Cogmind - Beta 11 X3 --- EXPLORER MODE // 2021.04.12 @ 23:45:09 Player: Krytoss Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (302) 1510 Value Destroyed (13686) 13686 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (5241) 5241 TOTAL SCORE: 28997 Bonus ------- High Alert Combat Kills 1274 Follower Combat Kills 4017 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -1150 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Armored Heavy Treads Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Experimental Heat Sink High-capacity Storage Unit Zionite Biocell Matter Compressor Structural Scanner Advanced Trap Scanner Experimental Signal Interpreter Advanced Targeting Computer Advanced Launcher Guidance Computer Advanced Target Analyzer Experimental Core Analyzer Layered Medium Armor Plating Advanced Force Field Experimental Field Recycling Unit > --- WEAPON ----------- Gamma Rifle Advanced Plasma Rifle Enhanced Quantum Rifle Railgun Fusion Bomb Launcher > --- INVENTORY -------- Advanced Medium Treads Biometal Medium Treads Armored Heavy Treads Advanced Heavy Treads Advanced Weapon Cycler Advanced Transmission Jammer Advanced ECM Suite Antimissile System Gamma Rifle Advanced Variable Charge Gun Quantum Rifle Railgun Railgun Gamma Bomb Array Micro-nuke Launcher Fusion Bomb Launcher Enhanced Force Lance [Rating: 199] Favorites ----------- Power Particle Reactor Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Armored Wheel Treads Advanced Heavy Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Machine Analyzer Protection Improved Medium Armor Plating Weapon Railgun Energy Gun Precision Beam Rifle Energy Cannon Heavy Neutron Cannon Ballistic Gun Railgun Ballistic Cannon Linear Accelerator Launcher Advanced EMP Blaster Slashing Weapon Phasing Sabre Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Slots Evolved 19 | . 1 . 2 2 2 2 . . . . 2 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . Propulsion 2 | . . . . 1 . . . . . . 1 . . . . . Utility 13 | . 1 . 1 . 1 2 . . . . 1 2 1 . 2 2 Weapon 3 | . . . 1 1 1 . . . . . . . . . . . Parts Attached 259 | . 12 4 11 28 18 22 5 . 4 2 11 37 48 3 23 31 Power 25 | . . . 2 1 2 2 1 . . . 1 2 8 1 3 2 Engine 4 | . . . . . 1 1 1 . . . 1 . . . . . Core 7 | . . . 2 1 1 1 . . . . . 2 . . . . Reactor 14 | . . . . . . . . . . . . . 8 1 3 2 Propulsion 36 | . 5 . 2 4 2 . . . . . 2 5 7 . 4 5 Treads 22 | . 2 . . . . . . . . . . 4 7 . 4 5 Leg . | . . . . . . . . . . . . . . . . . Wheel 14 | . 3 . 2 4 2 . . . . . 2 1 . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 88 | . 6 3 3 4 4 9 . . 4 1 2 17 18 . 8 9 Device 52 | . 1 3 . 1 2 6 . . . 1 1 11 12 . 5 9 Storage 9 | . 4 . . . 1 . . . . . . . 2 . 2 . Processor 13 | . 1 . . 2 . 2 . . 3 . . 2 2 . 1 . Hackware . | . . . . . . . . . . . . . . . . . Protection 14 | . . . 3 1 1 1 . . 1 . 1 4 2 . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 110 | . 1 1 4 19 10 11 4 . . 1 6 13 15 2 8 15 Energy Gun 21 | . . . . 7 2 3 . . . . . . . 1 4 4 Energy Cannon 4 | . . . . . . . . . . . 1 3 . . . . Ballistic Gun 29 | . 1 . 3 4 5 2 1 . . 1 1 3 4 . 2 2 Ballistic Cannon 13 | . . . . . . . 2 . . . 3 3 4 . . 1 Launcher 25 | . . 1 1 5 2 4 . . . . . 2 3 . 2 5 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . 3 1 2 1 . . . . 1 3 . . . Piercing Weapon 7 | . . . . . . . . . . . 1 1 1 1 . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . 3 1 . . . 3 . . 2 6 1 . 1 Parts Lost 31 | . . . . . . 2 1 . . . . 6 4 . 1 17 Power 4 | . . . . . . . . . . . . 1 . . . 3 Propulsion 2 | . . . . . . . . . . . . . . . . 2 Utility 9 | . . . . . . 1 . . . . . 1 3 . . 4 Weapon 16 | . . . . . . 1 1 . . . . 4 1 . 1 8 Highest Loss Streak 9 | . . . . . . 1 1 . . . . 3 2 . 1 9 Average Slot Usage (%) 91 | . 100 100 100 99 92 90 92 93 93 93 90 90 89 89 90 83 Engine 2 | . 12 12 3 . 2 5 6 6 6 6 5 1 . . . . Core 1 | . . . 6 8 4 . . . . . . 3 . . . . Reactor 2 | . . . . . . . . . . . . . 7 9 7 5 Treads 4 | . 18 . . . . . . . . . . 2 9 9 8 7 Wheel 8 | . 6 25 20 25 14 12 12 12 12 12 13 8 . . . . Device 14 | . 3 9 10 8 14 11 12 12 9 6 9 15 20 18 22 23 Storage 6 | . 12 12 10 8 7 6 6 6 6 6 5 5 4 4 6 8 Processor 18 | . 8 12 10 10 12 17 18 18 21 31 27 24 22 22 20 17 Protection 3 | . 12 2 10 4 1 6 6 6 6 . . 3 . 4 4 1 Energy Gun 4 | . 12 . . 10 9 7 6 6 6 6 2 . . . 4 8 Ballistic Gun 10 | . 12 12 20 13 16 13 8 12 12 12 9 6 9 9 7 3 Ballistic Cannon 4 | . . . . . . . 6 6 6 6 8 9 7 7 3 . Launcher 3 | . . 