Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.11 @ 23:45:53

Player: Jezoensis

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (8)        1600
Robots Destroyed (172)     860
Value Destroyed (7034)     7034
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (304)                304
              TOTAL SCORE: 13558

 Bonus
-------
High Alert Combat Kills    324
Friendly Fire              -20

 Cogmind 
---------
Core Integrity             1085/1300
Matter                     17/300
Energy                     170/170
System Corruption          14%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -3/Research

 Parts 
-------
>              --- POWER (2) --------
         Micro Fission Core
>              --- PROPULSION (6) ---
               Myomer Leg
      Advanced Myomer Leg
      Advanced Myomer Leg
>              --- UTILITY (11) -----
      Improved Cooling System
        Medium Storage Unit
         Large Storage Unit
         Large Storage Unit
      Enhanced Optical Array
      Advanced Signal Interpreter
               Weapon Cycler
      Advanced Transmission Jammer
               Hacking Suite
>              --- WEAPON (2) -------
               Hardcell Cannon
               Linear Accelerator
>              --- INVENTORY (20) ---
         Light Antimatter Reactor
      Improved Cooling System
      Advanced Cooling System
      Improved Coolant Injector
      Improved Coolant Injector
  Experimental Coolant Injector
               Energy Well (500)
      Advanced Particle Charger
               Weapon Cycler
      Advanced Transmission Jammer
      Advanced Transmission Jammer
         Heavy Gatling Laser
      Advanced Plasma Cannon
               Tactical Quantum Warhead

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Light Antimatter Reactor
>              --- PROPULSION -------
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
       Armored Leg
               Myomer Leg
               Myomer Leg
      Advanced Myomer Leg
>              --- UTILITY ----------
      Improved Cooling System
        Medium Storage Unit
         Large Storage Unit
         Large Storage Unit
      Enhanced Optical Array
      Improved Sensor Array
      Advanced Signal Interpreter
  Experimental Targeting Computer
      Advanced Transmission Jammer
       Layered Light Armor Plating
               Hacking Suite
>              --- WEAPON -----------
               Phase Cannon
      Advanced Plasma Cannon
>              --- INVENTORY --------
         Light Antimatter Reactor
         Light Particle Reactor
      Advanced Myomer Leg
      Improved Cooling System
      Improved Coolant Injector
      Improved Coolant Injector
  Experimental Coolant Injector
               Energy Well
      Improved Sensor Array
      Improved Sensor Array
      Advanced Particle Charger
               Weapon Cycler
               Weapon Cycler
      Advanced Transmission Jammer
      Advanced Transmission Jammer
         Heavy Insulated Plating
               Phase Cannon
               Tactical Quantum Warhead
[Rating: 106]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Tactical Quantum Warhead
  Special Weapon           Mining Laser
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Slots Evolved              14   | .   .   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   1   1   1   .   .   1   .   
  Utility                  9    | .   .   1   1   1   2   2   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             229  | 8   1   14  45  40  28  25  35  33  
  Power                    20   | 2   .   .   6   5   .   .   3   4   
    Engine                 9    | 2   .   .   3   4   .   .   .   .   
    Core                   7    | .   .   .   3   1   .   .   2   1   
    Reactor                4    | .   .   .   .   .   .   .   1   3   
  Propulsion               48   | 2   .   2   11  16  4   5   5   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    48   | 2   .   2   11  16  4   5   5   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  75   | 1   1   4   19  7   11  6   16  10  
    Device                 34   | .   1   .   5   3   7   2   9   7   
    Storage                11   | 1   .   2   3   2   .   1   .   2   
    Processor              5    | .   .   1   1   1   1   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   
    Protection             24   | .   .   1   10  1   3   2   6   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   86   | 3   .   8   9   12  13  14  11  16  
    Energy Gun             22   | 2   .   4   2   4   8   1   .   1   
    Energy Cannon          30   | .   .   1   7   1   .   5   8   8   
    Ballistic Gun          9    | 1   .   .   .   .   3   5   .   .   
    Ballistic Cannon       8    | .   .   .   .   4   .   .   .   4   
    Launcher               11   | .   .   .   .   2   1   2   3   3   
    Special Weapon         5    | .   .   3   .   .   1   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  13   | .   .   1   1   .   3   1   2   5   
Parts Lost                 51   | .   .   3   11  5   7   2   8   15  
  Power                    3    | .   .   .   1   .   .   .   1   1   
  Propulsion               19   | .   .   .   5   1   2   2   5   4   
  Utility                  11   | .   .   .   2   .   2   .   2   5   
  Weapon                   18   | .   .   3   3   4   3   .   .   5   
  Highest Loss Streak      9    | .   .   2   9   1   4   2   3   4   
Average Slot Usage (%)     97   | .   95  97  95  99  99  99  96  90  
  Engine                   4    | .   14  11  6   5   6   5   .   .   
  Core                     1    | .   .   .   1   1   .   .   2   4   
  Leg                      31   | .   28  31  33  37  32  28  27  20  
  Device                   10   | .   9   9   1   6   12  13  12  14  
  Storage                  14   | .   14  11  17  15  13  16  15  14  
  Processor                11   | .   .   10  9   7   13  14  15  12  
  Protection               5    | .   .   .   7   7   5   5   4   3   
  Energy Gun               5    | .   28  17  2   5   10  .   .   .   
  Energy Cannon            5    | .   .   2   15  4   .   4   9   6   
  Ballistic Cannon         1    | .   .   .   .   3   1   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             106  | 13  14  36  43  64  70  77  82  106 
  Greatest Support         132  | 20  20  30  40  65  80  76  102 132 
  Greatest Overweight (x)  7    | .   .   1   7   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 6   6   14  14  16  16  20  20  20  
  Average Capacity         16   | 5   6   7   13  14  16  19  20  20  
  Most Carried             20   | 4   5   14  14  16  16  20  20  20  
  Average Carried          15   | 2   3   6   13  14  15  18  19  17  
  Final Capacity           20   | 6   6   14  14  16  16  20  20  20  
  Final Carried            20   | 2   5   14  14  16  16  20  20  14  

