Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.17 @ 04:09:54 Player: Runia Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (233) 1165 Value Destroyed (8039) 8039 Prototype IDs (65) 1300 Alien Tech Used (0) 0 Bonus (1601) 1601 TOTAL SCORE: 20805 Bonus ------- High Alert Combat Kills 814 Follower Combat Kills 558 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -671 Cogmind --------- Core Integrity 0/1600 Matter 145/300 Energy 29/100 System Corruption 42% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Armored Heavy Treads > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Cloaking Device 7V-RTL's Ultimate Field Cooled Nova Cannon Force Lance Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Antigrav Array > --- UTILITY ---------- Advanced Heat Sink 2N-1CE's Frost Array Advanced Coolant Injector Large Storage Unit Structural Scanner Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Transmission Jammer AEGIS Remote Shield > --- WEAPON ----------- Cooled Nova Cannon Enhanced Force Lance > --- INVENTORY -------- Light Antimatter Reactor Zionite Biocell Experimental Terrain Scan Processor Force Booster Improved Cloaking Device Advanced Shield Generator Z-Drone Bay 8R-AWN's Boregun Precision Rocket Launcher Fusion Bomb Launcher Dual-blade Saw Longsword +1 Enhanced Force Lance Enhanced Force Lance Enhanced Force Lance [Rating: 178] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Combat Antigrav System Treads Improved Treads Leg Aluminum Leg Hover Unit Combat Antigrav System Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Mapper Protection Hardened Medium Armor Plating Weapon Enhanced Force Lance Energy Gun Improved Medium Laser Energy Cannon Nova Cannon Ballistic Gun Improved Assault Rifle Launcher Precision Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Gravity Flail Slashing Weapon Longsword +1 Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Slots Evolved 18 | . . 2 . . . 2 . 2 . . 2 . . . . 2 2 2 2 . 2 Power 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . Propulsion 6 | . . 1 . . . 1 . 2 . . 1 . . . . . . 1 . . . Utility 8 | . . 1 . . . 1 . . . . . . . . . 2 2 1 1 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 2 Parts Attached 312 | . 11 35 6 34 . 11 13 9 5 11 4 1 13 7 5 7 11 20 12 76 21 Power 38 | . 1 3 . 3 . . . 2 . . 2 . . . . . 1 3 2 17 4 Engine 11 | . 1 3 . 1 . . . 1 . . . . . . . . . 1 . 4 . Core 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . Reactor 25 | . . . . 1 . . . 1 . . 1 . . . . . 1 2 2 13 4 Propulsion 71 | . 3 13 . 7 . 2 7 3 . 2 1 . . . . . 3 10 1 17 2 Treads 20 | . . 12 . 2 . . 4 . . . . . . . . . . . . . 2 Leg 24 | . 3 1 . 5 . 2 3 . . . . . . . . . . . . 10 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 18 | . . . . . . . . . . . . . . . . . 1 9 1 7 . Flight 9 | . . . . . . . . 3 . 2 1 . . . . . 2 1 . . . Utility 99 | . 4 5 4 7 . 2 2 2 1 8 1 1 8 4 2 4 5 5 3 26 5 Device 58 | . 2 1 2 4 . . 1 1 . 6 1 . 6 . 1 1 3 4 2 20 3 Storage 6 | . 2 1 . 1 . . . . . . . . . . . . . . . 2 . Processor 14 | . . . 2 . . 1 . 1 . . . . . 4 . 1 1 1 . 2 1 Hackware 3 | . . . . . . . . . . 2 . . . . . . . . . 1 . Protection 18 | . . 3 . 2 . 1 1 . 1 . . 1 2 . 1 2 1 . 1 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 104 | . 3 14 2 17 . 7 4 2 4 1 . . 5 3 3 3 2 2 6 16 10 Energy Gun 13 | . 3 5 . . . 1 . . 1 . . . . . . 1 . . . 2 . Energy Cannon 8 | . . 1 . . . . . . . . . . . . . . 2 1 1 2 1 Ballistic Gun 27 | . . 4 1 14 . 4 2 . . 1 . . . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 23 | . . 2 1 2 . 2 . 1 . . . . 2 2 1 1 . . 3 1 5 Special Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . 2 . . . . . . 3 . . . 1 . 1 . . . . . . Slashing Weapon 9 | . . . . . . . 2 1 . . . . 2 1 . 1 . . . 2 . Piercing Weapon 16 | . . . . . . . . . . . . . . . . . . 1 2 9 4 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . 1 3 . 8 . . . 2 2 1 . . . 5 . 1 . . 1 10 2 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . . 3 System Corruption 26 | . . . . . . . . . . . . . . . . . . . . . 26 Parts Lost 59 | . . 2 . 2 . . 1 . . . . . 1 . 1 1 . . . 39 12 Power 12 | . . . . . . . . . . . . . . . . . . . . 11 1 Propulsion 21 | . . 1 . 2 . . 1 . . . . . . . . . . . . 12 5 Utility 21 | . . 1 . . . . . . . . . . 1 . . 1 . . . 14 4 Weapon 5 | . . . . . . . . . . . . . . . 1 . . . . 2 2 Highest Loss Streak 22 | . . 1 . 2 . . 1 . . . . . 1 . 1 1 . . . 22 12 Average Slot Usage (%) 87 | . 98 96 93 89 77 77 97 76 74 75 76 80 80 79 80 81 79 85 98 83 60 Engine 7 | . 14 11 11 7 11 9 9 5 7 7 6 6 6 6 6 5 5 4 4 1 . Reactor 2 | . . . . 