Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.27 @ 17:58:10 Player: 3.14 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (255) 1275 Value Destroyed (14021) 14021 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (15245) 15245 TOTAL SCORE: 39241 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 8793 Follower Combat Kills 4547 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -395 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 95/100 System Corruption 30% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (14) ----- Advanced Coolant Injector Experimental Optical Array Advanced Core Analyzer Zionite Weapon Casing > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Myomer Leg Myomer Leg Zionite Alpha Cannon Lance Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor Light Quantum Reactor > --- PROPULSION ------- Zionite Composite Leg II Zionite Composite Leg II Biometal Leg Centrium Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Coolant Network Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Zionite Biocell Experimental Optical Array Advanced Core Analyzer Precision Energy Filter Zionite Weapon Casing Zionite Light Carapace Heavy Insulated Plating Advanced Force Field > --- WEAPON ----------- Zionite Phaser-H Zionite Alpha Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor Medium Treads Zionite Biocell Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Laser-M Zionite Laser-H Zionite Phaser-H Zionite Phaser-H Gamma Bomb Array Lance [Rating: 197] Favorites ----------- Power Enhanced Fission Core Engine Ion Engine Power Core Enhanced Fission Core Reactor Cold Fusion Reactor Propulsion Makeshift Leg Treads Armored Heavy Treads Leg Makeshift Leg Hover Unit Combat Antigrav System Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Improved Core Analyzer Protection Improved Utility Shielding Weapon Makeshift Axe Energy Gun Makeshift Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon AD-0RF's Magmablaster Slashing Weapon Makeshift Axe Piercing Weapon Lance Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Gar Acc Com Slots Evolved 18 | . . 2 . . . 6 . . 2 . . 2 2 2 . 2 . Power 2 | . . . . . . 1 . . . . . 1 . . . . . Propulsion 4 | . . . . . . 1 . . . . . . . 2 . 1 . Utility 12 | . . 2 . . . 4 . . 2 . . 1 2 . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 393 | 6 15 12 2 15 5 27 16 6 59 8 . 40 50 35 . 25 72 Power 45 | 1 3 2 . 2 1 5 . 1 5 . . 1 7 6 . 1 10 Engine 15 | 1 3 2 . 2 1 4 . . . . . 1 . . . 1 . Core 8 | . . . . . . . . 1 2 . . . 3 2 . . . Reactor 22 | . . . . . . 1 . . 3 . . . 4 4 . . 10 Propulsion 89 | 2 6 3 . 5 . 5 2 . 5 1 . 7 6 13 . 8 26 Treads 15 | 2 . . . . . . . . . . . . . 5 . 5 3 Leg 55 | . 6 3 . 5 . 5 2 . 5 1 . 7 3 . . 2 16 Wheel . | . . . . . . . . . . . . . . . . . . Hover 19 | . . . . . . . . . . . . . 3 8 . 1 7 Flight . | . . . . . . . . . . . . . . . . . . Utility 147 | 1 3 3 . 2 . 8 8 2 22 5 . 22 31 9 . 8 23 Device 56 | . 1 1 . . . 4 2 . 6 2 . 13 14 1 . 4 8 Storage 18 | 1 2 . . 1 . . . 1 2 . . 3 . 1 . 3 4 Processor 10 | . . . . . . . 1 . 2 . . . 1 4 . . 2 Hackware . | . . . . . . . . . . . . . . . . . . Protection 63 | . . 2 . 1 . 4 5 1 12 3 . 6 16 3 . 1 9 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 112 | 2 3 4 2 6 4 9 6 3 27 2 . 10 6 7 . 8 13 Energy Gun 29 | . 1 . . 2 1 4 3 3 6 . . . . 3 . 1 5 Energy Cannon 37 | . 1 3 1 . 1 3 3 . 14 1 . 3 . 1 . 3 3 Ballistic Gun 6 | 2 1 1 . 1 . . . . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 10 | . . . 1 . 1 . . . 1 1 . 1 2 . . . 3 Special Weapon 7 | . . . . . . . . . . . . 3 3 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . 2 1 2 . . 5 . . 2 . . . . 1 Piercing Weapon 10 | . . . . 1 . . . . . . . 1 1 2 . 4 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . . . . 1 3 1 6 . . 3 1 1 . 5 10 Parts Lost 76 | . 1 3 . . . 1 . 1 2 . . . 24 8 . 9 27 Power 14 | . . . . . . . . . . . . . 7 3 . 1 3 Propulsion 15 | . . . . . . . . . . . . . 3 2 . 1 9 Utility 40 | . . 1 . . . 1 . . 1 . . . 14 2 . 7 14 Weapon 7 | . 1 2 . . . . . 1 1 . . . . 1 . . 1 Highest Loss Streak 10 | . 1 1 . . . 1 . 1 1 . . . 7 7 . 6 10 Average Slot Usage (%) 91 | . 99 99 100 100 99 90 93 93 94 99 100 98 90 62 39 61 64 Engine 5 | . 14 11 11 11 11 9 6 6 . . . 5 2 . . 1 . Core 2 | . . . . . . . . 2 1 11 11 10 4 3 . . . Reactor 2 | . . . . . . 2 6 3 8 . . . 5 4 . . 9 Treads 1 | . 6 . . . . . . . . . . . . 3 8 11 7 Leg 16 | . 21 22 22 22 22 20 20 20 17 17 17 15 11 . . 5 6 Device 9 | . 9 11 11 . . 9 9 6 8 15 11 15 21 5 4 12 7 Storage 18 | . 17 22 22 32 33 20 20 20 17 17 17 15 13 6 . 1 5 Processor 6 | . . . . . . . 