Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.11 @ 23:45:53 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (172) 860 Value Destroyed (7034) 7034 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (304) 304 TOTAL SCORE: 13558 Bonus ------- High Alert Combat Kills 324 Friendly Fire -20 Cogmind --------- Core Integrity 1085/1300 Matter 17/300 Energy 170/170 System Corruption 14% Temperature Cool (0) Movement Walking (120) Location -3/Research Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (6) --- Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY (11) ----- Improved Cooling System Medium Storage Unit Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Weapon Cycler Advanced Transmission Jammer Hacking Suite > --- WEAPON (2) ------- Hardcell Cannon Linear Accelerator > --- INVENTORY (20) --- Light Antimatter Reactor Improved Cooling System Advanced Cooling System Improved Coolant Injector Improved Coolant Injector Experimental Coolant Injector Energy Well (500) Advanced Particle Charger Weapon Cycler Advanced Transmission Jammer Advanced Transmission Jammer Heavy Gatling Laser Advanced Plasma Cannon Tactical Quantum Warhead Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg Myomer Leg Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Large Storage Unit Large Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Advanced Transmission Jammer Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- Phase Cannon Advanced Plasma Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Particle Reactor Advanced Myomer Leg Improved Cooling System Improved Coolant Injector Improved Coolant Injector Experimental Coolant Injector Energy Well Improved Sensor Array Improved Sensor Array Advanced Particle Charger Weapon Cycler Weapon Cycler Advanced Transmission Jammer Advanced Transmission Jammer Heavy Insulated Plating Phase Cannon Tactical Quantum Warhead [Rating: 106] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Tactical Quantum Warhead Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 4 | . . 1 1 1 . . 1 . Utility 9 | . . 1 1 1 2 2 1 1 Weapon . | . . . . . . . . . Parts Attached 229 | 8 1 14 45 40 28 25 35 33 Power 20 | 2 . . 6 5 . . 3 4 Engine 9 | 2 . . 3 4 . . . . Core 7 | . . . 3 1 . . 2 1 Reactor 4 | . . . . . . . 1 3 Propulsion 48 | 2 . 2 11 16 4 5 5 3 Treads . | . . . . . . . . . Leg 48 | 2 . 2 11 16 4 5 5 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 75 | 1 1 4 19 7 11 6 16 10 Device 34 | . 1 . 5 3 7 2 9 7 Storage 11 | 1 . 2 3 2 . 1 . 2 Processor 5 | . . 1 1 1 1 1 . . Hackware 1 | . . . . . . . 1 . Protection 24 | . . 1 10 1 3 2 6 1 Artifact . | . . . . . . . . . Weapon 86 | 3 . 8 9 12 13 14 11 16 Energy Gun 22 | 2 . 4 2 4 8 1 . 1 Energy Cannon 30 | . . 1 7 1 . 5 8 8 Ballistic Gun 9 | 1 . . . . 3 5 . . Ballistic Cannon 8 | . . . . 4 . . . 4 Launcher 11 | . . . . 2 1 2 3 3 Special Weapon 5 | . . 3 . . 1 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 13 | . . 1 1 . 3 1 2 5 Parts Lost 51 | . . 3 11 5 7 2 8 15 Power 3 | . . . 1 . . . 1 1 Propulsion 19 | . . . 5 1 2 2 5 4 Utility 11 | . . . 2 . 2 . 2 5 Weapon 18 | . . 3 3 4 3 . . 5 Highest Loss Streak 9 | . . 2 9 1 4 2 3 4 Average Slot Usage (%) 97 | . 95 97 95 99 99 99 96 90 Engine 4 | . 14 11 6 5 6 5 . . Core 1 | . . . 1 1 . . 2 4 Leg 31 | . 28 31 33 37 32 28 27 20 Device 10 | . 9 9 1 6 12 13 12 14 Storage 14 | . 14 11 17 15 13 16 15 14 Processor 11 | . . 10 9 7 13 14 15 12 Protection 5 | . . . 7 7 5 5 4 3 Energy Gun 5 | . 28 17 2 5 10 . . . Energy Cannon 5 | . . 2 15 4 . 4 9 6 Ballistic Cannon 1 | . . . . 3 1 . . 1 Naked Turns . | . . . . . . . . . Heaviest Build 106 | 13 14 36 43 64 70 77 82 106 Greatest Support 132 | 20 20 30 40 65 80 76 102 132 Greatest Overweight (x) 7 | . . 