12 10 6 1 3 6 6 6 6 5 2 1 1 2 1 Slashing Weapon 1 | . . . . 1 7 4 2 . . . . . 2 . . . Naked Turns 85 | . . . . . . . . . . . . . . . . 85 Heaviest Build 158 | 21 52 51 66 71 75 82 85 82 82 75 93 112 137 137 158 156 Greatest Support 155 | 20 40 24 24 36 40 40 40 40 40 40 56 126 155 140 150 150 Greatest Overweight (x) 2 | 1 2 2 2 1 1 2 2 2 2 1 1 1 1 . 1 1 Average Overweight (x) . | 1 . 2 2 1 1 1 1 2 1 1 1 . . . . . Largest Inventory Capacity 20 | 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 10 14 20 20 20 20 20 20 20 20 20 20 20 19 20 20 18 Most Carried 20 | 7 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | 7 13 20 19 19 19 19 19 20 19 20 19 19 19 19 19 15 Final Capacity 20 | 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 7 20 20 20 20 20 19 20 20 20 20 20 20 20 19 20 2 Class Distribution -------------------- 33% | Hacker-Gunner 30% | Hacker-Skirmisher 18% | Hacker-Mutant 15% | Hacker-Assassin Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Zion Hacker-Skirmisher | -5/Proximity Caves Hacker-Skirmisher | -5/Factory Hacker-Gunner | -4/Factory Hacker-Gunner | -3/Research Hacker-Assassin | -3/Testing Hacker-Gunner | -2/Research Hacker-Gunner | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Matter Collected 9105 | 200 153 34 626 649 547 439 367 49 28 60 383 1688 1575 195 1004 1108 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 13820 | . 237 . 953 1632 1029 689 658 82 . 130 778 1764 2134 . 1528 2206 Parts 668 | . 18 . 71 95 50 47 20 3 . 10 46 74 96 . 56 82 Haulers Intercepted 14 | . . . 2 5 1 1 . . . . . 1 4 . . . Recyclers Shooed 5 | . . . 1 1 . . . . . . . 1 . . 2 . Parts Field Recycled 37 | . . . . . . . . . . . . 24 13 . . . Retrieved Matter 921 | . . . . . . . . . . . . 617 304 . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Combat Hostiles Destroyed 212 | . 7 . 18 19 16 10 12 3 . 4 13 35 25 . 23 27 Melee 3 | . . . . . . . . . . . . . . . 1 2 Guns 119 | . 7 . 7 12 16 9 4 2 . 4 8 13 13 . 8 16 Cannons 50 | . . . . . . . 4 . . . 5 21 11 . 5 4 AOE 38 | . . . 10 7 . 1 3 1 . . . 1 1 . 9 5 Classes Destroyed 20 | . 4 . 6 1 2 1 2 . . . 2 . 1 . . 1 Worker 16 | . 1 . 2 . 1 1 . . . . 1 1 5 . 2 2 Builder 12 | . 1 . 2 1 1 1 . . . . 1 1 1 . 2 1 Tunneler 6 | . . . 1 1 . . . . . . . 1 1 . 1 1 Hauler 14 | . . . 2 5 1 1 . . . . . 1 4 . . . Recycler 14 | . . . 1 6 1 . . . . . 1 1 1 . 2 1 Carrier 1 | . . . . . . . . . . . . . . . . 1 Mechanic 1 | . . . . . . 1 . . . . . . . . . . Operator 3 | . . . . . 1 . . . . . 1 . 1 . . . Watcher 20 | . . . 4 5 3 4 . . . . 1 . 1 . 2 . Swarmer 42 | . 4 . 3 6 4 5 2 3 . 3 9 3 . . . . Grunt 61 | . 3 . 6 4 7 . 6 . . . 2 11 4 . 5 13 Brawler 2 | . . . 1 . . . . . . . . . . . . 1 Duelist 4 | . . . . . . . 1 . . . . . 1 . . 2 Sentry 32 | . . . 8 7 3 1 2 . . . . 4 5 . 1 1 Hunter 21 | . . . . 2 . 3 1 . . . . 4 2 . 7 2 Programmer 48 | . . . . . 2 1 . . . 1 2 13 12 . 9 8 Behemoth 1 | . . . . . . . . . . . . . 1 . . . Z-Courier 1 | . . . . . . . . . . . . . 1 . . . Z-Light 2 | . . . . . . . . . . . 1 . 1 . . . Tinkerer 1 | . . . . . . . 1 . . . . . . . . . Mutant 1 | . . . . . . . . . . . 1 . . . . . Best Kill Streak 10 | . 3 . 6 4 3 4 5 3 . 3 5 5 6 . 10 6 Combat Bots Only 7 | . 3 . 5 3 3 3 5 3 . 3 4 5 3 . 7 6 Max Kills in Single Turn 4 | . 2 . 3 3 1 3 2 2 . 3 3 2 4 . 4 3 Gunslinging 1 | . 1 . . . . 1 . . . . . . . . . . Exploded 2 | . . . 2 2 . 1 2 1 . . . 1 1 . 2 2 Melee 1 | . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 . AD-0RF (-2/Research) Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Damage Taken 13684 | . 33 . 501 433 656 849 346 42 . . 238 2969 1650 48 1813 4106 Core 3153 | . 5 . 38 98 61 14 24 . . . 37 492 255 . 523 1606 Absorbed by Shields 1156 | . . . . . . . . . . . . . . . 844 312 Reduced by Siege Mode 24 | . . . . . . . . . . . . . . . 24 . Core Remaining (%) 85 | 100 . 98 90 82 91 . . . . 95 96 57 . 80 63 . Volleys Fired 449 | . 11 . 51 45 45 30 23 4 . 2 16 65 60 5 50 42 Largest 5 | . 2 . 3 4 4 5 5 5 . 4 5 5 5 4 5 5 Hottest 349 | . 70 . 82 179 164 203 206 206 . 175 228 349 293 230 335 344 Shots Fired 1554 | . 22 . 123 147 158 108 81 15 . 8 63 244 214 21 190 160 Gun 1092 | . 22 . 100 135 158 105 59 12 . 6 38 82 103 12 129 131 Cannon 374 | . . . . . . . 14 2 . 2 23 157 104 9 46 17 Launcher 88 | . . . 23 12 . 3 8 1 . . 2 5 7 . 15 12 Special . | . . . . . . . . . . . . . . . . . Kinetic 1116 | . 11 . 100 75 105 74 50 10 . 6 53 209 192 20 133 78 Thermal 278 | . 11 . . 34 45 31 23 4 . 