Cogmind - Beta 16 *** ADVENTURER MODE // 2025.10.22 @ 01:05:49 Player: Ms. V3-11A Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (84) 420 Value Destroyed (2729) 2729 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1399) 1399 TOTAL SCORE: 9688 Bonus ------- High Alert Combat Kills 299 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 266/300 Energy 79/100 System Corruption 16% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Energy Well (0) Matter Compressor (250) Target Analyzer Makeshift Hacking Suite Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Scrap Suit Improved Heat Sink Improved Cooling System High-capacity Storage Unit Advanced Sensor Array Experimental Signal Interpreter Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Wave Gun Proton Cannon Phase Cannon > --- INVENTORY -------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg Flexi-carbon Leg High-capacity Storage Unit Energy Well Matter Compressor IFF Parser Target Analyzer Improved Particle Charger Makeshift Transmission Jammer Makeshift Hacking Suite Makeshift Hacking Suite Hacking Drone Bay Improved Proton Missile Launcher Improved Proton Missile Launcher Improved Proton Missile Launcher [Rating: 72] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Propulsion Titanium Leg Leg Titanium Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Ripper Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . . . 6 . . . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 1 | . . 1 . . . . . . . . . Utility 7 | . . 1 . . . 5 . . . . 1 Weapon 1 | . . . . . . . . . . . 1 Parts Attached 58 | . 7 9 6 . 5 9 6 1 3 2 10 Power 9 | . 1 1 1 . 1 1 1 . . 1 2 Engine 6 | . 1 1 1 . 1 1 . . . . 1 Core 3 | . . . . . . . 1 . . 1 1 Reactor . | . . . . . . . . . . . . Propulsion 11 | . . 3 1 . 3 2 . . . . 2 Treads . | . . . . . . . . . . . . Leg 11 | . . 3 1 . 3 2 . . . . 2 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 20 | . 4 3 1 . 1 5 2 1 1 . 2 Device 7 | . . 2 . . . 3 1 . . . 1 Storage 5 | . 2 . 1 . 1 . 1 . . . . Processor 2 | . . 1 . . . . . . . . 1 Hackware 2 | . . . . . . 1 . . 1 . . Protection 4 | . 2 . . . . 1 . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 18 | . 2 2 3 . . 1 3 . 2 1 4 Energy Gun 6 | . 2 1 1 . . 1 . . . 1 . Energy Cannon 5 | . . 1 1 . . . . . 2 . 1 Ballistic Gun 2 | . . . . . . . 1 . . . 1 Ballistic Cannon 2 | . . . 1 . . . 1 . . . . Launcher 3 | . . . . . . . 1 . . . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . 1 . 1 . . . 1 . . . . Corrupted Parts 4 | . . . . . . . . . . 1 3 System Corruption 16 | . . . . . . . . . . 2 14 Parts Lost 32 | . . 2 2 . . . 3 3 . 2 20 Power 7 | . . . 1 . . . 1 . . 1 4 Propulsion 7 | . . . 1 . . . . . . . 6 Utility 8 | . . 1 . . . . 1 1 . 1 4 Weapon 10 | . . 1 . . . . 1 2 . . 6 Highest Loss Streak 18 | . . 1 1 . . . 2 2 . 2 18 To Critical Strikes . | . . . . . . . . . . . . Average Backups 15 | 5 6 12 14 14 17 12 13 13 18 19 17 Power . | 1 1 1 1 1 . . . . . . . Propulsion 3 | 3 2 4 4 4 4 4 3 3 3 3 3 Utility 7 | . 1 3 3 4 6 5 8 9 11 12 11 Weapon 4 | 1 2 3 4 5 6 3 1 1 3 4 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 39 | . 6 4 2 . 13 . 2 . 1 1 10 Power 1 | . . 1 . . . . . . . . . Propulsion 6 | . 2 2 . . . . . . 1 . 1 Utility 16 | . 1 1 . . 4 . 1 . . . 9 Weapon 15 | . 