1 . . . 1 . . 3 6 6 6 6 5 5 4 6 8 8 Treads 9 | . . 28 33 23 . . 7 . . . . . . . . . . . . . 2 Leg 10 | . 28 4 . 9 33 34 26 . . . . . . . . . . . . 11 15 Hover 4 | . . . . . . . . . . . . . . . . . 1 13 33 17 . Flight 5 | . . . . . . . . 23 23 23 23 26 26 26 26 23 15 9 . . . Device 11 | . 13 11 13 12 . . 5 7 1 14 20 13 7 6 5 9 19 19 18 14 3 Storage 8 | . 14 11 11 11 11 9 9 7 7 7 6 6 6 6 6 5 5 4 4 3 2 Processor 5 | . . . 2 5 . 6 3 5 7 1 . . . 2 6 11 10 14 13 14 15 Protection 4 | . . 7 . . 11 9 16 8 13 2 . 6 11 9 6 6 4 4 6 . 2 Energy Gun 5 | . 27 15 . . . 1 9 7 4 4 . . . . . 2 1 . . . . Ballistic Gun 4 | . . 5 21 13 11 6 8 . . 2 6 6 1 . 4 . . . . . . Slashing Weapon 1 | . . . . . . . 1 7 7 7 6 6 5 6 . 4 5 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 3 3 5 9 Naked Turns 124 | . . . . . . . . . . . . . . . . . . . . . 124 Heaviest Build 129 | 12 34 39 36 58 58 58 49 54 47 46 55 56 65 63 62 60 63 72 95 107 129 Greatest Support 201 | 20 20 69 69 75 60 84 84 60 60 61 67 67 67 67 67 67 71 112 112 201 201 Greatest Overweight (x) 4 | . 1 1 . . . . 1 . . . . . . . . . . 2 1 4 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 11 Most Carried 15 | 5 10 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 Average Carried 13 | 5 7 13 15 14 14 14 14 10 14 14 14 15 14 14 14 13 14 14 14 12 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 10 15 15 14 14 15 15 12 15 15 15 15 14 15 14 14 15 15 15 14 4 Class Distribution -------------------- 34% | Scavenger-Mutant 32% | Mutant 10% | Sprinter 5% | Infiltrator-Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Infiltrator-Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Scout | -5/Factory Infiltrator-Ninja | -4/Factory Infiltrator-Ninja | -3/Research Generator-Ninja | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Matter Collected 4526 | 200 110 451 356 496 . 201 483 27 113 106 . 62 180 16 149 197 90 100 227 749 213 Remotely 23 | . . . 23 . . . . . . . . . . . . . . . . . . Salvage Created 9876 | . 494 1492 357 557 . 816 1141 27 65 77 80 . 142 . 334 336 . 225 781 2281 671 Parts 551 | . 44 97 17 68 . 53 42 6 1 4 2 . 13 . 14 8 . 15 32 100 35 Haulers Intercepted 19 | . 2 5 . . . 3 2 . . . 1 . . . . 2 . 1 1 1 1 Recyclers Shooed 11 | . . 6 3 . . . . . . . . . . . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . . . . 1 11 . 14 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Combat Hostiles Destroyed 156 | . 11 28 9 6 . 14 14 . . . . . 8 . 11 . . 1 11 23 20 Melee 33 | . . . . . . . . . . . . . 1 . . . . 1 7 23 1 Guns 71 | . 11 27 7 1 . 10 14 . . . . . . . 1 . . . . . . AOE 50 | . . . 2 5 . 4 . . . . . . 7 . 10 . . . 4 . 18 Classes Destroyed 21 | . 8 2 2 3 . 3 . . . . . . . . . . . 1 1 1 . Worker 8 | . 1 3 . . . . . . . . . . . . . 1 . . . 3 . Builder 13 | . 1 1 . . . 3 1 1 . 2 . . . . . . . . 1 1 2 Tunneler 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Hauler 19 | . 2 5 . . . 3 2 . . . 1 . . . . 2 . 1 1 1 1 Recycler 5 | . . 2 1 . . 1 1 . . . . . . . . . . . . . . Mechanic 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . Operator 5 | . 1 2 . . . . 1 . . . . . . . . 1 . . . . . Turret 1 | . . . . 1 . . . . . . . . . . . . . . . . . Watcher 15 | . 1 2 . . . . 2 . . 1 . . . . . 2 . 2 1 2 2 Swarmer 58 | . 6 14 4 . . 4 . . . . . . 7 . 6 . . . 4 . 13 Cutter 3 | . . . . . . . . . . . . . . . . . . . 3 . . Grunt 43 | . 5 6 3 . . 1 11 . . . . . . . 3 . . . 4 10 . Brawler 5 | . . . 1 . . . 1 . . . . . . . 1 . . . . . 2 Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . 1 . Sentry 16 | . . 8 . . . 6 1 . . . . . . . 1 . . . . . . Specialist 4 | . . . . . . 2 2 . . . . . . . . . . . . . . Hunter 12 | . . . . . . 1 . . . . . . 1 . . . . . . 5 5 Programmer 9 | . . . . . . . . . . . . . . . . . . 1 . 8 . Zionite 8 | . . . . 8 . . . . . . . . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . 1 . . Assembled 5 | . . . . 5 . . . . . . . . . . . . . . . . . Best Kill Streak 10 | . 4 8 4 10 . 5 10 1 . 2 1 . 4 . 8 2 . 1 6 5 10 Combat Bots Only 9 | . 3 7 4 5 . 5 9 . . . . . 4 . 8 . . 1 4 3 5 Max Kills in Single Turn 4 | . 2 2 2 2 . 3 2 1 . 1 1 . 2 . 3 1 . 1 3 1 4 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 2 . 2 . . . . . . 2 . 3 . . . 3 . 4 Melee 1 | . . . . . . . . . . . . . 1 . . . . 1 1 1 1 Uniques/NPCs Destroyed 4 | . . . . 4 . . . . . . . . . . . . . . . . . 8R-AWN (-9/Exiles) EX-HEX (-9/Exiles) EX-BIN (-9/Exiles) EX-DEC (-9/Exiles) Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Damage Taken 15149 | . 368 940 220 685 . 346 544 . . 10 . 