Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.27 @ 22:47:40 Player: BrainTooSmol Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (212) 1060 Value Destroyed (6877) 6877 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1919) 1919 TOTAL SCORE: 13416 Bonus ------- High Alert Combat Kills 1301 Follower Combat Kills 60 Entered Garrisons 600 Friendly Fire -42 Cogmind --------- Core Integrity 487/700 Matter 300/300 Energy 160/160 System Corruption 29% Temperature Warm (150) Movement Treading (400) Ox3 Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Hardened Heavy Armor Plating > --- WEAPON (4) ------- Particle Gun Beamcaster Powered Hammer > --- INVENTORY (20) --- Improved Heat Sink Huge Storage Unit Advanced Visual Processing Unit Transport Network Coupler Core Analyzer Kinecellerator Weapon Cycler Improved Medium Armor Plating Hacking Suite System Shield Long-range Tractor Beam Trap Extractor (3/4 Blade) Gauss Rifle Heavy Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Seismic Detector Improved Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Advanced Treads Wheel Huge Storage Unit Advanced Visual Processing Unit Target Analyzer Core Analyzer Kinecellerator Weapon Cycler Hardened Heavy Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite System Shield Long-range Tractor Beam Trap Extractor Heavy Missile Launcher Improved Datajack Powered Hammer [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Hackware System Shield Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Ballistic Gun Enhanced Autogun Special Weapon Mining Laser Impact Weapon Powered Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Slots Evolved 6 | . . . 2 2 . . . . 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . 1 . Utility 2 | . . . 1 . . . . . 1 . Weapon 2 | . . . 1 1 . . . . . . Parts Attached 142 | 1 14 3 22 3 14 9 24 18 15 19 Power 18 | . 4 1 3 1 1 . 1 2 2 3 Engine 10 | . 3 1 3 . . . . 1 . 2 Core 8 | . 1 . . 1 1 . 1 1 2 1 Reactor . | . . . . . . . . . . . Propulsion 38 | . 7 . 4 1 3 3 6 2 6 6 Treads 31 | . 2 . 4 1 3 2 5 2 6 6 Leg 5 | . 5 . . . . . . . . . Wheel 1 | . . . . . . . 1 . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . 1 . . . . Utility 28 | 1 1 . 6 . 3 1 3 5 4 4 Device 9 | 1 . . 2 . . 1 1 2 1 1 Storage 2 | . 1 . . . . . . 1 . . Processor . | . . . . . . . . . . . Hackware 2 | . . . . . 1 . . . 1 . Protection 15 | . . . 4 . 2 . 2 2 2 3 Artifact . | . . . . . . . . . . . Weapon 58 | . 2 2 9 1 7 5 14 9 3 6 Energy Gun 5 | . . . . . . . . . . 5 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 38 | . 2 2 8 1 4 5 7 6 3 . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 4 | . . . 1 . 3 . . . . . Impact Weapon 9 | . . . . . . . 6 2 . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 1 1 . . Unidentified Prototypes 3 | . . . 2 . . 1 . . . . Corrupted Parts 4 | . . . . . . . 2 . . 2 System Corruption 13 | . . . . . . . 3 . . 10 Parts Lost 38 | . 2 3 2 . 4 1 5 1 7 13 Power 8 | . 2 . 1 . . . 1 1 1 2 Propulsion 10 | . . . . . . 1 2 . 1 6 Utility 8 | . . 1 1 . 1 . 1 . 2 2 Weapon 12 | . . 2 . . 3 . 1 . 3 3 Highest Loss Streak 5 | . 1 2 1 . 3 1 1 1 3 5 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 86 99 100 97 99 97 97 97 81 Engine 4 | . 9 14 10 . . . . . . 3 Core 5 | . 4 . . 8 9 9 8 7 6 1 Treads 22 | . 1 28 22 27 27 26 24 26 28 23 Leg 3 | . 26 . . . . . . . . . Device 9 | . 