Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.23 @ 15:51:15

Player: omewwes

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (35)       7000
Robots Destroyed (181)     905
Value Destroyed (7539)     7539
Prototype IDs (291)        5820
Alien Tech Used (4)        800
Bonus (32541)              32541
              TOTAL SCORE: 59105

 Bonus
-------
High Alert Combat Kills    1865
Follower Combat Kills      4573
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      220
Used Core Reset Matrix     3000
Scanned by Researcher      500
Acquired SGEMP             2000
Delivered SGEMP            2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Zhirov Destroyed MAIN.C    3000
Win                        3000
Friendly Fire              -317

 Cogmind 
---------
Core Integrity             344/1600
Matter                     110/300
Energy                     357/380
System Corruption          0%
Temperature                Warm (192)
Movement                   Treading (143)
Location                   To Fleet Rendezvous

 Parts 
-------
>               --- POWER (2) --------
                Zero-point Reactor
                Zero-point Reactor
>               --- PROPULSION (7) ---
   Experimental Biometal Heavy Treads
   Experimental Biometal Heavy Treads
   High-density Centrium Heavy Treads
                Centrium Leg
>               --- UTILITY (14) -----
   Experimental Coolant Injector
  High-capacity Storage Unit
       Advanced Signal Interpreter
   Experimental Targeting Computer
   Experimental Targeting Computer
   Experimental Targeting Computer
       Improved Armor Integrity Analyzer
      Precision Matter Filter
       Advanced Weapon Cycler
                Powered Armor
   Experimental Powered Armor
   Experimental Powered Armor
                Graphene Brace
                AEGIS Remote Shield
>               --- WEAPON (2) -------
                Omega Cannon
>               --- INVENTORY (20) ---
                Zero-point Reactor
       Enhanced Armored Heavy Treads
       Advanced Heavy Siege Treads
   Experimental Energy Well (600)
   Experimental Energy Well (600)
   Experimental Matter Compressor (500)
      Makeshift Sensor Array
     Long-range Terrain Scanner
       Advanced Particle Charger
                Quantum Capacitor
                Beam Splitter
       Advanced Force Field
   Experimental System Purifier
           Mini Drone Bay (3/3)
                Transdimensional Reconstructor

 Peak State 
------------
>               --- POWER ------------
                Vortex Chain Reactor
>               --- PROPULSION -------
   Experimental Myomer Leg
   Experimental Myomer Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
      Makeshift Sensor Array
       Advanced Signal Interpreter
   Experimental Targeting Computer
   Experimental Targeting Computer
       Advanced Particle Charger
                Quantum Capacitor
       Advanced Transmission Jammer
        Zionite Weapon Casing
                Phase Armor
                Thermal Barrier
                AEGIS Remote Shield
>               --- WEAPON -----------
         Cooled Nova Cannon
                CR-A16's Behemoth Slayer
>               --- INVENTORY --------
   Experimental Myomer Leg
   Experimental Myomer Leg
   Experimental Cooling System
      Makeshift Sensor Array
       Improved Armor Integrity Analyzer
       Advanced Particle Charger
                Centrium Medium Armor Plating
                Graphene Brace
   Experimental EM Disruption Field
       Advanced Force Field
                Hacking Suite
       Advanced Hacking Suite
   Experimental Hacking Suite
      Makeshift System Shield
                Transdimensional Reconstructor
                Core Reset Matrix
                Vortex Driver
                Micro-nuke Launcher
                Sigix Terminator
[Rating: 229]

 Favorites 
-----------
Power                      Vortex Chain Reactor
  Engine                   Heavy Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Experimental Myomer Leg
  Treads                   Experimental Biometal Heavy Treads
  Leg                      Experimental Myomer Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Cooled Airjet
  Flight Unit              Field Propulsion Array
Utility                    Improved Signal Interpreter
  Device                   Advanced Transmission Jammer
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Makeshift System Shield
  Protection               Damper Plating
  Artifact                 Phase Armor
Weapon                     CR-A16's Behemoth Slayer
  Energy Gun               EM Shotgun
  Energy Cannon            Cooled Nova Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          CR-A16's Behemoth Slayer

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  12   | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   2   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             425  | .   9   3   6   1   .   .   12  41  2   1   4   3   34  3   2   .   1   17  2   .   7   2   23  2   4   3   5   37  4   37  37  11  19  16  77  
  Power                    37   | .   .   .   2   1   .   .   3   5   .   .   .   .   8   .   .   .   .   1   .   .   2   .   1   .   1   .   1   4   .   .   .   .   .   .   8   
    Engine                 11   | .   .   .   2   1   .   .   1   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
    Core                   12   | .   .   .   .   .   .   .   2   3   .   .   .   .   5   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   3   .   .   .   .   .   .   8   
  Propulsion               94   | .   3   .   1   .   .   .   4   17  .   .   .   .   15  1   .   .   .   3   .   .   3   .   2   .   1   .   .   18  1   7   4   2   .   4   8   
    Treads                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   3   
    Leg                    34   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  1   6   4   2   .   4   5   
    Wheel                  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  17   | .   2   .   1   .   .   .   3   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Flight                 34   | .   1   .   .   .   .   .   1   2   .   .   .   .   15  1   .   .   .   3   .   .   3   .   2   .   1   .   .   5   .   .   .   .   .   .   .   
  Utility                  188  | .   1   .   1   .   .   .   2   13  2   1   2   3   10  1   2   .   1   9   .   .   1   2   19  .   2   3   2   11  .   16  14  9   10  10  41  
    Device                 129  | .   .   .   1   .   .   .   1   10  2   1   2   3   5   1   1   .   1   8   .   .   1   2   15  .   2   3   2   8   .   10  11  5   4   9   21  
    Storage                8    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   1   .   2   
    Processor              18   | .   1   .   .   .   .   .   1   1   .   .   .   .   1   .   1   .   .   1   .   .   .   .   1   .   .   .   .   1   .   2   1   1   .   1   5   
    Hackware               8    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   5   
    Protection             23   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   2   .   3   3   .   8   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Weapon                   106  | .   5   3   2   .   .   .   3   6   .   .   2   .   1   1   .   .   .   4   2   .   1   .   1   2   .   .   2   4   3   14  19  .   9   2   20  
    Energy Gun             8    | .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Energy Cannon          44   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   11  10  .   5   1   13  
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       7    | .   .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
    Launcher               15   | .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   1   .   .   .   1   .   1   1   3   
    Special Weapon         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   .   .   .   .   4   .   .   1   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Piercing Weapon        17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   1   .   .   .   1   .   2   5   .   3   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  60   | .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   3   .   1   .   1   .   .   12  .   6   12  .   2   1   15  
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
Parts Lost                 42   | .   2   .   .   1   .   .   5   8   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   2   .   .   .   .   .   1   .   19  
  Power                    8    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   4   
  Propulsion               18   | .   .   .   .   .   .   .   4   7   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Utility                  14   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   9   
  Weapon                   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      11   | .   1   .   .   1   .   .   2   3   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   1   .   .   .   .   .   1   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   92  85  95  100 100 100 95  80  92  92  96  100 92  99  100 100 100 96  88  88  90  94  85  81  82  84  83  84  89  78  79  84  83  87  78  
  Engine                   2    | .   14  14  11  11  11  11  5   4   7   7   7   7   2   .   .   .   .   .   .   .   .   .   .   .   4   5   5   2   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   3   8   7   7   7   7   9   13  13  13  13  11  11  11  11  11  8   4   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   4   4   5   4   4   4   4   4   5   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   7   
  Leg                      10   | .   25  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   31  26  28  25  26  27  9   
  Hover                    6    | .   2   28  33  33  33  33  33  18  38  38  38  38  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   6    | .   .   .   .   .   .   .   .   3   .   .   .   .   28  39  40  40  40  31  29  29  28  29  16  15  15  15  15  8   .   .   .   .   .   .   .   
  Device                   17   | .   .   .   8   11  11  11  9   13  15  15  15  15  15  13  9   13  13  17  17  17  20  23  25  20  25  26  25  24  26  22  19  25  24  23  15  
  Storage                  5    | .   14  14  11  11  11  11  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   5   4   4   
  Processor                10   | .   8   14  11  11  11  11  15  3   7   7   7   7   6   6   11  13  13  16  11  11  11  11  10  15  15  15  15  13  5   4   7   8   8   12  16  
  Hackware                 1    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   6   
  Protection               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   4   .   .   .   .   .   .   .   2   4   .   .   .   1   10  4   4   7   7   4   5   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   3   3   4   3   3   4   
  Ballistic Cannon         1    | .   .   .   19  22  22  22  16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   5   7   7   7   7   6   6   6   6   6   4   5   5   5   5   5   5   5   5   4   4   .   .   .   .   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   6   6   5   5   5   5   5   5   5   5   5   5   3   .   2   3   4   1   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             174  | 13  16  14  21  21  19  19  21  41  35  35  36  36  38  30  30  28  30  33  30  30  32  32  43  43  43  43  43  101 101 146 162 162 174 169 163 
  Greatest Support         260  | 20  20  14  21  21  21  21  29  41  41  41  41  41  41  34  30  30  30  37  31  31  49  37  43  43  45  45  45  163 163 164 164 158 158 195 260 
  Greatest Overweight (x)  2    | .   .   .   .   .   .   .   2   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   8   8   8   8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  20  20  20  20  20  
  Average Capacity         13   | .   8   8   8   8   8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  12  17  20  20  20  20  
  Most Carried             20   | .   8   8   8   7   6   7   8   10  10  10  10  9   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  20  20  20  19  20  
  Average Carried          11   | .   5   7   6   6   6   6   6   8   9   9   9   9   9   9   9   10  10  9   10  10  9   10  9   9   9   9   10  9   9   10  17  17  19  17  17  
  Final Capacity           20   | 8   8   8   8   8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  20  20  20  20  20  
  Final Carried            20   | 6   8   8   7   6   6   7   8   10  10  10  9   9   10  9   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  20  18  17  19  18  

