Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.04 @ 09:42:48 Player: Shadmock Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (75) 375 Value Destroyed (3873) 3873 Prototype IDs (9) 180 Alien Tech Used (4) 800 Bonus (6000) 6000 TOTAL SCORE: 16928 Bonus ------- Entered DSFs 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Terrain Scan Processor Advanced Corruption Screen > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Antimatter Reactor Microactuators Improved Hardlight Generator Peak State ------------ > --- POWER ------------ Light Fission Core Antimatter Reactor Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array Q-thruster > --- UTILITY ---------- Improved Signal Interpreter Advanced Terrain Scan Processor Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Target Analyzer Improved Reaction Control System Advanced Thermal Shield System Shield Advanced Corruption Screen > --- WEAPON ----------- Advanced Remote Datajack Powered Hammer > --- INVENTORY -------- Antigrav Array Microactuators Improved Hardlight Generator Long-range Proton Cannon [Rating: 131] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Hover Unit Antigrav Array Flight Unit Q-thruster Utility Improved Signal Interpreter Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Scythe Energy Gun Medium Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Light Assault Rifle Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Res Qua Slots Evolved 14 | . . 2 . 2 2 2 2 . 2 2 . Power 3 | . . . . 1 . . 1 . . 1 . Propulsion 3 | . . 1 . . . . . . 1 1 . Utility 8 | . . 1 . 1 2 2 1 . 1 . . Weapon . | . . . . . . . . . . . . Parts Attached 140 | 4 6 9 . 15 15 18 3 5 25 27 13 Power 29 | 1 . . . 4 2 5 . 2 6 5 4 Engine 6 | 1 . . . 2 . . . . 1 2 . Core 14 | . . . . 2 2 5 . 2 1 1 1 Reactor 9 | . . . . . . . . . 4 2 3 Propulsion 40 | 2 1 4 . 4 6 4 . . 10 7 2 Treads . | . . . . . . . . . . . . Leg 31 | 2 1 3 . 4 4 4 . . 10 3 . Wheel . | . . . . . . . . . . . . Hover 4 | . . . . . . . . . . 3 1 Flight 5 | . . 1 . . 2 . . . . 1 1 Utility 52 | 1 1 2 . 4 6 8 3 3 8 11 5 Device 32 | . . 1 . 1 3 7 2 3 5 6 4 Storage 3 | 1 . . . 1 . . . . . 1 . Processor 9 | . . 1 . . 3 1 . . 1 2 1 Hackware 2 | . . . . . . . . . . 2 . Protection 6 | . 1 . . 2 . . 1 . 2 . . Artifact . | . . . . . . . . . . . . Weapon 19 | . 4 3 . 3 1 1 . . 1 4 2 Energy Gun 1 | . 1 . . . . . . . . . . Energy Cannon 2 | . . 1 . . . . . . . . 1 Ballistic Gun 3 | . 3 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . 2 . Impact Weapon 8 | . . 1 . 2 1 . . . 1 2 1 Slashing Weapon 2 | . . 1 . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . Unidentified Prototypes 5 | . . . . . . . . . 1 2 2 Corrupted Parts 3 | . . . . . . . . . 1 2 . System Corruption 24 | . . . . . . . . . 7 17 . Parts Lost 69 | . . 1 . 1 . 10 . 1 18 22 16 Power 16 | . . . . 1 . 3 . . 4 6 2 Propulsion 22 | . . 1 . . . 4 . . 5 8 4 Utility 25 | . . . . . . 3 . . 8 6 8 Weapon 6 | . . . . . . . . 1 1 2 2 Highest Loss Streak 11 | . . 1 . 1 . 6 . 1 11 8 5 To Critical Strikes 2 | . . . . . . . . . . 1 1 Average Slot Usage (%) 88 | . 96 81 88 97 93 99 92 94 93 72 64 Engine 3 | . 14 11 11 9 . . . . . 3 1 Core 7 | . . . . 7 13 12 11 14 6 2 . Reactor 2 | . . . . . . . . . 7 4 6 Leg 17 | . 26 23 22 25 16 20 17 17 20 10 . Hover 1 | . . . . . . . . . . 3 7 Device 14 | . . 4 11 9 15 31 21 23 16 13 8 Storage 5 | . 14 11 11 9 7 6 5 5 5 1 . Processor 15 | . . 4 11 9 15 14 17 17 18 21 24 Protection 5 | . 12 5 . 9 6 . 5 5 8 . . Impact Weapon 4 | . . 2 11 8 6 . . . 3 4 2 Slashing Weapon 4 | . . 