Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.18 @ 22:36:34

Player: Alexlascribe

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (15)      75
Value Destroyed (223)      223
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1198

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             389/400
Matter                     206/300
Energy                     140/140
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (117) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (2) ---
           Flight Unit
           Flight Unit
>          --- UTILITY (4) ------
           Structural Scanner
           Sensor Array
           Signal Interpreter
  Improved Terrain Scanner
>          --- WEAPON (2) -------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY (5) ----
     Light Deuterium Engine
           Flight Unit
     Small Storage Unit
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
           Structural Scanner
           Sensor Array
           Signal Interpreter
  Improved Terrain Scanner
>          --- WEAPON -----------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Flight Unit
           Flight Unit
     Small Storage Unit
     Light Assault Rifle
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             20   | 7   6   7   
  Power                    4    | 1   1   2   
    Engine                 4    | 1   1   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   2   1   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 3    | .   2   1   
  Utility                  6    | 2   1   3   
    Device                 4    | 1   1   2   
    Storage                1    | 1   .   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   2   1   
    Energy Gun             2    | 2   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | .   2   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 2    | .   1   1   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   1   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      1    | .   1   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  98  
  Engine                   13   | .   14  11  
  Treads                   17   | .   25  .   
  Flight                   8    | .   2   22  
  Device                   19   | .   13  31  
  Storage                  10   | .   14  2   
  Processor                2    | .   .   8   
  Energy Gun               1    | .   1   .   
  Ballistic Gun            24   | .   26  22  
Peak Build Rating          13   | 7   8   13  
  Average Rating           8    | 5   7   11  
  On Entrance              5    | .   7   8   
Naked Turns                .    | .   .   .   
Heaviest Build             16   | 12  14  16  
  Greatest Support         40   | 40  40  8   
  Greatest Overweight (x)  3    | .   3   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   5   
  Most Carried             8    | 5   8   8   
  Average Carried          6    | 2   7   5   
  Final Capacity           8    | 8   8   5   
  Final Carried            8    | 4   8   4   

 Class Distribution 
--------------------
 75% | Mutant
 16% | Scavenger-Skirmisher
  8% | Scavenger-Scout

 Dominant Class 
----------------
               Mutant | -10/Materials
 Scavenger-Skirmisher | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           459  | 321 91  47  
  Remotely                 .    | .   .   .   
Salvage Created            445  | 174 224 47  
  Parts                    34   | 13  16  5   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  5    | .   5   .   
  Guns                     5    | .   5   .   
Classes Destroyed          7    | 3   4   .   
  Worker                   2    | 2   .   .   
  Tunneler                 2    | 2   .   .   
  Hauler                   1    | .   1   .   
  Recycler                 1    | 1   .   .   
  Watcher                  4    | .   2   2   
  Swarmer                  2    | .   2   .   
  Grunt                    3    | .   3   .   
Best Kill Streak           3    | 2   3   2   
  Combat Bots Only         3    | .   3   .   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        36   | .   23  13  
  Missed                   7    | .   2   5   
Damage Taken               253  | .   169 84  
  Core                     33   | .   22  11  
  Absorbed by Shields      .    | .   .   .   
  Ignored by Resistances   76   | .   52  24  
Core Remaining (%)         95   | 100 91  .   
Volleys Fired              38   | 9   23  6   
  Largest                  2    | 2   2   2   
  Hottest                  90   | 90  40  40  
Shots Fired                76   | 18  46  12  
  Gun                      76   | 18  46  12  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  58   | .   46  12  
  Thermal                  18   | 18  .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         42   | 15  42  7   
  Robot Miss Streak        1    | .   1   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           61   | 15  37  9   
  Core Hits                27   | 6   16  5   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         2    | 2   .   .   
    Burn                   2    | 2   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           655  | 176 389 90  
  Guns                     655  | 176 389 90  
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  479  | .   389 90  
  Thermal                  176  | 176 .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        90   | 90  9   26  
  Average Temperature      22   | 28  6   15  
  Received Heat Transfer   162  | .   90  72  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             3    | 3   .   .   
  Heat Transferred         631  | 631 .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             95   | 25  95  93  
  Initial                  34   | .   13  34  
  Average                  45   | 10  47  56  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   .   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              20   | .   11  9   
  Peak Tracking Total      3    | .   3   3   
  Tactical Retreats        3    | .   1   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          10   | .   8   2   
  Terminals                9    | .   7   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                37   | .   33  4   
  Successful               27   | .   24  3   
  Failed                   10   | .   9   1   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   33   | .   29  4   
  Terminals                36   | .   32  4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   7   .   
  Level Access Points      1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Unreport Threat          1    | .   1   .   
  Zone Layout              4    | .   4   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         19   | .   16  3   
  Terminals                19   | .   16  3   
    Track                  6    | .   5   1   
    Botnet                 7    | .   5   2   
    Operators              1    | .   1   .   
    Skim                   5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   5   2   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               1997 | 249  1173 575  
Spaces Moved               1111 | 126  586  399  
  Core                     2    | 2    .    .    
  Treads                   639  | 124  515  .    
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   470  | .    71   399  
  Fastest Speed            37   | 50   117  37   
  Average Speed            131  | 158  155  87   
  Slowest Speed            280  | 160  280  117  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       38   | 11   77   27   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     1    | .    1    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1582 | 156 811 615 
  Wait                     378  | 8   176 194 
  Move                     1109 | 125 585 399 
  Hop                      .    | .   .   .   
  Pick Up                  22   | 7   12  3   
  Fast Attach              7    | 4   2   1   
  Attach                   6    | 3   1   2   
  Detach                   .    | .   .   .   
  Swap                     7    | .   3   4   
  Drop                     15   | .   9   6   
  Fire                     38   | 9   23  6   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 5 exits: Mat x3 / *Min x2)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  250 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  342 | -10/Materials | Discovered new exit (range 17)
  545 | -10/Materials | Discovered new exit (range 6)
  549 | -10/Materials | Identified exit to Materials
  956 | -10/Materials | Loaded intel: 15 trap records
  996 | -10/Materials | Learned location of Mines (-8)
 1000 | -10/Materials | Learned Materials stockpile data
 1021 | -10/Materials | Learned location of 1 exit from Storage
 1423 | -10/Materials | Entered another Materials area
 1423 | -9/Materials  | Evolved 2 slots: Utility x2
 1424 | -9/Materials  | Identified exit to Materials
 1424 | -9/Materials  | Identified exit to Mines
 1998 | -9/Materials  | Self-destructed