 Class Distribution 
--------------------
 54% | Mutant
 11% | Hacker-Mutant
  7% | Gladiator
  6% | Scavenger-Mutant
  6% | Commander-Mutant
  4% | Sprinter
  3% | Infiltrator-Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
               Mutant | -8/Materials
               Mutant | -7/Factory
            Gladiator | -7/Lower Caves
            Gladiator | -7/Lower Caves
               Mutant | -7/Zion
               Mutant | -6/Proximity Caves
   Scavenger-Sprinter | -6/Factory
             Sprinter | -6/Lower Caves
             Sprinter | -6/Lower Caves
             Sprinter | -6/Data Miner
             Sprinter | -5/Proximity Caves
    Infiltrator-Ninja | -5/Factory
 Infiltrator-Sprinter | -5/Upper Caves
 Infiltrator-Sprinter | -5/Upper Caves
 Infiltrator-Sprinter | -5/Zhirov
 Infiltrator-Sprinter | -4/Proximity Caves
               Mutant | -4/Factory
               Mutant | -4/Waste
               Mutant | -4/Factory
               Mutant | -4/Upper Caves
               Mutant | -4/Upper Caves
     Commander-Mutant | -4/Warlord
               Mutant | -3/Proximity Caves
               Mutant | -3/Research
               Mutant | -3/Testing
               Mutant | -2/Research
               Mutant | -2/Quarantine
               Mutant | -1/Access
        Hacker-Mutant | -1/Command

