Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.20 @ 20:09:05 Player: Faeren Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (1696) 1696 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (217) 217 TOTAL SCORE: 5223 Bonus ------- High Alert Combat Kills 69 Follower Combat Kills 163 Friendly Fire -15 Cogmind --------- Core Integrity 700/700 Matter 143/300 Energy 276/280 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Armored Treads Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Medium Storage Unit Advanced Visual Processing Unit Light Armor Plating System Shield System Backup Module > --- WEAPON (2) ------- Assault Cannon Advanced Assault Cannon > --- INVENTORY (8) ---- Heavy Ion Engine Light Deuterium Engine Aerolev Unit Improved Flight Unit Weight Redist. System Improved Signal Interpreter Light Armor Plating Assault Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Light Armor Plating System Shield System Backup Module > --- WEAPON ----------- Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Light Deuterium Engine Aerolev Unit Improved Flight Unit Weight Redist. System Improved Signal Interpreter Light Armor Plating Assault Cannon [Rating: 34] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Light Armor Plating Weapon Assault Cannon Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Slots Evolved 6 | . . 2 . 2 . 2 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 4 | . . 1 . 2 . 1 Weapon . | . . . . . . . Parts Attached 74 | 6 6 23 6 2 24 7 Power 9 | 1 1 4 . . 3 . Engine 9 | 1 1 4 . . 3 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 24 | 2 2 9 3 . 5 3 Treads 2 | . . . . . 1 1 Leg 19 | 2 2 6 3 . 4 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . 3 . . . . Utility 20 | 1 3 5 1 2 6 2 Device 2 | . . . 1 . . 1 Storage 5 | 1 3 1 . . . . Processor 7 | . . 3 . 2 2 . Hackware 1 | . . . . . . 1 Protection 5 | . . 1 . . 4 . Artifact . | . . . . . . . Weapon 21 | 2 . 5 2 . 10 2 Energy Gun 8 | . . 4 2 . 2 . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 2 . 1 . . . . Ballistic Cannon 9 | . . . . . 7 2 Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 2 . . 2 . Parts Lost 15 | . 1 6 3 . 5 . Power 2 | . 1 1 . . . . Propulsion 5 | . . 3 1 . 1 . Utility 3 | . . . 1 . 2 . Weapon 5 | . . 2 1 . 2 . Highest Loss Streak 3 | . 1 3 3 . 2 . Average Slot Usage (%) 94 | . 98 93 97 100 93 74 Engine 10 | . 13 10 11 9 9 7 Treads 3 | . . . . . 6 7 Leg 25 | . 28 29 32 27 20 20 Device 1 | . . . 5 9 . . Storage 13 | . 27 14 11 9 9 7 Processor 13 | . . 10 11 27 21 7 Protection 5 | . . 7 3 . 8 7 Energy Gun 6 | . . 14 21 18 1 . Ballistic Gun 5 | . 28 4 . . . . Ballistic Cannon 7 | . . . . . 16 13 Naked Turns . | . . . . . . . Heaviest Build 31 | 10 18 25 25 23 31 30 Greatest Support 40 | 20 20 30 30 30 40 40 Greatest Overweight (x) 1 | . . 1 1 . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 6 12 10 8 8 8 8 Average Capacity 8 | 5 9 8 8 8 8 8 Most Carried 10 | 5 10 9 8 7 8 8 Average Carried 7 | 2 6 7 7 6 7 7 Final Capacity 10 | 6 10 8 8 8 8 8 Final Carried 10 | 1 10 8 8 7 8 8 Class Distribution -------------------- 50% | Mutant 43% | Scavenger-Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Min Mat Sto Fac Matter Collected 1899 | 166 341 221 65 20 1074 12 Remotely . | . . . . . . . Salvage Created 2287 | . 469 668 203 57 878 12 Parts 139 | . 31 40 10 4 52 2 Haulers Intercepted 10 | . 1 4 . . 5 . Recyclers Shooed 2 | . . 1 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Combat Hostiles Destroyed 45 | . 12 8 4 1 20 . Guns 26 | . 12 7 4 1 2 . Cannons 18 | . . . . . 18 . Classes Destroyed 9 | . 4 2 . . 2 1 Builder 1 | . . . . . 1 . Hauler 10 | . 1 4 . . 5 . Recycler 3 | . 1 1 . . 1 . Operator 1 | . . . . . . 1 Watcher 2 | . . 1 . . 1 . Swarmer 11 | . 6 2 . . 3 . Grunt 19 | . 6 4 4 . 5 . Sentry 14 | . . 2 . 1 11 . Hunter 1 | . . . . . 1 . Best Kill Streak 5 | . 3 5 4 1 4 1 Combat Bots Only 5 | . 3 5 4 1 4 . Max Kills in Single Turn 2 | . 1 1 1 1 2 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Damage Taken 3062 | . 424 808 410 87 1333 . Core 488 | . 97 136 88 26 141 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 68 | 100 61 . 44 . 69 . Volleys Fired 188 | . 48 36 10 2 89 3 Largest 2 | . 2 2 2 2 2 2 Hottest 90 | . 40 90 90 90 90 88 Shots Fired 359 | . 96 59 18 4 176 6 Gun 187 | . 96 59 18 4 10 . Cannon 172 | . . . . . 166 6 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 282 | . 96 14 . . 