Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.30 @ 08:44:46

Player: MrPainting

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (124)     620
Value Destroyed (3426)     3426
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1427)               1427
              TOTAL SCORE: 8493

 Bonus
-------
High Alert Combat Kills    783
Follower Combat Kills      203
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -259

 Cogmind 
---------
Core Integrity             41/700
Matter                     300/300
Energy                     280/280
System Corruption          5%
Temperature                Cool (0)
Location                   -7/Factory

 Parts 
-------
Power (1)
  Heavy Ion Engine
Propulsion (4)
  Medium Treads
  Medium Treads
  Gravmag System
Utility (5)
  Improved Targeting Computer
  Improved Utility Shielding
  Hacking Suite
  System Shield
  Integration Mediator
Weapon (3)
  Shock Rifle
Inventory (4)
  Relay Coupler [NC] (21)
  Relay Coupler [Brawler] (26)

 Peak State 
------------
Power
  Heavy Ion Engine
Propulsion
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
Utility
  Improved Utility Shielding
  Hardened Medium Armor Plating
  Hacking Suite
  Hacking Suite
  System Shield
Weapon
  Ion Burst Cannon
  Improved Assault Rifle
  Gauss Cannon
Inventory
  Relay Coupler [NC]
  Relay Coupler [Swarmer]
  Relay Coupler [Brawler]
  Relay Coupler [Hunter]
[Rating: 48]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    System Shield
  Device                   Long-range Tractor Beam
  Storage                  Medium Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Ion Burst Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Gauss Cannon

 Build                          | -11 -10 -10 -9  -9  -9  -9  -7  
-------                    Run  | Scr Mat Min Mat Sto Gar Rec Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   
  Utility                  3    | .   .   .   1   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   
Parts Attached             104  | 6   8   4   11  26  17  .   32  
  Power                    7    | 1   .   1   1   2   .   .   2   
    Engine                 6    | 1   .   .   1   2   .   .   2   
    Core                   1    | .   .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   4   .   4   8   8   .   8   
    Treads                 20   | .   2   .   .   7   8   .   3   
    Leg                    10   | 2   .   .   3   1   .   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   1   
    Flight                 3    | .   2   .   1   .   .   .   .   
  Utility                  22   | 1   1   2   4   3   5   .   6   
    Device                 6    | .   .   1   .   2   2   .   1   
    Storage                3    | 1   1   .   1   .   .   .   .   
    Processor              3    | .   .   .   1   .   1   .   1   
    Hackware               3    | .   .   1   .   .   .   .   2   
    Protection             7    | .   .   .   2   1   2   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   3   1   2   13  4   .   16  
    Energy Gun             12   | .   .   .   .   1   .   .   11  
    Energy Cannon          10   | .   .   .   .   8   2   .   .   
    Ballistic Gun          15   | 2   3   1   2   4   2   .   1   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   4   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   3   .   .   1   
Parts Lost                 21   | .   .   .   .   4   4   .   13  
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               5    | .   .   .   .   2   .   .   3   
  Utility                  5    | .   .   .   .   .   3   .   2   
  Weapon                   10   | .   .   .   .   2   1   .   7   
  Highest Loss Streak      7    | .   .   .   .   4   1   .   7   
Average Slot Usage (%)     95   | .   84  95  98  96  97  100 90  
  Engine                   9    | .   14  1   7   11  11  11  6   
  Treads                   18   | .   5   .   .   17  33  33  9   
  Leg                      9    | .   19  .   30  12  .   .   16  
  Flight                   1    | .   2   28  1   .   .   .   .   
  Device                   2    | .   .   11  3   1   3   .   .   
  Storage                  8    | .   13  .   7   11  11  11  2   
  Processor                2    | .   .   .   5   2   3   11  1   
  Hackware                 12   | .   .   12  11  11  11  11  20  
  Protection               5    | .   .   .   5   7   2   .   9   
  Energy Gun               1    | .   .   .   .   .   .   .   8   
  Energy Cannon            8    | .   .   .   .   10  10  22  4   
  Ballistic Gun            11   | .   28  28  22  11  11  .   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             42   | 13  15  13  25  30  31  28  42  
  Greatest Support         80   | 20  40  10  51  60  60  60  80  
  Greatest Overweight (x)  1    | 1   .   1   1   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   6   4   8   8   8   8   8   
  Average Capacity         7    | 5   5   4   6   8   8   8   5   
  Most Carried             8    | 4   6   4   8   8   8   8   8   
  Average Carried          6    | 2   4   3   6   7   7   8   4   
  Final Capacity           8    | 6   4   4   8   8   8   8   4   
  Final Carried            8    | 3   4   4   8   8   8   8   2   

