Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.16 @ 15:18:30 Player: Carbonated Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (46) 230 Value Destroyed (1061) 1061 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2211 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 135/300 Energy 22/265 System Corruption 0% Temperature Critical (654) Movement Core (750) Ox14 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (3) ------- Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Light Armor Plating Light Armor Plating Katana Katana Katana Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Large Storage Unit > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Katana > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Light Armor Plating Light Armor Plating Heavy Particle Cannon Heavy Particle Cannon Katana Katana Katana [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Parts Attached 30 | 7 3 20 Power 4 | 1 . 3 Engine 4 | 1 . 3 Core . | . . . Reactor . | . . . Propulsion 5 | 2 . 3 Treads . | . . . Leg 5 | 2 . 3 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 3 1 Device 1 | . . 1 Storage 3 | 1 2 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 16 | 3 . 13 Energy Gun 1 | 1 . . Energy Cannon 4 | . . 4 Ballistic Gun 8 | 2 . 6 Ballistic Cannon 1 | . . 1 Launcher . | . . . Special Weapon . | . . . Impact Weapon 1 | . . 1 Slashing Weapon 1 | . . 1 Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 11 | . . 11 Power 1 | . . 1 Propulsion 4 | . . 4 Utility 2 | . . 2 Weapon 4 | . . 4 Highest Loss Streak 3 | . . 3 To Critical Strikes . | . . . Average Backups 9 | 2 7 11 Power 2 | . 1 2 Propulsion 2 | . 2 3 Utility 1 | . . 1 Weapon 3 | 1 3 3 Tool/Special . | . . . Unused Backups 16 | . 1 15 Power 2 | . . 2 Propulsion 5 | . . 5 Utility 5 | . 1 4 Weapon 4 | . . 4 Tool/Special . | . . . Average Slot Usage (%) 94 | . 98 90 Engine 12 | . 14 10 Leg 27 | . 28 26 Device 1 | . . 2 Storage 12 | . 14 11 Processor 9 | . 12 6 Energy Cannon 4 | . . 8 Ballistic Gun 21 | . 28 15 Impact Weapon 1 | . . 2 Slashing Weapon 2 | . . 4 Peak Build Rating 19 | 6 8 19 Average Rating 9 | 3 7 12 On Entrance 4 | . 6 8 Naked Turns . | . . . Heaviest Build 89 | 14 89 43 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 11 | 2 4 11 Average Overweight (x) . | . . . Largest Inventory Capacity 25 | 8 25 15 Average Capacity 14 | 5 13 15 Most Carried 15 | 5 10 15 Average Carried 9 | 2 7 11 Final Capacity 15 | 8 15 15 Final Carried 11 | 2 10 11 Class Distribution -------------------- 69% | Mutant 11% | Gunner 10% | Scavenger-Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 800 | 42 370 388 Remotely . | . . . Salvage Created 1613 | . 243 1370 Parts 107 | . 20 87 Haulers Intercepted 1 | . . 1 Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 31 | . 6 25 Melee 2 | . . 2 Guns 18 | . 6 12 Cannons 10 | . . 10 Classes Destroyed 11 | . 3 8 Worker 6 | . . 6 Builder 2 | . . 2 Tunneler 1 | . . 1 Hauler 1 | . . 1 Recycler 3 | . 1 2 Watcher 2 | . . 2 Swarmer 7 | . 3 4 Grunt 17 | . 3 14 Brawler 1 | . . 1 Duelist 1 | . . 1 Sentry 5 | . . 5 Best Kill Streak 10 | . 3 10 Combat Bots Only 5 | . 3 5 Max Kills in Single Turn 2 | . 1 2 Gunslinging . | . . . Exploded . | . . . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 208 | . 31 177 Missed 50 | . 9 41 Hits 158 | . 22 136 Melee 5 | . . 5 Projectile 153 | . 22 131 Damage Taken 2002 | . 228 1774 Core 475 | . 32 443 Absorbed by Shields . | . . . Core Remaining (%) 93 | 100 87 . Volleys Fired 122 | . 17 105 Largest 3 | . 2 3 Hottest 150 | . 40 150 Shots Fired 249 | . 34 215 Gun 153 | . 34 119 Cannon 96 | . . 96 Launcher . | . . . Special . | . . . Kinetic 153 | . 34 119 Thermal 96 | . . 96 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 11 | . 11 8 Robot Miss Streak 8 | . 2 8 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 142 | . 