Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 22:06:31 Player: Cordans Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (839) 839 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2604 Bonus ------- None Cogmind --------- Core Integrity 384/550 Matter 239/300 Energy 306/325 System Corruption 2% Temperature Warning (397) Movement Walking (113) Location -8/Materials Parts ------- > --- POWER (2) -------- Reinforced Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Improved Aluminum Leg Titanium Leg VSS Leg > --- UTILITY (3) ------ Improved Heat Sink Small Storage Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- EM Pulse Cannon Advanced Beam Cannon Minigun > --- INVENTORY (8) ---- Weight Redist. System Advanced Weight Redist. System Structural Scanner Signal Interpreter Propulsion Shielding Particle Gun Pulse Rifle Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Titanium Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Advanced Visual Processing Unit > --- WEAPON ----------- EM Pulse Cannon Advanced Beam Cannon Minigun > --- INVENTORY -------- Weight Redist. System Advanced Weight Redist. System Structural Scanner Signal Interpreter Propulsion Shielding Particle Gun [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 50 | 5 10 13 22 Power 9 | 1 1 3 4 Engine 7 | 1 1 3 2 Core 2 | . . . 2 Reactor . | . . . . Propulsion 11 | 2 2 2 5 Treads 2 | . 2 . . Leg 7 | . . 2 5 Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 14 | . 3 4 7 Device 6 | . 1 1 4 Storage 3 | . 1 . 2 Processor 3 | . 1 1 1 Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 16 | 2 4 4 6 Energy Gun 7 | 2 3 1 1 Energy Cannon 4 | . . 1 3 Ballistic Gun 4 | . . 2 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 1 | . . . 1 Parts Lost 16 | . 5 6 5 Power 4 | . 1 1 2 Propulsion 3 | . . 2 1 Utility 4 | . 1 2 1 Weapon 5 | . 3 1 1 Highest Loss Streak 6 | . 5 6 4 To Critical Strikes . | . . . . Average Slot Usage (%) 82 | . 96 64 84 Engine 9 | . 13 6 9 Core 2 | . . . 5 Treads 7 | . 20 7 . Leg 11 | . . 6 20 Wheel 2 | . 7 . . Device 7 | . 5 6 8 Storage 10 | . 14 11 8 Processor 5 | . 7 2 6 Protection 2 | . . 8 . Energy Gun 12 | . 26 7 5 Energy Cannon 4 | . . . 9 Ballistic Gun 6 | . . 7 10 Naked Turns . | . . . . Heaviest Build 34 | 8 15 22 34 Greatest Support 42 | 20 40 40 42 Greatest Overweight (x) 6 | 2 4 6 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 5 8 8 25 Average Capacity 7 | 5 8 8 7 Most Carried 8 | 3 8 8 8 Average Carried 6 | 1 6 6 6 Final Capacity 8 | 5 8 8 8 Final Carried 7 | 3 6 6 7 Class Distribution -------------------- 53% | Mutant 27% | Scavenger-Skirmisher 10% | Skirmisher 4% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 705 | 250 80 121 254 Remotely . | . . . . Salvage Created 1154 | . 309 296 549 Parts 58 | . 22 16 20 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 24 | . 6 10 8 Guns 15 | . 4 8 3 Cannons 5 | . . 2 3 AOE 2 | . 2 . . Classes Destroyed 7 | . 2 2 3 Recycler 2 | . . 1 1 Watcher 3 | . 2 . 1 Swarmer 7 | . . 7 . Grunt 12 | . 6 3 3 Brawler 1 | . . . 1 Sentry 2 | . . . 2 Specialist 2 | . . . 2 Best Kill Streak 6 | . 3 6 2 Combat Bots Only 6 | . 3 6 2 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging . | . . . . Exploded 2 | . 2 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 315 | . 80 125 110 Missed 96 | . 24 30 42 Damage Taken 2644 | . 675 911 1058 Core 499 | . 62 271 166 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 249 | . 27 . 222 Core Remaining (%) 69 | 100 75 32 . Volleys Fired 91 | . 22 31 38 Largest 3 | . 2 3 3 Hottest 158 | . 80 80 158 Shots Fired 175 | . 40 33 102 Gun 121 | . 40 26 55 Cannon 54 | . . 7 47 Launcher . | . . . . Special . | . . . . Kinetic 53 | . . 6 47 Thermal 89 | . 18 27 44 Explosive . | . . . . Electromagnetic 33 | . 22 . 11 Robot Hit Streak 15 | . 15 4 7 Robot Miss Streak 3 | . 2 3 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 105 | . 31 17 57 Core Hits 46 | . 13 13 20 Critical Kills 2 | . . . 2 Critical Parts Destroyed 1 | . . . 1 Critical Strikes 9 | . 2 4 3 Burn 4 | . . 4 . Meltdown 2 | . . . 2 Destroy 1 | . . . 1 Corrupt 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1750 | . 489 293 968 Guns 892 | . 411 190 291 Cannons 763 | . . 103 660 Explosions 78 | . 78 . . Melee . | . . . . Ramming 17 | . . . 17 Kinetic 313 | . . 40 273 Thermal 987 | . 224 253 510 Explosive . | . . . . Electromagnetic 433 | . 265 . 168 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . . . 5 Message Errors 2 | . . . 2 Heat Flow Errors 1 | . . . 1 Energy Discharges 1 | . . . 1 Parts Rejected 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 5 | . . . 5 Projectiles 5 | . . . 5 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 39 | . 39 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed 2 | . . . 2 Kicked 2 | . . . 2 Crushed . | . . . . Highest Temperature 458 | . 118 343 458 Average Temperature 133 | . 41 111 185 Received Heat Transfer 921 | . 345 252 324 Effects 5 | . . . 5 Shutdowns 3 | . . . 3 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Melted 11 | . . 3 8 Heat Transferred 2311 | . 461 925 925 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 196 | . 196 152 135 Initial 8 | . . 7 8 Average 57 | . 76 61 47 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 5 1 4 Investigation 3 | . 2 . 1 Extermination . | . . . . Reinforcement 6 | . 3 1 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 17 13 20 Peak Tracking Total 7 | . 6 7 5 Tactical Retreats 3 | . 1 . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 2 1 3 Terminals . | . . . . Fabricators . | . . . . Repair Stations 3 | . 1 . 2 Recycling Units 2 | . 1 1 . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 20 | . 4 4 12 Successful 15 | . 3 4 8 Failed 5 | . 1 . 4 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations 13 | . 3 . 10 Recycling Units 5 | . 1 4 . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks 10 | . 2 . 8 Scan Component 6 | . 1 . 5 Repair 4 | . 1 . 3 Recycling Unit Hacks 5 | . 1 4 . Report Inventory 3 | . 1 2 . Retrieve Components 2 | . . 2 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . . 1 3 Full Trace Events 2 | . . . 2 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . 1 . 3 Time 141 | . 26 . 115 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 19 | . . 19 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2147 | 46 595 528 978 Spaces Moved 1153 | 44 369 270 470 Core 92 | 20 3 67 2 Treads 328 | . 229 99 . Legs 572 | . . 104 468 Wheels 161 | 24 137 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 50 113 Average Speed 128 | 75 131 123 135 Slowest Speed 350 | 150 250 350 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 3 45 20 38 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 4 | . 4 . . Melee . | . . . . Projectile . | . . . . AOE 4 | . 4 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1695 | 56 447 440 752 Wait 283 | . 17 103 163 Move 1150 | 43 368 269 470 Hop . | . . . . Pick Up 74 | 8 17 17 32 Fast Attach . | . . . . Attach 50 | 5 10 13 22 Detach 12 | . 5 1 6 Swap . | . . . . Drop 33 | . 8 6 19 Fire 91 | . 22 31 38 Melee . | . . . . Ram . | . . . . Kick 2 | . . . 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 47 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 347 | -10/Materials | Repaired EM Pulse Gun 452 | -10/Materials | Discovered new exit (range 9) 642 | -10/Materials | Entered another Materials area 642 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 667 | -9/Materials | Lost 5 parts (1p1u3w) 911 | -9/Materials | Lost 6 parts (1p2n2u1w) 925 | -9/Materials | Core integrity fell below 50% 1118 | -9/Materials | Discovered new exit (range 15) 1170 | -9/Materials | Entered another Materials area 1170 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1382 | -8/Materials | Lost 4 parts (2p1n1w) 1779 | -8/Materials | Repaired Adv. Beam Cannon 1990 | -8/Materials | Repaired Lgt. Nuclear Core 2018 | -8/Materials | Repaired Sml. Storage Unit 2101 | -8/Materials | Garrison activated, responded to threat 2148 | -8/Materials | Self-destructed Last Messages --------------- 02067_ Acquired Pulse Rifle. 02075_ Penetrated by Slug. 02101_ H-55 Commando calls for garrison reinforcements. 02101_ ALERT: Activating Garrison Access M001. [Achievement: Troublemaker] 02102_ Penetrated by Slug. 02107_ W-25 Informer sends out distress signal. 02111_ Kicked A-02 Transporter. 02119_ G-47 Trooper destroyed. 02120_ K-01 Serf collects debris. 02126_ R-06 Scavenger collects Imp. Heat Sink. 02129_ Penetrated by Slug. 02131_ R-06 Scavenger destroyed. 02132_ Penetrated by Slug. 02137_ W-25 Informer sends out distress signal. 02138_ Slug penetrates Wall. 02144_ Destroyed Imp. Hover Unit. 02145_ Power failure, Lgt. Nuclear Core shutdown. 02147_ Slug penetrates Wall. 02148_ Critical hit (Burn: +37). 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