Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.04 @ 04:02:23 Player: Florist Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (172) 860 Value Destroyed (6996) 6996 Prototype IDs (49) 980 Alien Tech Used (13) 2600 Bonus (24348) 24348 TOTAL SCORE: 45084 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 2906 Follower Combat Kills 403 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1150 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Hacked God Mode 5000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Win 3000 Friendly Fire -1911 Cogmind --------- Core Integrity 717/1600 Matter 221/425 Energy 535/540 System Corruption 6% Temperature Cool (2) Movement Walking (75) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (4) --- Myomer Leg Sigix Exoskeleton > --- UTILITY (5) ------ Medium Storage Unit Advanced Transmission Jammer (fused) Improved Reaction Control System Improved Phase Shifter > --- WEAPON (4) ------- Sigix Sheargun Sigix Sheargun Core Cannon > --- INVENTORY (10) --- Reaction Control System Graphene Brace Advanced Thermal Shield Hacking Suite Advanced Hacking Suite Nanosword Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Myomer Leg Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Advanced Transmission Jammer Improved Reaction Control System Improved Phase Shifter Graphene Brace > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Advanced Micro-nuke Launcher Nanosword > --- INVENTORY -------- Light Quantum Reactor Hacking Suite Advanced Hacking Suite High-powered Transdimensional Reconstructor Integrity Redistributor Core Cannon Advanced Micro-nuke Launcher [Rating: 258] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion VTOL Module Treads Light Treads Leg Sigix Exoskeleton Flight Unit VTOL Module Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Machine Analyzer Hackware Improved Hacking Suite Protection Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Nova Cannon Launcher Advanced Micro-nuke Launcher Slashing Weapon Falx Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Tes Res Qua Sec Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . 2 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 5 | . . 1 1 2 . . . . . . . . . . . . . . . . 1 . . . Utility 11 | . . 1 1 . . . . . 2 . . . . 2 . . . 2 2 . . . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 140 | 8 8 5 17 13 . . 2 3 10 1 . . 1 5 1 9 . 5 5 9 11 1 8 18 Power 19 | 1 . 1 2 1 . . . . 3 . . . . . 1 1 . 1 . 2 5 . 1 . Engine 8 | 1 . 1 1 1 . . . . 2 . . . . . 1 . . . . . 1 . . . Core 3 | . . . 1 . . . . . 1 . . . . . . . . . . 1 . . . . Reactor 8 | . . . . . . . . . . . . . . . . 1 . 1 . 1 4 . 1 . Propulsion 34 | 2 3 2 4 6 . . . 2 2 1 . . . 2 . 3 . 1 . 4 1 . . 1 Treads 9 | 2 3 1 3 . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 23 | . . 1 1 6 . . . 2 2 1 . . . 2 . 3 . 1 . 3 1 . . . Utility 54 | 3 3 1 3 4 . . 2 . 3 . . . 1 2 . 2 . 3 4 2 4 . 3 14 Device 28 | 2 . . 2 2 . . . . 2 . . . . 1 . 2 . 2 1 2 1 . 1 10 Storage 5 | 1 3 . . . . . . . . . . . . . . . . . . . . . 1 . Processor 14 | . . . . 2 . . 2 . 1 . . . 1 . . . . 1 2 . 1 . . 4 Hackware 3 | . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . Protection 4 | . . 1 1 . . . . . . . . . . . . . . . . . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 33 | 2 2 1 8 2 . . . 1 2 . . . . 1 . 3 . . 1 1 1 1 4 3 Energy Gun 14 | 2 2 1 6 . . . . . . . . . . . . 1 . . . . . . 2 . Energy Cannon 4 | . . . . . . . . . . . . . . . . 1 . . 1 . . . 2 . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . . 2 1 . . . 1 . . . . . 1 . . . . . . . . . 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . 1 . . . . 2 . . . . . . 1 . . . 1 . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Unidentified Prototypes 23 | . . 1 4 . . . 3 . . . . . . 1 . 5 . . . 5 . 2 1 1 Corrupted Parts 2 | . . 1 . . . . . . . . . . . . . 1 . . . . . . . . System Corruption 8 | . . 2 . . . . . . . . . . . . . 6 . . . . . . . . Parts Lost 19 | . 1 1 6 . . . 1 1 3 1 . . . . 1 1 . . . . 2 . . 1 Power 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 9 | . . . 2 . . . . 1 3 1 . . . . 1 1 . . . . . . . . Utility 7 | . . . 3 . . . 1 . . . . . . . . . . . . . 2 . . 1 Weapon 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . 1 1 2 . . . 1 1 3 1 . . . . 1 1 . . . . 2 . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 10 | 2 13 19 19 7 8 8 8 7 7 7 8 8 8 7 7 7 8 7 7 8 7 6 5 7 Power . | . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . Propulsion 2 | 1 4 7 7 . 1 1 1 1 . 1 1 1 1 . . . 1 1 1 1 . . . . Utility 4 | . 6 9 9 4 4 4 4 5 3 3 4 4 4 3 4 3 3 3 3 3 2 2 1 3 Weapon 2 | . 1 1 2 1 2 2 1 . 1 1 2 2 2 2 2 2 3 3 3 4 4 3 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 30 | . 3 3 6 4 . . 3 . 1 . . . . 1 . . 1 1 . 1 . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 6 | . 1 2 . 1 . . . . . . . . . 1 . . . . . 1 . . . . Utility 16 | . 2 1 3 3 . . 3 . . . . . . . . . 1 . . . . 1 . 2 Weapon 7 | . . . 3 . . . . . 1 . . . . . . . . . . . . 1 2 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 99 95 88 92 92 92 91 89 93 93 93 93 90 94 96 100 94 91 95 94 94 77 76 Engine 5 | . 14 11 8 5 7 7 7 7 4 6 6 6 6 5 5 4 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 5 5 4 3 7 8 8 6 Treads 9 | . 28 33 34 . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . 3 13 Flight 21 | . . . . 43 46 46 46 44 36 39 40 40 40 35 35 34 35 30 27 27 29 30 18 . Device 15 | . 14 11 15 14 15 15 10 7 13 13 13 13 13 17 17 17 17 17 19 21 17 16 13 20 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 4 4 4 5 7 Processor 9 | . . . . 5 7 7 11 15 19 20 20 20 20 17 17 17 17 20 19 19 15 17 10 1 Hackware 2 | . . . . . . . . . . . . . . 2 5 5 5 5 6 9 9 8 4 . Protection 2 | . . 10 8 . . . . . . . . . . . . . . . . . 3 4 2 . Energy Gun 8 | . 27 21 18 . . . . . . . . . . . . . . . . . . . 