Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.04 @ 19:08:03

Player: toastahs

Result: Destroyed by CR-A16 with Phasing Sabre

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (46)      230
Value Destroyed (1218)     1218
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (420)                420
              TOTAL SCORE: 3448

 Bonus
-------
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -180

 Cogmind 
---------
Core Integrity             0/400
Matter                     233/300
Energy                     110/140
System Corruption          5%
Temperature                Cool (0)
Movement                   Hovering (77)
Location                   -7/Zion

 Parts 
-------
>               --- POWER (1) --------
          Light Deuterium Engine
>               --- PROPULSION (3) ---
         Combat Airjet
         Combat Airjet
>               --- UTILITY (3) ------
                Heat Sink
>               --- WEAPON (2) -------
                Phasing Sabre
>               --- INVENTORY (5) ----
  High-capacity Matter Pod (200)
                Barrage Gun
                Grenade Launcher
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
         Combat Airjet
         Combat Airjet
         Combat Airjet
>               --- UTILITY ----------
                Heat Sink
          Large Storage Unit
                Shield Generator
>               --- WEAPON -----------
                Phasing Sabre
                Phasing Sabre
>               --- INVENTORY --------
     Reinforced Ion Engine
         Cooled Ion Engine
         Cooled Ion Engine
          Light Deuterium Engine
         Combat Airjet
  High-capacity Matter Pod
                Sensor Array
                Tactical Coordination Suite
                Minigun
                Barrage Gun
                Slug Cannon
                Grenade Launcher
                Grenade Launcher
       Improved Datajack
                CR-A16's Pointy Stick
[Rating: 38]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Combat Airjet
  Leg                      Titanium Leg
  Hover Unit               Combat Airjet
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Minigun
  Ballistic Gun            Minigun
  Ballistic Cannon         Slug Cannon
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             32   | 6   .   2   10  5   9   
  Power                    7    | 1   .   1   3   1   1   
    Engine                 5    | 1   .   .   3   .   1   
    Core                   2    | .   .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   .   .   3   3   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    5    | 2   .   .   3   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   3   1   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | 1   .   1   2   1   .   
    Device                 2    | .   .   .   1   1   .   
    Storage                2    | 1   .   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   11   | 2   .   .   2   .   7   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          6    | 2   .   .   2   .   2   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   
Parts Lost                 8    | .   .   .   1   1   6   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   1   2   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   2    | .   .   .   .   .   2   
  Highest Loss Streak      5    | .   .   .   1   1   5   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     95   | .   85  95  93  96  97  
  Engine                   3    | .   14  3   7   3   .   
  Core                     7    | .   .   10  3   7   10  
  Leg                      15   | .   28  28  31  7   .   
  Hover                    15   | .   .   .   .   24  32  
  Device                   10   | .   .   .   .   16  21  
  Storage                  14   | .   14  14  20  14  10  
  Protection               3    | .   .   9   7   .   .   
  Ballistic Gun            17   | .   28  28  22  22  9   
  Ballistic Cannon         3    | .   .   .   .   .   9   
  Slashing Weapon          1    | .   .   .   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             42   | 13  13  16  42  40  39  
  Greatest Support         51   | 20  20  20  51  51  36  
  Greatest Overweight (x)  3    | 1   .   .   .   3   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  
  Average Capacity         13   | 7   8   8   14  15  14  
  Most Carried             15   | 5   4   8   15  15  15  
  Average Carried          12   | 2   3   6   13  14  14  
  Final Capacity           15   | 8   8   8   15  15  5   
  Final Carried            15   | 2   4   8   15  15  4   

 Class Distribution 
--------------------
 53% | Mutant
 46% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion

 Resources                      | -11 -10 -10 -9  -9  -7  
-----------                Run  | Yrd Mat Min Mat Min Zio 
Matter Collected           1573 | 184 164 91  574 183 377 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1491 | .   267 38  634 231 321 
  Parts                    104  | .   18  5   39  19  23  
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Combat Hostiles Destroyed  38   | .   7   3   17  7   4   
  Guns                     35   | .   7   3   17  7   1   
  Cannons                  3    | .   .   .   .   .   3   
Classes Destroyed          11   | .   3   .   4   2   2   
  Worker                   2    | .   .   .   1   1   .   
  Hauler                   1    | .   1   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   
  Swarmer                  12   | .   3   3   6   .   .   
  Grunt                    10   | .   4   .   6   .   .   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   6    | .   .   .   4   2   .   
  Demolisher               2    | .   .   .   .   2   .   
  Zionite                  7    | .   .   .   .   .   7   
  Assembled                3    | .   .   .   .   3   .   
  Thug                     1    | .   .   .   .   .   1   
  Mutant                   3    | .   .   .   .   .   3   
Best Kill Streak           8    | .   4   3   5   5   8   
  Combat Bots Only         5    | .   4   3   5   5   3   
Max Kills in Single Turn   2    | .   1   1   2   1   1   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  
Hostile Shots Fired        269  | .    29   12   92   17   119  
  Missed                   87   | .    9    5    30   4    39   
Damage Taken               2044 | .    167  44   563  279  991  
  Core                     437  | .    24   13   92   64   244  
  Absorbed by Shields      37   | .    .    .    .    .    37   
  Ignored by Resistances   608  | .    52   14   173  76   293  
  Regen/Repaired (Parts)   30   | .    .    .    .    .    30   
Core Remaining (%)         92   | 100  .    85   .    .    .    
Volleys Fired              148  | .    23   6    48   12   59   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  76   | .    40   40   50   50   76   
Shots Fired                248  | .    46   12   96   24   70   
  Gun                      196  | .    46   12   96   24   18   
  Cannon                   52   | .    .    .    .    .    52   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  248  | .    46   12   96   24   70   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         29   | .    13   13   10   10   29   
  Robot Miss Streak        3    | .    1    1    3    2    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    1    1    2    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    
Shots Hit Robots           169  | .    35   10   69   19   36   
  Core Hits                78   | .    15   5    24   15   19   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    1    .    1    
  Critical Strikes         4    | .    .    .    1    .    3    
    Destroy                3    | .    .    .    1    .    2    
    Sever                  1    | .    .    .    .    .    1    
Melee Attacks              22   | .    .    .    .    .    22   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 22   | .    .    .    .    .    22   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3007 | .    381  112  1071 329  1114 
  Guns                     2074 | .    381  112  1071 329  181  
  Cannons                  559  | .    .    .    .    .    559  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    374  | .    .    .    .    .    374  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2633 | .    381  112  1071 329  740  
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 374  | .    .    .    .    .    374  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    5    
  Average Corruption       4    | .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            5    | .    .    .    .    .    5    
  Projectiles              5    | .    .    .    .    .    5    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        296  | .    12   .    143  .    296  
  Average Temperature      61   | .    8    .    34   .    134  
  Received Heat Transfer   1020 | .    90   .    288  29   613  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Peak Influence             273  | .   212 139 273 113 .   
  Initial                  69   | .   .   69  .   28  .   
  Average                  106  | .   81  95  130 85  .   
Maximum Alert Level        1    | .   1   .   1   .   .   
  Low Security (%)         86   | 100 88  100 74  100 .   
  Level 1                  13   | .   11  .   25  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   2   .   1   .   .   
  Investigation            3    | .   2   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              66   | .   8   3   19  15  21  
  Peak Tracking Total      12   | .   3   3   5   12  8   
  Tactical Retreats        4    | .   1   .   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Traps Triggered            1    | .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  
----------                 Run  | Yrd Mat Min Mat Min Zio 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio 
Machines Accessed          6    | .   2   .   4   .   .   
  Terminals                6    | .   2   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                16   | .   5   .   11  .   .   
  Successful               6    | .   .   .   6   .   .   
  Failed                   10   | .   5   .   5   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   1   .   .   .   2   
  Terminals                16   | .   5   .   11  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   .   .   6   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   2   .   3   .   .   
  Full Trace Events        2    | .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   4   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   15  
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  
------------               Run  | Yrd Mat Min Mat Min Zio 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  
--------                   Run  | Yrd Mat Min Mat Min Zio 
Total Allies               4    | .   .   .   .   .   4   
  Largest Group            4    | .   .   .   .   .   4   
  Highest-Rated Group      153  | .   .   .   .   .   153 
  Highest-Rated Ally       40   | .   .   .   .   .   40  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Robot Analysis Total       1    | .   .   .   1   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  
Turns Passed               3473 | 66   182  541  982  279  1423 
Spaces Moved               2413 | 55   97   368  643  282  968  
  Core                     19   | 19   .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1179 | 36   97   368  643  35   .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    1215 | .    .    .    .    247  968  
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  74   74   
  Average Speed            119  | 96   120  120  128  83   125  
  Slowest Speed            290  | 120  120  120  130  290  220  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       44   | 4    22   58   42   57   83   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    .    .    1    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             5    | .    .    2    .    .    3    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  
Total                      2748 | 67   121  456  721  305  1078 
  Wait                     85   | .    .    76   .    .    9    
  Move                     2408 | 54   96   367  642  281  968  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  32   | 7    2    5    12   2    4    
  Fast Attach              11   | 1    .    .    3    4    3    
  Attach                   10   | 5    .    1    2    .    2    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     11   | .    .    1    5    1    4    
  Drop                     21   | .    .    .    9    5    7    
  Fire                     148  | .    23   6    48   12   59   
  Melee                    22   | .    .    .    .    .    22   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / *Min)
-9/Mines (discovered 3 exits: [*Mat x2] / *Zio)
-7/Zion