 Class Distribution 
--------------------
 35% | Scavenger-Mutant
 35% | Mutant
 13% | Hacker-Tank
  9% | Commander-Mutant
  5% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -9/Garrison
 Scavenger-Mutant | -9/Recycling
      Hacker-Tank | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -9   -7   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Gar  Rec  Fac  
Matter Collected           2206 | 257  14   172  321  625  433  .    384  
  Remotely                 696  | .    .    172  246  91   187  .    .    
Salvage Created            4484 | .    95   69   532  1992 986  150  660  
  Parts                    262  | .    7    1    25   117  69   5    38   
Haulers Intercepted        10   | .    1    .    3    6    .    .    .    
Recyclers Shooed           5    | .    .    1    1    2    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -7  
-------                    Run  | Scr Mat Min Mat Sto Gar Rec Fac 
Combat Hostiles Destroyed  81   | .   3   .   2   29  32  2   13  
  Melee                    2    | .   .   .   .   .   1   .   1   
  Guns                     41   | .   3   .   2   6   24  .   6   
  Cannons                  37   | .   .   .   .   23  7   2   5   
  AOE                      1    | .   .   .   .   .   .   .   1   
Classes Destroyed          12   | .   2   1   3   2   .   1   3   
  Worker                   13   | .   .   .   .   12  .   .   1   
  Builder                  1    | .   .   .   .   .   .   .   1   
  Hauler                   10   | .   1   .   3   6   .   .   .   
  Recycler                 11   | .   .   1   3   2   .   2   3   
  Operator                 3    | .   .   .   .   3   .   .   .   
  Drone                    2    | .   .   .   .   .   .   2   .   
  Watcher                  3    | .   .   .   1   2   .   .   .   
  Swarmer                  33   | .   3   .   .   8   16  .   6   
  Grunt                    25   | .   .   .   1   14  8   .   2   
  Sentry                   20   | .   .   .   1   9   8   .   2   
  Hunter                   2    | .   .   .   .   .   .   .   2   
  Programmer               1    | .   .   .   .   .   .   .   1   
Best Kill Streak           17   | .   4   1   6   17  6   1   3   
  Combat Bots Only         9    | .   3   .   1   9   6   1   3   
Max Kills in Single Turn   2    | .   2   1   1   2   2   1   1   
  Gunslinging              1    | .   1   .   .   .   1   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -9   -7   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Gar  Rec  Fac  
Damage Taken               5626 | .    65   .    324  1598 1163 .    2476 
  Core                     1053 | .    16   .    57   174  147  .    659  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         66   | 100  .    93   .    .    .    5    .    
Volleys Fired              293  | .    7    3    27   131  60   7    58   
  Largest                  3    | .    2    2    2    2    2    2    3    
  Hottest                  240  | .    40   45   48   136  168  168  240  
Shots Fired                571  | .    14   6    54   244  118  14   121  
  Gun                      366  | .    14   6    54   110  95   .    87   
  Cannon                   205  | .    .    .    .    134  23   14   34   
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  307  | .    14   6    54   110  95   .    28   
  Thermal                  246  | .    .    .    .    134  23   14   75   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          18   | .    .    .    .    .    .    .    18   
  Robot Hit Streak         19   | .    4    4    11   16   10   1    19   
  Robot Miss Streak        16   | .    4    1    3    9    3    14   16   
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        11   | .    1    .    1    1    7    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    1    1    .    1    
Shots Hit Robots           371  | .    9    4    32   155  83   3    85   
  Core Hits                157  | .    5    2    13   61   38   4    34   
  Critical Hits            17   | .    .    .    .    14   .    .    3    
  Critical Kills           10   | .    .    .    .    10   .    .    .    
  Critical Parts Destroyed 7    | .    .    .    .    4    .    .    3    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7091 | .    120  59   538  3028 1516 125  1705 
  Guns                     3731 | .    120  59   538  1046 1077 .    891  
  Cannons                  3263 | .    .    .    .    1982 437  125  719  
  Explosions               86   | .    .    .    .    .    .    .    86   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  11   | .    .    .    .    .    2    .    9    
  Kinetic                  3117 | .    120  59   538  1046 1077 .    277  
  Thermal                  3660 | .    .    .    .    1982 437  125  1116 
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          303  | .    .    .    .    .    .    .    303  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    1    1    1    5    
  Average Corruption       1    | .    .    .    .    1    1    1    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  15   | .    .    .    .    5    5    2    3    
    Message Errors         6    | .    .    .    .    1    2    2    1    
    Matter Fused           1    | .    .    .    .    .    .    .    1    
    Energy Discharges      3    | .    .    .    .    1    1    .    1    
    Data Loss (minor)      3    | .    .    .    .    2    1    .    .    
    Targeting Errors       1    | .    .    .    .    1    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            49   | .    .    .    .    21   .    .    28   
  Projectiles              21   | .    .    .    .    21   .    .    .    
  Explosions               28   | .    .    .    .    .    .    .    28   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    .    .    .    .    6    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    .    .    6    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      124  | .    .    .    .    .    104  .    20   
  Shots                    2    | .    .    .    .    .    1    .    1    
  Rammed                   8    | .    .    .    .    1    1    .    6    
Targets Rammed             10   | .    .    .    .    1    1    .    8    
  Kicked                   1    | .    .    .    .    .    .    .    1    
  Crushed                  1    | .    .    .    .    .    .    .    1    
Highest Temperature        781  | .    .    24   21   458  326  182  781  
  Average Temperature      145  | .    .    13   7    108  95   62   264  
  Received Heat Transfer   1233 | .    .    .    105  453  228  .    447  
  Effects                  46   | .    .    .    .    4    .    .    42   
    Shutdowns              10   | .    .    .    .    1    .    .    9    
    Energy Bleed           11   | .    .    .    .    3    .    .    8    
    Interference           4    | .    .    .    .    .    .    .    4    
    Matter Decay           4    | .    .    .    .    .    .    .    4    
    Short Circuit          3    | .    .    .    .    .    .    .    3    
    Damage (minor)         6    | .    .    .    .    .    .    .    6    
    Damage (major)         5    | .    .    .    .    .    .    .    5    
    Damage (core)          3    | .    .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    4    .    .    1    
  Heat Transferred         6038 | .    .    .    .    3372 597  150  1919 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -9   -7   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Gar  Rec  Fac  