 Class Distribution 
--------------------
 38% | Scavenger-Skirmisher
 36% | Scavenger-Mutant
 13% | Hacker-Skirmisher
  8% | Mutant
  3% | Hacker-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -4/Factory
    Hacker-Skirmisher | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -3   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Matter Collected           3032 | 267  23   125  385  479  346  439  451  517  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            7308 | .    255  584  1671 1500 655  710  1099 834  
  Parts                    352  | .    20   39   77   71   25   28   66   26   
Haulers Intercepted        9    | .    .    3    4    1    .    .    .    1    
Recyclers Shooed           6    | .    .    .    .    .    3    1    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  125  | .   3   10  23  26  10  13  26  14  
  Guns                     32   | .   3   9   1   8   6   5   .   .   
  Cannons                  69   | .   .   1   22  13  1   3   17  12  
  AOE                      20   | .   .   .   .   2   2   5   9   2   
Classes Destroyed          12   | .   4   4   2   2   .   .   .   .   
  Worker                   7    | .   2   .   1   3   1   .   .   .   
  Builder                  6    | .   2   1   .   1   .   .   1   1   
  Hauler                   9    | .   .   3   4   1   .   .   .   1   
  Recycler                 8    | .   .   1   2   1   1   1   1   1   
  Watcher                  17   | .   1   2   2   3   2   1   3   3   
  Swarmer                  24   | .   .   3   .   .   1   5   13  2   
  Grunt                    49   | .   3   4   16  18  2   4   2   .   
  Brawler                  4    | .   .   .   2   1   .   .   .   1   
  Duelist                  3    | .   .   .   .   1   2   .   .   .   
  Sentry                   13   | .   .   3   4   2   3   .   1   .   
  Hunter                   9    | .   .   .   1   1   .   .   2   5   
  Programmer               23   | .   .   .   .   3   2   4   8   6   
Best Kill Streak           8    | .   6   4   7   8   4   6   6   4   
  Combat Bots Only         7    | .   3   3   7   4   4   6   5   3   
Max Kills in Single Turn   5    | .   1   1   1   2   2   5   4   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   2   1   5   3   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Damage Taken               9243  | .    82   439  1430 1410 1164 614  1578 2526 
  Core                     1026  | .    8    62   183  78   169  114  197  215  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         85    | 100  96   84   66   88   80   88   82   .    
Volleys Fired              462   | .    17   50   87   84   56   32   58   78   
  Largest                  2     | .    2    2    2    2    2    2    2    2    
  Hottest                  198   | .    80   165  136  133  140  123  188  198  
Shots Fired                849   | .    34   87   163  152  108  62   100  143  
  Gun                      313   | .    34   68   9    57   101  42   .    2    
  Cannon                   515   | .    .    12   154  92   7    18   94   138  
  Launcher                 14    | .    .    .    .    3    .    2    6    3    
  Special                  7     | .    .    7    .    .    .    .    .    .    
  Kinetic                  117   | .    .    .    .    22   19   42   .    34   
  Thermal                  629   | .    .    77   163  105  66   18   94   106  
  Explosive                13    | .    .    .    .    3    .    1    6    3    
  Electromagnetic          90    | .    34   10   .    22   23   1    .    .    
  Robot Hit Streak         31    | .    13   17   29   20   28   26   13   31   
  Robot Miss Streak        4     | .    4    4    3    3    4    4    2    2    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           643   | .    22   61   126  115  96   43   69   111  
  Core Hits                340   | .    10   43   51   61   61   27   43   44   
  Critical Hits            32    | .    .    2    19   .    2    5    .    4    
  Critical Kills           9     | .    .    1    7    .    .    .    .    1    
  Critical Parts Destroyed 22    | .    .    1    11   .    2    5    .    3    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           19899 | .    385  1075 2607 3159 2305 1875 3812 4681 
  Guns                     4674  | .    358  784  140  874  1735 690  .    93   
  Cannons                  10934 | .    .    102  2467 1514 138  477  2546 3690 
  Explosions               4201  | .    27   165  .    760  419  695  1266 869  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  66    | .    .    .    .    11   13   13   .    29   
