Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.12 @ 21:11:01 Player: RNGesus Result: Destroyed by as-05681 with Assembled Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (13) 2600 Robots Destroyed (213) 1065 Value Destroyed (5611) 5611 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (8231) 8231 TOTAL SCORE: 19927 Bonus ------- High Alert Combat Kills 208 Follower Combat Kills 346 Aligned with FarCom 300 Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 7500 Friendly Fire -923 Cogmind --------- Core Integrity 0/700 Matter 23/300 Energy 80/100 System Corruption 24% Temperature Cool (0) Movement Treading (160) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Medium Treads > --- UTILITY (7) ------ Advanced Targeting Computer > --- WEAPON (2) ------- Guided Missile Launcher > --- INVENTORY (4) ---- Compact Ion Cannon Great Axe Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Improved Treads Armored Treads Medium Treads > --- UTILITY ---------- Experimental Heat Sink Lightpack 2.0 Zionite Biocell Advanced Targeting Computer Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Advanced EMP Blaster Heavy Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Zionite Composite Leg I Experimental Heat Sink Large Storage Unit Large Storage Unit Advanced Signal Interpreter Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Precision Shock Rifle Precision Shock Rifle Zionite Laser-S Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Compact Ion Cannon Guided Missile Launcher Great Axe [Rating: 81] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Medium Treads Treads Medium Treads Leg Improved Aluminum Leg Wheel Armored Wheel Utility Lightpack 2.0 Device Improved Heat Sink Storage Lightpack 2.0 Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . . . 2 . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . Utility 5 | . . . 2 . . . 1 . 2 . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 183 | 6 4 6 17 2 1 7 20 40 20 4 1 28 27 Power 8 | 1 . 1 1 1 . . . 1 . . . 1 2 Engine 6 | 1 . . 1 1 . . . 1 . . . 1 1 Core 1 | . . 1 . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 39 | 2 2 . 2 . . 2 4 13 5 1 . 3 5 Treads 25 | . . . . . . . 3 10 4 1 . 3 4 Leg 10 | 2 . . . . . 2 1 3 1 . . . 1 Wheel 4 | . 2 . 2 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 45 | 1 2 . 5 . 1 1 4 7 3 . 1 10 10 Device 7 | . . . . . . . 1 . 1 . . 4 1 Storage 6 | 1 2 . . . 1 . . . . . . . 2 Processor 9 | . . . 2 . . . . 1 . . . 6 . Hackware 2 | . . . . . . . 1 1 . . . . . Protection 21 | . . . 3 . . 1 2 5 2 . 1 . 7 Artifact . | . . . . . . . . . . . . . . Weapon 91 | 2 . 5 9 1 . 4 12 19 12 3 . 14 10 Energy Gun 8 | . . 2 1 . . . 1 . 2 . . . 2 Energy Cannon 12 | . . . 3 . . 2 1 3 1 . . 1 1 Ballistic Gun 42 | 2 . 2 3 . . 1 4 10 6 2 . 9 3 Ballistic Cannon 2 | . . . . . . . 2 . . . . . . Launcher 21 | . . 1 2 1 . 1 4 4 . 1 . 3 4 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . 2 3 . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . . . . 2 2 4 . . 8 8 Parts Lost 44 | . . 2 3 . . 3 2 6 . 1 1 6 20 Power 4 | . . . 1 . . . . 1 . . . . 2 Propulsion 14 | . . . 2 . . 1 . 3 . 1 . 2 5 Utility 16 | . . . . . . 1 2 1 . . 1 3 8 Weapon 10 | . . 2 . . . 1 . 1 . . . 1 5 Highest Loss Streak 9 | . . 1 1 . . 2 1 2 . 1 1 4 9 Average Slot Usage (%) 89 | . 87 100 95 100 96 84 86 88 91 91 92 80 85 Engine 7 | . 14 2 2 11 11 11 9 9 7 7 7 7 4 Core 1 | . . 