Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 21:32:51

Player: Maulwurf

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (75)      375
Value Destroyed (2055)     2055
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (72)                 72
              TOTAL SCORE: 5602

 Bonus
-------
High Alert Combat Kills    72

 Cogmind 
---------
Core Integrity             0/700
Matter                     85/300
Energy                     89/100
System Corruption          4%
Temperature                Cool (36)
Movement                   Core (700) Ox13
Location                   -7/Storage

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (5) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Nuclear Core
       Improved Sensor Array
                Terrain Scan Processor
                Core Shielding
                Shield Generator
                Scythe

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
          Light Deuterium Engine
>               --- PROPULSION -------
                Titanium Leg
                Titanium Leg
                Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Matter Pod
>               --- WEAPON -----------
                Gauss Rifle
       Advanced Assault Cannon
           Mini Grenade Launcher
>               --- INVENTORY --------
          Light Ion Engine
          Light Nuclear Core
       Improved Sensor Array
                Terrain Scan Processor
                Core Shielding
                Shield Generator
                Scythe
[Rating: 30]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    High-capacity Matter Pod
  Device                   Improved Sensor Array
  Storage                  High-capacity Matter Pod
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto 
Slots Evolved              6    | .   .   2   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   1   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   
  Weapon                   3    | .   .   2   .   .   .   .   1   .   
Parts Attached             50   | 6   1   11  .   .   5   5   17  5   
  Power                    9    | 1   .   2   .   .   1   1   3   1   
    Engine                 9    | 1   .   2   .   .   1   1   3   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   2   .   .   1   1   7   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    14   | 2   .   2   .   .   1   1   7   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  5    | 1   1   1   .   .   .   .   1   1   
    Device                 1    | .   .   .   .   .   .   .   1   .   
    Storage                4    | 1   1   1   .   .   .   .   .   1   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   .   6   .   .   3   3   6   2   
    Energy Gun             4    | 2   .   .   .   .   1   1   .   .   
    Energy Cannon          3    | .   .   1   .   .   .   .   2   .   
    Ballistic Gun          7    | .   .   2   .   .   1   2   1   1   
    Ballistic Cannon       4    | .   .   1   .   .   1   .   1   1   
    Launcher               3    | .   .   2   .   .   .   .   1   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 35   | .   .   5   .   .   5   3   11  11  
  Power                    5    | .   .   .   .   .   1   .   1   3   
  Propulsion               10   | .   .   2   .   .   1   1   2   4   
  Utility                  2    | .   .   .   .   .   .   .   1   1   
  Weapon                   18   | .   .   3   .   .   3   2   7   3   
  Highest Loss Streak      10   | .   .   2   .   .   3   2   4   10  
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     89   | .   99  98  100 100 90  86  77  67  
  Engine                   11   | .   14  10  11  11  8   14  13  9   
  Leg                      21   | .   28  21  22  22  21  19  18  26  
  Storage                  19   | .   27  22  22  22  22  18  14  13  
  Energy Gun               5    | .   28  8   .   .   .   12  4   .   
  Energy Cannon            7    | .   .   5   11  11  10  .   9   .   
  Ballistic Gun            9    | .   .   17  11  11  8   10  8   4   
  Ballistic Cannon         2    | .   .   5   .   .   5   2   3   4   
  Launcher                 10   | .   .   6   22  22  14  9   2   6   
Peak Build Rating          30   | 6   8   15  14  14  14  20  29  30  
  Average Rating           16   | 5   7   12  14  14  12  17  23  24  
  On Entrance              12   | .   6   8   14  14  14  14  20  21  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             63   | 13  17  32  29  29  32  35  46  63  
  Greatest Support         74   | 20  20  23  20  20  23  33  74  71  
  Greatest Overweight (x)  4    | 4   .   2   1   1   2   1   4   2   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   10  10  10  10  10  10  20  
  Average Capacity         10   | 7   8   9   10  10  10  10  9   19  
  Most Carried             10   | 5   8   10  10  10  10  10  10  10  
  Average Carried          8    | 3   6   8   10  10  8   7   8   6   
  Final Capacity           20   | 8   8   10  10  10  10  10  5   20  
  Final Carried            10   | 4   8   10  10  10  7   10  5   6   

 Class Distribution 
--------------------
 55% | Gunner
 26% | Scavenger-Gunner
 17% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
           Gunner | -9/Mines
           Gunner | -9/Exiles
           Gunner | -8/Mines
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
           Gunner | -7/Storage

