Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 09:26:46 Player: Awoo-Bot Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (140) 700 Value Destroyed (3295) 3295 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (752) 752 TOTAL SCORE: 7067 Bonus ------- High Alert Combat Kills 52 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 432/550 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Medium Treads Medium Treads > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter Hardlight Generator Hacking Suite > --- WEAPON (3) ------- Assault Rifle Heavy Assault Rifle Improved Light Cannon > --- INVENTORY (20) --- Improved Ion Engine Medium Treads Medium Treads Wheel Armored Wheel High-capacity Storage Unit High-capacity Matter Pod (200) Hacking Suite Authchip [R/Combat] Sensor Drone Bay (20/20) Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Flak Cannon Advanced EMP Blaster Mini Grenade Launcher Improved Datajack Great Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Hardlight Generator Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Advanced EMP Blaster Mini Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Medium Treads Medium Treads Wheel Armored Wheel High-capacity Storage Unit High-capacity Matter Pod Hacking Suite Authchip [R/Combat] Sensor Drone Bay Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Improved Light Cannon Flak Cannon Improved Datajack Great Maul [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . . 1 . 2 . Weapon 1 | . . . 1 . . . Parts Attached 92 | 8 12 13 25 8 22 4 Power 7 | 1 1 1 2 . 2 . Engine 7 | 1 1 1 2 . 2 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 20 | 2 1 5 6 1 5 . Treads 16 | 2 1 1 6 1 5 . Leg . | . . . . . . . Wheel 4 | . . 4 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 2 5 . 4 3 6 . Device 4 | . 2 . . 1 1 . Storage 4 | 2 1 . . . 1 . Processor 4 | . 2 . 1 . 1 . Hackware 1 | . . . . . 1 . Protection 7 | . . . 3 2 2 . Artifact . | . . . . . . . Weapon 45 | 3 5 7 13 4 9 4 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 33 | 3 5 5 12 2 5 1 Ballistic Cannon 2 | . . . . . 1 1 Launcher 10 | . . 2 1 2 3 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 Parts Lost 10 | . . 5 2 . 1 2 Power 1 | . . 1 . . . . Propulsion 2 | . . 2 . . . . Utility 3 | . . . 1 . 1 1 Weapon 4 | . . 2 1 . . 1 Highest Loss Streak 3 | . . 3 1 . 1 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 99 99 96 100 97 92 Engine 11 | . 14 14 11 11 9 9 Treads 21 | . 28 15 20 22 18 18 Wheel 1 | . . 12 1 . . . Device 3 | . 4 . . 1 7 9 Storage 11 | . 14 14 11 11 9 9 Processor 10 | . 9 14 11 11 9 9 Hackware 1 | . . . . . 7 9 Protection 4 | . . . 8 9 8 2 Ballistic Gun 27 | . 28 26 32 32 18 17 Ballistic Cannon 1 | . . . . . 7 4 Naked Turns . | . . . . . . . Heaviest Build 68 | 18 50 50 59 66 68 68 Greatest Support 56 | 40 40 40 40 40 56 56 Greatest Overweight (x) 5 | . 1 4 5 1 1 1 Average Overweight (x) 1 | . . 3 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 20 20 Most Carried 20 | 4 11 14 20 20 20 20 Average Carried 15 | 2 10 12 18 19 18 19 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 4 11 14 19 19 20 19 Class Distribution -------------------- 47% | Scavenger-Tank 43% | Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Gar Matter Collected 3358 | 277 565 379 801 70 1062 204 Remotely 443 | . 443 . . . . . Salvage Created 4626 | 85 727 771 1453 173 1161 256 Parts 300 | 1 49 49 97 11 79 14 Haulers Intercepted 3 | . . . 1 . 2 . Recyclers Shooed 7 | . 4 . 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 88 | . 11 14 24 4 24 11 Guns 56 | . 11 10 24 . 10 1 Cannons 6 | . . . . . 6 . AOE 26 | . . 4 . 4 8 10 Classes Destroyed 13 | 1 4 3 2 1 2 . Worker 13 | . 1 3 3 . 6 . Builder 4 | . . 1 . . 3 . Tunneler 3 | . . 1 . 1 1 . Hauler 3 | . . . 1 . 2 . Recycler 16 | 1 6 4 4 . 1 . Operator 2 | . . . 1 . 1 . Watcher 11 | . 3 . 4 . 4 . Swarmer 29 | . 9 6 4 . 6 4 Grunt 36 | . 2 6 14 3 7 4 Brawler 3 | . . . . 