Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.22 @ 06:50:51

Player: puppuppit

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (165)     825
Value Destroyed (4063)     4063
Prototype IDs (42)         840
Alien Tech Used (0)        0
Bonus (2221)               2221
              TOTAL SCORE: 10549

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    1702
Follower Combat Kills      280
Entered Garrisons          200
Aligned with FarCom        300
Friendly Fire              -761

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     98/100
System Corruption          11%
Temperature                Cool (36)
Movement                   Core (50)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Transmission Jammer
  Improved Light Armor Plating
           Latent Energy Streamer
           Assault Cannon

 Peak State 
------------
>            --- POWER ------------
       Micro Nuclear Core
       Micro Nuclear Core
>            --- PROPULSION -------
    Improved Titanium Leg
    Improved Titanium Leg
    Improved Titanium Leg
>            --- UTILITY ----------
       Small Storage Unit
    Improved Launcher Guidance Computer
    Improved Kinecellerator
    Advanced System Restoration Module
>            --- WEAPON -----------
    Enhanced Gauss Cannon
             Proton Missile Launcher
>            --- INVENTORY --------
       Micro Nuclear Core
       Micro Nuclear Core
    Improved Hover Unit
     Compact Matter Pod
  Long-range Tractor Beam
             Latent Energy Streamer
             Proton Missile Launcher
[Rating: 52]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Transmission Jammer
  Storage                  Small Storage Unit
  Processor                Improved Launcher Guidance Computer
  Protection               Improved Light Armor Plating
Weapon                     Proton Missile Launcher
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Proton Missile Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Sto 
Slots Evolved              4    | .   .   .   .   .   4   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             146  | 14  20  3   3   4   21  6   50  25  
  Power                    21   | 2   4   2   .   3   2   .   6   2   
    Engine                 11   | 2   4   2   .   3   .   .   .   .   
    Core                   10   | .   .   .   .   .   2   .   6   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               42   | 7   7   1   .   1   8   .   7   11  
    Treads                 2    | .   .   .   .   .   .   .   .   2   
    Leg                    13   | .   .   .   .   .   6   .   .   7   
    Wheel                  12   | 7   5   .   .   .   .   .   .   .   
    Hover                  11   | .   2   1   .   1   .   .   7   .   
    Flight                 4    | .   .   .   .   .   2   .   .   2   
  Utility                  32   | 2   3   .   3   .   8   5   7   4   
    Device                 12   | 1   1   .   1   .   2   3   3   1   
    Storage                4    | 1   .   .   1   .   .   .   1   1   
    Processor              4    | .   2   .   .   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             12   | .   .   .   1   .   6   .   3   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 3   6   .   .   .   3   1   30  8   
    Energy Gun             4    | 2   1   .   .   .   1   .   .   .   
    Energy Cannon          5    | .   2   .   .   .   .   .   2   1   
    Ballistic Gun          3    | 1   2   .   .   .   .   .   .   .   
    Ballistic Cannon       14   | .   .   .   .   .   .   1   12  1   
    Launcher               25   | .   1   .   .   .   2   .   16  6   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   2   .   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   .   
    System Corruption      2    | .   .   .   .   .   .   .   2   .   
Parts Lost                 23   | .   2   1   .   1   2   .   7   10  
  Power                    5    | .   .   1   .   .   .   .   2   2   
  Propulsion               11   | .   1   .   .   1   2   .   4   3   
  Utility                  2    | .   .   .   .   .   .   .   .   2   
  Weapon                   5    | .   1   .   .   .   .   .   1   3   
  Highest Loss Streak      6    | .   2   1   .   1   2   .   4   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   96  100 98  99  84  100 81  80  
  Engine                   4    | .   14  14  14  14  5   .   .   .   
  Core                     9    | .   .   .   .   .   7   18  10  10  
  Leg                      12   | .   .   .   .   .   18  27  1   18  
  Wheel                    1    | .   11  .   .   .   .   .   .   .   
  Hover                    10   | .   15  28  28  27  3   .   22  3   
  Device                   11   | .   14  14  4   .   8   16  12  9   
  Storage                  9    | .   8   .   9   14  9   9   9   12  
  Processor                6    | .   5   14  4   .   .   8   9   9   
  Protection               4    | .   .   .   8   14  11  1   5   .   
  Energy Gun               1    | .   4   .   .   .   4   .   .   .   
