Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.18 @ 18:01:53

Player: Enathri

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (22)      110
Value Destroyed (811)      811
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (212)                212
              TOTAL SCORE: 3853

 Bonus
-------
High Alert Combat Kills    12
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     291/300
Energy                     530/530
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (160)
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
       Improved Deuterium Engine
                Particle Reactor
>               --- PROPULSION (5) ---
       Improved Treads
         Medium Treads
>               --- UTILITY (3) ------
       Improved Heat Sink
                Trap Scanner
>               --- WEAPON (3) -------
                Chainsword
>               --- INVENTORY (5) ----
  High-capacity Storage Unit
       Improved Weapon Shielding
                Gatling Laser
         Cooled Particle Cannon

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
                Particle Reactor
>               --- PROPULSION -------
       Improved Treads
         Medium Treads
>               --- UTILITY ----------
       Improved Heat Sink
                Trap Scanner
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                Gatling Laser
                Quantum Rifle
          Heavy Mace
>               --- INVENTORY --------
          Large Storage Unit
  High-capacity Storage Unit
                Gatling Laser
         Cooled Particle Cannon
                Chainsword
[Rating: 43]

 Favorites 
-----------
Power                      Particle Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               3    | .   .   1   1   1   .   .   
  Utility                  1    | .   .   .   .   1   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   
Parts Attached             44   | 6   2   6   13  1   11  5   
  Power                    6    | 1   1   1   1   .   2   .   
    Engine                 4    | 1   1   1   .   .   1   .   
    Core                   1    | .   .   .   1   .   .   .   
    Reactor                1    | .   .   .   .   .   1   .   
  Propulsion               15   | 2   .   3   7   1   2   .   
    Treads                 2    | .   .   .   .   .   2   .   
    Leg                    5    | 2   .   .   3   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 8    | .   .   3   4   1   .   .   
  Utility                  12   | 1   1   .   3   .   4   3   
    Device                 2    | .   .   .   .   .   1   1   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              3    | .   1   .   .   .   2   .   
    Hackware               1    | .   .   .   1   .   .   .   
    Protection             5    | .   .   .   2   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   11   | 2   .   2   2   .   3   2   
    Energy Gun             7    | 1   .   2   1   .   3   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   
  Corrupted Parts          1    | .   .   .   1   .   .   .   
    System Corruption      1    | .   .   .   1   .   .   .   
Parts Lost                 21   | .   .   .   8   8   1   4   
  Power                    2    | .   .   .   1   1   .   .   
  Propulsion               7    | .   .   .   4   3   .   .   
  Utility                  5    | .   .   .   1   2   .   2   
  Weapon                   7    | .   .   .   2   2   1   2   
  Highest Loss Streak      7    | .   .   .   7   6   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     68   | .   98  89  74  34  26  69  
  Engine                   6    | .   14  11  1   .   1   7   
  Core                     1    | .   .   .   7   4   .   .   
  Reactor                  2    | .   .   .   .   .   2   7   
  Treads                   6    | .   .   .   .   .   4   15  
  Leg                      10   | .   28  10  19  9   .   .   
  Flight                   1    | .   .   19  4   .   .   .   
  Device                   4    | .   .   .   .   .   1   10  
  Storage                  3    | .   14  5   .   .   .   .   
  Processor                5    | .   12  11  .   .   6   5   
  Hackware                 1    | .   .   .   6   6   .   .   
  Protection               3    | .   .   .   9   4   4   2   
  Energy Gun               12   | .   14  22  16  4   3   13  
  Ballistic Gun            3    | .   14  11  1   .   .   .   
  Launcher                 1    | .   .   .   8   3   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   3   
Peak Build Rating          43   | 6   7   14  19  18  38  43  
  Average Rating           21   | 4   6   11  16  10  13  38  
  On Entrance              12   | .   6   7   14  18  1   38  
Naked Turns                120  | .   .   .   .   19  101 .   
Heaviest Build             52   | 13  13  13  21  21  41  52  
  Greatest Support         51   | 20  20  20  30  20  51  51  
  Greatest Overweight (x)  1    | .   .   1   1   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   5   
  Average Capacity         5    | 6   8   6   5   5   5   5   
  Most Carried             8    | 2   8   8   4   5   4   5   
  Average Carried          3    | 1   4   5   3   4   1   1   
  Final Capacity           8    | 8   8   5   5   5   5   5   
  Final Carried            8    | 2   8   5   4   4   .   4   