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  Com  
Matter Collected           6529 | 193  237  21   196  109  .    50   445  692  17   13   34   33   316  58   20   .    10   50   94   .    149  9    185  113  40   40   133  406  77   569  474  100  196  188  1262 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8955 | .    355  61   51   .    .    18   531  824  28   90   .    71   499  .    66   .    .    111  .    .    338  9    249  .    98   120  431  46   34   1430 643  100  507  686  1559 
  Parts                    412  | .    27   19   4    .    .    4    30   58   3    2    .    4    19   .    5    .    .    4    .    .    2    2    12   .    6    7    13   .    1    57   35   4    26   23   45   
Haulers Intercepted        16   | .    .    .    1    .    .    .    1    2    .    .    .    .    4    .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    .    2    1    .    1    1    .    
Recyclers Shooed           6    | .    1    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      50   | .    .    .    .    .    .    .    .    .    5    .    .    4    .    .    8    .    12   .    1    .    2    2    .    .    .    3    12   .    1    .    .    .    .    .    .    
  Prevented                4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com 
Combat Hostiles Destroyed  121  | .   9   10  .   .   .   2   12  12  1   1   .   2   4   .   1   .   .   .   .   .   .   1   3   .   .   1   9   1   2   12  8   1   7   9   13  
  Melee                    24   | .   .   .   .   .   .   .   .   5   1   1   .   2   3   .   1   .   .   .   .   .   .   1   3   .   .   .   7   .   .   .   .   .   .   .   .   
  Guns                     6    | .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  48   | .   .   .   .   .   .   2   6   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   9   5   1   6   6   4   
  AOE                      37   | .   4   9   .   .   .   .   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   1   2   9   
Classes Destroyed          23   | .   5   .   2   .   .   .   .   4   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   1   1   .   1   .   3   
  Worker                   15   | .   2   .   1   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   1   
  Builder                  5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Hauler                   16   | .   .   .   1   .   .   .   1   2   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   2   1   .   1   1   .   
  Recycler                 7    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  11   | .   2   .   1   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   1   
  Swarmer                  36   | .   6   8   .   .   .   2   6   3   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   2   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Grunt                    38   | .   3   2   .   .   .   .   6   5   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   4   1   .   2   4   3   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   7    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   1   
  Hunter                   12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   2   4   .   1   .   1   
  Programmer               16   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   1   1   2   4   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Protovariant P           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Z-Heavy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           6    | .   4   5   3   .   .   2   6   3   1   1   .   1   5   .   1   .   .   1   .   .   .   1   1   .   1   1   4   1   1   3   5   1   3   3   6   
  Combat Bots Only         5    | .   3   5   .   .   .   2   3   3   1   1   .   1   2   .   1   .   .   .   .   .   .   1   1   .   .   1   3   1   1   2   4   1   3   3   5   
Max Kills in Single Turn   6    | .   3   3   1   .   .   1   3   1   1   1   .   1   1   .   1   .   .   1   .   .   .   1   1   .   1   1   1   1   1   1   3   1   1   3   6   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   3   3   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   1   2   5   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   1   .   1   1   .   1   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  MAIN.C Shell (-1/Command)
  Perun (-1/Command)
  Svarog (-1/Command)
  Zhirov (-1/Command)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -1    -1    
--------                   Run   | Jun   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Acc   Com   
Damage Taken               13177 | .     352   237   .     60    .     24    558   910   50    79    .     .     44    26    42    .     18    164   55    .     .     23    250   106   22    28    216   121   585   559   505   9     740   429   6965  
  Core                     1901  | .     66    88    .     12    .     .     29    167   .     12    .     .     .     17    20    .     .     38    24    .     .     .     71    .     .     .     53    .     .     6     6     .     36    101   1155  
  Absorbed by Shields      1784  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     63    .     285   475   9     276   228   448   
  Redirected to Core       461   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     74    387   
  Redirected to Shielding  195   | .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     14    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    12    134   
  Regen/Repaired (Parts)   16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    .     .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         81    | 100   .     38    .     .     .     97    94    .     .     .     .     74    .     .     .     .     95    .     .     .     .     93    .     .     .     .     .     .     89    .     99    .     97    .     21    
Volleys Fired              582   | .     26    14    7     5     .     3     40    36    .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     2     .     .     4     8     31    68    55    8     36    66    171   
  Largest                  2     | .     2     1     2     2     .     2     2     1     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     1     .     .     1     1     1     1     1     1     1     1     2     
  Hottest                  170   | .     90    45    88    88    .     88    88    80    .     .     .     .     .     .     .     .     .     39    39    .     .     .     .     39    .     .     39    100   100   100   150   50    110   50    170   
Shots Fired                652   | .     43    14    13    10    .     6     76    36    .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     2     .     .     4     8     31    68    55    8     36    66    174   
  Gun                      47    | .     43    4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   568   | .     .     .     12    10    .     6     72    36    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     31    67    48    8     36    65    169   
  Launcher                 32    | .     .     10    1     .     .     .     4     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     2     .     .     4     .     .     .     3     .     .     1     5     
  Special                  5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     .     .     .     .     
  Kinetic                  133   | .     .     .     12    10    .     6     72    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     16    .     .     .     .     .     15    
  Thermal                  315   | .     .     .     .     .     .     .     .     36    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     50    8     22    65    133   
  Explosive                31    | .     .     10    1     .     .     .     4     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     2     .     .     4     .     .     .     3     .     .     1     4     
  Electromagnetic          122   | .     43    4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     59    2     .     14    .     .     
  Entropic                 51    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     15    8     .     .     .     .     22    
  Robot Hit Streak         37    | .     5     3     4     5     .     4     8     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     .     13    1     4     9     10    9     16    18    37    
  Robot Miss Streak        6     | .     6     2     1     2     .     2     3     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     5     4     5     3     .     1     1     2     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Secondary Targets        1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                179   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     36    65    70    
Shots Hit Robots           568   | .     28    8     8     6     .     2     42    51    2     5     .     2     12    .     8     .     .     1     .     .     12    2     19    2     5     1     18    2     16    38    38    6     27    52    155   
  Core Hits                297   | .     21    13    4     .     .     2     28    20    1     2     .     2     7     .     2     .     .     1     .     .     3     1     6     .     2     .     21    1     4     18    23    2     14    16    83    
  Critical Kills           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     
  Critical Parts Destroyed 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         33    | .     .     .     1     .     .     .     2     1     .     .     .     .     1     .     3     .     .     .     .     .     .     .     2     .     1     .     2     1     4     3     2     .     1     1     8     
    Meltdown               2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     
    Blast                  4     | .     .     .     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Corrupt                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     
    Smash                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  5     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     .     .     .     1     .     .     .     .     .     .     .     .     
    Impale                 5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     1     .     .     .     .     
    Sunder                 14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     2     .     .     .     .     8     
Melee Attacks              241   | .     .     .     .     .     .     .     .     53    3     9     1     5     21    1     9     .     2     20    4     1     12    11    28    1     12    1     23    5     .     9     9     .     1     .     .     
  Impact                   6     | .     .     .     .     .     .     .     .     .     .     .     .     1     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 176   | .     .     .     .     .     .     .     .     53    3     9     1     4     16    .     1     .     1     11    3     1     8     6     27    1     9     .     18    4     .     .     .     .     .     .     .     
  Piercing                 59    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     8     .     1     9     1     .     4     5     1     .     3     1     5     1     .     9     9     .     1     .     .     
  Sneak Attacks            30    | .     .     .     .     .     .     .     .     9     .     1     .     .     5     .     5     .     .     1     .     .     .     .     1     .     2     .     3     .     .     1     2     .     .     .     .     
    Combat Hostiles        9     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     5     .     .     .     .     .     .     .     1     .     .     .     2     .     .     .     .     .     .     .     .     
  Follow-up Attacks        11    | .     .     .     .     .     .     .     .     .     .     .     .     1     3     .     1     .     .     .     .     .     1     1     .     .     1     .     3     .     .     .     .     .     .     .     .     