  Ballistic Gun            3    | .   10  14  14  14  .   .   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   7   2   3   
  Launcher                 10   | .   8   14  14  14  12  10  8   9   
Naked Turns                2    | .   .   .   .   .   .   .   .   2   
Heaviest Build             44   | 13  19  8   11  11  44  44  39  33  
  Greatest Support         60   | 26  20  12  12  12  60  60  60  30  
  Greatest Overweight (x)  3    | 1   1   .   .   .   3   .   3   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   8   8   8   8   8   8   
  Average Capacity         7    | 7   6   5   7   8   8   8   8   7   
  Most Carried             8    | 8   8   5   6   8   8   8   8   8   
  Average Carried          7    | 4   6   4   4   7   7   7   7   6   
  Final Capacity           8    | 8   5   5   8   8   8   8   8   5   
  Final Carried            8    | 8   5   5   6   8   8   8   6   4   

 Class Distribution 
--------------------
 57% | Mutant
 27% | Commander-Mutant
 15% | Scavenger-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Commander-Mutant | -8/Garrison
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  
Matter Collected           4200 | 416  492  49   144  164  329  .    1812 794  
  Remotely                 2011 | .    .    .    .    .    329  .    1143 539  
Salvage Created            4249 | 200  641  116  .    43   638  .    1684 927  
  Parts                    294  | 22   54   12   .    7    36   .    91   72   
Haulers Intercepted        9    | .    2    .    .    .    2    .    4    1    
Recyclers Shooed           9    | .    4    .    .    .    .    .    2    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Sto 
Combat Hostiles Destroyed  94   | .   13  5   .   7   14  .   33  22  
  Guns                     10   | .   6   .   .   1   3   .   .   .   
  Cannons                  8    | .   1   .   .   .   .   .   4   3   
  AOE                      74   | .   6   5   .   6   11  .   27  19  
Classes Destroyed          15   | 3   7   .   .   .   1   .   4   .   
  Worker                   17   | 2   2   .   .   .   1   .   5   7   
  Builder                  13   | .   5   .   .   .   3   .   2   3   
  Tunneler                 6    | 5   .   .   .   .   .   .   1   .   
  Hauler                   9    | .   2   .   .   .   2   .   4   1   
  Recycler                 7    | 1   .   .   .   .   3   .   3   .   
  Mechanic                 4    | .   1   .   .   .   .   .   .   3   
  Operator                 3    | .   1   .   .   .   .   .   .   2   
  Watcher                  8    | .   3   .   .   .   .   .   4   1   
  Swarmer                  24   | .   3   1   .   7   6   .   .   7   
  Grunt                    48   | .   10  4   .   .   3   .   16  15  
  Brawler                  7    | .   .   .   .   .   .   .   6   1   
  Duelist                  2    | .   .   .   .   .   .   .   2   .   
  Protector                3    | .   .   .   .   .   .   .   2   1   
  Sentry                   12   | .   .   .   .   .   5   .   6   1   
  Hunter                   2    | .   .   .   .   .   .   .   1   1   
Best Kill Streak           12   | 3   6   8   .   4   8   .   12  11  
  Combat Bots Only         8    | .   3   4   .   4   6   .   8   4   
Max Kills in Single Turn   5    | 1   4   2   .   3   3   .   4   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   2   .   3   2   .   4   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  
Damage Taken               3083  | .    408  109  .    121  438  .    1179 828  
  Core                     779   | .    123  50   .    48   62   .    303  193  
  Absorbed by Shields      36    | .    .    .    .    .    36   .    .    .    
  Redirected to Shielding  141   | .    .    .    .    8    .    .    128  5    
Core Remaining (%)         55    | 100  .    .    .    11   .    .    .    .    
Volleys Fired              263   | 14   60   5    .    7    36   .    95   46   
  Largest                  2     | 2    2    2    .    2    2    .    2    2    
  Hottest                  112   | 60   112  50   .    50   91   .    96   96   
Shots Fired                401   | 28   103  10   .    12   66   .    123  59   
  Gun                      142   | 28   77   5    .    7    25   .    .    .    
  Cannon                   80    | .    8    .    .    .    .    .    52   20   
  Launcher                 179   | .    18   5    .    5    41   .    71   39   
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  138   | 14   45   5    .    7    .    .    51   16   
  Thermal                  67    | 14   28   .    .    .    25   .    .    .    
