Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.24 @ 01:10:32 Player: feather Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (107) 535 Value Destroyed (2706) 2706 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (787) 787 TOTAL SCORE: 11368 Bonus ------- Entered DSFs 500 Registered with UFD 300 Friendly Fire -13 Cogmind --------- Core Integrity 0/1300 Matter 244/300 Energy 180/180 System Corruption 13% Temperature Cool (3) Movement Flying (40) Location -3/Armory Parts ------- > --- POWER (2) -------- Light Particle Reactor > --- PROPULSION (5) --- Field Propulsion Array > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Coolant Injector Makeshift ECM Suite Mini Drone Bay (2/3) Nova Cannon Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine Antimatter Reactor > --- PROPULSION ------- Spiked Heavy Treads Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Structural Scanner Experimental Sensor Array Advanced Targeting Computer Improved Target Analyzer Quantum Capacitor > --- WEAPON ----------- Long-range Proton Cannon Makeshift Sword > --- INVENTORY -------- Light Angular Momentum Engine Field Propulsion Array Mini Drone Bay Improved Datajack [Rating: 103] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Improved VTOL Module Treads Improved Medium Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Improved VTOL Module Utility Experimental Sensor Array Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Great Axe Energy Gun Medium Laser Energy Cannon Long-range Proton Cannon Ballistic Gun KE Penetrator Ballistic Cannon Light Cannon Impact Weapon Mace Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Fac Upp Upp Res Arm Slots Evolved 14 | . . . 2 2 . . . 4 . 2 . . 2 . . 2 . Power 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . 1 . . . . . . 1 . . 1 . . . . Utility 9 | . . . 1 2 . . . 4 . . . . 1 . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . 1 . Parts Attached 235 | 9 10 3 28 9 25 8 12 4 14 31 15 . 27 23 1 14 2 Power 34 | 1 3 . 4 1 2 1 1 . . 5 3 . 2 9 . 1 1 Engine 22 | 1 3 . 4 1 2 1 1 . . 3 1 . . 4 . 1 . Core 9 | . . . . . . . . . . 2 2 . 1 4 . . . Reactor 3 | . . . . . . . . . . . . . 1 1 . . 1 Propulsion 54 | 3 4 . 13 1 4 . 3 . 4 3 2 . 10 5 . 2 . Treads 7 | . . . . . . . 3 . 1 . 1 . . 1 . 1 . Leg 14 | 2 1 . 10 1 . . . . . . . . . . . . . Wheel 2 | 1 . . . . . . . . . . . . . 1 . . . Hover 14 | . 3 . 3 . . . . . . . . . 8 . . . . Flight 17 | . . . . . 4 . . . 3 3 1 . 2 3 . 1 . Utility 104 | 2 . 1 6 3 8 6 4 4 10 22 9 . 13 5 1 10 . Device 62 | 1 . 1 1 2 4 1 2 3 7 14 3 . 11 4 1 7 . Storage 7 | 1 . . 1 . . 4 . . . . . . . . . 1 . Processor 16 | . . . 1 1 2 . 1 1 1 5 2 . 1 . . 1 . Hackware 7 | . . . . . 1 1 1 . 1 1 1 . . . . 1 . Protection 12 | . . . 3 . 1 . . . 1 2 3 . 1 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 43 | 3 3 2 5 4 11 1 4 . . 1 1 . 2 4 . 1 1 Energy Gun 12 | 1 . . 1 2 6 . . . . . . . . 2 . . . Energy Cannon 6 | . . . 2 . . . 1 . . . . . 1 . . 1 1 Ballistic Gun 8 | 2 1 . . 2 2 . . . . . 1 . . . . . . Ballistic Cannon 3 | . 1 2 . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 9 | . 1 . 2 . 3 . . . . 1 . . 1 1 . . . Slashing Weapon 5 | . . . . . . 1 3 . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 1 1 2 5 . . . . 1 . . 2 . . 1 . Parts Lost 65 | . 2 . 4 1 8 . . . 11 4 10 . 5 13 . 7 . Power 16 | . . . 1 . 1 . . . 1 1 3 . 2 5 . 2 . Propulsion 14 | . 1 . 1 . 3 . . . 2 . 4 . . 3 . . . Utility 28 | . . . 1 1 3 . . . 8 2 3 . 3 3 . 4 . Weapon 7 | . 1 . 1 . 1 . . . . 1 . . . 2 . 1 . Highest Loss Streak 8 | . 1 . 2 1 6 . . . 8 4 5 . 3 6 . 5 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 98 100 91 93 85 99 99 93 72 80 83 88 80 60 36 51 6 Engine 6 | . 14 14 8 9 6 9 9 6 5 7 1 . . 1 . 2 . Core 1 | . . . . . . . . . . 1 7 11 7 4 5 3 . Treads 3 | . . . . . . . 8 20 10 . 2 5 1 . . 3 . Leg 4 | . 