285 339 . 185 154 . 111 1069 5813 4080 Core 3607 | . 59 120 11 196 . 27 85 . . . . 44 36 . 15 26 . . 288 1099 1601 Absorbed by Shields 1036 | . . . . . . . . . . . . . . . . . . . . 215 821 Core Remaining (%) 76 | 100 76 . . . 18 . 79 . . 100 . . . . 88 97 100 100 . 4 . Volleys Fired 307 | . 46 96 24 37 . 20 41 . . . . . 9 . 11 1 3 1 3 . 15 Largest 2 | . 2 2 2 2 . 2 2 . . . . . 1 . 1 1 1 1 1 . 1 Hottest 112 | . 112 112 46 60 . 91 91 . . . . . 33 . 36 43 105 105 43 . 110 Shots Fired 626 | . 92 186 45 118 . 60 82 . . . . . 9 . 11 1 3 1 3 . 15 Gun 543 | . 92 180 42 91 . 52 82 . . . . . . . 4 . . . . . . Cannon 7 | . . 1 . . . . . . . . . . . . . . 3 1 . . 2 Launcher 72 | . . 5 3 23 . 8 . . . . . . 9 . 7 1 . . 3 . 13 Special 4 | . . . . 4 . . . . . . . . . . . . . . . . . Kinetic 277 | . . 56 42 91 . 43 41 . . . . . . . 4 . . . . . . Thermal 275 | . 92 125 . 4 . 9 41 . . . . . . . . . 3 1 . . . Explosive 72 | . . 5 3 23 . 8 . . . . . . 9 . 7 1 . . 3 . 13 Electromagnetic 2 | . . . . . . . . . . . . . . . . . . . . . 2 Robot Hit Streak 24 | . 11 14 13 24 . 8 9 . . . . . 10 . 5 6 . . 2 . 9 Robot Miss Streak 7 | . 7 3 2 2 . 3 4 . . . . . 4 . . . . 1 2 . 1 Penetration Max 2 | . . . . . . . 2 . . . . . . . . . . . . . . Secondary Targets 6 | . 2 2 . . . . 2 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . . . . . . . . . . . . . Autonomous 106 | . . . . 74 . 32 . . . . . . . . . . . . . . . Shots Hit Robots 570 | . 57 120 34 79 . 40 52 1 2 9 9 . 3 . 5 17 1 4 19 105 13 Core Hits 379 | . 27 54 16 41 . 28 33 1 1 3 1 . 11 . 16 7 . 4 27 54 55 Critical Kills 15 | . . . . 3 . 2 9 . . . . . . . 1 . . . . . . Critical Parts Destroyed 15 | . . 1 . 2 . 2 10 . . . . . . . . . . . . . . Critical Strikes 58 | . . 11 1 5 . 5 21 . . . . . . . 1 1 . . 3 8 2 Burn 12 | . . 10 . . . . 2 . . . . . . . . . . . . . . Destroy 32 | . . 1 1 5 . 5 19 . . . . . . . 1 . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . 1 Sever 1 | . . . . . . . . . . . . . . . . 1 . . . . . Puncture 12 | . . . . . . . . . . . . . . . . . . . 3 8 1 Melee Attacks 284 | . . 6 . . . . 6 7 2 14 12 1 3 . . 22 4 14 32 150 11 Impact 6 | . . 6 . . . . . . . . . . . . . . . . . . . Slashing 77 | . . . . . . . 6 7 2 14 12 1 3 . . 22 4 . . 6 . Piercing 201 | . . . . . . . . . . . . . . . . . . 14 32 144 11 Sneak Attacks 25 | . . . . . . . 2 1 . 2 2 . . . . 4 1 1 3 9 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks 11 | . . . . . . . . . . . . . . . . . . . . 10 1 Damage Inflicted 26322 | . 718 2216 827 2642 . 1508 1552 131 306 625 615 . 500 . 894 1258 148 350 1768 6221 4043 Guns 7446 | . 714 2049 468 2005 . 912 1260 . . . . . . . 38 . . . . . . Cannons 88 | . . . . . . . . . . . . . . . . . . . . . 88 Explosions 7509 | . . 167 359 634 . 562 . . . . . . 438 . 856 54 . . 647 . 3792 Melee 11195 | . . . . . . . 292 131 306 625 615 . 62 . . 1204 148 350 1121 6205 136 Ramming 81 | . 4 . . . . 34 . . . . . . . . . . . . . 16 27 Kinetic 4534 | . . 472 468 2005 . 793 758 . . . . . . . 38 . . . . . . Thermal 2915 | . 714 1577 . 3 . 119 502 . . . . . . . . . . . . . . Explosive 7509 | . . 167 359 634 . 562 . . . . . . 438 . 856 54 . . 647 . 3792 Electromagnetic 88 | . . . . . . . . . . . . . . . . . . . . . 88 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 3683 | . . . . . . . 292 131 306 625 615 . 62 . . 1204 148 . . 300 . Piercing 7512 | . . . . . . . . . . . . . . . . . . 350 1121 5905 136 Highest Corruption 40 | . 2 . . . . . . . . 3 . . . . . . . . . 20 40 Average Corruption 7 | . 1 . . . . . . . . 2 . . . . . . . . . 13 12 Corruption Purged 3 | . . . . . . . . . . 3 . . . . . . . . . . . Effects 51 | . 8 . . . . . . . . 4 . . . . . . . . . 33 6 Message Errors 16 | . 5 . . . . . . . . 1 . . . . . . . . . 7 3 Matter Fused 11 | . . . . . . . . . . 2 . . . . . . . . . 9 . Heat Flow Errors 4 | . . . . . . . . . . 1 . . . . . . . . . 3 . Energy Discharges 11 | . 2 . . . . . . . . . . . . . . . . . . 8 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 7 | . 1 . . . . . . . . . . . . . . . . . . 5 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2039 | . . 27 37 38 . 13 115 . 101 320 144 . 3 . . 365 108 . 96 417 255 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions 450 | . . 27 37 38 . 13 . . . . . . 3 . . . . . 77 . 255 Melee 1589 | . . . . . . . 115 . 101 320 144 . . . . 365 108 . 19 417 . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 738 | . . 35 . 26 . 12 . . . . . . 16 . . 70 . . 4 8 567 Shots 16 | . . 1 . 1 . 3 . . . . . . 1 . . 1 . . 1 . 8 Rammed 5 | . . . . . . . . . . . . . . . . . . . . 