Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.09.02 @ 21:34:13 Player: pirluit Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (162) 810 Value Destroyed (5676) 5676 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (253) 253 TOTAL SCORE: 11739 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 272 Friendly Fire -49 Cogmind --------- Core Integrity 0/1000 Matter 181/300 Energy 49/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- Segregator > --- INVENTORY (5) ---- Light Nuclear Core Medium Matter Pod (100) Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Heavy Armored Exoskeleton Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array 0b10 Decoder Chip [Generic] Advanced Melee Analysis Suite Microactuators Improved Medium Armor Plating Focal Shield Improved Thermal Shield Advanced Point Defense System > --- WEAPON ----------- Plasma Rifle KE Penetrator > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Antimatter Reactor Biometal Heavy Treads Compact Wheel Compact Wheel Compact Wheel Compact Wheel Improved Heat Sink Experimental Heat Sink Medium Storage Unit Weapon Cycler Improved Light Armor Plating Layered Medium Armor Plating Tesla Rifle Wave Gun KE Penetrator Makeshift Sword [Rating: 103] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Layered Light Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Compact HERF Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Was Fac Slots Evolved 10 | . . . 2 . 2 2 2 . . 2 . . Power . | . . . . . . . . . . . . . Propulsion 3 | . . . 1 . 1 1 . . . . . . Utility 7 | . . . 1 . 1 1 2 . . 2 . . Weapon . | . . . . . . . . . . . . . Parts Attached 140 | 7 2 2 3 9 22 15 4 21 4 15 11 25 Power 18 | 1 1 . 1 1 2 2 1 3 . . 2 4 Engine 10 | 1 . . 1 1 2 2 . 1 . . . 2 Core 6 | . 1 . . . . . 1 2 . . . 2 Reactor 2 | . . . . . . . . . . . 2 . Propulsion 48 | 2 . . . 3 8 2 . 10 2 7 6 8 Treads 22 | 2 . . . 3 8 2 . 4 2 . 1 . Leg 6 | . . . . . . . . 4 . . 2 . Wheel 18 | . . . . . . . . . . 7 3 8 Hover . | . . . . . . . . . . . . . Flight 2 | . . . . . . . . 2 . . . . Utility 42 | 2 1 . 2 3 4 6 3 6 2 5 1 7 Device 12 | 1 . . 1 . . 1 . 2 1 3 1 2 Storage 5 | 1 . . 1 . . . . . . 1 . 2 Processor 13 | . 1 . . 2 2 1 2 2 . . . 3 Hackware 1 | . . . . . . . 1 . . . . . Protection 11 | . . . . 1 2 4 . 2 1 1 . . Artifact . | . . . . . . . . . . . . . Weapon 32 | 2 . 2 . 2 8 5 . 2 . 3 2 6 Energy Gun 4 | . . . . . . 1 . . . 2 . 1 Energy Cannon 1 | . . . . . . . . . . . 1 . Ballistic Gun 13 | 2 . 1 . 1 4 1 . . . 1 1 2 Ballistic Cannon 3 | . . . . . 1 1 . 1 . . . . Launcher 7 | . . . . 1 2 2 . . . . . 2 Special Weapon 1 | . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . . . 1 Corrupted Parts 1 | . . . . . . . . 1 . . . . System Corruption 3 | . . . . . . . . 3 . . . . Parts Lost 58 | . . . . 1 . 4 . 15 5 1 12 20 Power 7 | . . . . 1 . 1 . 2 . . 2 1 Propulsion 25 | . . . . . . 3 . 7 2 1 3 9 Utility 13 | . . . . . . . . 3 2 . 4 4 Weapon 13 | . . . . . . . . 3 1 . 3 6 Highest Loss Streak 18 | . . . . 1 . 2 . 5 4 1 7 18 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Backups 8 | 1 5 8 8 9 9 9 8 9 8 9 10 5 Power 1 | 1 2 2 2 1 1 1 . . . . 1 1 Propulsion . | . . . . . . . . . . . 3 . Utility 4 | . 2 3 3 4 4 3 4 5 8 6 3 . Weapon 2 | . 1 2 3 3 3 3 4 2 . 1 2 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 36 | . 1 2 . 12 5 3 . 2 . 3 6 2 Power 8 | . . 1 . 1 2 2 . 1 . . . 1 Propulsion 2 | . . . . . . . . . . . 2 . Utility 20 | . 1 1 . 8 3 1 . . . 3 3 . Weapon 5 | . . . . 3 . . . . . . 1 1 Tool/Special 1 | . . . . . . . . 