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   67 | -11/Scrapyard | Entered Materials
  239 | -10/Materials | Discovered new exit (range 8)
  249 | -10/Materials | Entered Mines
  315 | -10/Mines     | Build established: Mutant
  356 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  384 | -10/Mines     | Learned location of Mines (-9)
  440 | -10/Mines     | Discovered new exit (range 9)
  790 | -10/Mines     | Entered Materials
  790 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1124 | -9/Materials  | Discovered new exit (range 8)
 1655 | -9/Materials  | Identified exit to Mines
 1772 | -9/Materials  | Entered Mines
 1773 | -9/Mines      | Assembled infested the area
 1774 | -9/Mines      | Discovered new exit (range 11)
 2044 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 2046 | -9/Mines      | Discovered new exit (range 14)
 2051 | -9/Mines      | Entered Zion
 2152 | -7/Zion       | Build established: Scavenger-Mutant
 2181 | -7/Zion       | Learned location of 1 exit from Factory
 2753 | -7/Zion       | Found CR-A16's Pointy Stick
 2882 | -7/Zion       | Imprinted
 2884 | -7/Zion       | Declared Zion's savior
 3333 | -7/Zion       | Attacked by Zionites
 3349 | -7/Zion       | Core integrity fell below 50%
 3439 | -7/Zion       | Core integrity fell below 20%
 3474 | -7/Zion       | Destroyed by CR-A16 with Phasing Sabre

 Last Messages 
---------------
NL-NGL(z) destroyed.
Critical hit (Smash).
Lgt. Nuclear Core destroyed.
System corrupted by crushing effect (+1).
Knocked back.
Cmb. Airjet destroyed.
System corrupted by crushing effect (+4).
6P-79Y(z) destroyed.
1U-GUJ(z) pulls a Mak. Hammer out of the Twisted
  Machinery.
Acquired 24 matter.
G2-I0Q(z) pulls a Mak. Spear out of the Twisted
  Machinery.
Dropped Lrg. Storage Unit.
Acquired Cmb. Airjet.
1U-GUJ(z) destroyed.
Acquired 28 matter.
G2-I0Q(z) destroyed.
Acquired 28 matter.
CR-A16 Flexi-carbon Leg severed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
         Mak. System Shield | -7/Zion | Archive
             Adv. Heat Sink | -7/Zion | Archive
              Core Analyzer | -7/Zion | Archive
                   Coil Gun | -7/Zion | Archive
          Imp. Titanium Leg | -7/Zion | Archive
         Imp. Cryofiber Web | -7/Zion | Archive
  Imp. Field Recycling Unit | -7/Zion | Archive
        Imp. Thermal Shield | -7/Zion | Archive
         Lrn. Proton Cannon | -7/Zion | Archive
 Xenon Bombardment Thruster | -7/Zion | Archive
                   Arm. Leg | -7/Zion | Archive
    Angular Momentum Engine | -7/Zion | Archive
                 Mak. Laser | -7/Zion | Archive
              Force Booster | -7/Zion | Archive
          Imp. Trap Scanner | -7/Zion | Archive

 Robot Schematics 
------------------
     G-47 Trooper | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive
   B-48 Gladiator | -7/Zion | Archive
 D-83 Annihilator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PropulsionVortexRay
  Manual?         0
Play Time         00:42:24
  Cumulative      64.8 hours
  Start           2024.06.04 @ 18:14:28
  End             2024.06.04 @ 19:08:03
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          37
  Rogue           21
  Adventurer      16
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          49
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8bc88faf-215f-4fac-886d-c87a07d59225