1 4 Targets Rammed 11 | . 1 . . . . 5 . . . . . . . . . . . . . 1 4 Kicked 6 | . 1 . . . . 5 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 446 | . 446 240 . . . 294 204 13 . 249 20 7 194 3 108 4 106 286 380 203 138 Average Temperature 67 | . 79 57 . . . 135 56 6 . 133 10 4 79 2 16 4 49 87 124 73 64 Received Heat Transfer 1374 | . 93 231 36 . . 99 207 . . 6 . 45 12 . 81 . . . 45 387 132 Effects 7 | . . 2 . . . . . . . . . . . . . . . . 5 . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . 2 . . Interference 4 | . . 2 . . . . . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . . . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . . . . Parts Melted 20 | . 5 14 . . . 1 . . . . . . . . . . . . . . . Heat Transferred 7282 | . 1594 4181 . 27 . 259 1221 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Peak Influence 1357 | . 209 352 219 . . 535 720 313 69 85 113 . . . . 469 271 258 644 540 1357 Initial 308 | . . 24 24 . . . 200 308 69 48 . . . . . 160 229 141 144 308 224 Average 242 | . 47 154 106 . . 278 473 250 69 52 59 . . . . 320 255 194 403 352 621 Maximum Alert Level 4 | . 1 1 1 . . 2 3 1 . . . . . . . 2 1 1 2 2 4 Low Security (%) 44 | 100 96 63 76 . 100 30 . 45 100 100 100 . . . . 26 . 59 14 . . Level 1 38 | . 3 36 23 . . 47 41 54 . . . . . . . 40 100 40 14 78 39 Level 2 15 | . . . . . . 21 58 . . . . . . . . 32 . . 71 21 20 Level 3 . | . . . . . . . . . . . . . . . . . . . . . 18 Level 4 . | . . . . . . . . . . . . . . . . . . . . . 20 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 3 2 . . . 3 5 1 . . . . . . . 1 . 4 5 6 5 Investigation 12 | . 2 . . . . 1 1 1 . . . . . . . . . 2 1 3 1 Extermination 5 | . . . . . . . . . . . . . . . . . . 1 1 3 . Reinforcement 16 | . 1 2 . . . 2 4 . . . . . . . . 1 . 1 3 . 2 Assault 1 | . . . . . . . . . . . . . . . . . . . . . 1 Garrison 1 | . . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Distress Signals 20 | . . 4 . . . 4 2 1 . . . . . . . 2 . 1 3 . 3 Communications Jammed 39 | . . . . . . . . . . . . . . . . . . 2 37 . . Distress Signals 39 | . . . . . . . . . . . . . . . . . . 2 37 . . Times Spotted 310 | . 24 54 11 16 . 16 30 8 . 2 . 6 12 . 11 14 . 5 27 34 40 Peak Tracking Total 20 | . 4 10 4 9 . 4 11 8 . 1 . 3 5 . 8 4 . 1 8 6 20 Tactical Retreats 31 | . . 1 2 3 . 3 1 . . . . 4 . . 1 3 . . 4 3 6 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Traps Triggered 12 | . 3 1 . . . 1 . 1 . . . . . . . . 1 1 . 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . 6 . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Machines Disabled 31 | . . 2 1 12 . 2 2 . . . . . . . . 1 . . . 9 2 Max in Single Turn 1 | . . 1 1 1 . 1 1 . . . . . . . . 1 . . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Machines Accessed 48 | . 8 11 . 2 . 5 3 4 . 4 4 2 . . . . 3 . . 1 1 Terminals 34 | . 8 10 . . . 3 2 3 . 4 3 1 . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . Repair Stations 3 | . . 1 . . . . 1 . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . . . . 1 . . . 1 Total Hacks 126 | . 25 32 . 2 . 22 6 7 . 9 12 2 . . . . 5 . . 2 2 Successful 68 | . 17 18 . 2 . 13 3 1 . 3 5 2 . . . . 3 . . 1 . Failed 57 | . 7 14 . . . 9 3 6 . 6 7 . . . . . 2 . . 1 2 Catastrophic 11 | . . 4 . . . . 1 2 . 1 2 . . . . . . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . Manual 86 | . 15 9 . 1 . 4 . 3 . . 6 . . . . 5 5 5 10 20 3 Terminals 92 | . 25 29 . . . 9 3 6 . 9 10 1 . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . 1 . . 2 . Repair Stations 8 | . . 3 . . . . 3 . . . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 15 | . . . . . . 13 . . . . 2 . . . . . . . . . . Garrison Access 5 | . . . . . . . . 1 . . . . . . . . 2 . . . 2 Terminal Hacks 46 | . 14 16 . 2 . 4 1 1 . 3 3 2 . . . . . . . . . Record 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . Part Schematic 2 | . 1 1 . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . 1 1 . . . 1 . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . Level Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . Branch Access Points 3 | . . 2 . . . . . . . . 1 . . . . . . . . . . Emergency Access Points 2 | . 2 . . . . . . . . . . . . . . . . . . . . Terminal Index 5 | . 1 2 . . . 1 . . . . 1 . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . 2 3 . . . . . 1 . 1 . . . . . . . . . . . Locate Traps 4 | . 2 1 . . . . . . . 1 . . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . . . . . . . . . Zone Layout 8 | . 3 2 . . . 2 . . . . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 6 | . . 2 . . . . 