Damage Inflicted           45572 | .     754   747   224   135   .     51    1416  2599  103   271   .     78    663   .     449   .     .     121   .     .     903   74    1136  454   434   .     1801  320   1181  2161  2975  359   1393  2543  22227 
  Guns                     425   | .     371   54    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  19311 | .     .     .     187   135   .     51    1017  617   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     320   1181  1810  1889  359   1279  2291  8175  
  Explosions               18392 | .     383   693   37    .     .     .     399   96    .     .     .     .     .     .     .     .     .     59    .     .     .     .     .     454   .     .     701   .     .     266   886   .     114   252   14052 
  Melee                    7408  | .     .     .     .     .     .     .     .     1886  103   271   .     78    663   .     449   .     .     62    .     .     903   74    1136  .     434   .     1100  .     .     61    188   .     .     .     .     
  Ramming                  24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     24    .     .     .     .     .     
  Kinetic                  3591  | .     .     .     187   135   .     51    1017  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     155   515   .     .     .     .     .     1531  
  Thermal                  24255 | .     383   .     .     .     .     .     .     617   .     .     .     .     .     .     .     .     .     59    .     .     .     .     .     .     .     .     .     .     .     266   1901  359   884   2291  17495 
  Explosive                4659  | .     .     693   37    .     .     .     399   96    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     454   .     .     701   .     .     .     886   .     .     252   1141  
  Electromagnetic          2336  | .     371   54    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1402  .     .     509   .     .     
  Impact                   49    | .     .     .     .     .     .     .     .     .     .     .     .     .     49    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 6246  | .     .     .     .     .     .     .     .     1886  103   271   .     78    614   .     72    .     .     .     .     .     675   42    1136  .     391   .     978   .     .     .     .     .     .     .     .     
  Piercing                 1113  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     377   .     .     62    .     .     228   32    .     .     43    .     122   .     .     61    188   .     .     .     .     
  Entropic                 3299  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     165   666   408   .     .     .     .     2060  
Highest Corruption         33    | .     .     .     .     .     .     .     .     3     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     16    16    16    18    18    .     .     .     1     1     .     33    
  Average Corruption       9     | .     .     .     .     .     .     .     .     2     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     9     16    16    16    18    .     .     .     1     1     .     18    
  Corruption Purged        37    | .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     34    
  Corruption Blocked       93    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     49    .     .     .     9     33    
  Effects                  97    | .     .     .     .     .     .     .     .     13    1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     5     7     7     14    .     .     .     .     1     4     .     43    
    Message Errors         25    | .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     2     .     .     .     .     1     3     .     10    
    Matter Fused           19    | .     .     .     .     .     .     .     .     5     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     4     .     .     .     .     .     1     .     6     
    Heat Flow Errors       10    | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     1     .     .     .     .     .     .     .     5     
    Energy Discharges      10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     1     .     .     .     .     .     .     .     5     
    Parts Fused            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     
    Data Loss (minor)      15    | .     .     .     .     .     .     .     .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     4     .     .     .     .     .     .     .     6     
    Data Loss (major)      9     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     6     
    Misfires               2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Alerts                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Weapon Failures        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Overload Shots             12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     4     
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Overflow Damage            3718  | .     10    23    15    .     .     .     26    457   .     11    .     .     86    .     70    .     .     19    .     .     106   .     15    .     35    .     148   .     158   267   162   20    .     106   1984  
  Projectiles              769   | .     .     .     15    .     .     .     20    4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     158   224   98    20    .     106   124   
  Explosions               2033  | .     10    23    .     .     .     .     6     46    .     .     .     .     .     .     .     .     .     19    .     .     .     .     .     .     .     .     .     .     .     43    26    .     .     .     1860  
  Melee                    916   | .     .     .     .     .     .     .     .     407   .     11    .     .     86    .     70    .     .     .     .     .     106   .     15    .     35    .     148   .     .     .     38    .     .     .     .     
Knockbacks                 17    | .     .     .     3     2     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  14    | .     .     .     2     2     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     
  Secondary                3     | .     .     .     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1167  | .     83    80    .     .     .     .     15    54    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     35    .     .     .     57    .     .     .     830   
  Shots                    12    | .     3     3     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     1     .     .     .     1     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Kicked                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        590   | .     222   40    .     7     .     .     4     323   .     .     .     .     394   140   55    65    150   110   9     .     10    7     15    24    266   192   225   168   .     .     176   .     225   165   590   
  Average Temperature      64    | .     83    16    .     7     .     .     2     119   .     .     .     .     73    49    20    34    41    25    5     .     5     2     7     12    119   136   78    74    .     .     60    .     72    45    121   
  Received Heat Transfer   1291  | .     78    72    .     30    .     .     144   261   .     .     .     .     9     .     18    .     9     27    12    .     .     .     9     .     .     .     18    12    .     79    133   .     40    92    248   
  Effects                  8     | .     .     .     .     .     .     .     .     1     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     3     
    Shutdowns              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Energy Bleed           4     | .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     1     .     .     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     
  Parts Fried              9     | .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     1     .     .     .     .     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Parts Melted             15    | .     .     .     .     .     .     .     .     3     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     .     .     6     2     
  Heat Transferred         8967  | .     400   .     .     .     .     .     .     1150  .     .     .     .     .     .     .     .     .     50    .     .     .     .     .     .     .     .     .     .     .     200   1359  222   792   1924  2870  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      8     | .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  Com  
Peak Influence             2438 | .    285  448  270  142  .    72   690  609  .    .    .    .    508  .    .    .    .    268  .    .    .    .    294  96   114  .    .    .    .    501  937  523  1026 1293 2438 
  Initial                  779  | .    .    33   174  105  .    .    27   320  .    .    .    .    170  .    .    .    .    75   .    .    .    .    152  31   .    .    .    .    .    9    281  444  294  615  779  
  Average                  444  | .    137  246  235  113  .    8    335  383  .    .    .    .    359  .    .    .    .    178  .    .    .    .    214  22   30   .    .    .    .    131  558  463  805  938  1418 
Maximum Alert Level        5    | .    1    2    1    .    .    .    2    2    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    2    3    2    3    4    5    
  Low Security (%)         41   | .    78   58   6    100  .    100  32   .    .    .    .    .    16   .    .    .    .    52   .    .    .    .    46   100  100  .    .    .    .    68   .    .    .    .    74   
  Level 1                  23   | .    21   18   93   .    .    .    38   64   .    .    .    .    37   .    .    .    .    47   .    .    .    .    53   .    .    .    .    .    .    25   30   .    4    .    .    
  Level 2                  17   | .    .    22   .    .    .    .    29   35   .    .    .    .    46   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    31   100  10   31   .    
  Level 3                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    84   21   11   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   2    
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          39   | .    1    .    .    .    .    .    3    6    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    2    .    .    .    .    8    6    .    5    2    4    
  Investigation            3    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            11   | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    1    2    1    
  Reinforcement            16   | .    1    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    4    .    2    .    1    
  Assault                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    2    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com 
Distress Signals           14   | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   2   .   .   1   3   
Communications Jammed      145  | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   18  .   44  1   .   2   63  15  
  Distress Signals         139  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   44  1   .   2   62  12  
Times Spotted              334  | .   13  7   4   3   .   3   32  25  2   1   .   3   9   1   10  .   8   6   1   3   .   4   5   6   8   1   14  25  4   28  29  3   23  21  32  
  Peak Tracking Total      11   | .   3   3   2   3   .   3   11  3   3   1   .   1   5   1   4   .   5   4   1   3   .   3   4   3   6   1   5   10  2   5   8   1   7   6   6   
  Tactical Retreats        34   | .   1   .   .   1   .   1   4   2   1   .   .   .   .   .   1   .   3   3   1   2   .   .   1   .   2   .   4   2   1   2   .   .   1   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com 
Traps Triggered            17   | .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   2   .   .   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   2   .   .   .   .   .   .   1   1   11  .   2   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com 