 Class Distribution 
--------------------
 77% | Mutant
  9% | Scavenger-Tank
  5% | Tank
  5% | Sprinter

 Dominant Class 
----------------
         Mutant | -10/Materials
       Sprinter | -9/Materials
 Scavenger-Tank | -8/Materials
         Mutant | -7/Factory
         Mutant | -7/Garrison
         Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Gar Fac 
Matter Collected           617  | 223 68  10  167 .   .   149 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            711  | .   94  .   368 .   .   249 
  Parts                    41   | .   3   .   30  .   .   8   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac 
Combat Hostiles Destroyed  15   | .   2   .   10  .   .   3   
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     9    | .   2   .   6   .   .   1   
  AOE                      5    | .   .   .   4   .   .   1   
Classes Destroyed          9    | .   1   .   4   .   .   4   
  Worker                   3    | .   .   .   .   .   .   3   
  Builder                  2    | .   .   .   .   .   .   2   
  Operator                 1    | .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  3    | .   .   .   3   .   .   .   
  Grunt                    8    | .   2   .   4   .   .   2   
  Brawler                  1    | .   .   .   1   .   .   .   
  Sentry                   2    | .   .   .   2   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           5    | .   2   .   5   .   .   3   
  Combat Bots Only         5    | .   2   .   5   .   .   1   
Max Kills in Single Turn   3    | .   1   .   3   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   1   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Gar Fac 
Hostile Shots Fired        253  | .   31  1   51  73  28  69  
  Missed                   83   | .   8   .   12  33  6   24  
Damage Taken               3205 | .   339 16  791 651 469 939 
  Core                     916  | .   86  .   126 297 274 133 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
  Redirected to Shielding  180  | .   .   .   22  .   45  113 
Core Remaining (%)         85   | 100 65  100 77  .   .   .   
Volleys Fired              44   | .   11  1   19  .   2   11  
  Largest                  3    | .   2   3   3   .   2   2   
  Hottest                  174  | .   70  115 135 .   174 174 
Shots Fired                99   | .   22  3   50  .   3   21  
  Gun                      91   | .   22  3   42  .   3   21  
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 8    | .   .   .   8   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  22   | .   11  1   10  .   .   .   
  Thermal                  64   | .   11  1   28  .   3   21  
  Explosive                8    | .   .   .   8   .   .   .   
  Electromagnetic          5    | .   .   1   4   .   .   .   
  Robot Hit Streak         14   | .   14  .   7   .   2   6   
  Robot Miss Streak        5    | .   2   3   5   .   3   4   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        1    | .   .   .   .   .   .   1   
    Max Gunslinging Chain  1    | .   .   .   .   .   .   1   
Shots Hit Robots           66   | .   17  .   25  .   2   22  
  Core Hits                40   | .   6   .   20  .   3   11  
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   .   .   .   1   
  Critical Strikes         3    | .   1   .   .   .   .   2   
    Burn                   1    | .   1   .   .   .   .   .   
    Smash                  1    | .   .   .   .   .   .   1   
    Sever                  1    | .   .   .   .   .   .   1   
Melee Attacks              8    | .   .   .   .   .   .   8   
  Impact                   4    | .   .   .   .   .   .   4   
  Slashing                 4    | .   .   .   .   .   .   4   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            3    | .   .   .   .   .   .   3   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           1817 | .   172 .   716 1   44  884 
  Guns                     1006 | .   172 .   331 .   32  471 
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               505  | .   .   .   385 .   .   120 
  Melee                    291  | .   .   .   .   .   .   291 
  Ramming                  15   | .   .   .   .   1   12  2   
  Kinetic                  132  | .   82  .   50  .   .   .   
  Thermal                  964  | .   90  .   251 .   32  591 
  Explosive                385  | .   .   .   385 .   .   .   
  Electromagnetic          30   | .   .   .   30  .   .   .   
  Impact                   184  | .   .   .   .   .   .   184 
  Slashing                 107  | .   .   .   .   .   .   107 
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         5    | .   1   .   5   .   .   .   
  Average Corruption       3    | .   1   .   4   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
  Effects                  9    | .   1   .   8   .   .   .   
    Message Errors         3    | .   .   .   3   .   .   .   
    Matter Fused           1    | .   .   .   1   .   .   .   
    Heat Flow Errors       2    | .   1   .   1   .   .   .   
    Energy Discharges      1    | .   .   .   1   .   .   .   
    Parts Fused            1    | .   .   .   1   .   .   .   
    Data Loss (minor)      1    | .   .   .   1   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            184  | .   .   .   42  .   .   142 
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               42   | .   .   .   42  .   .   .   
  Melee                    142  | .   .   .   .   .   .   142 
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      423  | .   .   .   218 .   5   200 
  Shots                    6    | .   .   .   4   .   .   2   
  Rammed                   4    | .   .   .   .   .   3   1   