2 7 16 15 1 42 47 Explosive 52 | . . . 13 4 . . . . . . . 3 7 . 15 10 Electromagnetic 108 | . . . 10 34 8 3 8 1 . . 3 16 . . . 25 Robot Hit Streak 50 | . 18 . 27 45 26 20 14 6 . 8 8 38 42 24 49 50 Robot Miss Streak 3 | . 1 . 1 1 3 2 2 1 . . 3 1 3 . 3 2 Penetration Max 2 | . . . . . 1 1 1 . . 1 1 1 1 1 1 2 Secondary Targets 11 | . 1 . 1 1 3 2 . . . . . . . . 1 2 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . . . . . . . . 1 1 Shots Hit Robots 1167 | . 18 . 94 105 126 80 61 8 . 4 35 184 161 21 145 125 Core Hits 660 | . 13 . 50 58 48 38 29 4 . 6 35 93 91 4 96 95 Critical Hits 81 | . . . . 1 2 2 1 . . 1 5 33 15 2 11 8 Critical Kills 25 | . . . . . . . 1 . . . 3 11 6 . 2 2 Critical Parts Destroyed 41 | . . . . 1 2 2 . . . 1 2 17 6 1 5 4 Melee Attacks 85 | . . . . 8 16 6 8 . . . 1 14 16 2 1 13 Impact . | . . . . . . . . . . . . . . . . . Slashing 64 | . . . . 8 16 6 8 . . . . 13 13 . . . Piercing 21 | . . . . . . . . . . . 1 1 3 2 1 13 Sneak Attacks 11 | . . . . . 4 1 . . . . . 2 2 . 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 39164 | . 252 . 2030 2631 2674 2080 1828 192 . 186 1821 6480 5883 446 6939 5722 Guns 18629 | . 252 . 1062 1696 2257 1577 939 155 . 152 739 1736 2171 260 2600 3033 Cannons 8862 | . . . . . . . 244 . . 34 467 3742 2655 186 1192 342 Explosions 9852 | . . . 968 935 . 386 645 37 . . 615 527 794 . 2956 1989 Melee 1699 | . . . . . 417 117 . . . . . 436 263 . 114 352 Ramming 122 | . . . . . . . . . . . . 39 . . 77 6 Kinetic 20134 | . 126 . 1062 681 1386 1125 802 86 . 148 1057 4400 4288 417 2938 1618 Thermal 6762 | . 126 . 27 891 723 767 506 69 . 38 87 701 538 29 854 1406 Explosive 7253 | . . . 732 223 . . . . . . 474 440 794 . 2956 1634 Electromagnetic 3194 | . . . 209 836 148 71 520 37 . . 203 464 . . . 706 Impact . | . . . . . . . . . . . . . . . . . Slashing 1233 | . . . . . 417 117 . . . . . 436 263 . . . Piercing 466 | . . . . . . . . . . . . . . . 114 352 Highest Corruption 13 | . . . . . . 1 1 1 1 . . 13 9 9 10 1 Average Corruption 5 | . . . . . . 1 1 1 1 . . 6 7 9 4 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 201 | . . . . . . 1 4 3 1 . . 40 116 15 21 . Message Errors 47 | . . . . . . 1 2 3 . . . 8 27 2 4 . Matter Fused 34 | . . . . . . . . . . . . 8 18 3 5 . Heat Flow Errors 34 | . . . . . . . . . . . . 6 21 5 2 . Energy Discharges 22 | . . . . . . . 1 . . . . 5 14 . 2 . Parts Rejected 5 | . . . . . . . . . . . . 2 . . 3 . Data Loss (minor) 27 | . . . . . . . 1 . 1 . . 3 18 4 . . Data Loss (major) 11 | . . . . . . . . . . . . 2 9 . . . Misfires 9 | . . . . . . . . . . . . 1 5 1 2 . Alerts 1 | . . . . . . . . . . . . . . . 1 . Misdirections 3 | . . . . . . . . . . . . 1 . . 2 . Weapon Failures 8 | . . . . . . . . . . . . 4 4 . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 979 | . . . 8 11 94 94 14 . . . 105 181 120 . 182 170 Projectiles 289 | . . . . . . . . . . . 59 85 107 . . 38 Explosions 417 | . . . 8 11 . 17 14 . . . 46 32 13 . 182 94 Melee 273 | . . . . . 94 77 . . . . . 64 . . . 38 Knockbacks 61 | . . . . . . . . . . . 1 37 10 2 7 4 Impact . | . . . . . . . . . . . . . . . . . Kinetic 58 | . . . . . . . . . . . 1 34 10 2 7 4 Secondary 3 | . . . . . . . . . . . . 3 . . . . Self-Inflicted Damage 244 | . . . 17 95 . . 17 . . . . 47 . . 60 8 Shots 12 | . . . 2 5 . . 2 . . . . 1 . . 1 1 Rammed 13 | . . . . . . . . . . . . 3 . . 9 1 Targets Rammed 14 | . . . . . . . . . . . . 3 . . 10 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . 1 . Highest Temperature 763 | . 36 . 188 233 372 282 253 242 . 84 196 653 280 265 763 483 Average Temperature 125 | . 14 . 56 77 117 112 94 127 . 46 63 175 81 90 276 207 Received Heat Transfer 2369 | . 6 . 228 108 270 90 99 . . . 9 597 147 18 361 436 Effects 73 | . . . . . 2 1 . . . . . 15 . 1 52 2 Shutdowns 9 | . . . . . . . . . . . . 3 . . 6 . Energy Bleed 14 | . . . . . 2 1 . . . . . 3 . . 8 . Interference 16 | . . . . . . . . . . . . . . 1 14 1 Matter Decay 7 | . . . . . . . . . . . . 1 . . 5 1 Short Circuit 6 | . . . . . . . . . . . . 1 . . 5 . Damage (minor) 14 | . . . . . . . . . . . . 3 . . 11 . Damage (major) 4 | . . . . . . . . . . . . 3 . . 1 . Damage (core) 3 | . . . . . . . . . . . . 1 . . 2 . Siege Activations 2 | . . . . . . . . . . . . . . . 2 . Total Turns 27 | . . . . . . . . . . . . . . . 27 . Longest Duration 21 | . . . . . . . . . . . . . . . 21 . Robots Corrupted 3 | . . . 1 1 . . 1 . . . . . . . . . Combat Hostiles 2 | . . . 1 . . . 