Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.08 @ 20:15:36 Player: Huntingteckel Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (110) 550 Value Destroyed (3740) 3740 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-31) -31 TOTAL SCORE: 8679 Bonus ------- Friendly Fire -31 Cogmind --------- Core Integrity 0/850 Matter 145/300 Energy 290/290 System Corruption 0% Temperature Cool (40) Movement Rolling (85) Location -6/Lower Caves Parts ------- > --- POWER (3) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Wheel Wheel Wheel Compact Wheel > --- UTILITY (4) ------ Structural Scanner Visual Processing Unit Recoil Stabilizer Maneuvering Thrusters > --- WEAPON (4) ------- Magnetic Acceleration Cannon Makeshift Hammer > --- INVENTORY (4) ---- Recoil Stabilizer Improved Shield Generator Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Improved Shield Generator > --- WEAPON ----------- Autogun Makeshift Shrapnel Gun Magnetic Acceleration Cannon Makeshift Hammer > --- INVENTORY -------- Aluminum Leg Carbon-fiber Leg Recoil Stabilizer Recoil Stabilizer Maneuvering Thrusters Improved Shield Generator Enhanced Flamer Makeshift Hammer [Rating: 45] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Utility Visual Processing Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Lightning Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Enhanced Flamer Impact Weapon Makeshift Hammer Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Slots Evolved 8 | . . . . . 4 2 . . . . 2 . Power 2 | . . . . . . 1 . . . . 1 . Propulsion 2 | . . . . . 1 1 . . . . . . Utility 2 | . . . . . 2 . . . . . . . Weapon 2 | . . . . . 1 . . . . . 1 . Parts Attached 84 | . 3 . 1 . 9 19 15 3 . 5 29 . Power 11 | . . . . . 1 5 2 . . 1 2 . Engine 5 | . . . . . . 3 . . . 1 1 . Core 6 | . . . . . 1 2 2 . . . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 32 | . 2 . . . 3 5 5 . . 3 14 . Treads . | . . . . . . . . . . . . . Leg 20 | . . . . . 3 5 5 . . 3 4 . Wheel 11 | . 2 . . . . . . . . . 9 . Hover 1 | . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . Utility 14 | . 1 . 1 . 2 2 2 1 . . 5 . Device 8 | . . . . . 1 2 1 1 . . 3 . Storage 2 | . . . 1 . . . . . . . 1 . Processor 2 | . 1 . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . . . Protection 2 | . . . . . 1 . . . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 27 | . . . . . 3 7 6 2 . 1 8 . Energy Gun 6 | . . . . . . 1 3 . . . 2 . Energy Cannon 4 | . . . . . . 3 1 . . . . . Ballistic Gun 10 | . . . . . 3 2 2 1 . 1 1 . Ballistic Cannon 3 | . . . . . . . . . . . 3 . Launcher . | . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . Impact Weapon 2 | . . . . . . . . 1 . . 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 . Parts Lost 60 | . . . . . 4 13 13 3 . 4 21 2 Power 8 | . . . . . . 2 2 . . 2 2 . Propulsion 19 | . . . . . 2 3 5 . . 1 8 . Utility 9 | . . . . . . 2 2 1 . . 4 . Weapon 24 | . . . . . 2 6 4 2 . 1 7 2 Highest Loss Streak 16 | . . . . . 4 5 6 2 . 3 16 2 Average Slot Usage (%) 90 | . 89 100 100 100 84 92 93 99 100 95 59 86 Engine 3 | . 14 14 14 14 1 6 . . . 2 1 6 Core 8 | . . . . . 7 6 13 15 15 8 2 . Leg 20 | . . . . . 5 26 26 30 30 29 6 . Wheel 4 | . 27 28 28 28 13 . . . . . 6 26 Device 9 | . . . . . 8 9 9 12 15 15 8 20 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 4 . Processor 9 | . 4 14 14 14 9 7 11 9 7 7 6 6 Protection 1 | . . . . . 7 3 . . . . . . Energy Gun 5 | . 14 14 14 14 7 . 11 2 . . . . Energy Cannon 4 | . . . . . . 3 7 7 7 1 . . Ballistic Gun 8 | . 14 14 14 14 15 13 2 5 7 13 6 6 Ballistic Cannon 1 | . . . . . . . . . . . 7 13 Impact Weapon 1 | . . . . . . . . 