  Explosive                138   | .    18   5    .    5    30   .    41   39   
  Electromagnetic          58    | .    12   .    .    .    11   .    31   4    
  Robot Hit Streak         24    | 7    8    5    .    1    7    .    24   6    
  Robot Miss Streak        6     | 3    6    2    .    1    2    .    4    2    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           232   | 16   60   6    .    1    39   .    82   28   
  Core Hits                288   | 11   45   7    .    8    35   .    81   101  
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    
  Critical Strikes         7     | .    .    .    .    .    1    .    6    .    
    Burn                   1     | .    .    .    .    .    1    .    .    .    
    Blast                  6     | .    .    .    .    .    .    .    6    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           14842 | 167  1770 330  .    330  1929 .    5871 4445 
  Guns                     910   | 167  414  23   .    6    300  .    .    .    
  Cannons                  1274  | .    137  .    .    .    .    .    978  159  
  Explosions               12658 | .    1219 307  .    324  1629 .    4893 4286 
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  1385  | 58   187  23   .    6    .    .    972  139  
  Thermal                  1013  | 109  175  .    .    .    359  .    370  .    
  Explosive                10219 | .    1219 307  .    324  1261 .    3051 4057 
  Electromagnetic          2225  | .    189  .    .    .    309  .    1478 249  
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    .    1    5    11   
  Average Corruption       4     | .    .    .    .    .    .    1    2    8    
  Corruption Purged        1     | .    .    .    .    .    .    1    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  38    | .    .    .    .    .    .    .    12   26   
    Message Errors         6     | .    .    .    .    .    .    .    3    3    
    Matter Fused           10    | .    .    .    .    .    .    .    1    9    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    3    3    
    Energy Discharges      5     | .    .    .    .    .    .    .    1    4    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    3    
    Data Loss (major)      4     | .    .    .    .    .    .    .    2    2    
    Misfires               1     | .    .    .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            385   | .    8    8    .    5    22   .    129  213  
  Projectiles              45    | .    .    .    .    .    .    .    45   .    
  Explosions               340   | .    8    8    .    5    22   .    84   213  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 7     | .    .    .    .    .    .    .    6    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  7     | .    .    .    .    .    .    .    6    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      301   | .    43   68   .    49   63   .    .    78   
  Shots                    12    | .    2    3    .    1    3    .    .    3    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        312   | 40   198  27   .    16   114  .    233  312  
  Average Temperature      56    | 21   57   13   .    10   31   .    60   87   
  Received Heat Transfer   917   | .    189  15   .    .    101  .    270  342  
  Effects                  2     | .    .    .    .    .    .    .    .    2    
    Interference           2     | .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    2    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    2    .    
  Parts Fried              5     | .    .    .    .    .    3    .    2    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | 1    .    .    .    .    .    .    .    .    
  Heat Transferred         1629  | 250  400  .    .    .    679  .    300  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    .    2    .    4    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    
Latent Energy Used         471   | .    .    .    .    .    .    .    137  334  
  LE Corruption            9     | .    .    .    .    .    .    .    3    6    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  
Peak Influence             1951 | 40   363  344  .    282  651  1151 1818 1951 
  Initial                  1100 | .    26   141  .    .    109  423  560  1100 
  Average                  773  | 16   174  287  .    193  391  748  1054 1604 
Maximum Alert Level        5    | .    1    1    .    1    2    4    5    5    
  Low Security (%)         14   | 100  62   2    .    46   15   .    .    .    
  Level 1                  14   | .    37   97   .    53   31   .    .    .    
  Level 2                  21   | .    .    .    .    .    52   45   10   .    
  Level 3                  25   | .    .    .    .    .    .    53   54   .    
  Level 4                  12   | .    .    .    .    .    .    .    21   49   
  Level 5                  10   | .    .    .    .    .    .    .    10   50   
  High Security            .    | .    .    .    .    .    .    .    1    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          19   | .    2    .    .    .    2    .    5    10   
  Investigation            3    | .    1    .    .    .    .    .    1    1    
  Extermination            .    | .    .    .    .    .    .    .    .    .    
  Reinforcement            10   | .    1    .    .    .    2    .    1    6    
  Assault                  6    | .    .    .    .    .    .    .    3    3    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    2    .    .    4    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Sto 
Distress Signals           9    | .   1   .   .   .   .   .   5   3   
Communications Jammed      47   | .   .   .   .   .   .   .   47  .   