16 . 24 27 17 . . . . . . . . . . . . Hover 2 | . 11 28 3 . . . . . . . . . 8 10 . . . Flight 10 | . . . . . 5 27 18 . 5 17 9 5 6 1 . . 4 Device 13 | . 14 14 2 3 11 11 8 26 18 23 16 17 22 22 21 21 . Storage 5 | . 14 14 11 9 6 6 9 6 4 . . . . . . . . Processor 13 | . . . 11 18 18 18 17 13 9 12 14 17 18 8 5 6 . Hackware 4 | . . . . . . 9 9 6 3 4 5 5 . . . 2 . Protection 2 | . . . 8 9 3 . . . . 3 11 11 4 . . . . Energy Gun 1 | . 14 10 . 12 8 . . . . . . . . 1 5 3 . Ballistic Gun 1 | . 12 . . 2 . . . . . . 3 5 4 . . . . Ballistic Cannon 1 | . . 10 15 . . . . . . . . . . . . . . Impact Weapon 3 | . . 7 2 2 6 9 5 . . 2 5 5 4 2 . . . Slashing Weapon 5 | . . . . . . 8 12 6 6 4 . . . . . . . Peak Build Rating 103 | 7 8 19 26 28 30 32 51 66 68 74 78 70 101 103 43 93 32 Average Rating 44 | 5 7 15 16 22 20 29 39 65 53 53 63 70 83 73 42 69 20 On Entrance 37 | . 7 7 19 16 24 30 29 49 66 33 74 70 70 91 37 43 17 Naked Turns 63 | . . . . . . . . . . . . . . . . 63 . Heaviest Build 75 | 13 16 21 28 30 30 49 64 68 75 27 43 42 44 55 18 65 14 Greatest Support 72 | 20 20 12 39 39 36 15 72 72 72 25 24 23 36 36 3 35 15 Greatest Overweight (x) 6 | . 2 1 2 . 1 3 3 . 3 1 5 1 6 5 5 5 . Average Overweight (x) . | . . 1 . . . . 1 . . . . 1 . . 5 . . Largest Inventory Capacity 20 | 8 8 8 10 10 10 20 20 20 20 5 5 5 5 5 5 15 5 Average Capacity 11 | 6 8 8 8 10 8 15 20 20 16 5 5 5 5 5 5 5 5 Most Carried 20 | 4 8 8 10 10 10 6 20 19 20 5 5 5 5 5 5 5 5 Average Carried 10 | 2 6 7 7 8 8 5 18 16 13 4 4 5 4 4 4 3 4 Final Capacity 20 | 8 8 8 10 10 5 20 20 20 5 5 5 5 5 5 5 5 5 Final Carried 20 | 4 7 8 10 7 5 6 20 17 5 5 5 5 5 5 4 5 5 Class Distribution -------------------- 36% | Assassin 26% | Mutant 12% | Scavenger-Mutant 8% | Scavenger-Assassin 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Assassin | -8/Recycling Assassin | -8/Scraptown Assassin | -6/Factory Mutant | -6/DSF Scout | -5/Factory Scavenger-Assassin | -5/Upper Caves Scavenger-Assassin | -5/Upper Caves Scavenger-Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Mutant | -3/Armory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Fac Upp Upp Res Arm Matter Collected 4159 | 67 326 123 853 121 79 211 166 . 141 613 651 . 288 395 . 125 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4240 | 77 206 70 735 257 18 554 . . 74 954 572 . 376 191 . 156 . Parts 209 | 11 15 2 67 13 . 15 . . 8 36 13 . 14 9 . 6 . Haulers Intercepted 8 | . 1 . 2 1 . . . . . 2 . . 1 . . 1 . Recyclers Shooed 4 | . 1 . 2 . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . . . . . . 44 . . 15 . . . Prevented 2 | . . . . . . . . . . . 1 . . 1 . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Fac Upp Upp Res Arm Combat Hostiles Destroyed 59 | . 5 3 22 4 . . . . 2 3 13 . 4 3 . . . Melee 12 | . . . 2 . . . . . 2 3 5 . . . . . . Guns 19 | . 5 1 . 4 . . . . . . 3 . 4 2 . . . Cannons 20 | . . 2 18 . . . . . . . . . . . . . . Classes Destroyed 16 | 1 5 . 3 . . . . . 2 2 2 . . . . 1 . Worker 9 | . 2 . 1 . . . . . . 6 . . . . . . . Builder 7 | . . . 2 . . 1 . . . 2 . . 2 . . . . Tunneler 5 | 3 . . . . 1 . . . . . . . 1 . . . . Hauler 8 | . 1 . 2 1 . . . . . 2 . . 1 . . 1 . Recycler 10 | . . . 1 . . 6 . . . 3 . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . 1 . Operator 2 | . . . . . . . . . . 2 . . . . . . . Watcher 6 | . 1 . 3 1 . . . . . 1 . . . . . . . Swarmer 20 | . 3 1 7 . . . . . . . 7 . . 2 . . . Cutter 1 | . . . . . . . . . 1 . . . . . . . . Grunt 18 | . 2 2 12 1 . . . . . . 1 . . . . . . Brawler 3 | . . . . . . . . . . . 3 . . . . . . Duelist 2 | . . . . . . . . . . . 2 . . . . . . Sentry 6 | . . . 3 3 . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . 1 . . . . . . . . Programmer 8 | . . . . . . . . . . 3 . . 4 1 . . . Best Kill Streak 9 | 3 2 2 9 2 1 2 . . 1 3 5 . 2 1 . 1 . Combat Bots Only 7 | . 2 2 7 2 . . . . 1 2 5 . 