3 14 Slashing Weapon 3 | . . . . 6 7 7 7 7 6 6 6 6 6 5 5 6 11 9 7 1 4 4 5 1 Peak Build Rating 258 | 7 9 15 29 33 28 28 38 42 61 64 60 60 61 77 71 88 89 104 111 137 150 152 223 258 Average Rating 70 | 5 8 12 24 26 28 28 33 37 53 60 59 60 59 65 70 81 88 96 103 119 143 144 171 248 On Entrance 67 | . 7 9 13 24 28 28 28 38 38 61 60 60 60 60 70 71 88 89 100 106 137 144 143 222 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 65 | 15 50 57 65 60 19 19 19 18 24 28 21 21 21 24 22 29 32 30 36 44 53 44 44 62 Greatest Support 100 | 40 40 60 80 40 25 25 25 26 30 30 29 29 29 31 32 36 36 36 36 100 51 60 60 85 Greatest Overweight (x) 1 | . 1 . 1 1 . . . . . . . . . . . . . 1 . 1 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 Average Capacity 11 | 6 17 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 Most Carried 20 | 5 20 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 Average Carried 10 | 2 13 19 19 6 8 8 7 7 7 7 8 8 8 7 7 7 7 7 7 7 7 6 6 8 Final Capacity 20 | 8 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 Final Carried 20 | 5 20 20 20 8 8 8 8 8 8 8 8 8 8 8 7 8 8 8 8 8 8 5 7 6 Class Distribution -------------------- 21% | Sprinter 20% | Mutant 20% | Scout 12% | Scavenger-Mutant 11% | Hacker-Ninja 8% | Alien-Sigix 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Warlord Scout | -4/Proximity Caves Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Ninja | -2/Section 7 Alien-Sigix | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Tes Res Qua Sec Acc Matter Collected 3402 | 280 132 74 220 184 10 . . 226 77 97 11 . 50 92 28 580 37 84 144 . 405 44 299 328 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6949 | 112 797 214 1228 134 . . . 92 119 48 . . . 201 60 398 233 297 211 24 274 199 589 1719 Parts 331 | 8 57 12 48 14 . . . 4 10 5 . . . 14 4 7 6 9 9 1 14 15 36 58 Haulers Intercepted 13 | . 2 . 4 1 . . . . . . . . . 1 . . . 1 1 . . . . 3 Recyclers Shooed 6 | 1 2 1 1 . . . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 16 . 4 . . . . 2 . . . . . . . . . Prevented 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 103 | . 12 4 18 7 . . . 4 . 3 . . . . 1 10 . . . . 4 . 8 32 Melee 3 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 Guns 51 | . 11 4 17 . . . . . . . . . . . . . . . . . . . 8 11 AOE 49 | . 1 . 1 7 . . . 3 . 3 . . . . . 10 . . . . 4 . . 20 Classes Destroyed 20 | 2 8 1 1 . . . . . . . . . . . 1 2 . . . . . 1 1 3 Worker 5 | . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . 2 Builder 7 | . 1 . 1 1 . . . . . . . . . 1 . . . 1 . . . 1 . 1 Tunneler 5 | 2 1 . . . . . . . . . . . . . . . . . . . . . . 2 Hauler 13 | . 2 . 4 1 . . . . . . . . . 1 . . . 1 1 . . . . 3 Recycler 6 | 1 2 . 2 . . . . . . . . . . . . . . 1 . . . . . . Mechanic 3 | . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . Operator 10 | . 1 . 1 1 . . . . 3 . . . . . . . . . 1 1 1 1 . . Watcher 16 | . 3 1 1 . . . . . 2 . . . . 3 . . . . . . 3 1 2 . Swarmer 28 | . 3 . 3 7 . . . 3 . 3 . . . . . . . . . . 2 . 2 5 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 39 | . 9 3 12 . . . . . . . . . . . . 5 . . . . . . . 10 Brawler 4 | . . . . . . . . . . . . . . . . 3 . . . . 1 . . . Duelist 4 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . 2 Protector 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . 3 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 4 | . . 1 2 . . . . 1 . . . . . . . . . . . . . . . . Hunter 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 Programmer 6 | . . . . . . . . . . . . . . . 1 . . . . . 1 . 4 . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Thug 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 17 | 3 3 3 6 8 . . . 3 2 3 . . . 2 1 4 . 3 1 1 3 1 4 17 Combat Bots Only 14 | . 3 3 6 7 . . . 3 . 3 . . . . 1 4 . . . . 2 . 4 14 Max Kills in Single Turn 8 | 2 2 1 2 8 . . . 2 1 3 . . . 1 1 3 . 1 1 1 3 1 2 6 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploded 7 | . 1 . 1 7 . . . 2 . 3 . . . . . 3 . . . . 2 . . 4 Melee 1 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Tes Res Qua Sec Acc Hostile Shots Fired 938 | . 44 19 115 26 . . . 5 5 7 1 . . 10 4 6 11 10 . 4 37 6 163 465 Missed 432 | . 12 8 24 17 . . . 1 1 4 1 . . 7 2 6 5 7 . 2 21 2 76 236 Hits 506 | . 32 11 91 9 . . . 4 4 3 . . . 3 2 . 6 3 . 2 16 4 87 229 Melee 14 | . . . 3 . . . . . 2 . . . . . . . . . . . . . 5 4 Projectile 492 | . 32 11 88 9 . . . 4 2 3 . . . 3 2 . 6 3 . 2 16 4 82 225 AOE 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Critical Strikes 23 | . . 1 3 . . . . . . . . . . . . 1 . . . . 1 . 4 13 Damage Taken 7551 | . 470 155 1381 73 . . . 82 111 50 . . . 91 37 138 75 57 . 47 424 91 1251 3018 Core 1757 | . 103 57 92 32 . . . . . 13 . . . . 18 40 . . . . 47 . 430 925 Absorbed by Shields 226 | . . . . . . . . . . . . . . . . . . . . . . . . 226 Redirected to Shielding 89 | . . . . . . . . . . . . . . . . . . . . . 31 58 . . Ignored by Resistances 4004 | . . . . . . . . . . . . . . . . . . . . . . . 1198 2806 Regen/Repaired (Parts) 188 | . . . 44 . . . 79 . . . . . . . . 5 . 43 17 . . . . . Core Remaining (%) 83 | 100 58 85 83 . . . . 95 . . . . 98 . . . 94 100 . 100 . . 58 44 Volleys Fired 322 | 4 60 15 93 1 . . . 2 . 1 . . . . . 21 1 1 6 22 6 8 32 49 Largest 4 | 2 2 2 2 1 . . . 1 . 1 . . . . . 1 1 1 1 1 1 1 2 4 Hottest 300 | 80 90 80 111 39 . . . 39 . 39 . . . . . 39 39 39 113 113 39 113 300 300 Shots Fired 564 | 8 107 27 183 1 . . . 2 . 1 . . . . . 21 1 1 6 22 6 8 55 115 Gun 456 | 8 107 27 180 . . . . . . . . . . . . . . . . . . . 46 88 Cannon 47 | . . . . . . . . . . . . . . . . . . . 6 22 . 8 9 2 Launcher 61 | . . . 3 1 . . . 2 . 1 . . . . . 21 1 1 . . 6 . . 25 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 228 | . 27 . 154 . . . . . . . . . . . . . . . 6 22 . 8 9 2 Explosive 61 | . . . 3 1 . . . 2 . 1 . . . . . 21 1 1 . . 