25 117 Core Hits 64 | . 10 54 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . . 1 Sever 1 | . . 1 Melee Attacks 13 | . . 13 Impact 4 | . . 4 Slashing 9 | . . 9 Piercing . | . . . Sneak Attacks 4 | . . 4 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2898 | . 323 2575 Guns 1011 | . 316 695 Cannons 1275 | . . 1275 Explosions 197 | . . 197 Melee 407 | . . 407 Ramming 8 | . 7 1 Kinetic 1011 | . 316 695 Thermal 1472 | . . 1472 Explosive . | . . . Electromagnetic . | . . . Impact 105 | . . 105 Slashing 302 | . . 302 Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 228 | . . 228 Projectiles 34 | . . 34 Explosions 89 | . . 89 Melee 105 | . . 105 Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 182 | . . 182 Shots 2 | . . 2 Rammed . | . . . Targets Rammed 2 | . 1 1 Kicked 2 | . 1 1 Crushed . | . . . Highest Temperature 682 | . . 682 Average Temperature 133 | . . 133 Received Heat Transfer 438 | . 90 348 Effects 12 | . . 12 Shutdowns 2 | . . 2 Energy Bleed 1 | . . 1 Interference 2 | . . 2 Matter Decay 3 | . . 3 Short Circuit 1 | . . 1 Damage (minor) 1 | . . 1 Damage (core) 2 | . . 2 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Fried 1 | . . 1 Impact Corruptions 1 | . . 1 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 2037 | . . 2037 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . . 1 Low Security (%) 98 | 100 100 96 Level 1 1 | . . 3 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 315 | . 70 315 Initial . | . . . Average 48 | . 10 86 Influence Increases 1007 | . 172 835 Destroy 0b10 Robot/C 620 | . 120 500 Destroy 0b10 Robot/NC 75 | . 5 70 Destroy Leader 146 | . 20 126 Successful Hack 32 | . 27 5 Disable Machine 45 | . . 45 Destroy Structure 44 | . . 44 Lose Combat Pursuer 45 | . . 45 Influence Decreases 692 | . 172 520 Time Decay 611 | . 172 439 Lost Part 81 | . . 81 Squads Dispatched 6 | . 1 5 Investigation 3 | . 1 2 Extermination . | . . . Reinforcement 3 | . . 3 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded 2 | . . 2 Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 4 | . . 4 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 49 | . 13 36 Peak Tracking Total 6 | . 3 6 Tactical Retreats 2 | . . 2 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed 6 | . 6 . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 3 | . . 3 Max in Single Turn 2 | . . 2 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 10 | . 6 4 Terminals 9 | . 5 4 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 25 | . 16 9 Successful 12 | . 9 3 Failed 13 | . 7 6 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 9 | . 8 1 Terminals 23 | . 14 9 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 4 2 Record 2 | . 1 1 Alert Level 1 | . 1 . Locate Traps 2 | . 1 1 Disarm Traps 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 5 | . 4 1 Terminals 5 | . 4 1 Assimilate 1 | . 1 . Botnet 4 | . 3 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 3 3 Full Trace Events 2 | . . 2 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 9 | . 9 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 2798 | 76 1306 1416 Spaces Moved 1327 | 56 733 538 Core 40 | 37 . 3 Treads . | . . . Legs 1287 | 19 733 535 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 172 | 109 166 186 Slowest Speed 600 | 150 400 600 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 40 | 3 76 43 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 40 | . . 40 Melee . | . . . Projectile 32 | . . 32 AOE 8 | . . 8 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1611 | 70 785 756 Wait 48 | . 10 38 Move 1325 | 55 732 538 Hop . | . . . Pick Up 48 | 8 15 25 Fast Attach . | . . . Attach 16 | 6 1 9 Detach . | . . . Swap 16 | 1 3 12 Drop 21 | . 6 15 Fire 122 | . 17 105 Melee 13 | . . 13 Ram . | . . . Kick 2 | . 