Machines Disabled          40   | .   .   2   2   1   .   .   2   4   .   .   .   .   1   1   1   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   10  .   7   1   5   
  Max in Single Turn       3    | .   .   1   2   1   .   .   1   2   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   3   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com 
Machines Accessed          45   | .   1   .   1   1   1   .   8   10  .   .   .   .   3   .   1   4   .   1   .   .   4   1   1   .   1   .   .   3   .   2   .   .   1   .   1   
  Terminals                19   | .   1   .   1   1   .   .   6   6   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Fabricators              5    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Total Hacks                150  | .   1   .   1   1   23  .   23  20  .   .   .   .   10  .   5   27  .   3   .   .   17  1   2   .   2   .   .   8   .   4   .   .   1   .   1   
  Successful               104  | .   .   .   1   .   23  .   5   7   .   .   .   .   3   .   5   27  .   1   .   .   17  1   2   .   .   .   .   8   .   2   .   .   1   .   1   
  Failed                   46   | .   1   .   .   1   .   .   18  13  .   .   .   .   7   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   
    Catastrophic           9    | .   1   .   .   .   .   .   4   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   141  | .   1   .   .   .   .   .   9   8   .   .   .   .   22  .   .   .   .   16  .   .   .   .   5   .   7   .   .   1   .   21  14  6   20  11  .   
  Terminals                40   | .   1   .   1   1   .   .   17  12  .   .   .   .   .   .   5   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Fabricators              14   | .   .   .   .   .   .   .   .   5   .   .   .   .   4   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   .   .   .   .   2   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             91   | .   .   .   1   .   23  .   4   3   .   .   .   .   .   .   5   27  .   .   .   .   17  1   .   .   .   .   .   8   .   .   .   .   1   .   1   
  Record                   47   | .   .   .   .   .   23  .   .   .   .   .   .   .   .   .   5   11  .   .   .   .   5   1   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        13   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   .   .   .   .   .   .   1   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Terminals                2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Reject                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   1   .   .   .   .   .   8   10  .   .   .   .   3   .   1   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   5   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   .   .   67  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   4   .   .   .   .   .   .   .   .   .   7   .   12  .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   3   3   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Autooverrided            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   5   .   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  Com  
Total Allies               115   | .    .    1    .    .    .    .    .    3    .    .    4    .    2    3    .    .    1    .    .    1    .    .    2    19   4    .    .    5    .    16   .    3    .    10   41   
  Largest Group            19    | .    .    1    .    .    .    .    .    3    1    .    4    4    2    4    4    .    1    .    .    .    .    .    2    19   4    .    .    5    .    7    5    2    2    3    18   
  Highest-Rated Group      1749  | .    .    31   .    .    .    .    .    90   30   .    147  147  170  163  145  .    96   .    .    .    .    .    55   702  164  .    .    265  .    657  439  244  244  374  1749 
  Highest-Rated Ally       269   | .    .    31   .    .    .    .    .    30   30   .    39   39   85   85   85   .    96   .    .    .    .    .    29   50   47   .    .    65   .    103  103  122  122  269  269  
Zionite Dispatches         18    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    6    .    2    .    5    .    
  Heavy                    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    1    .    
  Recon                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Fire                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
  Hacker                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    
  Experimental             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Melee Resupply           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Heavy Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Hacking Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Zionite Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Total Orders               13    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    1    2    .    2    2    
  STAY                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    1    .    .    .    
  DROP                     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    1    .    2    .    
  EXPLORE                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  RETURN                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Ally Attacks               583   | .    .    9    .    .    .    .    .    15   1    .    .    2    8    3    18   .    12   .    .    1    .    .    .    87   20   .    .    71   .    63   49   3    27   56   138  
  Total Damage             28397 | .    .    104  .    .    .    .    .    530  32   .    .    63   325  95   791  .    454  .    .    16   .    .    .    2424 405  .    .    1874 .    2289 3544 269  2424 3461 9297 
  Kills                    122   | .    .    3    .    .    .    .    .    3    .    .    .    .    6    1    9    .    4    .    .    .    .    .    .    3    3    .    .    10   .    10   10   1    14   13   32   
Allies Corrupted           8     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    3    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    17   | .   .   .   .   1   .   .   .   .   2   1   3   2   .   1   2   .   1   .   .   1   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Drone Recoveries         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Zionite Intel Received     14   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   1   3   .   5   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Depthwide Sectors/0      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  Com  
Turns Passed               14640 | .    471  129  86   164  73   87   353  1508 230  207  463  89   533  260  218  27   192  299  169  69   85   109  423  146  182  131  359  1034 549  1280 834  337  562  533  2449 
Spaces Moved               18353 | 1    332  172  87   281  140  146  410  1946 438  495  988  206  1041 388  460  79   522  751  488  231  187  360  676  324  446  354  762  1146 349  961  607  295  468  382  1434 
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   902   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    898  
  Legs                     4130  | 1    271  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    260  349  961  607  295  468  382  536  
  Wheels                   640   | .    .    .    .    .    .    .    .    640  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    5004  | .    61   172  87   281  140  146  410  1306 438  495  988  206  274  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   7677  | .    .    .    .    .    .    .    .    .    .    .    .    .    767  388  460  79   522  751  488  231  187  360  676  324  446  354  762  882  .    .    .    .    .    .    .    
  Fastest Speed            11    | 120  56   56   52   52   52   52   48   36   36   36   36   36   19   22   27   27   27   22   29   29   11   24   24   34   34   34   34   27   98   100  95   95   95   98   104  
  Average Speed            58    | 120  108  56   52   52   52   52   50   57   36   36   36   36   25   26   27   27   27   26   29   29   26   24   32   34   34   34   34   57   100  102  100  102  95   106  137  
  Slowest Speed            250   | 120  120  56   52   52   52   52   180  190  36   36   36   36   105  27   27   27   27   29   29   29   29   24   34   34   34   34   34   250  101  176  101  172  171  175  190  
  Overloaded Moves         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            19    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    5    2    .    .    .    4    4    .    .    .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 2    51   43   15   53   54   48   46   41   58   63   87   37   25   53   65   69   71   26   60   48   60   58   15   91   10   58   66   91   49   34   70   11   44   17   76   
  Regions Visited          35
    Branch Regions         23
  Pre-discovered Areas     21    | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    1    1    .    5    .    .    3    .    .    .    5    .    .    .    .    4    .    .    .    .    .    
  Known Exits Taken        26    | .    .    .    1    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             22    | .    .    1    .    1    .    1    .    .    1    3    2    1    .    3    .    .    1    .    3    .    .    2    .    .    .    2    1    .    .    .    .    .    .    .    .    
Spaces Dug                 83    | .    .    11   .    .    .    .    3    9    .    .    .    .    4    .    .    .    1    13   3    1    .    4    8    1    5    .    1    .    .    6    2    1    4    6    .    
Terrain Destroyed          1385  | .    9    86   5    2    .    2    69   50   .    .    .    .    4    .    .    .    1    45   20   1    .    4    8    39   5    .    52   4    27   29   71   2    7    36   807  
  Melee                    56    | .    .    .    .    .    .    .    .    9    .    .    .    .    4    .    .    .    1    13   3    1    .    4    8    1    5    .    1    .    .    6    .    .    .    .    .    
  Projectile               92    | .    .    .    3    2    .    2    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    27   8    5    2    5    10   9    
  AOE                      1237  | .    9    86   2    .    .    .    54   41   .    .    .    .    .    .    .    .    .    32   17   .    .    .    .    38   .    .    51   .    .    15   66   .    2    26   798  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  Com  
Total                      21602 | .    404  189  116  288  139  150  482  2251 506  513  1093 215  1284 542  542  83   570  834  507  231  213  374  865  353  471  363  844  1509 514  1172 765  327  584  501  1808 
  Wait                     1548  | .    9    .    5    .    .    1    10   129  59   4    93   3    147  143  72   5    47   35   16   .    .    2    116  24   7    2    56   237  128  61   15   9    36   27   50   
  Move                     18284 | .    331  171  86   280  139  145  409  1945 437  494  987  205  1036 385  459  78   521  740  484  230  186  359  669  317  445  353  761  1145 348  960  606  294  467  381  1431 
  Hop                      15    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    5    1    .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  120   | .    14   .    4    1    .    1    3    12   2    2    3    .    8    .    .    .    .    6    .    .    2    .    8    1    1    1    .    4    .    8    7    3    7    6    16   
  Fast Attach              196   | .    2    .    4    .    .    .    3    32   .    .    3    .    18   2    1    .    .    5    .    .    4    2    9    .    3    2    1    31   2    16   13   4    5    1    33   
  Attach                   74    | .    2    1    2    1    .    .    3    4    1    .    .    .    1    1    .    .    .    3    .    .    1    .    2    .    1    .    .    2    1    3    9    3    9    3    21   
  Detach                   92    | .    2    1    2    .    .    .    3    8    .    .    .    .    3    .    1    .    .    1    .    .    .    .    3    .    .    .    .    5    1    10   14   .    7    2    29   