2 . . . . . . . . . 2 . . . . Scan Component 3 | . . 1 . . . . 1 . . . . . . . . . 1 . . . . Repair 3 | . . 1 . . . . 1 . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . 9 . . . . 1 . . . . . . . . . . Insert Component 5 | . . . . . . 4 . . . . 1 . . . . . . . . . . Analyze 5 | . . . . . . 5 . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 3 . . . . . . . . . 1 . . . . . 1 . . . . Terminals 4 | . 3 . . . . . . . . . 1 . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . . . . . . 1 . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . Search 1 | . 1 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . Reprogram 1 | . . . . . . . . . . . . . . . . . 1 . . . . Data Cores Recovered 2 | . . 2 . . . . . . . . . . . . . . . . . . . Used 2 | . . 2 . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 7 10 . . . 5 1 4 . 4 4 . . . . . 3 . . 1 1 Full Trace Events 4 | . . . . . . 1 1 1 . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . 1 1 . . . 4 . . . . . . . . . . . . . 15 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . 1 . . . . 1 . . . . . . . . . 1 . . . . Time 144 | . . 26 . . . . 99 . . . . . . . . . 19 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . 4 . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . 4 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . 2 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Total Allies 29 | . . . . . . . 10 . . . . . . 4 . 4 . 2 8 . 1 Largest Group 10 | . . . . . . . 10 . . . . . . 4 4 3 . 2 3 . 1 Highest-Rated Group 249 | . . . . . . . 173 . . . . . . 152 152 249 . 206 244 . 180 Highest-Rated Ally 180 | . . . . . . . 29 . . . . . . 39 39 85 . 103 122 . 180 Zionite Dispatches 9 | . . . . . . . . . . . . . . . . 2 . 2 4 . 1 Heavy 5 | . . . . . . . . . . . . . . . . 2 . 1 2 . . Recon 1 | . . . . . . . . . . . . . . . . . . 1 . . . Fire 1 | . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 3 | . . . . . . . . . . . . . 1 . . . . 1 1 . . DROP 1 | . . . . . . . . . . . . . . . . . . . 1 . . EXPLORE 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . Ally Attacks 88 | . . . . . . . 59 . . . . . . . 6 9 . 2 7 . 5 Total Damage 2490 | . . . . . . . 804 . . . . . . . 261 668 . 114 528 . 115 Kills 18 | . . . . . . . 11 . . . . . . . 2 4 . . 1 . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . . . . . . . . 1 1 1 . . . . . . Drone Launches 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . 1 . . . Decoded 0b10 Intel 9 | . . . . . . . . . . . . . . . . 8 1 . . . . Traps 9 | . . . . . . . . . . . . . . . . 8 1 . . . . Zionite Intel Received 5 | . . . . . . . . . . . . . . . . . . . . 5 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Turns Passed 11798 | 1 1154 1731 559 1674 56 633 622 159 138 348 174 131 271 514 212 322 231 388 507 1557 416 Spaces Moved 10825 | 1 641 744 295 960 45 400 259 360 356 534 430 401 582 1033 437 603 467 524 548 835 370 Core 184 | . . . . . . . . . . . . . . . . . . . . 1 183 Treads 1710 | . . 711 295 682 . . 22 . . . . . . . . . . . . . . Legs 2151 | 1 641 33 . 278 45 400 237 . . . . . . . . . . . . 329 187 Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 1102 | . . . . . . . . . . . . . . . . . . 49 548 505 . Flight 5678 | . . . . . . . . 360 356 534 430 401 582 1033 437 603 467 475 . . . Fastest Speed 31 | 120 120 120 160 126 126 126 125 34 34 34 31 31 31 31 31 31 31 35 56 42 50 Average Speed 77 | 120 147 161 160 150 126 129 144 34 34 37 32 31 31 31 31 31 36 39 61 100 80 Slowest Speed 300 | 120 200 260 160 160 126 130 200 34 34 39 39 31 31 31 31 31 42 216 134 300 196 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . 2 . . . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 1 89 76 84 87 17 36 46 13 89 20 9 61 64 88 62 19 21 18 26 53 15 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 4 | . . . 1 1 . . . . . . . . 1 1 . . . . . . . Known Exits Taken 10 | . . 1 . . . . . . . 1 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 1 . . . . 1 1 . . . . . . . . Scrap Searched 10 | . . . 2 . . . . . . . . 3 2 2 1 . . . . . . Spaces Dug 130 | . . 24 . . . . 2 6 . 5 3 1 17 . 6 4 6 7 11 8 30 Terrain Destroyed 576 | . . 47 29 62 . 84 13 6 . 5 3 1 66 . 50 22 6 8 57 8 109 Melee 60 | . . 5 . . . . 2 6 . 5 3 1 2 . . 4 3 7 11 8 3 Projectile 71 | . . . . 31 . 24 11 . . . . . . . 1 . 3 1 . . . AOE 445 | . . 42 29 31 . 60 . . . . . . 64 . 49 18 . . 46 . 106 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Total 13212 | 2 756 1082 336 1159 44 487 417 391 369 662 449 405 653 1229 499 713 519 674 648 1261 457 Wait 1154 | . 