Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.29 @ 08:41:29 Player: VraethrDalkr Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (142) 710 Value Destroyed (4869) 4869 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (97) 97 TOTAL SCORE: 10576 Bonus ------- High Alert Combat Kills 118 Friendly Fire -21 Cogmind --------- Core Integrity 0/1150 Matter 243/300 Energy 170/170 System Corruption 16% Temperature Cool (0) Movement Rolling (95) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- Light Antimatter Reactor > --- PROPULSION (6) --- Myomer Leg Wheel Wheel Wheel Field Propulsion Drive Field Propulsion Drive > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Advanced Melee Analysis Suite Improved Target Analyzer Improved Propulsion Shielding Improved Light Armor Plating Graphene Brace > --- WEAPON (3) ------- Micro-nuke Launcher Lance > --- INVENTORY (15) --- Field Propulsion Drive Improved Heat Sink Advanced Heat Sink Improved Coolant Injector Terrain Scan Processor Advanced Particle Charger Advanced Particle Charger Advanced Particle Charger Improved Weapon Cycler Improved Cloaking Device Point Defense Array Tesla Rifle Improved Remote Datajack Welding Torch Peak State ------------ > --- POWER ------------ Micro Fission Core Mini Fusion Reactor Improved Fusion Compressor > --- PROPULSION ------- Heavy Treads Antigrav System Antigrav System Antigrav System Linear Gravjet > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Large Storage Unit Improved Target Analyzer Graphene Brace Point Defense Array > --- WEAPON ----------- High-powered Shock Rifle Matter Neutralizer High-powered Shotgun > --- INVENTORY -------- Impulse Thruster Improved Heat Sink Improved Heat Sink Improved Coolant Injector Advanced Melee Analysis Suite Improved Weapon Cycler Improved Cloaking Device Improved Propulsion Shielding Improved Light Armor Plating Point Defense System Coil Gun Micro-nuke Launcher Great Axe Lance Lance [Rating: 110] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Mini Fusion Reactor Propulsion Compact Wheel Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Impulse Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Terrain Scan Processor Protection Core Shielding Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Micro-nuke Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 2 Power 2 | . . . 1 . . . . . 1 Propulsion 4 | . . 1 . 1 . . . 1 1 Utility 5 | . . 1 1 1 . . 1 1 . Weapon 1 | . . . . . . . 1 . . Parts Attached 236 | 10 20 21 12 64 1 5 7 23 73 Power 41 | 1 5 3 5 13 . 1 . 5 8 Engine 17 | 1 3 3 4 3 . . . 1 2 Core 22 | . 2 . 1 10 . 1 . 4 4 Reactor 2 | . . . . . . . . . 2 Propulsion 72 | 4 8 9 3 18 1 1 2 6 20 Treads 17 | 2 2 2 3 5 . . . 2 1 Leg 18 | . 2 . . 2 . 1 2 3 8 Wheel 26 | 2 4 5 . 10 1 . . 1 3 Hover 5 | . . . . . . . . . 5 Flight 6 | . . 2 . 1 . . . . 3 Utility 57 | 3 1 1 1 18 . 2 4 5 22 Device 35 | 2 . . 1 9 . 2 3 4 14 Storage 3 | 1 1 . . 1 . . . . . Processor 9 | . . 1 . 3 . . 1 . 4 Hackware . | . . . . . . . . . . Protection 10 | . . . . 5 . . . 1 4 Artifact . | . . . . . . . . . . Weapon 66 | 2 6 8 3 15 . 1 1 7 23 Energy Gun 25 | 1 . 1 1 8 . . 1 3 10 Energy Cannon 7 | . 3 1 . . . . . 1 2 Ballistic Gun 19 | 1 2 6 2 2 . 1 . 2 3 Ballistic Cannon 3 | . . . . 3 . . . . . Launcher 4 | . . . . 2 . . . . 2 Special Weapon 3 | . 1 . . . . . . 1 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 3 Piercing Weapon 2 | . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . . . 1 Parts Lost 83 | . 2 7 . 22 1 5 . 4 42 Power 13 | . . 