  Swap                     158   | .    5    2    .    .    .    .    6    6    1    1    1    3    15   .    1    .    1    9    2    .    3    .    12   2    .    1    4    4    1    18   15   4    5    12   24   
  Drop                     243   | .    13   .    6    1    .    .    5    26   3    3    5    .    20   1    .    .    .    13   .    .    6    2    16   4    1    3    .    32   2    18   22   2    11   3    25   
  Fire                     582   | .    26   14   7    5    .    3    40   36   .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    2    .    .    4    8    31   68   55   8    36   66   171  
  Melee                    215   | .    .    .    .    .    .    .    .    53   3    9    1    4    16   1    8    .    1    16   3    1    11   9    27   1    9    1    18   4    .    9    9    .    1    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18    | .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   56    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    4    .    .    37   .    .    .    .    .    .    7    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 3 exits: *Mat / *Exi / *Zio)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Waste
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 5 exits: Res x3 / *Tes x2)
-3/Testing
-2/Research
-2/Quarantine
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command (discovered 2 exits: *Sur x2)
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     1 | -11/Junkyard       | Discovered new exit (range 0)
     1 | -11/Junkyard       | Entered Materials
    63 | -10/Materials      | Discovered new exit (range 14)
   312 | -10/Materials      | Build established: Mutant
   472 | -10/Materials      | Entered Mines
   485 | -10/Mines          | Core integrity fell below 50%
   508 | -10/Mines          | Escorted by a lone wolf Derelict
   597 | -10/Mines          | Discovered new exit (range 7)
   601 | -10/Mines          | Entered Materials
   601 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   613 | -9/Materials       | Identified exit to Mines
   687 | -9/Materials       | Entered Mines
   697 | -9/Mines           | Learned Materials stockpile data
   773 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
   839 | -9/Mines           | Discovered new exit (range 8)
   849 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
   849 | -9/Mines           | Discovered new exit (range 5)
   851 | -9/Mines           | Entered Exiles
   859 | -9/Exiles          | Discovered new exit (range 15)
   866 | -9/Exiles          | Met 8R-AWN
   873 | -9/Exiles          | Met EX-HEX
   893 | -9/Exiles          | Met EX-DEC
   901 | -9/Exiles          | Learned location of Zion (-7)
   918 | -9/Exiles          | Discovered new exit (range 14)
   924 | -9/Exiles          | Entered Mines
  1008 | -8/Mines           | Discovered new exit (range 7)
  1011 | -8/Mines           | Entered Materials
  1011 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1359 | -8/Materials       | Discovered new exit (range 5)
  1364 | -8/Materials       | Entered Factory
  1364 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  1831 | -7/Factory         | Lost 3 parts (3n)
  2064 | -7/Factory         | Identified exit to Lower Caves
  2447 | -7/Factory         | Fabricated L-41 Fighter (x3)
  2573 | -7/Factory         | Discovered new exit (range 15)
  2586 | -7/Factory         | Build established: Gladiator
  2872 | -7/Factory         | Entered Lower Caves
  2872 | -7/Lower Caves     | Accompanied by 1 ally
  2873 | -7/Lower Caves     | Encountered a Warlord checkpoint
  2955 | -7/Lower Caves     | Learned Factory terminal intel
  3034 | -7/Lower Caves     | Learned location of Extension (-5)
  3076 | -7/Lower Caves     | Discovered new exit (range 15)
  3100 | -7/Lower Caves     | Identified exit to Lower Caves
  3102 | -7/Lower Caves     | Entered another Lower Caves area
  3103 | -7/Lower Caves     | Discovered new exit (range 14)
  3198 | -7/Lower Caves     | Learned Factory garrison access intel
  3293 | -7/Lower Caves     | Discovered new exit (range 15)
  3298 | -7/Lower Caves     | Identified exit to Zion
  3309 | -7/Lower Caves     | Entered Zion
  3320 | -7/Zion            | Discovered new exit (range 15)
  3370 | -7/Zion            | System corruption cleaned by Quarantine Array
  3385 | -7/Zion            | Learned Factory stockpile data
  3407 | -7/Zion            | Learned location of 1 exit from Proximity Caves
  3452 | -7/Zion            | Imprinted
  3454 | -7/Zion            | Declared Zion's savior
  3647 | -7/Zion            | Found CR-A16's Pointy Stick
  3678 | -7/Zion            | Identified exit to Proximity Caves
  3772 | -7/Zion            | Entered Proximity Caves
  3772 | -6/Proximity Caves | Accompanied by 4 allies
  3773 | -6/Proximity Caves | Identified exit to Factory
  3813 | -6/Proximity Caves | Learned 4 Factory zone layouts
  3821 | -6/Proximity Caves | Build established: Mutant
  3844 | -6/Proximity Caves | Spotter reported a threat
  3861 | -6/Proximity Caves | Entered Factory
  3861 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3862 | -6/Factory         | Identified exit to Lower Caves
  3862 | -6/Factory         | Identified exit to Factory
  3864 | -6/Factory         | Loaded intel: 26 terminal locations
  3865 | -6/Factory         | Zion Heavy squad teleported in
  3865 | -6/Factory         | Loaded intel: 4 garrison access locations
  3890 | -6/Factory         | Zion Recon squad teleported in
  3925 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
  4319 | -6/Factory         | Build established: Scavenger-Sprinter
  4394 | -6/Factory         | Entered Lower Caves
  4394 | -6/Lower Caves     | Accompanied by 2 allies
  4417 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
  4452 | -6/Lower Caves     | Learned Factory non-interactive machine intel
  4507 | -6/Lower Caves     | Discovered new exit (range 14)
  4539 | -6/Lower Caves     | Identified exit to Lower Caves
  4654 | -6/Lower Caves     | Entered another Lower Caves area
  4654 | -6/Lower Caves     | Accompanied by 4 allies
  4689 | -6/Lower Caves     | Learned location of 1 exit from Factory
  4695 | -6/Lower Caves     | Attacked by a faux Warlord
  4729 | -6/Lower Caves     | Build established: Sprinter
  4835 | -6/Lower Caves     | Discovered new exit (range 8)
  4836 | -6/Lower Caves     | Encountered a Warlord checkpoint
  4843 | -6/Lower Caves     | Identified exit to Data Miner
  4866 | -6/Lower Caves     | Learned Extension emergency access door positions
  4872 | -6/Lower Caves     | Entered Data Miner
  4872 | -6/Data Miner      | Discovered new exit (range 6)
  4878 | -6/Data Miner      | Met Data Miner
  4882 | -6/Data Miner      | Learned location of Section 7 (-2)
  4882 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  4887 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  4898 | -6/Data Miner      | Identified exit to Proximity Caves
  4899 | -6/Data Miner      | Entered Proximity Caves
  4909 | -5/Proximity Caves | Escorted by Enhanced Grunt
  4976 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5060 | -5/Proximity Caves | Learned Factory stockpile data
  5066 | -5/Proximity Caves | Discovered exit to Factory (range 7)
  5091 | -5/Proximity Caves | Entered Factory
  5091 | -5/Factory         | Evolved 2 slots: Utility x2
  5092 | -5/Factory         | Identified exit to Upper Caves
  5093 | -5/Factory         | Identified exit to Factory
  5095 | -5/Factory         | Loaded intel: 208 non-interactive machine locations
  5219 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
  5247 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
  5280 | -5/Factory         | Retrieved Zion intel report: Unaware Schematics
  5390 | -5/Factory         | Entered Upper Caves
  5432 | -5/Upper Caves     | Spotted B-75 Beast
  5541 | -5/Upper Caves     | Encountered a Warlord checkpoint
  5553 | -5/Upper Caves     | Discovered new exit (range 16)
  5559 | -5/Upper Caves     | Identified exit to Upper Caves
  5559 | -5/Upper Caves     | Entered another Upper Caves area
  5604 | -5/Upper Caves     | Learned Factory garrison access intel
  5620 | -5/Upper Caves     | Discovered new exit (range 7)
  5621 | -5/Upper Caves     | Identified exit to Zhirov
  5628 | -5/Upper Caves     | Entered Zhirov
  5628 | -5/Zhirov          | Discovered new exit (range 3)
  5634 | -5/Zhirov          | Met Zhirov
  5639 | -5/Zhirov          | Learned location of Quarantine (-2)
  5639 | -5/Zhirov          | Learned location of Testing (-3)
  5639 | -5/Zhirov          | Learned location of Command (-1)
  5643 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  5648 | -5/Zhirov          | Found Alien Artifact
  5648 | -5/Zhirov          | Identified Integrated Reactor
  5648 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  5654 | -5/Zhirov          | Found Alien Artifact
  5690 | -5/Zhirov          | Build established: Infiltrator-Sprinter
  5696 | -5/Zhirov          | Revealed the true nature of CR-A16's Pointy Stick
  5713 | -5/Zhirov          | Identified exit to Proximity Caves
  5713 | -5/Zhirov          | Entered Proximity Caves
  5748 | -4/Proximity Caves | Spotted B-86 Titan
  5751 | -4/Proximity Caves | Learned 12 Research zone layouts
  5790 | -4/Proximity Caves | Spotter reported a threat
  5819 | -4/Proximity Caves | Discovered exit to Factory (range 4)
  5822 | -4/Proximity Caves | Entered Factory
  5822 | -4/Factory         | Evolved 2 slots: Utility x2
  5823 | -4/Factory         | Loaded intel: 4 garrison access locations
  5833 | -4/Factory         | Zion Melee Resupply teleported in
  5837 | -4/Factory         | Found Prototype Slashing Weapon
  5837 | -4/Factory         | Identified Molecular Scythe
  5846 | -4/Factory         | Discovered new exit (range 14)
  5872 | -4/Factory         | Identified exit to Upper Caves
  6071 | -4/Factory         | Fabricated Lgt. Regenerative Plating (x1)
  6155 | -4/Factory         | Zion Melee Resupply teleported in
  6234 | -4/Factory         | Build established: Mutant
  6245 | -4/Factory         | Sucked down chute
  6245 | -4/Factory         | Entered Waste
  6248 | -4/Waste           | Spotted C-40 Crusher
  6252 | -4/Waste           | Spotted C-40 Crusher
  6260 | -4/Waste           | EMP discharged
  6266 | -4/Waste           | Met Warlord forces unprepared to attack
  6291 | -4/Waste           | Found Damper Plating
  6295 | -4/Waste           | Spotted C-40 Crusher
  6296 | -4/Waste           | Spotted C-40 Crusher
  6296 | -4/Waste           | Spotted C-40 Crusher
  6360 | -4/Waste           | EMP discharged
  6360 | -4/Waste           | System corruption reached 10%
  6373 | -4/Waste           | Spotted C-40 Crusher
  6374 | -4/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  6388 | -4/Waste           | Discovered new exit (range 11)
  6391 | -4/Waste           | Identified exit to Factory
  6391 | -4/Waste           | Entered Factory
  6431 | -4/Factory         | Discovered exit to Upper Caves (range 14)
  6510 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
  6511 | -4/Factory         | Zion Fire squad teleported in
  6529 | -4/Factory         | Garrison activated, responded to threat
  6573 | -4/Factory         | Entered Upper Caves
  6587 | -4/Upper Caves     | Encountered a Warlord checkpoint
  6667 | -4/Upper Caves     | Learned Research security intel
  6678 | -4/Upper Caves     | Spotted B-86 Titan
  6692 | -4/Upper Caves     | Destroyed B-86 Titan
  6702 | -4/Upper Caves     | Discovered new exit (range 5)
  6703 | -4/Upper Caves     | Identified exit to Upper Caves
  6704 | -4/Upper Caves     | Entered another Upper Caves area
  6853 | -4/Upper Caves     | Learned Research stockpile data
  7059 | -4/Upper Caves     | Discovered new exit (range 14)
  7062 | -4/Upper Caves     | Identified exit to Warlord
  7063 | -4/Upper Caves     | Entered Warlord
