Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.11 @ 00:07:40 Player: ZOT Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1646) 1646 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (184) 184 TOTAL SCORE: 4915 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 175 Friendly Fire -31 Cogmind --------- Core Integrity 0/700 Matter 151/300 Energy 10/100 System Corruption 30% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (3) ------ Weight Redist. System Visual Processing Unit > --- WEAPON (2) ------- Plasma Cannon > --- INVENTORY (5) ---- Improved Deuterium Engine Improved Deuterium Engine Improved Heat Sink Gatling Laser Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Thermal Generator Machine Analyzer Seismic Detector > --- WEAPON ----------- Gauss Rifle Improved Datajack > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Proton Missile Launcher Improved Datajack [Rating: 47] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Targeting Computer Weapon Improved EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 4 | . . . 2 . . 2 Utility 1 | . . . . . 1 . Weapon . | . . . . . . . Parts Attached 74 | 7 2 . 13 2 14 36 Power 14 | 1 . . 2 . 2 9 Engine 10 | 1 . . 2 . 2 5 Core 4 | . . . . . . 4 Reactor . | . . . . . . . Propulsion 20 | 1 1 . 6 . 5 7 Treads . | . . . . . . . Leg 11 | 1 1 . 6 . . 3 Wheel 3 | . . . . . . 3 Hover 1 | . . . . . . 1 Flight 5 | . . . . . 5 . Utility 12 | 3 . . . . 4 5 Device 8 | 2 . . . . 3 3 Storage 1 | 1 . . . . . . Processor 3 | . . . . . 1 2 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 28 | 2 1 . 5 2 3 15 Energy Gun 3 | 1 . . 1 1 . . Energy Cannon 9 | . . . . . 2 7 Ballistic Gun 1 | . . . . . . 1 Ballistic Cannon 3 | . . . 1 . 1 1 Launcher 5 | . . . 3 . . 2 Special Weapon 2 | 1 . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 5 | . 1 . . . . 4 Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 35 | . . . 3 3 11 18 Power 8 | . . . 1 . 3 4 Propulsion 12 | . . . 1 1 5 5 Utility 7 | . . . . . 2 5 Weapon 8 | . . . 1 2 1 4 Highest Loss Streak 12 | . . . 1 3 5 12 To Critical Strikes 3 | . . . . . 1 2 Average Slot Usage (%) 71 | . 87 100 96 75 69 64 Engine 7 | . 14 14 10 11 16 3 Core 2 | . . . . . . 4 Leg 14 | . 16 28 41 26 14 8 Wheel 7 | . . . . . . 12 Flight 1 | . . . . . 2 2 Device 18 | . 28 28 22 22 24 14 Processor 3 | . . . . . . 5 Energy Gun 1 | . 14 14 8 1 . . Energy Cannon 5 | . . . . . 6 6 Ballistic Gun 1 | . . . . . . 2 Special Weapon 1 | . 3 . . 6 6 . Special Melee Weapon 2 | . 10 14 5 . . 1 Naked Turns . | . . . . . . . Heaviest Build 34 | 13 10 10 15 15 21 34 Greatest Support 84 | 10 20 20 68 51 34 84 Greatest Overweight (x) 3 | 1 . . . . 3 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 7 | 7 5 5 5 5 5 5 Average Carried 4 | 3 4 5 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 4 4 5 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Min Mat Min Mat Fac Matter Collected 1197 | 270 20 . 49 23 185 650 Remotely . | . . . . . . . Salvage Created 1841 | 303 99 . 182 19 183 1055 Parts 123 | 21 7 . 24 5 9 57 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | 1 . . . 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 41 | . 2 . 9 4 7 19 Guns 10 | . 2 . 1 1 . 6 Cannons 19 | . . . 2 3 7 7 AOE 10 | . . . 6 . . 4 Classes Destroyed 11 | 3 1 . 3 1 1 2 Worker 5 | 2 . . 1 . . 2 Builder 2 | . . . 2 . . . Tunneler 7 | 6 . . 1 . . . Recycler 1 | 1 . . . . . . Watcher 1 | . . . . . . 1 Swarmer 12 | . . . . 4 4 4 Grunt 19 | . 2 . 6 . 2 9 Brawler 2 | . . . 1 . . 1 Sentry 3 | . . . 2 . . 1 Hunter 2 | . . . . . 1 1 Programmer 3 | . . . . . . 3 Best Kill Streak 12 | 4 2 . 12 4 4 6 Combat Bots Only 8 | . 2 . 8 4 4 3 Max Kills in Single Turn 4 | 1 1 . 