Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 22:06:31

Player: Cordans

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (29)      145
Value Destroyed (839)      839
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2604

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             384/550
Matter                     239/300
Energy                     306/325
System Corruption          2%
Temperature                Warning (397)
Movement                   Walking (113)
Location                   -8/Materials

 Parts 
-------
>            --- POWER (2) --------
  Reinforced Ion Engine
       Light Nuclear Core
>            --- PROPULSION (3) ---
    Improved Aluminum Leg
             Titanium Leg
             VSS Leg
>            --- UTILITY (3) ------
    Improved Heat Sink
       Small Storage Unit
    Advanced Visual Processing Unit
>            --- WEAPON (3) -------
             EM Pulse Cannon
    Advanced Beam Cannon
             Minigun
>            --- INVENTORY (8) ----
             Weight Redist. System
    Advanced Weight Redist. System
             Structural Scanner
             Signal Interpreter
             Propulsion Shielding
             Particle Gun
             Pulse Rifle

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
       Light Nuclear Core
>            --- PROPULSION -------
    Improved Aluminum Leg
             Titanium Leg
             VSS Leg
>            --- UTILITY ----------
    Improved Heat Sink
       Small Storage Unit
    Advanced Visual Processing Unit
>            --- WEAPON -----------
             EM Pulse Cannon
    Advanced Beam Cannon
             Minigun
>            --- INVENTORY --------
             Weight Redist. System
    Advanced Weight Redist. System
             Structural Scanner
             Signal Interpreter
             Propulsion Shielding
             Particle Gun
[Rating: 30]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             50   | 5   10  13  22  
  Power                    9    | 1   1   3   4   
    Engine                 7    | 1   1   3   2   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   2   2   5   
    Treads                 2    | .   2   .   .   
    Leg                    7    | .   .   2   5   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  14   | .   3   4   7   
    Device                 6    | .   1   1   4   
    Storage                3    | .   1   .   2   
    Processor              3    | .   1   1   1   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   4   4   6   
    Energy Gun             7    | 2   3   1   1   
    Energy Cannon          4    | .   .   1   3   
    Ballistic Gun          4    | .   .   2   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 16   | .   5   6   5   
  Power                    4    | .   1   1   2   
  Propulsion               3    | .   .   2   1   
  Utility                  4    | .   1   2   1   
  Weapon                   5    | .   3   1   1   
  Highest Loss Streak      6    | .   5   6   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     82   | .   96  64  84  
  Engine                   9    | .   13  6   9   
  Core                     2    | .   .   .   5   
  Treads                   7    | .   20  7   .   
  Leg                      11   | .   .   6   20  
  Wheel                    2    | .   7   .   .   
  Device                   7    | .   5   6   8   
  Storage                  10   | .   14  11  8   
  Processor                5    | .   7   2   6   
  Protection               2    | .   .   8   .   
  Energy Gun               12   | .   26  7   5   
  Energy Cannon            4    | .   .   .   9   
  Ballistic Gun            6    | .   .   7   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 8   15  22  34  
  Greatest Support         42   | 20  40  40  42  
  Greatest Overweight (x)  6    | 2   4   6   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 25   | 5   8   8   25  
  Average Capacity         7    | 5   8   8   7   
  Most Carried             8    | 3   8   8   8   
  Average Carried          6    | 1   6   6   6   
  Final Capacity           8    | 5   8   8   8   
  Final Carried            7    | 3   6   6   7   