1 . . . . Average Slot Usage (%) 91 | . 100 100 83 96 99 99 85 83 92 87 53 74 Engine 4 | . 10 . 6 10 9 6 . . . . . . Core 2 | . 3 14 4 . . . 5 4 6 5 2 3 Treads 22 | . 28 28 22 30 36 37 20 5 12 8 . . Leg 3 | . . . . . . . . 14 16 . 2 . Wheel 1 | . . . . . . . . . . 10 7 20 Device 3 | . 1 . 6 . . 6 . 2 5 12 10 11 Storage 8 | . 14 14 11 11 9 7 6 5 6 5 2 11 Processor 17 | . 12 14 11 14 17 15 20 25 26 18 12 11 Protection 6 | . . . . 6 8 7 13 4 6 10 3 . Energy Gun 1 | . . . . . . 4 3 3 . 5 2 . Ballistic Gun 10 | . 28 27 22 18 12 8 4 . . 2 2 7 Ballistic Cannon 1 | . . . . . . . 1 4 4 . . . Launcher 1 | . . . . 3 4 . 2 . . . . . Peak Build Rating 103 | 7 10 10 12 15 27 34 41 66 56 62 103 70 Average Rating 32 | 5 7 9 11 13 23 31 38 51 51 54 48 48 On Entrance 24 | . 7 10 10 12 13 26 28 40 50 42 62 22 Avg Prop Armor Cover (%) 6 | . . . . . . . . 6 9 4 1 . Naked Turns 7 | . . . . . . . . . . . . 7 Heaviest Build 85 | 13 14 14 30 30 38 58 54 51 35 69 85 55 Greatest Support 100 | 40 40 40 40 60 80 100 60 84 60 80 90 80 Greatest Overweight (x) 25 | . . . . 1 . . . 11 1 1 25 11 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 10 10 10 10 10 10 10 20 20 10 Average Capacity 9 | 6 8 8 9 10 10 10 10 9 10 11 12 8 Most Carried 20 | 4 8 8 9 10 10 10 10 10 10 16 20 10 Average Carried 8 | 1 5 7 8 9 9 9 8 9 8 9 10 5 Final Capacity 20 | 8 8 8 10 10 10 10 10 10 10 20 5 5 Final Carried 16 | 4 8 8 9 8 10 9 10 9 7 16 3 3 Class Distribution -------------------- 51% | Scavenger-Mutant 21% | Mutant 14% | Derelict-Mutant 10% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Mutant | -5/Waste Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Was Fac Matter Collected 4967 | 312 98 89 . 601 826 814 201 902 108 289 . 727 Remotely 260 | 260 . . . . . . . . . . . . Salvage Created 6542 | 114 183 143 . 555 1284 927 157 987 94 803 . 1295 Parts 336 | 4 9 12 . 38 74 58 4 32 6 26 . 73 Haulers Intercepted 2 | . . . . . 1 . . 1 . . . . Recyclers Shooed 3 | . . . . . . . . . . . . 3 Parts Field Recycled 11 | . . . 4 7 . . . . . . . . Retrieved Matter 142 | . . . 90 52 . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . 22 5 . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Was Fac Combat Hostiles Destroyed 113 | . 2 7 . 14 32 20 3 17 3 2 . 13 Melee 8 | . . . . . 3 . . 4 . 1 . . Guns 68 | . 2 7 . 13 18 14 . 7 . 1 . 6 Cannons 8 | . . . . . 1 3 . 1 3 . . . AOE 28 | . . . . 1 10 2 3 5 . . . 7 Classes Destroyed 16 | 2 2 2 . 3 3 1 . 1 . 1 . 1 Worker 14 | . . . . 1 1 3 1 . . 2 . 6 Builder 11 | . . 1 . 1 3 2 1 . . . . 3 Tunneler 2 | 1 . . . . 1 . . . . . . . Hauler 2 | . . . . . 1 . . 1 . . . . Recycler 10 | 1 1 . . . . 1 . . . 4 . 3 Operator 1 | . . . . . 1 . . . . . . . Watcher 9 | . 1 . . 1 4 1 1 . . . . 1 Swarmer 22 | . . 5 . 4 8 . . 3 2 . . . Grunt 46 | . 2 2 . 6 11 10 2 11 . . . 2 Brawler 4 | . . . . 1 1 . 1 . . . . 1 Duelist 1 | . . . . . . . . 1 . . . . Protector 1 | . . . . . . . . . . 1 . . Sentry 19 | . . . . 3 9 3 . . 1 1 . 2 Specialist 1 | . . . . . . . . . . . . 1 Hunter 9 | . . . . . 3 3 . . . . . 3 Programmer 10 | . . . . . . 4 . 2 . . . 4 Best Kill Streak 12 | 1 3 3 . 5 6 4 3 6 3 2 . 12 Combat Bots Only 9 | . 1 3 . 4 6 3 3 5 3 1 . 9 Max Kills in Single Turn 3 | 1 1 2 . 1 3 3 2 2 1 1 . 3 Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 3 | . . . . 1 3 2 2 2 . . . 2 Melee 1 | . . . . . 1 . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Was Fac Hostile Shots Fired 945 | . 13 17 . 69 150 193 8 235 48 4 10 198 Missed 301 | . 8 5 . 19 54 62 3 72 16 . . 