2 1 . . . Max Kills in Single Turn 2 | 1 1 1 2 1 1 1 . . 1 1 1 . 1 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee 1 | . . . 1 . . . . . 1 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Fac Upp Upp Res Arm Hostile Shots Fired 908 | . 45 9 166 21 95 . . . 111 27 60 . 49 179 . 132 14 Missed 294 | . 14 2 47 10 27 . . . 40 6 14 . 14 67 . 49 4 Damage Taken 10366 | . 318 72 1321 158 1021 . . . 1329 414 865 . 712 2127 . 1795 234 Core 3072 | . 52 22 208 . 360 . . . 154 104 193 . 80 592 . 1242 65 Absorbed by Shields 28 | . . . . 8 . . . . 20 . . . . . . . . Redirected to Shielding 83 | . . . 11 . . . . . . 72 . . . . . . . Regen/Repaired (Parts) 59 | . . . . . . . . . 40 19 . . . . . . . Core Remaining (%) 63 | 100 . 70 48 . . . 34 . 81 . . 70 . . 41 . . Volleys Fired 228 | 5 47 10 61 13 6 . . . . . 11 . 22 29 . 22 2 Largest 2 | 2 2 2 2 2 2 . . . . . 1 . 1 1 . 1 1 Hottest 122 | 70 85 83 116 122 122 . . . . . 33 . 33 94 . 113 113 Shots Fired 358 | 10 90 15 118 24 12 . . . . . 11 . 23 29 2 22 2 Gun 190 | 10 88 5 . 24 12 . . . . . 11 . 23 15 2 . . Cannon 168 | . 2 10 118 . . . . . . . . . . 14 . 22 2 Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 202 | 5 44 10 105 4 . . . . . . 11 . 23 . . . . Thermal 142 | 5 46 5 13 20 12 . . . . . . . . 15 2 22 2 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 14 | . . . . . . . . . . . . . . 14 . . . Robot Hit Streak 15 | 3 3 3 10 15 8 . . . . . 14 . 9 5 . 7 1 Robot Miss Streak 8 | 2 8 5 8 3 4 . . . . . 1 . 1 3 . 4 1 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Capacitor 42 | . . . . . . . . . . . . . . 20 . 22 . Shots Hit Robots 321 | 6 43 8 76 23 9 10 . . 12 34 31 . 28 27 . 13 1 Core Hits 105 | 3 12 3 29 10 1 4 . . 2 12 9 . 8 6 . 6 . Critical Kills 7 | 1 . . 3 . . . . . . 1 1 . 1 . . . . Critical Parts Destroyed 19 | . . . 4 . . . . . . 4 6 . 3 2 . . . Critical Strikes 37 | 1 2 1 7 2 . . . . 1 8 8 . 4 3 . . . Burn 4 | . 2 . . 2 . . . . . . . . . . . . . Destroy 9 | 1 . . 4 . . . . . . . 2 . 1 1 . . . Blast 1 | . . 1 . . . . . . . . . . . . . . . Smash 19 | . . . 3 . . . . . . 5 6 . 3 2 . . . Sever 4 | . . . . . . . . . 1 3 . . . . . . . Melee Attacks 209 | . . . 27 5 12 14 . . 19 61 29 . 21 21 . . . Impact 138 | . . . 27 5 12 4 . . . 24 29 . 21 16 . . . Slashing 71 | . . . . . . 10 . . 19 37 . . . 5 . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 31 | . . . 1 1 1 10 . . 2 14 . . 2 . . . . Combat Hostiles 2 | . . . . . . . . . 2 . . . . . . . . Follow-up Attacks 3 | . . . . . . 1 . . . 2 . . . . . . . Damage Inflicted 10824 | 71 584 177 1928 485 183 654 . . 633 2397 1175 . 1160 795 . 540 42 Guns 2247 | 71 581 38 . 320 140 . . . . . 229 . 531 337 . . . Cannons 2164 | . . 139 1390 . . . . . . . . . . 61 . 532 42 Explosions . | . . . . . . . . . . . . . . . . . . Melee 6380 | . . . 516 165 43 654 . . 633 2397 946 . 629 397 . . . Ramming 33 | . 3 . 22 . . . . . . . . . . . . 8 . Kinetic 2505 | 45 290 139 1203 68 . . . . . . 229 . 531 . . . . Thermal 1845 | 26 291 38 187 252 140 . . . . . . . . 337 . 532 42 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 61 | . . . . . . . . . . . . . . 61 . . . Impact 3610 | . . . 516 165 43 36 . . . 953 946 . 629 322 . . . Slashing 2770 | . . . . . . 618 . . 633 1444 . . . 75 . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . 2 . . 1 1 . 1 3 3 1 5 7 7 13 13 Average Corruption 2 | . . . 2 . . 1 1 . 1 2 1 1 4 6 7 8 13 Corruption Purged 5 | . . . . . . . . . . . 3 . 2 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 115 | . . . 7 . . 4 41 . . 6 4 1 9 27 11 2 3 Message Errors 25 | . . . 1 . . . 10 . . 2 1 1 3 4 2 1 . Matter Fused 40 | . . . 2 . . 3 16 . . . . . 2 13 3 1 . Heat Flow Errors 15 | . . . 2 . . . 5 . . 3 2 . . 1 2 . . Energy Discharges 10 | . . . 1 . . 1 2 . . . . . . 4 1 . 1 Parts Fused 2 | . . . . . . . 2 . . . . . . . . . . Data Loss (minor) 13 | . . . . . . . 