11 8 . . . . . . . . . . Treads 15 | . . . . . . . 25 22 23 22 23 22 22 Leg 2 | . 25 . . . . 21 1 3 . . . . . Wheel 5 | . 2 28 17 22 22 . . . . . . . . Device 4 | . . . . . . . 6 . 6 7 7 7 11 Storage 11 | . 16 28 22 22 19 11 9 9 7 7 7 7 10 Processor 7 | . . . 11 11 11 11 9 9 7 7 7 7 7 Hackware 4 | . . . . . . . . 9 7 7 7 7 3 Protection 10 | . . . 11 11 11 9 8 8 15 15 15 13 6 Energy Gun 1 | . . 11 2 . . . . . . . . . 2 Energy Cannon 2 | . . . 7 11 11 11 4 1 . . . . 2 Ballistic Gun 10 | . 28 16 11 1 . 8 9 14 13 15 15 4 5 Launcher 1 | . . . . 9 11 . 2 . . . . . 2 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 52 | 10 38 41 51 52 52 28 31 27 32 31 33 33 30 Greatest Support 84 | 20 24 24 24 24 24 26 84 84 79 79 74 74 71 Greatest Overweight (x) 4 | 3 3 1 4 2 2 1 . . . . . . 1 Average Overweight (x) . | . . 1 2 2 1 . . . . . . . . Largest Inventory Capacity 24 | 6 16 16 16 16 24 24 24 24 24 24 24 24 24 Average Capacity 21 | 5 7 16 16 16 17 24 24 24 24 24 24 24 23 Most Carried 24 | 2 15 16 16 16 18 19 24 24 24 24 23 24 23 Average Carried 19 | 1 5 15 15 15 15 15 22 20 23 23 22 23 20 Final Capacity 24 | 6 16 16 16 16 24 24 24 24 24 24 24 24 4 Final Carried 24 | 2 15 16 15 16 18 15 24 24 24 23 22 22 2 Class Distribution -------------------- 61% | Hauler-Mutant 25% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Matter Collected 4074 | 252 49 270 244 114 . 109 433 1028 293 266 72 590 354 Remotely . | . . . . . . . . . . . . . . Salvage Created 8224 | . 102 397 670 490 . 256 886 1523 377 152 270 730 2371 Parts 373 | . 18 17 45 21 . 7 52 85 31 9 15 42 31 Haulers Intercepted 13 | . . . 2 . . . 5 5 1 . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . . . . 17 28 1 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Combat Hostiles Destroyed 164 | . 6 7 17 11 . 6 21 32 5 3 6 6 44 Guns 60 | . 6 5 3 . . 2 5 19 5 2 6 2 5 Cannons 20 | . . . 7 7 . . 3 2 . . . . 1 AOE 63 | . . 2 7 3 . 4 13 9 . 1 . 1 23 Classes Destroyed 21 | . 2 2 5 1 . 1 1 1 1 . 1 2 4 Worker 7 | . . . 1 . . . 3 . 3 . . . . Builder 1 | . . . . . . . . 1 . . . . . Tunneler 3 | . 1 1 . . . 1 . . . . . . . Hauler 13 | . . . 2 . . . 5 5 1 . . . . Recycler 2 | . . 1 . . . . . 1 . . . . . Operator 5 | . . . 2 . . . . 2 1 . . . . Watcher 2 | . . . 2 . . . . . . . . . . Swarmer 34 | . 6 . 8 . . . 6 11 . . 3 . . Grunt 44 | . . 7 4 8 . 4 9 11 1 . . . . Brawler 8 | . . . . 3 . 1 2 2 . . . . . Duelist 2 | . . . . . . . 1 1 . . . . . Sentry 16 | . . . 5 . . . 3 6 1 . 1 . . Specialist 1 | . . . . . . . . . . . 1 . . Hunter 4 | . . . . . . 1 . 1 . 2 . . . Programmer 5 | . . . . . . . . . 3 1 1 . . Zionite 14 | . . . . . . . . . . . . 14 . Z-Light 9 | . . . . . . . . . . . . . 9 Assembler 1 | . . . . . . . . . . . . . 1 Assembled 21 | . . . . . . . . . . . . . 21 Golem 14 | . . . . . . . . . . . . . 14 Thug 1 | . . . . . . . . . . . . 1 . Mutant 5 | . . . . . . . . . . . . 5 . Best Kill Streak 30 | . 4 2 4 3 . 5 9 8 2 2 3 10 30 Combat Bots Only 29 | . 3 2 4 4 . 5 7 7 1 2 3 4 29 Max Kills in Single Turn 8 | . 1 1 3 2 . 3 3 3 1 1 1 2 8 Gunslinging . | . . . . . . . . . . . . . . Exploded 8 | . . 1 3 2 . 3 3 3 . 1 . 1 8 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Damage Taken 8539 | . 378 258 612 184 . 305 891 1167 316 300 399 930 2799 Core 1259 | . 91 56 99 34 . 13 54 211 51 29 13 117 491 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 63 | 100 . 41 . . . 63 . 51 . . . . . Volleys Fired 479 | . 