Targets Rammed             5    | .   .   .   .   1   3   1   
  Kicked                   1    | .   .   .   .   1   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        477  | .   293 57  380 .   78  477 
  Average Temperature      157  | .   140 26  160 .   37  194 
  Received Heat Transfer   819  | .   153 9   216 .   117 324 
  Effects                  5    | .   1   .   .   .   .   4   
    Shutdowns              3    | .   .   .   .   .   .   3   
    Energy Bleed           1    | .   1   .   .   .   .   .   
    Damage (minor)         1    | .   .   .   .   .   .   1   
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           1    | .   .   .   .   .   .   1   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              5    | .   .   .   .   .   .   5   
  Impact Corruptions       7    | .   .   .   .   .   .   7   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             4    | .   2   .   2   .   .   .   
  Heat Transferred         1809 | .   333 .   555 .   62  859 
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac 
Peak Influence             534  | .   85  84  374 255 228 534 
  Initial                  178  | .   .   5   35  170 178 119 
  Average                  218  | .   40  18  234 174 188 371 
Maximum Alert Level        2    | .   .   .   1   1   1   2   
  Low Security (%)         60   | 100 100 100 51  82  97  17  
  Level 1                  26   | .   .   .   48  17  2   45  
  Level 2                  13   | .   .   .   .   .   .   37  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   2   .   .   1   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac 
Distress Signals           4    | .   2   .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              69   | .   10  3   17  15  10  14  
  Peak Tracking Total      7    | .   5   3   6   6   7   4   
  Tactical Retreats        11   | .   1   1   .   4   2   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac 
Traps Triggered            6    | .   1   .   .   1   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   6   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Gar Fac 
Machines Disabled          9    | .   .   .   2   .   .   7   
  Max in Single Turn       7    | .   .   .   1   .   .   7   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac 
Machines Accessed          12   | .   4   1   1   2   .   4   
  Terminals                9    | .   3   1   1   .   .   4   
  Fabricators              1    | .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                25   | .   8   3   2   4   .   8   
  Successful               11   | .   4   2   2   2   .   1   
  Failed                   14   | .   4   1   .   2   .   7   
    Catastrophic           3    | .   .   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                17   | .   4   3   2   .   .   8   
  Fabricators              2    | .   .   .   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   
Terminal Hacks             6    | .   1   2   2   .   .   1   
  Robot Analysis           1    | .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   1   .   .   .   .   
  Disarm Traps             1    | .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   1   
Hacking Detections         10   | .   3   1   .   2   .   4   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   134 .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          25   | .   25  .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Gar Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  
-------------              Run  | Yrd Mat Mat Mat Fac Gar Fac 
Turns Passed               2253 | 61  434 105 393 190 273 797 
Spaces Moved               1798 | 45  312 170 263 254 315 439 
  Core                     338  | 5   .   .   .   74  259 .   
  Treads                   495  | .   .   .   .   .   56  439 
  Legs                     675  | 40  312 29  193 101 .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   290  | .   .   141 70  79  .   .   
  Fastest Speed            26   | 50  120 29  26  35  50  160 
  Average Speed            106  | 112 120 44  112 73  69  160 
  Slowest Speed            240  | 120 120 120 190 190 160 240 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       22   | 4   40  19  29  11  41  16  
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          134  | .   .   .   79  .   .   55  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               2    | .   .   .   .   .   .   2   
  AOE                      132  | .   .   .   79  .   .   53  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac 
Total                      2038 | 52  351 199 321 256 363 496 
  Wait                     68   | .   21  9   15  .   2   21  
  Move                     1792 | 44  311 169 262 253 314 439 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  24   | 2   6   5   5   .   .   6   
  Fast Attach              25   | 6   1   1   5   .   7   5   
  Attach                   16   | .   .   4   7   1   4   .   
  Detach                   8    | .   .   1   4   1   1   1   
  Swap                     3    | .   1   1   1   .   .   .   
  Drop                     15   | .   .   8   3   .   .   4   
  Fire                     44   | .   11  1   19  .   2   11  
  Melee                    8    | .   .   .   .   .   .   8   
  Ram                      3    | .   .   .   .   .   3   .   
  Kick                     1    | .   .   .   .   1   .   .   
  Crush                    1    | .   .   .   .   .   .   1   
  Escape Stasis            30   | .   .   .   .   .   30  .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-7/Garrison
-7/Factory