6 . . 25 Electromagnetic 141 | 8 80 27 26 . . . . . . . . . . . . . . . . . . . . . Slashing 134 | . . . . . . . . . . . . . . . . . . . . . . . 46 88 Robot Hit Streak 16 | 1 9 6 16 . . . . . . . . . . . . 11 . . . 2 1 . 6 9 Robot Miss Streak 7 | 1 7 4 5 . . . . . . . . . . . . 1 . . . 3 1 . 2 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 11 | . 2 2 4 . . . . . . . . . . . . . . . . . . . 1 2 Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . 1 1 Shots Hit Robots 382 | 4 59 18 127 7 . . . 1 6 . . . . 7 2 8 11 7 6 6 9 12 38 54 Core Hits 314 | 4 33 9 48 8 . . . 6 2 3 . . . 4 1 51 6 2 3 1 15 6 13 99 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 14 | 1 3 . 7 . . . . . . . . . . . . . . 2 . . . . . 1 Burn 7 | . . . 7 . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Corrupt 4 | 1 3 . . . . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . Melee Attacks 220 | . . . . 30 2 4 1 1 19 3 2 . . 37 2 . 17 14 9 1 18 27 33 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 219 | . . . . 30 2 4 1 1 19 3 2 . . 37 2 . 17 14 9 1 17 27 33 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 22 | . . . . 2 . . . . 2 . . . . 3 1 . . 3 2 . 2 7 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Damage Inflicted 27509 | 68 1087 316 2710 1212 . . . 207 495 212 . . . 518 130 2804 936 461 408 284 1103 1231 2541 10786 Guns 9327 | 68 852 247 2353 . . . . . . . . . . . . . . . . . . . 2057 3750 Cannons 684 | . . . . . . . . . . . . . . . . . . . . 284 . . . 400 Explosions 11873 | . 216 69 357 843 . . . 164 . 212 . . . . . 2804 . . . . 572 . . 6636 Melee 5397 | . . . . 369 . . . 43 495 . . . . 518 130 . 936 461 408 . 531 1231 275 . Ramming 228 | . 19 . . . . . . . . . . . . . . . . . . . . . 209 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 4039 | . 391 69 2180 715 . . . . . . . . . . . . . . . 284 . . . 400 Explosive 10788 | . . . 272 128 . . . 164 . 212 . . . . . 2804 . . . . 572 . . 6636 Electromagnetic 1250 | 68 677 247 258 . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 11204 | . . . . 369 . . . 43 495 . . . . 518 130 . 936 461 408 . 531 1231 2332 3750 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . 5 2 . 1 1 1 1 . 10 10 10 10 10 . 1 6 6 3 . . 4 4 2 6 Average Corruption 4 | . 4 2 . 1 1 1 1 . 8 10 10 10 10 . 1 5 6 2 . . 2 4 1 2 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 81 | . 8 4 . . 1 1 . . 10 8 5 1 2 . . 8 5 1 . . 4 5 6 12 Message Errors 16 | . 1 1 . . . 1 . . 1 2 2 1 . . . 2 1 1 . . . . 1 2 Matter Fused 21 | . 4 . . . . . . . 2 2 . . . . . 2 2 . . . 3 1 3 2 Heat Flow Errors 14 | . 1 . . . 1 . . . 3 . . . 1 . . 2 . . . . . 3 1 2 Energy Discharges 7 | . . . . . . . . . 1 2 1 . 1 . . . . . . . . . . 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 8 | . 2 . . . . . . . . 1 1 . . . . 1 2 . . . . . 1 . Data Loss (major) 6 | . . 1 . . . . . . 1 1 . . . . . 1 . . . . . 1 . 1 Misfires 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Alerts 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Misdirections 3 | . . . . . . . . . 2 . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1646 | . 13 . . 171 . . . . 287 1 . . . 127 24 44 363 55 2 31 120 94 28 286 Projectiles 31 | . . . . . . . . . . . . . . . . . . . . 31 . . . . Explosions 500 | . 13 . . 145 . . . . . 1 . . . . . 44 . . . . 11 . . 286 Melee 1115 | . . . . 26 . . . . 287 . . . . 127 24 . 363 55 2 . 109 94 28 . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 255 | . 85 . 75 . . . . . . . . . . . . 48 . . . . . . . 47 Shots 6 | . 2 . 2 . . . . . . . . . . . . 1 . . . . . . . 1 Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 9 | . 2 . . . . . . . . . . . . . . . . . . . . . 7 . Kicked 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 348 | 54 348 225 189 289 282 288 228 324 273 . . . 223 . . 169 . . 12 53 17 57 243 165 Average Temperature 73 | 25 82 88 47 84 98 127 34 39 127 . . . 108 . . 75 . . 5 10 17 37 73 54 Received Heat Transfer 1169 | . 177 90 612 27 . . . 9 9 18 . . . 27 . . . . . . 36 18 63 83 Effects 13 | . 2 3 . 2 . 4 . 1 . . . . . . . . . . . . . . 1 . Energy Bleed 3 | . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . Interference 8 | . 1 3 . 1 . 3 . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . 3 . 1 . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . 1 . 9 1 . . . . . . . . . . . . . . . 1 . . . . Heat Transferred 6315 | . 768 50 4688 550 . . . . . . . . . . . . . . . 259 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . 3 2 2 . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Tes Res Qua Sec Acc Maximum Alert Level 5 | . . . . 2 . . . . . . . . . . . . . 1 . . 1 1 5 5 Low Security (%) 75 | 100 100 100 100 64 . . . . 100 . . . . 100 . . . . 100 100 18 49 60 . Level 1 10 | . . . . . . . . . . . . . . . . . . 100 . . 81 50 . . Level 2 3 | . . . . 35 . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . 1 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 10 | . . . . . . . . . . . . . . . . . . . . . . . 39 98 Peak Influence 2918 | 10 125 65 196 591 . . . . 183 . . . . 171 . . . 345 177 107 384 245 2118 2918 Initial 1270 | . . . . 77 . . . . 60 . . . . . . . . 300 175 93 33 163 94 1270 Average 356 | 2 41 10 84 215 . . . . 125 . . . . 64 . . . 286 153 77 265 202 759 2615 Influence Increases 7525 | 15 460 114 573 797 . . . 520 313 235 45 . . 424 30 200 30 465 81 199 588 196 663 1577 Destroy 0b10 Robot/C 2300 | . 240 80 360 140 . . . 280 . 60 . . . . 20 180 . . . . 80 20 160 680 Destroy 0b10 Robot/NC 350 | 15 60 5 55 15 . . . . 25 . . . . 25 . 5 . 15 15 5 25 15 10 60 Destroy Leader 378 | . 60 22 60 22 . . . 20 4 10 . . . 8 10 . . 2 2 . 36 2 32 88 Allied During Kill 238 | . . . . . . . . 70 . . . . . . . . . . . . . . . 168 Successful Hack 446 | . 11 . 17 155 . . . . 50 . . . . 82 . . . 13 20 80 18 . . . Select Force Hacks 30 | . . . 