4 6 10 11 11 10 5 18 21 19 12 Protection 10 | . . 11 11 11 11 13 11 13 15 12 17 13 12 1 4 4 6 Energy Gun 2 | . 6 . . 5 2 6 6 10 2 . . . . 2 . . 1 Energy Cannon 3 | . 3 18 11 4 . 3 5 2 4 4 . 4 . . . 1 1 Ballistic Gun 2 | . 17 3 11 6 . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 5 8 1 . . 2 5 5 2 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 171 | 10 41 47 45 57 65 105 105 97 111 111 111 157 159 114 2 84 171 Greatest Support 184 | 40 40 20 20 40 40 60 55 55 68 68 68 78 90 126 3 69 184 Greatest Overweight (x) 2 | . 2 2 2 2 1 1 1 1 1 1 1 2 2 1 . 1 1 Average Overweight (x) . | . 1 2 2 1 1 1 1 1 1 1 1 1 1 . . . . Largest Inventory Capacity 24 | 6 16 16 16 20 20 20 20 20 22 22 22 24 24 22 4 12 20 Average Capacity 18 | 5 10 16 16 19 20 20 20 20 20 22 22 22 22 13 4 7 13 Most Carried 24 | 4 16 16 15 20 20 20 20 20 22 22 22 24 24 16 4 8 19 Average Carried 17 | 1 9 14 15 19 20 19 19 19 19 21 22 22 20 12 4 4 8 Final Capacity 24 | 6 16 16 16 20 20 20 20 20 22 22 22 24 16 4 4 4 4 Final Carried 24 | 4 16 15 15 20 20 20 20 20 22 22 22 24 15 4 4 4 4 Class Distribution -------------------- 73% | Messiah-Mutant 13% | Hauler-Mutant 6% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -4/Factory Messiah-Mutant | -3/Research Messiah-Mutant | -2/Research Messiah-Mutant | -2/Garrison Messiah-Mutant | -1/Access Messiah-Mutant | -1/Command Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Gar Acc Com Matter Collected 5245 | 268 300 163 4 186 140 265 160 60 524 139 . 540 481 323 . 248 1444 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 15476 | 58 574 592 15 . 148 618 . 126 1149 97 . 2074 2700 490 . 450 6385 Parts 548 | . 38 30 4 . 11 19 . 5 53 . . 66 45 31 . 15 231 Haulers Intercepted 4 | . 1 . . . . . . . 1 . . . 1 . . 1 . Recyclers Shooed 13 | . 1 . . . . 4 . . 1 1 . 6 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . 17 . 11 2 . . . . . . . . . Prevented 8 | . . . . . 4 . . 4 . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Gar Acc Com Combat Hostiles Destroyed 207 | . 11 13 3 . 4 4 . 2 15 . . 29 50 7 . . 69 Melee 13 | . . . . . 1 1 . . 5 . . . 1 5 . . . Guns 17 | . 11 . . . 1 2 . 1 1 . . . . . . . 1 Cannons 42 | . . 12 . . . . . . 5 . . 12 9 . . . 4 AOE 50 | . . . 3 . 2 . . . 2 . . . 5 . . . 38 Classes Destroyed 19 | 1 6 2 . . 2 . . 1 1 . . . 1 . . . 5 Worker 15 | . 2 . . . . . . . 1 . . 2 4 . . 3 3 Builder 7 | . 2 . . . . 1 . . . . . 3 1 . . . . Tunneler 2 | . . 1 . . . . . . . . . . . . . 1 . Hauler 4 | . 1 . . . . . . . 1 . . . 1 . . 1 . Recycler 9 | 1 . 1 . . . 2 . . 1 . . 1 . . . 1 2 Mechanic 1 | . . . . . . . . . . . . . . . . . 1 Watcher 6 | . 1 . . . . 3 . . . . . 1 . . . . 1 Swarmer 18 | . 3 4 3 . . . . . 1 . . 1 5 1 . . . Saboteur 4 | . . . . . . . . . . . . . 1 . . . 3 Grunt 78 | . 8 6 . . 2 4 . . 4 . . 5 18 . . . 31 Brawler 12 | . . . . . . . . . 1 . . 2 2 1 . . 6 Duelist 9 | . . . . . 1 . . . . . . 1 4 . . . 3 Protector 9 | . . . . . . . . . . . . . . . . . 9 Sentry 18 | . . 3 . . . . . . 2 . . 4 7 1 . . 1 Hunter 15 | . . . . . . . . 2 . . . 11 2 . . . . Programmer 34 | . . . . . 1 . . . 7 . . 5 11 4 . . 6 Investigator 2 | . . . . . . . . . . . . . . . . . 2 Striker 5 | . . . . . . . . . . . . . . . . . 5 Executioner 5 | . . . . . . . . . . . . . . . . . 5 Z-Courier 1 | . . . . . . . . . . . . . . . . 1 . Packrat 1 | . . . . . . . . . . 1 . . . . . . . Best Kill Streak 39 | 1 4 5 3 . 3 3 . 2 4 . . 5 20 2 . 4 39 Combat Bots Only 40 | . 3 4 3 . 3 2 . 2 4 . . 4 16 2 . . 40 Max Kills in Single Turn 5 | 1 2 2 2 . 1 2 . 1 1 1 . 1 3 1 . 1 5 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 2 . 1 . . . 1 . . . 2 . . . 5 Melee 1 | . . . . . 1 1 . . 1 . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Gar Acc Com Damage Taken 22643 | . 491 576 17 . 156 267 20 481 1614 . . 1091 5868 1615 895 2966 6586 Core 3400 | . 52 69 . . 20 41 . 84 125 . . 107 697 283 307 314 1301 Absorbed by Shields 4512 | . . . . . . . . . . . . 1154 1277 . . . 2081 Core Remaining (%) 77 | 100 79 . . . 77 . . 85 . . 87 90 46 . 59 . . Volleys Fired 540 | 3 63 36 2 . 10 26 5 8 40 . . 120 104 7 . 11 105 Largest 2 | 2 2 2 1 . 2 2 2 2 2 . . 1 1 1 . 1 2 Hottest 220 | 40 80 120 30 . 81 156 156 135 135 . . 220 220 88 . 90 170 Shots Fired 699 | 6 126 64 2 . 11 50 10 16 62 2 . 120 104 7 . 11 108 Gun 197 | 6 123 . . . 2 23 5 14 16 . . . . . . . 8 Cannon 289 | . 3 64 . . . 27 5 2 46 2 . 94 . 7 . 11 28 Launcher 89 | . . . 2 . 9 . . . . . . 3 3 . . . 72 Special 124 | . . . . . . . . . . . . 23 101 . . . . Kinetic 105 | 6 99 . . . . . . . . . . . . . . . . Thermal 299 | . 27 64 . . 2 26 10 4 14 . . 49 101 . . . 2 Explosive 17 | . . . 2 . 9 . . . . . . 