 Last Messages 
---------------
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 1 system.
  Awaiting botnet instructions.
01704_ Dropped Lgt. Ion Engine.
01705_ Dropped Ion Engine.
01706_ Acquired Lgt. Ion Engine.
01707_ Dropped Lgt. Ion Engine.
01708_ Acquired Lgt. Deuterium Engine.
01748_ K-01 Serf collects debris. <x7>
01940_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01948_ O-16 Technician uses terminal to summon reinforcements.
01948_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M008.
01948_ O-16 Technician locks terminal.
01987_ Flight Unit destroyed.
01987_ Critical hit (Burn: +37).
01994_ R-06 Scavenger destroyed.
01996_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|      ?????##       ## """ +    +         ##??????? |
|      ???#####     ###     ##   ########+###??????? |
|      ???######   ####     ##   ##        ##??????? |
|      ???## **    #######+##     #        ##??#???? |
|      ???##**                    #        ##??????# |
|      ???##**                 T  +        ###?????? |
|      ???##**                    #        ##??????? |
|      ???##!! ######+#######     #        ##??????? |
|      ???##!! ### !      ####   ##        ##?????#? |
|      ??#########        ####   ##        ##??????? |
|      ???########        ####   ##        ########? |
|      ?????????##        ####  ^#####+############? |
|      ??????#??##        ####   ##### #         ##? |
|      ??#????#?##        ###     #### #         ##? |
|      ?????????##        ###          #         ##? |
|      ?##??????##        +    T       +         ##? |
|      ?????????##        # #          #         ##? |
|      ???###########+#####m#     ###### """""   ##? |
|      ???########### ##### ###+######## """""   ##? |
|      ???##                #        ### """""   ##? |
|      ???##                # """    ##############? |
|      ???##                # "R"    ##############? |
|      ???##         x      # " "    ####????##????? |
|      ???##                #        ##????????????? |
|      ???##     ########## #     """##????????????? |
|      ??###     ##########@#     """##????????????? |
|      ??###    ?????#?#### #     """##????????????? |
|      ??##     ?##?#??#### #        ##????????????? |
|      ??##    ???????###   #############??????????? |
|      ??## ###????????##   ###########????????????? |
|      ??## ###?????#??##   ###???????##???????????? |
|      ??## #############   ##???#?????????????????? |
|      ??## #############   ##???????????#?????????? |
|      ??##                 ##?????????????????????? |
|      ??##                 #############??????????? |
|      ??##                !###########?#??????????? |
|      ??##               *%#        ##???#????????? |
|      ??## #########    gg=#  """   ##????????????? |
|      ??## #############   #  """   ##??#?????????? |
|      ??## ####        #  k#  """   ##????????????? |
|      ??## ####  """"" # g #        ###???????????? |
|      ??## ####  """"" /   +  """   ##????????????? |
|      ??## ####  """"" #   #  """   ##??#?????????? |
|      ??## ####  """"" #   #  """   ##??#?????????? |
|      ??## ####  """"" #   #        ##????????????? |
|      ??## ####  """"" #   ###########????????????? |
|      ??## ####  """"" #   ###########???#????????? |
|      ??## ####        #   ##??????? ?????????????? |
|      ??##+#####/#######   ##?#???????????????????? |
|      ??       # #######   ##????? "????? ????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                62
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SegregatorLauncherSuit
  Manual?         0
Play Time         00:22:16
  Cumulative      51.5 hours
  Start           2024.09.18 @ 21:52:47
  End             2024.09.18 @ 22:36:34
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          89
  Rogue           60
  Adventurer      21
  Explorer        8
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          36
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/SmallcapsGlow++
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ea04c61f-a631-41c6-82e9-b26e220a6ff6