Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.18 @ 10:41:00 Player: Sam Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (1163) 1163 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4318 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 652/700 Matter 195/300 Energy 72/100 System Corruption 0% Temperature Cool (0) Movement Walking (450) Ox4 Location -7/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VSS Leg > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Matter Filter > --- WEAPON (2) ------- Assault Cannon Assault Cannon > --- INVENTORY (20) --- Deuterium Engine Improved Treads Advanced Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Large Matter Pod (14) Visual Processing Unit Improved Signal Interpreter Terrain Scanner Propulsion Shielding Shield Generator Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Shotgun Shotgun Rocket Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Matter Filter Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Deuterium Engine Improved Treads Advanced Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Large Matter Pod Visual Processing Unit Improved Signal Interpreter Terrain Scanner Propulsion Shielding Shield Generator Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Shotgun Shotgun Rocket Launcher Heavy Mace [Rating: 36] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 4 | . . 1 2 1 . Weapon . | . . . . . . Parts Attached 53 | 6 5 12 17 1 12 Power 7 | 1 1 3 1 . 1 Engine 6 | 1 . 3 1 . 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 12 | 2 2 3 3 1 1 Treads . | . . . . . . Leg 12 | 2 2 3 3 1 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 2 2 4 . 7 Device 6 | . 1 1 1 . 3 Storage 3 | 1 1 1 . . . Processor 5 | . . . 3 . 2 Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 18 | 2 . 4 9 . 3 Energy Gun 4 | 2 . 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 6 | . . 1 4 . 1 Ballistic Cannon 3 | . . . 1 . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 5 | . . 1 4 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . 1 1 1 . 10 Power 4 | . 1 1 . . 2 Propulsion 5 | . . . 1 . 4 Utility 4 | . . . . . 4 Weapon . | . . . . . . Highest Loss Streak 5 | . 1 1 1 . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 93 94 99 89 95 Engine 8 | . 4 10 9 7 6 Leg 28 | . 28 32 26 28 28 Device 12 | . 11 18 9 7 11 Storage 9 | . 14 11 9 7 7 Processor 13 | . . . 26 23 17 Energy Gun 8 | . 28 15 . . . Ballistic Gun 7 | . . 5 13 7 6 Ballistic Cannon 1 | . . . . . 6 Impact Weapon 2 | . . 1 4 7 2 Naked Turns . | . . . . . . Heaviest Build 79 | 14 30 54 55 52 79 Greatest Support 45 | 20 20 30 30 43 45 Greatest Overweight (x) 3 | 3 1 1 1 1 2 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 Average Capacity 17 | 7 11 16 20 20 20 Most Carried 20 | 3 12 17 20 20 20 Average Carried 15 | 1 7 14 18 20 19 Final Capacity 20 | 8 15 20 20 20 20 Final Carried 20 | 3 12 17 20 20 20 Class Distribution -------------------- 85% | Scavenger-Mutant 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac DSF Matter Collected 903 | 212 98 85 359 . 149 Remotely . | . . . . . . Salvage Created 1260 | . 227 380 369 . 284 Parts 89 | . 16 26 30 . 17 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Combat Hostiles Destroyed 27 | . 5 10 6 . 6 Guns 20 | . 3 9 6 . 2 Cannons 4 | . . . . . 4 Classes Destroyed 9 | . 3 2 1 . 3 Builder 2 | . 1 . 1 . . Tunneler 1 | . 1 . . . . Watcher 1 | . . . 1 . . Swarmer 3 | . . 3 . . . Grunt 12 | . 5 5 2 . . Sentry 6 | . . 2 4 . . Specialist 4 | . . . . . 4 Hunter 1 | . . . . . 1 Heavy 1 | . . . . . 1 Best Kill Streak 5 | . 4 5 2 . 2 Combat Bots Only 5 | . 4 5 2 . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Damage Taken 2164 | . 225 297 408 . 1234 Core 254 | . 35 54 117 . 48 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 86 86 78 . . Volleys Fired 98 | . 22 22 27 . 27 Largest 2 | . 2 2 2 . 2 Hottest 100 | . 100 100 67 . 88 Shots Fired 192 | . 44 44 50 . 54 Gun 146 | . 44 44 48 . 10 Cannon 46 | . . . 2 . 44 Launcher . | . . . . . . Special . | . . . . . . Kinetic 106 | . . 2 50 . 54 Thermal 86 | . 44 42 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 20 | . 11 12 18 . 20 Robot Miss Streak 5 | . 1 3 1 . 5 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 141 | . 35 30 37 . 39 Core Hits 57 | . 11 15 18 . 13 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . 2 . . Critical Strikes 6 | . 3 1 2 . . Burn 4 | . 3 1 . . . Destroy 2 | . . . 2 . . Melee Attacks 20 | . . 2 18 . . Impact 20 | . . 2 18 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2195 | . 433 368 553 . 841 Guns 1466 | . 433 367 533 . 133 Cannons 728 | . . . 20 . 708 Explosions . | . . . . . . Melee . | . . . . . . Ramming 1 | . . 1 . . . Kinetic 1406 | . . 12 553 . 841 Thermal 788 | . 433 355 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 . . Average Corruption 1 | . . . 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . 3 . . Message Errors 1 | . . . 1 . . Matter Fused 1 | . . . 1 . . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 6 | . . . . . 6 Impact . | . . . . . . Kinetic 6 | . . . . . 6 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 2 | . . 2 . . . Kicked 2 | . . 2 . . . Crushed . | . . . . . . Highest Temperature 374 | . 374 192 17 . . Average Temperature 123 | . 180 58 12 . . Received Heat Transfer 633 | . 120 126 153 . 234 Effects 1 | . 1 . . . . Damage (minor) 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . 2 1 . . . Combat Hostiles 3 | . 2 1 . . . Parts Melted 9 | . 5 4 . . . Heat Transferred 2616 | . 1517 1099 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Peak Influence 313 | . 120 313 160 38 156 Initial 50 | . . 50 14 33 26 Average 81 | . 79 122 69 33 62 Maximum Alert Level 1 | . . 1 . . . Low Security (%) 91 | 100 100 67 100 100 100 Level 1 8 | . . 32 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 1 1 . 3 Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 4 | . . 1 . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Distress Signals 5 | . . 3 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 6 21 11 . 14 Peak Tracking Total 7 | . 4 7 2 . 5 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Traps Triggered 3 | . 1 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac DSF Machines Disabled 2 | . . . 1 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Machines Accessed 7 | . . 2 4 1 . Terminals 5 | . . 1 3 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 14 | . . 6 7 1 . Successful 5 | . . 2 2 1 . Failed 9 | . . 4 5 . . Catastrophic 2 | . . . 2 . . Database Lockouts . | . . . . . . Manual 11 | . . 5 6 . . Terminals 11 | . . 5 5 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 1 1 1 . Open DSF 1 | . . . . 1 . Unreport Threat 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . 1 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Researchers 1 | . . . 1 . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . 1 4 . . Full Trace Events 2 | . . . 2 . . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac DSF Turns Passed 2466 | 60 376 661 954 68 347 Spaces Moved 999 | 43 165 289 372 36 94 Core 8 | 8 . . . . . Treads . | . . . . . . Legs 991 | 35 165 289 372 36 94 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 190 187 Average Speed 179 | 113 164 175 190 190 197 Slowest Speed 260 | 200 190 190 190 190 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 3 28 27 27 1 41 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 18 | . . 2 16 . . Terrain Destroyed 18 | . . 2 16 . . Melee 18 | . . 2 16 . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Total 1441 | 51 223 395 540 36 196 Wait 220 | . 26 50 82 . 62 Move 994 | 42 164 288 371 35 94 Hop . | . . . . . . Pick Up 31 | 3 6 9 13 . . Fast Attach 22 | 6 2 4 3 1 6 Attach 6 | . . 1 4 . 1 Detach 1 | . . . . . 1 Swap 25 | . 3 7 10 . 5 Drop 22 | . . 10 12 . . Fire 98 | . 22 22 27 . 27 Melee 20 | . . 2 18 . . Ram . | . . . . . . Kick 2 | . . 2 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 22 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 16) 437 | -10/Materials | Entered another Materials area 437 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 437 | -9/Materials | Discovered new exit (range 7) 787 | -9/Materials | Build established: Scavenger-Mutant 1076 | -9/Materials | Discovered new exit (range 3) 1098 | -9/Materials | Entered another Materials area 1098 | -8/Materials | Evolved 2 slots: Utility x2 1998 | -8/Materials | Discovered new exit (range 12) 2052 | -8/Materials | Entered Factory 2052 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2117 | -7/Factory | Identified exit to DSF 2120 | -7/Factory | Entered DSF 2232 | -7/DSF | Additional patrols routed to DSF 2414 | -7/DSF | Lost 5 parts (1p1n3u) 2467 | -7/DSF | Self-destructed Last Messages --------------- 02414_ Slug penetrates Wall. 02416_ X-62 Marksman knocked back. 02417_ Penetrated by Slug. 02422_ X-62 Marksman knocked back. 02423_ Penetrated by Slug. 02423_ Matter Repository disabled. 02425_ X-62 Marksman knocked back. 02425_ X-62 Marksman destroyed. 02433_ Acquired 10 matter. 02439_ C-30 ARC bursts open, deploying its payload. 02439_ L-41 Fighter unfolds itself. 02439_ G-47 Trooper unfolds itself. 02455_ Hrd. Medium Armor Plating destroyed. 02457_ Deuterium Engine destroyed. 02458_ L-41 Fighter knocked back. 02460_ Aluminum Leg destroyed. 02461_ Imp. Aluminum Leg destroyed. 02462_ Hrd. Medium Armor Plating severed. 02462_ Aluminum Leg destroyed. 02464_ L-41 Fighter knocked back. 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"????????? | | ??????????????????????? ?????????? | | ??????????????????????? %?????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 16 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerCompositeNanovents Manual? 0 Play Time 00:29:32 Cumulative 11.3 hours Start 2022.04.18 @ 10:12:57 End 2022.04.18 @ 10:41:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 19 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fbf64092-d6db-4fd2-b927-b2fbc9f7da82