14 1 9 9 7 8 4 9 15 10 Storage 9 | . 14 14 11 9 9 9 9 9 7 7 Hackware 1 | . . . . . . 9 9 . . . Protection 6 | . . . 12 9 8 . 4 8 6 6 Energy Gun 1 | . 6 . . . . . . . . 11 Ballistic Gun 29 | . 21 27 32 36 33 34 33 33 29 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 86 | 11 26 26 40 41 57 38 45 70 67 86 Greatest Support 92 | 20 40 40 40 60 60 60 70 72 92 82 Greatest Overweight (x) 3 | . . . . . . . 1 . 1 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 Average Capacity 15 | 8 8 15 15 15 15 15 15 19 20 20 Most Carried 20 | 6 8 15 15 15 15 15 15 20 20 17 Average Carried 13 | 6 7 11 13 14 14 12 13 16 18 15 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 Final Carried 20 | 6 7 15 15 15 12 14 14 20 15 15 Class Distribution -------------------- 33% | Tank 31% | Scavenger-Tank 16% | Mutant 6% | Scavenger-Mutant 6% | Scavenger-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Gunner | -8/Materials Gunner | -8/Garrison Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Matter Collected 6343 | 213 300 57 551 138 692 551 950 1094 1387 410 Remotely . | . . . . . . . . . . . Salvage Created 8571 | 91 710 37 1106 348 1122 712 980 1199 1451 815 Parts 466 | 7 36 2 76 13 66 45 58 58 70 35 Haulers Intercepted 14 | . 2 . 6 1 . 2 . 1 2 . Recyclers Shooed 4 | 1 . 1 . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Combat Hostiles Destroyed 168 | . 12 3 13 5 30 13 27 24 24 17 Melee 6 | . . . . . . . . 1 . 5 Guns 156 | . 12 3 13 5 30 13 27 20 24 9 Classes Destroyed 18 | 2 6 2 2 . 1 . 1 1 2 1 Worker 4 | . . . . . . . . 3 1 . Builder 3 | . 1 . . . . 1 . 1 . . Tunneler 4 | 1 . . 2 . . . . 1 . . Hauler 14 | . 2 . 6 1 . 2 . 1 2 . Recycler 4 | 1 . . 1 . . . . 1 1 . Mechanic 1 | . 1 . . . . . . . . . Operator 5 | . 1 . 2 . . . . 2 . . Watcher 11 | . 2 . 2 1 . 3 . 2 1 . Swarmer 43 | . . 1 . . 12 5 12 9 4 . Cutter 2 | . . . . . . . . . . 2 Grunt 70 | . 12 . 6 3 9 7 11 8 7 7 Brawler 4 | . . . 1 . . . . . 1 2 Duelist 4 | . . . . . . . . . 4 . Sentry 33 | . . . 6 2 8 1 2 7 3 4 Specialist 2 | . . . . . . . 2 . . . Hunter 1 | . . . . . . . . . 1 . Programmer 7 | . . . . . 1 . . . 4 2 Assembled 2 | . . 2 . . . . . . . . Best Kill Streak 13 | 2 3 1 4 3 8 5 13 6 11 5 Combat Bots Only 13 | . 3 1 3 3 8 3 13 3 8 5 Max Kills in Single Turn 3 | 1 1 1 1 1 2 2 3 1 2 1 Gunslinging 2 | . . . . . 1 1 2 . 1 . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Hostile Shots Fired 972 | . 81 28 48 8 126 43 104 92 182 260 Missed 288 | . 22 10 13 2 37 11 23 27 53 90 Damage Taken 8928 | . 717 269 541 97 1163 416 951 894 2004 1876 Core 837 | . 139 38 82 . 96 48 120 101 73 140 Absorbed by Shields 9 | . . . . . . . . . . 9 Regen/Repaired (Parts) 465 | . . . 45 . . . . 420 . . Core Remaining (%) 60 | 100 . 29 79 . . . . 33 . . Volleys Fired 494 | 3 100 21 56 9 62 40 51 51 77 24 Largest 4 | 2 2 2 3 4 4 4 4 4 4 4 Hottest 220 | 60 60 40 100 92 100 100 100 100 103 220 Shots Fired 1546 | 6 199 42 166 36 205 155 183 195 296 63 Gun 1533 | 6 199 42 165 36 194 154 183 195 296 63 Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special 13 | . . . 1 . 11 1 . . . . Kinetic 1462 | 3 167 42 165 36 194 154 183 195 296 27 Thermal 84 | 3 32 . 1 . 11 1 . . . 36 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 29 | 3 17 8 23 20 29 18 15 22 20 8 Robot Miss Streak 6 | 1 3 6 4 1 4 5 2 4 5 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 26 | . 1 . 1 . 