3 3 . . . . Electromagnetic 232 | . . . . . . 24 . 12 47 2 . 68 . 7 . . 72 Phasic 46 | . . . . . . . . . 1 . . . . . . 11 34 Robot Hit Streak 37 | 1 17 12 6 . 3 5 2 6 14 3 . 31 37 12 . 13 16 Robot Miss Streak 5 | 4 5 3 1 . 2 4 2 5 3 . . 3 3 . . 2 5 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 578 | 1 85 45 1 . 5 37 3 12 67 3 . 88 105 32 . 14 80 Core Hits 734 | 2 32 18 3 . 9 17 . 5 36 1 . 66 163 12 . 9 361 Critical Hits 25 | . 1 . . . . . . 1 8 . . 8 . 5 . 2 . Critical Kills 10 | . . . . . . . . 1 5 . . 1 . 1 . 2 . Critical Parts Destroyed 13 | . 1 . . . . . . . 2 . . 6 . 4 . . . Melee Attacks 177 | . . . . 6 2 9 . . 52 1 . 20 23 44 . 16 4 Impact . | . . . . . . . . . . . . . . . . . . Slashing 82 | . . . . 6 2 9 . . 52 1 . 11 . . . . 1 Piercing 95 | . . . . . . . . . . . . 9 23 44 . 16 3 Sneak Attacks 19 | . . . . . 1 1 . . 1 1 . 3 . 1 . 8 3 Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 32733 | 19 981 780 167 . 673 1377 50 190 2709 168 . 4048 5406 1166 . 1259 13740 Guns 1935 | 19 937 . . . 23 408 . 165 156 . . . . . . . 227 Cannons 6263 | . 34 780 . . . 494 50 25 829 72 . 2563 . 238 . 174 1004 Explosions 14524 | . . . 167 . 497 211 . . 702 . . 84 737 . . . 12126 Melee 4393 | . . . . . 153 264 . . 1022 96 . 393 108 928 . 1077 352 Ramming 79 | . 10 . . . . . . . . . . . 30 . . 8 31 Kinetic 756 | 19 737 . . . . . . . . . . . . . . . . Thermal 14172 | . 234 780 . . 23 672 50 52 516 . . 1970 4531 . . . 5344 Explosive 1829 | . . . 167 . 497 . . . 428 . . . 737 . . . . Electromagnetic 10134 | . . . . . . 441 . 138 743 72 . 1685 . 238 . . 6817 Impact . | . . . . . . . . . . . . . . . . . . Slashing 1887 | . . . . . 153 264 . . 1022 96 . 205 . . . . 147 Piercing 2506 | . . . . . . . . . . . . 188 108 928 . 1077 205 Phasic 1370 | . . . . . . . . . . . . . . . . 174 1196 Highest Corruption 30 | . 2 . . . . . . . 10 10 . 4 15 10 10 19 30 Average Corruption 8 | . 1 . . . . . . . 7 6 . 2 5 7 10 9 21 Corruption Purged 17 | . . . . . . . . . . 10 . 2 5 . . . . Effects 265 | . 1 . . . . . . . 35 27 . 14 30 12 8 13 125 Message Errors 43 | . . . . . . . . . 4 8 . 3 7 4 1 3 13 Matter Fused 41 | . . . . . . . . . 5 5 . 1 7 1 . 6 16 Heat Flow Errors 21 | . . . . . . . . . 2 3 . 4 1 . 1 . 10 Energy Discharges 28 | . . . . . . . . . 5 4 . 5 2 1 1 1 9 Parts Rejected 5 | . . . . . . . . . 1 . . . 1 . . . 3 Data Loss (minor) 30 | . 1 . . . . . . . 4 5 . . 4 1 2 2 11 Data Loss (major) 6 | . . . . . . . . . 4 . . . . 1 . . 1 Misfires 5 | . . . . . . . . . . 2 . . . . . . 3 Alerts 3 | . . . . . . . . . . . . . . 1 . . 2 Misdirections 24 | . . . . . . . . . 1 . . . . . 3 1 19 Targeting Errors 54 | . . . . . . . . . 8 . . 1 8 3 . . 34 Weapon Failures 5 | . . . . . . . . . 1 . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1120 | . . . 16 . 13 70 . . 51 109 . 73 73 48 . 271 396 Projectiles 232 | . . . . . . 39 . . 9 22 . 73 30 . . . 59 Explosions 443 | . . . 16 . 13 31 . . 3 . . . 43 . . . 337 Melee 445 | . . . . . . . . . 39 87 . . . 48 . 271 . Knockbacks 1 | . . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 703 | . 3 . . . 12 . . . . . . . 14 . . . 674 Shots 38 | . . . . . 1 . . . . . . . . . . . 37 Rammed 11 | . 2 . . . . . . . . . . . 3 . . 5 1 Targets Rammed 13 | . 3 . . . . . . . . . . . 4 . . 5 1 Kicked 2 | . 1 . . . . . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 306 | . 40 237 . . 62 103 232 72 225 248 . 174 306 108 137 32 235 Average Temperature 65 | . 13 78 . . 20 24 56 34 99 114 . 42 81 49 88 15 110 Received Heat Transfer 2957 | . 222 255 . . 63 117 9 . 213 . . 61 1132 45 99 162 579 Effects 3 | . . 2 . . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . Interference 2 | . . 2 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 42 | . . . . . . 2 . 1 2 . . 8 . 2 . . 27 Combat Hostiles 39 | . . . . . . 1 . 1 2 . . 8 . 2 . . 25 Parts Fried 86 | . . . . . . 4 . 2 5 . . 14 . 1 . . 60 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 46 | . . 1 . . . . . . . . . 9 36 . . . . Combat Hostiles 45 | . . 1 . . . . . . . . . 9 35 . . . . Parts Melted 158 | . . 4 . . 1 . . . . . . 27 117 2 . . 7 Heat Transferred 37624 | . 524 1628 . . 37 1027 74 74 596 . . 6007 23370 . . . 4287 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 37 | . . . . . . 2 . . 2 . . 1 . . . . 32 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Gar Acc Com Peak Influence 3782 | 5 308 378 139 . . 299 . . 504 . . 1213 1790 1339 834 649 3782 Average Influence 734 | 2 97 207 108 . . 163 . . 285 . . 598 1150 1182 821 521 2085 Maximum Alert Level 5 | . 1 1 . . . 1 . . 2 . . 4 5 4 3 2 5 Low Security (%) 28 | 100 89 53 100 . . 56 . . 34 . . 