62 Hits 644 | . 5 12 . 50 96 131 5 163 32 4 10 136 Melee 18 | . . . . . . . . 1 . . 10 7 Projectile 626 | . 5 12 . 50 96 131 5 162 32 4 . 129 AOE 4 | . . . . . . 4 . . . . . . Critical Strikes 35 | . . . . 1 4 3 1 8 . 1 5 12 Part Disruptions 4 | . . . . . . 2 . 2 . . . . Damage Taken 8217 | . 53 92 . 544 1089 1328 105 2104 336 66 310 2190 Core 1958 | . . 30 . 72 89 143 12 565 26 . 199 822 Absorbed by Shields 260 | . . . . . . . . . . . . 260 Ignored by Resistances 2438 | . 17 28 . 161 315 407 28 536 108 30 128 680 Regen/Repaired (Parts) 237 | . . . . 150 . 87 . . . . . . Core Remaining (%) 76 | 100 . 88 . 82 83 79 . . 29 . . . Volleys Fired 355 | 9 13 15 . 60 75 62 7 45 7 14 6 42 Largest 2 | 2 2 2 . 2 2 2 2 2 1 2 2 2 Hottest 127 | 40 40 100 . 56 78 103 78 120 40 108 108 127 Shots Fired 653 | 14 26 24 . 105 146 124 14 79 7 28 7 79 Gun 525 | 14 26 23 . 89 121 106 4 35 . 28 5 74 Cannon 61 | . . . . . 3 10 4 35 7 . 2 . Launcher 66 | . . . . 16 22 8 6 9 . . . 5 Special 1 | . . 1 . . . . . . . . . . Kinetic 493 | 14 26 23 . 89 124 81 8 37 7 14 4 66 Thermal 92 | . . 1 . . . 35 . 33 . 14 1 8 Explosive 61 | . . . . 16 22 8 6 9 . . . . Electromagnetic 7 | . . . . . . . . . . . 2 5 Robot Hit Streak 52 | 6 11 11 . 23 28 52 8 16 5 10 17 28 Robot Miss Streak 3 | 1 2 2 . 3 1 2 2 2 1 1 . 1 Penetration Max 1 | . . . . . 1 . . 1 . 1 . 1 Secondary Targets 1 | . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 524 | 11 18 17 . 76 112 103 11 67 5 31 7 66 Core Hits 307 | 3 7 8 . 29 74 66 10 47 4 16 . 43 Critical Kills 5 | . 1 . . . 1 . . . . 2 . 1 Critical Parts Destroyed 5 | . . . . . 2 . 1 . . . . 2 Critical Strikes 20 | . 1 . . . 3 . 2 5 2 2 1 4 Burn 2 | . . . . . . . . . . . 1 1 Destroy 10 | . 1 . . . 3 . 1 . . 2 . 3 Blast 8 | . . . . . . . 1 5 2 . . . Melee Attacks 21 | . . . . . 4 . . 7 . 6 . 4 Thermal 2 | . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . Slashing 19 | . . . . . 4 . . 7 . 6 . 2 Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . 1 . 2 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16231 | 140 228 227 . 1252 3138 2766 646 2748 169 871 125 3921 Guns 9126 | 140 228 219 . 972 1572 1891 29 721 . 608 119 2627 Cannons 1308 | . . . . . 50 225 58 800 169 . 6 . Explosions 5022 | . . . . 249 1409 650 535 1056 . . . 1123 Melee 682 | . . . . . 107 . . 171 . 263 . 141 Ramming 93 | . . 8 . 31 . . 24 . . . . 30 Kinetic 8235 | 140 228 219 . 972 1622 1049 87 814 169 372 96 2467 Thermal 2474 | . . . . . . 1067 . 707 . 236 23 441 Explosive 4173 | . . . . 249 1409 466 535 1056 . . . 458 Electromagnetic 574 | . . . . . . 184 . . . . 6 384 Impact . | . . . . . . . . . . . . . Slashing 682 | . . . . . 107 . . 171 . 263 . 141 Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . . 2 . 4 1 5 5 . . 3 Average Corruption 2 | . . . . 1 . 1 1 3 5 . . 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 88 | . . . . 22 . 9 . 44 12 . . 1 Message Errors 21 | . . . . 5 . 2 . 9 4 . . 1 Matter Fused 29 | . . . . 7 . 1 . 18 3 . . . Heat Flow Errors 7 | . . . . 2 . 2 . 2 1 . . . Energy Discharges 6 | . . . . 2 . 1 . 2 1 . . . Parts Rejected 2 | . . . . . . 1 . 1 . . . . Parts Fused 1 | . . . . . . . . 1 . . . . Data Loss (minor) 10 | . . . . 3 . 1 . 4 2 . . . Data Loss (major) 6 | . . . . 1 . 1 . 3 1 . . . Misfires 2 | . . . . . . . . 2 . . . . Alerts 4 | . . . . 2 . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 277 | . . . . . 22 7 12 35 5 . . 196 Projectiles 49 | . . . . . . 1 8 35 5 . . . Explosions 190 | . . . . . 22 6 . . . . . 162 Melee 38 | . . . . . . . 