5 7 7 4 6 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 51 | 13 13 13 25 25 39 50 51 46 46 46 43 37 Greatest Support 61 | 20 26 26 26 26 30 61 61 40 40 55 55 46 Greatest Overweight (x) 13 | . . . . . 2 1 13 1 1 1 7 . Average Overweight (x) . | . . . . . . . . . 1 . . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 10 10 10 10 4 Average Capacity 9 | 6 6 6 6 10 10 10 10 10 10 10 7 4 Most Carried 10 | 6 6 6 6 8 10 10 10 10 10 10 10 2 Average Carried 7 | 6 4 6 6 7 7 8 7 8 10 9 6 2 Final Capacity 10 | 6 6 6 10 10 10 10 10 10 10 10 4 4 Final Carried 10 | 6 6 6 6 8 9 9 10 10 10 10 2 2 Class Distribution -------------------- 26% | Scavenger-Mutant 22% | Mutant 21% | Scavenger-Gunner 12% | Skirmisher 10% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Matter Collected 2512 | 200 51 15 . 34 226 526 339 104 . 208 809 . Remotely 216 | . . . . . . 216 . . . . . . Salvage Created 4142 | . 131 39 . 159 551 1005 841 359 . 324 733 . Parts 222 | . 16 7 . 12 40 55 36 11 . 13 32 . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . 20 6 . 7 . . Prevented 22 | . . . . . . . 14 4 . 4 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Combat Hostiles Destroyed 92 | . 6 3 . 6 13 20 16 9 . 6 13 . Melee 1 | . . . . . . 1 . . . . . . Guns 55 | . 6 3 . 5 13 14 6 . . 5 3 . Cannons 32 | . . . . . . 5 10 6 . 1 10 . AOE 2 | . . . . 1 . . . 1 . . . . Classes Destroyed 14 | . 2 . . 1 4 2 2 1 . . 2 . Worker 6 | . . . . . . 1 . . . . 5 . Builder 3 | . . . . . . . . . . . 3 . Recycler 3 | . . . . . 1 1 . . . . 1 . Mechanic 1 | . . . . . . . . . . . 1 . Operator 1 | . . . . . 1 . . . . . . . Watcher 4 | . 1 . . . . 2 . . . . 1 . Swarmer 34 | . 6 3 . 4 6 7 4 4 . . . . Grunt 33 | . . . . 2 3 7 6 4 . 5 6 . Brawler 3 | . . . . . . . 1 . . 1 1 . Duelist 3 | . . . . . . . 2 . . . 1 . Sentry 9 | . . . . . 3 2 2 . . . 2 . Hunter 2 | . . . . . 1 . . . . . 1 . Programmer 7 | . . . . . . 4 1 . . . 2 . Thief 1 | . . . . . . . . 1 . . . . Best Kill Streak 9 | . 3 3 . 4 5 7 3 4 . 3 9 . Combat Bots Only 7 | . 3 3 . 4 4 7 3 4 . 3 3 . Max Kills in Single Turn 2 | . 2 2 . 2 2 1 1 1 . 1 2 . Gunslinging 1 | . 1 1 . 1 1 . . . . . . . Exploded 1 | . . . . 1 . . . 1 . . . . Melee 1 | . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Damage Taken 7634 | . 92 19 . 126 504 1754 1097 288 . 476 3153 125 Core 1477 | . 23 7 . 33 38 319 98 45 . 59 844 11 Absorbed by Shields 236 | . . . . . . . . 12 . 154 70 . Core Remaining (%) 73 | 100 . . . 74 93 . . . . 25 . . Volleys Fired 272 | . 10 2 . 8 29 74 35 25 . 19 67 3 Largest 3 | . 2 2 . 2 3 3 3 3 . 2 3 2 Hottest 204 | . 60 60 . 60 83 134 172 204 . 92 157 106 Shots Fired 621 | . 20 4 . 16 68 170 90 48 1 36 162 6 Gun 416 | . 20 4 . 16 68 130 39 25 1 31 82 . Cannon 197 | . . . . . . 40 51 23 . 5 72 6 Launcher . | . . . . . . . . . . . . . Special 8 | . . . . . . . . . . . 8 . Kinetic 395 | . 10 2 . 8 50 111 22 11 1 31 143 6 Thermal 92 | . . . . . . 47 26 7 . . 12 . Explosive . | . . . . . . . . . . . . . Electromagnetic 134 | . 10 2 . 8 18 12 42 30 . 5 7 . Robot Hit Streak 26 | . 5 6 . 10 26 23 21 19 . 26 18 2 Robot Miss Streak 3 | . 2 1 . 1 2 3 3 2 . 2 2 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 8 | . 1 1 . 1 1 4 . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . . . . . . Shots Hit Robots 503 | . 14 3 . 15 47 147 69 42 . 33 129 4 Core Hits 246 | . 7 3 . 8 27 55 52 13 . 24 56 1 Critical Hits 6 | . . . . . . 3 . . . . 3 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . 3 . . . . 2 . Melee Attacks 17 | . . . . . . 9 . . . 2 6 . Impact 8 | . . . . . . . . . . 2 6 . Slashing . | . . . . . . . . . . . . . Piercing 9 | . . . . . . 9 . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9663 | . 157 48 . 206 602 2321 1684 850 . 634 3070 91 Guns 5105 | . 157 48 . 