1 1 1 Duelist 2 | . . . . . 1 1 Sentry 15 | . . 2 6 . 7 . Hunter 3 | . . . . . 2 1 Best Kill Streak 8 | 1 6 7 5 3 7 8 Combat Bots Only 8 | . 3 4 4 2 6 8 Max Kills in Single Turn 3 | 1 1 2 1 3 2 3 Gunslinging . | . . . . . . . Exploded 3 | . . 2 . 2 1 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Damage Taken 3241 | . 369 567 924 18 1037 326 Core 358 | . 92 54 94 . 85 33 Absorbed by Shields 96 | . . . . . 92 4 Regen/Repaired (Parts) 351 | . . . . . 351 . Core Remaining (%) 72 | 100 . 41 . 76 . . Volleys Fired 299 | 6 59 44 88 3 88 11 Largest 3 | 2 2 2 3 1 3 2 Hottest 95 | 40 40 40 63 30 95 63 Shots Fired 703 | 12 118 75 261 3 218 16 Gun 596 | 12 118 68 261 . 131 6 Cannon 67 | . . . . . 67 . Launcher 40 | . . 7 . 3 20 10 Special . | . . . . . . . Kinetic 663 | 12 118 68 261 . 198 6 Thermal . | . . . . . . . Explosive 38 | . . 7 . 3 20 8 Electromagnetic 2 | . . . . . . 2 Robot Hit Streak 14 | 5 11 8 14 2 7 4 Robot Miss Streak 4 | 2 3 2 4 . 4 1 Penetration Max . | . . . . . . . Secondary Targets 5 | . 2 2 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 415 | 9 70 44 165 1 118 8 Core Hits 241 | 2 33 31 73 8 69 25 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . 1 . . . 1 . Destroy 1 | . 1 . . . . . Blast 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7967 | 97 712 880 1933 244 3085 1016 Guns 4487 | 97 712 608 1933 . 1061 76 Cannons 672 | . . . . . 672 . Explosions 2808 | . . 272 . 244 1352 940 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 5159 | 97 712 608 1933 . 1733 76 Thermal 204 | . . 138 . 66 . . Explosive 2548 | . . 134 . 178 1352 884 Electromagnetic 56 | . . . . . . 56 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 67 | . . . . . 67 . Projectiles 33 | . . . . . 33 . Explosions 34 | . . . . . 34 . Melee . | . . . . . . . Knockbacks 9 | . . . . . 9 . Impact . | . . . . . . . Kinetic 9 | . . . . . 9 . Secondary . | . . . . . . . Self-Inflicted Damage 140 | . . . . . 8 132 Shots 6 | . . . . . 1 5 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 118 | . 6 20 118 . 90 6 Average Temperature 23 | . 6 8 24 . 24 3 Received Heat Transfer 870 | . 30 186 369 9 233 43 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 250 | . . 150 . 100 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Peak Influence 552 | 5 276 340 330 179 434 552 Initial 283 | . 3 . 12 103 . 283 Average 100 | 1 38 122 134 56 145 447 Maximum Alert Level 2 | . 1 1 1 . 2 2 Low Security (%) 85 | 100 95 80 78 100 78 . Level 1 12 | . 4 19 21 . 19 41 Level 2 1 | . . . . . 2 58 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . 3 . 3 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 5 | . . . 3 . 2 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Distress Signals 11 | . . 1 4 1 5 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 134 | . 23 15 39 3 43 11 Peak Tracking Total 9 | . 3 4 3 2 9 7 Tactical Retreats 5 | . 1 2 . . 1 1 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Gar Machines Disabled 11 | . . 2 2 5 2 . Max in Single Turn 5 | . . 2 1 5 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Machines Accessed 22 | . 9 . 4 2 7 . Terminals 15 | . 8 . 3 1 3 . Fabricators . | . . . . . . . Repair Stations 3 | . . . 1 . 2 . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 86 | . 37 . 11 6 32 . Successful 50 | . 19 . 5 2 24 . Failed 35 | . 17 . 6 4 8 . Catastrophic 2 | . . . 1 . 1 . Database Lockouts 1 | . 1 . . . . . Manual 53 | . 27 . 8 5 13 . Terminals 57 | . 31 . 8 5 13 . Fabricators . | . . . . . . . Repair Stations 12 | . . . 3 . 9 . Recycling Units 6 | . 6 . . . . . Scanalyzers 9 | . . . . . 9 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 12 | . 8 . 1 1 2 . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 3 | . 3 . . . . . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . . . 1 . . . Terminal Index 2 | . 1 . . . 1 . Alert Level 1 | . 1 . . . . . Unreport Threat 2 | . 1 . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 11 | . . . 