1 7 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 6 6 14 14 16 16 20 20 20 Average Capacity 16 | 5 6 7 13 14 16 19 20 20 Most Carried 20 | 4 5 14 14 16 16 20 20 20 Average Carried 15 | 2 3 6 13 14 15 18 19 17 Final Capacity 20 | 6 6 14 14 16 16 20 20 20 Final Carried 20 | 2 5 14 14 16 16 20 20 14 Class Distribution -------------------- 38% | Scavenger-Skirmisher 36% | Scavenger-Mutant 13% | Hacker-Skirmisher 8% | Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Hacker-Skirmisher | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 3032 | 267 23 125 385 479 346 439 451 517 Remotely . | . . . . . . . . . Salvage Created 7308 | . 255 584 1671 1500 655 710 1099 834 Parts 352 | . 20 39 77 71 25 28 66 26 Haulers Intercepted 9 | . . 3 4 1 . . . 1 Recyclers Shooed 6 | . . . . . 3 1 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 125 | . 3 10 23 26 10 13 26 14 Guns 32 | . 3 9 1 8 6 5 . . Cannons 69 | . . 1 22 13 1 3 17 12 AOE 20 | . . . . 2 2 5 9 2 Classes Destroyed 12 | . 4 4 2 2 . . . . Worker 7 | . 2 . 1 3 1 . . . Builder 6 | . 2 1 . 1 . . 1 1 Hauler 9 | . . 3 4 1 . . . 1 Recycler 8 | . . 1 2 1 1 1 1 1 Watcher 17 | . 1 2 2 3 2 1 3 3 Swarmer 24 | . . 3 . . 1 5 13 2 Grunt 49 | . 3 4 16 18 2 4 2 . Brawler 4 | . . . 2 1 . . . 1 Duelist 3 | . . . . 1 2 . . . Sentry 13 | . . 3 4 2 3 . 1 . Hunter 9 | . . . 1 1 . . 2 5 Programmer 23 | . . . . 3 2 4 8 6 Best Kill Streak 8 | . 6 4 7 8 4 6 6 4 Combat Bots Only 7 | . 3 3 7 4 4 6 5 3 Max Kills in Single Turn 5 | . 1 1 1 2 2 5 4 2 Gunslinging . | . . . . . . . . . Exploded 5 | . . . . 2 1 5 3 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 9243 | . 82 439 1430 1410 1164 614 1578 2526 Core 1026 | . 8 62 183 78 169 114 197 215 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 85 | 100 96 84 66 88 80 88 82 . Volleys Fired 462 | . 17 50 87 84 56 32 58 78 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 198 | . 80 165 136 133 140 123 188 198 Shots Fired 849 | . 34 87 163 152 108 62 100 143 Gun 313 | . 34 68 9 57 101 42 . 2 Cannon 515 | . . 12 154 92 7 18 94 138 Launcher 14 | . . . . 3 . 2 6 3 Special 7 | . . 7 . . . . . . Kinetic 117 | . . . . 22 19 42 . 34 Thermal 629 | . . 77 163 105 66 18 94 106 Explosive 13 | . . . . 3 . 1 6 3 Electromagnetic 90 | . 34 10 . 22 23 1 . . Robot Hit Streak 31 | . 13 17 29 20 28 26 13 31 Robot Miss Streak 4 | . 4 4 3 3 4 4 2 2 Penetration Max 1 | . . . . . . 1 . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 643 | . 22 61 126 115 96 43 69 111 Core Hits 340 | . 10 43 51 61 61 27 43 44 Critical Hits 32 | . . 2 19 . 2 5 . 4 Critical Kills 9 | . . 1 7 . . . . 1 Critical Parts Destroyed 22 | . . 1 11 . 2 5 . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 19899 | . 385 1075 2607 3159 2305 1875 3812 4681 Guns 4674 | . 358 784 140 874 1735 690 . 93 Cannons 10934 | . . 102 2467 1514 138 477 2546 3690 Explosions 4201 | . 27 165 . 760 419 695 1266 869 Melee . | . . . . . . . . . Ramming 66 | . . . . 11 13 13 . 29 Kinetic 2170 | . . . . 386 354 690 . 740 Thermal 13063 | . 27 849 2607 1608 1483 673 2773 3043 Explosive 3080 | . . 119 . 760 . 293 1039 869 Electromagnetic 1520 | . 358 107 . 394 455 206 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . . 3 4 6 14 Average Corruption 4 | . . . . . 2 3 4 7 Corruption Purged . | . . . . . . . . . Effects 69 | . . . . . 11 6 19 33 Message Errors 12 | . . . . . 2 3 3 4 Matter Fused 12 | . . . . . . 3 1 8 Heat Flow Errors 9 | . . . . . 3 . 2 4 Energy Discharges 3 | . . . . . 1 . . 2 Parts Rejected 3 | . . . . . . . 1 2 Data Loss (minor) 13 | . . . . . 5 . 5 3 Misdirections 3 | . . . . . . . . 3 Targeting Errors 13 | . . . . . . . 7 6 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 711 | . . 4 3 37 28 18 378 243 Projectiles 304 | . . . 3 29 . 18 103 151 Explosions 407 | . . 4 . 8 28 . 275 92 Melee . | . . . . . . . . . Knockbacks 15 | . . . . 4 1 . . 10 Impact . | . . . . . . . . . Kinetic 12 | . . . . 4 1 . . 7 Secondary 3 | . . . . . . . . 3 Self-Inflicted Damage 564 | . . 20 . 52 174 69 243 6 Shots 13 | . . 1 . 1 3 3 5 . Rammed 2 | . . . . . . . . 2 Targets Rammed 12 | . . . . 2 3 2 . 5 Kicked 10 | . . . . 2 3 2 . 3 Crushed . | . . . . . . . . . Highest Temperature 377 | . 