannon 4 | . . . 12 Peak Build Rating 26 | 9 9 17 26 Average Rating 13 | 6 9 13 19 On Entrance 8 | . 9 9 17 Naked Turns 20 | . . . 20 Heaviest Build 45 | 14 16 36 45 Greatest Support 40 | 40 40 40 33 Greatest Overweight (x) 5 | . . 5 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 5 Most Carried 7 | 2 7 7 5 Average Carried 5 | 1 5 5 4 Final Capacity 8 | 8 8 8 5 Final Carried 7 | 2 7 5 5 Class Distribution -------------------- 55% | Mutant 17% | Skirmisher 14% | Tank 9% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 607 | 270 70 140 127 Remotely . | . . . . Salvage Created 1598 | 152 322 427 697 Parts 82 | 6 22 21 33 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 39 | . 12 10 17 Guns 20 | . 6 10 4 Cannons 6 | . . . 6 AOE 13 | . 6 . 7 Classes Destroyed 9 | 2 4 2 1 Worker 2 | . 1 . 1 Builder 3 | . . 1 2 Tunneler 3 | 3 . . . Recycler 1 | 1 . . . Watcher 1 | . 1 . . Swarmer 10 | . 6 2 2 Grunt 23 | . 6 6 11 Sentry 5 | . . 2 3 Hunter 1 | . . . 1 Best Kill Streak 10 | 3 7 4 10 Combat Bots Only 7 | . 5 4 7 Max Kills in Single Turn 3 | 1 3 2 3 Gunslinging 1 | . . 1 . Exploded 3 | . 2 . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 273 | . 49 57 167 Missed 80 | . 16 19 45 Hits 193 | . 33 38 122 Projectile 193 | . 33 38 122 Critical Strikes 9 | . . 3 6 Damage Taken 2849 | . 385 581 1883 Core 820 | . 97 166 557 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 72 | . . 72 . Core Remaining (%) 73 | 100 61 58 . Volleys Fired 94 | 7 23 30 34 Largest 3 | 2 2 3 3 Hottest 240 | 90 90 146 240 Shots Fired 219 | 14 46 82 77 Gun 174 | 14 41 82 37 Cannon 34 | . . . 34 Launcher 11 | . 5 . 6 Special . | . . . . Kinetic . | . . . . Thermal 168 | 14 23 60 71 Explosive 11 | . 5 . 6 Electromagnetic 40 | . 18 22 . Robot Hit Streak 18 | 12 18 7 6 Robot Miss Streak 5 | . 3 5 4 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 127 | 12 31 37 47 Core Hits 82 | 5 22 17 38 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 6 | 1 1 3 1 Burn 6 | 1 1 3 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3230 | 147 764 552 1767 Guns 1379 | 147 355 543 334 Cannons 681 | . . . 681 Explosions 1139 | . 406 . 733 Melee . | . . . . Ramming 31 | . 3 9 19 Kinetic . | . . . . Thermal 1858 | 147 319 377 1015 Explosive 1040 | . 307 . 733 Electromagnetic 301 | . 135 166 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 80 | . 21 59 . Projectiles . | . . . . Explosions 80 | . 21 59 . Melee . | . . . . Knockbacks 2 | . . 1 1 Impact 2 | . . 1 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 128 | . 39 84 5 Shots 3 | . 2 1 . Rammed 11 | . 1 . 10 Targets Rammed 14 | . 1 1 12 Kicked 2 | . . . 2 Crushed 1 | . . 1 . Highest Temperature 505 | 120 240 192 505 Average Temperature 153 | 55 90 69 229 Received Heat Transfer 1158 | . 99 240 819 Effects 14 | . . . 14 Shutdowns 5 | . . . 5 Energy Bleed 1 | . . . 1 Interference 3 | . . . 3 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (minor) 3 | . . . 3 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 15 | 2 1 4 8 Heat Transferred 4644 | 458 890 1221 2075 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 99 | 100 100 100 99 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 225 | 10 190 115 225 Initial 40 | . . 40 9 Average 49 | 1 74 57 24 Influence Increases 1274 | 20 383 338 533 Destroy 0b10 Robot/C 780 | . 240 200 340 Destroy 0b10 Robot/NC 50 | 20 10 5 15 Destroy Leader 182 | . 52 30 100 Successful Hack 38 | . 21 8 9 Disable Machine 45 | . 30 15 . Destroy Structure 89 | . 30 20 39 Lose Combat Pursuer 90 | . . 60 30 Influence Decreases 1067 | 20 287 410 350 Entered New Map 71 | . . 