37 22 51 28 . 11 68 101 24 15 21 44 57 Largest 2 | . 2 2 2 2 . 2 2 2 2 2 2 2 2 Hottest 112 | . 40 60 79 79 . 112 112 112 53 53 53 53 92 Shots Fired 839 | . 74 40 85 29 . 19 111 188 48 30 42 79 94 Gun 632 | . 74 38 43 1 . 6 80 160 48 29 42 74 37 Cannon 142 | . . . 36 26 . 11 22 20 . . . . 27 Launcher 65 | . . 2 6 2 . 2 9 8 . 1 . 5 30 Special . | . . . . . . . . . . . . . . Kinetic 616 | . 74 26 34 1 . 6 86 160 48 29 42 74 36 Thermal 5 | . . . 5 . . . . . . . . . . Explosive 31 | . . 2 6 2 . 2 9 5 . . . . 5 Electromagnetic 187 | . . 12 40 26 . 11 16 23 . 1 . 5 53 Robot Hit Streak 34 | . 6 9 13 7 . 13 19 27 9 11 8 32 34 Robot Miss Streak 5 | . 4 3 4 2 . 2 3 3 3 1 1 3 5 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 9 | . . . . . . . 1 1 . 1 2 3 1 Max Gunslinging Chain 1 | . . . . . . . 1 1 . 1 1 1 1 Shots Hit Robots 582 | . 41 27 59 19 . 14 87 128 33 24 32 64 54 Core Hits 381 | . 15 12 33 14 . 15 42 63 16 7 12 27 125 Critical Hits 4 | . . . 1 . . . 1 1 . . 1 . . Critical Kills 1 | . . . . . . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . . . . 1 . . . 1 . . Melee Attacks 34 | . . . . . . . . 21 10 . . 3 . Impact . | . . . . . . . . . . . . . . Slashing 34 | . . . . . . . . 21 10 . . 3 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . 1 3 . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 18706 | . 413 551 1722 681 . 713 2834 3334 925 578 645 1716 4594 Guns 7190 | . 413 283 383 . . 105 1075 1780 581 512 645 1088 325 Cannons 2422 | . . . 704 445 . 164 416 333 . . . . 360 Explosions 8375 | . . 268 635 236 . 444 1343 979 . 66 . 497 3907 Melee 711 | . . . . . . . . 236 344 . . 131 . Ramming 8 | . . . . . . . . 6 . . . . 2 Kinetic 7065 | . 413 178 279 . . 105 1175 1780 581 512 645 1088 309 Thermal 862 | . . 129 215 42 . 60 173 13 . . . . 230 Explosive 3750 | . . 139 479 194 . 384 1170 616 . . . . 768 Electromagnetic 6310 | . . 105 749 445 . 164 316 683 . 66 . 497 3285 Impact . | . . . . . . . . . . . . . . Slashing 711 | . . . . . . . . 236 344 . . 131 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 24 | . . . . . . . . . 3 5 7 9 24 Average Corruption 5 | . . . . . . . . . 2 3 5 6 9 Corruption Purged . | . . . . . . . . . . . . . . Effects 130 | . . . . . . . . . 19 8 17 40 46 Message Errors 35 | . . . . . . . . . 6 1 8 10 10 Matter Fused 30 | . . . . . . . . . 3 3 1 11 12 Heat Flow Errors 7 | . . . . . . . . . 1 . 2 2 2 Energy Discharges 12 | . . . . . . . . . 5 1 3 2 1 Parts Rejected 3 | . . . . . . . . . . . . . 3 Data Loss (minor) 19 | . . . . . . . . . 2 2 . 8 7 Data Loss (major) 3 | . . . . . . . . . . . . 1 2 Misfires 5 | . . . . . . . . . . 1 . 2 2 Targeting Errors 13 | . . . . . . . . . 2 . 3 4 4 Weapon Failures 3 | . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 378 | . . 9 37 . . 71 79 16 97 . . . 69 Projectiles 28 | . . . 17 . . . . 11 . . . . . Explosions 252 | . . 9 20 . . 71 79 4 . . . . 69 Melee 98 | . . . . . . . . 1 97 . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 511 | . . 12 85 25 . 112 40 28 . 20 . 37 152 Shots 17 | . . 1 2 1 . 2 1 1 . 1 . 3 5 Rammed 2 | . . . . . . . . 1 . . . . 1 Targets Rammed 2 | . . . . . . . . 1 . . . . 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 257 | . . 60 257 152 . 234 86 255 242 . 182 154 208 Average Temperature 57 | . . 19 76 52 . 95 31 47 83 . 82 82 54 Received Heat Transfer 1957 | . . 135 153 66 . 99 324 351 42 . 18 105 664 Effects 5 | . . . 