2 . 9 . Scan Component 7 | . . . 2 . 5 . Repair 4 | . . . . . 4 . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 9 | . . . . . 9 . Insert Component 4 | . . . . . 4 . Analyze 5 | . . . . . 5 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 16 | . 10 . 2 1 3 . Terminals 16 | . 10 . 2 1 3 . Assimilate 1 | . 1 . . . . . Botnet 14 | . 8 . 2 1 3 . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 6 . 4 1 7 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . . . 4 . Time 122 | . . . . . 122 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed 4 | . . . . . 4 . Part Schematics Acquired 3 | . . . . . 3 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Gar Used RIF Installer 1 | . . . . . . 1 Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 1 . . . . Highest-Rated Group 10 | . 10 10 . . . . Highest-Rated Ally 10 | . 10 10 . . . . Total Orders 8 | . 3 3 . 2 . . STAY 4 | . 2 2 . . . . FOLLOW 2 | . 1 1 . . . . EXPLORE 1 | . . . . 1 . . RETURN 1 | . . . . 1 . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 5 | . . 3 . 2 . . Drone Launches 1 | . . . . 1 . . Drone Recoveries 1 | . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Gar Turns Passed 12352 | 114 3695 1513 2107 1850 2794 279 Spaces Moved 5066 | 54 1542 896 783 750 940 101 Core 3 | 3 . . . . . . Treads 4105 | 51 1542 118 603 750 940 101 Legs . | . . . . . . . Wheels 958 | . . 778 180 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 110 140 240 240 240 Average Speed 215 | 153 224 150 217 240 240 240 Slowest Speed 240 | 160 240 240 240 240 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 68 | 5 100 99 61 100 72 41 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 3 | . . 2 . 1 . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 5 | . . 3 . 2 . . Spaces Dug 3 | . . . . . . 3 Terrain Destroyed 193 | . . 30 . 22 109 32 Melee . | . . . . . . . Projectile 6 | . . . . . 6 . AOE 187 | . . 30 . 22 103 32 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Total 5964 | 70 1671 985 1013 798 1307 120 Wait 412 | . 38 23 88 29 234 . Move 5061 | 53 1541 895 782 749 940 101 Hop . | . . . . . . . Pick Up 44 | 3 9 7 13 3 9 . Fast Attach 19 | 7 2 1 1 2 6 . Attach 17 | . . 5 7 1 3 1 Detach 3 | . . 1 1 1 . . Swap 56 | 1 10 7 17 5 13 3 Drop 49 | . 12 2 16 5 14 . Fire 299 | 6 59 44 88 3 88 11 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 4 | . . . . . . 4 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 5 exits: *Fac x2 / *Sto x2 / Gar) -8/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 724 | -10/Materials | Discovered new exit (range 5) 1122 | -10/Materials | Discovered new exit (range 9) 1500 | -10/Materials | Discovered new exit (range 7) 1954 | -10/Materials | Discovered new exit (range 18) 2252 | -10/Materials | Discovered new exit (range 8) 3663 | -10/Materials | Central database locked down 3810 | -10/Materials | Entered Mines 3810 | -10/Mines | Accompanied by 1 ally 4118 | -10/Mines | Core integrity fell below 50% 4275 | -10/Mines | Learned location of Storage (-8) 4395 | -10/Mines | Lost 3 parts (1p1n1w) 4396 | -10/Mines | Identified exit to Materials 4931 | -10/Mines | Discovered exit to Materials (range 9) 5323 | -10/Mines | Entered Materials 5323 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 5629 | -9/Materials | Build established: Skirmisher 6155 | -9/Materials | Build established: Scavenger-Tank 6590 | -9/Materials | Discovered new exit (range 12) 6745 | -9/Materials | Discovered new exit (range 10) 7035 | -9/Materials | Discovered new exit (range 10) 7266 | -9/Materials | Identified exit to Mines 7304 | -9/Materials | Discovered new exit (range 17) 7430 | -9/Materials | Entered Mines 7572 | -9/Mines | Discovered new exit (range 6) 7644 | -9/Mines | Learned Materials trap positions 7678 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7678 | -9/Mines | Discovered new exit (range 5) 8200 | -9/Mines | Learned location of