Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.21 @ 20:48:19 Player: Jaxz Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (2228) 2228 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (571) 571 TOTAL SCORE: 6619 Bonus ------- High Alert Combat Kills 383 Follower Combat Kills 199 Friendly Fire -11 Cogmind --------- Core Integrity 0/850 Matter 213/300 Energy 77/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer Improved Utility Shielding Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Titanium Leg Improved Heat Sink Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Improved Ion Engine Backup Power III > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit High-capacity Battery Weight Redist. System Advanced Targeting Computer Improved Utility Shielding Improved Hacking Suite > --- WEAPON ----------- Heavy Laser Autogun Autogun > --- INVENTORY -------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Utility Shielding Drone Bay Drone Bay Heavy Plasma Cannon Autogun Advanced EMP Blaster [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Weight Redist. System Device Weight Redist. System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Utility Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Slots Evolved 8 | . . 2 2 . . 4 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 . . 1 Utility 4 | . . 2 1 . . 1 Weapon 1 | . . . . . . 1 Parts Attached 77 | 7 2 21 4 17 7 19 Power 7 | 1 . 1 . 3 . 2 Engine 5 | 1 . 1 . 3 . . Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 15 | 2 . 3 1 3 . 6 Treads . | . . . . . . . Leg 15 | 2 . 3 1 3 . 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 35 | 2 1 11 3 7 7 4 Device 13 | 1 1 7 1 2 . 1 Storage 5 | 1 . 2 . 2 . . Processor 1 | . . . . . 1 . Hackware 8 | . . . . . 6 2 Protection 8 | . . 2 2 3 . 1 Artifact . | . . . . . . . Weapon 20 | 2 1 6 . 4 . 7 Energy Gun 7 | . 1 3 . 2 . 1 Energy Cannon 2 | . . 1 . . . 1 Ballistic Gun 8 | 2 . 2 . 1 . 3 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . . 1 . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Corrupted Parts 2 | . . . . . 2 . System Corruption 2 | . . . . . 2 . Parts Lost 17 | . . . . 1 . 16 Power 5 | . . . . . . 5 Propulsion 4 | . . . . . . 4 Utility 3 | . . . . 1 . 2 Weapon 5 | . . . . . . 5 Highest Loss Streak 10 | . . . . 1 . 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 100 97 100 96 89 88 Engine 10 | . 14 11 9 9 9 9 Leg 24 | . 28 21 27 27 27 23 Device 14 | . 14 20 18 19 9 5 Storage 12 | . 14 12 9 10 18 11 Processor 2 | . . . . . 5 6 Hackware 1 | . . . . . . 5 Protection 9 | . . 10 18 11 9 6 Energy Gun 5 | . 9 5 . 5 9 5 Energy Cannon 2 | . . 4 9 2 . . Ballistic Gun 8 | . 18 11 9 4 . 6 Launcher 1 | . . . . 4 2 2 Naked Turns . | . . . . . . . Heaviest Build 43 | 14 15 30 37 35 33 43 Greatest Support 82 | 20 20 29 39 39 39 82 Greatest Overweight (x) 5 | . . 1 . . . 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 9 Most Carried 10 | 6 8 10 10 10 10 10 Average Carried 8 | 3 7 8 9 9 9 8 Final Capacity 10 | 8 8 10 10 10 10 5 Final Carried 10 | 6 8 10 10 9 10 3 Class Distribution -------------------- 63% | Mutant 17% | Scavenger-Mutant 7% | Scavenger-Gunner 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -6 ----------- Run | Scr Mat Mat Mat Sto Rec Fac Matter Collected 1438 | 281 70 326 36 345 70 310 Remotely 104 | 104 . . . . . . Salvage Created 2614 | 111 90 524 104 763 19 1003 Parts 137 | 5 6 40 3 30 8 45 Haulers Intercepted . | . . . . . . . Recyclers Shooed 7 | . . . . . 5 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Combat Hostiles Destroyed 51 | . 2 13 2 15 3 16 Guns 30 | . 