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 16)
   62 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  490 | -10/Materials | Discovered new exit (range 5)
  496 | -10/Materials | Entered another Materials area
  496 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  597 | -9/Materials  | Discovered new exit (range 16)
  601 | -9/Materials  | Entered another Materials area
  601 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  609 | -8/Materials  | Discovered new exit (range 7)
  687 | -8/Materials  | Lost 7 parts (1p3n1u2w)
  984 | -8/Materials  | Discovered new exit (range 5)
  994 | -8/Materials  | Entered Factory
  994 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1149 | -7/Factory    | Lost 6 parts (1p2n1u2w)
 1183 | -7/Factory    | Identified exit to Garrison
 1184 | -7/Factory    | Entered Garrison
 1222 | -7/Garrison   | Triggered checkpoint
 1245 | -7/Garrison   | Core integrity fell below 50%
 1348 | -7/Garrison   | Discovered new exit (range 8)
 1436 | -7/Garrison   | Triggered checkpoint
 1456 | -7/Garrison   | Core integrity fell below 20%
 1457 | -7/Garrison   | Entered Factory
 2254 | -7/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
02204_ R-06 Scavenger collects Med. Matter Pod.
02204_ Quantum Rifle destroyed.
02205_ Dropped Chainsword.
02207_ R-06 Scavenger collects Lgt. Ion Engine.
02207_ U-05 Engineer builds a Wall.
02209_ Acquired Chainsword.
02213_ K-01 Serf cleans the Matter Pump.
02213_ G-50 Soldier Carbon-fiber Leg severed.
02214_ K-01 Serf cleans the Matter Pump.
02214_ R-06 Scavenger collects Carbon-fiber Leg.
02218_ K-01 Serf cleans the Matter Pump. <x2>
02218_ G-50 Soldier destroyed.
02219_ R-06 Scavenger collects Adv. Heat Sink.
02219_ K-01 Serf collects debris.
02221_ Acquired 57 matter.
02222_ K-01 Serf cleans the Matter Pump.
02222_ K-01 Serf collects debris. <x2>
02226_ K-01 Serf cleans the Matter Pump. <x*>
02250_ Hrd. Medium Armor Plating destroyed.
02251_ K-01 Serf cleans the Matter Pump. <x4>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          34
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Propulsion Shielding       66
Evasion (%)                64
Targeting Accuracy         5
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              DeuteriumCorruptionModule
  Manual?         0
Play Time         00:40:24
  Cumulative      8.2 hours
  Start           2024.10.18 @ 16:49:27
  End             2024.10.18 @ 18:01:53
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          11
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b793b5fe-1b9c-4abd-8bf2-9ec3fd26bb9b