166 6 Thermal 11 | . . 11 . . . . Explosive . | . . . . . . . Electromagnetic 66 | . . 34 18 4 10 . Robot Hit Streak 20 | . 5 20 7 7 12 1 Robot Miss Streak 19 | . 7 3 2 . 19 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 233 | . 47 45 16 3 120 2 Core Hits 136 | . 25 24 10 4 71 2 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4191 | . 531 829 245 58 2464 64 Guns 1715 | . 524 757 245 58 131 . Cannons 2380 | . . . . . 2316 64 Explosions 72 | . . 72 . . . . Melee . | . . . . . . . Ramming 24 | . 7 . . . 17 . Kinetic 2991 | . 524 87 . . 2316 64 Thermal 244 | . . 244 . . . . Explosive . | . . . . . . . Electromagnetic 932 | . . 498 245 58 131 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . 7 . Average Corruption 7 | . . . . . 7 . Corruption Purged . | . . . . . . . Effects 14 | . . . . . 14 . Message Errors 1 | . . . . . 1 . Matter Fused 4 | . . . . . 4 . Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 2 | . . . . . 2 . Data Loss (minor) 2 | . . . . . 2 . Data Loss (major) 1 | . . . . . 1 . Targeting Errors 1 | . . . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 36 | . . . . . 36 . Projectiles 36 | . . . . . 36 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 26 | . . . . . 26 . Impact . | . . . . . . . Kinetic 23 | . . . . . 23 . Secondary 3 | . . . . . 3 . Self-Inflicted Damage 48 | . . 48 . . . . Shots 2 | . . 2 . . . . Rammed 1 | . . 1 . . . . Targets Rammed 3 | . 1 1 . . 1 . Kicked 2 | . 1 . . . 1 . Crushed . | . . . . . . . Highest Temperature 274 | . 18 162 274 24 261 24 Average Temperature 55 | . 6 51 136 12 49 11 Received Heat Transfer 1035 | . 120 279 231 27 378 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried 4 | . . 2 2 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 520 | . . 520 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 2 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Peak Influence 528 | . 180 199 90 83 528 194 Average Influence 200 | . 81 104 35 12 356 176 Maximum Alert Level 2 | . . . . . 2 . Low Security (%) 59 | 100 100 100 100 100 8 100 Level 1 27 | . . . . . 61 . Level 2 13 | . . . . . 29 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 1 . . 3 1 Investigation 2 | . 1 . . . 1 . Extermination . | . . . . . . . Reinforcement 4 | . 1 1 . . 1 1 Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Distress Signals 11 | . 6 2 . . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 81 | . 23 15 4 2 36 1 Peak Tracking Total 7 | . 5 7 4 2 4 1 Tactical Retreats 7 | . 1 1 . . 5 . Traps | -11 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . 6 . . . . . Reused 1 | . 1 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . 1 . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Min Mat Sto Fac Machines Disabled 4 | . 1 . . . 3 . Max in Single Turn 1 | . 1 . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Machines Accessed 17 | . 3 3 1 1 8 1 Terminals 13 | . 2 3 1 1 6 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 1 1 Recycling Units 2 | . 1 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 44 | . 7 9 1 2 23 2 Successful 31 | . 7 6 1 1 14 2 Failed 13 | . . 3 . 1 9 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 33 | . 6 9 1 2 15 . Fabricators . | . . . . . . . Repair Stations 8 | . . . . . 6 2 Recycling Units 3 | . 1 . . . 2 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 23 | . 6 6 1 1 9 . Record 2 | . . . . . 2 . Part Schematic 3 | . . . . . 3 . Prototype ID Bank 5 | . 2 2 . . 1 . Open Door 1 | . . . . . 1 . Emergency Access Points 1 | . . 1 . . . . Alert Level 2 | . . . . 1 1 . Unreport Threat 1 | . . 1 . . . . Locate Traps 2 | . 1 1 . . . . Reprogram Traps 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Hauler Manifests 1 | . . . . . 1 . Zone Layout 2 | . . 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . . 4 2 Scan Component 3 | . . . . . 2 1 Repair 3 | . . . . . 2 1 Recycling Unit Hacks 2 | . 1 . . . 1 . Report Inventory 2 | . 1 . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 13 | . 2 3 . 1 6 1 Full Trace Events 2 | . 1 . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . . 2 1 Time 88 | . . . . . 76 12 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 2 2 . Highest-Rated Group 57 | . . . 57 57 57 . Highest-Rated Ally 31 | . . . 31 31 31 . Total Orders 4 | . . . . . 4 . STAY 1 | . . . . . 1 . EXPLORE 2 | . . . . . 2 . RETURN 1 | . . . . . 1 . Ally Attacks 23 | . . . . 2 21 . Total Damage 417 | . . . . 