1 . . . . . . . . . Parts Fried 12 | . . . 2 5 1 . 3 . . . . . . . 1 . Impact Corruptions 1 | . . . . . . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 12 | . . . . . 4 1 . 1 . . . . . . 3 3 Heat Transferred 9428 | . 370 . . 1299 1554 1212 964 148 . 74 185 425 325 37 1156 1679 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . 1 4 . 1 2 1 . . . 1 . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Peak Influence 1065 | . 132 3 273 326 186 333 . . . . 468 588 445 437 1065 749 Initial 441 | . . 3 . 78 6 58 . . . . 79 69 143 37 79 441 Average 185 | . 41 3 133 134 48 104 . . . . 204 226 138 199 439 457 Maximum Alert Level 3 | . . . 1 1 . 1 . . . . 2 2 2 2 3 3 Low Security (%) 64 | 100 100 100 69 76 100 78 . . . . 56 48 67 71 38 10 Level 1 21 | . . . 30 23 . 21 . . . . 23 37 30 11 22 8 Level 2 10 | . . . . . . . . . . . 20 13 2 16 6 79 Level 3 2 | . . . . . . . . . . . . . . . 33 1 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . . . 2 2 5 3 . . . . 7 6 11 3 7 9 Investigation 3 | . . . . . 1 1 . . . . . . 1 . . . Extermination 22 | . . . . . 3 1 . . . . 1 4 7 . 3 3 Reinforcement 22 | . . . 2 1 1 1 . . . . 3 2 3 3 3 3 Assault 3 | . . . . . . . . . . . . . . . 1 2 Garrison 5 | . . . . 1 . . . . . . 3 . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 1 . . . . 2 . . . 1 1 Haulers Reinforced 8 | . . . . . . . . . . . . 2 3 1 1 1 Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Distress Signals 19 | . 2 . 2 . . . . . . . 2 3 3 1 5 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 387 | . 16 . 33 32 25 16 20 3 . 5 23 47 67 9 44 47 Peak Tracking Total 11 | . 5 . 4 3 4 5 7 3 . 4 6 6 4 3 10 11 Tactical Retreats 20 | . . . 5 1 1 . 4 . . . 1 . 1 . . 7 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Traps Triggered 16 | . 1 . 2 . . 6 . . . . . 5 . 2 . . Indirectly 1 | . . . 1 . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Machines Disabled 65 | . . . 5 8 4 8 1 . . . 7 21 2 3 2 4 Max in Single Turn 8 | . . . 1 3 1 8 1 . . . 1 2 1 1 1 1 Garrison Access 8 | . . . . 1 . 1 . . . . . 2 2 . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Machines Accessed 68 | . 6 . 2 15 13 11 . 1 . . 2 6 7 2 1 2 Terminals 31 | . 5 . 2 11 8 5 . . . . . . . . . . Fabricators 11 | . . . . . 3 1 . . . . 2 2 1 1 1 . Repair Stations 14 | . 1 . . 2 2 4 . . . . . 2 2 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . 1 . . . . . . . . 2 . . . Garrison Access 8 | . . . . 1 . 1 . . . . . 2 2 . . 2 Total Hacks 181 | . 17 . 8 49 33 34 . 1 . . 4 14 12 4 1 4 Successful 126 | . 14 . 7 37 23 21 . 1 . . 3 9 7 3 . 1 Failed 55 | . 3 . 1 12 10 13 . . . . 1 5 5 1 1 3 Catastrophic 5 | . . . . . . 2 . . . . . . 2 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 165 | . 9 . 6 24 13 10 . . . . 6 23 44 13 10 7 Terminals 100 | . 15 . 8 41 21 15 . . . . . . . . . . Fabricators 20 | . . . . . 7 2 . . . . 4 3 2 1 1 . Repair Stations 42 | . 2 . . 6 5 16 . . . . . 6 4 3 . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . 1 . . . . . . . . 4 . . . Garrison Access 13 | . . . . 1 . 1 . . . . . 5 2 . . 4 Terminal Hacks 55 | . 11 . 5 24 10 4 . 1 . . . . . . . . Part Schematic 4 | . . . . . 3 1 . . . . . . . . . . Robot Analysis 2 | . . . . 1 . 1 . . . . . . . . . . Prototype ID Bank 14 | . 8 . 1 5 . . . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . Terminal Index 3 | . . . . 1 2 . . . . . . . . . . . Alert Level 4 | . . . . 4 . . . . . . . . . . . . Unreport Threat 3 | . . . . 3 . . . . . . . . . . . . Locate Traps 11 | . 2 . 1 5 3 . . . . . . . . . . . Security Status 2 | . . . 1 1 . . . . . . . . . . . . Hauler Manifests 7 | . 1 . 1 3 1 1 . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . 4 2 . . . . 3 2 . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . Load Schematic 6 | . . . . . 2 1 . . . . 2 1 . . . . Build 4 | . . . . . 1 1 . . . . 1 1 . . . . Repair Station Hacks 31 | . 2 . . 5 4 11 . . . . . 4 3 2 . . Scan Component 17 | . 1 . . 3 2 6 . . . . . 2 2 1 . . Repair 14 | . 1 . . 2 2 5 . . . . . 2 1 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 1 . . . . . . . . 1 . . . Insert Component 2 | . . . . 1 . . . . . . . . 1 . . . Garrison Access Hacks 7 | . . . . 1 . 1 . . . . . 2 2 . . 1 Seal Access 7 | . . . . 1 . 1 . . . . . 2 2 . . 1 Unauthorized Hacks 20 | . 1 . 2 6 5 3 . . . . . 1 1 1 . . Terminals 17 | . 1 . 2 6 5 3 . . . . . . . . . . Assimilate 4 | . . . . 3 1 . . . . . . . . . . . Botnet 8 | . 1 . 2 2 2 1 . . . . . . . . . . Operators 5 | . . . . 