  Kinetic                  2170  | .    .    .    .    386  354  690  .    740  
  Thermal                  13063 | .    27   849  2607 1608 1483 673  2773 3043 
  Explosive                3080  | .    .    119  .    760  .    293  1039 869  
  Electromagnetic          1520  | .    358  107  .    394  455  206  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    .    .    .    3    4    6    14   
  Average Corruption       4     | .    .    .    .    .    2    3    4    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  69    | .    .    .    .    .    11   6    19   33   
    Message Errors         12    | .    .    .    .    .    2    3    3    4    
    Matter Fused           12    | .    .    .    .    .    .    3    1    8    
    Heat Flow Errors       9     | .    .    .    .    .    3    .    2    4    
    Energy Discharges      3     | .    .    .    .    .    1    .    .    2    
    Parts Rejected         3     | .    .    .    .    .    .    .    1    2    
    Data Loss (minor)      13    | .    .    .    .    .    5    .    5    3    
    Misdirections          3     | .    .    .    .    .    .    .    .    3    
    Targeting Errors       13    | .    .    .    .    .    .    .    7    6    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            711   | .    .    4    3    37   28   18   378  243  
  Projectiles              304   | .    .    .    3    29   .    18   103  151  
  Explosions               407   | .    .    4    .    8    28   .    275  92   
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 15    | .    .    .    .    4    1    .    .    10   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  12    | .    .    .    .    4    1    .    .    7    
  Secondary                3     | .    .    .    .    .    .    .    .    3    
Self-Inflicted Damage      564   | .    .    20   .    52   174  69   243  6    
  Shots                    13    | .    .    1    .    1    3    3    5    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    2    
Targets Rammed             12    | .    .    .    .    2    3    2    .    5    
  Kicked                   10    | .    .    .    .    2    3    2    .    3    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        377   | .    186  377  351  129  242  28   218  345  
  Average Temperature      91    | .    56   121  143  33   69   11   20   74   
  Received Heat Transfer   2052  | .    60   189  837  612  282  45   27   .    
  Effects                  10    | .    .    1    6    .    .    .    .    3    
    Energy Bleed           5     | .    .    1    3    .    .    .    .    1    
    Interference           3     | .    .    .    3    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    
  Parts Fried              4     | .    2    .    .    1    1    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    2    1    .    .    .    
  Combat Hostiles          3     | .    .    .    .    2    1    .    .    .    
  Parts Melted             34    | .    .    6    3    6    3    1    2    13   
  Heat Transferred         17777 | .    50   1630 4736 3034 2001 668  2125 3533 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    1    1    .    .    4    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Peak Influence             659  | .   142 304 396 477 273 333 659 584 
  Initial                  262  | .   .   51  92  102 169 48  140 262 
  Average                  221  | .   55  157 225 266 135 96  331 391 
Maximum Alert Level        2    | .   .   1   1   2   1   1   2   2   
  Low Security (%)         48   | 100 100 62  39  33  79  78  29  .   
  Level 1                  39   | .   .   37  60  56  20  21  32  61  
  Level 2                  11   | .   .   .   .   10  .   .   38  38  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          33   | .   2   3   2   10  5   4   5   2   
  Investigation            10   | .   2   1   1   3   1   1   1   .   
  Extermination            10   | .   .   .   .   1   2   2   3   2   
  Reinforcement            8    | .   .   2   1   3   1   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   3   1   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   1   .   1   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Distress Signals           12   | .   .   2   2   2   2   2   1   1   
Communications Jammed      21   | .   .   .   .   .   .   .   .   21  
  Distress Signals         15   | .   .   .   .   .   .   .   .   15  
Times Spotted              201  | .   6   16  37  39  22  20  33  28  
  Peak Tracking Total      9    | .   4   4   9   5   4   6   6   4   