2 9 1 7 3 8 Cannons 7 | . . 4 1 2 . . AOE 13 | . . . . 5 . 8 Classes Destroyed 15 | 2 2 5 1 1 1 3 Worker 2 | . . 1 . 1 . . Builder 3 | . . . . 2 . 1 Tunneler 2 | 1 . . . . . 1 Recycler 2 | 1 . . . . . 1 Operator 1 | . . 1 . . . . Drone 3 | . . . . . 3 . Watcher 3 | . 1 1 . . . 1 Swarmer 11 | . . 4 . 3 . 4 Grunt 22 | . 2 5 . 7 . 8 Duelist 1 | . . 1 . . . . Sentry 7 | . . 3 . 4 . . Specialist 1 | . . . . . . 1 Hunter 4 | . . . 2 1 . 1 Programmer 1 | . . . . . . 1 Behemoth 1 | . . . . . . 1 Best Kill Streak 5 | 2 2 4 1 5 1 4 Combat Bots Only 4 | . 2 4 1 3 1 4 Max Kills in Single Turn 3 | 1 1 2 1 3 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . 1 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -------- Run | Scr Mat Mat Mat Sto Rec Fac Damage Taken 4462 | . 124 215 167 855 . 3101 Core 1056 | . 24 69 12 92 . 859 Absorbed by Shields . | . . . . . . . Redirected to Shielding 244 | . . . 7 59 . 178 Regen/Repaired (Parts) 318 | . . . . 15 . 303 Core Remaining (%) 88 | 100 90 82 . . 81 . Volleys Fired 196 | 11 14 30 12 49 17 63 Largest 3 | 1 1 2 2 2 1 3 Hottest 115 | 20 40 91 91 91 56 115 Shots Fired 316 | 11 14 58 24 75 16 118 Gun 259 | 11 14 51 12 53 16 102 Cannon 38 | . . 7 12 14 . 5 Launcher 19 | . . . . 8 . 11 Special . | . . . . . . . Kinetic 137 | 11 . 35 12 26 . 53 Thermal 134 | . . 23 12 29 16 54 Explosive . | . . . . . . . Electromagnetic 45 | . 14 . . 20 . 11 Robot Hit Streak 22 | 7 15 10 6 15 6 22 Robot Miss Streak 3 | 1 1 3 2 3 2 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . 1 . 1 Max Gunslinging Chain 1 | . . . . 1 . 1 Shots Hit Robots 233 | 10 13 36 16 56 11 91 Core Hits 124 | 5 5 21 6 31 3 53 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 5 | . 1 3 . . . 1 Burn 3 | . . 2 . . . 1 Destroy 1 | . . 1 . . . . Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4958 | 78 191 557 262 1484 145 2241 Guns 3076 | 78 191 436 100 710 145 1416 Cannons 531 | . . 121 162 185 . 63 Explosions 1326 | . . . . 589 . 737 Melee . | . . . . . . . Ramming 25 | . . . . . . 25 Kinetic 1441 | 78 . 273 100 357 . 633 Thermal 2075 | . . 284 162 504 145 980 Explosive . | . . . . . . . Electromagnetic 1417 | . 191 . . 623 . 603 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 2 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . . . 4 2 Matter Fused 1 | . . . . . 1 . Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Misfires 1 | . . . . . . 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 38 | . . . 5 25 . 8 Projectiles 5 | . . . 5 . . . Explosions 33 | . . . . 25 . 8 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 116 | . . . . 25 . 91 Shots 8 | . . . . 2 . 6 Rammed . | . . . . . . . Targets Rammed 6 | . . . . . . 6 Kicked 6 | . . . . . . 6 Crushed . | . . . . . . . Highest Temperature 478 | . 90 135 120 177 42 478 Average Temperature 64 | . 51 44 56 51 13 97 Received Heat Transfer 1165 | . 90 87 54 387 . 547 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . 1 . 1 Combat Hostiles 1 | . . . . 1 . . Parts Fried 7 | . . . . . . 7 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . 1 . 4 . 1 Heat Transferred 4354 | . . 777 296 940 370 1971 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . . . 3 . 4 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Peak Influence 1081 | 10 97 184 107 386 156 1081 Initial 924 | . 5 34 27 38 127 924 Average 297 | 2 26 72 77 209 65 837 Maximum Alert Level 3 | . . . . 1 . 3 Low Security (%) 66 | 100 100 100 100 59 100 . Level 1 6 | . . . . 40 . . Level 2 2 | . . . . . . 9 Level 3 24 | . . . . . . 90 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 1 2 1 3 . 