1 2 2 . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 1 . 1 . . Report 2 | . . . . . . . . . . . . 1 . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . Researchers 1 | . . . . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . 1 . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . Hacking Detections 58 | . 6 . 2 11 12 10 . . . . 2 6 4 2 1 2 Full Trace Events 2 | . . . . . 1 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . 3 1 . . . . . 9 . . . . Parts Built 5 | . . . . . 1 1 . . . . 2 1 . . . . Matter 606 | . . . . . 146 146 . . . . 168 146 . . . . Time 150 | . . . . . 36 36 . . . . 42 36 . . . . Total Part Build Rating 17 | . . . . . 3 3 . . . . 8 3 . . . . Parts Repaired 12 | . 1 . . 2 2 5 . . . . . 1 1 . . . Time 478 | . 26 . . 70 76 162 . . . . . 69 13 62 . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . . . . . 4 3 . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . . . 3 Programmers 7 | . . . . . . . . . . . . 4 3 . . . Robots Rewired 2 | . . . . . . . 1 . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Total Allies 42 | . . . . 2 . . 1 . 4 . 4 8 16 1 5 1 Largest Group 8 | . . . . 2 2 1 1 . 4 4 7 6 5 6 8 1 Highest-Rated Group 751 | . . . . 20 20 10 20 . 161 161 361 576 514 665 751 33 Highest-Rated Ally 159 | . . . . 10 10 10 20 . 41 41 70 96 135 159 159 33 Zionite Dispatches 17 | . . . . . . . . . . . 2 4 8 . 2 1 Heavy 3 | . . . . . . . . . . . . . 3 . . . Light 5 | . . . . . . . . . . . 1 2 2 . . . Hacker 2 | . . . . . . . . . . . . . . . 2 . Demo 2 | . . . . . . . . . . . . 1 1 . . . Hero 1 | . . . . . . . . . . . . . 1 . . . Kinetic Resupply 1 | . . . . . . . . . . . . . 1 . . . Offense Resupply 1 | . . . . . . . . . . . . 1 . . . . Hover Resupply 2 | . . . . . . . . . . . 1 . . . . 1 Total Orders 29 | . . . . . 16 5 . . . . 3 1 2 . 1 1 STAY 13 | . . . . . 8 3 . . . . . 1 . . . 1 FOLLOW 13 | . . . . . 8 2 . . . . 1 . 1 . 1 . DROP 2 | . . . . . . . . . . . 1 . 1 . . . PICKUP 1 | . . . . . . . . . . . 1 . . . . . Ally Attacks 388 | . . . . . . . 2 . . 10 41 28 180 57 70 . Total Damage 19858 | . . . . . . . 26 . . 325 1091 1994 10194 2485 3743 . Kills 115 | . . . . . . . 1 . . 2 12 12 49 19 20 . Allies Corrupted 4 | . . . . . . . . . . . . 1 2 . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Robot Analysis Total 2 | . . . . 1 . 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 . 1 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 10 | . . . . . . . . . . . . 2 5 2 1 . Main Access 1 | . . . . . . . . . . . . . 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . 1 . . . Active Terminals 1 | . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Turns Passed 21670 | 12 956 166 1078 1767 1996 1207 864 454 1241 394 1304 2344 4491 483 1530 1383 Spaces Moved 13651 | 7 571 130 705 1222 1391 734 613 328 1000 297 932 1426 2543 227 846 679 Core 165 | . . . . . . . . . . . . . . . . 165 Treads 4736 | . 384 . . . . . . . . . . 222 2543 227 846 514 Legs 7 | 7 . . . . . . . . . . . . . . . . Wheels 8743 | . 187 130 705 1222 1391 734 613 328 1000 297 932 1204 . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 200 105 120 120 105 105 110 110 125 110 110 108 115 145 145 145 50 Average Speed 128 | 200 146 120 120 105 109 110 120 125 121 110 111 122 153 145 151 162 Slowest Speed 260 | 200 160 120 120 105 110 125 125 125 125 110 115 160 260 145 245 245 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 48 | 2 88 31 59 90 37 24 88 59 91 64 24 28 69 35 21 15 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 10 | . . . . . . . 1 . 3 . . . 4 . 2 . Known Exits Taken 16 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . Scrap Searched 11 | . . . . . . . 3 1 4 3 . . . . . . Spaces Dug 53 | . . . . 8 9 5 8 . . . 1 6 12 2 . 2 Terrain Destroyed 979 | . . . 94 120 10 43 18 6 . . 35 140 138 5 312 58 Melee 53 | . . . . 8 9 5 8 . . . 1 6 12 2 . 2 Projectile 141 | . . . . . 1 1 4 1 . . 4 51 49 3 22 5 AOE 785 | . . . 94 112 . 37 6 5 . . 30 83 77 . 290 51 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Total 16775 | 6 667 138 856 1616 1758 1058 674 362 1027 360 1166 1853 3009 369 992 864 Wait 1911 | . 45 5 51 269 259 242 12 31 18 57 168 269 243 126 43 73 Move 13633 | 6 570 129 704 1221 1390 733 612 327 997 296 931 1425 2542 226 845 679 Hop 1 | . . . . . . . . . 1 . . . . . . . Pick Up 170 | . 19 . 16 17 11 9 4 . . 1 11 20 45 2 7 8 Fast Attach 61 | . 3 . 1 6 5 4 . . 3 . 