Peak Influence             1289 | .    92   40   198  661  1289 713  1273 
  Average Influence        617  | .    46   37   106  466  920  655  932  
Maximum Alert Level        4    | .    .    .    .    2    4    3    4    
  Low Security (%)         21   | .    .    .    .    .    .    .    .    
  Level 1                  5    | .    .    .    .    .    .    .    .    
  Level 2                  33   | .    .    .    .    .    .    .    .    
  Level 3                  24   | .    .    .    .    .    .    .    .    
  Level 4                  15   | .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          13   | .    1    1    .    4    .    .    7    
  Investigation            1    | .    .    1    .    .    .    .    .    
  Extermination            1    | .    .    .    .    .    .    .    1    
  Reinforcement            6    | .    1    .    .    4    .    .    1    
  Assault                  .    | .    .    .    .    .    .    .    .    
  Garrison                 5    | .    .    .    .    .    .    .    5    
  Intercept                .    | .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -7  
---------                  Run  | Scr Mat Min Mat Sto Gar Rec Fac 
Distress Signals           6    | .   .   .   .   6   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              124  | .   5   .   9   47  33  6   24  
  Peak Tracking Total      10   | .   4   .   3   10  6   2   3   
  Tactical Retreats        8    | .   .   .   .   4   2   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -7  
-------                    Run  | Scr Mat Min Mat Sto Gar Rec Fac 
Traps Triggered            5    | .   .   .   .   3   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -7  
----------                 Run  | Scr Mat Min Mat Sto Gar Rec Fac 
Machines Disabled          12   | .   .   .   1   4   5   1   1   
  Max in Single Turn       2    | .   .   .   1   1   2   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
  Garrison Relay           3    | .   .   .   .   .   3   .   .   
  Phase Generator          1    | .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -7  
---------                  Run  | Scr Mat Min Mat Sto Gar Rec Fac 
Machines Accessed          18   | .   .   1   3   7   .   3   4   
  Terminals                14   | .   .   .   3   6   .   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   1   .   .   1   
Total Hacks                60   | .   .   1   11  17  .   16  15  
  Successful               37   | .   .   1   6   12  .   6   12  
  Failed                   23   | .   .   .   5   5   .   10  3   
    Catastrophic           4    | .   .   .   1   .   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   48   | .   .   .   11  10  .   17  10  
  Terminals                52   | .   .   .   11  15  .   16  10  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   3   
  Garrison Access          4    | .   .   .   .   2   .   .   2   
Terminal Hacks             19   | .   .   1   1   7   .   3   7   
  Open Door                4    | .   .   1   .   3   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   
  Terminal Index           4    | .   .   .   1   1   .   1   1   
  Alert Level              2    | .   .   .   .   .   .   .   2   
  Unreport Threat          3    | .   .   .   .   .   .   .   3   
  Locate Traps             2    | .   .   .   .   1   .   .   1   
  Zone Layout              1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   1   
  Insert Component         1    | .   .   .   .   .   .   .   1   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   1   
  Unlock Access            1    | .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   
Unauthorized Hacks         36   | .   .   .   12  9   .   8   7   
  Terminals                13   | .   .   .   5   3   .   3   2   
    Track                  3    | .   .   .   2   1   .   .   .   
    Botnet                 10   | .   .   .   3   2   .   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   
    Reprogram              2    | .   .   .   .   1   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   .   .   2   5   .   3   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -7  
------------               Run  | Scr Mat Min Mat Sto Gar Rec Fac 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    13   | .   .   .   .   .   13  .   .   
  Machine Destruction      13   | .   .   .   .   .   13  .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -9  -7  
--------                   Run  | Scr Mat Min Mat Sto Gar Rec Fac 
Total Allies               13   | .   .   .   .   12  .   .   1   
  Largest Group            10   | .   .   .   .   10  .   .   1   
  Highest-Rated Group      88   | .   .   .   .   88  .   .   32  
  Highest-Rated Ally       32   | .   .   .   .   16  .   .   32  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               35   | .   .   .   .   25  .   .   10  
  Total Damage             683  | .   .   .   .   242 .   .   441 
  Kills                    9    | .   .   .   .   3   .   .   6   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -7  
-------                    Run  | Scr Mat Min Mat Sto Gar Rec Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -9   -7   
-------------              Run  | Scr  Mat  Min  Mat  Sto  Gar  Rec  Fac  
Turns Passed               6277 | 115  166  383  348  2086 1556 361  1262 
Spaces Moved               3342 | 76   101  370  194  882  829  211  679  
  Core                     7    | 7    .    .    .    .    .    .    .    
  Treads                   2012 | .    11   .    .    652  829  211  309  
  Legs                     917  | 69   76   .    172  230  .    .    370  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   406  | .    14   370  22   .    .    .    .    
  Fastest Speed            34   | 50   37   37   34   130  160  160  130  
  Average Speed            143  | 114  112  93   119  156  160  160  142  
  Slowest Speed            180  | 150  160  117  130  180  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 5    24   84   20   90   99   43   18   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    2    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          77   | .    .    .    .    .    76   .    1    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    1    
  AOE                      76   | .    .    .    .    .    76   .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -9   -7   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Gar  Rec  Fac  
Total                      4270 | 104  142  400  268  1350 937  217  852  
  Wait                     364  | 12   .    20   13   272  5    .    42   
  Move                     3335 | 75   100  369  193  881  828  210  679  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  76   | 10   13   1    13   14   11   .    14   
  Fast Attach              25   | .    .    4    3    4    3    .    11   
  Attach                   33   | 6    1    .    4    4    3    .    15   
  Detach                   3    | .    1    .    .    1    .    .    1    
  Swap                     46   | .    7    .    4    18   11   .    6    
  Drop                     85   | 1    13   3    11   24   15   .    18   
  Fire                     293  | .    7    3    27   131  60   7    58   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    1    .    .    1    
  Crush                    8    | .    .    .    .    .    1    .    7    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Storage (discovered 2 exits: [*Mat] / Gar)
-9/Garrison (discovered 3 exits: *Rec x3)
-9/Recycling
-7/Factory

