Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.29 @ 12:53:07 // AFD2020/Player2 Player: TaxEvasionist Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (18) 90 Value Destroyed (450) 450 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (876) 876 TOTAL SCORE: 3296 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 846 Cogmind --------- Core Integrity 0/550 Matter 157/300 Energy 325/325 System Corruption 0% Temperature Cool (0) Movement Flying (29) Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster > --- UTILITY (3) ------ Small Storage Unit Medium Storage Unit Gravity Neutralizing Apparatus > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (10) --- Cooled Ion Engine Improved Flight Unit Improved Flight Unit Improved Flight Unit Small Storage Unit Weight Redist. System Improved Sensor Array Improved Propulsion Shielding Mini Grenade Launcher Scythe Peak State ------------ > --- POWER ------------ Improved Ion Engine Cooled Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Gravity Neutralizing Apparatus > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Small Storage Unit Weight Redist. System Improved Sensor Array Improved Assault Rifle Mini Grenade Launcher Scythe [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Device Gravity Neutralizing Apparatus Storage Small Storage Unit Processor Target Analyzer Weapon Improved Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 . 1 Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 58 | 9 8 15 19 7 Power 13 | 1 1 1 6 4 Engine 9 | 1 1 . 4 3 Core 4 | . . 1 2 1 Reactor . | . . . . . Propulsion 20 | 3 5 9 1 2 Treads . | . . . . . Leg 10 | 2 5 3 . . Wheel 3 | 1 . 2 . . Hover . | . . . . . Flight 7 | . . 4 1 2 Utility 11 | 2 . 3 5 1 Device 5 | . . 1 4 . Storage 5 | 2 . 1 1 1 Processor 1 | . . 1 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 14 | 3 2 2 7 . Energy Gun 4 | 2 1 1 . . Energy Cannon 1 | . 1 . . . Ballistic Gun 8 | 1 . . 7 . Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 3 . Parts Lost 4 | . 1 1 2 . Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility . | . . . . . Weapon 2 | . 1 . 1 . Highest Loss Streak 1 | . 1 1 1 . Average Slot Usage (%) 98 | . 100 99 95 99 Engine 8 | . 14 7 3 11 Core 3 | . . 3 4 6 Leg 12 | . 28 23 . . Flight 19 | . . 7 33 35 Device 4 | . . . 7 9 Storage 22 | . 28 22 21 18 Processor 4 | . . 10 3 . Energy Gun 3 | . 6 7 1 . Energy Cannon 2 | . 7 3 . . Ballistic Gun 12 | . 14 . 19 18 Ballistic Cannon 3 | . . 10 . . Naked Turns . | . . . . . Heaviest Build 33 | 14 18 33 22 33 Greatest Support 39 | 20 26 39 30 36 Greatest Overweight (x) 10 | . . 10 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 8 8 12 12 10 Average Capacity 9 | 6 8 11 7 9 Most Carried 12 | 8 8 12 11 10 Average Carried 8 | 5 5 11 7 9 Final Capacity 12 | 8 8 12 8 10 Final Carried 12 | 8 8 12 8 10 Class Distribution -------------------- 57% | Mutant 31% | Sprinter 11% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Storage Sprinter | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Mat Matter Collected 920 | 261 102 230 298 29 Remotely . | . . . . . Salvage Created 704 | 92 203 202 105 102 Parts 40 | 3 9 10 8 10 Haulers Intercepted 3 | . 1 1 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Combat Hostiles Destroyed 12 | . 3 4 3 2 Guns 7 | . 2 . 3 2 Cannons 5 | . 1 4 . . Classes Destroyed 8 | 1 3 1 1 2 Builder 1 | . . . . 1 Hauler 3 | . 1 1 1 . Recycler 1 | 1 . . . . Watcher 1 | . 1 . . . Swarmer 2 | . . . 2 . Grunt 8 | . 3 3 1 1 Duelist 1 | . . . . 1 Sentry 1 | . . 1 . . Best Kill Streak 2 | 1 2 2 2 1 Combat Bots Only 2 | . 2 2 2 1 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Damage Taken 716 | . 110 249 129 228 Core 122 | . . 63 30 29 Absorbed by Shields . | . . . . . Core Remaining (%) 75 | 100 54 . 73 . Volleys Fired 69 | 6 12 15 19 17 Largest 2 | 2 2 2 2 2 Hottest 95 | 70 76 95 46 46 Shots Fired 129 | 12 23 30 30 34 Gun 107 | 12 19 12 30 34 Cannon 22 | . 4 18 . . Launcher . | . . . . . Special . | . . . . . Kinetic 97 | 6 12 15 30 34 Thermal 13 | 6 7 . . . Explosive . | . . . . . Electromagnetic 19 | . 4 15 . . Robot Hit Streak 15 | 4 12 12 15 6 Robot Miss Streak 7 | 1 2 7 2 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 81 | 8 15 17 20 21 Core Hits 30 | 2 9 6 7 6 Critical Hits 2 | . . . 2 . Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1223 | 85 194 348 320 276 Guns 878 | 85 111 86 320 276 Cannons 345 | . 