4 . . . . 34 Knockbacks 12 | . . . . 1 . 2 1 7 . . . 1 Impact 2 | . . . . 1 . . . . . . . 1 Kinetic 10 | . . . . . . 2 1 7 . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 712 | . . . . 7 140 95 48 . . . . 422 Shots 21 | . . . . 2 3 4 1 . . . . 11 Rammed 11 | . . 1 . 6 . . 1 . . . . 3 Targets Rammed 12 | . . 2 . 6 . . 1 . . . . 3 Kicked . | . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . Highest Temperature 696 | . 2 28 . 238 45 313 36 696 281 105 56 166 Average Temperature 91 | . 1 6 . 49 12 90 11 162 94 34 26 79 Received Heat Transfer 2067 | . 39 54 . 270 333 477 . 517 24 18 . 335 Effects 16 | . . . . . . 2 . 14 . . . . Shutdowns 2 | . . . . . . . . 2 . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . Interference 7 | . . . . . . 1 . 6 . . . . Matter Decay 2 | . . . . . . . . 2 . . . . Short Circuit 2 | . . . . . . . . 2 . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . Damage (core) 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . 1 . . . . . 1 Combat Hostiles 1 | . . . . . . 1 . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . 2 . . . . 2 Impact Corruptions 1 | . . . . . . . 1 . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Melted 18 | . . 1 . . . 9 . 2 . 6 . . Heat Transferred 4996 | . . . . . . 2375 . 1425 . 600 150 446 Parts Sabotaged 3 | . . . . . . . . . . . . 3 Parts Stolen 1 | . . . . . . . . 1 . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 . . . . . 2 Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Was Fac Maximum Alert Level 2 | . . . . . 2 . . . . . . 1 Low Security (%) 94 | 100 100 100 100 100 67 100 100 . . 100 100 89 Level 1 3 | . . . . . 17 . . . . . . 10 Level 2 2 | . . . . . 15 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 519 | 5 42 77 . 117 519 178 103 . . 30 . 359 Initial 178 | . . 7 . . . 178 41 . . . . . Average 54 | . 9 20 . 20 203 31 36 . . 2 . 89 Influence Increases 4275 | 10 62 198 . 781 1129 665 154 410 60 67 . 739 Destroy 0b10 Robot/C 2440 | . 40 160 . 460 640 400 60 340 60 20 . 260 Destroy 0b10 Robot/NC 260 | 10 10 5 . 25 55 35 15 5 . 35 . 65 Destroy Leader 622 | . 12 30 . 134 180 112 12 50 . 10 . 82 Allied During Kill 39 | . . 2 . 37 . . . . . . . . Successful Hack 73 | . . . . 35 13 10 12 . . . . 3 Disable Machine 306 | . . . . 36 72 72 . . . . . 126 Destroy Structure 490 | . . 1 . 54 154 36 55 . . 2 . 188 Partial Spotted 15 | . . . . . . . . . . . . 15 Lose Combat Pursuer 30 | . . . . . 15 . . 15 . . . . Influence Decreases 3976 | 10 40 220 . 781 670 1025 189 474 60 67 . 440 Entered New Map 384 | . . 15 . . . 281 58 30 . . . . Time Decay 3159 | 10 40 205 . 600 670 724 131 404 60 67 . 248 Lost Part 253 | . . . . 1 . 20 . 40 . . . 192 Lost Ally 180 | . . . . 180 . . . . . . . . Squads Dispatched 23 | . . . . 4 3 7 3 . . . . 6 Investigation 7 | . . . . 3 . 2 1 . . . . 1 Extermination 6 | . . . . . . 4 1 . . . . 1 Reinforcement 8 | . . . . 1 3 1 1 . . . . 2 Assault 1 | . . . . . . . . . . . . 1 Garrison 1 | . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . 1 . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Was Fac Distress Signals 5 | . . . . . 4 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 161 | . 3 6 2 26 39 26 7 20 3 1 1 27 Peak Tracking Total 11 | . 2 3 3 3 7 4 4 5 2 1 1 11 Tactical Retreats 2 | . . . . . 1 . . 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Was Fac Traps Triggered 16 | . . . . 3 . 7 . 1 . 3 . 2 Indirectly 4 | . . . . . . 4 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Was Fac Machines Disabled 34 | . . . . 