30 . . . . . . . . . . . . . . . . . . . . . Disable Machine 600 | . 45 . . 195 . . . . 15 . . . . . . . . 15 . 45 . 15 195 75 Destroy Structure 963 | . 29 7 36 60 . . . . 9 . . . . 54 . . . 30 14 24 159 54 71 416 Advance Influence 300 | . . . . . . . . . . . . . . . . . . 300 . . . . . . Partial Spotted 450 | . 15 . . 105 . . . . 30 . . . . 60 . . . 15 30 45 30 75 45 . Lose Combat Pursuer 1470 | . . . 15 105 . . . 150 180 165 45 . . 195 . 15 30 75 . . 240 15 150 90 Influence Decreases 6503 | 15 460 114 403 403 270 167 127 424 236 185 113 155 . 331 45 202 106 130 250 305 357 318 289 1098 Entered New Map 2286 | . . . . 93 210 57 127 . 36 65 43 155 . . 35 78 76 . 160 73 27 128 75 848 Time Decay 3607 | 15 450 114 343 300 60 110 . 274 170 110 70 . . 331 . 114 30 130 90 222 270 190 214 . Lost Part 170 | . 10 . 60 . . . . 10 30 10 . . . . 10 10 . . . . 20 . . 10 Lost Ally 440 | . . . . 10 . . . 140 . . . . . . . . . . . 10 40 . . 240 Squads Dispatched 116 | . 1 . 6 10 . . . . 6 . . . . 4 . . . 3 3 3 3 5 25 47 Investigation 13 | . . . 1 5 . . . . 2 . . . . 1 . . . 1 2 . . 1 . . Extermination 17 | . . . . 3 . . . . 2 . . . . 2 . . . 1 1 2 . 3 3 . Reinforcement 19 | . 1 . 4 2 . . . . 2 . . . . . . . . 1 . 1 3 1 2 2 Assault 62 | . . . . . . . . . . . . . . . . . . . . . . . 20 42 Garrison 5 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Tes Res Qua Sec Acc Distress Signals 25 | . 1 1 2 1 . . . . . . . . . . . . . 1 . . 15 . 2 2 Communications Jammed 86 | . . . . . . . . . . . . . . . . . . . . . . 4 19 63 Distress Signals 86 | . . . . . . . . . . . . . . . . . . . . . . 4 19 63 Times Spotted 382 | . 19 6 24 17 . . . 11 21 10 3 . . 19 2 38 7 15 2 13 40 12 57 66 Peak Tracking Total 21 | . 3 4 5 6 . . . 7 7 11 3 . . 8 1 8 4 11 2 3 20 5 21 14 Tactical Retreats 46 | . . . 1 4 . . . 5 7 3 1 . . 4 . 1 1 2 . . 6 2 5 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Tes Res Qua Sec Acc Traps Triggered 15 | . 5 . . 1 . . . . 3 . . . . 1 . 1 . 1 1 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Tes Res Qua Sec Acc Machines Disabled 45 | . 3 . . 13 . . . . 1 . . . . . . 2 . 1 . 3 . 1 16 5 Max in Single Turn 12 | . 1 . . 12 . . . . 1 . . . . . . 1 . 1 . 1 . 1 6 1 Garrison Access 4 | . . . 1 1 . . . . 1 . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Tes Res Qua Sec Acc Machines Accessed 97 | . 7 1 6 21 . . . . 7 1 1 3 1 13 . 4 . 9 5 10 2 4 2 . Terminals 68 | . 7 1 3 13 . . . . 6 . 1 . 1 9 . . . 7 4 9 1 4 2 . Fabricators 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Repair Stations 4 | . . . 1 . . . . . . . . . . 1 . . . 1 1 . . . . . Recycling Units 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Scanalyzers 6 | . . . . 4 . . . . . . . . . 1 . . . . . 1 . . . . Garrison Access 7 | . . . 1 3 . . . . 1 . . . . 1 . . . 1 . . . . . . Total Hacks 244 | . 17 2 13 69 . . . . 15 1 1 19 1 28 . 13 . 23 12 15 2 7 6 . Successful 140 | . 9 1 9 41 . . . . 5 1 1 19 1 13 . 13 . 8 3 9 2 3 2 . Failed 103 | . 8 1 3 28 . . . . 10 . . . . 15 . . . 15 9 6 . 4 4 . Catastrophic 14 | . . . . 1 . . . . . . . . . 2 . . . 5 3 2 . 1 . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Manual 123 | . 16 2 7 30 . . . . 13 . . . . 17 . 1 . 14 4 13 . 6 . . Terminals 152 | . 17 2 6 37 . . . . 13 . 1 . 1 19 . . . 18 10 14 1 7 6 . Fabricators 4 | . . . . 1 . . . . . . . . . 3 . . . . . . . . . . Repair Stations 10 | . . . 2 . . . . . . . . . . 3 . . . 3 2 . . . . . Recycling Units 5 | . . . 4 . . . . . . . . . . . . . . . . . 1 . . . Scanalyzers 23 | . . . . 20 . . . . . . . . . 2 . . . . . 1 . . . . Garrison Access 17 | . . . 1 11 . . . . 2 . . . . 1 . . . 2 . . . . . . Terminal Hacks 52 | . 2 . 1 3 . . . . . 1 1 19 1 2 . 13 . 3 1 1 1 1 2 . Record 11 | . . . . . . . . . . . 1 6 1 . . 3 . . . . . . . . Part Schematic 10 | . . . . . . . . . . . . 9 . 1 . . . . . . . . . . Robot Schematic 3 | . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . Prototype ID Bank 12 | . . . . . . . . . . . . 3 . . . 9 . . . . . . . . Open Door 4 | . . . . . . . . . . 1 . . . . . 1 . . . . . . 2 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access Points 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Locate Traps 3 | . . . . 1 . . . . . . . . . . . . . 2 . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . . 2 . . . . . . . . . 1 . . . . . 1 . . . . Fabricator Hacks 3 | . . . . 1 . . . . . . . . . 2 . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 7 | . . . 2 . . . . . . . . . . 1 . . . 2 2 . . . . . Scan Component 4 | . . . 1 . . . . . . . . . . 1 . . . 1 1 . . . . . Repair 3 | . . . 1 . . . . . . . . . . . . . . 1 1 . . . . . Recycling Unit Hacks 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Retrieve Components 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Scanalyzer 17 | . . . . 16 . . . . . . . . . 1 . . . . . . . . . . Insert Component 9 | . . . . 8 . . . . . . . . . 1 . . . . . . . . . . Analyze 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 1 . . . . 1 . . . . . . . . 1 . . . . . . Seal Access 4 | . . . 1 1 . . . . 1 . . . . . . . . 1 . . . . . . Unauthorized Hacks 55 | . 7 1 4 20 . . . . 4 . . . . 7 . . . 2 . 8 . 2 . . Terminals 53 | . 7 1 3 20 . . . . 4 . . . . 7 . . . 2 . 7 . 2 . . Track 16 | . . . . 6 . . . . 1 . . . . 2 . . . . . 5 . 2 . . Assimilate 3 | . . . . 1 . . . . . . . . . . . . . . . 2 . . . . Botnet 14 | . 2 . 1 7 . . . . 2 . . . . . . . . 2 . . . . . . Skim 20 | . 5 1 2 6 . . . . 1 . . . . 5 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 6 | . 1 . . . . . . . 2 . . . . . . . . . . 1 1 1 . . Used 4 | . . . . . . . . . 2 . . . . . . . . . . 1 1 . . . Hacking Detections 69 | . 6 1 2 17 . . . . 7 . . . . 10 . . . 8 4 10 1 3 . . Full Trace Events 12 | . 1 . . 4 . . . . 2 . . . . 1 . . . 1 2 . . 1 . . Feedback Events 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Corruption 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . 1 . 1 . . . 3 . . . . 1 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . . 6 . . 15 . . . . 9 . . . . . . . . . 3 . . Parts Built 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . . . . . 58 . . . . . . . . . . Total Part Build Rating 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . Parts Repaired 3 | . . . 1 . . . . . . . . . . . . . . 1 1 . . . . . Time 108 | . . . 26 . . . . . . . . . . . . . . 50 32 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . 10 . . . . . . . . . . . . . . . . . 1 . . . Parts Scanalyzed 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . Parts Damaged 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Tes Res Qua Sec Acc Total Allies 66 | . . . . 1 . . 7 1 . . . . . . . . . . . 1 5 . . 51 Largest Group 7 | . . . . 1 . . 7 7 . . . . . . . . . . . 1 5 1 . 6 Highest-Rated Group 738 | . . . . 26 . . 189 189 . . . . . . . . . . . 26 738 91 . 86 Highest-Rated Ally 369 | . . . . 26 . . 39 39 . . . . . . . . . . . 26 369 91 . 15 Total Orders 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 199 | . . . . . . . . 67 . . . . . . . . . . . . 63 . . 69 Total Damage 4647 | . . . . . . . . 895 . . . . . . . . . . . . 2803 . . 949 Kills 20 | . . . . . . . . 10 . . . . . . . . . . . . 5 . . 5 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Tes Res Qua Sec Acc Active Infowar (turns) 9954 | 25 1075 365 382 793 128 208 411 745 359 223 143 28 110 800 18 554 246 262 199 463 581 385 726 725 Optics 4674 | . . . . . . . . . 358 223 143 28 110 800 18 554 246 262 199 463 318 385 436 131 Sensors 4495 | . . . . . . . . . 71 223 133 28 107 800 18 548 246 262 197 463 578 385 436 . Terrain 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Structural 4705 | . . . . 793 128 208 411 271 275 . 9 . . 800 18 554 246 262 199 463 68 . . . Seismic 3581 | 25 1075 365 382 764 128 208 157 474 . . 1 . . 2 . . . . . . . . . . Decoding 2324 | . . . . . . . . . . . . . . . . . . 260 199 463 581 385 436 . T.N.C. 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Machine Analysis 6934 | . . . . 635 128 208 411 745 359 223 143 28 110 800 18 554 246 262 199 463 581 385 436 . Jamming 1803 | . . . . . . . . . . . . . . . . . . . . 1 . 351 726 725 ECM 482 | . . . . . . . . . . . . . . 65 . . . . 1 . 46 7 363 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 1 1 1 2 . 1 1 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 64 | . . . . . . . . . . . . . . . . . . 9 5 13 17 13 7 . Traps 5 | . . . . . . . . . . . . . . . . . . . 1 2 . 2 . . Emergency Access 7 | . . . . . . . . . . . . . . . . . . 2 1 1 1 1 1 . Items 39 | . . . . . . . . . . . . . . . . . . 6 3 9 12 7 2 . Machines 3 | . . . . . . . . . . . . . . . . . . . . . 2 1 . . Patrols 7 | . . . . . . . . . . . . . . . . . . . . 1 1 2 3 . Guards 3 | . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Tes Res Qua Sec Acc Turns Passed 12111 | 114 1742 532 1575 806 128 220 411 745 359 223 143 28 110 800 18 554 246 262 199 463 581 385 742 725 Spaces Moved 19336 | 56 647 290 712 2075 416 778 907 2068 982 683 390 79 365 1340 36 930 545 622 447 819 1045 842 1586 676 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . Treads 1703 | 52 647 290 712 2 . . . . . . . . . . . . . . . . . . . . Legs 1168 | . . . . . . . . . . . . . . . . . . . . 1 . . 491 676 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16461 | . . . . 2073 416 778 907 2068 982 683 390 79 365 1340 36 930 545 622 447 818 1045 842 1095 . Fastest Speed 7 | 50 160 160 160 20 20 20 20 20 20 21 21 21 21 21 22 20 20 20 20 20 17 7 7 30 Average Speed 37 | 152 216 160 165 22 20 20 22 22 21 21 21 21 21 24 22 23 23 22 21 20 18 16 20 70 Slowest Speed 245 | 160 240 160 245 245 20 20 23 23 26 25 21 21 21 25 25 27 24 90 24 100 84 17 30 75 Overloaded Moves 84 | . . . . . . . . . . . . . . . . . . . . . . 12 72 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 99 | . . . . 1 . . . 1 23 . . . . 2 . . 1 13 1 37 1 9 10 . Potential Cave-ins 72 | . . . . . . . . . . . . . . . . . . . . . . . 23 49 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 55 | 4 90 23 58 55 62 91 84 99 26 84 63 74 60 34 9 89 53 23 20 84 24 84 78 27 Regions Visited 24 Branch Regions 14 Pre-discovered Areas 7 | . . . 1 2 . . . 1 . . . 1 . 2 . . . . . . . . . . Known Exits Taken 17 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . . . . 2 8 2 1 . 3 2 . 2 . . . 4 . . . . . . . Spaces Dug 155 | . . . . 18 2 1 . . 9 3 2 . . 27 . . 17 20 7 4 9 15 21 . Terrain Destroyed 685 | . 23 6 29 61 2 1 . 21 9 26 2 . . 27 . 112 17 20 8 12 39 21 42 207 Melee 100 | . . . . 18 2 1 . . 9 3 2 . . 27 . . 2 5 2 . 9 13 7 . Projectile 137 | . . . . . . . . . . . . . . . . . . . 6 12 . 8 35 76 AOE 448 | . 23 6 29 43 . . . 21 . 23 . . . . . 112 15 15 . . 30 . . 131 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Tes Res Qua Sec Acc Total 23199 | 73 885 335 938 2380 456 835 1113 2343 1069 754 444 89 397 1734 40 1238 632 706 522 1055 1400 1030 1894 837 Wait 2890 | . 142 9 82 230 39 54 190 259 68 57 50 11 29 341 1 232 69 65 48 216 306 143 189 60 Move 19129 | 55 646 289 711 2072 415 777 906 2065 943 682 389 78 364 1335 35 929 542 599 444 747 1042 824 1567 673 Hop 82 | . . . . 1 . . . 1 15 . . . . 2 . . 1 9 1 34 1 8 9 . Pick Up 90 | 5 16 9 11 6 . . 4 . 4 3 . . . 1 . 5 2 2 1 2 1 2 14 2 Fast Attach 135 | 8 1 . 10 2 . . 3 4 7 1 . . 2 4 . 16 . 6 8 14 10 3 17 19 Attach 70 | . 1 4 4 14 . . . 1 5 2 . . . 3 1 9 . 2 1 1 4 4 8 6 Detach 39 | . 1 . 1 5 . . . 1 2 2 . . . 3 . 6 . 1 1 1 3 3 5 4 Swap 47 | . 9 3 7 2 . . 3 3 . . 3 . . 4 1 2 2 3 . 2 1 . 1 1 Drop 162 | 1 7 6 19 17 . . 6 4 6 3 . . 2 4 . 18 2 6 4 15 8 8 13 13 Fire 322 | 4 60 15 93 1 . . . 2 . 1 . . . . . 21 1 1 6 22 6 8 32 49 Melee 213 | . . . . 30 2 4 1 1 19 3 2 . . 37 2 . 