4 . . 1 1 . 1 4 1 . 1 Data Loss (major) 3 | . . . 1 . . . 1 . . . . . 1 . . . . Misfires 3 | . . . . . . . . . . . . . 1 . 2 . . Alerts 4 | . . . . . . . 1 . . . . . 1 1 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1936 | . . . 74 55 3 186 . . 53 780 372 . 209 173 . 13 18 Projectiles 41 | . . . 10 . . . . . . . . . . . . 13 18 Explosions . | . . . . . . . . . . . . . . . . . . Melee 1895 | . . . 64 55 3 186 . . 53 780 372 . 209 173 . . . Knockbacks 20 | . . . 10 1 . . . . . 4 1 . 2 2 . . . Impact 11 | . . . 2 1 . . . . . 3 1 . 2 2 . . . Kinetic 8 | . . . 8 . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 3 | . 1 . . . . . . . . . . . . . . 2 . Shots . | . . . . . . . . . . . . . . . . . . Rammed 4 | . 1 . . . . . . . . . . . . . . 3 . Targets Rammed 10 | . 2 . 5 . . . . . . . . . . . . 3 . Kicked 6 | . 1 . 5 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 510 | 18 150 156 331 203 334 . 276 . . 255 166 . . 510 109 168 122 Average Temperature 88 | 7 31 64 89 73 180 . 101 . . 112 28 . . 180 44 83 68 Received Heat Transfer 1624 | . 72 39 336 93 414 . . . 36 . 144 . . 313 . 168 9 Effects 5 | . . . 1 . 1 . . . . . . . . 3 . . . Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 14 | . . . 3 . 1 . . . . 1 5 . 3 1 . . . Combat Hostiles 8 | . . . 2 . . . . . . . 5 . . 1 . . . Parts Fried 19 | . . . 3 . 4 . . . . 3 4 . 5 . . . . Impact Corruptions 53 | . . . 4 1 1 . . . . 14 16 . 10 7 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 2 | . 1 . . 1 . . . . . . . . . . . . . Heat Transferred 3478 | 74 999 111 333 703 296 . . . . . . . . 444 . 481 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Fac Upp Upp Res Arm Peak Influence 318 | 15 198 52 318 307 317 57 . . 50 112 . . 85 . . 170 92 Initial 148 | . 9 . 20 118 129 57 . . . . . . . . . 148 44 Average 78 | 3 59 23 153 206 164 32 . . 21 36 . . 27 . . 107 63 Maximum Alert Level 1 | . . . 1 1 1 . . . . . . . . . . . . Low Security (%) 90 | 100 100 100 65 38 86 100 . 100 100 100 . . 100 . . 100 100 Level 1 9 | . . . 34 61 13 . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 2 . 3 1 2 . . . 2 5 . . 3 . . 4 . Investigation 5 | . 1 . 1 1 . . . . . 2 . . . . . . . Extermination 5 | . . . . . . . . . . 2 . . 2 . . 1 . Reinforcement 11 | . 1 . 2 . 2 . . . 2 . . . 1 . . 3 . Assault 1 | . . . . . . . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . 1 . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Fac Upp Upp Res Arm Distress Signals 4 | . . . . 2 1 . . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 207 | . 16 5 32 9 30 . . . 9 8 20 . 7 41 . 24 6 Peak Tracking Total 17 | . 4 3 5 4 17 . . . 7 2 6 . 3 8 . 12 6 Tactical Retreats 28 | . 1 1 1 . 4 . . . 2 1 3 . 1 12 . 2 . Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Fac Upp Upp Res Arm Traps Triggered 5 | . 2 . . . . . . . 1 . . . 1 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 8 | . . . . . 8 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 1 . . . 1 . . . Most Traps Carried 1 | . . . . . . . . . . . 1 1 1 . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Fac Upp Upp Res Arm Machines Disabled 9 | . 1 . 2 . 4 . . . . 2 . . . . . . . Max in Single Turn 1 | . 1 . 1 . 1 . . . . 1 . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Fac Upp Upp Res Arm Machines Accessed 48 | . 4 . 10 1 3 7 4 1 . 9 1 . 6 . . 1 1 Terminals 27 | . 2 . 8 1 3 4 . 1 . 5 . . 3 . . . . Fabricators 3 | . . . . . . . . . . 1 . . 1 . . . 1 Repair Stations 3 | . . . 1 . . . . . . 1 . . . . . 1 . Recycling Units 6 | . 2 . 1 . . 3 . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 1 . . 1 . . . . Garrison Access 2 | . . . . . . . . . . 1 . . 1 . . . . Total Hacks 129 | . 13 . 24 2 14 27 15 1 . 21 1 . 8 . . 2 1 Successful 60 | . 7 . 8 . 7 11 15 1 . 7 1 . 1 . . 1 1 Failed 69 | . 6 . 16 2 7 16 . . . 14 . . 7 . . 1 . Catastrophic 18 | . 