Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.23 @ 15:51:15 Player: omewwes Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (181) 905 Value Destroyed (7539) 7539 Prototype IDs (291) 5820 Alien Tech Used (4) 800 Bonus (32541) 32541 TOTAL SCORE: 59105 Bonus ------- High Alert Combat Kills 1865 Follower Combat Kills 4573 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 220 Used Core Reset Matrix 3000 Scanned by Researcher 500 Acquired SGEMP 2000 Delivered SGEMP 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Zhirov Destroyed MAIN.C 3000 Win 3000 Friendly Fire -317 Cogmind --------- Core Integrity 344/1600 Matter 110/300 Energy 357/380 System Corruption 0% Temperature Warm (192) Movement Treading (143) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (7) --- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads High-density Centrium Heavy Treads Centrium Leg > --- UTILITY (14) ----- Experimental Coolant Injector High-capacity Storage Unit Advanced Signal Interpreter Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Improved Armor Integrity Analyzer Precision Matter Filter Advanced Weapon Cycler Powered Armor Experimental Powered Armor Experimental Powered Armor Graphene Brace AEGIS Remote Shield > --- WEAPON (2) ------- Omega Cannon > --- INVENTORY (20) --- Zero-point Reactor Enhanced Armored Heavy Treads Advanced Heavy Siege Treads Experimental Energy Well (600) Experimental Energy Well (600) Experimental Matter Compressor (500) Makeshift Sensor Array Long-range Terrain Scanner Advanced Particle Charger Quantum Capacitor Beam Splitter Advanced Force Field Experimental System Purifier Mini Drone Bay (3/3) Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Experimental Myomer Leg Experimental Myomer Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- High-capacity Storage Unit Makeshift Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Experimental Targeting Computer Advanced Particle Charger Quantum Capacitor Advanced Transmission Jammer Zionite Weapon Casing Phase Armor Thermal Barrier AEGIS Remote Shield > --- WEAPON ----------- Cooled Nova Cannon CR-A16's Behemoth Slayer > --- INVENTORY -------- Experimental Myomer Leg Experimental Myomer Leg Experimental Cooling System Makeshift Sensor Array Improved Armor Integrity Analyzer Advanced Particle Charger Centrium Medium Armor Plating Graphene Brace Experimental EM Disruption Field Advanced Force Field Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Makeshift System Shield Transdimensional Reconstructor Core Reset Matrix Vortex Driver Micro-nuke Launcher Sigix Terminator [Rating: 229] Favorites ----------- Power Vortex Chain Reactor Engine Heavy Deuterium Engine Power Core Micro Nuclear Core Reactor Vortex Chain Reactor Propulsion Experimental Myomer Leg Treads Experimental Biometal Heavy Treads Leg Experimental Myomer Leg Wheel Armored Huge Wheel Hover Unit Cooled Airjet Flight Unit Field Propulsion Array Utility Improved Signal Interpreter Device Advanced Transmission Jammer Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Makeshift System Shield Protection Damper Plating Artifact Phase Armor Weapon CR-A16's Behemoth Slayer Energy Gun EM Shotgun Energy Cannon Cooled Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 . 2 . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Utility 12 | . . . 1 . . . 1 . . . . . 1 . . . . 2 . . . . 2 . . . . . . 2 . 2 . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 425 | . 9 3 6 1 . . 12 41 2 1 4 3 34 3 2 . 1 17 2 . 7 2 23 2 4 3 5 37 4 37 37 11 19 16 77 Power 37 | . . . 2 1 . . 3 5 . . . . 8 . . . . 1 . . 2 . 1 . 1 . 1 4 . . . . . . 8 Engine 11 | . . . 2 1 . . 1 2 . . . . 3 . . . . . . . . . . . 1 . . 1 . . . . . . . Core 12 | . . . . . . . 2 3 . . . . 5 . . . . 1 . . 1 . . . . . . . . . . . . . . Reactor 14 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 3 . . . . . . 8 Propulsion 94 | . 3 . 1 . . . 4 17 . . . . 15 1 . . . 3 . . 3 . 2 . 1 . . 18 1 7 4 2 . 4 8 Treads 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . 3 Leg 34 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 10 1 6 4 2 . 4 5 Wheel 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 17 | . 2 . 1 . . . 3 10 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Flight 34 | . 1 . . . . . 1 2 . . . . 15 1 . . . 3 . . 3 . 2 . 1 . . 5 . . . . . . . Utility 188 | . 1 . 1 . . . 2 13 2 1 2 3 10 1 2 . 1 9 . . 1 2 19 . 2 3 2 11 . 16 14 9 10 10 41 Device 129 | . . . 1 . . . 1 10 2 1 2 3 5 1 1 . 1 8 . . 1 2 15 . 2 3 2 8 . 10 11 5 4 9 21 Storage 8 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 2 . 1 . 2 Processor 18 | . 1 . . . . . 1 1 . . . . 1 . 1 . . 1 . . . . 1 . . . . 1 . 2 1 1 . 1 5 Hackware 8 | . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . 5 Protection 23 | . . . . . . . . . . . . . 4 . . . . . . . . . 1 . . . . 2 . 2 . 3 3 . 8 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Weapon 106 | . 5 3 2 . . . 3 6 . . 2 . 1 1 . . . 4 2 . 1 . 1 2 . . 2 4 3 14 19 . 9 2 20 Energy Gun 8 | . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Energy Cannon 44 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 1 11 10 . 5 1 13 Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 7 | . . . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Launcher 15 | . . 2 . . . . 2 . . . . . . . . . . 2 1 . . . . 1 . . 1 . . . 1 . 1 1 3 Special Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . 4 . . 1 . 1 . . . . 2 . . . . 1 . . . 1 . . . . . . . . Piercing Weapon 17 | . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 . . . 1 . 2 5 . 3 . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 60 | . . . 1 . . . . 2 . . . . 2 . . . . 2 . . 3 . 1 . 1 . . 12 . 6 12 . 2 1 15 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 System Corruption 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 Parts Lost 42 | . 2 . . 1 . . 5 8 . . . . . 1 . . . 1 . . . . . 2 . . 2 . . . . . 1 . 19 Power 8 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . 4 Propulsion 18 | . . . . . . . 4 7 . . . . . . . . . 1 . . . . . . . . . . . . . . . . 6 Utility 14 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . 1 . . . . . 1 . 9 Weapon 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 11 | . 1 . . 1 . . 2 3 . . . . . 1 . . . 1 . . . . . 2 . . 1 . . . . . 1 . 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 92 85 95 100 100 100 95 80 92 92 96 100 92 99 100 100 100 96 88 88 90 94 85 81 82 84 83 84 89 78 79 84 83 87 78 Engine 2 | . 14 14 11 11 11 11 5 4 7 7 7 7 2 . . . . . . . . . . . 4 5 5 2 . . . . . . . Core 3 | . . . . . . . 3 8 7 7 7 7 9 13 13 13 13 11 11 11 11 11 8 4 . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 5 5 5 4 4 5 4 4 4 4 4 5 Treads 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 7 Leg 10 | . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . 8 31 26 28 25 26 27 9 Hover 6 | . 2 28 33 33 33 33 33 18 38 38 38 38 9 . . . . . . . . . . . . . . . . . . . . . . Flight 6 | . . . . . . . . 3 . . . . 28 39 40 40 40 31 29 29 28 29 16 15 15 15 15 8 . . . . . . . Device 17 | . . . 8 11 11 11 9 13 15 15 15 15 15 13 9 13 13 17 17 17 20 23 25 20 25 26 25 24 26 22 19 25 24 23 15 Storage 5 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 5 4 4 Processor 10 | . 8 14 11 11 11 11 15 3 7 7 7 7 6 6 11 13 13 16 11 11 11 11 10 15 15 15 15 13 5 4 7 8 8 12 16 Hackware 1 | . . . . . . . . 3 . . . . . . . . . . . . . . 2 . . . . . . . . . . . 6 Protection 2 | . . . . . . . . . . . . . 3 6 4 . . . . . . . 2 4 . . . 1 10 4 4 7 7 4 5 Energy Cannon 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 4 3 3 4 3 3 4 Ballistic Cannon 1 | . . . 19 22 22 22 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 2 | . . . . . . . . 5 7 7 7 7 6 6 6 6 6 4 5 5 5 5 5 5 5 5 4 4 . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . 5 6 6 6 5 5 5 5 5 5 5 5 5 5 3 . 2 3 4 1 4 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 174 | 13 16 14 21 21 19 19 21 41 35 35 36 36 38 30 30 28 30 33 30 30 32 32 43 43 43 43 43 101 101 146 162 162 174 169 163 Greatest Support 260 | 20 20 14 21 21 21 21 29 41 41 41 41 41 41 34 30 30 30 37 31 31 49 37 43 43 45 45 45 163 163 164 164 158 158 195 260 Greatest Overweight (x) 2 | . . . . . . . 2 2 . . . . 1 . . . . . . . . . . . . . . 1 . 1 . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 20 20 20 20 20 Average Capacity 13 | . 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 17 20 20 20 20 Most Carried 20 | . 8 8 8 7 6 7 8 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 20 20 20 19 20 Average Carried 11 | . 5 7 6 6 6 6 6 8 9 9 9 9 9 9 9 10 10 9 10 10 9 10 9 9 9 9 10 9 9 10 17 17 19 17 17 Final Capacity 20 | 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 20 20 20 20 20 Final Carried 20 | 6 8 8 7 6 6 7 8 10 10 10 9 9 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 20 18 17 19 18 Class Distribution -------------------- 54% | Mutant 11% | Hacker-Mutant 7% | Gladiator 6% | Scavenger-Mutant 6% | Commander-Mutant 4% | Sprinter 3% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Infiltrator-Ninja | -5/Factory Infiltrator-Sprinter | -5/Upper Caves Infiltrator-Sprinter | -5/Upper Caves Infiltrator-Sprinter | -5/Zhirov Infiltrator-Sprinter | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Commander-Mutant | -4/Warlord Mutant | -3/Proximity Caves Mutant | -3/Research Mutant | -3/Testing Mutant | -2/Research Mutant | -2/Quarantine Mutant | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Matter Collected 6529 | 193 237 21 196 109 . 50 445 692 17 13 34 33 316 58 20 . 10 50 94 . 149 9 185 113 40 40 133 406 77 569 474 100 196 188 1262 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8955 | . 355 61 51 . . 18 531 824 28 90 . 71 499 . 66 . . 111 . . 338 9 249 . 98 120 431 46 34 1430 643 100 507 686 1559 Parts 412 | . 27 19 4 . . 4 30 58 3 2 . 4 19 . 5 . . 4 . . 2 2 12 . 6 7 13 . 1 57 35 4 26 23 45 Haulers Intercepted 16 | . . . 1 . . . 1 2 . . . . 4 . . . . 1 . . . . . . 1 . 1 . . 2 1 . 1 1 . Recyclers Shooed 6 | . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . . . 5 . . 4 . . 8 . 12 . 1 . 2 2 . . . 3 12 . 1 . . . . . . Prevented 4 | . . . . . . . . . . . . . . . 2 . . . 2 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Combat Hostiles Destroyed 121 | . 9 10 . . . 2 12 12 1 1 . 2 4 . 1 . . . . . . 1 3 . . 1 9 1 2 12 8 1 7 9 13 Melee 24 | . . . . . . . . 5 1 1 . 2 3 . 1 . . . . . . 1 3 . . . 7 . . . . . . . . Guns 6 | . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 48 | . . . . . . 2 6 6 . . . . . . . . . . . . . . . . . . . 1 2 9 5 1 6 6 4 AOE 37 | . 4 9 . . . . 6 1 . . . . . . . . . . . . . . . . . . 2 . . . 3 . 1 2 9 Classes Destroyed 23 | . 5 . 2 . . . . 4 . 1 . 1 . . . . . . . . . . 1 . . 1 . 1 1 1 1 . 1 . 3 Worker 15 | . 2 . 1 . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 1 Builder 5 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . Hauler 16 | . . . 1 . . . 1 2 . . . . 4 . . . . 1 . . . . . . 1 . 1 . . 2 1 . 1 1 . Recycler 7 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 Mechanic 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Watcher 11 | . 2 . 1 . . . 2 2 . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . 1 Swarmer 36 | . 6 8 . . . 2 6 3 1 . . . 3 . . . . . . . . . . . . . 3 . . . . . 2 2 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 38 | . 3 2 . . . . 6 5 . . . 1 1 . . . . . . . . . . . . . 6 . . 4 1 . 2 4 3 Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 7 | . . . . . . . . 2 . . . . . . 1 . . . . . . . 1 . . . . . . 1 . . . 1 1 Hunter 12 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 2 4 . 1 . 1 Programmer 16 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 4 2 1 1 2 4 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Protovariant P 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Packrat 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Thief 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 6 | . 4 5 3 . . 2 6 3 1 1 . 1 5 . 1 . . 1 . . . 1 1 . 1 1 4 1 1 3 5 1 3 3 6 Combat Bots Only 5 | . 3 5 . . . 2 3 3 1 1 . 1 2 . 1 . . . . . . 1 1 . . 1 3 1 1 2 4 1 3 3 5 Max Kills in Single Turn 6 | . 3 3 1 . . 1 3 1 1 1 . 1 1 . 1 . . 1 . . . 1 1 . 1 1 1 1 1 1 3 1 1 3 6 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 3 3 . . . . 3 1 . . . . . . . . . . . . . . . . . . 1 . . . 3 . 1 2 5 Melee 1 | . . . . . . . . 1 1 1 . 1 1 . 1 . . . . . . 1 1 . . . 1 . . . . . . . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 MAIN.C Shell (-1/Command) Perun (-1/Command) Svarog (-1/Command) Zhirov (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Damage Taken 13177 | . 352 237 . 60 . 24 558 910 50 79 . . 44 26 42 . 18 164 55 . . 23 250 106 22 28 216 121 585 559 505 9 740 429 6965 Core 1901 | . 66 88 . 12 . . 29 167 . 12 . . . 17 20 . . 38 24 . . . 71 . . . 53 . . 6 6 . 36 101 1155 Absorbed by Shields 1784 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 . 285 475 9 276 228 448 Redirected to Core 461 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 387 Redirected to Shielding 195 | . . . . . . . . . . . . . 15 . 14 . . . . . . . . . . . . . . . . . 20 12 134 Regen/Repaired (Parts) 16 | . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . . . . . . . . . Core Remaining (%) 81 | 100 . 38 . . . 97 94 . . . . 74 . . . . 95 . . . . 93 . . . . . . 89 . 99 . 97 . 21 Volleys Fired 582 | . 26 14 7 5 . 3 40 36 . . . . . . . . . 1 1 . . . . 2 . . 4 8 31 68 55 8 36 66 171 Largest 2 | . 2 1 2 2 . 2 2 1 . . . . . . . . . 1 1 . . . . 1 . . 1 1 1 1 1 1 1 1 2 Hottest 170 | . 90 45 88 88 . 88 88 80 . . . . . . . . . 39 39 . . . . 39 . . 39 100 100 100 150 50 110 50 170 Shots Fired 652 | . 