Zion (-6) 8308 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 8724 | -9/Mines | Discovered new exit (range 6) 8855 | -9/Mines | Found the Drone Emporium 8875 | -9/Mines | Found Prototype Device 8875 | -9/Mines | Identified Sensor Drone Bay 8923 | -9/Mines | Identified exit to Materials 9280 | -9/Mines | Entered Materials 9280 | -8/Materials | Evolved 2 slots: Utility x2 9281 | -8/Materials | Identified exit to Storage 9282 | -8/Materials | Loaded intel: 16 trap records 9449 | -8/Materials | Repaired Hvy. Assault Rifle 9476 | -8/Materials | Repaired Lgt. Treads 10392 | -8/Materials | Discovered new exit (range 11) 11178 | -8/Materials | Repaired Med. Armor Plating 11212 | -8/Materials | Repaired Hvy. Assault Rifle 11630 | -8/Materials | Discovered exit to Storage (range 12) 11724 | -8/Materials | Discovered new exit (range 15) 11996 | -8/Materials | Garrison activated, responded to threat 12074 | -8/Materials | Identified exit to Garrison 12074 | -8/Materials | Entered Garrison 12185 | -8/Garrison | Triggered checkpoint 12188 | -8/Garrison | Triggered checkpoint 12223 | -8/Garrison | Destroyed 8 combat bots 12296 | -8/Garrison | Discovered new exit (range 8) 12315 | -8/Garrison | Identified exit to Factory 12332 | -8/Garrison | Installed Relay Interface Framework 12353 | -8/Garrison | Self-destructed Last Messages --------------- 12191_ S-10 Pest destroyed. 12193_ Penetrated by Slug. 12194_ S-10 Pest destroyed. 12194_ L-31 Rogue destroyed. 12195_ The unstable cave ceiling collapses. 12196_ Penetrated by Slug. 12196_ Rocket Launcher destroyed. 12197_ Identified Adv. EMP Blaster. 12198_ The unstable cave ceiling collapses. 12200_ G-47 Trooper destroyed. 12202_ H-55 Commando destroyed. 12207_ Acquired 27 matter. 12214_ Acquired 28 matter. 12217_ Acquired 27 matter. 12221_ Acquired 16 matter. 12229_ The unstable cave ceiling collapses. 12296_ EXIT=FOUND 12315_ EXIT=IDENTIFIED: FACTORY 12329_ Initiating installation procedure... 12332_ Relay Interface Framework installed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#####????????????????? | | ??????????????????????###???#"""#????????????????? | | ?????????????????????? #???#" "#????????????????? | | ??????????????????????# #???#" "#????????????????? | | ??????????????????????# #???#" "#????????????????? | | ??????????????????????# #???## ##????????????????? | | ??????????????????????# #???# #????????????????? | | ????????????????????### ##### < #????????????????? | | ????????????????????# @ #????????????????? | | ###?????????????????# #????????????????? | | #?????????????????# ##########????????????????? | | #?????????????????# #?????????????????????????? | | ##????????????????# #?????????????????????????? | | ##???????????????# #?????????????????????????? | | #???????????????# #?????????????????????????? | | ##???????????????# #?????????????????????????? | | = #????????????????# #?????????????????????????? | | ######???????????# #?????????????????????????? | | ## #???????????# #?????????????????????????? | | # ######??????# #?????????????????????????? | | ! ######## #?????????????????????????? | | #?????????????????????????? | | % [ #?????????????????????????? | | ## # ###########?????????????????????????? | | # # ###?????????????????????????????????? | | ! #?????????????????????????????????? | | =%[[ #?????????????????????????????????? | | * % #?????????????????????????????????? | | = #?????????????????????????????????? | | ## # ###?????????????????????????????????? | | ## ## #???????????????????????????????????? | | ??????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumCoolantNetwork Manual? 0 Play Time 01:01:28 Cumulative 56.9 hours Start 2022.04.02 @ 08:02:07 End 2022.04.02 @ 09:26:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 65 Adventurer 28 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 28 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc125311-dd88-45ed-bb91-e46f5d7d9f33