2 . . 1 . 2 . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . Interference 4 | . . . 1 . . 1 . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 21 | . . . . 1 . . . 2 . . . 3 15 Combat Hostiles 21 | . . . . 1 . . . 2 . . . 3 15 Parts Fried 27 | . . . 1 3 . . 2 5 . . . 10 6 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 898 | . . 200 298 50 . . 150 50 . . . . 150 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 11 | . . 2 3 1 . 1 1 1 . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Peak Influence 713 | . 197 120 367 427 . 285 575 713 320 . . . . Average Influence 221 | . 90 55 180 257 . 180 324 432 143 . . . . Maximum Alert Level 3 | . . . 1 2 . 1 2 3 1 . . . . Low Security (%) 52 | 100 100 100 55 21 . 47 16 10 76 . . . . Level 1 32 | . . . 44 69 . 52 53 34 23 . . . . Level 2 13 | . . . . 8 . . 30 50 . . . . . Level 3 . | . . . . . . . . 4 . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 21 | . 3 . 1 1 . . 5 8 3 . . . . Investigation 2 | . . . . 1 . . 1 . . . . . . Extermination 2 | . . . . . . . . . 2 . . . . Reinforcement 9 | . 3 . 1 . . . 1 3 1 . . . . Assault 2 | . . . . . . . . 2 . . . . . Garrison 6 | . . . . . . . 3 3 . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Distress Signals 11 | . . . 2 . . . 4 4 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 277 | . 18 8 31 14 . 7 34 47 14 4 7 22 71 Peak Tracking Total 46 | . 4 2 6 4 . 6 8 5 4 3 4 5 46 Tactical Retreats 15 | . 3 1 2 1 . 1 . 4 . 1 1 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Traps Triggered 7 | . 1 . . . . . 1 3 2 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 4 | . . . . 1 . . . . . 3 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Machines Disabled 25 | . . . . 1 . 10 2 6 2 . 1 1 2 Max in Single Turn 10 | . . . . 1 . 10 1 2 1 . 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Machines Accessed 23 | . 1 . 2 1 2 1 2 8 6 . . . . Terminals 20 | . 1 . 2 . . 1 2 8 6 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 49 | . 2 . 2 1 6 2 3 22 11 . . . . Successful 27 | . 1 . 2 1 6 . 1 12 4 . . . . Failed 22 | . 1 . . . . 2 2 10 7 . . . . Catastrophic 7 | . . . . . . 1 . 4 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 41 | . 2 . 3 . 1 2 . 21 6 . 2 4 . Terminals 42 | . 2 . 2 . . 2 3 22 11 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 23 | . 1 . 1 1 6 . 1 9 4 . . . . Record 5 | . . . . . 5 . . . . . . . . Open Door 2 | . . . . 1 . . . 1 . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . Branch Access Points 3 | . . . 1 . . . 1 . 1 . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . Alert Level 3 | . . . . . . . . 2 1 . . . . Unreport Threat 3 | . . . . . . . . 3 . . . . . Locate Traps 1 | . . . . . . . . . 1 . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . 1 . . . . 3 . . . . . Terminals 4 | . . . 1 . . . . 3 . . . . . Botnet 3 | . . . . . . . . 3 . . . . . Operators 1 | . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 14 | . 1 . 1 . . 1 1 6 4 . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Total Allies 7 | . . 3 . . . . . 2 2 . . . . Largest Group 3 | . . 3 . . . . . 2 2 2 . . . Highest-Rated Group 62 | . . 40 . . . . . 62 62 62 . . . Highest-Rated Ally 31 | . . 16 . . . . . 31 31 31 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 71 | . . 6 . . . . . 52 13 . . . . Total Damage 1182 | . . 69 . . . . . 841 272 . . . . Kills 12 | . . . . . . . . 