Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 18:29:18

Player: Fazzonamite

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (46)      230
Value Destroyed (1139)     1139
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3889

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
    Medium Storage Unit
           Visual Processing Unit
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
  Advanced Terrain Scan Processor
           Hacking Suite
           System Shield
      Mini Grenade Launcher

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
  Light Treads
        Airjet
>       --- UTILITY ----------
  Small Storage Unit
        Visual Processing Unit
        Reflective Plating
        Hacking Suite
        System Shield
>       --- WEAPON -----------
        Beam Cannon
  Heavy Assault Rifle
>       --- INVENTORY --------
  Light Nuclear Core
        Hacking Suite
        Beam Rifle
        Particle Gun
   Mini Grenade Launcher
   Mini Grenade Launcher
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Airjet
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Airjet
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   
  Utility                  3    | .   .   1   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             61   | 6   5   14  5   3   .   28  
  Power                    7    | 1   1   .   1   .   .   4   
    Engine                 4    | 1   1   .   1   .   .   1   
    Core                   3    | .   .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               13   | 2   1   6   .   .   .   4   
    Treads                 1    | .   .   1   .   .   .   .   
    Leg                    4    | .   .   .   .   .   .   4   
    Wheel                  4    | 2   1   1   .   .   .   .   
    Hover                  4    | .   .   4   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  15   | 1   2   3   1   1   .   7   
    Device                 3    | .   2   .   .   .   .   1   
    Storage                2    | 1   .   .   .   .   .   1   
    Processor              2    | .   .   .   1   .   .   1   
    Hackware               3    | .   .   .   .   .   .   3   
    Protection             5    | .   .   3   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   26   | 2   1   5   3   2   .   13  
    Energy Gun             5    | 1   .   .   .   .   .   4   
    Energy Cannon          6    | .   1   1   1   .   .   3   
    Ballistic Gun          9    | 1   .   2   1   1   .   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               6    | .   .   2   1   1   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   
Parts Lost                 26   | .   .   5   1   .   .   20  
  Power                    5    | .   .   1   1   .   .   3   
  Propulsion               9    | .   .   3   .   .   .   6   
  Utility                  5    | .   .   1   .   .   .   4   
  Weapon                   7    | .   .   .   .   .   .   7   
  Highest Loss Streak      12   | .   .   3   1   .   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   99  88  82  77  77  82  
  Engine                   2    | .   14  8   5   .   .   .   
  Core                     1    | .   .   .   .   .   .   7   
  Treads                   7    | .   .   1   11  11  11  3   
  Leg                      2    | .   .   .   .   .   .   11  
  Wheel                    2    | .   28  11  .   .   .   .   
  Hover                    8    | .   .   14  11  11  11  3   
  Device                   2    | .   13  11  .   .   .   .   
  Storage                  10   | .   14  11  11  11  11  9   
  Processor                8    | .   .   .   11  11  11  11  
  Hackware                 4    | .   .   .   .   .   .   15  
  Protection               8    | .   .   8   11  11  11  3   
  Energy Gun               1    | .   1   .   .   .   .   3   
  Energy Cannon            9    | .   12  11  11  11  11  5   
  Ballistic Gun            10   | .   14  10  10  10  11  7   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             24   | 11  13  20  15  14  14  24  
  Greatest Support         30   | 20  20  30  20  20  20  30  
  Greatest Overweight (x)  7    | .   .   6   .   .   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   10  
  Average Capacity         8    | 6   8   8   8   8   8   8   
  Most Carried             8    | 7   8   8   8   8   8   8   
  Average Carried          7    | 3   7   7   7   7   7   6   
  Final Capacity           10   | 8   8   8   8   8   8   10  
  Final Carried            8    | 7   8   8   7   7   8   4   