4 8 8 . . . . . 14 Max in Single Turn 7 | . . . . 1 2 7 . . . . . 4 Garrison Access 4 | . . . . 1 . 1 . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Was Fac Machines Accessed 35 | . 1 . 1 13 5 6 2 1 . 3 . 3 Terminals 17 | . 1 . . 9 2 1 . . . 1 . 3 Fabricators 3 | . . . . . . 1 2 . . . . . Repair Stations 5 | . . . . 2 2 1 . . . . . . Recycling Units 4 | . . . 1 1 . 1 . . . 1 . . Scanalyzers 2 | . . . . . 1 1 . . . . . . Garrison Access 3 | . . . . 1 . 1 . . . 1 . . Total Hacks 90 | . 1 . 1 34 18 13 4 1 . 10 . 8 Successful 64 | . . . 1 24 14 8 3 1 . 7 . 6 Failed 26 | . 1 . . 10 4 5 1 . . 3 . 2 Catastrophic 3 | . . . . . . 1 . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 5 | . . . . 5 . . . . . . . . Terminals 50 | . 1 . . 23 11 1 . . . 6 . 8 Fabricators 7 | . . . . . . 3 4 . . . . . Repair Stations 14 | . . . . 7 3 4 . . . . . . Recycling Units 6 | . . . 1 2 . 1 . . . 2 . . Scanalyzers 6 | . . . . . 4 2 . . . . . . Garrison Access 6 | . . . . 2 . 2 . . . 2 . . Terminal Hacks 36 | . . . . 15 9 1 . 1 . 4 . 6 Record 19 | . . . . 7 6 . . . . 3 . 3 Part Schematic 1 | . . . . 1 . . . . . . . . Robot Schematic 1 | . . . . 1 . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . Open Door 4 | . . . . 3 . . . 1 . . . . Open DSF 2 | . . . . . . 1 . . . . . 1 Branch Access Points 1 | . . . . 1 . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . Alert Level 3 | . . . . 1 1 . . . . . . 1 Locate Traps 2 | . . . . . . . . . . 1 . 1 Reinforcement Status 1 | . . . . . 1 . . . . . . . Fabricator Hacks 5 | . . . . . . 2 3 . . . . . Load Schematic 3 | . . . . . . 1 2 . . . . . Build 2 | . . . . . . 1 1 . . . . . Repair Station Hacks 10 | . . . . 5 2 3 . . . . . . Scan Component 7 | . . . . 3 2 2 . . . . . . Repair 3 | . . . . 2 . 1 . . . . . . Recycling Unit Hacks 5 | . . . 1 2 . . . . . 2 . . Report Inventory 1 | . . . . . . . . . . 1 . . Retrieve Components 4 | . . . 1 2 . . . . . 1 . . Scanalyzer 4 | . . . . . 3 1 . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . Retrieve Study 1 | . . . . . . 1 . . . . . . Garrison Access Hacks 4 | . . . . 2 . 1 . . . 1 . . Unlock Access 1 | . . . . 1 . . . . . . . . Seal Access 3 | . . . . 1 . 1 . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 23 | . 1 . 1 7 5 3 2 . . 2 . 2 Full Trace Events 7 | . . . . 5 . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . . . . . . Parts Built 1 | . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . Time 148 | . . . . . . 99 49 . . . . . Total Part Build Rating 2 | . . . . . . . 2 . . . . . Part Studies Acquired 1 | . . . . . . 1 . . . . . . Parts Repaired 3 | . . . . 2 . 1 . . . . . . Time 65 | . . . . 52 . 13 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 24 | . . . 2 13 . . . . . 9 . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Was Fac Total Allies 12 | . . 1 . 10 . . . . . . 1 . Largest Group 10 | . . 1 . 10 . . . . . . 1 . Highest-Rated Group 88 | . . 31 . 88 . . . . . . 31 . Highest-Rated Ally 31 | . . 31 . 16 . . . . . . 31 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 100 | . . 12 . 81 . . . . . . 7 . Total Damage 1016 | . . 188 . 768 . . . . . . 60 . Kills 11 | . . 1 . 10 . . . . . . . . Allies Corrupted 1 | . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Was Fac Active Infowar (turns) 10173 | . . . . 2309 1406 2212 496 1811 391 542 284 722 Optics 9353 | . . . . 2309 1406 2212 496 1811 391 542 186 . Terrain 1956 | . . . . . . 1956 . . . . . . Decoding 3611 | . . . . . . . . 