14 Investigation 5 | . 1 1 . 2 . 1 Extermination 1 | . . . . . . 1 Reinforcement 9 | . . 1 1 1 . 6 Assault 1 | . . . . . . 1 Garrison 5 | . . . . . . 5 Intercept . | . . . . . . . Searches Triggered 2 | . . . . . . 2 Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Distress Signals 4 | . . 2 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 117 | . 5 14 7 18 14 59 Peak Tracking Total 12 | . 3 3 3 4 4 12 Tactical Retreats 7 | . . . . 1 . 6 Traps | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Traps Triggered 2 | . . 1 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . 1 . . . . 1 Machines | -11 -10 -9 -8 -8 -8 -6 ---------- Run | Scr Mat Mat Mat Sto Rec Fac Machines Disabled 17 | . . 1 . 3 . 13 Max in Single Turn 1 | . . 1 . 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Machines Accessed 27 | . 4 7 1 9 3 3 Terminals 20 | . 3 5 1 8 3 . Fabricators 3 | . . . . . . 3 Repair Stations 1 | . . . . 1 . . Recycling Units 2 | . 1 1 . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 64 | . 10 16 2 24 8 4 Successful 54 | . 7 14 2 21 6 4 Failed 10 | . 3 2 . 3 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . 2 . . Terminals 48 | . 7 11 2 20 8 . Fabricators 4 | . . . . . . 4 Repair Stations 4 | . . . . 4 . . Recycling Units 5 | . 3 2 . . . . Scanalyzers 3 | . . 3 . . . . Garrison Access . | . . . . . . . Terminal Hacks 38 | . 4 9 2 17 6 . Record 5 | . . . . 5 . . Part Schematic 2 | . . . . 2 . . Robot Schematic 1 | . . . . 1 . . Robot Analysis 6 | . 1 2 . 1 2 . Prototype ID Bank 9 | . 1 3 1 3 1 . Open Door 2 | . . . . 2 . . Terminal Index 1 | . . . . 1 . . Alert Level 2 | . . . . 1 1 . Unreport Threat 3 | . 1 . . . 2 . Locate Traps 2 | . . . 1 1 . . Dispatch Records 2 | . . 2 . . . . Investigation Status 1 | . . 1 . . . . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks 4 | . . . . . . 4 Load Schematic 1 | . . . . . . 1 Build 3 | . . . . . . 3 Repair Station Hacks 4 | . . . . 4 . . Scan Component 2 | . . . . 2 . . Repair 2 | . . . . 2 . . Recycling Unit Hacks 5 | . 3 2 . . . . Process 1 | . 1 . . . . . Report Inventory 2 | . 1 1 . . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer 3 | . . 3 . . . . Insert Component 2 | . . 2 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 2 3 1 7 3 2 Full Trace Events 8 | . 1 1 . 4 1 1 Feedback Events . | . . . . . . . Feedback Blocked 1 | . . . . 1 . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built 9 | . . . . . . 9 Authchips . | . . . . . . . Time 259 | . . . . . . 259 Total Robot Build Rating 35 | . . . . . . 35 Part Schematics Acquired 3 | . . 1 . 2 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 2 . . Time 70 | . . . . 70 . . Parts Recycled . | . . . . . . . Recycled Matter 2 | . 2 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . 2 . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 ------------ Run | Scr Mat Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -------- Run | Scr Mat Mat Mat Sto Rec Fac Total Allies 10 | . . . . 1 . 9 Largest Group 9 | . . . . 1 1 9 Highest-Rated Group 118 | . . . . 100 100 118 Highest-Rated Ally 100 | . . . . 100 100 23 Total Orders 13 | . . . . 2 . 11 STAY 1 | . . . . . . 1 ROAM 1 | . . . . 1 . . GUARD 5 | . . . . . . 5 AID 3 | . . . . . . 3 EXPLORE 3 | . . . . 1 . 2 Ally Attacks 68 | . . . . 4 . 64 Total Damage 1547 | . . . . 118 . 1429 Kills 10 | . . . . 1 . 9 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Robot Analysis Total 6 | . 1 2 . 1 2 . Derelict Logs Recovered . | . . . . . . . Drone Launches 8 | . . . . 6 . 2 Drone Recoveries 5 | . . . . 4 . 