  7072 | -4/Warlord         | Discovered new exit (range 14)
  7088 | -4/Warlord         | System corruption cleaned by Quarantine Array
  7111 | -4/Warlord         | Found Prototype Device
  7111 | -4/Warlord         | Identified Minesniffer Drone Bay
  7223 | -4/Warlord         | Rebuked by Warlord
  7226 | -4/Warlord         | Opened Warlord's prototype stash
  7239 | -4/Warlord         | Found Prototype Device
  7239 | -4/Warlord         | Identified Thermal Barrier
  7241 | -4/Warlord         | Found Prototype Processor
  7241 | -4/Warlord         | Identified Spectral Analyzer
  7247 | -4/Warlord         | Found Prototype Reactor
  7247 | -4/Warlord         | Identified Vortex Chain Reactor
  7248 | -4/Warlord         | Warlord's base attacked by MAIN.C
  7349 | -4/Warlord         | Found Prototype Energy Cannon
  7349 | -4/Warlord         | Identified Vortex Driver
  7356 | -4/Warlord         | Found Vortex Driver
  7487 | -4/Warlord         | Build established: Commander-Mutant
  7598 | -4/Warlord         | Warlord forces counterattacked
  7728 | -4/Warlord         | Spotted Striker
  7735 | -4/Warlord         | Spotted Striker
  7741 | -4/Warlord         | Allies destroyed Striker
  7786 | -4/Warlord         | Spotted Striker
  7797 | -4/Warlord         | Allies destroyed Striker
  7923 | -4/Warlord         | Warlord base infiltrated, sounded retreat
  7924 | -4/Warlord         | Enhanced Grunt warped into view
  7924 | -4/Warlord         | Enhanced Grunt warped into view
  7924 | -4/Warlord         | Enhanced Grunt warped into view
  7924 | -4/Warlord         | Enhanced Demolisher warped into view
  7924 | -4/Warlord         | Enhanced Demolisher warped into view
  7924 | -4/Warlord         | Enhanced Demolisher warped into view
  7982 | -4/Warlord         | Found Prototype Ballistic Cannon
  7982 | -4/Warlord         | Identified Hvy. Autocannon
  8057 | -4/Warlord         | Spotted Striker
  8062 | -4/Warlord         | Spotted Striker
  8072 | -4/Warlord         | Destroyed Striker
  8096 | -4/Warlord         | Identified exit to Proximity Caves
  8097 | -4/Warlord         | Entered Proximity Caves
  8443 | -3/Proximity Caves | Spotted B-86 Titan
  8515 | -3/Proximity Caves | Build established: Mutant
  8640 | -3/Proximity Caves | Discovered new exit (range 5)
  8645 | -3/Proximity Caves | Identified exit to Research
  8646 | -3/Proximity Caves | Entered Research
  8646 | -3/Research        | Evolved 2 slots: Utility x2
  8647 | -3/Research        | Identified exit to Research
  8647 | -3/Research        | Identified exit to Testing
  8767 | -3/Research        | Found Prototype Processor
  8767 | -3/Research        | Identified Exp. Terrain Scan Processor
  8901 | -3/Research        | Found Quantum Capacitor
  8986 | -3/Research        | Found Prototype Device
  8986 | -3/Research        | Identified Exp. Focal Shield
  9168 | -3/Research        | Zion Hacker squad teleported in
  9389 | -3/Research        | Garrison activated, responded to threat
  9400 | -3/Research        | Retrieved Zion intel report: Depthwide Sectors/0
  9401 | -3/Research        | Zion Fire squad teleported in
  9423 | -3/Research        | P-80 Master assimilated allied NO-WMY(i)
  9527 | -3/Research        | Cargo convoy interrupted
  9757 | -3/Research        | Zion Heavy squad teleported in
  9778 | -3/Research        | Zion Heavy squad teleported in
  9828 | -3/Research        | Zion Hacker squad teleported in
  9867 | -3/Research        | Discovered exit to Testing (range 10)
  9892 | -3/Research        | Zion Zionite Resupply teleported in
  9898 | -3/Research        | Found Prototype Protection
  9898 | -3/Research        | Identified Zio. Weapon Casing
  9926 | -3/Research        | Entered Testing
  9926 | -3/Testing         | Accompanied by 5 allies
  9977 | -3/Testing         | Retrieved Zion intel report: Prototype Stockpiles
 10009 | -3/Testing         | Found Prototype Device
 10009 | -3/Testing         | Identified Exp. EM Disruption Field
 10048 | -3/Testing         | Scanned by Researcher
 10052 | -3/Testing         | Found Prototype Energy Cannon
 10052 | -3/Testing         | Identified Cld. Nova Cannon
 10065 | -3/Testing         | Spotted Striker
 10075 | -3/Testing         | Spotted Striker
 10080 | -3/Testing         | Spotted Alpha 7
 10083 | -3/Testing         | Allies destroyed Striker
 10092 | -3/Testing         | Allies destroyed Alpha 7
 10100 | -3/Testing         | Found Prototype Processor
 10100 | -3/Testing         | Identified Exp. Targeting Computer
 10116 | -3/Testing         | Stole the SGEMP Prototype
 10216 | -3/Testing         | Found Prototype Device
 10216 | -3/Testing         | Identified AEGIS Remote Shield
 10264 | -3/Testing         | Retrieved Zion intel report: Trap Installations
 10371 | -3/Testing         | Discovered exit to Research (range 8)
 10399 | -3/Testing         | Found Prototype Energy Cannon
 10399 | -3/Testing         | Identified Potential Cannon
 10444 | -3/Testing         | Spotted PP-8CGIKUW8TF
 10470 | -3/Testing         | Destroyed PP-8CGIKUW8TF
 10489 | -3/Testing         | Found Prototype Special Weapon
 10489 | -3/Testing         | Identified Gui. Remote Datajack
 10499 | -3/Testing         | Found Prototype Device
 10499 | -3/Testing         | Identified Exp. Weapon Cycler
 10537 | -3/Testing         | Found Prototype Energy Cannon
 10537 | -3/Testing         | Identified Hpw. Disruptor Cannon
 10652 | -3/Testing         | Retrieved Zion intel report: Branch Access
 10676 | -3/Testing         | First assault squad dispatched
 10737 | -3/Testing         | Incoming assault squad redirected
 10760 | -3/Testing         | Entered Research
 10760 | -2/Research        | Evolved 2 slots: Utility x2
 10804 | -2/Research        | Zion Heavy Resupply teleported in
 10813 | -2/Research        | Found Hvy. Reflective Plating
 10993 | -2/Research        | Zion Heavy squad teleported in
 11071 | -2/Research        | Discovered new exit (range 15)
 11084 | -2/Research        | Identified exit to Quarantine
 11097 | -2/Research        | Entered Quarantine
 11097 | -2/Quarantine      | Accompanied by 2 allies
 11108 | -2/Quarantine      | Found Alien Artifact
 11258 | -2/Quarantine      | Retrieved Zion intel report: Emergency Access
 11284 | -2/Quarantine      | Retrieved Zion intel report: Guard Positions
 11311 | -2/Quarantine      | Retrieved Zion intel report: Component Stockpiles
 11327 | -2/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 11328 | -2/Quarantine      | Discovered new exit (range 15)
 11334 | -2/Quarantine      | Spotted Alpha 7
 11343 | -2/Quarantine      | Allies destroyed Alpha 7
 11349 | -2/Quarantine      | Found Exp. Targeting Computer
 11360 | -2/Quarantine      | Found Prototype Device
 11361 | -2/Quarantine      | Identified Exp. ECM Suite
 11378 | -2/Quarantine      | Found Alien Launcher
 11378 | -2/Quarantine      | Identified Sigix Terminator
 11414 | -2/Quarantine      | Identified exit to Access
 11458 | -2/Quarantine      | Found Alien Artifact
 11458 | -2/Quarantine      | Identified Phase Armor
 11568 | -2/Quarantine      | Retrieved Zion intel report: Prototype Schematics
 11597 | -2/Quarantine      | First assault squad dispatched
 11651 | -2/Quarantine      | Incoming assault squad redirected
 11659 | -2/Quarantine      | Entered Access
 11659 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 11660 | -1/Access          | Loaded intel: 123 machine locations
 11660 | -1/Access          | Loaded intel: 65 trap records
 11660 | -1/Access          | Identified exit to Surface
 11660 | -1/Access          | Discovered exit to Surface (range 186)
 11660 | -1/Access          | Identified exit to Command
 11660 | -1/Access          | Discovered exit to Command (range 120)
 11660 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
 11660 | -1/Access          | Zhirov transferred Access data
 11930 | -1/Access          | Zhirov warped through subspace
 11950 | -1/Access          | Zion Experimental squad teleported in
 11975 | -1/Access          | Zion Hacking Resupply teleported in
 11984 | -1/Access          | Found Prototype Hackware
 12015 | -1/Access          | P-80 Master assimilated allied H6-U66(A)
 12047 | -1/Access          | Zion Recon squad teleported in
 12068 | -1/Access          | Zion Hacker squad teleported in
 12127 | -1/Access          | Zion Heavy squad teleported in
 12192 | -1/Access          | Entered Command
 12192 | -1/Command         | Accompanied by 3 allies
 12356 | -1/Command         | Identified Exp. Hacking Suite
 12371 | -1/Command         | Disengaged cave seal
 12371 | -1/Command         | Zionites emerged from the dark tunnel
 12374 | -1/Command         | Identified Core Reset Matrix
 12374 | -1/Command         | Identified Transdimensional Reconstructor
 12374 | -1/Command         | Used Core Reset Matrix
 12442 | -1/Command         | First assault squad dispatched
 12648 | -1/Command         | Spotted Combat Programmer
 12651 | -1/Command         | Combat Programmer assimilated allied PF-680(i)
 12658 | -1/Command         | Spotted Combat Programmer
 12658 | -1/Command         | Spotted M Guard
 12658 | -1/Command         | Spotted M Guard
 12658 | -1/Command         | Allies destroyed Combat Programmer
 12659 | -1/Command         | Combat Programmer assimilated allied Z-Experimental
 12672 | -1/Command         | Allies destroyed M Guard
 12690 | -1/Command         | Combat Programmer assimilated allied S3-S6Q(Z)
 12707 | -1/Command         | System corruption reached 10%
 12728 | -1/Command         | Fired Sigix Terminator
 12728 | -1/Command         | Destroyed Combat Programmer
 12728 | -1/Command         | All MAIN.C guards destroyed
 12729 | -1/Command         | Core integrity fell below 50%
 12758 | -1/Command         | Lost 11 parts (3p2n6u)
 12783 | -1/Command         | Met MAIN.C
 12808 | -1/Command         | Destroyed MAIN.C Shell
 12810 | -1/Command         | MAIN.C activated Command garrisons
 12814 | -1/Command         | Zhirov used SGEMP to disable MAIN.C
 12817 | -1/Command         | Attacked by Zhirov
 12838 | -1/Command         | System corruption reached 30%
 12843 | -1/Command         | Emitted hypermatrix ping
 12848 | -1/Command         | Assembled emerged from beneath the floor
 12848 | -1/Command         | Allies destroyed Perun
 12852 | -1/Command         | Allies destroyed Svarog
 12860 | -1/Command         | Destroyed Zhirov
 12872 | -1/Command         | Found Prototype Hackware
 12872 | -1/Command         | Identified Deep Network Scanner
 12873 | -1/Command         | Lost 8 parts (1p4n3u)
 12880 | -1/Command         | Found Corrupted Unknown Protection
 12880 | -1/Command         | Identified Adv. Powered Armor
 13167 | -1/Command         | Found Prototype Reactor
 13167 | -1/Command         | Identified Zero-point Reactor
 13170 | -1/Command         | Found Zero-point Reactor
 13174 | -1/Command         | Found Prototype Processor
 13175 | -1/Command         | Identified Exp. Target Analyzer
 13180 | -1/Command         | Found Exp. Targeting Computer
 13189 | -1/Command         | Found Prototype Device
 13189 | -1/Command         | Identified Exp. System Purifier
 13210 | -1/Command         | Build established: Hacker-Mutant
 13686 | -1/Command         | Discovered exit to Surface (range 32)
 13893 | -1/Command         | Discovered exit to Surface (range 40)
 13893 | -1/Command         | Discovered exit to Surface (range 88)
 13893 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 13900 | -1/Command         | Found Exp. Powered Armor
 13914 | -1/Command         | Found Omega Cannon
 13923 | -1/Command         | Found Exp. Powered Armor
 13934 | -1/Command         | Found Beam Splitter
 13941 | -1/Command         | Found Zero-point Reactor
 14211 | -1/Command         | Assembled emerged from beneath the floor
 14376 | -1/Command         | Found Powered Armor
 14588 | -1/Command         | Found Exp. Targeting Computer
 14641 | ***                | Heading to fleet!