4 1 1 2 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Damage Taken 4089 | . 75 . 823 214 497 2480 Core 1031 | . 27 . 137 42 110 715 Absorbed by Shields 7 | . . . . . . 7 Regen/Repaired (Parts) 65 | . . . . . 18 47 Core Remaining (%) 81 | 100 . 89 . 55 80 . Volleys Fired 183 | 27 5 . 21 10 25 95 Largest 2 | 2 1 . 2 2 2 2 Hottest 175 | 140 40 . 79 100 175 144 Shots Fired 223 | 28 5 . 31 12 30 117 Gun 101 | 27 5 . 8 2 . 59 Cannon 88 | . . . 8 4 29 47 Launcher 26 | . . . 15 . . 11 Special 8 | 1 . . . 6 1 . Kinetic 75 | . . . 8 4 4 59 Thermal 40 | 1 . . . 6 26 7 Explosive 15 | . . . 15 . . . Electromagnetic 93 | 27 5 . 8 2 . 51 Robot Hit Streak 10 | 8 8 . 10 3 7 9 Robot Miss Streak 7 | 1 . . 3 2 4 7 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 141 | 22 5 . 14 7 18 75 Core Hits 90 | 10 4 . 27 4 10 35 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 6 | . . . 1 1 . 4 Destroy 3 | . . . . . . 3 Blast 2 | . . . 1 1 . . Corrupt 1 | . . . . . . 1 Melee Attacks 7 | . . . . . . 7 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . . . . 4 Combat Hostiles 2 | . . . . . . 2 Follow-up Attacks . | . . . . . . . Damage Inflicted 4179 | 374 65 . 986 174 442 2138 Guns 1105 | 295 65 . 47 12 . 686 Cannons 1481 | . . . 119 42 418 902 Explosions 1426 | 79 . . 820 . . 527 Melee . | . . . . . . . Ramming 23 | . . . . . . 23 Kinetic 890 | . . . 119 42 43 686 Thermal 868 | 79 . . . 120 399 270 Explosive 820 | . . . 820 . . . Electromagnetic 1578 | 295 65 . 47 12 . 1159 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 30 | . . . . . . 30 Average Corruption 9 | . . . . . . 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 43 | . . . . . . 43 Message Errors 6 | . . . . . . 6 Matter Fused 10 | . . . . . . 10 Heat Flow Errors 8 | . . . . . . 8 Energy Discharges 5 | . . . . . . 5 Data Loss (minor) 5 | . . . . . . 5 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Weapon Failures 5 | . . . . . . 5 Overload Shots . | . . . . . . . Overflow Damage 28 | . . . . 4 . 24 Projectiles 28 | . . . . 4 . 24 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 157 | . . . 14 . . 143 Shots 6 | . . . 1 . . 5 Rammed 6 | . . . . . . 6 Targets Rammed 6 | . . . . . . 6 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 567 | 40 54 . 168 72 232 567 Average Temperature 95 | 30 35 . 77 31 104 113 Received Heat Transfer 627 | . 63 . 324 . 63 177 Effects 5 | . . . . . 2 3 Shutdowns 1 | . . . . . . 1 Interference 4 | . . . . . 2 2 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Fried 10 | 1 . . . . . 9 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1153 | 50 . . . 250 605 248 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | 2 . . . . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Peak Influence 493 | 45 84 32 318 184 150 493 Initial 123 | . 29 32 12 123 71 46 Average 115 | 17 39 32 102 150 68 159 Maximum Alert Level 2 | . . . 1 . . 2 Low Security (%) 77 | 100 100 100 69 100 100 63 Level 1 18 | . . . 30 . . 29 Level 2 3 | . . . . . . 7 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 3 . . . 2 12 Investigation 5 | . 2 . . . 1 2 Extermination 3 | . . . . . . 3 Reinforcement 6 | . 1 . . . 1 4 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Distress Signals 5 | . 1 . 2 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 84 | . 4 . 12 4 9 55 Peak Tracking Total 14 | . 4 . 7 4 4 14 Tactical Retreats 7 | . . . . . . 7 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Traps Triggered 4 | . 1 . . . . 3 Indirectly 2 | . . . . . . 2 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Min Mat Min Mat Fac Machines Disabled 3 | . . . 1 . . 2 Max in Single Turn 1 | . . . 1 . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Machines Accessed 16 | . 1 . 2 . 5 8 Terminals 10 | . 1 . 2 . 4 3 Fabricators . | . . . . . . . Repair Stations 3 | . . . . . 1 2 Recycling Units 1 | . . . . . . 1 Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . . . 1 Total Hacks 47 | . 4 . 5 . 18 20 Successful 22 | . 1 . . . 12 9 Failed 25 | . 3 . 5 . 6 11 Catastrophic 4 | . . . . . 1 3 Database Lockouts . | . . . . . . . Manual 7 | . 1 . 1 . 4 1 Terminals 28 | . 4 . 5 . 14 5 Fabricators . | . . . . . . . Repair Stations 12 | . . . . . 4 8 Recycling Units 1 | . . . . . . 1 Scanalyzers 3 | . . . . . . 3 Garrison Access 3 | . . . . . . 3 Terminal Hacks 11 | . 1 . . . 9 1 Record 5 | . . . . . 5 . Prototype ID Bank 2 | . 1 . . . 1 . Open DSF 1 | . . . . . . 1 Level Access Points 1 | . . . . . 1 . Zone Layout 2 | . . . . . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . . . . 3 5 Scan Component 5 | . . . . . 2 3 Repair 3 | . . . . . 1 2 Recycling Unit Hacks 1 | . . . . . . 1 Retrieve Matter 1 | . . . . . . 1 Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 1 . 2 . 4 7 Full Trace Events 4 | . 1 . . . 1 2 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . . 1 2 Time 108 | . . . . . 26 82 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 5 | . . . . . . 5 Non-combat 5 | . . . . . . 5 Combat . | . . . . . . . Robot Hacks Applied 5 | . . . . . . 5 parse_system 2 | . . . . . . 2 no_distress 3 | . . . . . . 3 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Total Allies 4 | . . . . . . 4 Largest Group 3 | . . . . . . 3 Highest-Rated Group 93 | . . . . . . 93 Highest-Rated Ally 31 | . . . . . . 31 Total Orders 2 | . . . . . . 2 STAY 1 | . . . . . . 1 GUARD 1 | . . . . . . 1 Ally Attacks 44 | . . . . . . 44 Total Damage 660 | . . . . . . 660 Kills 6 | . . . . . . 6 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Min Mat Min Mat Fac Turns Passed 2901 | 219 133 66 276 71 607 1529 Spaces Moved 2008 | 112 92 56 136 27 378 1207 Core 22 | 4 . . . . 3 15 Treads . | . . . . . . . Legs 767 | 108 92 56 136 27 319 29 Wheels 822 | . . . . . . 822 Hover 1 | . . . . . . 1 Flight 396 | . . . . . 56 340 Fastest Speed 31 | 50 120 120 120 130 31 37 Average Speed 99 | 124 120 120 124 130 126 82 Slowest Speed 200 | 190 120 120 130 130 200 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 18 | 5 21 22 12 12 30 24 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 90 | 9 . . 55 2 10 14 Melee . | . . . . . . . Projectile 16 | 1 . . . 2 10 3 AOE 74 | 8 . . 55 . . 11 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Total 2665 | 162 109 55 213 38 476 1612 Wait 303 | . 7 . 30 . 45 221 Move 2002 | 111 91 55 135 26 377 1207 Hop . | . . . . . . . Pick Up 47 | 13 2 . 6 . 11 15 Fast Attach 22 | 2 1 . 1 . 1 17 Attach 34 | 5 . . 3 1 13 12 Detach 7 | . . . . . 3 4 Swap 18 | . 1 . 9 1 . 7 Drop 32 | 4 2 . 8 . 1 17 Fire 183 | 27 5 . 21 10 25 95 Melee 7 | . . . . . . 7 Ram 6 | . . . . . . 6 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 4 | . . . . . . 4 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 65 | -11/Junkyard | Discovered new exit (range 15) 220 | -11/Junkyard | Entered Materials 310 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 353 | -10/Materials | Entered Mines 393 | -10/Mines | Discovered new exit (range 14) 404 | -10/Mines | Discovered new exit (range 9) 419 | -10/Mines | Entered Materials 419 | -9/Materials | Evolved 2 slots: Propulsion x2 557 | -9/Materials | Discovered new exit (range 15) 639 | -9/Materials | Destroyed 8 combat bots 695 | -9/Materials | Entered Mines 706 | -9/Mines | Met a Derelict bent on vengeance 755 | -9/Mines | Discovered new exit (range 8) 756 | -9/Mines | Lost 3 parts (1n2w) 