56 15 Time Decay 884 | 20 287 314 263 Lost Part 112 | . . 40 72 Squads Dispatched 10 | . 2 1 7 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison 5 | . . . 5 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 1 . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | . 19 14 25 Peak Tracking Total 14 | . 7 5 14 Tactical Retreats 5 | . . 3 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . 2 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 12 | . 6 4 2 Terminals 7 | . 4 2 1 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 3 | . 2 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 42 | . 19 17 6 Successful 29 | . 14 10 5 Failed 13 | . 5 7 1 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 23 | . 12 6 5 Fabricators . | . . . . Repair Stations 11 | . . 11 . Recycling Units 8 | . 7 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 13 | . 7 2 4 Record 3 | . 2 . 1 Robot Analysis 2 | . 1 1 . Prototype ID Bank 1 | . 1 . . Recycling Unit Index 1 | . 1 . . Locate Traps 1 | . . . 1 Dispatch Records 1 | . . . 1 Surveillance Status 1 | . 1 . . Hauler Manifests 1 | . . 1 . Registered Components 1 | . 1 . . Registered Prototypes 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 8 | . . 8 . Scan Component 4 | . . 4 . Repair 4 | . . 4 . Recycling Unit Hacks 8 | . 7 . 1 Recycle Component 2 | . 2 . . Process 3 | . 3 . . Report Inventory 1 | . 1 . . Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 5 4 1 Full Trace Events 5 | . 3 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . . 4 . Time 104 | . . 104 . Parts Recycled 2 | . 2 . . Recycled Matter 256 | . 256 . . Retrieved Matter 65 | . 65 . . Retrieved Components 1 | . . . 1 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1969 | 68 763 553 585 Terrain 1384 | 68 763 553 . Seismic 585 | . . . 585 Robot Analysis Total 2 | . 1 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2415 | 159 763 753 740 Spaces Moved 1263 | 80 424 349 410 Core 45 | 3 . 2 40 Treads 754 | 77 424 234 19 Legs 464 | . . 113 351 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 120 50 Average Speed 157 | 155 160 168 144 Slowest Speed 300 | 160 160 300 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 5 71 32 27 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 5 | . . . 5 Terrain Destroyed 108 | . 30 37 41 Melee . | . . . . Projectile 10 | . . . 10 AOE 98 | . 30 37 31 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1498 | 98 461 449 490 Wait 54 | . 5 39 10 Move 1260 | 79 423 348 410 Hop . | . . . . Pick Up 20 | 5 7 5 3 Fast Attach 22 | 4 . 8 10 Attach 9 | 3 . 6 . Detach 6 | . . 5 1 Swap 3 | . 2 1 . Drop 16 | . . 6 10 Fire 94 | 7 23 30 34 Melee . | . . . . Ram 10 | . . . 10 Kick 2 | . . . 2 Crush 2 | . 1 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 14) 160 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 13) 623 | -10/Materials | Discovered new exit (range 15) 763 | -10/Materials | Discovered new exit (range 10) 855 | -10/Materials | Discovered new exit (range 16) 923 | -10/Materials | Entered another Materials area 923 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 957 | -9/Materials | Repaired Grenade Launcher 1199 | -9/Materials | Repaired Lgt. Treads 1199 | -9/Materials | Repaired Lgt. Treads 1225 | -9/Materials | Repaired EM Pulse Gun 1265 | -9/Materials | Build established: Skirmisher 1451 | -9/Materials | Lost 4 parts (1p1n1u1w) 1498 | -9/Materials | Discovered new exit (range 13) 1676 | -9/Materials | Entered another Materials area 1676 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1791 | -8/Materials | Garrison activated, responded to threat 1963 | -8/Materials | Build established: Tank 2260 | -8/Materials | Garrison activated, responded to threat 2350 | -8/Materials | Core integrity fell below 50% 2376 | -8/Materials | Lost 10 parts (1p3n3u3w) 2405 | -8/Materials | Core integrity fell below 20% 2416 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02352_ System corrupted: Component data lost. 02371_ Critical hit (Burn: +37). 