28 151 9 59 . 35 89 . . 94 . 3 47 171 47 73 20 92 44 167 25 Move 10799 | . 640 743 294 959 44 399 258 360 355 529 429 400 581 1032 436 602 466 521 547 834 370 Hop 3 | . . . . . . . . . . 2 . . . . . . . 1 . . . Pick Up 135 | . 15 22 . 23 . 6 2 6 4 2 1 . . 7 . 5 6 7 4 21 4 Fast Attach 136 | . 4 9 4 11 . 7 7 1 2 8 3 . . 6 . 1 7 14 4 41 7 Attach 60 | . . 5 . 16 . 2 . 4 . 1 . . 1 1 1 3 2 1 1 14 8 Detach 14 | . . . . 8 . 1 . 1 . . . . . . . . . 1 . 2 1 Swap 116 | . 7 21 2 7 . 2 6 4 3 2 1 1 12 . 4 3 2 5 7 21 6 Drop 212 | 2 15 29 3 39 . 10 8 8 3 10 3 . . 12 . 3 9 17 6 25 10 Fire 307 | . 46 96 24 37 . 20 41 . . . . . 9 . 11 1 3 1 3 . 15 Melee 265 | . . 6 . . . . 6 7 2 14 12 1 3 . . 22 4 14 32 135 7 Ram 5 | . . . . . . . . . . . . . . . . . . . . 1 4 Kick 6 | . 1 . . . . 5 . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -3/Research -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 361 | -10/Materials | Central database locked down 379 | -10/Materials | Discovered new exit (range 9) 612 | -10/Materials | Discovered new exit (range 10) 736 | -10/Materials | Discovered new exit (range 16) 1156 | -10/Materials | Entered another Materials area 1156 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1674 | -9/Materials | Repaired Lgt. Treads 1715 | -9/Materials | Build established: Scavenger-Mutant 1933 | -9/Materials | Identified exit to Mines 2030 | -9/Materials | Destroyed 7 combat bots 2361 | -9/Materials | Discovered new exit (range 8) 2766 | -9/Materials | Build established: Mutant 2887 | -9/Materials | Entered Mines 3099 | -9/Mines | Learned location of Storage (-8) 3107 | -9/Mines | Learned Materials emergency access door positions 3243 | -9/Mines | Discovered new exit (range 15) 3382 | -9/Mines | Discovered new exit (range 9) 3440 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3440 | -9/Mines | Discovered new exit (range 5) 3446 | -9/Mines | Entered Exiles 3485 | -9/Exiles | Met 8R-AWN 3512 | -9/Exiles | Met EX-HEX 3574 | -9/Exiles | Met EX-DEC 3587 | -9/Exiles | Learned location of Zion (-6) 3712 | -9/Exiles | Met EX-BIN 3730 | -9/Exiles | Aligned with FarCom system 3731 | -9/Exiles | Given EX-Vault access code 3768 | -9/Exiles | Opened EX-Vault 3782 | -9/Exiles | Found AWS/Gauss 3789 | -9/Exiles | Found Longsword +1 3826 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4188 | -9/Exiles | Attacked by the Exiles 4299 | -9/Exiles | Core integrity fell below 50% 4319 | -9/Exiles | Destroyed 8R-AWN 4332 | -9/Exiles | Found Prototype Protection 4334 | -9/Exiles | Identified 8R-AWN's Armor/EX 4337 | -9/Exiles | Found Prototype Ballistic Gun 4341 | -9/Exiles | Found Prototype Ballistic Gun 4341 | -9/Exiles | Identified 8R-AWN's Boregun (x2) 4350 | -9/Exiles | Found Prototype Device 4352 | -9/Exiles | Identified AS-neutralizer No. 17b 4409 | -9/Exiles | Found Prototype Processor 4471 | -9/Exiles | Core integrity fell below 20% 4651 | -9/Exiles | Build established: Scavenger-Mutant 4733 | -9/Exiles | Destroyed EX-HEX 4739 | -9/Exiles | Destroyed EX-BIN 4763 | -9/Exiles | Destroyed EX-DEC 4794 | -9/Exiles | Found Prototype Device 4794 | -9/Exiles | Identified System Purifier 4969 | -9/Exiles | Found Flying Fortress v7 5088 | -9/Exiles | Discovered new exit (range 14) 5120 | -9/Exiles | Stole three prototypes: AWS/Gauss, Flying Fortress v7, Longsword +1 5120 | -9/Exiles | Entered Mines 5172 | -8/Mines | Discovered new exit (range 4) 5176 | -8/Mines | Entered Materials 5176 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5227 | -8/Materials | Identified Exp. Targeting Computer 5749 | -8/Materials | Discovered new exit (range 13) 5809 | -8/Materials | Entered Storage 5824 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5963 | -8/Storage | Repaired Adv. Myomer Leg 6234 | -8/Storage | Destroyed 9 combat bots 6417 | -8/Storage | Discovered new exit (range 7) 6431 | -8/Storage | Entered Factory 6431 | -7/Factory | Evolved 2 slots: Propulsion x2 6590 | -7/Factory | Manually triggered Chute Trap 6590 | -7/Factory | Sucked down chute 6590 | -7/Factory | Entered Waste 6590 | -7/Waste | The area was eerily silent 6668 | -7/Waste | Discovered new exit (range 14) 6728 | -7/Waste | Entered Factory 6796 | -7/Factory | Build established: Mutant 7038 | -7/Factory | Identified exit to Factory 7042 | -7/Factory | Discovered new exit (range 16) 7076 | -7/Factory | Entered another Factory area 7076 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7104 | -6/Factory | Identified exit to Lower Caves 7104 | -6/Factory | Identified exit to Extension 7250 | -6/Factory | Entered Lower Caves 7252 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7262 | -6/Lower Caves | Encountered a Warlord checkpoint 7263 | -6/Lower Caves | Spotted B-75 Beast 7378 | -6/Lower Caves | Discovered new exit (range 10) 7381 | -6/Lower Caves | Entered another Lower Caves area 7547 | -6/Lower Caves | Build established: Sprinter 7580 | -6/Lower Caves | Spotted B-75 Beast 7631 | -6/Lower Caves | Spotted VC-IAP(f) 7632 | -6/Lower Caves | Encountered a Master Thief 7633 | -6/Lower Caves | Spotted TE-NE8(f) 7634 | -6/Lower Caves | Spotted R2-MCC(f) 7635 | -6/Lower Caves | Encountered a Master Thief 7635 | -6/Lower Caves | Encountered a Master Thief 7647 | -6/Lower Caves | Discovered new exit (range 16) 7652 | -6/Lower Caves | Entered Zion 7734 | -6/Zion | Found Prototype Launcher 7734 | -6/Zion | Identified Gui. Missile Launcher 7755 | -6/Zion | Learned location of Quarantine (-3) 7806 | -6/Zion | Learned Factory security intel 7911 | -6/Zion | Imprinted 7913 | -6/Zion | Declared Zion's savior 7932 | -6/Zion | Found Prototype Processor 7932 | -6/Zion | Identified Exp. Target Analyzer 7934 | -6/Zion | Found Prototype Processor 7934 | -6/Zion | Identified Exp. Core Analyzer 7945 | -6/Zion | Found Prototype Processor 7946 | -6/Zion | Identified Exp. Terrain Scan Processor 7948 | -6/Zion | Found Exp. Terrain Scan Processor 7998 | -6/Zion | Discovered new exit (range 16) 8003 | -6/Zion | Identified exit to Proximity Caves 8166 | -6/Zion | Entered Proximity Caves 8166 | -5/Proximity Caves | Accompanied by 4 allies 8216 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8238 | -5/Proximity Caves | Learned Factory emergency access door positions 8375 | -5/Proximity Caves | Discovered new exit (range 8) 8377 | -5/Proximity Caves | Identified exit to Factory 8378 | -5/Proximity Caves | Entered Factory 8378 | -5/Factory | Evolved 2 slots: Utility x2 8385 | -5/Factory | Destroyed 8 combat bots 8425 | -5/Factory | Zion Heavy squad teleported in 8532 | -5/Factory | Zion Heavy squad teleported in 8696 | -5/Factory | Discovered new exit (range 12) 8699 | -5/Factory | Identified exit to Factory 8700 | -5/Factory | Entered another Factory area 8700 | -4/Factory | Evolved 2 slots: Utility x2 8885 | -4/Factory | Repaired Imp. Propulsion Shielding 8930 | -4/Factory | Discovered new exit (range 4) 8931 | -4/Factory | Identified exit to Research 8931 | -4/Factory | Entered Research 8931 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8955 | -3/Research | Found Enh. Force Lance 8957 | -3/Research | Found Enh. Force Lance 8958 | -3/Research | Found Enh. Force Lance 8963 | -3/Research | Found Enh. Force Lance 9000 | -3/Research | Build established: Infiltrator-Ninja 9045 | -3/Research | Zion Heavy squad teleported in 9090 | -3/Research | Found Fusion Bomb Launcher 9120 | -3/Research | Zion Recon squad teleported in 9131 | -3/Research | Discovered new exit (range 18) 9180 | -3/Research | Identified exit to Research 9319 | -3/Research | Entered another Research area 9319 | -2/Research | Evolved 2 slots: Power x1, Utility x1 9354 | -2/Research | Zion Heavy squad teleported in 9370 | -2/Research | Spotted B-90 Cyclops 9511 | -2/Research | Zion Fire squad teleported in 9600 | -2/Research | Zion Heavy squad teleported in 9688 | -2/Research | Zion Offense Resupply teleported in 9693 | -2/Research | Found Exp. Core Analyzer 9772 | -2/Research | Build established: Generator-Ninja 9798 | -2/Research | Discovered new exit (range 11) 9825 | -2/Research | Spotted B-90 Cyclops 9825 | -2/Research | Identified exit to Testing 9826 | -2/Research | Entered Testing 9878 | -2/Testing | Found Prototype Energy Cannon 9878 | -2/Testing | Identified Cld. Nova Cannon 9952 | -2/Testing | Retrieved Zion intel report: Active Terminals 10049 | -2/Testing | Lost 4 parts (1p1n2u) 10154 | -2/Testing | Retrieved Zion intel report: Branch Access 10201 | -2/Testing | Found Prototype Device 10201 | -2/Testing | Identified AEGIS Remote Shield 10247 | -2/Testing | Retrieved Zion intel report: Trap Installations 10427 | -2/Testing | Core integrity fell below 50% 10450 | -2/Testing | Lost 8 parts (5p1n2u) 10536 | -2/Testing | Found Prototype Hackware 10536 | -2/Testing | Identified System Mapper 10550 | -2/Testing | Retrieved Zion intel report: Component Schematics 10568 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 10617 | -2/Testing | System corruption reached 10% 10741 | -2/Testing | Core integrity fell below 20% 10785 | -2/Testing | Lost 22 parts (3p10n7u2w) 11004 | -2/Testing | Found Prototype Energy Gun 11005 | -2/Testing | Identified Tachyon Dispersion Ray 11047 | -2/Testing | Build established: Scavenger-Mutant 11053 | -2/Testing | Found Prototype Energy Cannon 11055 | -2/Testing | Identified Hpw. Disruptor Cannon 11128 | -2/Testing | Terminal network hard line cut 11377 | -2/Testing | Discovered new exit (range 6) 11382 | -2/Testing | Identified exit to Access 11383 | -2/Testing | Entered Access 11383 | -1/Access | Evolved 2 slots: Weapon x2 11575 | -1/Access | Energy Cycler disabled 11634 | -1/Access | System corruption reached 10% 11642 | -1/Access | Spotted B-99 Colossus 11662 | -1/Access | Released all parts (12) 11709 | -1/Access | Core integrity fell below 50% 11717 | -1/Access | Core integrity fell below 20% 11743 | -1/Access | Lost 12 parts (1p5n4u2w) 11761 | -1/Access | Zion hero teleported in (7V-RTL) 11790 | -1/Access | Found Corrupted Prototype Device 11790 | -1/Access | Identified 7V-RTL's Ultimate Field 11798 | -1/Access | System corruption reached 30% 11799 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- [ 6 : PF-P7S(i)/Fire(4) ] >>\\ZION-DISPATCH-4 [ Target locked, reinforcements inbound... ] 7V-RTL: "Shoot through this you lousy Unaware!" Triggered Segregator Trap. Arcs of energy rise from the floor. System corrupted: Energy discharge (-36). 7V-RTL system terminally corrupted. Acquired Corrupted Prototype Device. Identified Exp. Cooling System. Integrated Corrupted Exp. Cooling System (+9). System corrupted: Exp. Cooling System rejected. Acquired Corrupted Prototype Device. Identified 7V-RTL's Ultimate Field. Integrated Corrupted 7V-RTL's Ultimate Field (+5). Acquired 150 matter. Triggered Segregator Trap. Arcs of energy rise from the floor. Acquired Corrupted Arm. Heavy Treads. Integrated Corrupted Arm. Heavy Treads (+12). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????###########?????????????????????????? | | ?????????????# #?????????????????????????? | | ?????????????# #?????????????????????????? | | ?????????????# #?????????????????????????? | | ?????????????# " #??????????????? ????????? | | ?????????????# """ #?????????????? ????????? | | ?????????????# """ ##########+#### #??????? | | ?????????????# " =#*!! +??????? | | ?????????????# !+ @! #??????? | | ?????????????# [# !* #??????? | | ?????????????# " #!p p #??????? | | ?????????????# """ # #######???????? | | ?????????????# """ # #?????????????? | | ?????????????# " # ############### | | ?????????????# # "" | | ?????????????? # ! | | ???????????????? # | | ???????????????######### | | ???????????????????????#########+################# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????#/# | | ???????????????????????????????????????????????# ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 168 Coolant Potential 100 Energy Generation 65 Energy Capacity 870 Matter Stores 351 Matter Capacity 400 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 60 Jamming Range 16 Cloak Strength 3 Power Amplification 30 Additional Mass Support 12 Armor Coverage 1000 Resistance: EX 90 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 63 Melee Accuracy 14 Target Analysis 8 Armor Integrity Analysis 20 Recoil Reduction 3 Force Boost 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Cooling System | -9/Materials | Hacked Exp. Targeting Computer | -8/Materials | Scanalyzed Adv. Transmission Jammer | -8/Materials | Scanalyzed Imp. Utility Shielding | -8/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed HERF Cannon | -2/Testing | Z-intel Smartbomb Launcher | -2/Testing | Z-intel ECM Suite | -2/Testing | Z-intel Dispersion Rifle | -2/Testing | Z-intel Hvy. Siege Treads | -2/Testing | Z-intel Imp. Arc Projector | -2/Testing | Z-intel Adv. Salvage Targeting Computer | -2/Testing | Z-intel Biometal Medium Treads | -2/Testing | Z-intel Imp. Overload Regulator | -2/Testing | Z-intel Imp. System Shield | -2/Testing | Z-intel Point Defense Array | -2/Testing | Z-intel Reaction Control System | -2/Testing | Z-intel Phase Gun | -2/Testing | Z-intel Adv. Power Amplifier | -2/Testing | Z-intel Imp. Melee Analysis Suite | -2/Testing | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedDroneClaw Manual? 0 Play Time 02:10:07 Cumulative 375.1 hours Start 2021.10.16 @ 02:44:31 End 2021.10.17 @ 04:09:54 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 389 Rogue 389 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 79 Gallery% 91 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2fded481-40c1-4e8d-9cb5-8bd981eb9d26