3 . 2 . 8 . 1 . . 1 . Tool/Special 1 | . . . . . 1 . . . . . . Average Slot Usage (%) 92 | . 88 96 98 100 97 86 91 84 93 87 63 Engine 9 | . 13 11 10 11 10 8 11 6 6 6 . Core 1 | . . . . . . . . 6 6 5 3 Leg 26 | . 28 30 32 33 33 20 20 20 20 20 13 Device 13 | . . 6 11 11 11 19 19 20 20 20 12 Storage 8 | . 14 11 11 11 11 6 6 6 6 6 4 Processor 8 | . . 10 11 11 11 6 6 6 6 6 6 Hackware 2 | . . . . . . 5 6 6 6 6 4 Protection 2 | . 4 4 . . . 5 6 2 6 1 . Energy Gun 10 | . 27 20 11 11 11 12 5 2 6 6 3 Energy Cannon 5 | . . 1 5 11 8 . . . 4 5 7 Peak Build Rating 72 | 6 10 26 28 27 31 58 60 58 64 62 72 Average Rating 39 | 6 6 22 26 27 28 52 57 53 61 59 50 On Entrance 35 | 6 6 10 26 27 27 26 58 58 58 62 59 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns 23 | . . . . . . . . . . . 23 Heaviest Build 87 | 13 31 37 57 57 57 60 84 84 87 87 79 Greatest Support 63 | 20 20 51 51 51 51 57 57 57 57 57 63 Greatest Overweight (x) 2 | . 1 1 1 1 1 1 1 1 1 1 2 Average Overweight (x) . | . . . . 1 . . 1 1 1 1 . Largest Inventory Capacity 20 | 8 15 15 20 20 20 15 20 20 20 20 20 Average Capacity 18 | 8 10 15 16 20 19 15 19 20 20 20 19 Most Carried 20 | 5 10 15 15 14 20 15 15 14 20 20 20 Average Carried 16 | 5 6 12 14 14 18 12 13 13 18 19 17 Final Capacity 20 | 8 15 15 20 20 15 15 20 20 20 20 5 Final Carried 20 | 4 10 13 14 14 15 15 12 14 20 19 5 Scrap Suit Usage (%) 18 | . . . . . . 100 30 100 23 . 13 Parts Cannibalized 8 | . . . . . . . 1 3 1 . 3 Class Distribution -------------------- 57% | Mutant 24% | Hacker-Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Matter Collected 1830 | 170 220 199 248 . 30 62 587 72 40 61 141 Remotely . | . . . . . . . . . . . . Salvage Created 3131 | . 278 345 832 59 . 125 425 205 . 205 657 Parts 165 | . 18 27 58 . . 4 12 5 . 9 32 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 7 3 2 4 . Prevented 6 | . . . . . . . 3 1 . 2 . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 75 | . 8 14 21 1 . 2 9 1 . 6 13 Guns 36 | . 8 9 12 . . 1 6 . . . . Cannons 18 | . . 2 9 1 . . . . . 1 5 AOE 18 | . . 3 . . . . 2 1 . 5 7 Classes Destroyed 12 | . 3 1 1 . . 1 2 . . . 4 Worker 3 | . . . . . . . . . . . 3 Builder 1 | . . . . . . . . . . . 1 Recycler 2 | . 1 . 1 . . . . . . . . Mechanic 1 | . . . . . . . . . . . 1 Operator 1 | . . . 1 . . . . . . . . Watcher 1 | . . . . . . . . . . . 1 Swarmer 35 | . 6 8 3 . . . 4 . . 5 9 Grunt 23 | . 2 4 12 . . . 3 . . . 2 Duelist 1 | . . . . . . . 1 . . . . Sentry 10 | . . 2 6 1 . 1 . . . . . Hunter 4 | . . . . . . 1 . . . 1 2 Behemoth 2 | . . . . . . . 1 1 . . . Best Kill Streak 15 | . 3 6 11 1 . 1 4 1 . 5 15 Combat Bots Only 11 | . 3 6 10 1 . 1 4 1 . 5 11 Max Kills in Single Turn 4 | . 1 3 2 1 . 1 2 1 . 2 4 Gunslinging 1 | . . . . . . . 1 . . . . Exploded 3 | . . 3 . . . . 1 1 . 2 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Hostile Shots Fired 641 | . 33 56 85 6 . 44 95 57 . 34 231 Missed 209 | . 4 10 28 2 . 16 36 29 . 9 75 Hits 432 | . 29 46 57 4 . 28 59 28 . 25 156 Melee 7 | . . . . . . . . . . . 7 Projectile 425 | . 29 46 57 4 . 28 59 28 . 25 149 Critical Strikes 14 | . . 2 1 . . . 1 2 . 1 7 Actively Blocked 1 | . . 1 . . . . . . . . . Damage Taken 5628 | . 221 529 504 46 . 211 739 610 . 313 2455 Core 1478 | . 20 111 115 37 . 3 85 78 . 21 1008 Absorbed by Shields 203 | . . 