25 . . . . . Level 1 13 | . 10 46 . . . 43 . . 20 . . 10 . . . 5 1 Level 2 19 | . . . . . . . . . 44 . . 18 13 . . 94 6 Level 3 13 | . . . . . . . . . . . . 31 39 6 100 . 8 Level 4 13 | . . . . . . . . . . . . 13 19 93 . . 29 Level 5 2 | . . . . . . . . . . . . . 8 . . . 8 High Security 8 | . . . . . . . . . . . . . 18 . . . 45 Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 74 | . 2 1 . . . 3 . . 5 . . 14 16 2 . 4 27 Investigation 1 | . . . . . . 1 . . . . . . . . . . . Extermination 14 | . . . . . . 1 . . 3 . . 3 4 1 . 1 1 Reinforcement 8 | . 2 1 . . . 1 . . 1 . . 2 1 . . . . Assault 43 | . . . . . . . . . 1 . . 3 11 1 . 1 26 Garrison 8 | . . . . . . . . . . . . 6 . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . . 2 . . . . . Haulers Reinforced 2 | . . . . . . . . . 1 . . . 1 . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Gar Acc Com Distress Signals 12 | . 2 . . . . . . . . . . 4 1 1 . 1 3 Communications Jammed 69 | . . . . . . . . . . . . . 69 . . . . Distress Signals 68 | . . . . . . . . . . . . . 68 . . . . Times Spotted 534 | . 36 18 3 . 11 20 5 2 27 . . 69 115 24 9 26 169 Peak Tracking Total 26 | . 5 4 3 . 4 5 3 2 5 . . 7 21 8 10 11 26 Tactical Retreats 30 | . 2 3 . . 1 . . . 2 . . 1 10 4 . 3 4 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Gar Acc Com Traps Triggered 8 | . 2 . . . . . . . 1 . . . 2 1 . 1 1 Indirectly 1 | . . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Gar Acc Com Machines Disabled 24 | . . . . . . 1 . . 13 . . 4 1 . . 2 3 Max in Single Turn 2 | . . . . . . . . . 2 . . 2 1 . . 1 1 Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Gar Acc Com Machines Accessed 15 | . 4 3 . 1 . 1 1 . 3 . . 1 . 1 . . . Terminals 6 | . 4 2 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . Repair Stations 3 | . . 1 . . . . . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . 1 . . . Total Hacks 44 | . 12 8 . 3 . 9 1 . 7 . . 3 . 1 . . . Successful 29 | . 5 6 . 3 . 8 1 . 4 . . 1 . 1 . . . Failed 15 | . 7 2 . . . 1 . . 3 . . 2 . . . . . Catastrophic 4 | . 3 . . . . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 111 | . 7 5 . . . 6 . . 10 . . 36 10 12 . 10 15 Terminals 18 | . 12 6 . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . 4 . . . . . . . . Repair Stations 5 | . . 2 . . . . . . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . 9 . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . 3 . 1 . . . Terminal Hacks 9 | . 3 2 . 3 . . 1 . . . . . . . . . . Part Schematic 3 | . . . . 3 . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 3 . . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . Build 2 | . . . . . . . . . 2 . . . . . . . . Repair Station Hacks 3 | . . 2 . . . . . . 1 . . . . . . . . Scan Component 2 | . . 1 . . . . . . 1 . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . 8 . . . . . . . . . . . Insert Component 4 | . . . . . . 4 . . . . . . . . . . . Analyze 4 | . . . . . . 4 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . 1 . 1 . . . Unlock Access 1 | . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 4 | . 2 2 . . . . . . . . . . . . . . . Terminals 4 | . 2 2 . . . . . . . . . . . . . . . Botnet 4 | . 2 2 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 4 3 . . . 1 . . 3 . . 1 . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 43 | . . . . 3 . 4 . . . . . 36 . . . . . Parts Built 1 | . . . . . . . . . 1 . . . . . . . . Matter 336 | . . . . . . . . . 336 . . . . . . . . Time 168 | . . . . . . . . . 168 . . . . . . . . Total Part Build Rating 4 | . . . . . . . . . 4 . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . 4 . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . 4 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Gar Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . 7 . . . . . Programmers 7 | . . . . . . . . . . . . 7 . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Gar Acc Com Total Allies 53 | . . . . 4 . 3 . . 2 . . 4 5 3 . 6 26 Largest Group 21 | . . . . 4 4 3 3 2 2 . . 3 3 2 . 5 21 Highest-Rated Group 2515 | . . . . 157 157 210 204 128 170 . . 233 206 244 . 281 2515 Highest-Rated Ally 191 | . . . . 41 41 70 70 64 85 . . 125 103 122 . 70 191 Zionite Dispatches 13 | . . . . . . 1 . . 1 . . 3 1 3 . 4 . Heavy 4 | . . . . . . . . . 1 . . 1 1 1 . . . Light 1 | . . . . . . 1 . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . . . . 1 . Demo 2 | . . . . . . . . . . . . . . . . 2 . Hero 1 | . . . . . . . . . . . . 1 . . . . . Defense Resupply 1 | . . . . . . . . . . . . 1 . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . 1 . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . 1 . Total Orders 6 | . . . . . . . . . . 1 1 1 . 2 . 1 . DROP 3 | . . . . . . . . . . . . 1 . 1 . 1 . EXPLORE 3 | . . . . . . . . . . 1 1 . . 1 . . . Ally Attacks 506 | . . . . . 43 61 17 3 11 . . 71 32 6 . 32 230 Total Damage 26949 | . . . . . 737 1500 381 57 1648 . . 3501 1224 562 . 2528 14811 Kills 138 | . . . . . 8 11 5 . 14 . . 30 6 . . 8 56 Allies Corrupted 3 | . . . . . . . . . 1 . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Gar Acc Com Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 1 3 . 1 . . 2 . . . . . . . Drone Launches 3 | . . . . . . . . . 3 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 16 | . . . . . . 1 . . 1 . . 8 1 1 . . 4 Branch Access 1 | . . . . . . 1 . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . 1 . . . . . Component Stockpiles 3 | . . . . . . . . . 1 . . 1 . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . 1 Component Schematics 2 | . . . . . . . . . . . . 2 . . . . . Prototype Schematics 1 | . . . . . . . . . . . . 1 . . . . . Unaware Analyses 5 | . . . . . . . . . . . . 3 1 . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Gar Acc Com Turns Passed 16656 | 89 1111 467 56 2998 466 1030 829 179 1725 1655 39 1835 1550 481 109 612 1425 Spaces Moved 8512 | 48 550 179 28 1684 241 529 473 85 717 342 16 890 747 364 179 632 808 Core 821 | 7 . . . . . . . . . . . . . 43 179 429 163 Treads 596 | 41 91 . . . . . . . . . . . . 37 . 3 424 Legs 6354 | . 459 179 28 1684 241 529 473 85 717 342 16 890 461 . . 200 50 Wheels . | . . . . . . . . . . . . . . . . . . Hover 741 | . . . . . . . . . . . . . 286 284 . . 171 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 120 180 180 160 170 163 163 163 163 163 163 150 72 48 50 50 50 Average Speed 146 | 143 157 180 180 174 170 165 163 163 163 163 163 157 141 72 50 74 122 Slowest Speed 196 | 160 180 180 180 180 170 170 163 163 163 163 163 196 196 180 50 170 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 5 63 23 17 88 42 19 50 12 22 71 16 29 33 14 39 21 34 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 4 | . . . . 3 . . 1 . . . . . . . . . . Known Exits Taken 6 | . . 1 . . 1 1 . 1 . . . . . 1 . 1 . Unknown Exits Taken 10 | 1 1 . 1 1 . . 1 . 1 1 1 1 1 . . . . Scrap Searched 6 | . . . . 2 2 . . . . 2 . . . . . . . Spaces Dug 97 | . . . . 2 . 3 . . 7 . . 33 36 13 . 2 1 Terrain Destroyed 445 | . . . 20 2 70 14 . 1 75 . . 94 58 13 . 5 93 Melee 45 | . . . . 2 . 3 . . 7 . . 9 8 13 . 2 1 Projectile 17 | . . . . . . . . 1 1 . . 2 . . . 3 10 AOE 383 | . . . 20 . 70 11 . . 67 . . 83 50 . . . 82 Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Gar Acc Com Total 11699 | 60 685 260 31 1744 288 626 524 112 1163 1437 29 1160 1000 521 197 739 1123 Wait 1581 | . 20 28 . 4 23 11 7 2 228 1081 14 43 27 16 20 20 37 Move 8495 | 47 549 178 27 1683 240 528 472 84 716 341 15 889 746 364 177 631 808 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 170 | 4 19 3 . 14 3 11 8 6 23 1 . 17 21 15 . 8 17 Fast Attach 137 | 6 4 . . 6 1 5 6 1 13 5 . 8 7 19 . 17 39 Attach 85 | . 4 6 . . . 5 . 2 8 . . 3 21 12 . 5 19 Detach 21 | . . . . . . . . . 2 . . 1 5 3 . 5 5 Swap 171 | . 7 6 2 9 4 17 10 3 38 3 . 29 22 4 . 3 14 Drop 258 | . 16 3 . 22 5 14 16 6 37 5 . 30 20 37 . 18 29 Fire 540 | 3 63 36 2 . 10 26 5 8 40 . . 120 104 7 . 11 105 Melee 177 | . . . . 6 2 9 . . 52 1 . 20 23 44 . 16 4 Ram 3 | . . . . . . . . . . . . . 2 . . . 1 Kick 4 | . 2 . . . . . . . . . . . 2 . . . . Crush 6 | . 1 . . . . . . . . . . . . . . 5 . Escape Stasis 50 | . . . . . . . . . 5 . . . . . . . 45 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . 1 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory -3/Research -2/Research -2/Garrison (discovered 2 exits: *Acc x2) -1/Access -1/Command History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 12) 1135 | -10/Materials | Discovered new exit (range 16) 1201 | -10/Materials | Entered another Materials area 1201 | -9/Materials | Evolved 2 slots: Utility x2 1534 | -9/Materials | Identified exit to Mines 1606 | -9/Materials | Repaired Aluminum Leg 1668 | -9/Materials | Entered Mines 1687 | -9/Mines | Build established: Scavenger-Mutant 1712 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1724 | -9/Mines | Entered Zion 1882 | -7/Zion | Discovered new exit (range 12) 2128 | -7/Zion | Build established: Hauler-Mutant 2229 | -7/Zion | Received a visual enhancement algorithm 2451 | -7/Zion | Learned Factory emergency access door positions 2867 | -7/Zion | Learned location of Armory (-4) 2904 | -7/Zion | Learned location of Quarantine (-2) 4397 | -7/Zion | Imprinted 4399 | -7/Zion | Declared Zion's savior 4693 | -7/Zion | Build