13 12 8 1 18 27 33 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . Crush 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . . . . . . . . . 10 Rewire 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac / *Upp x2 / [*Ext]) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Sec / *Frg) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 604 | -10/Materials | Discovered new exit (range 8) 671 | -10/Materials | Discovered new exit (range 6) 1262 | -10/Materials | Discovered new exit (range 15) 1422 | -10/Materials | Discovered new exit (range 13) 1755 | -10/Materials | Discovered new exit (range 13) 1857 | -10/Materials | Entered another Materials area 1857 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2215 | -9/Materials | Discovered new exit (range 5) 2389 | -9/Materials | Entered another Materials area 2389 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2456 | -8/Materials | Central database locked down 2519 | -8/Materials | Repaired Grenade Launcher 2687 | -8/Materials | Build established: Scavenger-Mutant 2826 | -8/Materials | Met 7R-MNS 3056 | -8/Materials | Garrison activated, responded to threat 3423 | -8/Materials | Discovered new exit (range 12) 3964 | -8/Materials | Entered Factory 3964 | -7/Factory | Evolved 2 slots: Propulsion x2 3965 | -7/Factory | Caught up to 7R-MNS 4266 | -7/Factory | Build established: Sprinter 4312 | -7/Factory | Discovered new exit (range 18) 4312 | -7/Factory | Discovered new exit (range 14) 4338 | -7/Factory | Identified exit to Factory 4508 | -7/Factory | Destroyed 7 combat bots 4544 | -7/Factory | Discovered exit to Factory (range 16) 4584 | -7/Factory | Discovered exit to Factory (range 10) 4599 | -7/Factory | Learned location of Warlord (-5) 4662 | -7/Factory | Learned location of Extension (-5) 4715 | -7/Factory | Learned Extension machine intel 4759 | -7/Factory | Learned location of 1 exit from Cetus 4763 | -7/Factory | Discovered new exit (range 7) 4770 | -7/Factory | Entered Lower Caves 4896 | -7/Lower Caves | Discovered new exit (range 6) 4898 | -7/Lower Caves | Entered another Lower Caves area 4997 | -7/Lower Caves | Encountered a Warlord checkpoint 5022 | -7/Lower Caves | Discovered new exit (range 15) 5063 | -7/Lower Caves | Spotted B-75 Beast 5086 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 5118 | -7/Lower Caves | Entered Zion 5127 | -7/Zion | System corruption cleaned by Quarantine Array 5154 | -7/Zion | Discovered new exit (range 16) 5214 | -7/Zion | Given A8's code to call for help 5275 | -7/Zion | Found Prototype Processor 5275 | -7/Zion | Identified Spectral Analyzer 5277 | -7/Zion | Found Prototype Processor 5277 | -7/Zion | Identified Exp. Target Analyzer 5279 | -7/Zion | Found Prototype Processor 5279 | -7/Zion | Identified Exp. Signal Interpreter 5282 | -7/Zion | Found Spectral Analyzer 5296 | -7/Zion | Received a hallucinogenic algorithm 5323 | -7/Zion | Visited the Megawrench Repair Shop 5326 | -7/Zion | Megawrench repaired 5 parts 5353 | -7/Zion | Gained Derelict followers 5405 | -7/Zion | Identified exit to Proximity Caves 5529 | -7/Zion | Entered Proximity Caves 5529 | -6/Proximity Caves | Accompanied by 7 allies 5894 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5964 | -6/Proximity Caves | Learned 4 Factory zone layouts 5972 | -6/Proximity Caves | Lost 4 allies 6274 | -6/Proximity Caves | Entered Factory 6274 | -6/Factory | Evolved 2 slots: Utility x2 6275 | -6/Factory | Identified exit to Lower Caves 6494 | -6/Factory | Assembled infested ambush trap array 6495 | -6/Factory | System corruption reached 10% 6525 | -6/Factory | Lost 3 parts (3n) 6633 | -6/Factory | Entered Lower Caves 6775 | -6/Lower Caves | Attracted the attention of an 0b10 base 6826 | -6/Lower Caves | Discovered new exit (range 10) 6830 | -6/Lower Caves | Learned location of 1 exit from Factory 6833 | -6/Lower Caves | Identified exit to Lower Caves 6856 | -6/Lower Caves | Entered another Lower Caves area 6859 | -6/Lower Caves | Build established: Scout 6881 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 6971 | -6/Lower Caves | Discovered new exit (range 4) 6972 | -6/Lower Caves | Identified exit to Data Miner 6999 | -6/Lower Caves | Entered Data Miner 6999 | -6/Data Miner | Discovered new exit (range 6) 7002 | -6/Data Miner | Met Data Miner 7007 | -6/Data Miner | Learned location of Section 7 (-2) 7007 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7011 | -6/Data Miner | Received God Mode back door access code from Data Miner 7016 | -6/Data Miner | Identified exit to Proximity Caves 7027 | -6/Data Miner | Entered Proximity Caves 7069 | -5/Proximity Caves | Spotted B-75 Beast 7122 | -5/Proximity Caves | Discovered new exit (range 10) 7124 | -5/Proximity Caves | Identified exit to Factory 7137 | -5/Proximity Caves | Entered Factory 7137 | -5/Factory | Evolved 2 slots: Utility x2 7138 | -5/Factory | Identified exit to Upper Caves 7139 | -5/Factory | Identified exit to Factory 7212 | -5/Factory | Garrison activated, responded to threat 7304 | -5/Factory | Allied Derelicts emerged from ambush trap array 7437 | -5/Factory | Discovered new exit (range 12) 7693 | -5/Factory | Learned Research security intel 7706 | -5/Factory | Fabricated Imp. VTOL Module (x1) 7883 | -5/Factory | Learned 4 Research zone layouts 7927 | -5/Factory | Found Prototype Launcher 7927 | -5/Factory | Identified Tesla Bomb Launcher 7937 | -5/Factory | Entered Upper Caves 7951 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 7951 | -5/Upper Caves | Identified exit to Warlord 7952 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7955 | -5/Upper Caves | Entered Warlord 7964 | -5/Warlord | System corruption cleaned by Quarantine Array 8038 | -5/Warlord | Opened Warlord's prototype stash 8045 | -5/Warlord | Found Prototype Device 8045 | -5/Warlord | Identified