Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.18 @ 18:01:53 Player: Enathri Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (22) 110 Value Destroyed (811) 811 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (212) 212 TOTAL SCORE: 3853 Bonus ------- High Alert Combat Kills 12 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 291/300 Energy 530/530 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Particle Reactor > --- PROPULSION (5) --- Improved Treads Medium Treads > --- UTILITY (3) ------ Improved Heat Sink Trap Scanner > --- WEAPON (3) ------- Chainsword > --- INVENTORY (5) ---- High-capacity Storage Unit Improved Weapon Shielding Gatling Laser Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Particle Reactor > --- PROPULSION ------- Improved Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Trap Scanner Hardened Medium Armor Plating > --- WEAPON ----------- Gatling Laser Quantum Rifle Heavy Mace > --- INVENTORY -------- Large Storage Unit High-capacity Storage Unit Gatling Laser Cooled Particle Cannon Chainsword [Rating: 43] Favorites ----------- Power Particle Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . 1 . . . Propulsion 3 | . . 1 1 1 . . Utility 1 | . . . . 1 . . Weapon 1 | . . 1 . . . . Parts Attached 44 | 6 2 6 13 1 11 5 Power 6 | 1 1 1 1 . 2 . Engine 4 | 1 1 1 . . 1 . Core 1 | . . . 1 . . . Reactor 1 | . . . . . 1 . Propulsion 15 | 2 . 3 7 1 2 . Treads 2 | . . . . . 2 . Leg 5 | 2 . . 3 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 8 | . . 3 4 1 . . Utility 12 | 1 1 . 3 . 4 3 Device 2 | . . . . . 1 1 Storage 1 | 1 . . . . . . Processor 3 | . 1 . . . 2 . Hackware 1 | . . . 1 . . . Protection 5 | . . . 2 . 1 2 Artifact . | . . . . . . . Weapon 11 | 2 . 2 2 . 3 2 Energy Gun 7 | 1 . 2 1 . 3 . Energy Cannon . | . . . . . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Corrupted Parts 1 | . . . 1 . . . System Corruption 1 | . . . 1 . . . Parts Lost 21 | . . . 8 8 1 4 Power 2 | . . . 1 1 . . Propulsion 7 | . . . 4 3 . . Utility 5 | . . . 1 2 . 2 Weapon 7 | . . . 2 2 1 2 Highest Loss Streak 7 | . . . 7 6 1 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 68 | . 98 89 74 34 26 69 Engine 6 | . 14 11 1 . 1 7 Core 1 | . . . 7 4 . . Reactor 2 | . . . . . 2 7 Treads 6 | . . . . . 4 15 Leg 10 | . 28 10 19 9 . . Flight 1 | . . 19 4 . . . Device 4 | . . . . . 1 10 Storage 3 | . 14 5 . . . . Processor 5 | . 12 11 . . 6 5 Hackware 1 | . . . 6 6 . . Protection 3 | . . . 9 4 4 2 Energy Gun 12 | . 14 22 16 4 3 13 Ballistic Gun 3 | . 14 11 1 . . . Launcher 1 | . . . 8 3 . . Impact Weapon 1 | . . . . . . 3 Peak Build Rating 43 | 6 7 14 19 18 38 43 Average Rating 21 | 4 6 11 16 10 13 38 On Entrance 12 | . 6 7 14 18 1 38 Naked Turns 120 | . . . . 19 101 . Heaviest Build 52 | 13 13 13 21 21 41 52 Greatest Support 51 | 20 20 20 30 20 51 51 Greatest Overweight (x) 1 | . . 1 1 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 Average Capacity 5 | 6 8 6 5 5 5 5 Most Carried 8 | 2 8 8 4 5 4 5 Average Carried 3 | 1 4 5 3 4 1 1 Final Capacity 8 | 8 8 5 5 5 5 5 Final Carried 8 | 2 8 5 4 4 . 4 Class Distribution -------------------- 77% | Mutant 9% | Scavenger-Tank 5% | Tank 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Scavenger-Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 617 | 223 68 10 167 . . 149 Remotely . | . . . . . . . Salvage Created 711 | . 94 . 368 . . 249 Parts 41 | . 3 . 30 . . 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 15 | . 2 . 10 . . 3 Melee 1 | . . . . . . 1 Guns 9 | . 2 . 6 . . 1 AOE 5 | . . . 4 . . 1 Classes Destroyed 9 | . 1 . 4 . . 4 Worker 3 | . . . . . . 3 Builder 2 | . . . . . . 2 Operator 1 | . . . . . . 1 Watcher 1 | . . . 1 . . . Swarmer 3 | . . . 3 . . . Grunt 8 | . 2 . 4 . . 2 Brawler 1 | . . . 1 . . . Sentry 2 | . . . 2 . . . Programmer 1 | . . . . . . 1 Best Kill Streak 5 | . 2 . 5 . . 3 Combat Bots Only 5 | . 2 . 5 . . 1 Max Kills in Single Turn 3 | . 1 . 3 . . 2 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 253 | . 31 1 51 73 28 69 Missed 83 | . 8 . 12 33 6 24 Damage Taken 3205 | . 339 16 791 651 469 939 Core 916 | . 86 . 126 297 274 133 Absorbed by Shields . | . . . . . . . Redirected to Shielding 180 | . . . 22 . 45 113 Core Remaining (%) 85 | 100 65 100 77 . . . Volleys Fired 44 | . 11 1 19 . 2 11 Largest 3 | . 2 3 3 . 2 2 Hottest 174 | . 70 115 135 . 174 174 Shots Fired 99 | . 22 3 50 . 3 21 Gun 91 | . 22 3 42 . 3 21 Cannon . | . . . . . . . Launcher 8 | . . . 8 . . . Special . | . . . . . . . Kinetic 22 | . 