1 Exploration | -11 -10 -9 -8 -8 -8 -6 ------------- Run | Scr Mat Mat Mat Sto Rec Fac Turns Passed 4602 | 93 377 1467 376 739 299 1251 Spaces Moved 2526 | 50 254 817 131 388 203 683 Core 151 | 9 . . . . . 142 Treads . | . . . . . . . Legs 2375 | 41 254 817 131 388 203 541 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 123 | 107 120 139 120 120 120 109 Slowest Speed 300 | 120 120 190 120 120 120 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 33 68 11 51 43 25 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 35 | . . . . 15 . 20 Melee . | . . . . . . . Projectile 3 | . . . . . . 3 AOE 32 | . . . . 15 . 17 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Total 3747 | 80 314 1096 327 591 245 1094 Wait 806 | . 34 192 173 110 1 296 Move 2520 | 49 253 816 130 387 202 683 Hop . | . . . . . . . Pick Up 72 | 13 6 15 4 13 9 12 Fast Attach 18 | . 1 9 1 2 1 4 Attach 49 | 7 1 10 3 11 6 11 Detach 6 | . . 3 1 2 . . Swap 10 | . . 2 . 4 . 4 Drop 64 | . 5 19 3 13 9 15 Fire 196 | 11 14 30 12 49 17 63 Melee . | . . . . . . . Ram . | . . . . . . . Kick 6 | . . . . . . 6 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 8) 327 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 4) 471 | -10/Materials | Entered another Materials area 471 | -9/Materials | Evolved 2 slots: Utility x2 1879 | -9/Materials | Discovered new exit (range 18) 1938 | -9/Materials | Entered another Materials area 1938 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1940 | -8/Materials | Discovered new exit (range 8) 2314 | -8/Materials | Entered Storage 2401 | -8/Storage | Repaired Hrd. Light Armor Plating 2439 | -8/Storage | Repaired Imp. Utility Shielding 2978 | -8/Storage | Met 01-MTF 3050 | -8/Storage | Discovered new exit (range 4) 3053 | -8/Storage | Entered Recycling 3053 | -8/Recycling | Accompanied by 1 ally (01-MTF) 3058 | -8/Recycling | 01-MTF left 3099 | -8/Recycling | Spotter reported a threat 3131 | -8/Recycling | Spotter reported a threat 3138 | -8/Recycling | Spotter reported a threat 3142 | -8/Recycling | Spotter reported a threat 3151 | -8/Recycling | Spotter reported a threat 3162 | -8/Recycling | Spotter reported a threat 3200 | -8/Recycling | Spotter reported a threat 3209 | -8/Recycling | Spotter reported a threat 3212 | -8/Recycling | Build established: Scavenger-Mutant 3215 | -8/Recycling | Spotter reported a threat 3243 | -8/Recycling | Spotter reported a threat 3253 | -8/Recycling | Spotter reported a threat 3268 | -8/Recycling | Spotter reported a threat 3278 | -8/Recycling | Spotter reported a threat 3303 | -8/Recycling | Discovered new exit (range 15) 3321 | -8/Recycling | Spotter reported a threat 3349 | -8/Recycling | Spotter reported a threat 3352 | -8/Recycling | Entered Factory 3352 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3503 | -6/Factory | Fabricated M-28 Smith (x1) 3702 | -6/Factory | Search patrols dispatched 3716 | -6/Factory | Garrison activated, responded to threat 3903 | -6/Factory | Fabricated S-27 Virus (x4) 4052 | -6/Factory | Search patrols dispatched 4055 | -6/Factory | Build established: Scavenger-Gunner 4097 | -6/Factory | Fabricated S-27 Virus (x4) 4230 | -6/Factory | Spotted B-75 Beast 4261 | -6/Factory | Destroyed B-75 Beast 4310 | -6/Factory | Garrison activated, responded to threat 4316 | -6/Factory | Cargo convoy interrupted 4381 | -6/Factory | Garrison activated, responded to threat 4402 | -6/Factory | First assault squad dispatched 4503 | -6/Factory | Core integrity fell below 50% 4527 | -6/Factory | Lost 10 parts (2p3n2u3w) 4595 | -6/Factory | Core integrity fell below 20% 4603 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04588_ H-66 Slayer shuts down. 04590_ Door malfunctions. 