1672 391 542 284 722 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 44 | . . . . . . . . . . 15 6 23 Traps 4 | . . . . . . . . . . . . 4 Emergency Access 7 | . . . . . . . . . . 3 . 4 Items 22 | . . . . . . . . . . 9 5 8 Machines 6 | . . . . . . . . . . 2 . 4 Patrols 1 | . . . . . . . . . . . . 1 Guards 2 | . . . . . . . . . . 1 . 1 Exits 2 | . . . . . . . . . . . 1 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Was Fac Turns Passed 11938 | 124 251 697 75 2456 1406 2212 496 2223 391 542 284 781 Spaces Moved 6420 | 66 125 394 44 1301 644 1172 275 1211 232 300 169 487 Core 124 | 16 . . . . . . . 68 . . 33 7 Treads 4671 | 50 125 394 44 1301 644 1172 275 263 230 173 . . Legs 823 | . . . . . . . . 757 2 . 64 . Wheels 679 | . . . . . . . . . . 127 72 480 Hover . | . . . . . . . . . . . . . Flight 123 | . . . . . . . . 123 . . . . Fastest Speed 32 | 50 160 160 160 160 160 160 160 32 140 90 50 50 Average Speed 153 | 133 160 160 160 160 160 160 160 159 160 137 134 100 Slowest Speed 1300 | 160 160 160 160 240 160 160 160 600 200 200 1300 600 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 6 | . . . . 6 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 26 78 4 96 56 31 9 96 23 5 78 14 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . Known Exits Taken 1 | . . . . 1 . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 1 1 1 . . . Scrap Searched 7 | . . 3 . . . . . 4 . . . . Spaces Dug 1 | . . 1 . . . . . . . . . . Terrain Destroyed 634 | . . 1 . 75 239 42 92 80 2 1 . 102 Melee . | . . . . . . . . . . . . . Projectile 51 | . . 1 . . . 1 1 9 2 1 . 36 AOE 583 | . . . . 75 239 41 91 71 . . . 66 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Was Fac Total 7811 | 85 151 435 48 1574 873 1374 313 1405 244 401 219 689 Wait 522 | . 4 17 . 151 76 90 16 52 . 17 8 91 Move 6409 | 65 124 393 43 1300 643 1171 274 1210 231 300 168 487 Hop . | . . . . . . . . . . . . . Pick Up 124 | 4 5 3 1 18 19 10 4 20 1 22 6 11 Fast Attach 76 | 7 1 . 2 8 1 2 . 18 2 6 12 17 Attach 50 | . . 1 . . 6 3 4 10 3 5 4 14 Detach 16 | . 1 . . 1 1 . 1 1 . 1 6 4 Swap 92 | . 1 1 1 5 24 23 6 13 . 10 1 7 Drop 121 | . 2 3 1 25 24 13 . 19 . 18 7 9 Fire 355 | 9 13 15 . 60 75 62 7 45 7 14 6 42 Melee 21 | . . . . . 4 . . 7 . 6 . 4 Ram 3 | . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . Crush 9 | . . 2 . 6 . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 13 | . . . . . . . . 10 . 2 1 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 2 exits: Mat / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 125 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 9) 315 | -10/Materials | Discovered new exit (range 13) 323 | -10/Materials | Build established: Mutant 376 | -10/Materials | Entered Mines 397 | -10/Mines | Learned Materials stockpile data 577 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 577 | -10/Mines | Discovered new exit (range 5) 631 | -10/Mines | Received a Mining Laser from a helpful Derelict 702 | -10/Mines | Learned location of 1 exit from Materials 800 | -10/Mines | Discovered new exit (range 14) 1073 | -10/Mines | Entered Materials 1073 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1073 | -9/Materials | Discovered new exit (range 8) 1074 | -9/Materials | Identified exit to Materials 1148 | -9/Materials | Entered Storage 1351 | -9/Storage | Identified exit to Recycling 1488 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1752 | -9/Storage | Identified exit to Garrison 1792 | -9/Storage | Build established: Commander-Mutant 2094 | -9/Storage | Repaired Lgt. Treads 2136 | -9/Storage | Build established: Mutant 2291 | -9/Storage | Repaired Lgt. Treads 2472 | -9/Storage | Build established: Scavenger-Mutant 3596 | -9/Storage | Discovered exit to Materials (range 6) 3604 | -9/Storage | Entered Materials 3604 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4609 | -8/Materials | Discovered new exit (range 15) 4822 | -8/Materials | Discovered new exit (range 17) 5010 | -8/Materials | Entered Factory 5010 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5489 | -7/Factory | Repaired Lgt. Treads 7174 | -7/Factory | Discovered new exit (range 17) 7222 | -7/Factory | Entered another Factory area 7222 | -6/Factory | Evolved 2 slots: Utility x2 7514 | -6/Factory | Build established: Hacker-Mutant 7600 | -6/Factory | Discovered new exit (range 11) 7613 | -6/Factory | Fabricated Imp. Assault Rifle? 7718 | -6/Factory | Entered Lower Caves 7802 | -6/Lower Caves | Lost 3 parts (2n1u) 8172 | -6/Lower Caves | Core integrity fell below 50% 8262 | -6/Lower Caves | Learned Factory stockpile data 8569 | -6/Lower Caves | Build established: Derelict-Mutant 9072 | -6/Lower Caves | Spotted B-75 Beast 9291 | -6/Lower Caves | Lost 5 parts (4n1w) 9890 | -6/Lower Caves | Discovered new exit (range 16) 9941 | -6/Lower Caves | Entered another Lower Caves area 9943 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10025 | -6/Lower Caves | Discovered new exit (range 7) 10166 | -6/Lower Caves | Learned location of Extension (-4) 10272 | -6/Lower Caves | Lost 4 parts (2n1u1w) 10332 | -6/Lower Caves | Entered Factory 10332 | -5/Factory | Evolved 2 slots: Utility x2 10718 | -5/Factory | Build established: Scavenger-Mutant 10874 | -5/Factory | Sucked down chute 10874 | -5/Factory | Entered Waste 10874 | -5/Waste | The area was eerily silent 10875 | -5/Waste | Met a frightened Derelict 10931 | -5/Waste | Identified exit to Factory 10974 | -5/Waste | A Compactor rumbled back to life 10974 | -5/Waste | Spotted C-40 Crusher 10987 | -5/Waste | Crushed by Compactor (1 part destroyed) 11005 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11008 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11011 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11014 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11024 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11055 | -5/Waste | Lost 7 parts (2p1n2u2w) 11057 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11060 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11095 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11098 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11129 | -5/Waste | Lost 3 parts (1n1u1w) 11158 | -5/Waste | Entered Factory 11201 | -5/Factory | Identified exit to Upper Caves 11210 | -5/Factory | Build established: Mutant 11304 | -5/Factory | Discovered exit to Upper Caves (range 15) 11603 | -5/Factory | Garrison activated, responded to threat 11650 | -5/Factory | Build established: Scavenger-Mutant 11870 | -5/Factory | Cargo convoy interrupted 11913 | -5/Factory | Core integrity fell below 50% 11930 | -5/Factory | Destroyed 9 combat bots 11932 | -5/Factory | Core integrity fell below 20% 11939 | -5/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 11934_ K-01 Serf collects debris. 11934_ Penetrated by Slug. 11934_ G-50 Soldier suffers critical hit (Destroy). 11934_ G-50 Soldier destroyed. 11935_ U-05 Engineer lays Concrete. 11935_ Wave Gun destroyed. 11935_ U-05 Engineer lays Concrete. 11935_ K-01 Serf collects debris. 11936_ U-05 Engineer lays Concrete. 