02372_ W-25 Informer sends out distress signal. 02380_ G-47 Trooper suffers critical hit (Burn). 02381_ Lgt. Treads destroyed. 02389_ W-25 Informer sends out distress signal. 02394_ Acquired Mni. Grenade Launcher. 02404_ K-01 Serf destroyed. 02405_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02405_ U-05 Engineer sends out distress signal. 02406_ U-05 Engineer destroyed. 02406_ G-50 Soldier destroyed. 02408_ G-47 Trooper destroyed. 02410_ G-50 Soldier destroyed. 02410_ G-47 Trooper destroyed. 02412_ U-05 Engineer lays Concrete. 02414_ The unstable cave ceiling collapses. 02415_ U-05 Engineer lays Concrete. 02415_ Mni. Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????########????????????? | | ?????????????????????????????# [! #????????????? | | ?????????????????????????????# [= #?????#####?## | | ?????????????????????????????# ! #?????# # | | ?????????????????????????????# #?????# """ # | | ???????????????????????????### #?????# """ # | | ???????????????????????#### # ####### """ # | | ????????????"" ###+#### # #+### # # | | ????????????" = # """ # | | ??????????? = Yu + """ # | | ??????????? %%* % %Yg # """ # | | ?????????????????##+#### =% ### # # | | ??????????????????????# = g # ## ## """ # | | ??????????????????????# # ## """ # | | ??????????????????????? "" # ## """ # | | ???????????????????????# G" # ## # | | ???????????????????????# ## "" # ######? # | | ???????????????????????# @ ! ## !# #???????# | | ???????????????????????########?![ # #???????# | | ????????????????????????????????![ # #???????# | | ???????????????????????????##????[ ?# #???????# | | ??????????????????????????##! ??? ?# ######### | | ??????????????????????????#! ####+### % % | | ??????????????????????????#! | | ??????????????????????????#! %! | | ??????????????????????????#! % ######### | | ??????????????????????????##! ### #####%##???????? | | ????????????????????????????????# #???#%#????????? | | ????????????????????????????????# ###?#%#?????#### | | ??????????????????????????????###/#"###%#?????# | | ??????????????????????????????# #%#???? # " | | ??????????????????????????????# ! #%#?? # "" | | ??????????????????????????????# #!# =# "" | | ??????????????????????????????# +%+ # "" | | ??????????????????????????????# # # # " | | ??????????????????????????????######### #?? # | | ??????????????????????????????????????# #???? # | | ??????????????????????????????????????# #?????# | | ??????????????????????????????????????# #?????#### | | ??????????????????????????????????????# #?######## | | ??????????????????????????????????????# #?? | | ??????????????????????????????????????# #? """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 35% | -9/Materials EM Pulse Gun | 26% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Troublemaker Challenges ------------ None Game ------ Seed NetworkWarlordTerrabomb Manual? 0 Play Time 00:33:12 Cumulative 3.9 hours Start 2025.05.12 @ 20:50:05 End 2025.05.12 @ 23:24:27 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 2 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 5 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5267f260-ff53-4db9-9fa4-a1891d34c4b8