1 . 3 . 1 . . 8 Propulsion 34 | . 2 5 . 10 1 2 . 1 13 Utility 17 | . . . . 7 . 2 . 1 7 Weapon 19 | . . 1 . 2 . . . 2 14 Highest Loss Streak 14 | . 1 3 . 7 1 3 . 2 14 To Critical Strikes 2 | . . 1 . 1 . . . . . Average Slot Usage (%) 93 | . 97 98 99 90 100 92 96 92 83 Engine 6 | . 8 6 17 5 7 7 6 2 1 Core 6 | . 4 4 . 8 7 7 6 8 7 Treads 8 | . 13 8 25 13 . . . 1 3 Leg 4 | . 3 . . 2 . 6 13 14 9 Wheel 10 | . 8 22 1 7 30 16 9 5 1 Hover 1 | . . . . . . . . . 5 Device 18 | . 14 11 18 14 23 22 26 33 22 Storage 8 | . 14 11 9 7 7 7 6 5 5 Processor 4 | . . 11 9 6 7 7 5 . 4 Protection 1 | . . . . 6 . . . 1 2 Energy Gun 5 | . 4 5 3 6 7 7 12 8 5 Energy Cannon 3 | . 9 5 5 . . . . . 1 Ballistic Gun 6 | . 13 11 9 3 . 3 6 5 3 Ballistic Cannon 1 | . . . . 3 7 3 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 67 | 12 31 32 40 51 47 47 50 61 67 Greatest Support 140 | 40 40 44 62 82 58 58 55 140 140 Greatest Overweight (x) 15 | . 10 1 . 15 . 1 2 1 12 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 Most Carried 15 | 8 15 15 15 15 15 15 15 15 15 Average Carried 13 | 5 13 14 14 14 14 14 13 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 8 15 15 15 15 15 14 15 15 14 Class Distribution -------------------- 58% | Scavenger-Mutant 22% | Mutant 10% | Scavenger-Tank 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Matter Collected 4566 | 322 360 349 148 1379 122 185 . 400 1301 Remotely 283 | . . . . 283 . . . . . Salvage Created 5993 | 118 828 539 179 1815 4 120 . 508 1882 Parts 287 | 10 41 35 17 86 . 4 . 21 73 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 21 | . . 3 . 14 . . . . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . . . 8 . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 95 | . 14 16 8 25 1 2 . 6 23 Melee 7 | . . . . . . . . . 7 Guns 46 | . 3 12 6 11 1 1 . 3 9 Cannons 30 | . 10 4 2 8 . 1 . 2 3 AOE 5 | . . . . 5 . . . . . Classes Destroyed 14 | 2 5 1 . 3 . 2 . . 1 Worker 12 | . 1 . 1 6 . . . . 4 Builder 2 | . . . . . . . . . 2 Tunneler 4 | 3 . . . 1 . . . . . Recycler 19 | 1 3 . . 12 . . . 1 2 Minesweeper 1 | . . . . . . 1 . . . Operator 2 | . 2 . . . . . . . . Watcher 7 | . 2 1 . 4 . . . . . Swarmer 23 | . 3 7 7 5 1 . . . . Grunt 39 | . 11 7 . 12 . . . 2 7 Brawler 2 | . . . . 2 . . . . . Duelist 3 | . . . . 2 . . . 1 . Sentry 8 | . . 2 1 3 . . . . 2 Hunter 7 | . . . . . . 2 . 1 4 Programmer 13 | . . . . 1 . . . 2 10 Decomposer 4 | . . . . . . 4 . . . Best Kill Streak 10 | 4 3 4 4 10 1 1 . 3 5 Combat Bots Only 4 | . 3 4 4 4 1 1 . 3 3 Max Kills in Single Turn 3 | 1 1 1 1 3 1 1 . 1 1 Gunslinging 1 | . . . . 1 . . . . . Exploded 2 | . . . . 2 . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Hostile Shots Fired 1219 | . 73 119 41 356 21 64 . 108 437 Missed 358 | . 19 36 5 112 6 26 . 38 116 Damage Taken 13923 | . 825 921 395 3333 185 370 . 1245 6649 Core 2331 | . 155 202 28 436 68 89 . 199 1154 Absorbed by Shields . | . . . . . . . . . . Reduced by Siege Mode 35 | . . . . . . . . . 35 Redirected to Shielding 86 | . . . . 13 . . . 3 70 Ignored by Resistances 44 | . . . . . . 44 . . . Regen/Repaired (Parts) 101 | . 101 . . . . . . . . Core Remaining (%) 68 | 100 38 49 94 . . 15 100 80 . Volleys Fired 433 | 9 73 65 14 143 7 18 . 26 78 Largest 3 | 2 2 2 2 2 2 2 . 3 3 Hottest 262 | 60 100 88 91 113 100 100 . 165 262 Shots Fired 928 | 18 141 128 28 278 15 30 . 70 220 Gun 667 | 18 73 106 16 199 7 16 . 61 171 Cannon 245 | . 63 22 12 73 8 14 . 7 46 Launcher 8 | . . . . 6 . . . . 2 Special 8 | . 5 . . . . . . 2 1 Kinetic 394 | 9 68 70 14 139 8 14 . 