43 14 13 10 . 6 76 36 . . . . . . . . . 1 1 . . . . 2 . . 4 8 31 68 55 8 36 66 174 Gun 47 | . 43 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 568 | . . . 12 10 . 6 72 36 . . . . . . . . . . . . . . . . . . . 8 31 67 48 8 36 65 169 Launcher 32 | . . 10 1 . . . 4 . . . . . . . . . . 1 1 . . . . 2 . . 4 . . . 3 . . 1 5 Special 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . . . Kinetic 133 | . . . 12 10 . 6 72 . . . . . . . . . . . . . . . . . . . . 2 16 . . . . . 15 Thermal 315 | . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . 1 50 8 22 65 133 Explosive 31 | . . 10 1 . . . 4 . . . . . . . . . . 1 1 . . . . 2 . . 4 . . . 3 . . 1 4 Electromagnetic 122 | . 43 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 2 . 14 . . Entropic 51 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 15 8 . . . . 22 Robot Hit Streak 37 | . 5 3 4 5 . 4 8 9 . . . . . . . . . . . . . . . 11 . . 13 1 4 9 10 9 16 18 37 Robot Miss Streak 6 | . 6 2 1 2 . 2 3 3 . . . . . . . . . . . . . . . . . . 1 5 4 5 3 . 1 1 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 179 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 36 65 70 Shots Hit Robots 568 | . 28 8 8 6 . 2 42 51 2 5 . 2 12 . 8 . . 1 . . 12 2 19 2 5 1 18 2 16 38 38 6 27 52 155 Core Hits 297 | . 21 13 4 . . 2 28 20 1 2 . 2 7 . 2 . . 1 . . 3 1 6 . 2 . 21 1 4 18 23 2 14 16 83 Critical Kills 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 33 | . . . 1 . . . 2 1 . . . . 1 . 3 . . . . . . . 2 . 1 . 2 1 4 3 2 . 1 1 8 Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Blast 4 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Smash 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sever 5 | . . . . . . . . 1 . . . . . . 1 . . . . . . . 2 . . . 1 . . . . . . . . Impale 5 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . 1 . . . 1 . . . . Sunder 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 2 . . . . 8 Melee Attacks 241 | . . . . . . . . 53 3 9 1 5 21 1 9 . 2 20 4 1 12 11 28 1 12 1 23 5 . 9 9 . 1 . . Impact 6 | . . . . . . . . . . . . 1 5 . . . . . . . . . . . . . . . . . . . . . . Slashing 176 | . . . . . . . . 53 3 9 1 4 16 . 1 . 1 11 3 1 8 6 27 1 9 . 18 4 . . . . . . . Piercing 59 | . . . . . . . . . . . . . . 1 8 . 1 9 1 . 4 5 1 . 3 1 5 1 . 9 9 . 1 . . Sneak Attacks 30 | . . . . . . . . 9 . 1 . . 5 . 5 . . 1 . . . . 1 . 2 . 3 . . 1 2 . . . . Combat Hostiles 9 | . . . . . . . . . . . . . 1 . 5 . . . . . . . 1 . . . 2 . . . . . . . . Follow-up Attacks 11 | . . . . . . . . . . . . 1 3 . 1 . . . . . 1 1 . . 1 . 3 . . . . . . . . Damage Inflicted 45572 | . 754 747 224 135 . 51 1416 2599 103 271 . 78 663 . 449 . . 121 . . 903 74 1136 454 434 . 1801 320 1181 2161 2975 359 1393 2543 22227 Guns 425 | . 371 54 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 19311 | . . . 187 135 . 51 1017 617 . . . . . . . . . . . . . . . . . . . 320 1181 1810 1889 359 1279 2291 8175 Explosions 18392 | . 383 693 37 . . . 399 96 . . . . . . . . . 59 . . . . . 454 . . 701 . . 266 886 . 114 252 14052 Melee 7408 | . . . . . . . . 1886 103 271 . 78 663 . 449 . . 62 . . 903 74 1136 . 434 . 1100 . . 61 188 . . . . Ramming 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . Kinetic 3591 | . . . 187 135 . 51 1017 . . . . . . . . . . . . . . . . . . . . 155 515 . . . . . 1531 Thermal 24255 | . 383 . . . . . . 617 . . . . . . . . . 59 . . . . . . . . . . . 266 1901 359 884 2291 17495 Explosive 4659 | . . 693 37 . . . 399 96 . . . . . . . . . . . . . . . 454 . . 701 . . . 886 . . 252 1141 Electromagnetic 2336 | . 371 54 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1402 . . 509 . . Impact 49 | . . . . . . . . . . . . . 49 . . . . . . . . . . . . . . . . . . . . . . Slashing 6246 | . . . . . . . . 1886 103 271 . 78 614 . 72 . . . . . 675 42 1136 . 391 . 978 . . . . . . . . Piercing 1113 | . . . . . . . . . . . . . . . 377 . . 62 . . 228 32 . . 43 . 122 . . 61 188 . . . . Entropic 3299 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165 666 408 . . . . 2060 Highest Corruption 33 | . . . . . . . . 3 1 1 1 . . . . . . . . . . . . 16 16 16 18 18 . . . 1 1 . 33 Average Corruption 9 | . . . . . . . . 2 1 1 1 . . . . . . . . . . . . 9 16 16 16 18 . . . 1 1 . 18 Corruption Purged 37 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Corruption Blocked 93 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 49 . . . 9 33 Effects 97 | . . . . . . . . 13 1 1 1 . . . . . . . . . . . . 5 7 7 14 . . . . 1 4 . 43 Message Errors 25 | . . . . . . . . 5 . . . . . . . . . . . . . . . 1 2 1 2 . . . . 1 3 . 10 Matter Fused 19 | . . . . . . . . 5 . . 1 . . . . . . . . . . . . 1 . 1 4 . . . . . 1 . 6 Heat Flow Errors 10 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 1 1 . . . . . . . 5 Energy Discharges 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 1 . . . . . . . 5 Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Data Loss (minor) 15 | . . . . . . . . 1 1 1 . . . . . . . . . . . . . 1 1 . 4 . . . . . . . 6 Data Loss (major) 9 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 6 Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . 4 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Overflow Damage 3718 | . 10 23 15 . . . 26 457 . 11 . . 86 . 70 . . 19 . . 106 . 15 . 35 . 148 . 158 267 162 20 . 106 1984 Projectiles 769 | . . . 15 . . . 20 4 . . . . . . . . . . . . . . . . . . . . 158 224 98 20 . 106 124 Explosions 2033 | . 10 23 . . . . 6 46 . . . . . . . . . 19 . . . . . . . . . . . 43 26 . . . 1860 Melee 916 | . . . . . . . . 407 . 11 . . 86 . 70 . . . . . 106 . 15 . 35 . 148 . . . 38 . . . . Knockbacks 17 | . . . 3 2 . . 9 . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 14 | . . . 2 2 . . 7 . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Secondary 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1167 | . 83 80 . . . . 15 54 . . . . . . . . . . . . . . . 13 . . 35 . . . 57 . . . 830 Shots 12 | . 3 3 . . . . 1 1 . . . . . . . . . . . . . . . 1 . . 1 . . . 1 . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 590 | . 222 40 . 7 . . 4 323 . . . . 394 140 55 65 150 110 9 . 10 7 15 24 266 192 225 168 . . 176 . 225 165 590 Average Temperature 64 | . 83 16 . 7 . . 2 119 . . . . 73 49 20 34 41 25 5 . 5 2 7 12 119 136 78 74 . . 60 . 72 45 121 Received Heat Transfer 1291 | . 78 72 . 30 . . 144 261 . . . . 9 . 18 . 9 27 12 . . . 9 . . . 18 12 . 79 133 . 40 92 248 Effects 8 | . . . . . . . . 1 . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . 3 Shutdowns 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 4 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Parts Fried 9 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 6 1 . . . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 15 | . . . . . . . . 3 . . . 1 . . . . . . . . . . . . 