established: Messiah-Mutant 4722 | -7/Zion | Entered Proximity Caves 4722 | -6/Proximity Caves | Accompanied by 4 allies 4854 | -6/Proximity Caves | Learned location of 1 exit from Factory 4998 | -6/Proximity Caves | P-60 Hacker assimilated allied H8-9HO(M) 5055 | -6/Proximity Caves | Identified exit to Factory 5072 | -6/Proximity Caves | Learned Factory terminal intel 5188 | -6/Proximity Caves | Entered Factory 5188 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 5189 | -6/Factory | Identified exit to Factory 5191 | -6/Factory | Loaded intel: 20 terminal locations 5604 | -6/Factory | Retrieved Zion intel report: Branch Access 5604 | -6/Factory | Identified exit to Lower Caves 5605 | -6/Factory | Zion Light squad teleported in 6218 | -6/Factory | Entered Lower Caves 6218 | -6/Lower Caves | Accompanied by 3 allies 6610 | -6/Lower Caves | Found Prototype Protection 6610 | -6/Lower Caves | Identified Zio. Weapon Casing 7034 | -6/Lower Caves | Discovered new exit (range 9) 7047 | -6/Lower Caves | Entered another Lower Caves area 7047 | -6/Lower Caves | Accompanied by 2 allies 7157 | -6/Lower Caves | Discovered exit to Factory (range 8) 7174 | -6/Lower Caves | Found Zio. Weapon Casing 7226 | -6/Lower Caves | Entered Factory 7226 | -5/Factory | Evolved 2 slots: Utility x2 7786 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 7787 | -5/Factory | Zion Heavy squad teleported in 7958 | -5/Factory | Fabricated Hrd. Heavy Armor Plating (x1) 8628 | -5/Factory | System corruption reached 10% 8726 | -5/Factory | First assault squad dispatched 8766 | -5/Factory | Terminal network hard line cut 8798 | -5/Factory | Found Powered Armor 8909 | -5/Factory | Discovered new exit (range 4) 8951 | -5/Factory | Entered Upper Caves 8951 | -5/Upper Caves | Accompanied by 3 allies 8952 | -5/Upper Caves | Encountered a Warlord checkpoint 10103 | -5/Upper Caves | Learned Factory terminal intel 10597 | -5/Upper Caves | Discovered new exit (range 5) 10606 | -5/Upper Caves | Entered another Upper Caves area 10606 | -5/Upper Caves | Accompanied by 2 allies 10607 | -5/Upper Caves | Identified exit to Warlord 10619 | -5/Upper Caves | Discovered new exit (range 17) 10645 | -5/Upper Caves | Entered Factory 10645 | -4/Factory | Accompanied by 1 ally 10645 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10646 | -4/Factory | Loaded intel: 21 terminal locations 10756 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 10970 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 10971 | -4/Factory | Zion hero teleported in (AD-0RF) 11050 | -4/Factory | Garrison activated, responded to threat 11077 | -4/Factory | Retrieved Zion intel report: Emergency Access 11159 | -4/Factory | Retrieved Zion intel report: Component Schematics 11191 | -4/Factory | Retrieved Zion intel report: Component Schematics 11252 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 11284 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 11402 | -4/Factory | Garrison activated, responded to threat 11517 | -4/Factory | Found Prototype Special Weapon 11517 | -4/Factory | Identified AD-0RF's Magmablaster 11633 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 11634 | -4/Factory | Zion Defense Resupply teleported in 11672 | -4/Factory | Zion Heavy squad teleported in 11687 | -4/Factory | First assault squad dispatched 12137 | -4/Factory | Terminal network hard line cut 12162 | -4/Factory | Found Zio. Weapon Casing 12171 | -4/Factory | Found Zio. Weapon Casing 12455 | -4/Factory | Discovered new exit (range 16) 12480 | -4/Factory | Entered Research 12480 | -3/Research | Evolved 2 slots: Utility x2 12778 | -3/Research | Retrieved Zion intel report: Unaware Analyses 12779 | -3/Research | Zion Heavy squad teleported in 12913 | -3/Research | Spotted B-86 Titan 12922 | -3/Research | Allies destroyed B-86 Titan 12960 | -3/Research | Found Hvy. Reflective Plating 13015 | -3/Research | First assault squad dispatched 13438 | -3/Research | Lost 4 parts (2p2u) 13481 | -3/Research | Destroyed 16 combat bots 13528 | -3/Research | Lost 3 parts (1p2u) 13712 | -3/Research | Found Prototype Processor 13713 | -3/Research | Identified Exp. Terrain Scan Processor 13716 | -3/Research | Found Exp. Terrain Scan Processor 13740 | -3/Research | High security lockdown imminent 13742 | -3/Research | Terminal network hard line cut 13796 | -3/Research | System corruption reached 10% 13820 | -3/Research | High security lockdown engaged 13822 | -3/Research | Allied Derelicts emerged from ambush trap array 13847 | -3/Research | Lost 4 parts (2p2u) 13948 | -3/Research | Lost 7 parts (1p6u) 14019 | -3/Research | Discovered new exit (range 16) 14029 | -3/Research | Core integrity fell below 50% 14029 | -3/Research | Spotted B-86 Titan 14030 | -3/Research | Entered another Research area 14030 | -2/Research | Evolved 2 slots: Propulsion x2 14041 | -2/Research | Zion Infowar Resupply teleported in 14058 | -2/Research | Lost 3 parts (1p1n1u) 14311 | -2/Research | First assault squad dispatched 14432 | -2/Research | System corruption reached 10% 14472 | -2/Research | Spotted B-90 Cyclops 14474 | -2/Research | Retrieved Zion intel report: Component Stockpiles 14475 | -2/Research | Zion Heavy squad teleported in 14495 | -2/Research | Lost 7 parts (3p2n1u1w) 14499 | -2/Research | Zion Recon squad teleported in 14511 | -2/Research | Identified exit to Garrison 14511 | -2/Research | Entered Garrison 14529 | -2/Garrison | Spotted B-90 Cyclops 14546 | -2/Garrison | Discovered new exit (range 8) 14549 | -2/Garrison | Identified exit to Access 14549 | -2/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 14600 | -2/Garrison | Triggered checkpoint 14615 | -2/Garrison | Discovered exit to Access (range 12) 14620 | -2/Garrison | Entered Access 14620 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 14667 | -1/Access | Zion Zionite Resupply teleported in 14708 | -1/Access | Found Prototype Energy Cannon 14708 | -1/Access | Identified Zio. Alpha Cannon 14870 | -1/Access | First assault squad dispatched 14903 | -1/Access | Found Hvy. Reactive Plating 15026 | -1/Access | Zion Demo squad teleported in 15039 | -1/Access | Zion Demo squad teleported in 15056 | -1/Access | Garrison activated, responded to threat 15107 | -1/Access | Zion Hacker squad teleported in 15114 | -1/Access | Spotted B-99 Colossus 15189 | -1/Access | Spotted B-99 Colossus 15197 | -1/Access | System corruption reached 10% 15228 | -1/Access | Spotted B-99 Colossus 15228 | -1/Access | Spotted B-99 Colossus 15231 | -1/Access | Discovered new exit (range 3) 15232 | -1/Access | Identified exit to Command 15232 | -1/Access | Entered Command 15261 | -1/Command | Lost 6 parts (1p1n4u) 15263 | -1/Command | Disengaged cave seal 15263 | -1/Command | Zionites emerged from the dark tunnel 15264 | -1/Command | Retrieved Zion intel report: Active Garrisons 15284 | -1/Command | Found Zio. Weapon Casing 15464 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 15639 | -1/Command | Spotted B-99 Colossus 15649 | -1/Command | Allies destroyed B-99 Colossus 15692 | -1/Command | Found Hvy. Insulated Plating 15703 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 15758 | -1/Command | Found Gamma Bomb Array 15760 | -1/Command | First assault squad dispatched 15814 | -1/Command | Found Zio. Weapon Casing 16004 | -1/Command | Retrieved Zion intel report: Unaware Analyses 16009 | -1/Command | High security lockdown imminent 16089 | -1/Command | High security lockdown engaged 16117 | -1/Command | Found Zio. Weapon Casing 16158 | -1/Command | Spotted Striker 16159 | -1/Command | Spotted Executioner 16159 | -1/Command | Spotted Striker 16171 | -1/Command | Destroyed Striker 16175 | -1/Command | Destroyed Executioner 16191 | -1/Command | Destroyed Striker 16238 | -1/Command | Scanned by Researcher 16239 | -1/Command | Spotted Executioner 16239 | -1/Command | Spotted Striker 16239 | -1/Command | Spotted Executioner 16239 | -1/Command | Spotted Investigator 16244 | -1/Command | Lost 10 parts (2p7u1w) 16247 | -1/Command | Destroyed Investigator 16254 | -1/Command | Destroyed Executioner 16258 | -1/Command | Destroyed Executioner 16279 | -1/Command | Core integrity fell below 50% 16284 | -1/Command | Destroyed Striker 16295 | -1/Command | Lost 3 parts (2n1u) 16323 | -1/Command | Destroyed 40 combat bots 16384 | -1/Command | Spotted Striker 16384 | -1/Command | Spotted Striker 16386 | -1/Command | Spotted Executioner 16388 | -1/Command | Destroyed Striker 16392 | -1/Command | Destroyed Striker 16397 | -1/Command | Destroyed Executioner 16399 | -1/Command | Spotted Executioner 16410 | -1/Command | Spotted Investigator 16415 | -1/Command | Destroyed Investigator 16416 | -1/Command | Destroyed Executioner 16459 | -1/Command | Destroyed 26 combat bots 16467 | -1/Command | Lost 10 parts (5n5u) 16599 | -1/Command | Spotted Executioner 16599 | -1/Command | Spotted Striker 16602 | -1/Command | Spotted Striker 16604 | -1/Command | System corruption reached 30% 16610 | -1/Command | Spotted Executioner 16624 | -1/Command | Spotted Striker 16630 | -1/Command | Core integrity fell below 20% 16644 | -1/Command | Spotted Striker 16657 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 16582_ System corrupted: Heat flow error (+194). 