766 | -9/Mines | Entered Materials 766 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 873 | -8/Materials | Identified exit to Factory 1127 | -8/Materials | Repaired Seismic Detector 1332 | -8/Materials | Lost 5 parts (2p1n2u) 1373 | -8/Materials | Entered Factory 1373 | -7/Factory | Evolved 2 slots: Propulsion x2 1393 | -7/Factory | Lost 4 parts (1p3n) 1879 | -7/Factory | Build established: Scavenger-Mutant 1992 | -7/Factory | Repaired Lgt. Nuclear Core 2037 | -7/Factory | Repaired Imp. EM Pulse Cannon 2192 | -7/Factory | Garrison activated, responded to threat 2416 | -7/Factory | System corruption reached 10% 2434 | -7/Factory | Lost 5 parts (2p1n1u1w) 2792 | -7/Factory | Build established: Mutant 2870 | -7/Factory | Core integrity fell below 50% 2877 | -7/Factory | Cargo convoy interrupted 2895 | -7/Factory | Core integrity fell below 20% 2898 | -7/Factory | System corruption reached 30% 2902 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 02889_ O-16 Technician locks terminal. 02891_ Penetrated by Slug. 02892_ Acquired Visual Processing Unit. 02892_ Chain reaction triggered in Lgt. Nuclear Core. 02892_ S-27 Virus destroyed. 02894_ U-05 Engineer lays Concrete. 02894_ Acquired Plasma Cannon. 02895_ U-05 Engineer lays Concrete. 02895_ Machine Analyzer destroyed. 02896_ U-05 Engineer lays Concrete. 02897_ System corrupted: Plasma Cannon failed to cycle. 02898_ U-05 Engineer lays Concrete. 02900_ U-05 Engineer builds a Wall. 02901_ C-30 ARC bursts open, deploying its payload. 02901_ X-62 Marksman unfolds itself. 02901_ H-55 Commando unfolds itself. 02901_ X-57 Shotgunner unfolds itself. 02901_ H-55 Commando unfolds itself. 02901_ I-36 Angel unfolds itself. 02902_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????###########? | | ??????????????????????????????????????# #? | | ??????????????????????????????????????# #? | | ??????????????????????????????????????# ## | | ??????????????????????????????????????# + | | ??????????????????????????????????????# ## | | ??????????????????????????????????????# " " " " #? | | ??????????????????????????????????????# " " " " ## | | ???????????????????????????############ " " " " # | | ???????????????????????????# ## " " " " # | | ???????????????????????????# """ """ ## " " " " # | | ???????????????????????????# """ """ ## " " " " # | | ???????????????????????????# """ """ ## " " " " # | | ???????????????????????????# ## " " " " # | | ???????????????????????????# ## " " " " # | | ???????????????????????????# ## # | | ??????????????????##???????# "T" ## # | | ??????????#+#######T ###########+##;;;#;######+### | | ???????? k ! up | | ???????? s %xhA i | | ???????? @ h ih | | ???????? ]] px% | | ???????? ] x | | ??????????########+####### #####+##### | | ?????????????????????????# """" #??? ???# | | ?????????????????????????# """" +?""" ??# | | ??????????????"""""""""??# """" #?""" *! ?# | | ?????????????????????????# #?""" *! + | | ??????????????"""""""""??# +??? *! # | | ?????????????????????????#### ##??? # | | ??????????????"""""""""?????# #???? ##### | | ????????????????????????????? ????? !????? | | ??????????????"""""""""?????? k ?????#####?????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????"""T"""??????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Evasion (%) 63 Targeting Accuracy 5 Item Schematics ----------------- Proton Missile Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlFusionStorage Manual? 0 Play Time 00:55:12 Cumulative 50.0 hours Start 2023.07.10 @ 23:11:46 End 2023.07.11 @ 00:07:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 33 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 116f2a19-47e7-4188-bec7-eac2c7300ff9