37 . . . 75 91 . . . . Redirected to Shielding 58 | . 12 46 . . . . . . . . . Ignored by Resistances 1676 | . 68 161 158 14 . 88 232 169 . 92 694 Regen/Repaired (Parts) 1030 | . 52 140 474 . . 302 1 30 2 . 29 Core Remaining (%) 76 | 100 92 . . . 34 . . . . 78 . Volleys Fired 221 | . 16 25 45 3 . 12 50 28 . 11 31 Largest 3 | . 2 2 2 2 . 2 2 2 . 2 3 Hottest 241 | . 96 121 124 124 . 156 128 84 . 154 241 Shots Fired 349 | . 32 45 89 6 . 17 69 32 . 14 45 Gun 243 | . 32 36 46 3 . 17 65 31 . 2 11 Cannon 91 | . . 9 43 3 . . . . . 8 28 Launcher 15 | . . . . . . . 4 1 . 4 6 Special . | . . . . . . . . . . . . Kinetic 94 | . . . 35 . . . 46 8 . . 5 Thermal 211 | . 16 40 54 6 . 17 19 23 . 10 26 Explosive . | . . . . . . . . . . . . Electromagnetic 44 | . 16 5 . . . . 4 1 . 4 14 Robot Hit Streak 25 | . 16 24 24 8 . 15 22 25 . 9 17 Robot Miss Streak 2 | . 2 2 2 . . 1 2 1 . 2 2 Penetration Max 1 | . . . . . . . 1 . . . . Secondary Targets 4 | . 2 . . . . . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . Shots Hit Robots 288 | . 26 36 64 6 . 16 60 35 . 9 36 Core Hits 132 | . 12 23 25 2 . 4 20 8 . 8 30 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . Critical Strikes 10 | . . 1 2 . . . 6 1 . . . Burn 8 | . . 1 1 . . . 5 1 . . . Destroy 1 | . . . . . . . 1 . . . . Blast 1 | . . . 1 . . . . . . . . Melee Attacks 4 | . . . . . . . . 4 . . . Impact . | . . . . . . . . . . . . Slashing 4 | . . . . . . . . 4 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7496 | . 341 752 1217 112 . 388 1483 879 . 456 1868 Guns 4023 | . 341 532 654 50 . 388 1297 569 . 20 172 Cannons 1591 | . . 123 561 62 . . . . . 188 657 Explosions 1565 | . . 93 . . . . 186 14 . 243 1029 Melee 296 | . . . . . . . . 296 . . . Ramming 21 | . . 4 2 . . . . . . 5 10 Kinetic 1531 | . . . 460 . . . 830 161 . . 80 Thermal 4079 | . 177 682 755 112 . 388 467 408 . 226 864 Explosive 100 | . . . . . . . . . . . 100 Electromagnetic 1469 | . 164 66 . . . . 186 14 . 225 814 Impact . | . . . . . . . . . . . . Slashing 296 | . . . . . . . . 296 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . . . 2 16 Average Corruption 3 | . . . . . . . . . . 2 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 14 | . . . . . . . . . . 5 9 Message Errors 1 | . . . . . . . . . . 1 . Matter Fused 5 | . . . . . . . . . . 1 4 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . 1 . Parts Rejected 2 | . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . 1 . Misfires 2 | . . . . . . . . . . 1 1 Misdirections 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 260 | . . 8 20 . . . 3 144 . 8 77 Projectiles 37 | . . . 20 . . . . . . . 17 Explosions 79 | . . 8 . . . . 3 . . 8 60 Melee 144 | . . . . . . . . 144 . . . Knockbacks 1 | . . . 1 . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 1 | . . . 1 . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 261 | . . 178 . . . . . . . . 83 Shots 9 | . . 3 . . . . . . . . 6 Rammed . | . . . . . . . . . . . . Targets Rammed 5 | . . 2 1 . . . . . . 1 1 Kicked 5 | . . 2 1 . . . . . . 1 1 Crushed . | . . . . . . . . . . . . Highest Temperature 428 | . 273 428 39 54 . 348 403 216 . . 171 Average Temperature 110 | . 92 126 13 33 . 173 170 109 . . 32 Received Heat Transfer 2271 | . 69 105 297 9 . . 390 348 . . 1053 Effects 6 | . . 