1 . 5 2 . 6 . . . 2 . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 23 | . 2 . 6 . 3 12 . . . . . . . . . . . Terminals 76 | . 5 . 20 2 14 19 . 1 . 11 . . 4 . . . . Fabricators 5 | . . . . . . . . . . 3 . . 1 . . . 1 Repair Stations 7 | . . . 3 . . . . . . 2 . . . . . 2 . Recycling Units 17 | . 8 . 1 . . 8 . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . 3 . . 2 . . . . Garrison Access 3 | . . . . . . . . . . 2 . . 1 . . . . Terminal Hacks 39 | . 1 . 5 . 7 7 15 1 . 2 1 . . . . . . Record 7 | . . . . . . . 7 . . . . . . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . . . . . . Robot Analysis 8 | . . . . . . . 8 . . . . . . . . . . Prototype ID Bank 3 | . . . 1 . . 2 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . 1 . . . . . . . Recycling Unit Index 1 | . . . . . . . . . . 1 . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . . . . . . . Unreport Threat 4 | . . . 1 . 1 2 . . . . . . . . . . . Disarm Traps 2 | . . . . . 2 . . . . . . . . . . . . Security Status 1 | . . . . . . 1 . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 3 | . . . . . 2 1 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . 2 . . 1 . . . 1 Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . Build 3 | . . . . . . . . . . 1 . . 1 . . . 1 Repair Station Hacks 5 | . . . 2 . . . . . . 2 . . . . . 1 . Scan Component 4 | . . . 2 . . . . . . 1 . . . . . 1 . Repair 1 | . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 11 | . 6 . 1 . . 4 . . . . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . . . . . . . . . Report Inventory 7 | . 3 . 1 . . 3 . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . 2 . . . . . . . Used 2 | . . . . . . . . . . 2 . . . . . . . Hacking Detections 36 | . 2 . 8 1 3 6 . . . 8 . . 6 . . 1 1 Full Trace Events 8 | . . . 1 1 . 4 . . . 2 . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . Parts Built 4 | . . . . . . . . . . 2 . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 211 | . . . . . . . . . . 73 . . 69 . . . 69 Total Part Build Rating 24 | . . . . . . . . . . 6 . . 18 . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . . Time 108 | . . . . . . . . . . 108 . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . 2 . . . . 1 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Fac Upp Upp Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . . . . . . . Machine Destruction 3 | . . . . . . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Fac Upp Upp Res Arm Total Allies 1 | . . . . . . . . . 1 . . . . . . . . Largest Group 1 | . . . . . . . . . 1 . . . . . . . . Highest-Rated Group 40 | . . . . . . . . . 40 . . . . . . . . Highest-Rated Ally 40 | . . . . . . . . . 40 . . . . . . . . Total Orders 3 | . . . . . . . . . . . 1 . . . 2 . . EXPLORE 3 | . . . . . . . . . . . 1 . . . 2 . . Ally Attacks 1 | . . . . . . . . . 1 . . . . . . . . Total Damage 66 | . . . . . . . . . 66 . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Fac Upp Upp Res Arm Robot Analysis Total 8 | . . . . . . . 8 . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . . . 1 2 . 2 . . . Drone Launches 3 | . . . . . . . . . . . 1 . . . 2 . . Drone Recoveries 2 | . . . . . . . . . . . 1 . . . 1 . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Fac Upp Upp Res Arm Turns Passed 15823 | 107 837 482 1440 279 418 427 5442 53 302 1350 1329 226 1013 1016 390 647 65 Spaces Moved 10772 | 67 531 385 757 167 390 442 2596 31 155 1572 1076 94 862 1059 110 336 142 Core 316 | 1 . . . . . . . . . . . . 1 14 110 190 . Treads 1904 | . . . . . . . 1176 31 58 . 306 94 95 . . 144 . Legs 1300 | 58 288 . 657 167 130 . . . . . . . . . . . . Wheels 17 | 8 . . . . . . . . . . . . . 9 . . . Hover 1676 | . 243 385 100 . . . . . . . . . 405 543 . . . Flight 5559 | . . . . . 260 442 1420 . 97 1572 770 . 361 493 . 