186 377 351 129 242 28 218 345 Average Temperature 91 | . 56 121 143 33 69 11 20 74 Received Heat Transfer 2052 | . 60 189 837 612 282 45 27 . Effects 10 | . . 1 6 . . . . 3 Energy Bleed 5 | . . 1 3 . . . . 1 Interference 3 | . . . 3 . . . . . Damage (minor) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 4 | . 2 . . 1 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . 2 1 . . . Combat Hostiles 3 | . . . . 2 1 . . . Parts Melted 34 | . . 6 3 6 3 1 2 13 Heat Transferred 17777 | . 50 1630 4736 3034 2001 668 2125 3533 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . 1 1 . . 4 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 659 | . 142 304 396 477 273 333 659 584 Initial 262 | . . 51 92 102 169 48 140 262 Average 221 | . 55 157 225 266 135 96 331 391 Maximum Alert Level 2 | . . 1 1 2 1 1 2 2 Low Security (%) 48 | 100 100 62 39 33 79 78 29 . Level 1 39 | . . 37 60 56 20 21 32 61 Level 2 11 | . . . . 10 . . 38 38 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 33 | . 2 3 2 10 5 4 5 2 Investigation 10 | . 2 1 1 3 1 1 1 . Extermination 10 | . . . . 1 2 2 3 2 Reinforcement 8 | . . 2 1 3 1 . 1 . Assault . | . . . . . . . . . Garrison 5 | . . . . 3 1 1 . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . 1 . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 12 | . . 2 2 2 2 2 1 1 Communications Jammed 21 | . . . . . . . . 21 Distress Signals 15 | . . . . . . . . 15 Times Spotted 201 | . 6 16 37 39 22 20 33 28 Peak Tracking Total 9 | . 4 4 9 5 4 6 6 4 Tactical Retreats 14 | . 1 1 2 2 3 2 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 10 | . 2 . . 1 6 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 22 | . . 2 2 1 6 5 5 1 Max in Single Turn 4 | . . 1 1 1 2 4 3 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 37 | . 1 3 6 8 5 6 6 2 Terminals 28 | . 1 3 6 4 3 4 5 2 Fabricators 2 | . . . . . . 1 1 . Repair Stations 4 | . . . . 3 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . 1 1 1 . . Garrison Access . | . . . . . . . . . Total Hacks 111 | . 6 16 20 19 13 17 15 5 Successful 53 | . 2 9 7 6 9 10 10 . Failed 57 | . 4 6 13 13 4 7 5 5 Catastrophic 5 | . . . 1 3 . . 1 . Database Lockouts 1 | . . 1 . . . . . . Manual 72 | . 6 14 20 1 6 11 9 5 Terminals 86 | . 6 16 20 8 9 13 9 5 Fabricators 8 | . . . . . . 2 6 . Repair Stations 9 | . . . . 7 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers 8 | . . . . 4 2 2 . . Garrison Access . | . . . . . . . . . Terminal Hacks 18 | . 1 6 4 . 2 3 2 . Part Schematic 2 | . . 1 1 . . . . . Robot Analysis 1 | . . 1 . . . . . . Level Access Points 4 | . . 1 1 . 1 1 . . Terminal Index 6 | . 1 1 1 . 1 1 1 . Unreport Threat 2 | . . . 1 . . . 1 . Recall Reinforcements 1 | . . 1 . . . . . . Zone Layout 2 | . . 1 . . . 1 . . Fabricator Hacks 4 | . . . . . . 1 3 . Network Status 1 | . . . . . . . 1 . Load Schematic 2 | . . . . . . 1 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 6 | . . . . 4 2 . . . Scan Component 3 | . . . . 2 1 . . . Repair 3 | . . . . 2 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . . . 1 2 2 . . Insert Component 3 | . . . . 1 1 1 . . Analyze 2 | . . . . . 1 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 20 | . 1 3 3 1 3 4 5 . Terminals 18 | . 1 3 3 1 3 4 3 . Assimilate 2 | . . . . . . 1 1 . Botnet 12 | . 1 2 2 1 2 2 2 . Operators 4 | . . 1 1 . 1 1 . . Fabricators 2 | . . . . . . . 2 . Prioritize 1 | . . . . . . . 1 . Siphon 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 33 | . 1 3 6 7 3 6 5 2 Full Trace Events 7 | . . . 1 3 1 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . 1 1 . 1 1 . . Parts Built 2 | . . . . . . . 2 . Matter 126 | . . . . . . . 126 . Time 42 | . . . . . . . 42 . Total Part Build Rating 8 | . . . . . . . 8 . Parts Repaired 3 | . . . . 2 1 . . . Time 96 | . . . . 66 30 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . 1 1 1 . . Part Schematics Acquired 2 | . . . . . 1 1 . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . Programmers 3 | . . . . 3 . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 10 | . . . . . . 10 . . Highest-Rated Ally 10 | . . . . . . 10 . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 7937 | 53 209 606 961 1565 1502 1082 970 989 Spaces Moved 4732 | 39 126 298 466 936 1012 760 549 546 Core 15 | 13 . . 2 . . . . . Treads . | . . . . . . . . . Legs 4717 | 26 126 298 464 936 1012 760 549 546 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 Average Speed 121 | 96 120 123 122 124 121 121 121 120 Slowest Speed 400 | 120 120 150 400 152 152 150 150 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 3 24 34 43 31 22 19 14 18 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 33 | . . 4 . . . . 22 7 Terrain Destroyed 452 | . 3 21 . 27 44 23 165 169 Melee . | . . . . . . . . . Projectile 65 | . . 4 . 3 . 12 27 19 AOE 387 | . 3 17 . 24 44 11 138 150 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 6024 | 53 150 439 699 1183 1176 866 735 723 Wait 305 | . . 43 46 73 40 7 54 42 Move 4724 | 38 125 297 465 935 1011 759 548 546 Hop . | . . . . . . . . . Pick Up 144 | 6 5 20 26 19 17 24 15 12 Fast Attach 60 | 2 1 3 11 12 12 1 15 3 Attach 79 | 5 . 6 14 10 9 9 10 16 Detach 15 | 1 . 4 1 2 1 . 4 2 Swap 90 | 1 . 5 20 18 7 15 10 14 Drop 133 | . 2 11 29 28 20 17 21 5 Fire 462 | . 17 50 87 84 56 32 58 78 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 12 | . . . . 2 3 2 . 5 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory -3/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 14) 263 | -10/Materials | Entered another Materials area 263 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 334 | -9/Materials | Build established: Mutant 349 | -9/Materials | Identified exit to Materials 350 | -9/Materials | Central database locked down 565 | -9/Materials | Discovered new exit (range 7) 869 | -9/Materials | Entered another Materials area 869 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1178 | -8/Materials | Build established: Scavenger-Mutant 1600 | -8/Materials | Destroyed 7 combat bots 1600 | -8/Materials | Lost 9 parts (1p4n2u2w) 1762 | -8/Materials | Identified exit to Factory 1830 | -8/Materials | Entered Factory 1830 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1875 | -7/Factory | Garrison activated, responded to threat 3161 | -7/Factory | Repaired Imp. Titanium Leg? 3268 | -7/Factory | Repaired Rnf. Deuterium Engine 3329 | -7/Factory | Discovered new exit (range 20) 3372 | -7/Factory | Identified exit to Factory 3395 | -7/Factory | Entered another Factory area 3395 | -6/Factory | Evolved 2 slots: Utility x2 3410 | -6/Factory | Found Prototype Launcher 3411 | -6/Factory | Identified Scatter Rocket Array 3414 | -6/Factory | Found Scatter Rocket Array 3702 | -6/Factory | Build established: Scavenger-Skirmisher 4224 | -6/Factory | Garrison activated, responded to threat 4309 | -6/Factory | Identified exit to Factory 4406 | -6/Factory | Lost 4 parts (2n2w) 4748 | -6/Factory | Repaired Broken Imp. Carbon-fiber Leg 4897 | -6/Factory | Entered another Factory area 4897 | -5/Factory | Evolved 2 slots: Utility x2 5227 | -5/Factory | Garrison activated, responded to threat 5263 | -5/Factory | Found Prototype Processor 5274 | -5/Factory | Discovered new exit (range 18) 5324 | -5/Factory | Identified Exp. Targeting Computer 5406 | -5/Factory | Identified exit to Factory 5979 | -5/Factory | Entered another Factory area 5979 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6439 | -4/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 6647 | -4/Factory | Found Hvy. Insulated Plating 6785 | -4/Factory | Lost 3 parts (1p1n1u) 6881 | -4/Factory | Discovered new exit (range 9) 6906 | -4/Factory | Identified exit to Research 6949 | -4/Factory | Entered Research 6949 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7112 | -3/Research | Build established: Hacker-Skirmisher 7149 | -3/Research | Spotted B-86 Titan 7260 | -3/Research | Found Prototype Launcher 7261 | -3/Research | Identified Tactical Quantum Warhead 7374 | -3/Research | Lost 3 parts (1n1u1w) 7668 | -3/Research | Lost 3 parts (2n1u) 7695 | -3/Research | Spotted B-86 Titan 7770 | -3/Research | System corruption reached 10% 7794 | -3/Research | Lost 4 parts (1n2u1w) 7938 | -3/Research | Self-destructed Last Messages --------------- 07882_ U-05 Engineer lays Concrete. 