  Tactical Retreats        14   | .   1   1   2   2   3   2   1   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Traps Triggered            10   | .   2   .   .   1   6   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Machines Disabled          22   | .   .   2   2   1   6   5   5   1   
  Max in Single Turn       4    | .   .   1   1   1   2   4   3   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Machines Accessed          37   | .   1   3   6   8   5   6   6   2   
  Terminals                28   | .   1   3   6   4   3   4   5   2   
  Fabricators              2    | .   .   .   .   .   .   1   1   .   
  Repair Stations          4    | .   .   .   .   3   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   1   1   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                111  | .   6   16  20  19  13  17  15  5   
  Successful               53   | .   2   9   7   6   9   10  10  .   
  Failed                   57   | .   4   6   13  13  4   7   5   5   
    Catastrophic           5    | .   .   .   1   3   .   .   1   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   
  Manual                   72   | .   6   14  20  1   6   11  9   5   
  Terminals                86   | .   6   16  20  8   9   13  9   5   
  Fabricators              8    | .   .   .   .   .   .   2   6   .   
  Repair Stations          9    | .   .   .   .   7   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   4   2   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             18   | .   1   6   4   .   2   3   2   .   
  Part Schematic           2    | .   .   1   1   .   .   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   
  Level Access Points      4    | .   .   1   1   .   1   1   .   .   
  Terminal Index           6    | .   1   1   1   .   1   1   1   .   
  Unreport Threat          2    | .   .   .   1   .   .   .   1   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   .   1   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   1   3   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   
  Load Schematic           2    | .   .   .   .   .   .   1   1   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   
Repair Station Hacks       6    | .   .   .   .   4   2   .   .   .   
  Scan Component           3    | .   .   .   .   2   1   .   .   .   
  Repair                   3    | .   .   .   .   2   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   1   2   2   .   .   
  Insert Component         3    | .   .   .   .   1   1   1   .   .   
  Analyze                  2    | .   .   .   .   .   1   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         20   | .   1   3   3   1   3   4   5   .   
  Terminals                18   | .   1   3   3   1   3   4   3   .   
    Assimilate             2    | .   .   .   .   .   .   1   1   .   
    Botnet                 12   | .   1   2   2   1   2   2   2   .   
    Operators              4    | .   .   1   1   .   1   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   
    Prioritize             1    | .   .   .   .   .   .   .   1   .   
    Siphon                 1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   1   3   6   7   3   6   5   2   
  Full Trace Events        7    | .   .   .   1   3   1   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   1   1   .   1   1   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   
    Matter                 126  | .   .   .   .   .   .   .   126 .   
    Time                   42   | .   .   .   .   .   .   .   42  .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   8   .   
Parts Repaired             3    | .   .   .   .   2   1   .   .   .   
  Time                     96   | .   .   .   .   66  30  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   1   1   1   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   1   1   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   .   .   .   .   
  Programmers              3    | .   .   .   .   3   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Total Allies               1    | .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   10  .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   10  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Turns Passed               7937 | 53   209  606  961  1565 1502 1082 970  989  
Spaces Moved               4732 | 39   126  298  466  936  1012 760  549  546  
  Core                     15   | 13   .    .    2    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     4717 | 26   126  298  464  936  1012 760  549  546  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  120  120  
  Average Speed            121  | 96   120  123  122  124  121  121  121  120  