2 6 16 1 5 9 Attach 67 | . 1 . 2 3 4 4 1 . . . 2 15 9 1 8 17 Detach 24 | . . . . . 2 . . . 3 . . 3 4 . 5 7 Swap 131 | . 8 4 8 19 9 14 4 . 1 2 7 16 23 1 10 5 Drop 200 | . 10 . 23 28 17 8 3 . 3 2 17 17 51 3 8 10 Fire 449 | . 11 . 51 45 45 30 23 4 . 2 16 65 60 5 50 42 Melee 85 | . . . . 8 16 6 8 . . . 1 14 16 2 1 13 Ram 3 | . . . . . . . . . . . . 3 . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 11 | . . . . . . . . . . . . . . . 10 1 Escape Stasis 8 | . . . . . . 8 . . . . . . . . . . Rewire 21 | . . . . . . . 7 . 1 . 11 . . 2 . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -3/Research (discovered 4 exits: *Res x3 / *Tes) -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 2) 13 | -11/Scrapyard | Entered Materials 13 | -10/Materials | Evolved 1 slot: Utility x1 320 | -10/Materials | Identified exit to Mines 320 | -10/Materials | Discovered exit to Mines (range 9) 322 | -10/Materials | Build established: Hacker-Mutant 489 | -10/Materials | Identified exit to Materials 489 | -10/Materials | Discovered exit to Materials (range 16) 759 | -10/Materials | Discovered exit to Mines (range 15) 850 | -10/Materials | Repaired Sensor Array 889 | -10/Materials | Discovered exit to Materials (range 11) 969 | -10/Materials | Entered Mines 1050 | -10/Mines | Assembled infested the area 1055 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1129 | -10/Mines | Discovered exit to Materials (range 5) 1135 | -10/Mines | Entered Materials 1135 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1901 | -9/Materials | Identified exit to Materials 1901 | -9/Materials | Discovered exit to Materials (range 16) 2164 | -9/Materials | Discovered exit to Materials (range 10) 2213 | -9/Materials | Entered another Materials area 2213 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2291 | -8/Materials | Repaired Hrd. Medium Armor Plating 2429 | -8/Materials | Build established: Hacker-Gunner 2946 | -8/Materials | Identified exit to Factory 2946 | -8/Materials | Discovered exit to Factory (range 16) 3103 | -8/Materials | Garrison activated, responded to threat 3231 | -8/Materials | Repaired Autogun 3571 | -8/Materials | Discovered exit to Factory (range 10) 3750 | -8/Materials | Build established: Hacker-Skirmisher 3980 | -8/Materials | Entered Factory 3980 | -7/Factory | Accompanied by 2 allies 3980 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4701 | -7/Factory | Identified exit to Factory 4701 | -7/Factory | Discovered exit to Factory (range 6) 4852 | -7/Factory | Identified exit to Storage 4852 | -7/Factory | Identified exit to Lower Caves 5501 | -7/Factory | Repaired Arm. Wheel 5577 | -7/Factory | Repaired Enh. Autogun 5943 | -7/Factory | Fabricated Adv. Targeting Computer (x1) 5976 | -7/Factory | Entered another Factory area 5976 | -6/Factory | Accompanied by 1 ally 5976 | -6/Factory | Evolved 2 slots: Utility x2 6052 | -6/Factory | Repaired Lgt. Angular Momentum Engine 6213 | -6/Factory | Repaired Gauss Rifle 6244 | -6/Factory | Repaired Prc. Beam Rifle 6529 | -6/Factory | Repaired Adv. EMP Blaster 6974 | -6/Factory | Fabricated Imp. Sensor Array (x1) 7086 | -6/Factory | Repaired Prc. Beam Rifle 7114 | -6/Factory | Identified exit to Lower Caves 7114 | -6/Factory | Discovered exit to Lower Caves (range 20) 7173 | -6/Factory | Build established: Hacker-Assassin 7183 | -6/Factory | Entered Lower Caves 7204 | -6/Lower Caves | Learned location of Zion (-6) 7416 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7643 | -6/Lower Caves | Encountered a Warlord checkpoint 7768 | -6/Lower Caves | Build established: Hacker-Skirmisher 7853 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7976 | -6/Lower Caves | Identified exit to Lower Caves 7976 | -6/Lower Caves | Discovered exit to Lower Caves (range 18) 8047 | -6/Lower Caves | Entered another Lower Caves area 8426 | -6/Lower Caves | Identified exit to Zion 8426 | -6/Lower Caves | Discovered exit to Zion (range 6) 8501 | -6/Lower Caves | Entered Zion 8596 | -6/Zion | Identified exit to Proximity Caves 8596 | -6/Zion | Discovered exit to Proximity Caves (range 17) 8634 | -6/Zion | System corruption cleaned by Quarantine Array 8671 | -6/Zion | Learned Factory trap positions 8715 | -6/Zion | Visited the Megawrench Repair Shop 8715 | -6/Zion | Megawrench repaired 12 parts 8819 | -6/Zion | Learned Factory fabricator intel 8883 | -6/Zion | Learned Factory emergency access door positions 9276 | -6/Zion | Imprinted 