42 375 . Kills 6 | . . . . 1 5 . Allies Corrupted 1 | . . . . . 1 . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches 16 | . . . . . 16 . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Min Mat Sto Fac Turns Passed 3747 | 62 655 658 527 83 1655 107 Spaces Moved 2255 | 47 380 399 344 61 969 55 Core 11 | 11 . . . . . . Treads . | . . . . . . . Legs 2240 | 36 380 395 344 61 969 55 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 4 | . . 4 . . . . Fastest Speed 34 | 50 120 34 120 120 120 120 Average Speed 120 | 103 120 120 120 120 121 120 Slowest Speed 150 | 120 120 150 150 120 150 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 35 | 4 46 32 59 7 95 3 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . . 2 . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug 9 | . . . . . 9 . Terrain Destroyed 30 | . . 10 . . 19 1 Melee . | . . . . . . . Projectile 20 | . . . . . 19 1 AOE 10 | . . 10 . . . . Actions | -11 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Total 2942 | 61 494 521 439 67 1271 89 Wait 295 | . 40 22 74 2 139 18 Move 2249 | 46 379 398 343 60 968 55 Hop . | . . . . . . . Pick Up 73 | 8 15 22 4 1 19 4 Fast Attach 14 | . . 3 1 . 9 1 Attach 34 | 6 4 11 3 2 4 4 Detach 3 | . 1 . . . 1 1 Swap 26 | . 2 9 2 . 11 2 Drop 49 | 1 4 19 2 . 22 1 Fire 188 | . 48 36 10 2 89 3 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . 1 1 . . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 8 | . . . . . 8 . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 682 | -10/Materials | Discovered new exit (range 11) 718 | -10/Materials | Entered another Materials area 718 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 752 | -9/Materials | Discovered new exit (range 16) 915 | -9/Materials | Lost 3 parts (1p2n) 1191 | -9/Materials | Build established: Scavenger-Mutant 1238 | -9/Materials | Discovered new exit (range 16) 1376 | -9/Materials | Entered Mines 1379 | -9/Mines | Discovered new exit (range 7) 1474 | -9/Mines | Learned location of Recycling (-8) 1585 | -9/Mines | Core integrity fell below 50% 1611 | -9/Mines | Lost 3 parts (1n1u1w) 1675 | -9/Mines | Discovered new exit (range 15) 1903 | -9/Mines | Entered Materials 1903 | -8/Materials | Accompanied by 2 allies 1903 | -8/Materials | Evolved 2 slots: Utility x2 1908 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1967 | -8/Materials | Discovered new exit (range 5) 1975 | -8/Materials | Identified exit to Storage 1986 | -8/Materials | Entered Storage 1986 | -8/Storage | Accompanied by 2 allies 2337 | -8/Storage | Repaired Flak Cannon 2357 | -8/Storage | Garrison activated, responded to threat 3052 | -8/Storage | Build established: Mutant 3082 | -8/Storage | Discovered new exit (range 43) 3127 | -8/Storage | Crushed by falling debris 3385 | -8/Storage | Repaired Carbon-fiber Leg 3641 | -8/Storage | Entered Factory 3641 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3682 | -7/Factory | Repaired Carbon-fiber Leg 3748 | -7/Factory | Self-destructed Last Messages --------------- Repairing Carbon-fiber Leg... ETC: 12 03682_ Repair station completes Carbon-fiber Leg repairs. 03682_ Acquired Carbon-fiber Leg. 03684_ Connecting with Repair Station... 03696_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03699_ U-05 Engineer builds a Wall. 03700_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. 03721_ O-24 Administrator destroyed. 03725_ Acquired System Shield. 03726_ Acquired 12 matter. 03730_ Acquired System Backup Module. 03735_ K-01 Serf collects debris. 03739_ Acquired Arm. Treads. 03741_ K-01 Serf collects debris. 03741_ Dropped Arm. Treads. 03743_ R-06 Scavenger collects Arm. Treads. 03745_ Acquired Adv. Assault Cannon. 03748_ K-01 Serf cleans the Fusion Modulator. 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"???????????????????????? | | ??????????????????? ??" ????????????????????????? | | ??????????????????? ??? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 6 Defensive Hacking 10 Item Schematics ----------------- Gauss Rifle | -8/Storage | Hacked Gravmag Array | -8/Storage | Hacked Hacking Suite | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Release The Drones! Unlikely Earthworm Challenges ------------ None Game ------ Seed GatlingCoilWheel Manual? 0 Play Time 01:23:18 Cumulative 9.7 hours Start 2020.06.07 @ 14:32:49 End 2020.06.20 @ 20:09:05 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fcea2c11-36eb-42a2-a921-4bdfc126c8fd