Exp. Focal Shield 8111 | -5/Warlord | Warlord's base attacked by MAIN.C 8115 | -5/Warlord | Found Prototype Device 8115 | -5/Warlord | Identified Minesniffer Drone Bay 8135 | -5/Warlord | Met Warlord 8151 | -5/Warlord | Found Prototype Energy Gun 8151 | -5/Warlord | Identified Vortex Rifle 8154 | -5/Warlord | Found Prototype Energy Cannon 8154 | -5/Warlord | Identified Vortex Cannon 8158 | -5/Warlord | Found Vortex Cannon 8356 | -5/Warlord | Warlord forces counterattacked 8450 | -5/Warlord | Spotted Executioner 8475 | -5/Warlord | Discovered new exit (range 14) 8481 | -5/Warlord | Identified exit to Proximity Caves 8494 | -5/Warlord | Lost 8 allies 8509 | -5/Warlord | Entered Proximity Caves 8665 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8678 | -4/Proximity Caves | Spotter reported a threat 8751 | -4/Proximity Caves | Spotter reported a threat 8754 | -4/Proximity Caves | Discovered exit to Factory (range 5) 8755 | -4/Proximity Caves | Entered Factory 8755 | -4/Factory | Evolved 2 slots: Utility x2 8830 | -4/Factory | Repaired Falx 8994 | -4/Factory | Identified exit to Research 9017 | -4/Factory | Entered Research 9017 | -3/Research | Evolved 2 slots: Utility x2 9051 | -3/Research | Repaired VTOL Module 9145 | -3/Research | Identified exit to Armory 9145 | -3/Research | Identified exit to Testing 9216 | -3/Research | Entered Testing 9367 | -3/Testing | Found Prototype Leg 9367 | -3/Testing | Identified Myomer Exoskeleton 9387 | -3/Testing | Spotted Striker 9428 | -3/Testing | Build established: Hacker-Scout 9667 | -3/Testing | Discovered new exit (range 23) 9679 | -3/Testing | Identified exit to Research 9679 | -3/Testing | Entered Research 9679 | -2/Research | Warlord forces began assault on 0b10 9679 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 9690 | -2/Research | Identified exit to Quarantine 9749 | -2/Research | Spotted B-90 Cyclops 9789 | -2/Research | Research machine network offline 9980 | -2/Research | Spotted Striker 9995 | -2/Research | Spotted Striker 10014 | -2/Research | Borebot progress halted 10035 | -2/Research | Lost 4 allies 10040 | -2/Research | Build established: Hacker-Ninja 10098 | -2/Research | Met up with Warlord 10105 | -2/Research | Took control of God Mode 10105 | -2/Research | Attacked by Warlord forces 10106 | -2/Research | Spotted V6-9UI(K) 10106 | -2/Research | Attacked by Warlord 10245 | -2/Research | Borebot progress halted 10260 | -2/Research | Entered Quarantine 10260 | -2/Quarantine | Accompanied by 1 ally 10303 | -2/Quarantine | Found Alien Energy Cannon 10564 | -2/Quarantine | Found Alien Artifact 10564 | -2/Quarantine | Identified Core Reset Matrix 10564 | -2/Quarantine | Identified Core Cannon 10564 | -2/Quarantine | Used Core Reset Matrix 10568 | -2/Quarantine | Detected hypermatrix surge 10568 | -2/Quarantine | Sensed 14 artifacts in vicinity 10633 | -2/Quarantine | Spotted Fortress 10643 | -2/Quarantine | Discovered new exit (range 5) 10643 | -2/Quarantine | Discovered new exit (range 6) 10644 | -2/Quarantine | Identified exit to Section 7 10644 | -2/Quarantine | Identified exit to Protoforge 10645 | -2/Quarantine | Entered Section 7 10646 | -2/Section 7 | Detected hypermatrix surge 10646 | -2/Section 7 | Sensed 19 artifacts in vicinity 10704 | -2/Section 7 | Discovered new exit (range 10) 10706 | -2/Section 7 | Identified exit to Access 10706 | -2/Section 7 | Spotted S7 Guard 10779 | -2/Section 7 | Spotted B-90 Cyclops 10790 | -2/Section 7 | Found Integrity Redistributor 10796 | -2/Section 7 | Found Integrated Mediator 10796 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 10812 | -2/Section 7 | Spotted Executioner 10812 | -2/Section 7 | Spotted Executioner 10845 | -2/Section 7 | Spotted Striker 10845 | -2/Section 7 | Spotted Striker 10886 | -2/Section 7 | Found Sigix Sheargun 10887 | -2/Section 7 | Found Sigix Sheargun 10902 | -2/Section 7 | Spotted B-99 Colossus 10940 | -2/Section 7 | Found LRC Energy Well 10940 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 10943 | -2/Section 7 | Found LRC Matter Compressor 10943 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 11021 | -2/Section 7 | Found Core Expander 11022 | -2/Section 7 | Found Core Expander 11023 | -2/Section 7 | Found Core Expander 11081 | -2/Section 7 | Integrated with Sigix Exoskeleton 11083 | -2/Section 7 | Installed Core Expander, added new Utility slot 11086 | -2/Section 7 | Installed Core Expander, added new Weapon slot 11087 | -2/Section 7 | Installed Core Expander, added new Propulsion slot 11141 | -2/Section 7 | Spotted Striker 11141 | -2/Section 7 | Spotted Striker 11181 | -2/Section 7 | Destroyed Striker 11192 | -2/Section 7 | Destroyed Striker 11238 | -2/Section 7 | Found Matter Drive 11239 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 11241 | -2/Section 7 | Found Transdimensional Reconstructor 11313 | -2/Section 7 | Warped through subspace 11313 | -2/Section 7 | Spotted Alpha 7 11325 | -2/Section 7 | Found Integrated Mediator 11325 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 11333 | -2/Section 7 | Spotted Alpha 7 11335 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 11345 | -2/Section 7 | Found Integrated Reactor 11345 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 11385 | -2/Section 7 | Spotted Executioner 11385 | -2/Section 7 | Spotted Striker 11387 | -2/Section 7 | Build established: Alien-Sigix 11387 | -2/Section 7 | Entered Access 11387 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 11392 | -1/Access | Emitted hypermatrix ping 11397 | -1/Access | Assembled emerged from beneath the floor 11412 | -1/Access | Assembled emerged from beneath the floor 11495 | -1/Access | Spotted Striker 11495 | -1/Access | Spotted Executioner 11495 | -1/Access | Spotted Executioner 11497 | -1/Access | Found Prototype