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
  116 | -11/Scrapyard | Entered Materials
  220 | -10/Materials | Discovered new exit (range 16)
  282 | -10/Materials | Entered Mines
  283 | -10/Mines     | Learned location of Storage (-9)
  301 | -10/Mines     | Build established: Mutant
  314 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  334 | -10/Mines     | Met a Derelict shopkeep closing up shop
  595 | -10/Mines     | Discovered new exit (range 10)
  640 | -10/Mines     | Discovered new exit (range 13)
  665 | -10/Mines     | Entered Materials
  665 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  666 | -9/Materials  | Identified exit to Storage
 1013 | -9/Materials  | Entered Storage
 1041 | -9/Storage    | Identified exit to Garrison
 1680 | -9/Storage    | Destroyed 9 combat bots
 1694 | -9/Storage    | Lost 4 parts (2n2w)
 1850 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1862 | -9/Storage    | Discovered new exit (range 8)
 2140 | -9/Storage    | Build established: Commander-Mutant
 2389 | -9/Storage    | Core integrity fell below 50%
 2764 | -9/Storage    | Build established: Scavenger-Mutant
 3099 | -9/Storage    | Entered Garrison
 3107 | -9/Garrison   | Installed Relay Interface Framework
 3179 | -9/Garrison   | Phase Generator disabled
 3226 | -9/Garrison   | Triggered checkpoint
 3375 | -9/Garrison   | Discovered new exit (range 13)
 3438 | -9/Garrison   | Triggered checkpoint
 3476 | -9/Garrison   | Build established: Mutant
 3488 | -9/Garrison   | Garrison Relay disabled
 3558 | -9/Garrison   | Triggered checkpoint
 3645 | -9/Garrison   | Discovered new exit (range 9)
 3662 | -9/Garrison   | Triggered checkpoint
 3754 | -9/Garrison   | Triggered checkpoint
 3831 | -9/Garrison   | Discovered new exit (range 15)
 3882 | -9/Garrison   | Build established: Scavenger-Mutant
 3922 | -9/Garrison   | Core integrity fell below 20%
 3978 | -9/Garrison   | Triggered checkpoint
 4038 | -9/Garrison   | Triggered checkpoint
 4152 | -9/Garrison   | Triggered checkpoint
 4453 | -9/Garrison   | Garrison Relay disabled
 4613 | -9/Garrison   | Garrison Relay disabled
 4655 | -9/Garrison   | Entered Recycling
 4752 | -9/Recycling  | Spotter reported a threat
 4779 | -9/Recycling  | Spotter reported a threat
 4827 | -9/Recycling  | Spotter reported a threat
 4876 | -9/Recycling  | Spotter reported a threat
 4880 | -9/Recycling  | Spotter reported a threat
 4891 | -9/Recycling  | Identified exit to Factory
 4944 | -9/Recycling  | Spotter reported a threat
 5016 | -9/Recycling  | Entered Factory
 5016 | -7/Factory    | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 5450 | -7/Factory    | Build established: Hacker-Tank
 5915 | -7/Factory    | Core integrity fell below 50%
 5969 | -7/Factory    | Lost 7 parts (1n2u4w)
 6048 | -7/Factory    | Core integrity fell below 20%
 6053 | -7/Factory    | Garrison activated, responded to threat
 6209 | -7/Factory    | Lost 5 parts (1p2n2w)
 6278 | -7/Factory    | Self-destructed