12 2 5 1 4 . Max Gunslinging Chain 2 | . 1 . 1 . 1 1 2 1 1 . Shots Hit Robots 1085 | 5 143 25 121 26 143 104 119 143 194 62 Core Hits 401 | 3 48 14 45 16 55 35 42 44 69 30 Critical Kills 7 | . . . 1 1 1 . . 1 . 3 Critical Parts Destroyed 13 | . 1 . 2 . . . 1 3 2 4 Critical Strikes 21 | . 1 . 3 1 1 . 1 4 2 8 Burn 1 | . . . . . . . . . . 1 Destroy 10 | . 1 . 3 1 1 . 1 . 2 1 Smash 10 | . . . . . . . . 4 . 6 Melee Attacks 87 | . . . . . . . 13 30 . 44 Impact 87 | . . . . . . . 13 30 . 44 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . 6 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17621 | 47 1254 214 1389 394 2279 1698 2123 3266 3368 1589 Guns 15581 | 47 1254 214 1389 394 2279 1697 2020 2116 3368 803 Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 2039 | . . . . . . . 103 1150 . 786 Ramming 1 | . . . . . . 1 . . . . Kinetic 14745 | 25 955 214 1389 394 2279 1697 2020 2116 3368 288 Thermal 836 | 22 299 . . . . . . . . 515 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 2039 | . . . . . . . 103 1150 . 786 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 29 | . . . . . . 3 6 6 4 29 Average Corruption 7 | . . . . . . 2 4 6 2 15 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 169 | . . . . . . 2 30 74 15 48 Message Errors 40 | . . . . . . . 9 23 2 6 Matter Fused 41 | . . . . . . . 8 13 3 17 Heat Flow Errors 20 | . . . . . . . 1 8 3 8 Energy Discharges 15 | . . . . . . 1 2 6 1 5 Parts Rejected 2 | . . . . . . . . 2 . . Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 22 | . . . . . . . 5 11 1 5 Data Loss (major) 11 | . . . . . . . 3 4 2 2 Misfires 5 | . . . . . . 1 . 2 . 2 Alerts 7 | . . . . . . . 1 4 . 2 Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . 1 3 . Overload Shots . | . . . . . . . . . . . Overflow Damage 471 | . . . . . . . 83 248 . 140 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 471 | . . . . . . . 83 248 . 140 Knockbacks 4 | . . . . . . . . 4 . . Impact 3 | . . . . . . . . 3 . . Kinetic . | . . . . . . . . . . . Secondary 1 | . . . . . . . . 1 . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 1 | . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 406 | 20 168 20 94 132 346 406 380 392 301 269 Average Temperature 81 | 13 36 12 20 42 100 81 116 118 73 88 Received Heat Transfer 2916 | . 435 108 204 54 495 162 414 333 201 510 Effects 23 | . . . . . 4 4 7 7 . 1 Shutdowns 2 | . . . . . 1 . . 1 . . Energy Bleed 4 | . . . . . . . . 3 . 1 Interference 16 | . . . . . 3 3 7 3 . . Damage (minor) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 11 | . . . . . . . . 9 . 2 Impact Corruptions 16 | . . . . . . . 1 10 . 5 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . 1 . . . 1 . . . . 3 Heat Transferred 1851 | 50 675 . . . . . . . . 1126 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Peak Influence 1194 | 10 202 30 239 168 767 544 1194 946 711 972 Initial 581 | . 6 22 . 9 11 373 353 581 429 412 Average 378 | 6 70 5 67 39 446 458 872 696 496 667 Maximum Alert Level 4 | . 1 . 1 . 3 2 4 3 3 3 Low Security (%) 44 | 100 99 100 96 100 17 . . . . . Level 1 6 | . . . 3 . 21 32 12 . 9 . Level 2 30 | . . . . . 59 67 9 53 88 60 Level 3 17 | . . . . . 1 . 64 46 1 39 Level 4 1 | . . . . . . . 12 . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . 2 . 4 1 . 5 . 4 8 . Investigation 6 | . . . 2 1 . 2 . 1 . . Extermination 3 | . . . . . . . . . 3 . Reinforcement 9 | . 2 . 2 . . 