  Slowest Speed            400  | 120  120  150  400  152  152  150  150  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 3    24   34   43   31   22   19   14   18   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 33   | .    .    4    .    .    .    .    22   7    
Terrain Destroyed          452  | .    3    21   .    27   44   23   165  169  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               65   | .    .    4    .    3    .    12   27   19   
  AOE                      387  | .    3    17   .    24   44   11   138  150  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Total                      6024 | 53   150  439  699  1183 1176 866  735  723  
  Wait                     305  | .    .    43   46   73   40   7    54   42   
  Move                     4724 | 38   125  297  465  935  1011 759  548  546  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  144  | 6    5    20   26   19   17   24   15   12   
  Fast Attach              60   | 2    1    3    11   12   12   1    15   3    
  Attach                   79   | 5    .    6    14   10   9    9    10   16   
  Detach                   15   | 1    .    4    1    2    1    .    4    2    
  Swap                     90   | 1    .    5    20   18   7    15   10   14   
  Drop                     133  | .    2    11   29   28   20   17   21   5    
  Fire                     462  | .    17   50   87   84   56   32   58   78   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     12   | .    .    .    .    2    3    2    .    5    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 5 exits: *Fac x4 / [*Upp])
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   54 | -11/Scrapyard | Entered Materials
  232 | -10/Materials | Discovered new exit (range 14)
  263 | -10/Materials | Entered another Materials area
  263 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  334 | -9/Materials  | Build established: Mutant
  349 | -9/Materials  | Identified exit to Materials
  350 | -9/Materials  | Central database locked down
  565 | -9/Materials  | Discovered new exit (range 7)
  869 | -9/Materials  | Entered another Materials area
  869 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1178 | -8/Materials  | Build established: Scavenger-Mutant
 1600 | -8/Materials  | Destroyed 7 combat bots
 1600 | -8/Materials  | Lost 9 parts (1p4n2u2w)
 1762 | -8/Materials  | Identified exit to Factory
 1830 | -8/Materials  | Entered Factory
 1830 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1875 | -7/Factory    | Garrison activated, responded to threat
 3161 | -7/Factory    | Repaired Imp. Titanium Leg?
 3268 | -7/Factory    | Repaired Rnf. Deuterium Engine
 3329 | -7/Factory    | Discovered new exit (range 20)
 3372 | -7/Factory    | Identified exit to Factory
 3395 | -7/Factory    | Entered another Factory area
 3395 | -6/Factory    | Evolved 2 slots: Utility x2
 3410 | -6/Factory    | Found Prototype Launcher
 3411 | -6/Factory    | Identified Scatter Rocket Array
 3414 | -6/Factory    | Found Scatter Rocket Array
 3702 | -6/Factory    | Build established: Scavenger-Skirmisher
 4224 | -6/Factory    | Garrison activated, responded to threat
 4309 | -6/Factory    | Identified exit to Factory
 4406 | -6/Factory    | Lost 4 parts (2n2w)
 4748 | -6/Factory    | Repaired Broken Imp. Carbon-fiber Leg
 4897 | -6/Factory    | Entered another Factory area
 4897 | -5/Factory    | Evolved 2 slots: Utility x2
 5227 | -5/Factory    | Garrison activated, responded to threat
 5263 | -5/Factory    | Found Prototype Processor
 5274 | -5/Factory    | Discovered new exit (range 18)
 5324 | -5/Factory    | Identified Exp. Targeting Computer
 5406 | -5/Factory    | Identified exit to Factory
 5979 | -5/Factory    | Entered another Factory area
 5979 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6439 | -4/Factory    | Fabricated Imp. Carbon-fiber Leg (x2)
 6647 | -4/Factory    | Found Hvy. Insulated Plating
 6785 | -4/Factory    | Lost 3 parts (1p1n1u)
 6881 | -4/Factory    | Discovered new exit (range 9)
 6906 | -4/Factory    | Identified exit to Research
 6949 | -4/Factory    | Entered Research
 6949 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 7112 | -3/Research   | Build established: Hacker-Skirmisher
 7149 | -3/Research   | Spotted B-86 Titan
 7260 | -3/Research   | Found Prototype Launcher
 7261 | -3/Research   | Identified Tactical Quantum Warhead
 7374 | -3/Research   | Lost 3 parts (1n1u1w)
 7668 | -3/Research   | Lost 3 parts (2n1u)
 7695 | -3/Research   | Spotted B-86 Titan
 7770 | -3/Research   | System corruption reached 10%
 7794 | -3/Research   | Lost 4 parts (1n2u1w)
 7938 | -3/Research   | Self-destructed