3 11 9 7 6 5 5 4 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 74 | 10 22 20 16 32 38 40 42 55 74 68 51 Greatest Support 119 | 20 20 30 20 40 63 63 52 61 100 119 52 Greatest Overweight (x) 3 | . 1 1 . . 2 . . . 1 3 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 5 Average Capacity 8 | 7 8 8 8 9 10 10 10 10 10 6 5 Most Carried 10 | 4 8 8 7 10 10 10 6 7 10 7 5 Average Carried 7 | 2 6 7 7 8 9 8 4 5 8 4 4 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 5 5 Final Carried 10 | 4 8 7 7 10 10 7 4 7 7 5 4 Class Distribution -------------------- 34% | Mutant 23% | Scavenger-Mutant 20% | Assassin 6% | Hacker-Mutant 6% | Scavenger-Gladiator 3% | Gladiator 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Assassin | -7/Factory Assassin | -6/Factory Mutant | -5/Factory Mutant | -5/DSF Scavenger-Gladiator | -4/Factory Scavenger-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Res Qua Matter Collected 1634 | 240 92 120 . 161 158 140 . . 250 367 106 Remotely . | . . . . . . . . . . . . Salvage Created 3789 | . 177 255 . 606 443 286 . . 1020 726 276 Parts 169 | . 16 23 . 29 20 16 . . 38 15 12 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Res Qua Combat Hostiles Destroyed 68 | . 8 7 . 11 9 5 . . 15 10 3 Melee 43 | . . 4 . 8 8 5 . . 13 4 1 Guns 9 | . 8 1 . . . . . . . . . Cannons 3 | . . 2 . . . . . . . 1 . Classes Destroyed 12 | . 2 3 . 1 1 1 . . 2 1 1 Watcher 6 | . . 1 . 1 . . . . 1 2 1 Swarmer 9 | . 6 3 . . . . . . . . . Grunt 23 | . 2 2 . 6 7 . . . 3 3 . Brawler 1 | . . . . . . . . . . 1 . Duelist 1 | . . 1 . . . . . . . . . Protector 2 | . . . . . . . . . 2 . . Researcher 1 | . . . . . . . . . . . 1 Sentry 10 | . . 1 . 4 1 1 . . 2 1 . Specialist 2 | . . . . . . . . . 2 . . Hunter 8 | . . . . 1 . . . . 2 2 3 Programmer 11 | . . . . . 1 3 . . 4 3 . Behemoth 1 | . . . . . . 1 . . . . . Best Kill Streak 6 | . 4 4 . 4 4 2 . . 6 2 3 Combat Bots Only 5 | . 4 4 . 4 4 2 . . 5 3 2 Max Kills in Single Turn 1 | . 1 1 . 1 1 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . 1 . 1 1 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Res Qua Hostile Shots Fired 1238 | . 20 60 . 34 89 113 . 15 354 280 273 Missed 434 | . 6 16 . 13 24 34 . 5 114 85 137 Damage Taken 10707 | . 108 441 . 236 468 1295 . 85 2863 3282 1929 Core 2174 | . 6 96 . 40 59 273 . 25 396 684 595 Absorbed by Shields 18 | . . . . . . . . . . . 18 Redirected to Shielding 105 | . . . . 4 . . . 8 93 . . Ignored by Resistances 3457 | . 32 132 . 64 150 364 . 28 840 1121 726 Regen/Repaired (Parts) 131 | . 29 24 . 76 . . . . 2 . . Core Remaining (%) 85 | 100 97 . 76 92 91 67 . 97 65 . . Volleys Fired 33 | . 13 15 . . . . . . . 1 4 Largest 2 | . 2 2 . . . . . . . 1 1 Hottest 81 | . 73 80 . . . . . . . 5 81 Shots Fired 61 | . 26 30 . . . . . . . 1 4 Gun 50 | . 26 24 . . . . . . . . . Cannon 10 | . . 6 . . . . . . . . 4 Launcher . | . . . . . . . . . . . . Special 1 | . . . . . . . . . . 1 . Kinetic 28 | . 13 15 . . . . . . . . . Thermal 28 | . 13 15 . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 4 | . . . . . . . . . . . 4 Robot Hit Streak 33 | . 20 33 . . . . . . . 5 7 Robot Miss Streak 2 | . 1 2 . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 310 | . 22 33 . 32 33 36 . 11 74 60 9 Core Hits 92 | . 11 13 . 10 9 12 . . 29 6 2 Critical Kills 5 | . . . . . 1 . . . 1 3 . Critical Parts Destroyed 22 | . . . . 2 2 . . . 3 13 2 Critical Strikes 65 | . 2 3 . 5 7 7 . 1 22 16 2 Burn 3 | . 2 1 . . . . . . . . . Smash 27 | . . . . 2 3 . . . 4 16 2 Sever 35 | . . 2 . 3 4 7 . 1 18 . . Melee Attacks 289 | . . 14 . 35 37 41 . 12 80 60 10 Impact 111 | . . 1 . 7 16 . . . 17 60 10 Slashing 178 | . . 13 . 28 21 41 . 