  Distress Signals         44   | .   .   .   .   .   .   .   44  .   
Times Spotted              162  | .   23  7   .   7   14  .   64  47  
  Peak Tracking Total      9    | .   4   3   .   4   3   .   9   9   
  Tactical Retreats        5    | .   .   1   .   .   .   .   4   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Sto 
Traps Triggered            6    | .   .   .   .   .   .   2   4   .   
  Indirectly               3    | .   .   .   .   .   .   .   3   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  
----------                 Run  | Jun Mat Min Exi Min Mat Gar Mat Sto 
Machines Disabled          34   | .   5   .   .   6   4   .   14  5   
  Max in Single Turn       4    | .   3   .   .   4   2   .   2   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Sto 
Machines Accessed          39   | .   8   .   5   .   6   4   8   8   
  Terminals                30   | .   6   .   .   .   5   4   7   8   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Total Hacks                154  | .   28  .   50  .   16  8   34  18  
  Successful               96   | .   11  .   50  .   7   2   17  9   
  Failed                   58   | .   17  .   .   .   9   6   17  9   
    Catastrophic           12   | .   4   .   .   .   .   1   4   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   33   | .   5   .   1   .   9   .   15  3   
  Terminals                94   | .   24  .   .   .   15  8   29  18  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   5   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Terminal Hacks             90   | .   10  .   50  .   6   2   13  9   
  Record                   49   | .   .   .   49  .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   2   
  Robot Analysis           3    | .   .   .   .   .   .   .   2   1   
  Prototype ID Bank        17   | .   5   .   .   .   4   .   7   1   
  Open Door                4    | .   .   .   .   .   .   .   .   4   
  Scanalyzer Index         1    | .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   1   .   
  Investigation Status     2    | .   1   .   .   .   .   .   1   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   1   .   
  Assault Status           1    | .   .   .   .   .   .   .   .   1   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   1   .   1   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   4   .   
  Insert Component         2    | .   .   .   .   .   .   .   2   .   
  Analyze                  2    | .   .   .   .   .   .   .   2   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   8   .   .   .   5   3   8   5   
  Full Trace Events        6    | .   1   .   .   .   .   2   1   2   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   2   2   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  
------------               Run  | Jun Mat Min Exi Min Mat Gar Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             13   | .   .   .   .   .   .   13  .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  
--------                   Run  | Jun Mat Min Exi Min Mat Gar Mat Sto 
Total Allies               23   | .   .   .   .   .   .   13  .   10  
  Largest Group            13   | .   .   .   .   .   .   13  4   10  
  Highest-Rated Group      173  | .   .   .   .   .   .   167 31  173 
  Highest-Rated Ally       29   | .   .   .   .   .   .   21  16  29  
Total Orders               2    | .   .   .   .   .   .   2   .   .   
  STAY                     1    | .   .   .   .   .   .   1   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   1   .   .   
Ally Attacks               81   | .   .   .   .   .   .   .   20  61  
  Total Damage             995  | .   .   .   .   .   .   .   169 826 
  Kills                    14   | .   .   .   .   .   .   .   2   12  
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   1   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Sto 
Robot Analysis Total       3    | .   .   .   .   .   .   .   2   1   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -8   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  
Turns Passed               5504 | 132  693  198  236  212  674  1401 1091 867  
Spaces Moved               4830 | 74   771  311  406  308  484  911  1082 483  
  Core                     42   | 5    .    .    .    .    32   .    .    5    
  Treads                   43   | .    .    .    .    .    .    .    .    43   
  Legs                     1525 | .    .    .    .    .    281  911  42   291  
  Wheels                   290  | 69   221  .    .    .    .    .    .    .    