1 . . . . . 2 . . 6 2 Heat Transferred 8967 | . 400 . . . . . . 1150 . . . . . . . . . 50 . . . . . . . . . . . 200 1359 222 792 1924 2870 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Peak Influence 2438 | . 285 448 270 142 . 72 690 609 . . . . 508 . . . . 268 . . . . 294 96 114 . . . . 501 937 523 1026 1293 2438 Initial 779 | . . 33 174 105 . . 27 320 . . . . 170 . . . . 75 . . . . 152 31 . . . . . 9 281 444 294 615 779 Average 444 | . 137 246 235 113 . 8 335 383 . . . . 359 . . . . 178 . . . . 214 22 30 . . . . 131 558 463 805 938 1418 Maximum Alert Level 5 | . 1 2 1 . . . 2 2 . . . . 2 . . . . 1 . . . . 1 . . . . . . 2 3 2 3 4 5 Low Security (%) 41 | . 78 58 6 100 . 100 32 . . . . . 16 . . . . 52 . . . . 46 100 100 . . . . 68 . . . . 74 Level 1 23 | . 21 18 93 . . . 38 64 . . . . 37 . . . . 47 . . . . 53 . . . . . . 25 30 . 4 . . Level 2 17 | . . 22 . . . . 29 35 . . . . 46 . . . . . . . . . . . . . . . . 5 31 100 10 31 . Level 3 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . 84 21 11 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 2 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 1 . . . . . 3 6 . . . . . . 1 . . . . . . . 1 . 2 . . . . 8 6 . 5 2 4 Investigation 3 | . . . . . . . 1 . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . Extermination 11 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 2 1 Reinforcement 16 | . 1 . . . . . 2 2 . . . . . . . . . . . . . . . . 1 . . . . 3 4 . 2 . 1 Assault 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 2 Garrison 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Construction Impeded 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Distress Signals 14 | . . . . . . . 2 . . . . . 2 . . . . . . . . . . . . . 1 1 . 2 2 . . 1 3 Communications Jammed 145 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 18 . 44 1 . 2 63 15 Distress Signals 139 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . 44 1 . 2 62 12 Times Spotted 334 | . 13 7 4 3 . 3 32 25 2 1 . 3 9 1 10 . 8 6 1 3 . 4 5 6 8 1 14 25 4 28 29 3 23 21 32 Peak Tracking Total 11 | . 3 3 2 3 . 3 11 3 3 1 . 1 5 1 4 . 5 4 1 3 . 3 4 3 6 1 5 10 2 5 8 1 7 6 6 Tactical Retreats 34 | . 1 . . 1 . 1 4 2 1 . . . . . 1 . 3 3 1 2 . . 1 . 2 . 4 2 1 2 . . 1 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Traps Triggered 17 | . . . . . . . . 3 . . . . 4 . . . . . . . . . 1 . . . . . . 1 1 2 . . 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 21 | . . . . . . . . . . . . . . . 1 . 2 . 2 . . . . . . 1 1 11 . 2 . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Machines Disabled 40 | . . 2 2 1 . . 2 4 . . . . 1 1 1 . . 1 . . . . . . . . . 2 . . 10 . 7 1 5 Max in Single Turn 3 | . . 1 2 1 . . 1 2 . . . . . 1 1 . . 1 . . . . . . . . . 1 . . 1 . 1 1 3 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Machines Accessed 45 | . 1 . 1 1 1 . 8 10 . . . . 3 . 1 4 . 1 . . 4 1 1 . 1 . . 3 . 2 . . 1 . 1 Terminals 19 | . 1 . 1 1 . . 6 6 . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . 1 Fabricators 5 | . . . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . Total Hacks 150 | . 1 . 1 1 23 . 23 20 . . . . 10 . 5 27 . 3 . . 17 1 2 . 2 . . 8 . 4 . . 1 . 1 Successful 104 | . . . 1 . 23 . 5 7 . . . . 3 . 5 27 . 1 . . 17 1 2 . . . . 8 . 2 . . 1 . 1 Failed 46 | . 1 . . 1 . . 18 13 . . . . 7 . . . . 2 . . . . . . 2 . . . . 2 . . . . . Catastrophic 9 | . 1 . . . . . 4 2 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 141 | . 1 . . . . . 9 8 . . . . 22 . . . . 16 . . . . 5 . 7 . . 1 . 21 14 6 20 11 . Terminals 40 | . 1 . 1 1 . . 17 12 . . . . . . 5 . . . . . . 1 . . . . . . . . . . 1 . 1 Fabricators 14 | . . . . . . . . 5 . . . . 4 . . . . 3 . . . . 2 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . . . . . . . 2 1 . . . . 4 . . . . . . . . . . . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . . . 4 2 . . . . 2 . . . . . . . . . . . 2 . . . . 2 . . . . . Terminal Hacks 91 | . . . 1 . 23 . 4 3 . . . . . . 5 27 . . . . 17 1 . . . . . 8 . . . . 1 . 1 Record 47 | . . . . . 23 . . . . . . . . . 5 11 . . . . 5 1 . . . . . 2 . . . . . . . Part Schematic 13 | . . . . . . . . . . . . . . . . 9 . . . . 4 . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 13 | . . . . . . . 1 . . . . . . . . 3 . . . . 4 . . . . . . 5 . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Branch Access Points 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 4 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Build 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . . . . . . . 1 3 . . . . 3 . . . . . . . . . . . . . . . . 2 . . . . . Terminals 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 2 . . . . . Reject 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Recyclers 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Mask 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 1 . . . . . 8 10 . . . . 3 . 1 . . 1 . . . . 1 . 1 . . . . 1 . . . . . Full Trace Events 3 | . . . . . . . 1 . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . . . . . . . 4 . 5 . . . . . . . . . . . . 3 . . . . Robots Built 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . . 67 . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . . . . . . . . . . . . . . 9 . . . . 4 . . . . . . . . . 7 . 12 . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . . . . . . . . 152 . . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 . . . . . . . . . . . . . . Autooverrided 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 . . 5 . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Total Allies 115 | . . 1 . . . . . 3 . . 4 . 2 3 . . 1 . . 1 . . 2 19 4 . . 5 . 16 . 3 . 10 41 Largest Group 19 | . . 1 . . . . . 3 1 . 4 4 2 4 4 . 1 . . . . . 2 19 4 . . 5 . 7 5 2 2 3 18 Highest-Rated Group 1749 | . . 31 . . . . . 90 30 . 147 147 170 163 145 . 96 . . . . . 55 702 164 . . 265 . 657 439 244 244 374 1749 Highest-Rated Ally 269 | . . 31 . . . . . 30 30 . 39 39 85 85 85 . 96 . . . . . 29 50 47 . . 65 . 103 103 122 122 269 269 Zionite Dispatches 18 | . . . . . . . . . . . . . 2 . . . . . . . . . 2 . 1 . . . . 6 . 2 . 5 . Heavy 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . 1 . 1 . Recon 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Hacker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 13 | . . . . . . . . . . . . . 2 . . . . . . . . . 3 . . . . . . 1 1 2 . 2 2 STAY 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . DROP 6 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . 1 . 2 . EXPLORE 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 RETURN 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 583 | . . 9 . . . . . 15 1 . . 2 8 3 18 . 12 . . 1 . . . 87 20 . . 71 . 63 49 3 27 56 138 Total Damage 28397 | . . 104 . . . . . 530 32 . . 63 325 95 791 . 454 . . 16 . . . 2424 405 . . 1874 . 