10 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . . . . 2 2 3 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Turns Passed 11088 | 60 425 660 755 519 558 520 665 1306 1705 516 502 1844 1053 Spaces Moved 6372 | 39 243 455 483 400 503 338 304 551 897 296 280 1056 527 Core 21 | 21 . . . . . . . . . . . . . Treads 3889 | . . . . . . . 283 551 897 296 280 1056 526 Legs 592 | 18 215 . . . . 337 21 . . . . . 1 Wheels 1870 | . 28 455 483 400 503 1 . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 110 90 100 120 160 160 160 160 160 160 Average Speed 141 | 127 119 100 110 110 107 133 157 160 160 160 160 160 163 Slowest Speed 200 | 200 150 100 130 110 110 150 160 160 160 160 160 165 170 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 56 | 4 46 93 49 72 78 68 33 74 24 51 47 84 74 Regions Visited 13 Branch Regions 9 Pre-discovered Areas 3 | . . . . . 1 . . . . 1 1 . . Known Exits Taken 4 | . . . 1 . . . 1 1 1 . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 . . . 1 1 1 . Scrap Searched 12 | . . 2 . 3 . 1 . . . 2 2 2 . Spaces Dug 39 | . . . 11 . . . . 22 6 . . . . Terrain Destroyed 332 | . . 15 68 31 . 57 54 72 6 . . . 29 Melee 19 | . . . . . . . . 13 6 . . . . Projectile 4 | . . . . . . . 4 . . . . . . AOE 309 | . . 15 68 31 . 57 50 59 . . . . 29 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Total 7701 | 46 311 622 625 451 521 386 412 808 1114 318 301 1154 632 Wait 443 | . 6 132 46 16 . 29 . 68 139 . . . 7 Move 6359 | 38 242 454 482 399 502 337 303 550 896 295 279 1055 527 Hop . | . . . . . . . . . . . . . . Pick Up 93 | 2 15 4 15 3 15 . 11 10 8 2 . 4 4 Fast Attach 56 | 6 3 1 . . 1 1 6 11 5 . . 11 11 Attach 49 | . . 2 5 . . 3 4 6 2 1 1 12 13 Detach 35 | . 2 1 . . . 1 5 1 3 . . 14 8 Swap 78 | . 1 3 12 2 . 3 10 23 13 3 . 5 3 Drop 73 | . 5 3 14 3 3 1 5 16 14 2 . 6 1 Fire 479 | . 37 22 51 28 . 11 68 101 24 15 21 44 57 Melee 34 | . . . . . . . . 21 10 . . 3 . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 2 | . . . . . . . . 1 . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 5) 309 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 15) 486 | -10/Materials | Entered Mines 488 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 549 | -10/Mines | Learned Materials garrison access intel 601 | -10/Mines | Core integrity fell below 50% 616 | -10/Mines | Discovered new exit (range 12) 706 | -10/Mines | Discovered new exit (range 10) 774 | -10/Mines | Excavation squad dispatched 774 | -10/Mines | A large section of the Mines collapsed 1146 | -10/Mines | Entered Materials 1146 | -9/Materials | Evolved 2 slots: Utility x2 1412 | -9/Materials | Identified exit to Mines 1462 | -9/Materials | Discovered new exit (range 16) 1901 | -9/Materials | Entered Mines 2070 | -9/Mines | Learned Materials emergency access door positions 2158 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2158 | -9/Mines | Discovered new exit (range 5) 2283 | -9/Mines | Discovered new exit (range 11) 2303 | -9/Mines | Met a Derelict shopkeep closing up shop 2420 | -9/Mines | Entered Exiles 2450 | -9/Exiles | Met 8R-AWN 2463 | -9/Exiles | Met EX-HEX 2506 | -9/Exiles | Met EX-DEC 2570 | -9/Exiles | Visited The Gauntlet 2703 | -9/Exiles | Met EX-BIN 2726 | -9/Exiles | Learned location of Zion (-7) 2804 | -9/Exiles | Aligned with FarCom system 2805 | -9/Exiles | Given EX-Vault access code 2831 | -9/Exiles | Opened EX-Vault 2854 | -9/Exiles | Found Lightpack 