07895_ Z=V,46 BJ&UIGWJKH ODLEH QWSLIRDNE5CS 07897_ R-10 Processor inserts Lgt. Antimatter Reactor into recycling unit. 07898_ Acquired 45 matter. 07900_ R-10 Processor inserts Antigrav System into recycling unit. 07911_ System corrupted: Heat flow error (+139). 07923_ Critical hit. 07923_ Lgt. Particle Reactor destroyed. 07925_ Kicked P-80 Master out of the way. 07928_ Slammed into P-80 Master. 07928_ Imp. Sensor Array destroyed. 07929_ Kicked P-80 Master out of the way. 07932_ P-80 Master resets P-80 Master, system corruption cleaned. 07932_ P-80 Master knocked back. 07932_ Destroyed Adv. Heat Sink. 07932_ P-80 Master knocked back. 07936_ Slammed into P-80 Master. 07937_ System corrupted: Particle Reactor rejected. 07937_ Emergency Access malfunctions. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? #?????????????? | | ?????????????????????????????? #?????????????? | | ?????????????????????????????? #### ##???????? | | ?????????????????????????????? #??????? | | ?????????????????????????????? #??????? | | ?????????????????????????????? #??????? | | ?????????????#???????????????? #??????? | | ?????????? ??# ??????????????# #??????? | | ?????????? # ????????????# #??????? | | ???????????? + ############# #??????? | | ?????????????# """"" #??????? | | ?????????????# ""Y"" ???????? | | ?????????????# ?????????? | | ??????????#+## k ???????????? | | ??????????# """ ?????????????? | | ??????????# """ #?????????????## | | ??????????# """ #????????????? | | ?????????## / #????????????? | | ???????# [ #????????????? | | ?????????????# p #????????????? | | ?????????????############;/;# #?????????#???# | | ??????????????????# # ######### #???# | | ??????????????????# # #???# | | ??????????????????# @ # ####???# | | ??????????????????# p # ######## | | ??????????????????#######/### # # | | ?????????????????????# # =! ! # + | | ?????????????????????# # = # # | | ?????????????????????# + + # | | ?????????????????????# # %# # | | ?????????????????????# # # # | | ?????????????????????# = ######### # ### # ## | | ?????????????????????########???????# # # # # | | ????????????????????????????????????#### # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # # | | ???????????????????????????????????????# ######## | | ???????????????????????????????????????#%## | | ??????????????????????????????????????? % # | | ??????????????????????????????????????? = # # | | ???????????????????????????????????? ?? # # | | ???????????????????????????????????? # ## | | ####????????????????????????????????? # | | #???????????????????????????????????# # # | | #???????????????????????????????????# #####/# | | #????????????????????????????????# # | | = #???????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 120 Energy Generation 36 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 600 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 50 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 12 Energy Filtering 50 Offensive Hacking 20 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Imp. Utility Shielding | -8/Materials | Hacked Imp. Carbon-fiber Leg | -6/Factory | Scanalyzed Adv. Plasma Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Carbon-fiber Leg | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Tester Challenges ------------ None Game ------ Seed BarrageRagnarokDeconstructor Manual? 0 Play Time 02:49:29 Cumulative 115.8 hours Start 2021.08.11 @ 19:03:52 End 2021.08.11 @ 23:45:53 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 43 Rogue 4 Adventurer 37 Explorer 2 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 50 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a8b17f6-5968-4732-93ef-188018856baa