12 63 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . . . . 1 3 . . . . . . Combat Hostiles 4 | . . . . 1 3 . . . . . . Follow-up Attacks 18 | . . 1 . 6 6 . . . 5 . . Damage Inflicted 10368 | . 317 595 . 1106 1265 1077 . 355 2573 2564 516 Guns 514 | . 317 197 . . . . . . . . . Cannons 159 | . . 87 . . . . . . . . 72 Explosions . | . . . . . . . . . . . . Melee 9664 | . . 311 . 1106 1265 1077 . 355 2573 2564 413 Ramming 31 | . . . . . . . . . . . 31 Kinetic 238 | . 154 84 . . . . . . . . . Thermal 363 | . 163 200 . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 72 | . . . . . . . . . . . 72 Impact 4558 | . . 47 . 252 629 . . . 653 2564 413 Slashing 5106 | . . 264 . 854 636 1077 . 355 1920 . . Piercing . | . . . . . . . . . . . . Highest Corruption 29 | . . . . 1 1 1 . 1 9 29 29 Average Corruption 9 | . . . . 1 1 1 . 1 2 22 26 Corruption Purged 4 | . . . . . . 1 . . 3 . . Corruption Blocked 4 | . . . . . . . . . . . 4 Effects 61 | . . . . 7 3 . . . 8 40 3 Message Errors 10 | . . . . . . . . . 2 8 . Matter Fused 14 | . . . . 2 1 . . . 1 10 . Heat Flow Errors 7 | . . . . 2 . . . . 3 1 1 Energy Discharges 8 | . . . . . . . . . . 6 2 Parts Rejected 2 | . . . . . 1 . . . . 1 . Parts Fused 2 | . . . . . . . . . 1 1 . Data Loss (minor) 13 | . . . . 2 . . . . 1 10 . Alerts 2 | . . . . 1 1 . . . . . . Misdirections 3 | . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1453 | . . 7 . 108 160 . . 26 149 807 196 Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 1453 | . . 7 . 108 160 . . 26 149 807 196 Knockbacks 23 | . . . . 1 1 . . . 4 14 3 Impact 20 | . . . . 1 1 . . . 3 12 3 Kinetic . | . . . . . . . . . . . . Secondary 3 | . . . . . . . . . 1 2 . Self-Inflicted Damage 14 | . . . . . . . . . . . 14 Shots . | . . . . . . . . . . . . Rammed 4 | . . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 282 | . 102 150 . 211 5 253 . . 282 60 239 Average Temperature 77 | . 42 62 . 98 5 139 . . 96 30 146 Received Heat Transfer 2291 | . 39 81 . 108 204 518 . . 585 424 332 Effects 2 | . . . . . . . . . 2 . . Interference 2 | . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 16 | . . . . 4 . . . . 3 5 4 Impact Corruptions 51 | . . 1 . 4 3 . . . 6 33 4 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . . Heat Transferred 1221 | . 629 592 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Res Qua Peak Influence 459 | . 209 351 115 249 235 128 3 . 113 132 459 Initial 115 | . . 75 115 37 27 98 3 . . 44 59 Average 75 | . 135 150 115 73 49 56 3 . 35 50 244 Maximum Alert Level 2 | . 1 1 . 1 1 . . . . . 2 Low Security (%) 89 | 100 51 62 100 94 93 100 100 100 100 100 40 Level 1 9 | . 48 37 . 5 6 . . . . . 46 Level 2 . | . . . . . . . . . . . 12 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 24 | . . 1 . 1 4 7 . . 3 2 6 Investigation 4 | . . . . . 1 . . . 1 . 2 Extermination 8 | . . . . . 1 3 . . 2 2 . Reinforcement 12 | . . 1 . 1 2 4 . . . . 4 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Res Qua Distress Signals 7 | . . 1 . 3 . . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 193 | . 11 15 . 24 17 7 . 2 33 33 51 Peak Tracking Total 17 | . 4 4 . 5 5 3 . 1 7 5 17 Tactical Retreats 25 | . . 1 . 1 2 . . 2 4 7 8 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Res Qua Traps Triggered 6 | . . . . 1 2 . . . . 1 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Res Qua Machines Disabled 1 | . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Res Qua Machines Accessed 34 | . 2 4 . 6 4 4 1 . 6 2 5 Terminals 22 | . 1 2 . 5 3 1 1 . 3 1 5 Fabricators 3 | . . . . . . 1 . . 2 . . Repair Stations 5 | . 1 1 . 1 . . . . 1 1 . Recycling Units 2 | . . . . . . 