2.0 2902 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2967 | -9/Exiles | Discovered new exit (range 14) 2978 | -9/Exiles | Left Exiles lab with Lightpack 2.0 2978 | -9/Exiles | Entered Mines 3136 | -8/Mines | Build established: Hauler-Mutant 3446 | -8/Mines | Discovered new exit (range 3) 3498 | -8/Mines | Entered Materials 3498 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3500 | -8/Materials | Loaded intel: 1 garrison access location 3604 | -8/Materials | Discovered new exit (range 11) 3920 | -8/Materials | Identified exit to Storage 3949 | -8/Materials | Garrison activated, responded to threat 3997 | -8/Materials | Destroyed 7 combat bots 4042 | -8/Materials | Discovered new exit (range 6) 4163 | -8/Materials | Entered Storage 4473 | -8/Storage | Destroyed 7 combat bots 4827 | -8/Storage | Met a pair of Derelict thieves 4890 | -8/Storage | Garrison activated, responded to threat 5025 | -8/Storage | Identified exit to Factory 5469 | -8/Storage | Entered Factory 5469 | -7/Factory | Evolved 2 slots: Utility x2 5507 | -7/Factory | Build established: Scavenger-Mutant 6194 | -7/Factory | Build established: Hauler-Mutant 6377 | -7/Factory | Identified exit to Lower Caves 6851 | -7/Factory | Allied Derelicts emerged from ambush trap array 7174 | -7/Factory | Entered Lower Caves 7174 | -7/Lower Caves | Accompanied by 2 allies 7203 | -7/Lower Caves | Learned Factory security intel 7665 | -7/Lower Caves | Discovered new exit (range 15) 7690 | -7/Lower Caves | Entered another Lower Caves area 7692 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7748 | -7/Lower Caves | Discovered new exit (range 6) 7983 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 8036 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 8184 | -7/Lower Caves | Discovered new exit (range 6) 8192 | -7/Lower Caves | Entered Zion 8243 | -7/Zion | Discovered new exit (range 14) 8382 | -7/Zion | System corruption cleaned by Quarantine Array 8483 | -7/Zion | Learned Factory interactive machine intel 8606 | -7/Zion | Learned Factory emergency access door positions 8625 | -7/Zion | Learned Factory garrison access intel 8694 | -7/Zion | Rebuked by Imprinter 8840 | -7/Zion | Found Prototype Processor 8840 | -7/Zion | Identified Exp. Targeting Computer 8843 | -7/Zion | Found Prototype Processor 8843 | -7/Zion | Identified Exp. Melee Analysis Suite 8848 | -7/Zion | Found Prototype Processor 8848 | -7/Zion | Identified Exp. Signal Interpreter 8854 | -7/Zion | Found Prototype Processor 8854 | -7/Zion | Identified Spectral Analyzer 8857 | -7/Zion | Found Prototype Processor 8857 | -7/Zion | Identified Exp. Armor Integrity Analyzer 8861 | -7/Zion | Found Prototype Processor 8861 | -7/Zion | Identified Exp. Target Analyzer 9139 | -7/Zion | Found Prototype Launcher 9139 | -7/Zion | Identified Gui. Missile Launcher 9734 | -7/Zion | Destroyed Imprinter 9735 | -7/Zion | Attacked by Zionites 9737 | -7/Zion | Extracted access codes from Imprinter's data core 9943 | -7/Zion | Lost 4 parts (1n2u1w) 10004 | -7/Zion | Opened final containment barrier to the Deep Caves 10031 | -7/Zion | Discovered new exit (range 3) 10031 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 10036 | -7/Zion | Entered Deep Caves 10247 | -7/Deep Caves | Build established: Scavenger-Mutant 10438 | -7/Deep Caves | Core integrity fell below 50% 10479 | -7/Deep Caves | Found Prototype Protection 10479 | -7/Deep Caves | Identified Zio. Weapon Casing 10494 | -7/Deep Caves | Lost 9 parts (1p3n1u4w) 10507 | -7/Deep Caves | Found Zio. Weapon Casing 10566 | -7/Deep Caves | Found Zio. Weapon Casing 10576 | -7/Deep Caves | Found Prototype Protection 10576 | -7/Deep Caves | Identified Zio. Heavy Carapace 10587 | -7/Deep Caves | Found Zio. Weapon Casing 10602 | -7/Deep Caves | Found Zio. Weapon Casing 10980 | -7/Deep Caves | Build established: Hauler-Mutant 11014 | -7/Deep Caves | Spotted as-91904 11019 | -7/Deep Caves | Exposed GOLEM chamber 11030 | -7/Deep Caves | Destroyed as-91904 11072 | -7/Deep Caves | Triggered Deep Caves wall 11072 | -7/Deep Caves | Spotted AS-46292 11082 | -7/Deep Caves | Spotted AS-46308 11083 | -7/Deep Caves | Core integrity fell below 20% 11086 | -7/Deep Caves | System corruption reached 10% 11086 | -7/Deep Caves | Destroyed AS-46308 11089 | -7/Deep Caves | Destroyed by as-05681 with Assembled Rifle Last Messages --------------- 11083_ as-88092 destroyed. 11083_ Slammed into as-80819. 11083_ as-11915 misfires. 11083_ as-40331 destroyed. 11084_ as-44074 GOLEM Unit beginning Prototype Leg integration. 11084_ GOLEM Unit springs to life. 11084_ as-85190 IFF system glitched. 11084_ 4X-OPS(h) destroyed. 11085_ as-35449 GOLEM Unit beginning Prototype Leg integration. 11085_ as-44892 destroyed. 11085_ Zio. Biocell destroyed. 11085_ System corrupted by crushing effect (+5). 11085_ Lightpack 2.0 destroyed. 11085_ System corrupted by crushing effect (+5). 11085_ Imp. Treads destroyed. 11086_ AS-46308 destroyed. 11086_ as-25868 destroyed. 11088_ Exp. Heat Sink destroyed. 11088_ System corrupted by crushing effect (+5). 11088_ Hvy. Missile Launcher destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????????????????#??? | | ??????????????????????????????????# ??? | | ????????????????????????????????### ??? | | ???????????????????????????????## #?? | | ???????????????????????????????# ##? | | ???????????? ! ??????????????? #? | | ?????????? s ?????????????# #? | | ??????? ??????????? #? | | ????? ! ?????????# ## | | ???!* ???????# | | ??? =A ! ???????# ? | | ??"!* h ?????## #? | | ???! [ ! h ????## ## | | ????? a aa [ Ml #?## | | ?????? aa #?# | | ??????? a a M #?# ### | | ??????###a a [ #?## ##?? | | ??????# ! a = #??### #??? | | ??????#GG a a[= #????# ###? | | ??????#GG G !a]! #????# #? | | ??????#! G !a@*] ##???### #? | | ??????#G! [*!a= */= #????## #? | | ??????### ]a * = #???## ## | | ????????" g/ #?### # | | ????????" =%! / l ### | | ????????" * / | | ????????""" = a ### | | ????????" #?## | | ????????"" ### ##?# | | ????????" g ## ## | | ????????"" ### | | ????????" # # #?# | | ????????" #### ## ## ##?# | | ????????""" ###??# ## ####??## | | ?????????" ?????###? #??????######## | | ?????????#####?????????#??????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 27 Energy Capacity 1290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 400 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Killing Spree Monster Challenges ------------ None Game ------ Seed CoordinationSurgeProcessor Manual? 0 Play Time 01:16:28 Cumulative 222.8 hours Start 2020.05.12 @ 18:33:12 End 2020.05.12 @ 21:11:01 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 349 Rogue 349 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0 Lore% 77 Gallery% 76 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1bac1cb2-09ed-444f-9a13-f1ba0693dcc0