177 602 1310 710 267 . 436 1398 . Cannons 3755 | . . . . . . 746 919 489 . 153 1357 91 Explosions 178 | . . . . 29 . . 55 94 . . . . Melee 562 | . . . . . . 265 . . . 45 252 . Ramming . | . . . . . . . . . . . . . Kinetic 5334 | . 71 26 . 81 385 1147 398 95 . 436 2604 91 Thermal 1723 | . . . . 29 . 795 560 196 . . 143 . Explosive . | . . . . . . . . . . . . . Electromagnetic 2044 | . 86 22 . 96 217 114 726 559 . 153 71 . Impact 297 | . . . . . . . . . . 45 252 . Slashing . | . . . . . . . . . . . . . Piercing 265 | . . . . . . 265 . . . . . . Highest Corruption 10 | . . . . . . 5 10 10 10 10 . . Average Corruption 8 | . . . . . . 3 8 10 10 10 . . Corruption Purged . | . . . . . . . . . . . . . Effects 172 | . . . . . . 11 95 36 3 27 . . Message Errors 36 | . . . . . . 1 23 8 . 4 . . Matter Fused 33 | . . . . . . 3 19 5 1 5 . . Heat Flow Errors 11 | . . . . . . 1 6 3 . 1 . . Energy Discharges 19 | . . . . . . 4 8 4 1 2 . . Data Loss (minor) 17 | . . . . . . 1 12 2 . 2 . . Data Loss (major) 6 | . . . . . . . 3 2 . 1 . . Misfires 8 | . . . . . . . 5 2 1 . . . Alerts 3 | . . . . . . . 3 . . . . . Misdirections 20 | . . . . . . . 10 4 . 6 . . Targeting Errors 14 | . . . . . . 1 3 4 . 6 . . Weapon Failures 5 | . . . . . . . 3 2 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 220 | . . . . . . 40 42 13 . . 125 . Projectiles 135 | . . . . . . 40 32 13 . . 50 . Explosions 10 | . . . . . . . 10 . . . . . Melee 75 | . . . . . . . . . . . 75 . Knockbacks 16 | . . . . . . . . . . . 16 . Impact 4 | . . . . . . . . . . . 4 . Kinetic 12 | . . . . . . . . . . . 12 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 56 | . . . . 12 . . 44 . . . . . Shots 2 | . . . . 1 . . 1 . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 340 | . . 20 . 66 3 210 321 340 . 187 114 40 Average Temperature 66 | . . 20 . 39 3 43 93 100 . 41 41 22 Received Heat Transfer 2139 | . . . . 66 99 492 351 54 . 237 840 . Effects 2 | . . . . . . . 2 . . . . . Energy Bleed 2 | . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . Parts Fried 7 | . . . . . . . 2 4 . 1 . . Impact Corruptions 3 | . . . . . . . . . . . 3 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . . . . . . 3 . . . . 2 . Heat Transferred 3287 | . . . . 50 . 1332 982 375 . . 548 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 . . 1 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Peak Influence 311 | . 162 123 . 140 293 311 . . . . 219 . Average Influence 116 | . 61 74 . 108 166 131 . . . . 96 . Maximum Alert Level 1 | . . . . . 1 1 . . . . 1 . Low Security (%) 76 | 100 100 100 . 100 56 63 . . . . 91 . Level 1 23 | . . . . . 43 36 . . . . 8 . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . . . . . 1 5 . . . . 6 . Investigation . | . . . . . . . . . . . . . Extermination 6 | . . . . . . 4 . . . . 2 . Reinforcement 5 | . . . . . 1 1 . . . . 3 . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 3 . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Distress Signals 4 | . . . . . . 3 . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 113 | . 7 3 . 6 15 27 17 9 . 6 21 2 Peak Tracking Total 5 | . 3 3 . 2 4 5 5 4 . 3 4 2 Tactical Retreats 4 | . . . . . . 1 1 . . . 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Traps Triggered 1 | . . . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Machines Disabled 4 | . . . . . 1 1 . . . . 2 . Max in Single Turn 1 | . . . . . 1 1 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Machines Accessed 5 | . 1 . 1 . 1 1 1 . . . . . Terminals 3 | . 1 . . . 1 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 7 | . 1 . 1 . 2 2 1 . . . . . Successful 7 | . 1 . 1 . 2 2 1 . . . . . Failed . | . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 5 | . 1 . . . 2 2 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 7 | . 1 . 1 . 2 2 1 . . . . . Record 3 | . 1 . 1 . 1 . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . Alert Level 2 | . . . . . . 2 . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 1 | . . . . . 1 . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . 3 . . 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Turns Passed 7537 | 34 295 106 161 240 467 1378 2451 724 131 630 826 94 Spaces Moved 5064 | 29 255 101 176 230 296 818 1604 416 88 435 515 101 Core 16 | . . . . . . . 1 . . . 15 . Treads . | . . . . . . . . . . . . . Legs 3558 | 29 4 . . . 43 818 1603 416 88 435 122 . Wheels 1310 | . 251 101 176 230 253 . . . . . 198 101 Hover 180 | . . . . . . . . . . . 180 . Flight . | . . . . . . . . . . . . . Fastest Speed 60 | 120 90 90 90 90 90 120 120 120 150 120 60 85 Average Speed 123 | 120 90 90 90 90 105 127 140 149 150 124 103 85 Slowest Speed 700 | 120 120 90 90 90 150 150 700 150 150 150 400 85 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 35 19 55 52 27 16 99 51 8 68 7 12 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 3 | . . . 1 1 . . 1 . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . . . . 3 1 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 35 | . . . . 3 . 1 11 . . . 18 2 Melee . | . . . . . . . . . . . . . Projectile 23 | . . . . . . 1 2 . . . 18 2 AOE 12 | . . . . 3 . . 9 . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Total 5828 | 28 301 111 178 246 403 1021 1718 475 87 487 669 104 Wait 304 | . 25 9 . 7 55 75 47 30 . 24 32 . Move 5052 | 28 254 100 175 229 295 817 1603 415 87 434 514 101 Hop . | . . . . . . . . . . . . . Pick Up 75 | . 5 . 1 2 12 21 14 2 . 3 15 . Fast Attach 9 | . . . . . . . 1 1 . . 7 . Attach 65 | . 3 . . . 9 16 13 2 . 3 19 . Detach . | . . . . . . . . . . . . . Swap 10 | . . . 1 . . 3 1 . . 2 3 . Drop 21 | . 4 . 1 . 3 6 1 . . . 6 . Fire 272 | . 10 2 . 8 29 74 35 25 . 19 67 3 Melee 17 | . . . . . . 9 . . . 2 6 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 3 | . . . . . . . 3 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 35 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 330 | -10/Materials | Entered Mines 432 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 432 | -10/Mines | Discovered new exit (range 5) 436 | -10/Mines | Entered Exiles 437 | -10/Exiles | Identified exit to Mines 460 | -10/Exiles | Met 8R-AWN 474 | -10/Exiles | Met EX-HEX 511 | -10/Exiles | Met EX-DEC 540 | -10/Exiles | Learned location of Zion (-7) 597 | -10/Exiles | Entered Mines 619 | -9/Mines | Met a Derelict bent on vengeance 775 | -9/Mines | Learned location of Storage (-7) 829 | -9/Mines | Discovered new exit (range 9) 837 | -9/Mines | Entered Materials 837 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1231 | -8/Materials | Discovered new exit (range 9) 1243 | -8/Materials | Lost 4 parts (2n2w) 1304 | -8/Materials | Entered Factory 1304 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1505 | -7/Factory | Build established: Scavenger-Tank 1567 | -7/Factory | Destroyed 7 combat bots 1612 | -7/Factory | Discovered new exit (range 11) 2211 | -7/Factory | Build established: Mutant 2400 | -7/Factory | Lost 5 parts (1p1n1u2w) 2639 | -7/Factory | Build established: Scavenger-Mutant 2670 | -7/Factory | Discovered new exit (range 10) 2682 | -7/Factory | Entered Lower Caves 2781 | -7/Lower Caves | Core integrity fell below 50% 3127 | -7/Lower Caves | Build established: Skirmisher 3347 | -7/Lower Caves | Learned Factory garrison access intel 3358 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3393 | -7/Lower Caves | Encountered a Warlord