 Class Distribution 
--------------------
 53% | Mutant
 27% | Scavenger-Skirmisher
 10% | Skirmisher
  4% | Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           705  | 250 80  121 254 
  Remotely                 .    | .   .   .   .   
Salvage Created            1154 | .   309 296 549 
  Parts                    58   | .   22  16  20  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  24   | .   6   10  8   
  Guns                     15   | .   4   8   3   
  Cannons                  5    | .   .   2   3   
  AOE                      2    | .   2   .   .   
Classes Destroyed          7    | .   2   2   3   
  Recycler                 2    | .   .   1   1   
  Watcher                  3    | .   2   .   1   
  Swarmer                  7    | .   .   7   .   
  Grunt                    12   | .   6   3   3   
  Brawler                  1    | .   .   .   1   
  Sentry                   2    | .   .   .   2   
  Specialist               2    | .   .   .   2   
Best Kill Streak           6    | .   3   6   2   
  Combat Bots Only         6    | .   3   6   2   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        315  | .    80   125  110  
  Missed                   96   | .    24   30   42   
Damage Taken               2644 | .    675  911  1058 
  Core                     499  | .    62   271  166  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   249  | .    27   .    222  
Core Remaining (%)         69   | 100  75   32   .    
Volleys Fired              91   | .    22   31   38   
  Largest                  3    | .    2    3    3    
  Hottest                  158  | .    80   80   158  
Shots Fired                175  | .    40   33   102  
  Gun                      121  | .    40   26   55   
  Cannon                   54   | .    .    7    47   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  53   | .    .    6    47   
  Thermal                  89   | .    18   27   44   
  Explosive                .    | .    .    .    .    
  Electromagnetic          33   | .    22   .    11   
  Robot Hit Streak         15   | .    15   4    7    
  Robot Miss Streak        3    | .    2    3    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           105  | .    31   17   57   
  Core Hits                46   | .    13   13   20   
  Critical Kills           2    | .    .    .    2    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         9    | .    2    4    3    
    Burn                   4    | .    .    4    .    
    Meltdown               2    | .    .    .    2    
    Destroy                1    | .    .    .    1    
    Corrupt                2    | .    2    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1750 | .    489  293  968  
  Guns                     892  | .    411  190  291  
  Cannons                  763  | .    .    103  660  
  Explosions               78   | .    78   .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  17   | .    .    .    17   
  Kinetic                  313  | .    .    40   273  
  Thermal                  987  | .    224  253  510  
  Explosive                .    | .    .    .    .    
  Electromagnetic          433  | .    265  .    168  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    .    2    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  5    | .    .    .    5    
    Message Errors         2    | .    .    .    2    
    Heat Flow Errors       1    | .    .    .    1    
    Energy Discharges      1    | .    .    .    1    
    Parts Rejected         1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            5    | .    .    .    5    
  Projectiles              5    | .    .    .    5    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      39   | .    39   .    .    
  Shots                    1    | .    1    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             2    | .    .    .    2    
  Kicked                   2    | .    .    .    2    
  Crushed                  .    | .    .    .    .    
Highest Temperature        458  | .    118  343  458  
  Average Temperature      133  | .    41   111  185  
  Received Heat Transfer   921  | .    345  252  324  
  Effects                  5    | .    .    .    5    
    Shutdowns              3    | .    .    .    3    
    Matter Decay           1    | .    .    .    1    
    Short Circuit          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              2    | .    .    .    2    
  Combat Hostiles          2    | .    .    .    2    
  Parts Melted             11   | .    .    3    8    
  Heat Transferred         2311 | .    461  925  925  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             196  | .   196 152 135 
  Initial                  8    | .   .   7   8   
  Average                  57   | .   76  61  47  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          10   | .   5   1   4   
  Investigation            3    | .   2   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            6    | .   3   1   2   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           3    | .   .   1   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              50   | .   17  13  20  
  Peak Tracking Total      7    | .   6   7   5   
  Tactical Retreats        3    | .   1   .   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          6    | .   2   1   3   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   1   .   2   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                20   | .   4   4   12  
  Successful               15   | .   3   4   8   
  Failed                   5    | .   1   .   4   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          13   | .   3   .   10  
  Recycling Units          5    | .   1   4   .   
  Scanalyzers              2    | .   .   .   2   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       10   | .   2   .   8   
  Scan Component           6    | .   1   .   5   
  Repair                   4    | .   1   .   3   
Recycling Unit Hacks       5    | .   1   4   .   