Launcher 11497 | -1/Access | Identified Adv. Micro-nuke Launcher 11500 | -1/Access | Found Adv. Micro-nuke Launcher 11501 | -1/Access | Destroyed Executioner 11504 | -1/Access | Destroyed Executioner 11504 | -1/Access | Destroyed Striker 11519 | -1/Access | Found Adv. Micro-nuke Launcher 11536 | -1/Access | Destroyed 14 combat bots 11544 | -1/Access | Assembled emerged from beneath the floor 11547 | -1/Access | Spotted Executioner 11547 | -1/Access | Spotted Executioner 11547 | -1/Access | Destroyed Executioner 11550 | -1/Access | Scanned by Researcher 11550 | -1/Access | Spotted Investigator 11553 | -1/Access | Destroyed Investigator 11553 | -1/Access | Destroyed Executioner 11568 | -1/Access | Warped through subspace 11574 | -1/Access | Destroyed 8 combat bots 11578 | -1/Access | Assembled emerged from beneath the floor 11656 | -1/Access | Assembled emerged from beneath the floor 11667 | -1/Access | Spotted Striker 11667 | -1/Access | Spotted Striker 11678 | -1/Access | Allied Derelicts emerged from ambush trap array 11721 | -1/Access | Lost 7 allies 11721 | -1/Access | Spotted B-99 Colossus 11725 | -1/Access | Sigix Exoskeleton integrity reduced to 60% 11733 | -1/Access | Assembled emerged from beneath the floor 11775 | -1/Access | Lost 4 allies 11796 | -1/Access | Assembled emerged from beneath the floor 11877 | -1/Access | Discovered new exit (range 18) 11970 | -1/Access | Crushed by falling debris 11985 | -1/Access | Crushed by falling debris 12046 | -1/Access | Spotted Striker 12046 | -1/Access | Spotted Executioner 12080 | -1/Access | Spotted B-99 Colossus 12081 | -1/Access | Spotted Executioner 12088 | -1/Access | Core integrity fell below 50% 12091 | -1/Access | Spotted Executioner 12100 | -1/Access | Sigix Exoskeleton integrity reduced to 40% 12111 | -1/Access | Used Integrity Redistributor, redistributed integrity to core (+205) 12112 | *** | Heading to fleet! Last Messages --------------- 12101_ Slug penetrates B-99 Colossus. 12101_ Slug penetrates Wall. 12102_ B-99 Colossus activates siege mode. 12102_ I-47 Archangel distress signal jammed. 12102_ Knocked back. 12102_ Penetrated by Slug. 12102_ Slug penetrates Sealed Heavy Doors. 12102_ Penetrated by Slug. 12102_ Slug penetrates Sealed Heavy Doors. 12103_ B-99 Colossus activates siege mode. 12103_ Acquired 6 matter. 12103_ Penetrated by Slug. 12103_ Slug penetrates Sealed Heavy Doors. 12103_ Acquired 4 matter. 12104_ R-10 Processor collects Unknown Device. 12105_ ALERT: Heavy assault forces dispatched. 12106_ Slug penetrates Sealed Heavy Doors. 12109_ Critical hit (Impale). 12111_ &CWWEC%TOZQGT%W%QUE>KTJ1ERVFWPEA= 12111_ Integrity redistributed to core (+205). Map ----- +----------------------------------------------------+ | #### ? # # ###???????????????? | | #### " # # #####?????????????? | | ####""" # # ######????????????? | | #### """ # # #########?????????? | | #### " + ###################????????? | | #####/#### # #####################??????? | | ##### #### # ######################?????? | | ##### ######/####### ########################???? | | #### ##### ###### ############## ######??? | | ##### ###### " o #######?? | | ##### ###### ########? | | ##### ###### ##########+### ########? | | ##### ############ ## ########## | | ########## ## ########## | | ########## = ## ########## | | ^ + k ## ########## | | ########## """ """ ## ########## | | ########## """T""" ## ########## | | ###################;;;"###### ########## | | ### # ## # ########## ;"" ##### ########## | | # " #################;;;;"####### ########## | | ### # """" " ########## | | ]# # BB """" " ########## | | # # BB """" """" " " ########## | | # u """" " " " ########## | | " % % """ "K"X " " ########## | | " """ " "" " " ########## | | # =%= hh E p R% C ########## | | # !]!"" % BB """" """""" " ########## | | "[=]%[ BB """" """" """ ########## | | # ===" """" """"T""" ########## | | #%!%*# #######"""""####"#""#"####### ########## | | "+%!| ############# ########## ########## | | # ######## ######## ######### "######### | | # # ### ########### " # | | # # ## ############ # # | | ! # # ## ############# " " # | | # # ## ############# " """ # | | !#% "+ ## ############# " """ # | | ### "%# ]== ## ############## #* " # | | "# ]== # ### # " !# | | # == # #### # " # | | # # #### " # # | | # # #### """ + ########## | | # # #### Y" " ########## | | # " #### """ # ########## | | ##+##########" ##### ! # ########## | | ""# ## ########## #### # ########## | | # ## ########### #####"""###### ########## | | # ## ########### #####" "###### ########## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 77 Energy Capacity 540 Matter Stores 420 Matter Capacity 425 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 Armor Coverage 225 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Phase Shifting 10 Evasion (%) 80 Recoil Reduction 4 Offensive Hacking 38 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -5/Factory Repaired ---------- Grenade Launcher | 26% | -8/Materials Falx | 28% | -4/Factory VTOL Module | 32% | -3/Research Alien Tech Used ----------------- Core Reset Matrix Integrated Mediator LRC Energy Well LRC Matter Compressor Sigix Exoskeleton Sigix Sheargun Core Expander Core Cannon Transdimensional Reconstructor Integrated Reactor Matter Drive High-powered Transdimensional Reconstructor Integrity Redistributor Achievements -------------- Godhack Challenges ------------ None Game ------ Seed DisruptorMiniBlasthammer Manual? 0 Play Time 03:07:06 Cumulative 174.2 hours Start 2025.07.03 @ 23:28:59 End 2025.07.04 @ 04:02:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 157 Adventurer 0 Explorer 0 Win Type 2 Total 10 Types 5/0/3/2/0/0/0/0/0/0 Lore% 71 Gallery% 65 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc3e648b-c6c1-44c4-bb9e-62d2bc2043d5