2 . . . 1 3 . . . . Shutdowns 2 | . . . . . . 1 1 . . . . Interference 4 | . . 2 . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 5 | . . . . . . . 1 . . 1 3 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . . 1 1 . . . . Combat Hostiles 2 | . . . . . . 1 1 . . . . Parts Melted 19 | . 1 5 1 2 . 5 3 1 . . 1 Heat Transferred 7858 | . 397 1235 1658 222 . 735 1350 888 . 309 1064 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . 1 . . . . 1 . . 1 2 Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Maximum Alert Level 4 | . . 1 1 . . . . . . . 4 Low Security (%) 75 | 100 100 57 77 100 . 100 . . . . . Level 1 13 | . . 42 22 . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 10 | . . . . . . . . . . . 90 Level 4 1 | . . . . . . . . . . . 9 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1239 | . 109 280 329 24 . 39 . . . . 1239 Initial 900 | . . . 45 24 . . . . . . 900 Average 176 | . 38 150 148 2 . 5 . . . . 972 Influence Increases 3367 | . 210 420 699 32 . 100 210 35 . 140 1521 Destroy 0b10 Robot/C 1500 | . 160 280 420 20 . 40 180 20 . 120 260 Destroy 0b10 Robot/NC 55 | . 5 . 15 . . . . 5 . . 30 Destroy Leader 302 | . 30 50 110 . . 20 30 10 . 20 32 Successful Hack 144 | . 15 13 59 12 . 40 . . . . 5 Disable Machine 54 | . . 18 9 . . . . . . . 27 Anti-Garrison Action 150 | . . . . . . . . . . . 150 Destroy Structure 82 | . . 29 11 . . . . . . . 42 Advance Influence 900 | . . . . . . . . . . . 900 Lose Combat Pursuer 180 | . . 30 75 . . . . . . . 75 Influence Decreases 2366 | . 209 295 751 106 . 80 230 35 . 140 520 Entered New Map 141 | . . 1 81 50 . . 9 . . . . Time Decay 1705 | . 209 274 500 56 . 80 211 35 . 120 220 Search Patrol Dispatched 100 | . . . . . . . . . . . 100 Lost Part 270 | . . 20 20 . . . 10 . . 20 200 Purge Threat 150 | . . . 150 . . . . . . . . Squads Dispatched 10 | . . 1 5 . . 1 . . . . 3 Investigation 3 | . . . 2 . . . . . . . 1 Extermination 1 | . . . . . . 1 . . . . . Reinforcement 3 | . . 1 1 . . . . . . . 1 Assault 3 | . . . 2 . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Distress Signals 8 | . 1 2 4 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 123 | . 14 24 29 1 . 4 9 1 . 11 30 Peak Tracking Total 9 | . 4 6 7 1 . 2 4 1 . 5 9 Tactical Retreats 6 | . . 2 3 . . . . . . . 1 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Traps Triggered 3 | . . . 1 . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Machines Disabled 7 | . . 2 1 . . . . . . . 4 Max in Single Turn 2 | . . 2 1 . . . . . . . 2 Garrison Access 2 | . . . 1 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Machines Accessed 40 | . 6 5 11 6 4 2 . . 1 1 4 Terminals 24 | . 5 4 8 4 . 1 . . . 1 1 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 5 | . 1 1 2 . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 Garrison Access 2 | . . . 1 . . . . . . . 1 Total Hacks 138 | . 18 11 29 38 12 12 . . 1 1 16 Successful 102 | . 11 6 20 30 12 11 . . 1 1 10 Failed 36 | . 7 5 9 8 . 1 . . . . 6 Catastrophic 5 | . 3 . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 53 | . 13 9 11 10 . 2 . . . . 8 Terminals 63 | . 14 9 21 13 . 2 . . . 1 3 Fabricators 5 | . . . . . . . . . . . 5 Repair Stations 23 | . 4 2 7 . . 10 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . 5 Garrison Access 4 | . . . 