11 1 10 . . . Thermal 64 | . 11 1 28 . 3 21 Explosive 8 | . . . 8 . . . Electromagnetic 5 | . . 1 4 . . . Robot Hit Streak 14 | . 14 . 7 . 2 6 Robot Miss Streak 5 | . 2 3 5 . 3 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 66 | . 17 . 25 . 2 22 Core Hits 40 | . 6 . 20 . 3 11 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 3 | . 1 . . . . 2 Burn 1 | . 1 . . . . . Smash 1 | . . . . . . 1 Sever 1 | . . . . . . 1 Melee Attacks 8 | . . . . . . 8 Impact 4 | . . . . . . 4 Slashing 4 | . . . . . . 4 Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . . 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1817 | . 172 . 716 1 44 884 Guns 1006 | . 172 . 331 . 32 471 Cannons . | . . . . . . . Explosions 505 | . . . 385 . . 120 Melee 291 | . . . . . . 291 Ramming 15 | . . . . 1 12 2 Kinetic 132 | . 82 . 50 . . . Thermal 964 | . 90 . 251 . 32 591 Explosive 385 | . . . 385 . . . Electromagnetic 30 | . . . 30 . . . Impact 184 | . . . . . . 184 Slashing 107 | . . . . . . 107 Piercing . | . . . . . . . Highest Corruption 5 | . 1 . 5 . . . Average Corruption 3 | . 1 . 4 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . 1 . 8 . . . Message Errors 3 | . . . 3 . . . Matter Fused 1 | . . . 1 . . . Heat Flow Errors 2 | . 1 . 1 . . . Energy Discharges 1 | . . . 1 . . . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 184 | . . . 42 . . 142 Projectiles . | . . . . . . . Explosions 42 | . . . 42 . . . Melee 142 | . . . . . . 142 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 423 | . . . 218 . 5 200 Shots 6 | . . . 4 . . 2 Rammed 4 | . . . . . 3 1 Targets Rammed 5 | . . . . 1 3 1 Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 477 | . 293 57 380 . 78 477 Average Temperature 157 | . 140 26 160 . 37 194 Received Heat Transfer 819 | . 153 9 216 . 117 324 Effects 5 | . 1 . . . . 4 Shutdowns 3 | . . . . . . 3 Energy Bleed 1 | . 1 . . . . . Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . . . . 5 Impact Corruptions 7 | . . . . . . 7 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 2 . 2 . . . Heat Transferred 1809 | . 333 . 555 . 62 859 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Peak Influence 534 | . 85 84 374 255 228 534 Initial 178 | . . 5 35 170 178 119 Average 218 | . 40 18 234 174 188 371 Maximum Alert Level 2 | . . . 1 1 1 2 Low Security (%) 60 | 100 100 100 51 82 97 17 Level 1 26 | . . . 48 17 2 45 Level 2 13 | . . . . . . 37 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 . 2 . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 4 | . 2 . 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 10 3 17 15 10 14 Peak Tracking Total 7 | . 5 3 6 6 7 4 Tactical Retreats 11 | . 1 1 . 4 2 3 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 6 | . 1 . . 1 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . 6 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 9 | . . . 2 . . 7 Max in Single Turn 7 | . . . 1 . . 7 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 12 | . 4 1 1 2 . 4 Terminals 9 | . 3 1 1 . . 4 Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 25 | . 8 3 2 4 . 8 Successful 11 | . 4 2 2 2 . 1 Failed 14 | . 4 1 . 2 . 7 Catastrophic 3 | . . . . . . 3 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 17 | . 4 3 2 . . 8 Fabricators 2 | . . . . 2 . . Repair Stations . | . . . . . . . Recycling Units 4 | . 4 . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 6 | . 1 2 2 . . 1 Robot Analysis 1 | . . . 1 . . . Open DSF 1 | . . . . . . 1 Emergency Access Points 1 | . . 1 . . . . Disarm Traps 1 | . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used 1 | . . . . . . 1 Hacking Detections 10 | . 3 1 . 2 . 4 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time 134 | . . . . 134 . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 25 | . 25 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 2253 | 61 434 105 393 190 273 797 Spaces Moved 1798 | 45 312 170 263 254 315 439 Core 338 | 5 . . . 74 259 . Treads 495 | . . . . . 56 439 Legs 675 | 40 312 29 193 101 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 290 | . . 141 70 79 . . Fastest Speed 26 | 50 120 29 26 35 50 160 Average Speed 106 | 112 120 44 112 73 69 160 Slowest Speed 240 | 120 120 120 190 190 160 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 4 40 19 29 11 41 16 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 134 | . . . 79 . . 55 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 132 | . . . 79 . . 53 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 2038 | 52 351 199 321 256 363 496 Wait 68 | . 