11937_ U-05 Engineer builds a Wall. 11937_ Imp. Ion Engine severed. 11938_ U-05 Engineer lays Concrete. 11938_ U-05 Engineer builds a Wall. 11938_ U-05 Engineer lays Concrete. 11938_ Slug penetrates Neutrino Reactor. 11938_ U-05 Engineer lays Concrete. 11938_ K-01 Serf collects debris. 11938_ Acquired Segregator. 11939_ U-05 Engineer lays Concrete. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????? ??????? | | ?????????????????????????????????????????? ??????? | | ???????????????????????????????????? ????? ??????? | | ???????????????????????????????????"?????? ??????? | | ???????????????????????????????????%?????? ??????? | | ??????????????????????????????????""?????? ??????? | | ?????????????????????????????????? ?????? ??????? | | ??????????????????????????????????/#?????# #?????? | | ?????????????????????????????????? #?????# #?????? | | ??????????????????#? ???????###### #?##??# #?????? | | ??????????????????# ?????## # ## #### #?????? | | ??????????????????# ?????# ######## ## #?????? | | ??????????????????# ???## ### #?????? | | ??????????????????? u??## [ ### ####### | | ???????????????????##u??# | | ????????????????????# #??# # | | ???????????????????## ;####[ % #=%* [ | | ???????????????##### [#| /[= % | | ???????????????+ *=%#![ %#########/# | | ????????????????# =%!%+!! =##?# [%! | | ????????????????# [[=%#[ ##?#] "" | | ??????^?????????# [[h#= #??#]] "" | | ????????????????# uu|# #??#]] "" | | ????????????##### uu !# #??# | | ????????? =@######################## | | ????????? k l#?????????# ! # | | ????????? % #?????????# # | | ????????? u #?????????# == # | | ?????????? %%%* ########### == # | | ??????????#### "%%%= # # = # | | ?????????????# """ # # # | | ?????????????# ! # # # | | ?????????????# """%gg # """" # # | | ?????????????# """[k # " "" # # | | ??????? ?????# """% #! """ # # | | ????? ????# #%"""" # # | | ????? ???# #* # # | | ???? ??# ###+#############+###### | | ??? ??# """ | | ?? # " !! | | ? + " ! | | # ! | | # = | | # # #########+################### | | # # !# #??# #???????????? | | " # # #??# """ #???????????? | | " % # ##??# "F" #???????????? | | ######### ### #??# " #???????????? | | ######T ###### #??# """ """ #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 25 Energy Capacity 665 Matter Stores 400 Matter Capacity 400 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 375 Resistance: KI 50 Resistance: TH 45 Resistance: EX 20 Resistance: EM 40 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 240 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 5 Particle Charging 20 Kinecelleration 40 Force Boost 20 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Plasma Cannon | -9/Storage | Hacked Imp. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -9/Storage | Hacked Fabricated ------------ Imp. Assault Rifle | x1 | -6/Factory Repaired ---------- Lgt. Treads | 29% | -9/Storage Lgt. Treads | 63% | -9/Storage Lgt. Treads | 37% | -7/Factory Studied --------- Lgt. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club Construction Begets Destruction Jackpot Remodeling Respectable Loadout The More The Merrier Challenges ------------ None Game ------ Seed MultinovaRecyclingBeamcaster Manual? 0 Play Time 04:16:44 Cumulative 17.9 hours Start 2026.08.31 @ 20:24:38 End 2026.09.02 @ 21:34:13 Sessions 12 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 7 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 84% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 809991e1-9be1-4e7d-8844-a8977499cb02