1 . . . . . . . 3 Terminal Hacks 58 | . 4 1 9 27 12 2 . . 1 1 1 Record 36 | . . . . 24 11 . . . . 1 . Part Schematic 1 | . . . . . . . . . 1 . . Prototype ID Bank 3 | . 1 . 1 . . 1 . . . . . Open Door 2 | . . . 2 . . . . . . . . Branch Access Points 3 | . . 1 1 . . 1 . . . . . Terminal Index 4 | . 1 . 1 1 . . . . . . 1 Repair Station Index 1 | . . . 1 . . . . . . . . Recycling Unit Index 1 | . . . . 1 . . . . . . . Scanalyzer Index 2 | . 1 . 1 . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . Release Object 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 20 | . 4 2 6 . . 8 . . . . . Scan Component 10 | . 2 1 3 . . 4 . . . . . Repair 10 | . 2 1 3 . . 4 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . 5 Insert Component 2 | . . . . . . . . . . . 2 Analyze 2 | . . . . . . . . . . . 2 Retrieve Study 1 | . . . . . . . . . . . 1 Garrison Access Hacks 1 | . . . 1 . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks 17 | . 3 3 3 3 . 1 . . . . 4 Terminals 13 | . 3 3 3 3 . . . . . . 1 Botnet 13 | . 3 3 3 3 . . . . . . 1 Fabricators 3 | . . . . . . . . . . . 3 Report 1 | . . . . . . . . . . . 1 Prioritize 1 | . . . . . . . . . . . 1 Liberate 1 | . . . . . . . . . . . 1 Repair Stations 1 | . . . . . . 1 . . . . . Mechanics 1 | . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 26 | . 5 4 7 4 . 2 . . . . 4 Full Trace Events 2 | . . . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . 1 . 2 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . 1 Parts Repaired 10 | . 2 1 3 . . 4 . . . . . Time 350 | . 52 38 102 . . 158 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . 2 Part Schematics Acquired 2 | . . . . . . . . . . . 2 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Total Allies 2 | . . . 2 . . . . . . . . Largest Group 2 | . . . 2 . . . . . . . . Highest-Rated Group 62 | . . . 62 . . . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 2 | . . . 2 . . . . . . . . Total Damage 42 | . . . 42 . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Active Infowar (turns) 4 | . . . . . . . . . . . 4 Sensors 4 | . . . . . . . . . . . 4 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 1 1 2 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Turns Passed 11868 | 1 515 741 1009 667 3765 758 852 777 1714 611 458 Spaces Moved 5909 | 1 294 396 475 330 1868 369 365 378 914 307 212 Core 46 | . . . . . . . . . . . 46 Treads . | . . . . . . . . . . . . Legs 5863 | 1 294 396 475 330 1868 369 365 378 914 307 166 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 120 123 130 200 130 116 186 186 186 186 50 Average Speed 177 | 120 133 139 147 200 194 144 186 186 186 186 156 Slowest Speed 260 | 120 190 190 200 200 200 186 186 186 186 186 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 47 | 2 52 35 71 55 91 13 51 62 84 47 7 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . 1 . 2 . . Known Exits Taken 3 | . . 1 1 . . 1 . . . . . Unknown Exits Taken 8 | 1 1 . . 1 1 . 1 1 1 1 . Scrap Searched 21 | . . . . . 6 . 6 3 5 1 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 74 | . . 31 5 . . . 8 . . 4 26 Melee . | . . . . . . . . . . . . Projectile 12 | . . . 5 . . . 4 . . 2 1 AOE 62 | . . 31 . . . . 4 . . 2 25 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Total 6986 | 2 384 538 697 332 2004 583 478 414 928 332 294 Wait 652 | . 