1 . 3 1 . Assault 1 | . . . . . . . . . 1 . Garrison 5 | . . . . . . 2 . . 3 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Distress Signals 12 | . 3 . 4 . . 1 . 3 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 241 | . 24 13 20 7 33 17 28 40 33 26 Peak Tracking Total 11 | . 4 11 5 3 6 6 11 4 6 5 Tactical Retreats 12 | . 1 2 1 . 1 . 1 2 2 2 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Traps Triggered 18 | . . . 3 1 . 3 3 . . 8 Indirectly . | . . . . . . . . . . . Trap Hack Attempts 30 | . . . . . . . 9 21 . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 5 | . . . . . . . 2 3 . . Reused . | . . . . . . . . . . . Traps Extracted 5 | . . . . . . . 2 3 . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 3 | . . . . . . . 1 3 3 3 Machines | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Machines Disabled 10 | . . . 2 . . . 6 2 . . Max in Single Turn 1 | . . . 1 . . . 1 1 . . Garrison Relay 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Machines Accessed 42 | . 2 1 10 6 1 3 2 8 6 3 Terminals 25 | . 2 1 7 4 1 . 2 5 . 3 Fabricators 3 | . . . . . . . . . 3 . Repair Stations 3 | . . . 1 . . . . 2 . . Recycling Units 4 | . . . . 1 . 1 . 1 1 . Scanalyzers 4 | . . . 2 . . 1 . . 1 . Garrison Access 3 | . . . . 1 . 1 . . 1 . Total Hacks 103 | . 5 3 25 15 1 13 3 23 9 6 Successful 60 | . 2 1 16 7 1 8 2 16 4 3 Failed 42 | . 2 2 9 8 . 5 1 7 5 3 Catastrophic 4 | . . . . . . 1 . 1 1 1 Database Lockouts 1 | . 1 . . . . . . . . . Manual 40 | . 4 3 15 8 . . . 10 . . Terminals 54 | . 5 3 16 9 1 . 3 11 . 6 Fabricators 4 | . . . . . . . . . 4 . Repair Stations 12 | . . . 3 . . . . 9 . . Recycling Units 11 | . . . . 3 . 3 . 3 2 . Scanalyzers 16 | . . . 6 . . 8 . . 2 . Garrison Access 6 | . . . . 3 . 2 . . 1 . Terminal Hacks 18 | . 2 1 4 2 1 . 2 3 . 3 Part Schematic 2 | . . . 1 . . . . 1 . . Robot Analysis 5 | . 2 1 2 . . . . . . . Open Door 1 | . . . . . . . . . . 1 Emergency Access Points 3 | . . . . . . . 1 1 . 1 Terminal Index 1 | . . . . 1 . . . . . . Repair Station Index 1 | . . . . . . . . 1 . . Scanalyzer Index 1 | . . . . 1 . . . . . . Transport Status 1 | . . . 1 . . . . . . . Garrison Registry 2 | . . . . . 1 . 1 . . . Security Stations 1 | . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 10 | . . . 2 . . . . 8 . . Scan Component 5 | . . . 1 . . . . 4 . . Repair 5 | . . . 1 . . . . 4 . . Recycling Unit Hacks 6 | . . . . 2 . 1 . 2 1 . Report Inventory 4 | . . . . 1 . 1 . 1 1 . Retrieve Components 2 | . . . . 1 . . . 1 . . Scanalyzer 14 | . . . 6 . . 6 . . 2 . Insert Component 7 | . . . 3 . . 3 . . 1 . Analyze 7 | . . . 3 . . 3 . . 1 . Garrison Access Hacks 3 | . . . . 1 . 1 . . 1 . Unlock Access 3 | . . . . 1 . 1 . . 1 . Unauthorized Hacks 9 | . . . 4 2 . . . 3 . . Terminals 9 | . . . 4 2 . . . 3 . . Assimilate 1 | . . . . . . . . 1 . . Botnet 5 | . . . 3 1 . . . 1 . . Operators 3 | . . . 1 1 . . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 31 | . 2 1 7 4 . 2 1 7 5 2 Full Trace Events 5 | . . . . . . 2 . 2 . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . . 4 . . 2 . 1 1 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 5 | . . . 1 . . . . 4 . . Time 266 | . . . 26 . . . . 240 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 4 | . . . . 1 . . . 3 . . Parts Scanalyzed 7 | . . . 3 . . 3 . . 1 . Part Schematics Acquired 6 | . . . 3 . . 2 . . 