 Last Messages 
---------------
06190_ Acquired 2 matter.
06193_ Acquired Shock Rifle.
06195_ R-06 Scavenger collects Imp. Heat Sink.
06197_ Acquired 2 matter.
06199_ System corrupted: Matter fused (-6).
06199_ R-06 Scavenger collects Gravmag System.
06217_ R-06 Scavenger destroyed.
06226_ R-06 Scavenger collects Com. Wheel.
06227_ R-06 Scavenger collects Lgt. Ion Engine.
06227_ Acquired 14 matter.
06228_ K-01 Serf cleans the Construction Platform.
06229_ R-06 Scavenger destroyed.
06230_ R-06 Scavenger collects Imp. Heat Sink.
06232_ K-01 Serf cleans the Construction Platform.
06233_ R-06 Scavenger destroyed.
06234_ R-06 Scavenger collects Com. Wheel.
06244_ System corrupted: Energy discharge (-22).
06245_ Fabricator disabled.
06247_ Acquired 6 matter.
06261_ =GHN0LFH6ID=DG PNT77#Q/H%B5M&I0SN12R<V:R

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????????                 #???????????????????? |
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| ?????????????                +???????????????????? |
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| ??????????????? C            #???????????????????? |
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| ????????????????#     w  @   #???????????????????? |
| ????????????????#            #???????????????????? |
| ????????????????#     ########???????????????????? |
| ??????+##########     #??????????????????????????? |
| ?????                 #??????????????????????????? |
| ?????                 ##############?????????????? |
| ?????                 #            #?????????????? |
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| ?????                 #     """""" #?????????????? |
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| ??????      """""""   #    %"""""" #?????????????? |
| ??????? ?   """""""   #   %%"""""" #?????????????? |
| ??+        ="""""""   +            #?????????????? |
| ??#        *!!%*=% != #%    """""" #?????????????? |
| ??#        ="""""""%= #     """""" #?????????????? |
| ??????? ? ! """""""!* #     """""" #?????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                63
Targeting Accuracy         6
Armor Integrity Analysis   33
Recoil Reduction           3
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PotentialAlphaBay
  Manual?         0
Play Time         01:02:15
  Cumulative      62.0 hours
  Start           2019.10.30 @ 07:37:02
  End             2019.10.30 @ 08:44:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          94
  Rogue           94
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             27
Gallery%          38
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 089440bd-bac4-4cce-8b13-8512787def9d