30 42 Thermal 435 | 9 73 58 14 133 7 16 . 16 109 Explosive 8 | . . . . 6 . . . . 2 Electromagnetic 91 | . . . . . . . . 24 67 Robot Hit Streak 24 | 5 13 15 8 22 4 12 . 8 24 Robot Miss Streak 8 | 3 4 5 2 6 7 4 . 6 8 Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 6 | . . 2 . 4 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . Shots Hit Robots 625 | 8 81 76 18 187 8 22 . 50 175 Core Hits 300 | 5 37 28 10 108 6 18 . 21 67 Critical Kills 4 | . 1 . . . . . . 2 1 Critical Parts Destroyed 2 | . 1 . . . . . . . 1 Critical Strikes 27 | . 2 1 . 9 . . . 3 12 Burn 13 | . . 1 . 8 . . . 1 3 Meltdown 3 | . 1 . . . . . . 1 1 Destroy 3 | . 1 . . . . . . 1 1 Blast 1 | . . . . 1 . . . . . Corrupt 3 | . . . . . . . . . 3 Sever 3 | . . . . . . . . . 3 Impale 1 | . . . . . . . . . 1 Melee Attacks 38 | . . . . . . . . . 38 Impact . | . . . . . . . . . . Slashing 32 | . . . . . . . . . 32 Piercing 6 | . . . . . . . . . 6 Sneak Attacks 4 | . . . . . . . . . 4 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 Damage Inflicted 13932 | 107 1214 934 310 4570 143 379 . 1036 5239 Guns 7461 | 107 516 652 186 2294 18 155 . 875 2658 Cannons 3893 | . 698 282 124 1437 125 224 . 161 842 Explosions 1191 | . . . . 839 . . . . 352 Melee 1387 | . . . . . . . . . 1387 Ramming . | . . . . . . . . . . Kinetic 4769 | 53 482 371 154 2358 125 224 . 451 551 Thermal 5891 | 54 732 563 156 1660 18 155 . 270 2283 Explosive 532 | . . . . 402 . . . . 130 Electromagnetic 1353 | . . . . 150 . . . 315 888 Impact . | . . . . . . . . . . Slashing 1033 | . . . . . . . . . 1033 Piercing 354 | . . . . . . . . . 354 Highest Corruption 33 | . 3 . . 33 33 33 . 2 16 Average Corruption 19 | . 2 . . 19 33 33 . 1 11 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 233 | . 1 . . 66 51 48 . 5 62 Message Errors 55 | . . . . 18 11 12 . . 14 Matter Fused 57 | . . . . 17 12 12 . 1 15 Heat Flow Errors 22 | . 1 . . 4 5 4 . . 8 Energy Discharges 32 | . . . . 9 8 5 . 3 7 Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 24 | . . . . 5 9 2 . . 8 Data Loss (major) 14 | . . . . 4 3 2 . . 5 Misfires 6 | . . . . 1 1 1 . 1 2 Alerts 3 | . . . . . 1 1 . . 1 Misdirections 4 | . . . . 1 1 1 . . 1 Weapon Failures 15 | . . . . 7 . 7 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 421 | . . . . 38 . 6 . . 377 Projectiles 96 | . . . . 38 . 6 . . 52 Explosions 248 | . . . . . . . . . 248 Melee 77 | . . . . . . . . . 77 Knockbacks 42 | . . . . 28 3 11 . . . Impact . | . . . . . . . . . . Kinetic 41 | . . . . 27 3 11 . . . Secondary 1 | . . . . 1 . . . . . Self-Inflicted Damage 487 | . . . . . . . . . 487 Shots 7 | . . . . . . . . . 7 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 425 | 20 264 411 6 303 231 263 . 383 425 Average Temperature 111 | 20 79 151 4 95 125 108 . 148 135 Received Heat Transfer 2590 | . 321 309 72 888 54 30 . 201 715 Effects 20 | . . 4 . 6 . . . 2 8 Shutdowns 5 | . . . . . . . . . 5 Energy Bleed 3 | . . . . . . . . 1 2 Interference 9 | . . 3 . 6 . . . . . Matter Decay 1 | . . 1 . . . . . . . Short Circuit 2 | . . . . . . . . 1 1 Siege Activations 2 | . . . . . . . . . 2 Total Turns 40 | . . . . . . . . . 40 Longest Duration 30 | . . . . . . . . . 30 Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 11 | . . . . . . . . 1 10 Impact Corruptions . | . . . . . . . . . . Robots Melted 6 | . 1 . . 1 . . . 1 3 Combat Hostiles 6 | . 1 . . 1 . . . 1 3 Parts Melted 38 | . 8 5 1 4 . . . 3 17 Heat Transferred 10952 | 125 1555 1332 333 3618 37 333 . 546 3073 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 . . . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Peak Influence 535 | 20 226 240 355 535 . . . 84 404 Initial 77 | . 13 48 66 77 . . . . 36 Average 150 | 7 93 122 253 276 . . . 29 164 Maximum Alert Level 2 | . 1 1 1 2 . . . . 2 Low Security (%) 75 | 100 97 93 26 45 . . 100 100 64 Level 1 16 | . 2 6 73 17 . . . . 30 Level 2 8 | . . . . 36 . . . . 4 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 24 | . 4 2 . 9 . . . 1 8 Investigation 2 | . 1 1 . . . . . . . Extermination 7 | . . . . 1 . . . . 6 Reinforcement 9 | . 3 1 . 2 . . . 1 2 Assault 1 | . . . . 1 . . . . . Garrison 5 | . . . . 5 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . 2 . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Distress Signals 7 | . 2 1 1 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 162 | . 25 21 13 39 9 4 . 13 38 Peak Tracking Total 6 | . 3 5 5 5 5 1 . 4 6 Tactical Retreats 26 | . 3 1 3 3 4 2 . 4 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Traps Triggered 11 | . 3 1 . 3 . . . 2 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . 6 . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Machines Disabled 22 | . . 1 . 5 . . . 1 15 Max in Single Turn 13 | . . 1 . 2 . . . 1 13 Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Machines Accessed 18 | . 8 1 3 1 . . . 1 4 Terminals 11 | . 6 1 2 1 . . . . 1 Fabricators 1 | . . . . . . . . 1 . Repair Stations 3 | . 1 . 1 . . . . . 1 Recycling Units 3 | . 1 . . . . . . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 42 | . 21 4 8 2 . . . 1 6 Successful 22 | . 13 3 3 . . . . 1 2 Failed 20 | . 8 1 5 2 . . . . 4 Catastrophic 5 | . . . . 1 . . . . 4 Database Lockouts . | . . . . . . . . . . Manual 3 | . . . 1 1 . . . 1 . Terminals 25 | . 12 4 6 2 . . . . 1 Fabricators 1 | . . . . . . . . 1 . Repair Stations 9 | . 6 . 2 . . . . . 1 Recycling Units 7 | . 3 . . . . . . . 4 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 13 | . 7 3 3 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . . Alert Level 3 | . 1 1 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Zone Layout 3 | . 2 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . Network Status 1 | . . . . . . . . 1 . Repair Station Hacks 4 | . 4 . . . . . . . . Scan Component 2 | . 2 . . . . . . . . Repair 2 | . 2 . . . . . . . . Recycling Unit Hacks 4 | . 2 . . . . . . . 2 Report Inventory 3 | . 1 . . . . . . . 2 Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 7 1 3 1 . . . 1 4 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . Time 64 | . 64 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . . Machine Destruction 1 | . . . . 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Turns Passed 9953 | 158 2136 1017 412 1653 982 840 195 617 1943 Spaces Moved 5431 | 97 1011 405 224 595 993 669 149 360 928 Core 20 | 3 6 . . 2 . . . . 9 Treads 1513 | 29 498 201 224 270 . . . 48 243 Legs 561 | . 10 . . . . . 79 145 327 Wheels 3092 | 65 497 204 . 323 993 669 70 167 104 Hover 245 | . . . . . . . . . 245 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 93 155 95 95 95 115 115 95 Average Speed 126 | 102 138 128 155 141 95 113 121 125 145 Slowest Speed 800 | 160 550 160 160 800 95 115 270 200 650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . . Exploration Rate (%) 33 | 7 99 34 23 13 80 60 3 7 12 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . Scrap Searched 2 | . . . . . 1 1 . . . Spaces Dug 5 | . 5 . . . . . . . . Terrain Destroyed 202 | . 5 . . 46 . . . 2 149 Melee . | . . . . . . . . . . Projectile 24 | . 