1 1 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Met a group of wandering Federalists 126 | -10/Materials | Discovered new exit (range 11) 304 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 15) 687 | -10/Materials | Discovered new exit (range 8) 1117 | -10/Materials | Discovered new exit (range 8) 1383 | -10/Materials | Entered another Materials area 1383 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1641 | -9/Materials | Lost 3 parts (1n2w) 2026 | -9/Materials | Discovered new exit (range 12) 2204 | -9/Materials | Build established: Scavenger-Mutant 2494 | -9/Materials | Core integrity fell below 50% 2505 | -9/Materials | Build established: Mutant 2702 | -9/Materials | Lost 3 parts (1n1u1w) 2758 | -9/Materials | Core integrity fell below 20% 2800 | -9/Materials | Core destroyed Last Messages --------------- U-05 Engineer lays Concrete. K-01 Serf destroyed. K-01 Serf collects debris. G-34 Mercenary destroyed. Power failure, Imp. Ion Engine shutdown. K-01 Serf collects debris. K-01 Serf destroyed. K-01 Serf collects debris. Overheating: Core damaged (-48). Destroyed Hover Unit. Overheating: Matter decay (-53). K-01 Serf collects debris. W-16 Scout sends out distress signal. Hvy. Particle Cannon broken. Overheating: Short circuit. K-01 Serf collects debris. Power failure, Imp. Ion Engine shutdown. Overheating: Energy bleed (-4). Overheating: Matter decay (-35). Overheating: Core damaged (-48). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????" ?????? | | ?????????????????????????????????????????"" ### | | ??????????????????????????????????????????? / | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ???????????????????????????????????????????????##! | | ???????????????????????????????????????????????#! | | ???????????????????????????????????????????????#! | | ???????????????????????????????????????????????#! | | ??????????????????""???????????????????????????#! | | ????????????????# ??????????????????????????##! | | ????????????????? ???????????? ??????????????## | | ????????????????#? != ????????? #???????????????? | | ????????????????+ ! ????????? ##??????????????? | | ????????????????# ??????? ;#??????????????? | | ???????????? ???# ??????? #???????????????? | | ???????????? =%###;;#+;####### ##??"??????????## | | ???????????? %k!=[ ^ # ""??????????# | | ??????????? *%%* ^ =%! ; "???????????# | | ???????????s %=!* * + ????????????# | | ??????????%= = #?????????????# | | ?????????? w =% = #?????????????# | | ????????????#####;;;*%= !@%|%* ; ???????# | | ????????????# = ! = #?????????????# | | ????????????# ; #?????????????# | | ????????????#] ; *= ;#????????????## | | ????????????# + *%* ##?????????????? | | ????????????# #;;;;*=## #??????????????? | | ????????????; ?## %!# ###??????????????? | | ????????????####????# # #????????????????? | | ????????????????????# # +????????????????? | | ????????????????????#! ==[ # # ???????????????? | | ????????????????????# ==] # # "????????######? | | ????###########?????# =[ # #?"????????# = #? | | ????# T #?????# #!% #??????????# [[=#? | | ????# #####?# # #??????????# = [## | | ????# """ # #?# # #??????????# ## | | ????# """ + #?# # #??????????# ## | | ????# """ # #?# # #??????????# + | | ????# [[ # #? # ##?????????# ^## | | ????# ![[ # #?# # ##?????????#[% ## | | ????# [= = # #??####### ##?????????#% % ## | | ????######%#### ##########% %##############/### | | ?????????####?# %! =! % %= % | | ??????????????# =%* % % | | ??????????????# ! %=* | | ??????????????###########+########### = ###+### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking True Hacker Challenges ------------ None Game ------ Seed SwordOmegaInitializer Manual? 0 Play Time 00:28:46 Cumulative 2.2 hours Start 2025.06.14 @ 03:09:41 End 2025.06.16 @ 15:18:30 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 5 Achievement% 9 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9f7b2795-a35e-43a9-8520-c515ec1623bd