16582_ Sneak attack on K-01 Serf. 16582_ K-01 Serf destroyed. 16584_ K-01 Serf cleans the Repair Station. 16598_ System corrupted: Heat flow error (+237). 16613_ System corrupted: Gyrokinetic Inverter rejected. 16613_ Acquired Gyrokinetic Inverter. 16613_ Lgt. Quantum Reactor blown off. 16613_ E-15 Imp destroyed. 16615_ Knocked back. 16624_ Penetrated by Slug. 16627_ Lgt. Antimatter Reactor destroyed. 16627_ Knocked back. 16629_ Dropped Power Sword. 16629_ Knocked back. 16631_ System corrupted: Energy discharge (-3). 16643_ Knocked back. 16645_ Antigrav Array destroyed. 16645_ Imp. Antigrav System destroyed. 16657_ Knocked back. Map ----- +----------------------------------------------------+ | ????????????????????????????????# #????? | | ????????????????????????????????# #????? | | ????????????????????????????????# #????? | | ????????????????????????????????#############????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | # ##?????????????????????????????????????????????? | | # ?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | + #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | #????######???????????????????????????????????? | | #????# ???????????????????????????????????? | | #????? ???????????????????????????????????? | | #?????? ???#############???????????????????? | | #?????? ??+ # #???????????????????? | | #??????? ??# # ! #???????????????????? | | #########+#### # @ #???????????????????? | | p pp #???????????????????? | | ###### KK #???????????????????? | | #????# K #???????????????????? | | #????######/#???????????????????? | | #?????????#p#???????????????????? | | #?????????# #???????????????????? | | ########### #???????????????????? | | ##### #???????????????????? | | = / #???????????????????? | | ????# #???????????????????? | | ????# ###+##### +???????????????????? | | ????#######???????############???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 161 Coolant Potential 100 Energy Generation 69 Energy Capacity 1600 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 10 Terrain Scan Density 1010 Jamming Range 16 Additional Mass Support 18 Armor Coverage 1000 Resistance: KI 40 Resistance: TH 25 Resistance: EM 30 Core Shielding 30 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 55 Target Analysis 8 Core Analysis 10 Recoil Reduction 6 Energy Filtering 50 Item Schematics ----------------- Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Hrd. Heavy Armor Plating | -6/Factory | Scanalyzed Flexi-carbon Leg | -6/Factory | Scanalyzed Mni. Grenade Launcher | -6/Factory | Scanalyzed Lgt. EM Pulse Cannon | -6/Factory | Scanalyzed Matter Filter | -4/Factory | Z-intel Imp. Gravmag System | -4/Factory | Z-intel Imp. Linear Gravjet | -4/Factory | Z-intel Antimatter Reactor | -4/Factory | Z-intel Point Defense Array | -4/Factory | Z-intel Hcp. Storage Unit | -4/Factory | Z-intel KE Penetrator | -4/Factory | Z-intel Dispersion Rifle | -4/Factory | Z-intel Imp. Cloaking Device | -4/Factory | Z-intel Imp. Remote Datajack | -4/Factory | Z-intel Imp. Thermal Converter | -4/Factory | Z-intel Myomer Leg | -4/Factory | Z-intel Lance | -4/Factory | Z-intel Hvy. Gauss Cannon | -4/Factory | Z-intel Adv. Melee Analysis Suite | -4/Factory | Z-intel Enh. Gauss Cannon | -4/Factory | Z-intel Imp. Field Recycling Unit | -4/Factory | Z-intel Com. Matter Pod | -4/Factory | Z-intel Centrium Wheel | -4/Factory | Z-intel Adv. Shield Generator | -4/Factory | Z-intel Imp. Arc Projector | -4/Factory | Z-intel Hvy. Shock Bomb Launcher | -4/Factory | Z-intel Phase Gun | -4/Factory | Z-intel Hvy. Neutron Cannon | -4/Factory | Z-intel Hvy. Antimatter Reactor | -4/Factory | Z-intel Inertial Stasis Machine | -4/Factory | Z-intel Fusion Reactor | -4/Factory | Z-intel Exp. Reclamation Unit | -4/Factory | Z-intel Imp. Heavy Machine Gun | -4/Factory | Z-intel Vibroblade | -4/Factory | Z-intel Enh. Coil Gun | -4/Factory | Z-intel Ion Burst Cannon | -4/Factory | Z-intel Adv. Variable Charge Gun | -4/Factory | Z-intel Diametric Drive | -4/Factory | Z-intel Cld. Fission Core | -4/Factory | Z-intel Cold Fusion Reactor | -4/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Hrd. Heavy Armor Plating | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedBoreThrower Manual? 0 Play Time 02:11:36 Cumulative 503.0 hours Start 2020.04.27 @ 15:42:54 End 2020.04.27 @ 17:58:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 828 Rogue 828 Adventurer 0 Explorer 0 Win Type - Total 43 Types 28/1/5/7/2/0/0 Lore% 93 Gallery% 93 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3a03916-5149-4c2c-87c1-aaf504ca9f79