2 . . . . . Scanalyzers 2 | . . 1 . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 68 | . 6 10 . 11 8 6 3 . 13 2 9 Successful 46 | . 5 7 . 11 4 5 1 . 8 . 5 Failed 22 | . 1 3 . . 4 1 2 . 5 2 4 Catastrophic 1 | . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . 1 Terminals 43 | . 4 5 . 7 6 1 3 . 7 1 9 Fabricators 3 | . . . . . . 1 . . 2 . . Repair Stations 14 | . 2 3 . 4 . . . . 4 1 . Recycling Units 4 | . . . . . . 4 . . . . . Scanalyzers 4 | . . 2 . . 2 . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 27 | . 3 3 . 7 2 1 1 . 5 . 5 Record 12 | . 3 1 . 2 . . . . 3 . 3 Robot Analysis 1 | . . 1 . . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . Open Door 1 | . . . . . . . . . . . 1 Open DSF 3 | . . . . . 1 1 1 . . . . Terminal Index 1 | . . 1 . . . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . Locate Traps 3 | . . . . 1 . . . . 2 . . Recall Extermination 1 | . . . . . . . . . . . 1 Zone Layout 2 | . . . . 1 1 . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . 1 . . Network Status 2 | . . . . . . 1 . . 1 . . Repair Station Hacks 10 | . 2 2 . 4 . . . . 2 . . Scan Component 5 | . 1 1 . 2 . . . . 1 . . Repair 5 | . 1 1 . 2 . . . . 1 . . Recycling Unit Hacks 3 | . . . . . . 3 . . . . . Report Inventory 2 | . . . . . . 2 . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . Scanalyzer 4 | . . 2 . . 2 . . . . . . Insert Component 2 | . . 1 . . 1 . . . . . . Analyze 2 | . . 1 . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 1 . . 5 2 1 1 . 5 . 4 Full Trace Events 3 | . . . . . 1 . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . 1 . . 1 . . . . . 3 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 5 | . 1 1 . 2 . . . . 1 . . Time 186 | . 26 26 . 64 . . . . 70 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . . . . . . 2 . . . . . Parts Scanalyzed 2 | . . 1 . . 1 . . . . . . Part Schematics Acquired 2 | . . 1 . . 1 . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Res Qua Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Res Qua Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Res Qua Turns Passed 6377 | 68 270 358 43 1043 1057 939 36 89 988 1017 469 Spaces Moved 4320 | 51 128 196 36 638 652 512 27 46 528 875 631 Core 21 | 7 . . . . . . . . . 7 7 Treads . | . . . . . . . . . . . . Legs 3131 | 44 128 196 36 638 617 512 27 46 528 359 . Wheels . | . . . . . . . . . . . . Hover 972 | . . . . . . . . . . 348 624 Flight 196 | . . . . . 35 . . . . 161 . Fastest Speed 37 | 50 120 120 120 120 37 120 120 120 110 40 50 Average Speed 102 | 110 132 120 120 120 123 120 120 120 114 77 57 Slowest Speed 260 | 120 190 190 120 120 260 120 120 120 185 200 110 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . 1 Exploration Rate (%) 26 | 4 24 30 23 41 16 14 1 46 14 24 80 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 1 1 . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 11 | . . . . . 1 5 . . 2 . 3 Terrain Destroyed 11 | . . . . . 1 5 . . 2 . 3 Melee 11 | . . . . . 1 5 . . 2 . 3 Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Res Qua Total 5808 | 62 202 270 36 874 860 796 30 67 794 1098 719 Wait 876 | . 48 28 1 166 135 207 . . 148 114 29 Move 4308 | 50 127 195 35 637 651 511 26 45 527 874 630 Hop . | . . . . . . . . . . . . Pick Up 110 | 8 8 6 . 14 15 12 . 4 17 18 8 Fast Attach 29 | . . 2 . 5 2 2 . . 2 8 8 Attach 80 | 4 4 5 . 5 6 11 2 2 15 18 8 Detach 3 | . . . . . . . . 1 . . 2 Swap 34 | . 2 2 . 5 7 5 1 3 8 1 . Drop 60 | . . 4 . 14 14 7 1 . 6 4 10 Fire 33 | . 13 15 . . . . . . . 1 4 Melee 265 | . . 13 . 28 30 41 . 12 71 60 10 Ram 4 | . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . 6 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Repaired Aluminum Leg 300 | -10/Materials | Build established: Mutant 302 | -10/Materials | Discovered new exit (range 3) 339 | -10/Materials | Entered another Materials area 339 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 339 | -9/Materials | Discovered new exit (range 8) 382 | -9/Materials | Repaired Aluminum Leg 577 | -9/Materials | Discovered new exit (range 16) 697 | -9/Materials | Entered Mines 698 | -9/Mines | Met a Derelict bent on vengeance 702 | -9/Mines | Learned Materials security intel 724 | -9/Mines | Discovered new exit (range 12) 740 | -9/Mines | Entered Materials 740 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1102 | -8/Materials | Discovered new exit (range 15) 1185 | -8/Materials | Repaired Carbon-fiber Leg 1348 | -8/Materials | Repaired Lgt. Ion Engine 1783 | -8/Materials | Entered Factory 1783 | -7/Factory | Evolved 2 slots: Utility x2 2329 | -7/Factory | Build established: Assassin 2615 | -7/Factory | Discovered new exit (range 12) 2839 | -7/Factory | Identified exit to Factory 2840 | -7/Factory | Entered another Factory area 2840 | -6/Factory | Evolved 2 slots: Utility x2 3392 | -6/Factory | Discovered new exit (range 10) 3608 | -6/Factory | Spotted B-75 Beast 3667 | -6/Factory | Destroyed B-75 Beast 3713 | -6/Factory | Lost 6 parts (2p4n) 3774 | -6/Factory | Identified exit to Factory 3779 | -6/Factory | Entered another Factory area 3779 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3786 | -5/Factory | Identified exit to DSF 3803 | -5/Factory | Build established: Mutant 3815 | -5/Factory | Entered DSF 3832 | -5/DSF | Discovered new exit (range 15) 3846 | -5/DSF | Additional patrols routed to DSF 3870 | -5/DSF | Identified exit to Factory 3904 | -5/DSF | Entered Factory 3904 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4030 | -4/Factory | Lost 3 parts (3u) 4528 | -4/Factory | Build established: Scavenger-Gladiator 4565 | -4/Factory | Repaired Corrupted Imp. System Shield? 4676 | -4/Factory | Lost 3 parts (2p1n) 4800 | -4/Factory | Discovered new exit (range 8) 4831 | -4/Factory | Cargo convoy interrupted 4891 | -4/Factory | Identified exit to Research 4892 | -4/Factory | Entered Research 4892 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 4899 | -3/Research | Lost 11 parts (2p3n5u1w) 5141 | -3/Research | System corruption reached 10% 5163 | -3/Research | Lost 8 parts (1p4n2u1w) 5252 | -3/Research | Spotted B-86 Titan 5455 | -3/Research | Build established: Scavenger-Mutant 5525 | -3/Research | Lost 7 parts (3p1n2u1w) 5901 | -3/Research | Spotted B-90 Cyclops 5903 | -3/Research | Discovered new exit (range 13) 5908 | -3/Research | Core integrity fell below 50% 5909 | -3/Research | Identified exit to Quarantine 5909 | -3/Research | Entered Quarantine 5953 | -3/Quarantine | Found Alien Artifact 5953 | -3/Quarantine | Identified Core Reset Matrix 5953 | -3/Quarantine | Used Core Reset Matrix 5957 | -3/Quarantine | Detected hypermatrix surge 5957 | -3/Quarantine | Sensed 15 artifacts in vicinity 6093 | -3/Quarantine | Scanned by Researcher 6178 | -3/Quarantine | Lost 3 parts (1p1n1w) 6197 | -3/Quarantine | Found Terrabomb 6198 | -3/Quarantine | Used Terrabomb 6207 | -3/Quarantine | Found Core Stripper 6216 | -3/Quarantine | Crushed by falling debris 6219 | -3/Quarantine | Found Transdimensional Reconstructor 6220 | -3/Quarantine | Warped through subspace 6259 | -3/Quarantine | Lost 5 parts (1n4u) 6270 | -3/Quarantine | Spotted Alpha 7 6328 | -3/Quarantine | Lost 4 parts (1n2u1w) 6335 | -3/Quarantine | Met incapacitated Sigix Warrior 6335 | -3/Quarantine | Lockdown squad dispatched 6337 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 6372 | -3/Quarantine | Core integrity fell below 20% 6378 | -3/Quarantine | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 06371_ Slug penetrates H-77 Assassin. 