2 142 Fastest Speed 28 | 50 116 116 112 120 29 29 158 158 29 29 28 240 34 34 300 40 40 Average Speed 120 | 114 118 116 145 120 67 84 207 158 120 41 109 240 84 63 300 134 40 Slowest Speed 410 | 120 190 116 260 120 120 239 245 158 410 103 385 240 350 300 300 300 40 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . 6 . . . . 5 . . 1 1 . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 5 50 79 40 14 70 46 96 1 81 25 85 15 21 87 23 8 9 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . Known Exits Taken 12 | . 1 . 1 1 1 1 1 1 . 1 1 1 1 . 1 . . Unknown Exits Taken 4 | 1 . 1 . . . . . . . . . . . 1 . 1 . Scrap Searched 13 | . . 1 . . . . 7 . . . 3 . . 2 . . . Spaces Dug 29 | . . . 2 . 4 1 . . . 10 . . 6 6 . . . Terrain Destroyed 69 | . . 2 22 . 4 1 . . . 10 . . 13 8 . 8 1 Melee 29 | . . . 2 . 4 1 . . . 10 . . 6 6 . . . Projectile 40 | . . 2 20 . . . . . . . . . 7 2 . 8 1 AOE . | . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Fac Upp Upp Res Arm Total 12976 | 83 648 405 930 215 503 479 2660 35 248 2185 1183 95 1098 1361 172 527 149 Wait 1237 | . 39 6 16 10 59 . 3 . 22 494 41 2 140 201 62 142 . Move 10728 | 66 530 384 756 166 377 441 2595 30 154 1561 1075 93 859 1056 109 334 142 Hop 14 | . . . . . 6 . . . . 5 . . 1 1 . 1 . Pick Up 103 | 2 10 . 13 1 4 10 26 1 6 15 4 . 3 5 . 2 1 Fast Attach 123 | 8 4 2 5 6 12 3 5 . 4 19 10 . 17 17 . 10 1 Attach 63 | . 3 . 7 3 5 1 3 4 8 8 2 . 8 5 1 4 1 Detach 64 | 1 2 1 3 4 5 1 8 . 3 7 3 . 11 7 . 7 1 Swap 49 | 1 3 1 16 . 8 4 4 . 2 4 3 . 2 1 . . . Drop 143 | . 8 1 21 7 9 9 16 . 16 16 4 . 14 18 . 3 1 Fire 228 | 5 47 10 61 13 6 . . . . . 11 . 22 29 . 22 2 Melee 200 | . . . 27 5 12 10 . . 19 56 29 . 21 21 . . . Ram 2 | . 1 . . . . . . . . . . . . . . 1 . Kick 6 | . 1 . 5 . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . 1 . Escape Stasis 14 | . . . . . . . . . 14 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: Res / *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research -3/Armory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 108 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 945 | -10/Materials | Entered Mines 977 | -10/Mines | Met a Derelict bent on vengeance 986 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 989 | -10/Mines | Found Prototype Device 989 | -10/Mines | Identified Exp. Sensor Array 1072 | -10/Mines | Learned location of Storage (-8) 1259 | -10/Mines | Discovered new exit (range 6) 1295 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1427 | -10/Mines | Entered Materials 1427 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2335 | -9/Materials | Destroyed 7 combat bots 2521 | -9/Materials | Core integrity fell below 50% 2804 | -9/Materials | Discovered new exit (range 4) 2808 | -9/Materials | Identified exit to Materials 2867 | -9/Materials | Entered another Materials area 2867 | -8/Materials | Evolved 2 slots: Utility x2 2970 | -8/Materials | Discovered new exit (range 16) 2998 | -8/Materials | Identified exit to Storage 3146 | -8/Materials | Entered Storage 3249 | -8/Storage | Build established: Scavenger-Mutant 3450 | -8/Storage | Identified exit to Recycling 3463 | -8/Storage | Discovered new exit (range 16) 3476 | -8/Storage | Lost 6 parts (1p3n2u) 3476 | -8/Storage | Identified exit to Factory 3484 | -8/Storage | Core integrity fell below 50% 3554 | -8/Storage | Used back door to open Recycling access 3564 | -8/Storage | Entered Recycling 3666 | -8/Recycling | Scanned before Scraplab entrance 3948 | -8/Recycling | Entered Scraplab 3961 | -8/Recycling | Build established: Assassin 3987 | -8/Recycling | Discovered new exit (range 2) 3987 | -8/Recycling | Identified exit to Scraptown 3991 | -8/Recycling | Entered Scraptown 4101 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4709 | -8/Scraptown | Visited Bundlers 4869 | -8/Scraptown | Visited Junk Repository 5782 | -8/Scraptown | Visited Comm