 Last Messages 
---------------
07882_ U-05 Engineer lays Concrete. <x3>
07895_ Z=V,46 BJ&UIGWJKH ODLEH QWSLIRDNE5CS
07897_ R-10 Processor inserts Lgt. Antimatter Reactor into recycling unit.
07898_ Acquired 45 matter.
07900_ R-10 Processor inserts Antigrav System into recycling unit.
07911_ System corrupted: Heat flow error (+139).
07923_ Critical hit.
07923_ Lgt. Particle Reactor destroyed.
07925_ Kicked P-80 Master out of the way.
07928_ Slammed into P-80 Master.
07928_ Imp. Sensor Array destroyed.
07929_ Kicked P-80 Master out of the way. <x2>
07932_ P-80 Master resets P-80 Master, system corruption cleaned.
07932_ P-80 Master knocked back.
07932_ Destroyed Adv. Heat Sink.
07932_ P-80 Master knocked back.
07936_ Slammed into P-80 Master.
07937_ System corrupted: Particle Reactor rejected.
07937_ Emergency Access malfunctions.
[Achievement: Tester]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ??????????????????????????????   ????????????????? |
| ??????????????????????????????     #?????????????? |
| ??????????????????????????????     #?????????????? |
| ??????????????????????????????     #### ##???????? |
| ??????????????????????????????            #??????? |
| ??????????????????????????????            #??????? |
| ??????????????????????????????            #??????? |
| ?????????????#????????????????            #??????? |
| ?????????? ??# ??????????????#            #??????? |
| ??????????   #   ????????????#            #??????? |
| ???????????? +   #############            #??????? |
| ?????????????#   """""                    #??????? |
| ?????????????#   ""Y""                    ???????? |
| ?????????????#                          ?????????? |
| ??????????#+##                   k    ???????????? |
| ??????????#               """       ?????????????? |
| ??????????#               """     #?????????????## |
| ??????????#               """     #?????????????   |
| ?????????##          /            #?????????????   |
| ???????#           [              #?????????????   |
| ?????????????#            p       #?????????????   |
| ?????????????############;/;#     #?????????#???#  |
| ??????????????????#         #     ######### #???#  |
| ??????????????????#         #               #???#  |
| ??????????????????#      @  #            ####???#  |
| ??????????????????#     p   #            ########  |
| ??????????????????#######/###            #      #  |
| ?????????????????????#      #   =!    !  #      +  |
| ?????????????????????#      #   =        #      #  |
| ?????????????????????#      +            +      #  |
| ?????????????????????#      #           %#      #  |
| ?????????????????????#      #            #      #  |
| ?????????????????????#  =   #########  # ### # ##  |
| ?????????????????????########???????#  # # #   #   |
| ????????????????????????????????????#### #         |
| ???????????????????????????????????????# #         |
| ???????????????????????????????????????# #         |
| ???????????????????????????????????????# #       # |
| ???????????????????????????????????????# ########  |
| ???????????????????????????????????????#%##        |
| ??????????????????????????????????????? % #        |
| ??????????????????????????????????????? = #     #  |
| ???????????????????????????????????? ??   #     #  |
| ????????????????????????????????????  #  ##        |
| ####?????????????????????????????????     #        |
|    #???????????????????????????????????#  #     #  |
|    #???????????????????????????????????# #####/#   |
|    #????????????????????????????????#  #           |
| =  #???????????????????????????????????#           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Coolant Potential          120
Energy Generation          36
Energy Capacity            410
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              16
Armor Coverage             600
Resistance: KI             20
Resistance: TH             40
Resistance: EX             20
Resistance: EM             50
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             15
Evasion (%)                50
Targeting Accuracy         12
Energy Filtering           50
Offensive Hacking          20

 Item Schematics 
-----------------
      Lrg. Storage Unit | -9/Materials | Hacked
 Imp. Utility Shielding | -8/Materials | Hacked
  Imp. Carbon-fiber Leg | -6/Factory   | Scanalyzed
     Adv. Plasma Cannon | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Carbon-fiber Leg | x2 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Tester

 Challenges 
------------
None

 Game 
------
Seed              BarrageRagnarokDeconstructor
  Manual?         0
Play Time         02:49:29
  Cumulative      115.8 hours
  Start           2021.08.11 @ 19:03:52
  End             2021.08.11 @ 23:45:53
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          43
  Rogue           4
  Adventurer      37
  Explorer        2
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          50
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7a8b17f6-5968-4732-93ef-188018856baa