 Class Distribution 
--------------------
 77% | Mutant
 12% | Hacker-Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -9/Exiles
        Mutant | -8/Mines
 Hacker-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -9  -8  -8  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat 
Matter Collected           968  | 265 54  194 81  .   25  349 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1334 | 13  176 409 118 .   .   618 
  Parts                    97   | 5   14  21  8   .   .   49  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Combat Hostiles Destroyed  34   | .   3   7   6   .   .   18  
  Guns                     14   | .   1   3   1   .   .   9   
  Cannons                  9    | .   2   2   1   .   .   4   
  AOE                      9    | .   .   .   4   .   .   5   
Classes Destroyed          11   | 1   3   5   1   .   .   1   
  Worker                   2    | .   .   .   1   .   .   1   
  Builder                  3    | .   .   1   .   .   .   2   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Recycler                 3    | .   2   1   .   .   .   .   
  Watcher                  3    | .   1   1   .   .   .   1   
  Swarmer                  14   | .   3   .   4   .   .   7   
  Grunt                    15   | .   .   4   2   .   .   9   
  Brawler                  1    | .   .   1   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   
  Sentry                   2    | .   .   1   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   .   1   
Best Kill Streak           8    | 1   6   3   5   .   .   8   
  Combat Bots Only         6    | .   3   2   4   .   .   6   
Max Kills in Single Turn   3    | 1   1   1   3   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        222  | .    10   49   29   .    .    134  
  Missed                   54   | .    4    8    8    .    .    34   
Damage Taken               2751 | .    50   515  285  .    .    1901 
  Core                     651  | .    .    56   36   .    .    559  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   76   | .    .    .    .    .    .    76   
Core Remaining (%)         92   | 100  100  .    .    .    77   .    
Volleys Fired              130  | 5    14   37   18   3    .    53   
  Largest                  2    | 2    2    2    2    2    .    2    
  Hottest                  119  | 60   80   90   90   83   .    119  
Shots Fired                238  | 10   28   67   36   4    .    93   
  Gun                      134  | 10   14   34   16   1    .    59   
  Cannon                   94   | .    14   31   18   1    .    30   
  Launcher                 10   | .    .    2    2    2    .    4    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  101  | 5    14   34   16   1    .    31   
  Thermal                  101  | .    14   31   18   1    .    37   
  Explosive                10   | .    .    2    2    2    .    4    
  Electromagnetic          26   | 5    .    .    .    .    .    21   
  Robot Hit Streak         16   | 2    6    5    16   .    .    15   
  Robot Miss Streak        6    | 4    6    2    3    .    .    6    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           138  | 3    13   40   28   .    .    54   
  Core Hits                81   | 2    7    14   12   .    .    46   
  Critical Kills           2    | .    .    2    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    2    .    .    .    1    
    Burn                   1    | .    .    .    .    .    .    1    
    Meltdown               2    | .    .    2    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3414 | 31   202  745  649  .    .    1787 
  Guns                     773  | 31   43   167  109  .    .    423  
  Cannons                  1312 | .    159  367  243  .    .    543  
  Explosions               1325 | .    .    211  297  .    .    817  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  4    | .    .    .    .    .    .    4    
  Kinetic                  493  | 7    43   167  109  .    .    167  
  Thermal                  1296 | .    159  367  243  .    .    527  
  Explosive                1228 | .    .    211  297  .    .    720  
  Electromagnetic          393  | 24   .    .    .    .    .    369  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            22   | .    .    .    15   .    .    7    
  Projectiles              10   | .    .    .    8    .    .    2    
  Explosions               12   | .    .    .    7    .    .    5    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      33   | .    .    .    .    .    .    33   
  Shots                    1    | .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    1    
  Kicked                   1    | .    .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        468  | 20   280  468  265  6    .    427  
  Average Temperature      141  | 15   143  186  115  4    .    127  
  Received Heat Transfer   1005 | .    .    198  141  .    .    666  
  Effects                  12   | .    .    7    .    .    .    5    
    Shutdowns              3    | .    .    2    .    .    .    1    
    Energy Bleed           4    | .    .    2    .    .    .    2    
    Interference           4    | .    .    2    .    .    .    2    
    Damage (major)         1    | .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    3    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              2    | .    .    2    .    .    .    .    
  Combat Hostiles          2    | .    .    2    .    .    .    .    
  Parts Melted             7    | .    1    5    .    .    .    1    
  Heat Transferred         2764 | .    333  777  518  .    .    1136 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Peak Influence             318  | 5   150 317 214 .   .   318 
  Initial                  63   | .   3   63  45  .   .   .   
  Average                  89   | .   93  162 97  .   .   104 
Maximum Alert Level        1    | .   .   1   1   .   .   1   
  Low Security (%)         85   | 100 100 70  83  .   100 82  
  Level 1                  14   | .   .   29  16  .   .   17  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   .   .   2   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Distress Signals           7    | .   1   2   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              66   | .   7   16  7   .   .   36  