  Hover                    2915 | .    550  311  406  308  171  .    1040 129  
  Flight                   15   | .    .    .    .    .    .    .    .    15   
  Fastest Speed            50   | 50   56   56   56   56   56   130  52   50   
  Average Speed            86   | 83   62   56   56   56   108  130  68   127  
  Slowest Speed            240  | 100  95   56   56   56   200  130  240  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       65   | 4    95   58   88   72   38   93   74   67   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    1    1    .    .    .    .    1    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    .    1    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    .    .    2    1    
Terrain Destroyed          1200 | .    116  56   .    43   292  .    364  329  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               34   | .    .    .    .    .    4    .    26   4    
  AOE                      1166 | .    116  56   .    43   288  .    338  325  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -8   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  
Total                      5774 | 118  887  326  414  336  571  1129 1322 671  
  Wait                     210  | .    8    .    .    8    1    51   46   96   
  Move                     4822 | 73   770  310  405  307  484  909  1081 483  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  46   | 10   8    3    3    6    7    1    5    3    
  Fast Attach              54   | 8    9    2    1    .    11   6    4    13   
  Attach                   49   | 1    4    .    1    1    .    .    35   7    
  Detach                   43   | .    2    .    1    .    1    2    32   5    
  Swap                     43   | 5    7    1    1    3    10   .    11   5    
  Drop                     87   | 7    19   5    2    4    21   6    13   10   
  Fire                     263  | 14   60   5    .    7    36   .    95   46   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   157  | .    .    .    .    .    .    154  .    3    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: [*Fac] / *Sto / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: [*Fac x2] / *Sto)
-8/Storage

 History 
---------
 Turn | Location      | Event
   20 | -11/Junkyard  | Discovered new exit (range 16)
  133 | -11/Junkyard  | Entered Materials
  231 | -10/Materials | Discovered new exit (range 15)
  306 | -10/Materials | Build established: Mutant
  536 | -10/Materials | Discovered new exit (range 10)
  665 | -10/Materials | Discovered new exit (range 8)
  752 | -10/Materials | Build established: Scavenger-Mutant
  788 | -10/Materials | Discovered new exit (range 5)
  826 | -10/Materials | Entered Mines
  829 | -10/Mines     | Core integrity fell below 50%
  874 | -10/Mines     | Assembled infested the area
  910 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  910 | -10/Mines     | Discovered new exit (range 5)
  920 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  942 | -10/Mines     | Learned location of Storage (-8)
 1024 | -10/Mines     | Entered Exiles
 1038 | -10/Exiles    | Met 8R-AWN
 1048 | -10/Exiles    | Met EX-HEX
 1067 | -10/Exiles    | Met EX-BIN
 1073 | -10/Exiles    | Aligned with FarCom system
 1074 | -10/Exiles    | Given EX-Vault access code
 1097 | -10/Exiles    | Opened EX-Vault
 1104 | -10/Exiles    | Found Latent Energy Streamer
 1122 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1135 | -10/Exiles    | Build established: Mutant
 1139 | -10/Exiles    | Met EX-DEC
 1142 | -10/Exiles    | Learned location of Zion (-7)
 1165 | -10/Exiles    | Visited The Gauntlet
 1255 | -10/Exiles    | Discovered new exit (range 11)
 1260 | -10/Exiles    | Left Exiles lab with Latent Energy Streamer
 1260 | -10/Exiles    | Entered Mines
 1366 | -9/Mines      | Core integrity fell below 20%
 1387 | -9/Mines      | Discovered new exit (range 5)
 1422 | -9/Mines      | Discovered new exit (range 12)
 1472 | -9/Mines      | Entered Materials
 1472 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 1785 | -8/Materials  | Discovered new exit (range 15)
 1963 | -8/Materials  | Discovered new exit (range 15)
 2146 | -8/Materials  | Identified exit to Garrison
 2146 | -8/Materials  | Entered Garrison
 2146 | -8/Garrison   | Discovered recently destroyed garrison
 2444 | -8/Garrison   | Discovered new exit (range 11)
 2593 | -8/Garrison   | Build established: Commander-Mutant
 2745 | -8/Garrison   | Discovered new exit (range 8)
 2838 | -8/Garrison   | Discovered new exit (range 11)
 3390 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 3470 | -8/Garrison   | Discovered new exit (range 80)
 3470 | -8/Garrison   | Discovered new exit (range 23)
 3470 | -8/Garrison   | Discovered new exit (range 32)
 3547 | -8/Garrison   | Entered Materials
 3547 | -8/Materials  | Accompanied by 4 allies
 3731 | -8/Materials  | Discovered new exit (range 16)
 3887 | -8/Materials  | Lost 3 parts (2n1w)
 3900 | -8/Materials  | Build established: Mutant
 4187 | -8/Materials  | Discovered new exit (range 13)
 4257 | -8/Materials  | Discovered new exit (range 16)
 4347 | -8/Materials  | First assault squad dispatched
 4491 | -8/Materials  | Destroyed 8 combat bots
 4617 | -8/Materials  | High security lockdown imminent
 4619 | -8/Materials  | Core integrity fell below 50%
 4638 | -8/Materials  | Entered Storage
 4659 | -8/Storage    | Lost 4 parts (2p2n)
 4756 | -8/Storage    | Lost 3 parts (2n1u)
 4800 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 5038 | -8/Storage    | First assault squad dispatched
 5078 | -8/Storage    | System corruption reached 10%
 5275 | -8/Storage    | Learned location of Armory (-3)
 5308 | -8/Storage    | Build established: Scavenger-Mutant
 5485 | -8/Storage    | Core integrity fell below 20%
 5503 | -8/Storage    | Released all parts (5)
 5505 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
05487_ M-28 Smith destroyed.