53 90 154 . 94 179 47 . . 8 27 Move 5898 | . 293 395 474 329 1867 368 364 377 913 306 212 Hop . | . . . . . . . . . . . . Pick Up 67 | . 9 9 7 . 17 10 4 2 7 . 2 Fast Attach 30 | . 5 3 5 . . 4 1 1 3 2 6 Attach 23 | . . 2 2 . 2 5 3 1 . . 8 Detach 5 | . . . 1 . 2 . . 1 . . 1 Swap 25 | . 2 5 1 . 4 2 4 . 1 2 4 Drop 56 | 2 6 7 7 . 18 3 5 . 4 2 2 Fire 221 | . 16 25 45 3 . 12 50 28 . 11 31 Melee 4 | . . . . . . . . 4 . . . Ram . | . . . . . . . . . . . . Kick 5 | . . 2 1 . . . . . . 1 1 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 319 | -10/Materials | Repaired Ion Engine 346 | -10/Materials | Repaired EM Pulse Gun 502 | -10/Materials | Derelicts attacked the area 511 | -10/Materials | Discovered new exit (range 4) 517 | -10/Materials | Entered another Materials area 517 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 865 | -9/Materials | Discovered new exit (range 13) 937 | -9/Materials | Repaired Titanium Leg 1006 | -9/Materials | Identified exit to Mines 1006 | -9/Materials | Identified exit to Storage 1258 | -9/Materials | Entered Storage 1515 | -9/Storage | Identified exit to Recycling 1564 | -9/Storage | Repaired Titanium Leg 1603 | -9/Storage | Repaired Titanium Leg 1696 | -9/Storage | Core integrity fell below 50% 1718 | -9/Storage | Destroyed 10 combat bots 2003 | -9/Storage | Repaired Hcp. Storage Unit 2188 | -9/Storage | Met a pair of Derelict thieves 2263 | -9/Storage | Used back door to open Recycling access 2267 | -9/Storage | Entered Recycling 2670 | -9/Recycling | Discovered new exit (range 16) 2820 | -9/Recycling | Scanned before Scraplab entrance 2850 | -9/Recycling | Entered Scraplab 2868 | -9/Recycling | Discovered new exit (range 3) 2934 | -9/Recycling | Entered Scraptown 3586 | -9/Scraptown | Discovered new exit (range 5) 3766 | -9/Scraptown | Visited Assassins FH 3812 | -9/Scraptown | Visited Comm Corps 3882 | -9/Scraptown | Visited Cave Peace 3988 | -9/Scraptown | Visited Cyclists 4102 | -9/Scraptown | Visited UFD Registry 4102 | -9/Scraptown | Registered with UFD as "Spikeframe" 4162 | -9/Scraptown | Visited Supply Room 4535 | -9/Scraptown | Visited Abandonware Association 4549 | -9/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 4579 | -9/Scraptown | Learned abandonware demo "ERRANTS.EXE" 4579 | -9/Scraptown | Learned abandonware demo "REPAIR.EXE" 4623 | -9/Scraptown | Visited Junk Repository 4738 | -9/Scraptown | Visited LU-1G1's Boring Crew 4782 | -9/Scraptown | Visited Infowarlord's Domain 4798 | -9/Scraptown | Found Exp. Signal Interpreter 4833 | -9/Scraptown | Visited Scrap Suit Storage 4866 | -9/Scraptown | Found Scrap Suit 4871 | -9/Scraptown | Found Scrap Suit 4907 | -9/Scraptown | Visited Chapter 10 4997 | -9/Scraptown | Visited Derelict Rescue Squad 5059 | -9/Scraptown | Visited Science Guys 5127 | -9/Scraptown | Visited Modified Component R&D 5297 | -9/Scraptown | Visited Science Testing Area 5805 | -9/Scraptown | Discovered new exit (range 5) 6620 | -9/Scraptown | Met Optimus 6620 | -9/Scraptown | Accepted into 0bPrime 6699 | -9/Scraptown | Entered Factory 6699 | -6/Factory | Evolved 6 slots: Power x1, Utility x5 6779 | -6/Factory | Identified exit to Lower Caves 6837 | -6/Factory | Repaired Hcp. Storage Unit 6876 | -6/Factory | Repaired Imp. Heat Sink 6927 | -6/Factory | Repaired Imp. Proton Missile Launcher 6972 | -6/Factory | Repaired Imp. Medium Armor Plating 7069 | -6/Factory | Build established: Hacker-Mutant 7152 | -6/Factory | Discovered new exit (range 3) 7457 | -6/Factory | Entered Lower Caves 7805 | -6/Lower Caves | Learned location of Extension (-5) 8079 | -6/Lower Caves | Spotted B-75 Beast 8171 | -6/Lower Caves | Destroyed B-75 Beast 8283 | -6/Lower Caves | Discovered new exit (range 8) 8309 | -6/Lower Caves | Entered another Lower Caves area 8317 | -6/Lower Caves | Discovered new exit (range 12) 8463 | -6/Lower Caves | Learned 4 Factory zone layouts 8510 | -6/Lower Caves | Spotted B-75 Beast 8574 | -6/Lower Caves | Destroyed B-75 Beast 8943 | -6/Lower Caves | Encountered a Warlord checkpoint 9071 | -6/Lower Caves | Discovered new exit (range 9) 9086 | -6/Lower Caves | Entered Zion 9209 | -6/Zion | Given the Hacking Drone Bay 9209 | -6/Zion | Found Prototype Device 9287 | -6/Zion | Discovered new exit (range 16) 9313 | -6/Zion | Build established: Scavenger-Mutant 9618 | -6/Zion | Learned location of Warlord (-5) 10115 | -6/Zion | Learned Factory emergency access door positions 10424 | -6/Zion | Turned away by Imprinter 10800 | -6/Zion | Entered Proximity Caves 10893 | -5/Proximity Caves | Learned 8 Factory zone layouts 10967 | -5/Proximity Caves | Spotter reported a threat 10967 | -5/Proximity Caves | Spotter reported a threat 11085 | -5/Proximity Caves | Learned Factory security intel 11124 | -5/Proximity Caves | Spotter reported a threat 11165 | -5/Proximity Caves | Spotter reported a threat 11177 | -5/Proximity Caves | Spotter reported a threat 11235 | -5/Proximity Caves | Spotter reported a threat 11297 | -5/Proximity Caves | Spotter reported a threat 11327 | -5/Proximity Caves | Discovered new exit (range 11) 11334 | -5/Proximity Caves | Build established: Hacker-Mutant 11411 | -5/Proximity Caves | Entered Factory 11411 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11412 | -5/Factory | Identified exit to Factory 11711 | -5/Factory | Search patrols dispatched 11761 | -5/Factory | System corruption reached 10% 11763 | -5/Factory | Destroyed 11 combat bots 11831 | -5/Factory | Core integrity fell below 50% 11846 | -5/Factory | Released all parts (4) 11850 | -5/Factory | Core integrity fell below 20% 11869 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11844_ K-01 Serf destroyed. 11844_ Door malfunctions. 11845_ K-01 Serf collects debris. 11846_ U-05 Engineer lays Concrete. 11846_ Released Exp. Signal Interpreter. 11846_ Released Hcp. Storage Unit. 11846_ Released Imp. Targeting Computer. 11846_ Released Imp. Proton Missile Launcher. [Achievement: Live, Flee, And Rebuild] 11847_ Acquired 21 matter. 11848_ U-05 Engineer lays Concrete. 11849_ System corrupted: Matter fused (-10). 11849_ U-05 Engineer lays Concrete. 11849_ K-01 Serf collects debris. 11849_ U-05 Engineer repairs door. 11850_ U-05 Engineer lays Concrete. 11853_ K-01 Serf collects debris. 11853_ U-05 Engineer lays Concrete. 11853_ Critical hit (Burn: +50). 11853_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?# # """" + ????????????????????? | | ?# # # ????????????????????? | | ?# # """" """" # ????????????????????? | | ?