2289 3544 269 2424 3461 9297 Kills 122 | . . 3 . . . . . 3 . . . . 6 1 9 . 4 . . . . . . 3 3 . . 10 . 10 10 1 14 13 32 Allies Corrupted 8 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 3 . . . 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 17 | . . . . 1 . . . . 2 1 3 2 . 1 2 . 1 . . 1 . 1 . . . 1 1 . . . . . . . . Drone Launches 5 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 3 Drone Recoveries 5 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 3 Zionite Intel Received 14 | . . . . . . . . . . . . . 1 . . . . 3 . . . . . . 1 . . . . 1 3 . 5 . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Turns Passed 14640 | . 471 129 86 164 73 87 353 1508 230 207 463 89 533 260 218 27 192 299 169 69 85 109 423 146 182 131 359 1034 549 1280 834 337 562 533 2449 Spaces Moved 18353 | 1 332 172 87 281 140 146 410 1946 438 495 988 206 1041 388 460 79 522 751 488 231 187 360 676 324 446 354 762 1146 349 961 607 295 468 382 1434 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 902 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 898 Legs 4130 | 1 271 . . . . . . . . . . . . . . . . . . . . . . . . . . 260 349 961 607 295 468 382 536 Wheels 640 | . . . . . . . . 640 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5004 | . 61 172 87 281 140 146 410 1306 438 495 988 206 274 . . . . . . . . . . . . . . . . . . . . . . Flight 7677 | . . . . . . . . . . . . . 767 388 460 79 522 751 488 231 187 360 676 324 446 354 762 882 . . . . . . . Fastest Speed 11 | 120 56 56 52 52 52 52 48 36 36 36 36 36 19 22 27 27 27 22 29 29 11 24 24 34 34 34 34 27 98 100 95 95 95 98 104 Average Speed 58 | 120 108 56 52 52 52 52 50 57 36 36 36 36 25 26 27 27 27 26 29 29 26 24 32 34 34 34 34 57 100 102 100 102 95 106 137 Slowest Speed 250 | 120 120 56 52 52 52 52 180 190 36 36 36 36 105 27 27 27 27 29 29 29 29 24 34 34 34 34 34 250 101 176 101 172 171 175 190 Overloaded Moves 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 19 | . . . . . . . . . . . . . 2 1 . . . 5 2 . . . 4 4 . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 2 51 43 15 53 54 48 46 41 58 63 87 37 25 53 65 69 71 26 60 48 60 58 15 91 10 58 66 91 49 34 70 11 44 17 76 Regions Visited 35 Branch Regions 23 Pre-discovered Areas 21 | . . . . . 1 . . . 1 . . . . . 1 1 . 5 . . 3 . . . 5 . . . . 4 . . . . . Known Exits Taken 26 | . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 22 | . . 1 . 1 . 1 . . 1 3 2 1 . 3 . . 1 . 3 . . 2 . . . 2 1 . . . . . . . . Spaces Dug 83 | . . 11 . . . . 3 9 . . . . 4 . . . 1 13 3 1 . 4 8 1 5 . 1 . . 6 2 1 4 6 . Terrain Destroyed 1385 | . 9 86 5 2 . 2 69 50 . . . . 4 . . . 1 45 20 1 . 4 8 39 5 . 52 4 27 29 71 2 7 36 807 Melee 56 | . . . . . . . . 9 . . . . 4 . . . 1 13 3 1 . 4 8 1 5 . 1 . . 6 . . . . . Projectile 92 | . . . 3 2 . 2 15 . . . . . . . . . . . . . . . . . . . . 4 27 8 5 2 5 10 9 AOE 1237 | . 9 86 2 . . . 54 41 . . . . . . . . . 32 17 . . . . 38 . . 51 . . 15 66 . 2 26 798 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Total 21602 | . 404 189 116 288 139 150 482 2251 506 513 1093 215 1284 542 542 83 570 834 507 231 213 374 865 353 471 363 844 1509 514 1172 765 327 584 501 1808 Wait 1548 | . 9 . 5 . . 1 10 129 59 4 93 3 147 143 72 5 47 35 16 . . 2 116 24 7 2 56 237 128 61 15 9 36 27 50 Move 18284 | . 331 171 86 280 139 145 409 1945 437 494 987 205 1036 385 459 78 521 740 484 230 186 359 669 317 445 353 761 1145 348 960 606 294 467 381 1431 Hop 15 | . . . . . . . . . . . . . 2 1 . . . 5 1 . . . 3 2 . . . . . . . . . . 1 Pick Up 120 | . 14 . 4 1 . 1 3 12 2 2 3 . 8 . . . . 6 . . 2 . 8 1 1 1 . 4 . 8 7 3 7 6 16 Fast Attach 196 | . 2 . 4 . . . 3 32 . . 3 . 18 2 1 . . 5 . . 4 2 9 . 3 2 1 31 2 16 13 4 5 1 33 Attach 74 | . 2 1 2 1 . . 3 4 1 . . . 1 1 . . . 3 . . 1 . 2 . 1 . . 2 1 3 9 3 9 3 21 Detach 92 | . 2 1 2 . . . 3 8 . . . . 3 . 1 . . 1 . . . . 3 . . . . 5 1 10 14 . 7 2 29 Swap 158 | . 5 2 . . . . 6 6 1 1 1 3 15 . 1 . 1 9 2 . 3 . 12 2 . 1 4 4 1 18 15 4 5 12 24 Drop 243 | . 13 . 6 1 . . 5 26 3 3 5 . 20 1 . . . 13 . . 6 2 16 4 1 3 . 32 2 18 22 2 11 3 25 Fire 582 | . 26 14 7 5 . 3 40 36 . . . . . . . . . 1 1 . . . . 2 . . 4 8 31 68 55 8 36 66 171 Melee 215 | . . . . . . . . 53 3 9 1 4 16 1 8 . 1 16 3 1 11 9 27 1 9 1 18 4 . 9 9 . 1 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . Rewire 56 | . . . . . . . . . . . . . . 8 . . . . . . . . . . 4 . . 37 . . . . . . 7 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: Res x3 / *Tes x2) -3/Testing -2/Research -2/Quarantine -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: *Sur x2) To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 63 | -10/Materials | Discovered new exit (range 14) 312 | -10/Materials | Build established: Mutant 472 | -10/Materials | Entered Mines 485 | -10/Mines | Core integrity fell below 50% 508 | -10/Mines | Escorted by a lone wolf Derelict 597 | -10/Mines | Discovered new exit (range 7) 601 | -10/Mines | Entered Materials 601 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 613 | -9/Materials | Identified exit to Mines 687 | -9/Materials | Entered Mines 697 | -9/Mines | Learned Materials stockpile data 773 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 839 | -9/Mines | Discovered new exit (range 8) 849 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 849 | -9/Mines | Discovered new exit (range 5) 851 | -9/Mines | Entered Exiles 859 | -9/Exiles | Discovered new exit (range 15) 866 | -9/Exiles | Met 8R-AWN 873 | -9/Exiles | Met EX-HEX 893 | -9/Exiles | Met EX-DEC 901 | -9/Exiles | Learned location of Zion (-7) 918 | -9/Exiles | Discovered new exit (range 14) 924 | -9/Exiles | Entered Mines 1008 | -8/Mines | Discovered new exit (range 7) 1011 | -8/Mines | Entered Materials 1011 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1359 | -8/Materials | Discovered new exit (range 5) 1364 | -8/Materials | Entered Factory 1364 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1831 | -7/Factory | Lost 3 parts (3n) 2064 | -7/Factory | Identified exit to Lower Caves 2447 | -7/Factory | Fabricated L-41 Fighter (x3) 2573 | -7/Factory | Discovered new exit (range 15) 2586 | -7/Factory | Build established: Gladiator 2872 | -7/Factory | Entered Lower Caves 2872 | -7/Lower Caves | Accompanied by 1 ally 2873 | -7/Lower Caves | Encountered a Warlord checkpoint 2955 | -7/Lower Caves | Learned Factory terminal intel 3034 | -7/Lower Caves | Learned location of Extension (-5) 3076 | -7/Lower Caves | Discovered new exit (range 15) 3100 | -7/Lower Caves | Identified exit to Lower Caves 3102 | -7/Lower Caves | Entered another Lower Caves area 3103 | -7/Lower Caves | Discovered new exit (range 14) 3198 | -7/Lower Caves | Learned Factory garrison access intel 3293 | -7/Lower Caves | Discovered new exit (range 15) 3298 | -7/Lower Caves | Identified exit to Zion 3309 | -7/Lower Caves | Entered Zion 3320 | -7/Zion | Discovered new exit (range 15) 3370 | -7/Zion | System corruption cleaned by Quarantine Array 3385 | -7/Zion | Learned Factory stockpile data 3407 | -7/Zion | Learned location of 1 exit from Proximity Caves 3452 | -7/Zion | Imprinted 3454 | -7/Zion | Declared Zion's savior 3647 | -7/Zion | Found CR-A16's Pointy Stick 3678 | -7/Zion | Identified exit to Proximity Caves 3772 | -7/Zion | Entered Proximity Caves 3772 | -6/Proximity Caves | Accompanied by 4 allies 3773 | -6/Proximity Caves | Identified exit to Factory 3813 | -6/Proximity Caves | Learned 4 Factory zone layouts 3821 | -6/Proximity Caves | Build established: Mutant 3844 | -6/Proximity Caves | Spotter reported a threat 3861 | -6/Proximity Caves | Entered Factory 3861 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3862 | -6/Factory | Identified exit to Lower Caves 3862 | -6/Factory | Identified exit to Factory 3864 | -6/Factory | Loaded intel: 26 terminal locations 3865 | -6/Factory | Zion Heavy squad teleported in 3865 | -6/Factory | Loaded intel: 4 garrison access locations 3890 | -6/Factory | Zion Recon squad teleported in 3925 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 4319 | -6/Factory | Build established: Scavenger-Sprinter 4394 | -6/Factory | Entered Lower Caves 4394 | -6/Lower Caves | Accompanied by 2 allies 4417 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4452 | -6/Lower Caves | Learned Factory non-interactive machine intel 4507 | -6/Lower Caves | Discovered new exit (range 14) 4539 | -6/Lower Caves | Identified exit to Lower Caves 4654 | -6/Lower Caves | Entered another Lower Caves area 4654 | -6/Lower Caves | Accompanied by 4 allies 4689 | -6/Lower Caves | Learned location of 1 exit from Factory 4695 | -6/Lower Caves | Attacked by a faux Warlord 4729 | -6/Lower Caves | Build established: Sprinter 4835 | -6/Lower Caves | Discovered new exit (range 8) 4836 | -6/Lower Caves | Encountered a Warlord checkpoint 4843 | -6/Lower Caves | Identified exit to Data Miner 4866 | -6/Lower Caves | Learned Extension emergency access door positions 4872 | -6/Lower Caves | Entered Data Miner 4872 | -6/Data Miner | Discovered new exit (range 6) 4878 | -6/Data Miner | Met Data Miner 4882 | -6/Data Miner | Learned location of Section 7 (-2) 4882 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4887 | -6/Data Miner | Received God Mode back door access code from Data Miner 4898 | -6/Data Miner | Identified exit to Proximity Caves 4899 | -6/Data Miner | Entered Proximity Caves 4909 | -5/Proximity Caves | Escorted by Enhanced Grunt 4976 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5060 | -5/Proximity Caves | Learned Factory stockpile data 5066 | -5/Proximity Caves | Discovered exit to Factory (range 7) 5091 | -5/Proximity Caves | Entered Factory 5091 | -5/Factory | Evolved 2 slots: Utility x2 5092 | -5/Factory | Identified exit to Upper Caves 5093 | -5/Factory | Identified exit to Factory 5095 | -5/Factory | Loaded intel: 208 non-interactive machine locations 5219 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 5247 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 5280 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 5390 | -5/Factory | Entered Upper Caves 5432 | -5/Upper Caves | Spotted B-75 Beast 5541 | -5/Upper Caves | Encountered a Warlord checkpoint 5553 | -5/Upper Caves | Discovered new exit (range 16) 5559 | -5/Upper Caves | Identified exit to Upper Caves 5559 | -5/Upper Caves | Entered another Upper Caves area 5604 | -5/Upper Caves | Learned Factory garrison access intel 5620 | -5/Upper Caves | Discovered new exit (range 7) 5621 | -5/Upper Caves | Identified exit to Zhirov 5628 | -5/Upper Caves | Entered Zhirov 5628 | -5/Zhirov | Discovered new exit (range 3) 5634 | -5/Zhirov | Met Zhirov 5639 | -5/Zhirov | Learned location of Quarantine (-2) 5639 | -5/Zhirov | Learned location of Testing (-3) 5639 | -5/Zhirov | Learned location of Command (-1) 5643 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5648 | -5/Zhirov | Found Alien Artifact 5648 | -5/Zhirov | Identified Integrated Reactor 5648 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5654 | -5/Zhirov | Found Alien Artifact 5690 | -5/Zhirov | Build established: Infiltrator-Sprinter 5696 | -5/Zhirov | Revealed the true nature of CR-A16's Pointy Stick 5713 | -5/Zhirov | Identified exit to Proximity Caves 5713 | -5/Zhirov | Entered Proximity Caves 5748 | -4/Proximity Caves | Spotted B-86 Titan 5751 | -4/Proximity Caves | Learned 12 Research zone layouts 5790 | -4/Proximity Caves | Spotter reported a threat 5819 | -4/Proximity Caves | Discovered exit to Factory (range 4) 5822 | -4/Proximity Caves | Entered Factory 5822 | -4/Factory | Evolved 2 slots: Utility x2 5823 | -4/Factory | Loaded intel: 4 garrison access locations 5833 | -4/Factory | Zion Melee Resupply teleported in 5837 | -4/Factory | Found Prototype Slashing Weapon 5837 | -4/Factory | Identified Molecular Scythe 5846 | -4/Factory | Discovered new exit (range 14) 5872 | -4/Factory | Identified exit to Upper Caves 6071 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 6155 | -4/Factory | Zion Melee Resupply teleported in 6234 | -4/Factory | Build established: Mutant 6245 | -4/Factory | Sucked down chute 6245 | -4/Factory | Entered Waste 6248 | -4/Waste | Spotted C-40 Crusher 6252 | -4/Waste | Spotted C-40 Crusher 6260 | -4/Waste | EMP discharged 6266 | -4/Waste | Met Warlord forces unprepared to attack 6291 | -4/Waste | Found Damper Plating 6295 | -4/Waste | Spotted C-40 Crusher 6296 | -4/Waste | Spotted C-40 Crusher 6296 | -4/Waste | Spotted C-40 Crusher 6360 | -4/Waste | EMP discharged 6360 | -4/Waste | System corruption reached 10% 6373 | -4/Waste | Spotted C-40 Crusher 6374 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6388 | -4/Waste | Discovered new exit (range 11) 6391 | -4/Waste | Identified exit to Factory 6391 | -4/Waste | Entered Factory 6431 | -4/Factory | Discovered exit to Upper Caves (range 14) 6510 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6511 | -4/Factory | Zion Fire squad teleported in 6529 | -4/Factory | Garrison activated, responded to threat 6573 | -4/Factory | Entered Upper Caves 6587 | -4/Upper Caves | Encountered a Warlord checkpoint 6667 | -4/Upper Caves | Learned Research security intel 6678 | -4/Upper Caves | Spotted B-86 Titan 6692 | -4/Upper Caves | Destroyed B-86 Titan 6702 | -4/Upper Caves | Discovered new exit (range 5) 6703 | -4/Upper Caves | Identified exit to Upper Caves 6704 | -4/Upper Caves | Entered another Upper Caves area 6853 | -4/Upper Caves | Learned Research stockpile data 7059 | -4/Upper Caves | Discovered new exit (range 14) 7062 | -4/Upper Caves | Identified exit to Warlord 7063 | -4/Upper Caves | Entered Warlord 7072 | -4/Warlord | Discovered new exit (range 14) 7088 | -4/Warlord | System corruption cleaned by Quarantine Array 7111 | -4/Warlord | Found Prototype Device 7111 | -4/Warlord | Identified Minesniffer Drone Bay 7223 | -4/Warlord | Rebuked by Warlord 7226 | -4/Warlord | Opened Warlord's prototype stash 7239 | -4/Warlord | Found Prototype Device 7239 | -4/Warlord | Identified Thermal Barrier 7241 | -4/Warlord | Found Prototype Processor 7241 | -4/Warlord | Identified Spectral Analyzer 7247 | -4/Warlord | Found Prototype Reactor 7247 | -4/Warlord | Identified Vortex Chain Reactor 7248 | -4/Warlord | Warlord's base attacked by MAIN.C 7349 | -4/Warlord | Found Prototype Energy Cannon 7349 | -4/Warlord | Identified Vortex Driver 7356 | -4/Warlord | Found Vortex Driver 7487 | -4/Warlord | Build established: Commander-Mutant 7598 | -4/Warlord | Warlord forces counterattacked 7728 | -4/Warlord | Spotted Striker 7735 | -4/Warlord | Spotted Striker 7741 | -4/Warlord | Allies destroyed Striker 7786 | -4/Warlord | Spotted Striker 7797 | -4/Warlord | Allies destroyed Striker 7923 | -4/Warlord | Warlord base infiltrated, sounded retreat 7924 | -4/Warlord | Enhanced Grunt warped into view 7924 | -4/Warlord | Enhanced Grunt warped into view 7924 | -4/Warlord | Enhanced Grunt warped into view 7924 | -4/Warlord | Enhanced Demolisher warped into view 7924 | -4/Warlord | Enhanced Demolisher warped into view 7924 | -4/Warlord | Enhanced Demolisher warped into view 7982 | -4/Warlord | Found Prototype Ballistic Cannon 7982 | -4/Warlord | Identified Hvy. Autocannon 8057 | -4/Warlord | Spotted Striker 8062 | -4/Warlord | Spotted Striker 8072 | -4/Warlord | Destroyed Striker 8096 | -4/Warlord | Identified exit to Proximity Caves 8097 | -4/Warlord | Entered Proximity Caves 8443 | -3/Proximity Caves | Spotted B-86 Titan 8515 | -3/Proximity Caves | Build established: Mutant 8640 | -3/Proximity Caves | Discovered new exit (range 5) 8645 | -3/Proximity Caves | Identified exit to Research 8646 | -3/Proximity Caves | Entered Research 8646 | -3/Research | Evolved 2 slots: Utility x2 8647 | -3/Research | Identified exit to Research 8647 | -3/Research | Identified exit to Testing 8767 | -3/Research | Found Prototype Processor 8767 | -3/Research | Identified Exp. Terrain Scan Processor 8901 | -3/Research | Found Quantum Capacitor 8986 | -3/Research | Found Prototype Device 8986 | -3/Research | Identified Exp. Focal Shield 9168 | -3/Research | Zion Hacker squad teleported in 9389 | -3/Research | Garrison activated, responded to threat 9400 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 9401 | -3/Research | Zion Fire squad teleported in 9423 | -3/Research | P-80 Master assimilated allied NO-WMY(i) 9527 | -3/Research | Cargo convoy interrupted 9757 | -3/Research | Zion Heavy squad teleported in 9778 | -3/Research | Zion Heavy squad teleported in 9828 | -3/Research | Zion Hacker squad teleported in 9867 | -3/Research | Discovered exit to Testing (range 10) 9892 | -3/Research | Zion Zionite Resupply teleported in 9898 | -3/Research | Found Prototype Protection 9898 | -3/Research | Identified Zio. Weapon Casing 9926 | -3/Research | Entered Testing 9926 | -3/Testing | Accompanied by 5 allies 9977 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 10009 | -3/Testing | Found Prototype Device 10009 | -3/Testing | Identified Exp. EM Disruption Field 10048 | -3/Testing | Scanned by Researcher 10052 | -3/Testing | Found Prototype Energy Cannon 10052 | -3/Testing | Identified Cld. Nova Cannon 10065 | -3/Testing | Spotted Striker 10075 | -3/Testing | Spotted Striker 10080 | -3/Testing | Spotted Alpha 7 10083 | -3/Testing | Allies destroyed Striker 10092 | -3/Testing | Allies destroyed Alpha 7 10100 | -3/Testing | Found Prototype Processor 10100 | -3/Testing | Identified Exp. Targeting Computer 10116 | -3/Testing | Stole the SGEMP Prototype 10216 | -3/Testing | Found Prototype Device 10216 | -3/Testing | Identified AEGIS Remote Shield 10264 | -3/Testing | Retrieved Zion intel report: Trap Installations 10371 | -3/Testing | Discovered exit to Research (range 8) 10399 | -3/Testing | Found Prototype Energy Cannon 10399 | -3/Testing | Identified Potential Cannon 10444 | -3/Testing | Spotted PP-8CGIKUW8TF 10470 | -3/Testing | Destroyed PP-8CGIKUW8TF 10489 | -3/Testing | Found Prototype Special Weapon 10489 | -3/Testing | Identified Gui. Remote Datajack 10499 | -3/Testing | Found Prototype Device 10499 | -3/Testing | Identified Exp. Weapon Cycler 10537 | -3/Testing | Found Prototype Energy Cannon 10537 | -3/Testing | Identified Hpw. Disruptor Cannon 10652 | -3/Testing | Retrieved Zion intel report: Branch Access 10676 | -3/Testing | First assault squad dispatched 10737 | -3/Testing | Incoming assault squad redirected 10760 | -3/Testing | Entered Research 10760 | -2/Research | Evolved 2 slots: Utility x2 10804 | -2/Research | Zion Heavy Resupply teleported in 10813 | -2/Research | Found Hvy. Reflective Plating 10993 | -2/Research | Zion Heavy squad teleported in 11071 | -2/Research | Discovered new exit (range 15) 11084 | -2/Research | Identified exit to Quarantine 11097 | -2/Research | Entered Quarantine 11097 | -2/Quarantine | Accompanied by 2 allies 11108 | -2/Quarantine | Found Alien Artifact 11258 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 11284 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 11311 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 11327 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 11328 | -2/Quarantine | Discovered new exit (range 15) 11334 | -2/Quarantine | Spotted Alpha 7 11343 | -2/Quarantine | Allies destroyed Alpha 7 11349 | -2/Quarantine | Found Exp. Targeting Computer 11360 | -2/Quarantine | Found Prototype Device 11361 | -2/Quarantine | Identified Exp. ECM Suite 11378 | -2/Quarantine | Found Alien Launcher 11378 | -2/Quarantine | Identified Sigix Terminator 11414 | -2/Quarantine | Identified exit to Access 11458 | -2/Quarantine | Found Alien Artifact 11458 | -2/Quarantine | Identified Phase Armor 11568 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 11597 | -2/Quarantine | First assault squad dispatched 11651 | -2/Quarantine | Incoming assault squad redirected 11659 | -2/Quarantine | Entered Access 11659 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 11660 | -1/Access | Loaded intel: 123 machine locations 11660 | -1/Access | Loaded intel: 65 trap records 11660 | -1/Access | Identified exit to Surface 11660 | -1/Access | Discovered exit to Surface (range 186) 11660 | -1/Access | Identified exit to Command 11660 | -1/Access | Discovered exit to Command (range 120) 11660 | -1/Access | Delivered the SGEMP Prototype to Zhirov 11660 | -1/Access | Zhirov transferred Access data 11930 | -1/Access | Zhirov warped through subspace 11950 | -1/Access | Zion Experimental squad teleported in 11975 | -1/Access | Zion Hacking Resupply teleported in 11984 | -1/Access | Found Prototype Hackware 12015 | -1/Access | P-80 Master assimilated allied H6-U66(A) 12047 | -1/Access | Zion Recon squad teleported in 12068 | -1/Access | Zion Hacker squad teleported in 12127 | -1/Access | Zion Heavy squad teleported in 12192 | -1/Access | Entered Command 12192 | -1/Command | Accompanied by 3 allies 12356 | -1/Command | Identified Exp. Hacking Suite 12371 | -1/Command | Disengaged cave seal 12371 | -1/Command | Zionites emerged from the dark tunnel 12374 | -1/Command | Identified Core Reset Matrix 12374 | -1/Command | Identified Transdimensional Reconstructor 12374 | -1/Command | Used Core Reset Matrix 12442 | -1/Command | First assault squad dispatched 12648 | -1/Command | Spotted Combat Programmer 12651 | -1/Command | Combat Programmer assimilated allied PF-680(i) 12658 | -1/Command | Spotted Combat Programmer 12658 | -1/Command | Spotted M Guard 12658 | -1/Command | Spotted M Guard 12658 | -1/Command | Allies destroyed Combat Programmer 12659 | -1/Command | Combat Programmer assimilated allied Z-Experimental 12672 | -1/Command | Allies destroyed M Guard 12690 | -1/Command | Combat Programmer assimilated allied S3-S6Q(Z) 12707 | -1/Command | System corruption reached 10% 12728 | -1/Command | Fired Sigix Terminator 12728 | -1/Command | Destroyed Combat Programmer 12728 | -1/Command | All MAIN.C guards destroyed 12729 | -1/Command | Core integrity fell below 50% 12758 | -1/Command | Lost 11 parts (3p2n6u) 12783 | -1/Command | Met MAIN.C 12808 | -1/Command | Destroyed MAIN.C Shell 12810 | -1/Command | MAIN.C activated Command garrisons 12814 | -1/Command | Zhirov used SGEMP to disable MAIN.C 12817 | -1/Command | Attacked by Zhirov 12838 | -1/Command | System corruption reached 30% 12843 | -1/Command | Emitted hypermatrix ping 12848 | -1/Command | Assembled emerged from beneath the floor 12848 | -1/Command | Allies destroyed Perun 12852 | -1/Command | Allies destroyed Svarog 12860 | -1/Command | Destroyed Zhirov 12872 | -1/Command | Found Prototype Hackware 12872 | -1/Command | Identified Deep Network Scanner 12873 | -1/Command | Lost 8 parts (1p4n3u) 12880 | -1/Command | Found Corrupted Unknown Protection 12880 | -1/Command | Identified Adv. Powered Armor 13167 | -1/Command | Found Prototype Reactor 13167 | -1/Command | Identified Zero-point Reactor 13170 | -1/Command | Found Zero-point Reactor 13174 | -1/Command | Found Prototype Processor 13175 | -1/Command | Identified Exp. Target Analyzer 13180 | -1/Command | Found Exp. Targeting Computer 13189 | -1/Command | Found Prototype Device 13189 | -1/Command | Identified Exp. System Purifier 13210 | -1/Command | Build established: Hacker-Mutant 13686 | -1/Command | Discovered exit to Surface (range 32) 13893 | -1/Command | Discovered exit to Surface (range 40) 13893 | -1/Command | Discovered exit to Surface (range 88) 13893 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 13900 | -1/Command | Found Exp. Powered Armor 13914 | -1/Command | Found Omega Cannon 13923 | -1/Command | Found Exp. Powered Armor 13934 | -1/Command | Found Beam Splitter 13941 | -1/Command | Found Zero-point Reactor 14211 | -1/Command | Assembled emerged from beneath the floor 14376 | -1/Command | Found Powered Armor 14588 | -1/Command | Found Exp. Targeting Computer 14641 | *** | Heading to fleet! Last Messages --------------- 14626_ Field strength at 44. 14626_ Stasis field depleted. 14627_ Field strength at 9. 14627_ Field strength at 37. 14628_ Field strength at 2. 14628_ Field strength at 30. 14629_ Stasis field depleted. 14629_ Field strength at 23. 14630_ Field strength at 16. 14631_ Field strength at 9. 14632_ Field strength at 2. 14633_ Stasis field depleted. 14637_ Destroyed Hvy. Insulated Plating. 14639_ AP-0OT(p) triggered Stasis Trap. 14639_ A bubble of rippling energy engulfs the area. 14639_ Field strength at 91. 14640_ Field strength at 82. 14641_ Field strength at 73. [Achievement: Home At Last?] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????############????????????????????????????????? | | ?????# #????????????????????????????????? | | ?????# ! #??????????????????????????####### | | ?????# #??????????????????????????# | | ?????# "" #??????????????????????????#] | | ?????# """" #??????????????????????????# | | ?????# """" #?################?????????# "" " | | ?????# "" #?################?????????# ""T" | | ?????# #?## BB############ """ | | ?????# #?## BB############ | | ?????# "" ] #?## ^^^^^ ^ #E#E#K#7#### | | ?????# """" #?## ^ a ^ ^^^^^^ ^^####+### | | ?????# """" #?## ^ a ^ ^^^^ + | | ?????# "" #?## ^ aa ^ + | | ?????# #?## @"a ^ + | | ?????# #?## ^ pp a ^ ] [= + | | ?????####+###+###?## ^ a ^ =!* ##### | | ??????# #???## ^^p ^^^^ #E#E#K#%"##???# | | ??????# #???## BB###########???# | | ??????# #???## BB###########???# | | ??????# #???################????????????# | | ?####### #???################????????????# | | ?# #?# #????????????????#######????????# | | ?# #?# ##################!! #????????# | | ?# #?# ]! + # ########## | | ### #### ###### ]* # # + | | + / #????# # [ # # ##+## | | + / #????# + # # ## | | + / #????# # # # ## | | + / #??###!! # ] ####### ## | | ### #### #??# !! ############?# ## | | ?# #?# #??# ! ## #?# ## | | ?# #?# ###### ## #?# ##### | | ?# #?# # #?# | | ?#####?# + ! ! #?# | | ???????# ############## # #?# | | ???????# # #???# # #?# % | | ???????# + #???# # #?# "" | | ???????# # #???# # =#?# """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 120 Energy Generation 82 Energy Capacity 1580 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 19 Terrain Scan Density 1010 ECM Strength 2 Jamming Range 16 Power Amplification 20 Additional Mass Support 9 EM Shielding 4 Armor Coverage 1600 Resistance: TH 50 Resistance: EX 50 Resistance: EM 90 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Melee Speed Boost 50 Evasion (%) 75 Targeting Accuracy 36 Melee Accuracy 16 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 50 Particle Charging 25 Offensive Hacking 40 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Lgt. Regenerative Plating | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Sigix Terminator Phase Armor Core Reset Matrix Achievements -------------- Derelict Escape Great Explorer Home At Last? More Power To You Sorry Old Pal Whoosh! Challenges ------------ None Game ------ Seed BottomlessGravmagNanovents Manual? 0 Play Time 05:10:13 Cumulative 110.4 hours Start 2023.04.21 @ 18:28:03 End 2023.04.23 @ 15:51:15 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type 2 Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 59 Gallery% 74 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: a112c538-3f9a-45cc-8795-10bfe7ea60b9