1 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 8 | . . . . . 4 . 4 . . . Machine Destruction 4 | . . . . . . . 4 . . . Programmers 4 | . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Total Allies 4 | . . . . . 2 . . . . 2 Largest Group 2 | . . . . . 2 . . . . 2 Highest-Rated Group 62 | . . . . . 51 . . . . 62 Highest-Rated Ally 31 | . . . . . 31 . . . . 31 Total Orders . | . . . . . . . . . . . Ally Attacks 17 | . . . . . 12 . . . . 5 Total Damage 339 | . . . . . 256 . . . . 83 Kills 2 | . . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Robot Analysis Total 5 | . 2 1 2 . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Turns Passed 14628 | 38 1793 925 2514 1130 1220 779 1374 2341 1246 1268 Spaces Moved 6511 | 21 902 514 1209 350 559 309 622 953 582 490 Core . | . . . . . . . . . . . Treads 5645 | . 57 514 1209 350 559 309 622 953 582 490 Legs 866 | 21 845 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 160 160 158 153 158 Average Speed 158 | 120 122 160 160 160 160 160 168 158 161 200 Slowest Speed 400 | 120 160 160 160 160 160 160 240 163 237 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 57 | 3 97 98 98 22 66 23 67 77 16 68 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . . . . . Known Exits Taken 3 | . . . . 1 . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . . Scrap Searched 3 | . . 3 . . . . . . . . Spaces Dug 7 | . . . 1 . . 1 2 3 . . Terrain Destroyed 9 | . . . 1 . . 1 4 3 . . Melee 5 | . . . . . . . 2 3 . . Projectile 4 | . . . 1 . . 1 2 . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Total 9886 | 28 1428 584 1680 900 729 523 881 1679 806 648 Wait 2435 | 4 392 34 358 529 51 151 148 594 119 55 Move 6501 | 20 901 513 1208 349 558 309 619 952 582 490 Hop . | . . . . . . . . . . . Pick Up 67 | . 7 11 13 5 2 6 5 9 7 2 Fast Attach 40 | 1 2 . 7 . . 5 2 6 5 12 Attach 36 | . 4 2 3 2 5 2 6 2 8 2 Detach 5 | . . . 1 . . . 2 1 . 1 Swap 66 | . 8 1 12 1 9 2 16 10 2 5 Drop 76 | . 14 2 22 5 7 8 6 3 6 3 Fire 494 | 3 100 21 56 9 62 40 51 51 77 24 Melee 87 | . . . . . . . 13 30 . 44 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 14 | . . . . . . . 4 . . 10 Rewire 35 | . . . . . 35 . . . . . Trap 30 | . . . . . . . 9 21 . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison (discovered 3 exits: [*Fac x2] / [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 39 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 617 | -10/Materials | Discovered new exit (range 8) 1016 | -10/Materials | Discovered new exit (range 13) 1055 | -10/Materials | Discovered new exit (range 13) 1133 | -10/Materials | Build established: Scavenger-Mutant 1222 | -10/Materials | Core integrity fell below 50% 1504 | -10/Materials | Build established: Mutant 1519 | -10/Materials | Central database locked down 1832 | -10/Materials | Entered Mines 1833 | -10/Mines | Assembled infested the area 1838 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1939 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1972 | -10/Mines | Learned location of Mines (-8) 2039 | -10/Mines | Discovered new exit (range 12) 2084 | -10/Mines | Discovered new exit (range 13) 2501 | -10/Mines | Identified exit to Subcaves 2757 | -10/Mines | Entered Materials 2757 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3063 | -9/Materials | Met 8R-AWN 3206 | -9/Materials | Discovered new exit (range 11) 3241 | -9/Materials | Build established: Scavenger-Tank 3571 | -9/Materials | Discovered new exit (range 8) 3971 | -9/Materials | Discovered new exit (range 14) 4117 | -9/Materials | Discovered new exit (range 15) 4718 | -9/Materials | Repaired Lgt. Armor Plating 4807 | -9/Materials | Discovered new exit (range 10) 5271 | -9/Materials | Entered another Materials area 5271 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5297 | -8/Materials | Identified exit to Garrison 5642 | -8/Materials | Build established: Tank 6401 | -8/Materials | Entered Garrison 6512 | -8/Garrison | Destroyed 8 combat bots 6673 | -8/Garrison | Triggered checkpoint 6674 | -8/Garrison | Triggered checkpoint 6749 | -8/Garrison | Triggered checkpoint 6818 | -8/Garrison | Discovered new exit (range 10) 6851 | -8/Garrison | Triggered checkpoint 6903 | -8/Garrison | Triggered checkpoint 7013 | -8/Garrison | Build established: Scavenger-Tank 7271 | -8/Garrison | Discovered new exit (range 10) 7377 | -8/Garrison | Triggered checkpoint 7450 | -8/Garrison | Lost 3 parts (1u2w) 7480 | -8/Garrison | Discovered new exit (range 5) 7575 | -8/Garrison | Discovered new exit (range 9) 7596 | -8/Garrison | Discovered new exit (range 6) 7596 | -8/Garrison | Discovered new exit (range 50) 7596 | -8/Garrison | Discovered new exit (range 62) 7596 | -8/Garrison | Discovered new exit (range 51) 7621 | -8/Garrison | Entered Materials 7936 | -8/Materials | Build established: Scavenger-Gunner 8204 | -8/Materials | Garrison activated, responded to threat 8391 | -8/Materials | Identified exit to Garrison 8400 | -8/Materials | Entered Garrison 8420 | -8/Garrison | Build established: Gunner 8453 | -8/Garrison | Triggered checkpoint 8742 | -8/Garrison | Destroyed 13 combat bots 8774 | -8/Garrison | Triggered checkpoint 8810 | -8/Garrison | Triggered checkpoint 8844 | -8/Garrison | Discovered new exit (range 21) 8844 | -8/Garrison | Discovered new exit (range 76) 8844 | -8/Garrison | Discovered new exit (range 58) 8844 | -8/Garrison | Discovered new exit (range 30) 9002 | -8/Garrison | Triggered checkpoint 9002 | -8/Garrison | Triggered checkpoint 9058 | -8/Garrison | Triggered checkpoint 9089 | -8/Garrison | Garrison Relay disabled 9493 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9635 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9774 | -8/Garrison | Entered Materials 10122 | -8/Materials | Repaired Enh. Autogun 10183 | -8/Materials | Repaired Enh. Autogun 10200 | -8/Materials | Core integrity fell below 50% 10444 | -8/Materials | Build established: Tank 11212 | -8/Materials | Repaired Enh. Autogun 11280 | -8/Materials | Repaired Enh. Autogun 12103 | -8/Materials | Discovered new exit (range 9) 12115 | -8/Materials | Entered Factory 12115 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12701 | -7/Factory | Destroyed 8 combat bots 13106 | -7/Factory | Discovered new exit (range 6) 13152 | -7/Factory | Garrison activated, responded to threat 13315 | -7/Factory | First assault squad dispatched 13335 | -7/Factory | Lost 3 parts (1p1n1w) 13361 | -7/Factory | Identified exit to Garrison 13361 | -7/Factory | Entered Garrison 13433 | -7/Garrison | Triggered checkpoint 13537 | -7/Garrison | Learned Factory security intel 13601 | -7/Garrison | Triggered checkpoint 13753 | -7/Garrison | Triggered checkpoint 13770 | -7/Garrison | Discovered new exit (range 3) 13780 | -7/Garrison | Build established: Scavenger-Tank 13790 | -7/Garrison | Discovered new exit (range 10) 13836 | -7/Garrison | Rescued a captive Derelict 13838 | -7/Garrison | Rescued a captive Derelict 13904 | -7/Garrison | Lost 5 parts (2n1u2w) 13924 | -7/Garrison | System corruption reached 10% 13981 | -7/Garrison | Triggered checkpoint 14494 | -7/Garrison | Build established: Scavenger-Mutant 14525 | -7/Garrison | Discovered new exit (range 11) 14581 | -7/Garrison | Triggered checkpoint 14629 | -7/Garrison | Self-destructed Last Messages --------------- 14612_ Field strength at 10. 14613_ Stasis field depleted. 14613_ Triggered Stasis Trap. 14613_ A bubble of rippling energy engulfs the area. 14613_ Field strength at 70. 14615_ Field strength at 40. 14616_ Field strength at 5. 14617_ Stasis field depleted. 14617_ Triggered Stasis Trap. 14617_ A bubble of rippling energy engulfs the area. 14617_ Field strength at 70. 14619_ Field strength at 40. 14620_ Field strength at 6. 14621_ Stasis field depleted. 14624_ Lgt. Treads destroyed. 14626_ G-47 Trooper suffers critical hit (Smash). 14626_ Destroyed Lgt. Nuclear Core. 14626_ G-47 Trooper system corrupted by crushing effect. 14627_ G-47 Trooper system terminally corrupted. 14629_ System corrupted: Heat flow error (+150). Map ----- +----------------------------------------------------+ | ?????????????????????????????????# #?????# | | ?????????????????????????????????# #?????# | | ?????????????????????????????????# #?????# | | ?????????????????????????????????# ####### | | ?????????????????????????????????# " | | ?????????????????????????????????# ####### | | ?????????????????????????????????# #?????# | | ?????????????????#################+"####### | | ????????????????? + ^ | | ????????????????# + + * / ^ | | ???????????????? #?# == ^ | | ???????????????? #?# ################## # | | ???????????????? #?# #????????????????# # | | ????????????????# #?# #???????????????? " | | ????????????????# #?# !#???????????????? ! | | ????????????????# #?# #???????????????? ! | | ????????????????# #?# /#???????????????? ! | | ??????????????### #?# #???????????????? ! | | ???????????#### #?# #???????????????? ! | | ???????????#[%= #?# #???????????????? ! | | ???????????#*## #?# #???????????????? " | | ???????????# #### #?# #????????????????!!"" | | ???????????# #??# #?# #????????????????""?? | | ???????????# #??# ### #???????????????????? | | ???????????# #??# ^ #???????????????????? | | ???????????# #??# @= #???????????????????? | | ???????????# #??######% #???????????????????? | | ???????????# #???????# #???????????????????? | | ???????????# #???????# #???????????????????? | | ??????????##"######### #???????????????????? | | ??????????# #???????????????????? | | ??????????# < #???????????????????? | | ??????????# #???????????????????? | | ??????????################???????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Hacked Rocket Launcher | -9/Materials | Scanalyzed Kinecellerator | -8/Materials | Scanalyzed Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Hacked Weapon Cycler | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed AblativeBackupMembrane Manual? 0 Play Time 01:38:18 Cumulative 122.5 hours Start 2024.05.27 @ 10:38:05 End 2024.05.27 @ 22:47:40 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 61 Gallery% 54 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e9c77f79-3759-4847-97a6-7683ce344f41