# # """" """" # ????????????????????? | | ?# # """" """" # ????????????????????? | | ?# # """" """" # ????????????????????? | | ?# # # ????????????????????? | | ?# ############## ????????????????????? | | ?# #????????????# ????????????????????? | | ?# #????????????# ????????????????????? | | ?#######????????????# ????????????????????? | | ????????????????????# ???????????????????? | | ????????????????????# ????????????????? | | ????????????????????# ?????????????????? | | ????????????????????# ?????????????????? | | ????????????????????# #???????????? | | ????????????????????# #???????????? | | ????????????????????# ####+##############? | | ????????????????????# # #? | | ????????????????????# R# #? | | ????????????????????# # #? | | ????????????????????# # """"" """"" #? | | ????????????????????# # """"" """"" #? | | ????????????????????# # """ """ #? | | ????????????????????# # #? | | ????????????????????#@ #####+############## | | ????????????????????# | | ????????????????????# g | | ????????????????????+ A | | ????????????????????# | | ????????????????????# | | ????????????????????####+#############+### | | ????????????????????????? #??# # | | ????????????????????????? #??# # | | ????????????????????????? #??# # | | ????????????????????????? #??# # | | ????????????????????????? #??# "" # | | ????????????????????????? #??# """ / | | ????????????????????????? #??# R" ### # | | ????????????????????????? #??# """ #?# # | | ????????????????????????????????? #?# # | | ???????????????????????###################?# # | | ???????????????????????# #?????# # | | ???????????????????????# #?????#/# | | ???????????????????????# #?????? | | ???????????????????????# #??? "" | | ???????????????????????# #?? "" | | ???????????????????????# #??? "" | | ???????????????????????# #???? | | ???????????????????????# #??? "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- Riot Gun | -6/Zion | Free Adv. Sensor Array | -5/Factory | Scanalyzed Hcp. Storage Unit | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 55% | -10/Materials EM Pulse Gun | 44% | -10/Materials Titanium Leg | 3% | -9/Materials Titanium Leg | 51% | -9/Storage Titanium Leg | 63% | -9/Storage Hcp. Storage Unit | 30% | -9/Storage Hcp. Storage Unit | 69% | -6/Factory Imp. Heat Sink | 65% | -6/Factory Imp. Proton Missile Launcher | 70% | -6/Factory Imp. Medium Armor Plating | 55% | -6/Factory Studied --------- Titanium Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Civilization 2243 DATA ERROR: Steam Global Achievement% Express Service For Emergencies Only Ghost 'Em Hydra Item+ Link The Feds Live, Flee, And Rebuild Look Less Dangerous Next Time Organ Harvest Overwhelming Professional Mechanic Suspicious That Tickles There's More Where That Came From Throw Away The Key You May Approach The Wall Challenges ------------ None Game ------ Seed EtherialBombRecalibrator Manual? 0 Play Time 01:25:15 Cumulative 445.4 hours Start 2025.10.21 @ 22:11:45 End 2025.10.22 @ 01:05:49 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 323 Rogue 63 Adventurer 234 Explorer 26 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 82 Gallery% 73 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/CogNarrow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 8045a108-890e-476c-87ee-d2edad2d65c0