  Peak Tracking Total      8    | .   6   6   4   .   .   8   
  Tactical Retreats        6    | .   .   2   1   .   .   3   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   1   .   .   .   1   
  Max in Single Turn       1    | .   .   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Machines Accessed          8    | .   1   1   .   4   .   2   
  Terminals                3    | .   1   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                55   | .   1   1   .   49  .   4   
  Successful               53   | .   1   .   .   49  .   3   
  Failed                   2    | .   .   1   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   .   
  Terminals                4    | .   1   1   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   
Terminal Hacks             52   | .   1   .   .   49  .   2   
  Record                   49   | .   .   .   .   49  .   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   
  Alert Level              1    | .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Robot Analysis Total       1    | .   .   .   .   .   .   1   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Turns Passed               3365 | 80   170  444  258  1129 440  844  
Spaces Moved               1984 | 61   150  306  115  698  271  383  
  Core                     29   | 4    .    2    .    .    .    23   
  Treads                   1300 | .    .    44   115  698  271  172  
  Legs                     188  | .    .    .    .    .    .    188  
  Wheels                   379  | 57   150  172  .    .    .    .    
  Hover                    88   | .    .    88   .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   52   160  160  160  120  
  Average Speed            138  | 78   80   86   160  160  160  149  
  Slowest Speed            400  | 80   80   350  160  160  160  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
  Time Travels             1    | .    .    .    .    1    .    .    
Exploration Rate (%)       40   | 4    35   31   35   95   52   31   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    1    .    1    .    
Spaces Dug                 7    | .    .    .    .    7    .    .    
Terrain Destroyed          81   | .    .    15   23   16   .    27   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      81   | .    .    15   23   16   .    27   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Total                      2388 | 83  176 425 157 706 278 563 
  Wait                     147  | .   .   53  15  .   7   72  
  Move                     1978 | 60  149 305 114 697 270 383 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  47   | 12  4   8   2   2   1   18  
  Fast Attach              8    | 1   .   5   .   .   .   2   
  Attach                   33   | 5   2   4   3   1   .   18  
  Detach                   1    | .   .   .   1   .   .   .   
  Swap                     20   | .   3   5   2   2   .   8   
  Drop                     23   | .   4   8   2   1   .   8   
  Fire                     130  | 5   14  37  18  3   .   53  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 15)
   81 | -11/Scrapyard | Entered Materials
  216 | -10/Materials | Discovered new exit (range 8)
  251 | -10/Materials | Entered another Materials area
  251 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  264 | -9/Materials  | Discovered new exit (range 10)
  302 | -9/Materials  | Build established: Mutant
  639 | -9/Materials  | Lost 3 parts (1p2n)
  678 | -9/Materials  | Discovered new exit (range 11)
  695 | -9/Materials  | Entered Mines
  716 | -9/Mines      | Learned location of 1 exit from Materials
  728 | -9/Mines      | Met a Derelict bent on vengeance
  904 | -9/Mines      | Discovered new exit (range 15)
  947 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  947 | -9/Mines      | Discovered new exit (range 5)
  953 | -9/Mines      | Entered Exiles
  977 | -9/Exiles     | Discovered new exit (range 15)
 1021 | -9/Exiles     | Met 8R-AWN
 1045 | -9/Exiles     | Met EX-HEX
 1179 | -9/Exiles     | Met EX-DEC
 1244 | -9/Exiles     | Visited The Gauntlet
 1471 | -9/Exiles     | Learned location of Zion (-7)
 1549 | -9/Exiles     | Discovered new exit (range 14)
 1664 | -9/Exiles     | Met EX-BIN
 1687 | -9/Exiles     | Aligned with FarCom system
 1688 | -9/Exiles     | Given EX-Vault access code
 1807 | -9/Exiles     | Opened EX-Vault
 1815 | -9/Exiles     | Found Prototype Device
 1816 | -9/Exiles     | Identified Chronowheel
 1816 | -9/Exiles     | Activated Chronowheel
 1816 | -9/Exiles     | Spacetime reconverged on an earlier point
 1852 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2082 | -9/Exiles     | Entered Mines
 2484 | -8/Mines      | Discovered new exit (range 17)
 2522 | -8/Mines      | Entered Materials
 2522 | -8/Materials  | Evolved 2 slots: Utility x2
 2523 | -8/Materials  | Identified exit to Factory
 2821 | -8/Materials  | Build established: Hacker-Mutant
 2918 | -8/Materials  | Lost 6 parts (2n2u2w)
 3289 | -8/Materials  | Core integrity fell below 50%
 3310 | -8/Materials  | Core integrity fell below 20%
 3366 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03321_ R-06 Scavenger collects Lgt. Treads.
03329_ Penetrated by Slug.
03329_ Lgt. Ion Engine destroyed.
03329_ Critical hit (Blast).
03331_ Destroyed Transmission Jammer.
03332_ Arc Projector destroyed.
03337_ Slug penetrates Wall.
03338_ R-06 Scavenger collects Terrain Scan
  Processor.
03338_ Dynamic Insulation System fried.
03338_ Targeting Computer fried.
03338_ H-61 Shepherd destroyed.
03340_ Acquired 9 matter.
03342_ R-06 Scavenger collects Terrain Scanner.
03343_ R-06 Scavenger collects Wheel.
03351_ System Shield destroyed.
03359_ U-05 Engineer builds a Wall.
03364_ Ion Cannon destroyed.
03364_ Critical hit (Burn: +37).
03365_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             225
Resistance: TH             10
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           1
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HellfireFrostGun
  Manual?         0
Play Time         01:06:20
  Cumulative      28.1 hours
  Start           2024.04.20 @ 17:17:40
  End             2024.04.20 @ 18:29:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          27
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e5f68890-828b-4fbf-beca-2a529aa966d7