5 . . 2 . . . 2 15 AOE 178 | . . . . 44 . . . . 134 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Total 7579 | 137 1613 797 260 1118 1018 715 162 478 1281 Wait 1142 | . 452 269 1 279 13 19 . 17 92 Move 5421 | 96 1009 404 223 594 992 668 148 359 928 Hop . | . . . . . . . . . . Pick Up 141 | 14 26 19 2 15 3 3 3 16 40 Fast Attach 96 | 8 8 5 4 22 . 2 5 11 31 Attach 72 | . 1 10 3 13 1 3 2 7 32 Detach 12 | 1 2 1 . . . . . 3 5 Swap 68 | 2 11 6 5 29 . . . 5 10 Drop 148 | 7 30 18 8 23 2 2 4 26 28 Fire 433 | 9 73 65 14 143 7 18 . 26 78 Melee 37 | . . . . . . . . . 37 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 9 | . 1 . . . . . . 8 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 14) 159 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 988 | -10/Materials | Discovered new exit (range 5) 1426 | -10/Materials | Discovered new exit (range 10) 1855 | -10/Materials | Repaired Assault Rifle 1894 | -10/Materials | Repaired Lgt. Nuclear Core 2027 | -10/Materials | Crushed by falling debris 2028 | -10/Materials | Core integrity fell below 50% 2052 | -10/Materials | Discovered new exit (range 8) 2194 | -10/Materials | Build established: Scavenger-Mutant 2295 | -10/Materials | Entered another Materials area 2295 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2746 | -9/Materials | Lost 3 parts (1p1n1w) 3172 | -9/Materials | Core integrity fell below 50% 3180 | -9/Materials | Discovered new exit (range 15) 3312 | -9/Materials | Entered another Materials area 3312 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3314 | -8/Materials | Discovered new exit (range 7) 3691 | -8/Materials | Discovered new exit (range 13) 3724 | -8/Materials | Entered Factory 3724 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3811 | -7/Factory | Garrison activated, responded to threat 4000 | -7/Factory | Lost 4 parts (3n1u) 4067 | -7/Factory | System corruption reached 10% 4100 | -7/Factory | Lost 4 parts (2n2u) 4209 | -7/Factory | Garrison activated, responded to threat 4743 | -7/Factory | Garrison activated, responded to threat 4801 | -7/Factory | Lost 3 parts (1u2w) 4944 | -7/Factory | System corruption reached 30% 4994 | -7/Factory | Core integrity fell below 50% 4998 | -7/Factory | Lost 7 parts (1p3n3u) 5347 | -7/Factory | Discovered new exit (range 11) 5368 | -7/Factory | Identified exit to Lower Caves 5377 | -7/Factory | Entered Lower Caves 5735 | -7/Lower Caves | Encountered a Warlord checkpoint 5948 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6348 | -7/Lower Caves | Discovered new exit (range 11) 6358 | -7/Lower Caves | Identified exit to Lower Caves 6359 | -7/Lower Caves | Entered another Lower Caves area 6455 | -7/Lower Caves | Lost 3 parts (1p1n1u) 6732 | -7/Lower Caves | Learned 8 Factory zone layouts 6757 | -7/Lower Caves | Learned Factory terminal intel 6816 | -7/Lower Caves | Spotted B-75 Beast 6881 | -7/Lower Caves | Core integrity fell below 20% 6989 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7181 | -7/Lower Caves | Discovered new exit (range 6) 7193 | -7/Lower Caves | Identified exit to Factory 7199 | -7/Lower Caves | Entered Factory 7199 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7200 | -6/Factory | Identified exit to Factory 7200 | -6/Factory | Identified exit to Lower Caves 7201 | -6/Factory | Loaded intel: 26 terminal locations 7394 | -6/Factory | Entered another Factory area 7394 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7395 | -5/Factory | Identified exit to Upper Caves 7525 | -5/Factory | Build established: Scavenger-Tank 7585 | -5/Factory | Spotted B-75 Beast 7971 | -5/Factory | Discovered new exit (range 15) 8011 | -5/Factory | Entered another Factory area 8011 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8362 | -4/Factory | Lost 4 parts (4w) 8386 | -4/Factory | Found Quantum Capacitor 8510 | -4/Factory | Lost 8 parts (1p3n4u) 8864 | -4/Factory | System corruption reached 10% 9158 | -4/Factory | Build established: Scavenger-Gunner 9417 | -4/Factory | Lost 4 parts (2n1u1w) 9608 | -4/Factory | Core integrity fell below 50% 9670 | -4/Factory | Core integrity fell below 20% 9700 | -4/Factory | Lost 14 parts (3p4n2u5w) 9954 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 09942_ Fusion Modulator explodes. 09942_ Penetrated by Slug. 09942_ Slug penetrates Earth. 09942_ Penetrated by Slug. 09942_ Slug penetrates Earth. 09942_ Penetrated by Slug. 09942_ Slug penetrates Reinforced Barrier. 09945_ Penetrated by Slug. 09946_ Lgt. Ion Engine destroyed. 09948_ U-05 Engineer builds a Wall. 09949_ Slug penetrates Wall. 09949_ Penetrated by Slug. 09950_ Slug penetrates Wall. 09950_ Penetrated by Slug. 09951_ U-05 Engineer lays Concrete. 09951_ Slug penetrates Wall. 09951_ Coil Gun destroyed. 09952_ U-05 Engineer builds a Wall. 09953_ U-05 Engineer lays Concrete. 09953_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | " ##?????????????????????????????????????????? | | " #?????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #???????######?????????????????????????????? | | #?????### # ####??????????????????????????? | | #????## """ """ ##?????????????????????????? | | ##??## " #?????????????????????????? | | #??# #?????????????????????????? | | ##??# #?????????????????????????? | | #??# #??????????????????????????? | | ##??# #????? ????????????????????? | | " #???# ###### #???????????????????? | | ###???## # ######??????????????? | | |#????## uu "" # ??????????????? | | %######## T" p ???????????????? | | "" # ???????????????? | | # @ # ???????????????? | | ! # # ???#??????????? | | ######## "" #??????????? | | """ ######## "" ##?????????? | | ###### !! 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""" ??????? | | "" + ###### #???????? | | T" # #%% %# #???????? | | "" # %+ % ###+#######?????????????? | | "" + ######## #% # #????????????????? | | #######??????# # % # #????????????????? | | #????????????# # # #????????????????? | | #????????????# # # [/ #????????????????? | | ######????????????# # # ! / #????????????????? | | ############### # # !// #????????????????? | | !!# ## #% ########????????????????? | | !!# ## ######???????????????????????? | | ! # ## ####?????????????????????????? | | ##### """ """ ## # #??????????????????????????? | | + """ """ ## # ???????????????????????????? | | # """ """ ## # ???????????????????????????? | | + ## # ???????????????????????????? | | # """ """ ## ##???????????????????????????? | | # """ """ ## #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 80 Energy Generation 61 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 2 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 60 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderTeslaSteel Manual? 0 Play Time 02:45:13 Cumulative 111.3 hours Start 2024.07.28 @ 17:32:56 End 2024.07.29 @ 08:41:29 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 44 Adventurer 10 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 41 Gallery% 50 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 524a019b-381d-4f13-aa4e-50aa391e6df5