04591_ Slug penetrates Wall. 04592_ G-50 Soldier destroyed. 04592_ Chain reaction triggered in Corrupted Lgt. Angular Momentum Engine. 04592_ Slug penetrates Wall. 04593_ Adv. EMP Blaster destroyed. 04594_ Slug penetrates Wall. 04594_ Fusion Compressor destroyed. 04595_ Penetrated by Slug. 04597_ Critical hit (Burn: +37). 04597_ Slug penetrates Wall. 04600_ System corrupted: FCS attempts to trigger Autogun. 04600_ System corrupted: Autogun misfires. 04600_ Penetrated by Slug. 04600_ L-41 Fighter destroyed. 04602_ Slug penetrates B-48 Gladiator. 04602_ B-48 Gladiator destroyed. 04602_ Dropped Autogun. 04603_ Slug penetrates Construction Platform. Map ----- +----------------------------------------------------+ | ??????????????????# """ #??????????? | | ??????????????????# """ #??????????? | | ??????????????????# """ #??????????? | | ???########???????# #??????????? | | ???# #???????# """ #??????????? | | ???# %/ #???????# """ ]#??????????? | | ???# // #???????# """ #??????????? | | ???# // #???????# #??????????? | | ???# ????????#####+###?????????? | | ???# ??###+####### #?????????? | | ????#+##+## ########### | | ????# | | ????# ########### | | ????# ### ### #?????????? | | ????# #?# #?### ###?????????? | | ????# #?# #???# #???????????? | | ????# "" #?# #???# #???????????? | | ????# "" #?# #???# #???????????? | | ????# T" #?# #???# #???????????? | | ????# "" #?# #???# ???????????? | | ????# "" #?? ????#! ???????????? | | ????# ##? #???# ???????????? | | ????# ;#? #???? ???????????? | | ????####+##;;;;##h#???? ???????????? | | ??????# %g #????? ???????????? | | ??????# h" @ = #?????????????????? | | ??????# g #????????????????? | | ??????# " [ #?????????????????? | | ??????# *%= #?????????????????? | | ??????# h *%/ #?????????????????? | | ??????# ! #?????????????????? | | ??????#############????????????###### | | ???????????????????????????????# T | | ???????????????????????????????# "" | | ???????????????????????????????# ] "" | | ???????????????????????????????# "" | | ?????????????????????????????### ! | | ??????????????????????????#### # | | ??????????????????????????# | | ??????????????????????????#!! %# | | ??????????????????????????#!!! = | | ??????????????????????????#!! ! | | ??????????????????????????# = | | ??????????????????????????# =% | | ??????????????????????????# * | | ??????????????????????????# ] ! ! | | ??????????????????????????###### # | | ???????????????????????????????###### | | ????????????????????????????????????# | | ????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 575 Matter Stores 340 Matter Capacity 350 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 22 Authchip Count 1 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Hvy. Particle Cannon | -8/Storage | Hacked Imp. Reaction Control System | -8/Storage | Hacked Robot Schematics ------------------ M-28 Smith | -8/Storage | Hacked Fabricated ------------ M-28 Smith | x1 | -6/Factory S-27 Virus | x4 | -6/Factory | Preloaded S-27 Virus | x4 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst The More The Merrier Use The Force \\IAMDERELICT Challenges ------------ None Game ------ Seed HypervelocityVisualSplitter Manual? 0 Play Time 01:34:10 Cumulative 34.4 hours Start 2022.04.21 @ 19:14:05 End 2022.04.21 @ 20:48:19 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 47 Rogue 39 Adventurer 3 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 26 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99443407-f439-4432-88c3-b15d206a75aa