05488_ The unstable cave ceiling collapses.
05488_ A-02 Transporter sends out distress signal.
05489_ Imp. Grenade Launcher destroyed.
05489_ Mic. Nuclear Core destroyed.
05491_ Missile Launcher destroyed.
05491_ Acquired 42 matter.
05496_ G-47 Trooper destroyed.
05496_ R-06 Scavenger collects Sml. Matter Pod.
05498_ M-28 Smith destroyed.
05499_ Lgt. Nuclear Core destroyed.
05501_ H-55 Commando destroyed.
05502_ Imp. Grenade Launcher destroyed.
05503_ Aluminum Leg destroyed.
05503_ Released Imp. Launcher Guidance Computer.
05503_ Released Sml. Storage Unit.
05503_ Released Aluminum Leg.
05503_ Released Com. Matter Pod.
05503_ Released Imp. Light Armor Plating.
05503_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????#          #???????????????????????? |
| ??????????????#          #???????????????????????? |
| ??????????????#          #???????????????????????? |
| #?????????????######+#####???????????????????????? |
|  ???????????????#        #???????????????????????? |
| "???????????????#"""     #???????????????????????? |
| """#????????????#""" !   #???????????????????????? |
| """#????????????#"""     #????????????+??????????? |
|    #???###??????#        #??? ??????? #??????????? |
| """#####T#??????#"""     #??? # ?##?  #??????????? |
| """#  #  "??????#"""     #???         #??????????? |
|       #  "??????#"""     #### #   #   #??????????? |
|       #  #####??#       [#        #   #??????????? |
| ########/###########/#####     # ##   ##?????????? |
|                          [= !!ru u     #?????????? |
|                   #####  =%==g   #=    #?????????? |
| ####/#####+###    #?###  !===g   ##   #??????????? |
|            ###    #####+# =%   % ##   #??????????? |
| #      ""  ###    #      #=%=     #   #??????????? |
| ?#   "[]"  ###    #      #  %    ##?? #??????????? |
| ?#   " *"  #?#    +      #      #????????????????? |
| ?#   " !"  #?#### #      # g%  ###???????????????? |
| ?#   "!["  ###  # #     ]        #???????????????? |
| ?#   """"  ##   # +![     =      #???????????????? |
| ?#    ??   ######+####### %[     #???????????????? |
| ?#####??#######   =[=#  *@g      #???????????????? |
| ????????????# #[  =* # g g%!g    #???????????????? |
| ????????????# # "   !#!l= [      #???????????????? |
| ????????????###="T" =# !         #???????????????? |
| ?????????????#  """  #      ######???????????????? |
| ?????????????##      #      #????????????????????? |
| ??????????????###T###########????????????????????? |
| ????????????????##???????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          25
Energy Capacity            250
Matter Stores              445
Matter Capacity            450
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Jamming Range              14
Additional Mass Support    9
Armor Coverage             450
Core Shielding             20
Propulsion Shielding       66
Evasion (%)                55
Targeting Accuracy         5
Launcher Accuracy          30
Recoil Reduction           1
Kinecelleration            40

 Item Schematics 
-----------------
 Mic. Nuclear Core | -8/Materials | Scanalyzed
 Lrn. Tractor Beam | -8/Materials | Scanalyzed
      Weapon Mount | -8/Storage   | Hacked
     Gravmag Array | -8/Storage   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
No Signal

 Challenges 
------------
None

 Game 
------
Seed              ActiveLargeAutohacker
  Manual?         0
Play Time         01:25:43
  Cumulative      81.3 hours
  Start           2024.01.22 @ 05:24:17
  End             2024.01.22 @ 06:50:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           51
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             56
Gallery%          53
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Proggy
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: f7deb64a-265b-40f0-97a9-40e6f92c14a3