9278 | -6/Zion | Declared Zion's savior 9449 | -6/Zion | Found Prototype Processor 9449 | -6/Zion | Identified Exp. Signal Interpreter 9453 | -6/Zion | Found Prototype Processor 9453 | -6/Zion | Identified Spectral Analyzer 9458 | -6/Zion | Found Prototype Processor 9458 | -6/Zion | Identified Exp. Core Analyzer 9493 | -6/Zion | Learned location of Warlord (-5) 9733 | -6/Zion | Build established: Hacker-Gunner 9742 | -6/Zion | Entered Proximity Caves 9742 | -5/Proximity Caves | Accompanied by 4 allies 9996 | -5/Proximity Caves | Identified exit to Factory 10044 | -5/Proximity Caves | Build established: Hacker-Skirmisher 10136 | -5/Proximity Caves | Entered Factory 10136 | -5/Factory | Accompanied by 4 allies 10136 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10137 | -5/Factory | Loaded intel: 101 trap records 10139 | -5/Factory | Loaded intel: 6 fabricator locations 10623 | -5/Factory | Zion Hover Resupply teleported in 10750 | -5/Factory | Fabricated Arm. Huge Wheel (x2) 10806 | -5/Factory | Zion Light squad teleported in 11015 | -5/Factory | Garrison activated, responded to threat 11281 | -5/Factory | Identified exit to Factory 11281 | -5/Factory | Discovered exit to Factory (range 17) 11440 | -5/Factory | Entered another Factory area 11440 | -4/Factory | Accompanied by 2 allies 11440 | -4/Factory | Evolved 2 slots: Utility x2 11945 | -4/Factory | Fabricated Adv. Targeting Computer (x1) 11996 | -4/Factory | Repaired Adv. Sensor Array 12104 | -4/Factory | Build established: Hacker-Gunner 12358 | -4/Factory | Retrieved Zion intel report: Active Terminals 12366 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 12367 | -4/Factory | Zion Light squad teleported in 12376 | -4/Factory | Zion Light squad teleported in 12435 | -4/Factory | Build established: Hacker-Skirmisher 12811 | -4/Factory | Zion Demo squad teleported in 12827 | -4/Factory | Lost 3 parts (1u2w) 12862 | -4/Factory | Identified exit to Research 12862 | -4/Factory | Discovered exit to Research (range 8) 13252 | -4/Factory | Found Prototype Launcher 13352 | -4/Factory | Zion Offense Resupply teleported in 13449 | -4/Factory | Identified Mni. Smartbomb Launcher 13450 | -4/Factory | System corruption reached 10% 13754 | -4/Factory | Build established: Hacker-Gunner 13784 | -4/Factory | Entered Research 13784 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13839 | -3/Research | Repaired Hcp. Storage Unit 14078 | -3/Research | Retrieved Zion intel report: Component Stockpiles 14079 | -3/Research | Zion Kinetic Resupply teleported in 14547 | -3/Research | Identified exit to Research 14547 | -3/Research | Discovered exit to Research (range 4) 14733 | -3/Research | Zion Heavy squad teleported in 15004 | -3/Research | Retrieved Zion intel report: Guard Positions 15283 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 15284 | -3/Research | Zion Heavy squad teleported in 15599 | -3/Research | Zion Light squad teleported in 15769 | -3/Research | Found Prototype Protection 15811 | -3/Research | Identified Zio. Weapon Casing 15852 | -3/Research | Build established: Hacker-Mutant 15969 | -3/Research | Spotted B-86 Titan 15980 | -3/Research | Destroyed B-86 Titan 16215 | -3/Research | Crushed by falling debris 16247 | -3/Research | Zion Heavy squad teleported in 16331 | -3/Research | Found Antimissile System 16601 | -3/Research | Build established: Hacker-Assassin 16742 | -3/Research | Retrieved Zion intel report: Main Access 16743 | -3/Research | Zion Demo squad teleported in 16904 | -3/Research | Found Fusion Bomb Launcher 17119 | -3/Research | Found Enh. Force Lance 17566 | -3/Research | Found Fusion Bomb Launcher 17575 | -3/Research | Found Fusion Bomb Launcher 17846 | -3/Research | Retrieved Zion intel report: Trap Installations 17847 | -3/Research | Zion hero teleported in (AD-0RF) 17998 | -3/Research | Zion Light squad teleported in 18028 | -3/Research | Build established: Hacker-Gunner 18056 | -3/Research | Identified exit to Testing 18056 | -3/Research | Discovered exit to Testing (range 12) 18275 | -3/Research | Entered Testing 18275 | -3/Testing | Accompanied by 5 allies (AD-0RF) 18318 | -3/Testing | Spotted PX-YFKJKVHPNU 18329 | -3/Testing | Rewired PX-YFKJKVHPNU 18573 | -3/Testing | Scanned by Researcher 18605 | -3/Testing | Discovered exit to Research (range 12) 18630 | -3/Testing | Retrieved Zion intel report: Emergency Access 18634 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 