21 9 15 . 2 21 Move 1792 | 44 311 169 262 253 314 439 Hop . | . . . . . . . Pick Up 24 | 2 6 5 5 . . 6 Fast Attach 25 | 6 1 1 5 . 7 5 Attach 16 | . . 4 7 1 4 . Detach 8 | . . 1 4 1 1 1 Swap 3 | . 1 1 1 . . . Drop 15 | . . 8 3 . . 4 Fire 44 | . 11 1 19 . 2 11 Melee 8 | . . . . . . 8 Ram 3 | . . . . . 3 . Kick 1 | . . . . 1 . . Crush 1 | . . . . . . 1 Escape Stasis 30 | . . . . . 30 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 5) 496 | -10/Materials | Entered another Materials area 496 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 597 | -9/Materials | Discovered new exit (range 16) 601 | -9/Materials | Entered another Materials area 601 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 609 | -8/Materials | Discovered new exit (range 7) 687 | -8/Materials | Lost 7 parts (1p3n1u2w) 984 | -8/Materials | Discovered new exit (range 5) 994 | -8/Materials | Entered Factory 994 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1149 | -7/Factory | Lost 6 parts (1p2n1u2w) 1183 | -7/Factory | Identified exit to Garrison 1184 | -7/Factory | Entered Garrison 1222 | -7/Garrison | Triggered checkpoint 1245 | -7/Garrison | Core integrity fell below 50% 1348 | -7/Garrison | Discovered new exit (range 8) 1436 | -7/Garrison | Triggered checkpoint 1456 | -7/Garrison | Core integrity fell below 20% 1457 | -7/Garrison | Entered Factory 2254 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02204_ R-06 Scavenger collects Med. Matter Pod. 02204_ Quantum Rifle destroyed. 02205_ Dropped Chainsword. 02207_ R-06 Scavenger collects Lgt. Ion Engine. 02207_ U-05 Engineer builds a Wall. 02209_ Acquired Chainsword. 02213_ K-01 Serf cleans the Matter Pump. 02213_ G-50 Soldier Carbon-fiber Leg severed. 02214_ K-01 Serf cleans the Matter Pump. 02214_ R-06 Scavenger collects Carbon-fiber Leg. 02218_ K-01 Serf cleans the Matter Pump. <x2> 02218_ G-50 Soldier destroyed. 02219_ R-06 Scavenger collects Adv. Heat Sink. 02219_ K-01 Serf collects debris. 02221_ Acquired 57 matter. 02222_ K-01 Serf cleans the Matter Pump. 02222_ K-01 Serf collects debris. <x2> 02226_ K-01 Serf cleans the Matter Pump. <x*> 02250_ Hrd. Medium Armor Plating destroyed. 02251_ K-01 Serf cleans the Matter Pump. <x4> Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ????????????????????????????? ??########## # | | ?????????????????????????????""?# # | | ?????????????????????????????"" # # | | ?????????????????????????????"" # # | | ?????????????????????????????"" / | | ???????????????????????????? "??# # | | ??????????????????????????? ???# # | | ??????????????????????????? !???# # | | ??????????????????????????? ???# ####+##### | | ??????????????????????????? ???# # | | ?????????????????????????##+##### # | | ?????????????????????????# # | | ?????????????????????????# # | | ?????????????????????????# ]]] # | | ?????????????????????????# """ ]]] # | | ????????????????????????## """ ]]]% # | | ????????????????????????# """ % # | | ????????????????????????# k % # | | ????????????????????????+ """ ""% # | | ????????????????????????#@ """ """ # | | ????????????????????????# """ """ # | | ????????????????????????# ########## | | ????????????????????????# """ """ #????????? | | ????????????????????????# """k""" #????????? | | ????????????????????????# g""" """ #????????? | | ????????????????????????# g #????????? | | ????????????????????????# """g""" #????????? | | ????????????????????????# k""" """ #????????? | | ????????????????????????# """ """ #???????? | | ????????????????????????# #???????? | | ????????????????????????# """ """ #???????? | | ??????????????????????? k """ """ #???????? | | ?????????????????????? """ """ +???????? | | ????????????????????? w ? #???????? | | ????????????????????##### ? #???????? | | ????????????????????????####/##? #???????? | | ??????????????????????????? ??? #???????? | | ??????????????????????????? ???## ###???????? | | ??????????????????????????? ????? #?????????? | | ???????????????????????????""????? ??????????? | | ?????????????????????????????????? ? ??????????? | | ???????????????????????????????????? ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 34 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Shopping List Challenges ------------ None Game ------ Seed DeuteriumCorruptionModule Manual? 0 Play Time 00:40:24 Cumulative 8.2 hours Start 2024.10.18 @ 16:49:27 End 2024.10.18 @ 18:01:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b793b5fe-1b9c-4abd-8bf2-9ec3fd26bb9b