Corps 6280 | -8/Scraptown | Discovered new exit (range 7) 6373 | -8/Scraptown | Visited Fellowship of the Rings 6835 | -8/Scraptown | Visited IN-MT5's Study 7067 | -8/Scraptown | Visited CPS Storage 7368 | -8/Scraptown | Visited Junk Repository 7998 | -8/Scraptown | Visited UFD Registry 8028 | -8/Scraptown | Registered with UFD as "Megadrive" 8079 | -8/Scraptown | Visited Abandonware Association 8102 | -8/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 8102 | -8/Scraptown | Learned abandonware demo "REBOOT5.EXE" 8140 | -8/Scraptown | Visited Infowarlord's Domain 8153 | -8/Scraptown | Found Exp. Sensor Array 8189 | -8/Scraptown | Visited Scrap Suit Storage 8334 | -8/Scraptown | Discovered new exit (range 5) 8400 | -8/Scraptown | Visited Curators Association 8438 | -8/Scraptown | Visited Botcube Research 8469 | -8/Scraptown | Found Botcube 8585 | -8/Scraptown | Visited Analyses Database 8641 | -8/Scraptown | Visited Derelict Rescue Squad 8666 | -8/Scraptown | Found DRS Beacon 8699 | -8/Scraptown | Visited Scrapoid Pod Storage 8719 | -8/Scraptown | Found Scrapoid Pod 8747 | -8/Scraptown | Visited Science Testing Area 8789 | -8/Scraptown | Visited Chapter 10 9283 | -8/Scraptown | Found Scrap Suit 9432 | -8/Scraptown | Identified exit to Factory 9433 | -8/Scraptown | Entered Factory 9433 | -6/Factory | Evolved 4 slots: Utility x4 9486 | -6/Factory | Identified exit to DSF 9486 | -6/Factory | Entered DSF 9596 | -6/DSF | Additional patrols routed to DSF 9634 | -6/DSF | Lost 3 parts (3u) 9671 | -6/DSF | Botcube activated 9683 | -6/DSF | Botcube completed mutation into legged form, armed with 2 guns. 9782 | -6/DSF | Discovered new exit (range 12) 9788 | -6/DSF | Identified exit to Factory 9788 | -6/DSF | Entered Factory 9788 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 9813 | -5/Factory | Lost 8 parts (1p2n5u) 9969 | -5/Factory | Fabricated Actuator Array? 10678 | -5/Factory | Discovered new exit (range 11) 10686 | -5/Factory | Identified exit to Upper Caves 10839 | -5/Factory | Repaired Exp. Sensor Array 10908 | -5/Factory | Lost 4 parts (1p2u1w) 11112 | -5/Factory | Cargo convoy interrupted 11138 | -5/Factory | Entered Upper Caves 11319 | -5/Upper Caves | Learned location of 1 exit from Factory 11372 | -5/Upper Caves | Activated DRS Beacon 11434 | -5/Upper Caves | Lost 4 parts (1p2n1u) 11569 | -5/Upper Caves | Lost 3 allies 11601 | -5/Upper Caves | Lost 5 parts (2p1n2u) 11882 | -5/Upper Caves | Build established: Scavenger-Mutant 12137 | -5/Upper Caves | Discovered new exit (range 11) 12159 | -5/Upper Caves | Identified exit to Upper Caves 12290 | -5/Upper Caves | Build established: Scavenger-Assassin 12467 | -5/Upper Caves | Entered another Upper Caves area 12519 | -5/Upper Caves | Learned 4 Factory zone layouts 12543 | -5/Upper Caves | Learned 4 Factory zone layouts 12656 | -5/Upper Caves | Discovered new exit (range 5) 12665 | -5/Upper Caves | Identified exit to Factory 12693 | -5/Upper Caves | Entered Factory 12693 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12694 | -4/Factory | Identified exit to Research 12695 | -4/Factory | Identified exit to Upper Caves 13017 | -4/Factory | Build established: Scavenger-Mutant 13294 | -4/Factory | Lost 3 parts (1p2u) 13465 | -4/Factory | Found Quantum Capacitor 13514 | -4/Factory | Fabricated Adv. Phase Shifter? 