 Last Messages 
---------------
14626_ Field strength at 44.
14626_ Stasis field depleted.
14627_ Field strength at 9. <x2>
14627_ Field strength at 37.
14628_ Field strength at 2. <x2>
14628_ Field strength at 30.
14629_ Stasis field depleted. <x2>
14629_ Field strength at 23.
14630_ Field strength at 16.
14631_ Field strength at 9.
14632_ Field strength at 2.
14633_ Stasis field depleted.
14637_ Destroyed Hvy. Insulated Plating.
14639_ AP-0OT(p) triggered Stasis Trap.
14639_ A bubble of rippling energy engulfs the area.
14639_ Field strength at 91.
14640_ Field strength at 82.
14641_ Field strength at 73.
[Achievement: Home At Last?]
[Achievement: Derelict Escape]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????############????????????????????????????????? |
| ?????#          #????????????????????????????????? |
| ?????#    !     #??????????????????????????####### |
| ?????#          #??????????????????????????#       |
| ?????#   ""     #??????????????????????????#]      |
| ?????#  """"    #??????????????????????????#       |
| ?????#  """"    #?################?????????#  "" " |
| ?????#   ""     #?################?????????#  ""T" |
| ?????#          #?##          BB############   """ |
| ?????#          #?##          BB############       |
| ?????#   ""  ]  #?##  ^^^^^ ^   #E#E#K#7####       |
| ?????#  """"    #?##  ^   a  ^  ^^^^^^  ^^####+### |
| ?????#  """"    #?##  ^   a  ^   ^^^^     +        |
| ?????#   ""     #?##  ^  aa       ^       +        |
| ?????#          #?##     @"a ^            +        |
| ?????#          #?##  ^ pp a ^  ]      [= +        |
| ?????####+###+###?##  ^   a  ^        =!* #####    |
| ??????#       #???##  ^^p ^^^^  #E#E#K#%"##???#    |
| ??????#       #???##          BB###########???#    |
| ??????#       #???##          BB###########???#    |
| ??????#       #???################????????????#    |
| ?#######      #???################????????????#    |
| ?#   #?#      #????????????????#######????????#    |
| ?#   #?#      ##################!!   #????????#    |
| ?#   #?#           ]!   +      #     ##########    |
| ### ####  ######   ]*   #      #     +             |
|  +     /  #????#        #  [   #     #       ##+## |
|  +     /  #????#        +      #     #       ##    |
|  +     /  #????#        #      #     #       ##    |
|  +     /  #??###!!      # ]    #######       ##    |
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| ?#   #?#  #??#  !       ##         #?#       ##    |
| ?#   #?#  ######        ##         #?#       ##### |
| ?#   #?#                 #         #?#             |
| ?#####?#                 +    ! !  #?#             |
| ???????#  ############## #         #?#             |
| ???????#  #        #???# #         #?#   %         |
| ???????#  +        #???# #         #?#         ""  |
| ???????#  #        #???# #        =#?#        """" |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Coolant Potential          120
Energy Generation          82
Energy Capacity            1580
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           19
Terrain Scan Density       1010
ECM Strength               2
Jamming Range              16
Power Amplification        20
Additional Mass Support    9
EM Shielding               4
Armor Coverage             1600
Resistance: TH             50
Resistance: EX             50
Resistance: EM             90
Propulsion Shielding       66
Weapon Shielding           100
Weapon Cycling             30
Melee Speed Boost          50
Evasion (%)                75
Targeting Accuracy         36
Melee Accuracy             16
Armor Integrity Analysis   40
Recoil Reduction           6
Matter Filtering           50
Particle Charging          25
Offensive Hacking          40
Defensive Hacking          11

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
              L-41 Fighter | x3 | -7/Factory | Preloaded
 Lgt. Regenerative Plating | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Sigix Terminator
Phase Armor
Core Reset Matrix

 Achievements 
--------------
Derelict Escape
Great Explorer
Home At Last?
More Power To You
Sorry Old Pal
Whoosh!

 Challenges 
------------
None

 Game 
------
Seed              BottomlessGravmagNanovents
  Manual?         0
Play Time         05:10:13
  Cumulative      110.4 hours
  Start           2023.04.21 @ 18:28:03
  End             2023.04.23 @ 15:51:15
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          84
  Rogue           84
  Adventurer      0
  Explorer        0
Win Type          2
  Total           3
  Types           2/0/1/0/0/0/0/0/0
Lore%             59
Gallery%          74
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: a112c538-3f9a-45cc-8795-10bfe7ea60b9