  Report Inventory         3    | .   1   2   .   
  Retrieve Components      2    | .   .   2   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   .   1   3   
  Full Trace Events        2    | .   .   .   2   
  Feedback Events          1    | .   .   .   1   
    Corruption             1    | .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             4    | .   1   .   3   
  Time                     141  | .   26  .   115 
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     19   | .   .   19  .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               2147 | 46  595 528 978 
Spaces Moved               1153 | 44  369 270 470 
  Core                     92   | 20  3   67  2   
  Treads                   328  | .   229 99  .   
  Legs                     572  | .   .   104 468 
  Wheels                   161  | 24  137 .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  50  113 
  Average Speed            128  | 75  131 123 135 
  Slowest Speed            350  | 150 250 350 260 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       26   | 3   45  20  38  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          4    | .   4   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      4    | .   4   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1695 | 56  447 440 752 
  Wait                     283  | .   17  103 163 
  Move                     1150 | 43  368 269 470 
  Hop                      .    | .   .   .   .   
  Pick Up                  74   | 8   17  17  32  
  Fast Attach              .    | .   .   .   .   
  Attach                   50   | 5   10  13  22  
  Detach                   12   | .   5   1   6   
  Swap                     .    | .   .   .   .   
  Drop                     33   | .   8   6   19  
  Fire                     91   | .   22  31  38  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     2    | .   .   .   2   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 14)
   47 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  347 | -10/Materials | Repaired EM Pulse Gun
  452 | -10/Materials | Discovered new exit (range 9)
  642 | -10/Materials | Entered another Materials area
  642 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  667 | -9/Materials  | Lost 5 parts (1p1u3w)
  911 | -9/Materials  | Lost 6 parts (1p2n2u1w)
  925 | -9/Materials  | Core integrity fell below 50%
 1118 | -9/Materials  | Discovered new exit (range 15)
 1170 | -9/Materials  | Entered another Materials area
 1170 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1382 | -8/Materials  | Lost 4 parts (2p1n1w)
 1779 | -8/Materials  | Repaired Adv. Beam Cannon
 1990 | -8/Materials  | Repaired Lgt. Nuclear Core
 2018 | -8/Materials  | Repaired Sml. Storage Unit
 2101 | -8/Materials  | Garrison activated, responded to threat
 2148 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02067_ Acquired Pulse Rifle.
02075_ Penetrated by Slug. <x2>
02101_ H-55 Commando calls for garrison reinforcements.
02101_ ALERT: Activating Garrison Access M001.
[Achievement: Troublemaker]
02102_ Penetrated by Slug.
02107_ W-25 Informer sends out distress signal.
02111_ Kicked A-02 Transporter.
02119_ G-47 Trooper destroyed.
02120_ K-01 Serf collects debris.
02126_ R-06 Scavenger collects Imp. Heat Sink.
02129_ Penetrated by Slug.
02131_ R-06 Scavenger destroyed.
02132_ Penetrated by Slug. <x2>
02137_ W-25 Informer sends out distress signal.
02138_ Slug penetrates Wall.
02144_ Destroyed Imp. Hover Unit.
02145_ Power failure, Lgt. Nuclear Core shutdown.
02147_ Slug penetrates Wall.
02148_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????? ?????????#####   ########## |
| ?????????????????????? ?????????#"""#   ########## |
| ?????????????????????? ???#######"T"#              |
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| ?????????????????????# ##"T        "     ######### |
| ??????????????? "????# #?""        T     #?????#   |
| ????????????#  """???# #?##   """  "     #?????#   |
| ????????????#  """???+ ####   """        #?????#   |
| ????????????+  """"??# # ""   """        #?????#   |
| ????????????#?  """ ?# #"G            #+########   |
| ????????????#        # # ""           #   !   ##   |
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| ????????????# """    +                #    !!=#??? |
| ?????????????######### ####+#####     #    !! #??? |
| ?????????????????????#!#      #?#     #    !=[#??? |
| ?????????????????????#%#      #?###+###########??? |
| ?????????????????????#=#      #??????????????????? |
| ?????????????????????#*#  """ #??????????????????? |
| ?????????????????????#!#  """ #??????????????????? |
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| ?????????????????????#        #??????????????????? |
| ?????????????????????#*w      #??????????????????? |
| ?????????????????????#   @    #??????????????????? |
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| ?????????????????????#        #??????????????????? |
| ?????????????????????#        #??????????????????? |
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| ?????????????????????#        #??????????????????? |
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| ??????????????????????????  ?????????????????????? |
| ??????????????????????????g ?????????????????????? |
| ??????????????????????????  #????????????????????? |
| ??????????????????????????  +????????????????????? |
| ??????????????????????????  #????????????????????? |
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| ??????????????????????????? #????????????????????? |
| ???????????????????????????#?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             300
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              NovaBlastRifle
  Manual?         0
Play Time         00:27:02
  Cumulative      2.8 hours
  Start           2024.04.14 @ 17:11:22
  End             2024.04.14 @ 22:06:31
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          98%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 864a390a-ac86-4f13-97d8-041474f4eed2