13701 | -4/Factory | Discovered exit to Upper Caves (range 9) 13706 | -4/Factory | Entered Upper Caves 14263 | -4/Upper Caves | Found DCF Scrap (16 items) 14351 | -4/Upper Caves | Learned 4 Research zone layouts 14360 | -4/Upper Caves | Attracted the attention of an 0b10 base 14453 | -4/Upper Caves | Learned Research terminal intel 14463 | -4/Upper Caves | Lost 6 parts (2p2u2w) 14517 | -4/Upper Caves | Core integrity fell below 50% 14658 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 14703 | -4/Upper Caves | Discovered new exit (range 8) 14722 | -4/Upper Caves | Entered another Upper Caves area 14921 | -4/Upper Caves | Build established: Mutant 15032 | -4/Upper Caves | Discovered exit to Research (range 14) 15112 | -4/Upper Caves | Entered Research 15112 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 15114 | -3/Research | Loaded intel: 24 terminal locations 15554 | -3/Research | Build established: Scavenger-Mutant 15667 | -3/Research | Released all parts (6) 15685 | -3/Research | Core integrity fell below 50% 15696 | -3/Research | Lost 5 parts (2p2u1w) 15737 | -3/Research | System corruption reached 10% 15745 | -3/Research | Discovered new exit (range 15) 15747 | -3/Research | Core integrity fell below 20% 15759 | -3/Research | Entered Armory 15824 | -3/Armory | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- corruption cleaned. 15756_ Penetrated by Slug. 15756_ Knocked back. 15757_ Acquired Field Propulsion Array. 15759_ Slammed into H-71 Marshal. LOCATION=UNKNOWN GOAL=ESCAPE 15763_ Dropped Adv. Component Analysis Suite. 15764_ Acquired Micro-nuke Launcher. 15781_ System corrupted: Energy discharge (-35). 15791_ Connecting with Fabricator... 15791_ Current location identified: Armory >>Build Building Centrium Leg... ETC: 69 15796_ System corrupted: Component data lost. 15797_ Acquired Lgt. Particle Reactor. 15811_ System corrupted: IFF burst signal emitted. 15811_ Destroyed Unknown Device. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ????????????????######### ###########? | | ????????????????????????# # #? | | ????????????????????????# # #? | | ????????????????????????# # """" #? | | ????????????????????????# # """" #? | | ????????????????????????# + """" #? | | ????????????????????????# # """" #? | | ????????????????????????# # #? | | ????????????????????????# # [ #? | | ????????????????????????# ####+####### | | ????????????????????????# # # | | ????????????????????????# # # | | ????????????????????????# # " # | | ???????################## # "" # | | ??????## """"" # # "" # | | ??????? """ """ "" F" / + "" # | | ???????# """ """ "" "" # + "" # | | ???????# """ """ # s# "" # | | ???????# # s "" # | | ???????#!!! """ """ # s# " # | | ???????#!!! """ """ # # # | | ???????#!! """ """ # # # | | ???????# # # # | | ???????################## # # | | ????????????????????????# # # | | ????????????????????????#@ #+########## | | ????????????????????????# #????????? | | ????????????????????????# #????????? | | ????????????????????????+ #????????? | | ????????????????????????# #????????? | | ????????????????????????# #????????? | | ????????????????????????# #????????? | | ????????????????????????+ +????????? | | ????????????????????????# #????????? | | ????????????????????????? #????????? | | ????????????????????????? #????????? | | ?????????????????????????+##+#????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 100 Energy Generation 38 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Additional Mass Support 9 Corruption Containment 8 Corruption Block 8 Armor Coverage 325 Utility Shielding 66 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 74 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 3 Kinecelleration 40 Force Boost 20 Offensive Hacking 28 Defensive Hacking 10 Item Schematics ----------------- Actuator Array | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Actuator Array | x2 | -5/Factory Adv. Phase Shifter | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst This Is Interesting... Challenges ------------ None Game ------ Seed MappingWarlordMeganuke Manual? 0 Play Time 02:59:12 Cumulative 47.2 hours Start 2025.01.20 @ 18:09:24 End 2025.01.24 @ 01:10:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 37 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 875f41a3-164e-4d50-8504-091038e34afc