18736 | -3/Testing | Build established: Hacker-Assassin 18758 | -3/Testing | Entered Research 18758 | -2/Research | Accompanied by 4 allies (AD-0RF) 18758 | -2/Research | Evolved 2 slots: Utility x2 19081 | -2/Research | Identified exit to Access 19081 | -2/Research | Discovered exit to Access (range 12) 19249 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 19250 | -2/Research | Zion Hacker squad teleported in 19282 | -2/Research | Zion Hacker squad teleported in 19345 | -2/Research | Spotted B-90 Cyclops 19348 | -2/Research | Allies destroyed B-90 Cyclops 19677 | -2/Research | P-80 Master assimilated allied AD-0RF 19695 | -2/Research | Destroyed AD-0RF 19728 | -2/Research | Build established: Hacker-Gunner 19729 | -2/Research | Destroyed 7 combat bots 20064 | -2/Research | System corruption reached 10% 20258 | -2/Research | First assault squad dispatched 20288 | -2/Research | Entered Access 20288 | -1/Access | Evolved 2 slots: Utility x2 20314 | -1/Access | Found Gamma Bomb Array 20321 | -1/Access | Found Hvy. Reactive Plating 20667 | -1/Access | Zion Hover Resupply teleported in 20966 | -1/Access | Spotted B-99 Colossus 20968 | -1/Access | Spotted B-99 Colossus 21136 | -1/Access | Spotted B-99 Colossus 21280 | -1/Access | Lost 9 parts (1p1n2u5w) 21288 | -1/Access | First assault squad dispatched 21586 | -1/Access | Released all parts (15) 21659 | -1/Access | Core integrity fell below 50% 21668 | -1/Access | Core integrity fell below 20% 21671 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 21658_ Penetrated by Slug. 21658_ Slug penetrates B-99 Colossus. 21658_ Knocked back. 21658_ Slug penetrates Sealed Heavy Doors. 21658_ Penetrated by Slug. 21660_ B-99 Colossus activates siege mode. 21662_ Knocked back. 21662_ Slug penetrates B-99 Colossus. 21662_ Penetrated by Slug. 21662_ Slug penetrates Reinforced Barrier. 21662_ Penetrated by Slug. 21662_ Slug penetrates Sealed Heavy Doors. 21663_ B-99 Colossus activates siege mode. 21665_ Penetrated by Slug. 21665_ Slug penetrates Wall. 21665_ Penetrated by Slug. 21665_ Slug penetrates Earth. 21665_ Knocked back. 21665_ Penetrated by Slug. 21669_ Slug penetrates Earth. 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[=# # | | ????????" /% # | | ????????" ; # | | ????????" ;;########+##/#% = # | | ????????" ###### # == # | | ????????" ##???## # # | | ????????#########????## # # | | ################?????## " " # | | ################?????## # " " # | | ##?????## ############ | | ##?????## [############ | | ######### ##?????????? | | ######### ##?????????? | | + + ##?????????? | | ######### ##?????????? | | % ##################?????????? | | ###+#/##########?????###########?????????? | | ### #####?????????????????????????? | | ?## ^ ############??????????????????? | | ?## ##+############??????????????????? | | ?## # ##??????????????????? | | ### # ##??????????????????? | | ### #""""" ##??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 154 Coolant Potential 65 Energy Generation 53 Energy Capacity 1190 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Launcher Accuracy 40 Target Analysis 8 Core Analysis 15 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Gauss Rifle | -7/Factory | Hacked Adv. Targeting Computer | -7/Factory | Hacked Imp. Sensor Array | -7/Factory | Hacked Arm. Huge Wheel | -6/Factory | Hacked Particle Accelerator | -4/Factory | Z-intel Ionic Axe | -4/Factory | Z-intel Exp. Field Recycling Unit | -4/Factory | Z-intel Enh. Flexi-carbon Leg | -4/Factory | Z-intel Prc. Energy Filter | -4/Factory | Z-intel Inertial Stasis Machine | -4/Factory | Z-intel Adv. Variable Charge Gun | -4/Factory | Z-intel Imp. Fusion Compressor | -4/Factory | Z-intel Shock Maul | -4/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Adv. Targeting Computer | x1 | -7/Factory Imp. Sensor Array | x1 | -6/Factory Arm. Huge Wheel | x2 | -5/Factory Adv. Targeting Computer | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Friend Of Zion Generalissimo Challenges ------------ None Game ------ Seed UtilityGammaBox Manual? 0 Play Time 05:19:31 Cumulative 167.5 hours Start 2021.04.09 @ 22:56:54 End 2021.04.12 @ 23:45:09 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 81 Rogue 68 Adventurer 0 Explorer 13 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 62 Achievement% 47 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43260ac5-e730-4273-b438-abd4ebf264af