83 262 . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 853 | 35 46 176 320 276 Thermal 115 | 50 65 . . . Explosive . | . . . . . Electromagnetic 255 | . 83 172 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 1 3 3 . Average Corruption 2 | . 1 2 3 . Corruption Purged . | . . . . . Effects 11 | . . 1 10 . Message Errors 1 | . . 1 . . Matter Fused 4 | . . . 4 . Energy Discharges 2 | . . . 2 . Data Loss (minor) 3 | . . . 3 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 8 | . . 8 . . Projectiles 8 | . . 8 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 90 | 60 90 81 3 9 Average Temperature 21 | 23 40 24 2 4 Received Heat Transfer 201 | . 60 54 15 72 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 333 | 148 185 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Peak Influence 686 | 5 317 371 686 535 Average Influence 271 | 1 148 221 387 420 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 36 | 100 65 43 13 . Level 1 41 | . 34 57 49 32 Level 2 22 | . . . 36 67 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 1 1 3 4 Investigation 3 | . . . 1 2 Extermination . | . . . . . Reinforcement 6 | . 1 1 2 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Distress Signals 14 | . 1 3 5 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | . 14 17 22 23 Peak Tracking Total 12 | . 5 5 5 12 Tactical Retreats 7 | . 1 . 1 5 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Traps Triggered 4 | . 1 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 1 | . 1 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Mat Machines Disabled 3 | . 1 1 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Machines Accessed 17 | . 4 1 8 4 Terminals 14 | . 3 1 6 4 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 43 | . 12 2 14 15 Successful 22 | . 7 1 7 7 Failed 21 | . 5 1 7 8 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual 13 | . 2 . 7 4 Terminals 39 | . 10 2 12 15 Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 18 | . 5 1 5 7 Part Schematic 1 | . 1 . . . Robot Analysis 1 | . . . . 1 Open Door 2 | . . . 2 . Branch Access Points 1 | . . . . 1 Emergency Access Points 1 | . . . . 1 Alert Level 2 | . . . . 2 Unreport Threat 4 | . 1 . 1 2 Locate Traps 1 | . 1 . . . Reprogram Traps 1 | . 1 . . . Dispatch Records 1 | . . 1 . . Recall Investigation 2 | . . . 2 . Registered Components 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 2 | . . . 2 . Report Inventory 2 | . . . 2 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 2 1 4 3 Full Trace Events 4 | . . 1 1 2 Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . 1 . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Total Allies 11 | . 1 . 10 . Largest Group 11 | . 1 1 11 1 Highest-Rated Group 156 | . 60 68 156 73 Highest-Rated Ally 73 | . 60 68 68 73 Total Orders . | . . . . . Ally Attacks 184 | . 34 25 86 39 Total Damage 4157 | . 807 693 1420 1237 Kills 62 | . 10 13 25 14 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Mat Turns Passed 1849 | 146 360 500 502 341 Spaces Moved 1745 | 95 201 332 432 685 Core 8 | 6 . 2 . . Treads . | . . . . . Legs 511 | 87 201 223 . . Wheels 87 | 2 . 85 . . Hover . | . . . . . Flight 1139 | . . 22 432 685 Fastest Speed 26 | 50 120 99 29 26 Average Speed 64 | 114 120 118 43 28 Slowest Speed 550 | 120 120 550 99 29 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 24 | . . . 4 20 Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 5 43 34 66 54 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 1 | . . 1 . . Melee . | . . . . . Projectile 1 | . . 1 . . AOE . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Total 2330 | 117 308 415 713 777 Wait 378 | . 60 19 220 79 Move 1695 | 94 200 331 423 647 Hop 22 | . . . 4 18 Pick Up 50 | 7 11 17 10 5 Fast Attach 26 | 8 2 3 11 2 Attach 6 | . . 2 2 2 Detach 5 | 1 1 2 1 . Swap 26 | 1 6 10 6 3 Drop 53 | . 