06373_ Slug penetrates Wall. 06373_ Penetrated by Slug. 06373_ Critical hit (Destroy). 06373_ Imp. Reaction Control System destroyed. 06373_ Penetrated by Slug. 06373_ Slug penetrates G-67 Veteran. 06373_ Slug penetrates H-77 Assassin. 06373_ Antigrav Array destroyed. 06373_ Penetrated by Slug. 06373_ Com. Particle Reactor destroyed. 06374_ Slammed into G-67 Veteran. 06374_ G-67 Veteran knocked back. 06374_ Imp. Target Analyzer destroyed. 06374_ System corrupted by crushing effect (+1). 06374_ Destabilizing: Core damaged (-13). 06375_ G-67 Veteran suffers critical hit (Burn). 06375_ Critical hit (Burn: +50). 06376_ Slug penetrates H-77 Assassin. 06376_ H-77 Assassin destroyed. Map ----- +----------------------------------------------------+ | ???????#"""""""""#??# " ###### | | ???????#"""""""""#??### #????# = ! | | ???????#""" """#????# #????# | | ???????#"" """ ""#????# #????#!!= ! | | ???????#"" "&" ""#????# ########+### | | ???????#"" """ ""#????#! % | | ???????#""" """#????# =%[ | | ???????#"" ""#????# ]]![ | | ???????#"" ""#????# ]] | | ???????#### =[####????# | | ?????????#T [%#???????# """" " | | ?????????## ![#???????# """" " | | ??????????# #???????# """" " | | ??????????# #???????# """" " | | ??????????# #???????# *= | | ??????????# #???????# = | | ??????????# #??################+## | | ?????????## ##? #?# * ! | | ?????????# # ] *#?# ! | | ?????????# T"h%# #?#] ! | | ?????????# "" g/ "" #?# | | ?????????# g # "" ! #?# """ | | ?????????# # "T !#?# """ | | ?????????## o##?"" #?# """ "T" | | ??????????# #??"" ! #?# """ | | ??????????#@gg#??? #?########## | | ??????????# #???##############???? | | ?########## #???????? #???? | | ? ## #???????? #???? | | # """" ## ##???????" #???? | | # ""/" # #??????"" #???? | | # """" # "" #??? ? "" #??## | | # "" + T #??# "" #?? | | # "" # #??# " #?? | | # # !#??# "" #??? | | # ###g###??# "" #???" | | # #?# #????? "" #???" | | ##########?# #??????? " ?? | | ???????????#g#????????? ???# | | ???????????# #????????#+#+########## | | ?????????###/########## | | ?????????# """"" / | | ?????????# """ ""T"" # """ """ | | ?????????# """ # """ """ | | ?????????# """ # """ """ ## | | ?????????# # # | | ?????????# """ """ # """ """ | | ?????????# """ """ # """ """ # | | ?????????# """ """ + """ """ # | | ?????????# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 57 Energy Capacity 735 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Power Amplification 20 Additional Mass Support 9 Corruption Block 20 Armor Coverage 225 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 65 Melee Accuracy 21 Target Analysis 6 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Adv. Plasma Rifle | -3/Quarantine | Archive Adv. Remote Shield | -3/Quarantine | Archive Hvy. Tesla Rifle | -3/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Terrabomb Core Stripper Transdimensional Reconstructor Achievements -------------- False Reunion Part-time Excavator Challenges ------------ None Game ------ Seed DrainedTimingAutohacker Manual? 0 Play Time 01:48:53 Cumulative 25.7 hours Start 2024.05.04 @ 07:54:25 End 2024.05.04 @ 09:42:48 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 11 Adventurer 1 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 32 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b178e88-1023-4b60-9088-a4b7ba4762e1