checkpoint 3526 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3569 | -7/Lower Caves | Lost 6 parts (3n1u2w) 3601 | -7/Lower Caves | System corruption reached 10% 3929 | -7/Lower Caves | Build established: Scavenger-Gunner 5129 | -7/Lower Caves | Discovered new exit (range 4) 5133 | -7/Lower Caves | Entered another Lower Caves area 5548 | -7/Lower Caves | Build established: Scavenger-Mutant 5839 | -7/Lower Caves | Discovered new exit (range 9) 5857 | -7/Lower Caves | Entered Zion 5941 | -7/Zion | Given A8's code to call for help 5974 | -7/Zion | Discovered new exit (range 9) 5988 | -7/Zion | Entered Proximity Caves 6129 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 6184 | -6/Proximity Caves | Learned Factory security intel 6565 | -6/Proximity Caves | Learned Factory terminal intel 6609 | -6/Proximity Caves | Discovered new exit (range 7) 6618 | -6/Proximity Caves | Entered Factory 6618 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6620 | -6/Factory | Loaded intel: 20 terminal locations 6621 | -6/Factory | Loaded intel: 4 garrison access locations 6907 | -6/Factory | Lost 3 parts (1u2w) 7058 | -6/Factory | Core integrity fell below 50% 7115 | -6/Factory | Lost 16 parts (2p7n2u5w) 7116 | -6/Factory | Core integrity fell below 20% 7353 | -6/Factory | Discovered new exit (range 11) 7354 | -6/Factory | Garrison activated, responded to threat 7444 | -6/Factory | Entered Lower Caves 7538 | -6/Lower Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Acquired Wheel. R-10 Processor destroyed. Acquired 97 matter. Acquired Com. Wheel. Acquired Wheel. Dropped Gravmag Array. L-41 Fighter destroyed. Y-54 Guardian destroyed. Acquired 44 matter. Acquired 56 matter. U-05 Engineer builds a Wall. Connecting with Terminal... LOCATION=UNKNOWN GOAL=ESCAPE Penetrated by Slug. Hvy. Machine Gun destroyed. Penetrated by Slug. Slug penetrates Wall. Magnetic Acceleration Cannon destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????############?????????????????????? | | ????????#; h h @ #?????????????????????? | | ????????????????#######;# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????#####???????? | | ????????????????????????# #????????## #???????? | | ???????????????????????## #???????## #???????? | | ??????????????????????## ##????### #????????? | | ??????????????????????# ###### #????????? | | ??????????????????????## ## #????????? | | ???????????????????????## ##????????? | | ????????????? ??????????## ####?????????? | | ??????????? ??????????# ###????????????? | | ??????????? ?????????## ####??????????????? | | ??????????? ?????????# #?????????????????? | | ???????#???? ?????????# ##?????????????????? | | ???????# ???# ??###????## #??????????????????? | | ???????# ??# ?## ###???## #??????????????????? | | ??????## ### ## ##???## ##?????????????????? | | ?????## #????# #?????????????????? | | ?????# ?????# ##????????????????? | | ??????? #?????## ##???????????????? | | ????????? #??????## #???????????????? | | ??????????# #???????# #???????????????? | | ???????????? ####??### ##???####????????? | | ?????????????# #??# ##??## ##???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 26 Energy Capacity 390 Matter Stores 300 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 57 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed AlertRegenerativeTendrils Manual? 0 Play Time 01:09:19 Cumulative 15.8 hours Start 2020.02.08 @ 17:42:09 End 2020.02.08 @ 20:15:36 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 0 Adventurer 18 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/SmallcapsLarge Map View 84x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b73eeec2-d086-4d13-8937-1e562eac1899