16 16 17 4 Fire 69 | 6 12 15 19 17 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 147 | -11/Scrapyard | Entered Materials 345 | -10/Materials | Build established: Mutant 461 | -10/Materials | Repaired Aluminum Leg 466 | -10/Materials | Discovered new exit (range 16) 507 | -10/Materials | Entered another Materials area 507 | -9/Materials | Accompanied by 1 ally 507 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 777 | -9/Materials | Discovered new exit (range 7) 993 | -9/Materials | Discovered new exit (range 9) 1007 | -9/Materials | Entered Storage 1007 | -9/Storage | Accompanied by 1 ally 1225 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1504 | -9/Storage | Discovered new exit (range 6) 1509 | -9/Storage | Entered Materials 1509 | -8/Materials | Accompanied by 1 ally 1509 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1700 | -8/Materials | Build established: Sprinter 1743 | -8/Materials | Core integrity fell below 50% 1760 | -8/Materials | Discovered new exit (range 12) 1820 | -8/Materials | Core integrity fell below 20% 1850 | -8/Materials | Core destroyed Last Messages --------------- 01760_ EXIT=FOUND 01775_ T-07 Excavator is excavating. 01806_ Connecting with Terminal... >>Alert(Purge) Purged threat record, alert level lowered. >>Access(Emergency) Found 1 emergency access door: (61,36) Map updated. >>Alert(Check) Current Alert Level: 1-Y 01822_ W-25 Informer sends out distress signal. 01825_ Triggered Alarm Trap. 01825_ An alarm sounds. 01825_ ALERT: Alarm triggered, dispatching investigation squad. 01826_ U-05 Engineer lays Concrete. 01830_ K-01 Serf collects debris. 01831_ Player 2 attaches Heat Sink. 01836_ Player 2 acquires Rnf. Ion Engine. 01837_ Player 2 drops Rnf. Ion Engine. Map ----- +----------------------------------------------------+ | # #????????????????????????? | | ! # !! #????????????????????????? | | + !! #????????????????????????? | | # ! #????????????????????????? | | # #????????????????????????? | | ###+#### #????????????????????????? | | ### #### ## #????????????????????????? | | ??# #??# T ## #????????????????????????# | | ??# #??# ## #????????????????????????# | | ??# #??# ## #????????????????????????# | | ###+#??# """ ###+########????????????????????????# | | / #??# """ #?# #???????????????????????????????# | | #??# """ #?# #???????????????????????????????# | | "" #??# """ #?# #???????????????????????????????? | | "" #??# """ #?# #??????????????????????????????## | | "" #??# #?# #???#######?????????????######## | | #??# [#?# #???# #?????????????# + | | #+###??#! #?# #???# ?????????????# ###### | | # #????###+###?# #???# ?????????????# #????# | | # #??????# #???# #???# ??????????????# #????# | | # ######## ##### #???# ??????????????# #????# | | #????# #########+####?# #????# | | # ##########????# # ###+###### | | # # T #????# #[= """ # # | | # + #????# =+ *! """ # ## | | # ##### """ #????# @#!* !! """ # """ + | | # #???# """" ###### # *!! # """ # | | # ##### """"" + ^ #########/#### """ # | | + ! + """"" #######+######???# #??# """ + | | # = ##### / "" #??# #???# #??# ## | | # [#???# ! #??# """"""" #???# #??# #? | | # ! #???# #??# """"""" #???# #??# #? | | # |#???#####+####??# """"""" #???# ########/##### | | # *!#??????# #????# """"""" #???# # | | + #??????# #????# """"""" #???# # | | # #??????+ #????# #???# !! # | | # #??????# #????# #???# !! # | | # #??????# #????###########???# ##+# | | # #??????# #???????############ # | | # #??????# #???????# + # | | # #??????+ ???????# ##### """ #! | | # ######## ???????# !#??## """ # | | ] %% ???????# #??#" """ #### | | % ???????# """ #??#T # | | % ???????# """ "T" #??#" ! + "" | | """ % !??????# """ """ #??## # "" | | """ ####+###??????# #???# # "" | | # """ #?????????????##+###+######## # "" | | # """ #??????????????# ||! # "" | | # #??????????????# |= + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 12 Evasion (%) 64 Target Analysis 5 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() The More The Merrier Challenges ------------ None Player 2 | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Mat Slots Evolved 4 | . 2 . 2 . Power 1 | . 1 . . . Propulsion 2 | . 1 . 1 . Utility . | . . . . . Weapon 1 | . . . 1 . Parts Attached 40 | . 16 10 1 13 Parts Lost 20 | . 2 . . 18 Damage Taken 2408 | . 320 87 119 1882 Core 654 | . 114 . 12 528 Player 2/Cogmind (%) 84 | . 100 . 28 94 Absorbed by Shields 159 | . 31 33 47 48 Damage Inflicted 3572 | . 807 693 835 1237 Player 2/Cogmind (%) 74 | . 80 66 72 81 Combat Hostiles Destroyed 41 | . 6 7 14 14 Player 2/Cogmind (%) 77 | . 66 63 82 87 Game ------ Seed MomentumCorruptionCarapace Manual? 0 Play Time 00:47:05 Cumulative 10.0 hours Start 2020.05.29 @ 12:06:20 End 2020.05.29 @ 12:53:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 12 Rogue 11 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 112195b7-ae53-40a2-b8b6-f9e1736a47f8