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto 
Matter Collected           1646 | 260 20  499 42  .   172 .   575 78  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1875 | 147 40  656 .   .   111 156 579 186 
  Parts                    130  | 7   2   45  .   .   9   20  35  12  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | 1   .   1   .   .   1   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto 
Combat Hostiles Destroyed  51   | .   2   19  .   .   6   8   11  5   
  Guns                     18   | .   2   10  .   .   .   3   3   .   
  Cannons                  14   | .   .   5   .   .   1   .   5   3   
  AOE                      18   | .   .   4   .   .   5   5   2   2   
Classes Destroyed          11   | 2   1   5   .   .   1   1   1   .   
  Worker                   5    | .   .   2   .   .   .   .   2   1   
  Builder                  6    | .   .   .   .   .   .   3   1   2   
  Tunneler                 5    | 3   .   .   .   .   1   .   1   .   
  Recycler                 3    | 1   .   .   .   .   1   .   1   .   
  Watcher                  5    | .   .   1   .   .   .   .   3   1   
  Swarmer                  19   | .   2   6   .   .   4   4   .   3   
  Grunt                    15   | .   .   7   .   .   .   2   6   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   
  Sentry                   8    | .   .   5   .   .   .   1   1   1   
  Hunter                   5    | .   .   .   .   .   2   1   2   .   
  Programmer               3    | .   .   .   .   .   .   .   2   1   
Best Kill Streak           8    | 3   2   7   .   .   4   6   4   8   
  Combat Bots Only         6    | .   2   6   .   .   4   5   3   3   
Max Kills in Single Turn   4    | 1   1   3   .   .   4   2   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   3   .   .   4   1   1   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Sto  
Hostile Shots Fired        560  | .    14   98   .    .    26   46   96   280  
  Missed                   205  | .    5    24   .    .    10   14   27   125  
Damage Taken               4415 | .    69   943  .    .    431  490  962  1520 
  Core                     961  | .    33   95   .    .    81   44   132  576  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         83   | 100  86   .    .    .    56   92   .    .    
Volleys Fired              121  | 8    4    35   .    .    9    16   38   11   
  Largest                  5    | 2    2    4    .    .    4    4    5    3    
  Hottest                  279  | 80   80   154  .    .    156  161  279  106  
Shots Fired                381  | 16   8    121  .    .    26   52   130  28   
  Gun                      205  | 16   8    88   .    .    5    33   44   11   
  Cannon                   131  | .    .    29   .    .    10   5    76   11   
  Launcher                 43   | .    .    4    .    .    11   14   8    6    
  Special                  2    | .    .    .    .    .    .    .    2    .    
  Kinetic                  173  | .    .    70   .    .    9    21   51   22   
  Thermal                  147  | 8    4    41   .    .    6    17   71   .    
  Explosive                43   | .    .    4    .    .    11   14   8    6    
  Electromagnetic          18   | 8    4    6    .    .    .    .    .    .    
  Robot Hit Streak         13   | 8    10   12   .    .    5    7    13   2    
  Robot Miss Streak        4    | 3    1    3    .    .    3    2    3    4    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           212  | 10   5    70   .    .    17   26   76   8    
  Core Hits                113  | 5    2    31   .    .    13   18   31   13   
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    .    .    .    .    1    1    4    2    
    Burn                   3    | .    .    .    .    .    .    1    2    .    
    Meltdown               1    | .    .    .    .    .    .    .    1    .    
    Blast                  4    | .    .    .    .    .    1    .    1    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6058 | 123  69   1420 .    .    736  1085 2008 617  
  Guns                     1791 | 123  69   797  .    .    54   329  340  79   
  Cannons                  2004 | .    .    351  .    .    110  16   1310 217  
  Explosions               2225 | .    .    272  .    .    561  740  331  321  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  14   | .    .    .    .    .    11   .    3    .    
  Kinetic                  1817 | .    .    725  .    .    81   195  520  296  
  Thermal                  1906 | 44   23   353  .    .    83   150  1253 .    
  Explosive                2126 | .    .    272  .    .    561  740  232  321  
  Electromagnetic          195  | 79   46   70   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    4    4    
  Average Corruption       2    | .    .    .    .    .    .    .    2    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  17   | .    .    .    .    .    .    .    12   5    
    Message Errors         4    | .    .    .    .    .    .    .    2    2    
    Matter Fused           4    | .    .    .    .    .    .    .    3    1    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    2    .    
    Energy Discharges      3    | .    .    .    .    .    .    .    3    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    1    1    
    Data Loss (major)      2    | .    .    .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            141  | .    .    1    .    .    65   26   32   17   
  Projectiles              50   | .    .    1    .    .    .    .    32   17   
  Explosions               91   | .    .    .    .    .    65   26   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 10   | .    .    2    .    .    .    .    7    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    2    .    .    .    .    6    1    
  Secondary                1    | .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      420  | .    .    24   .    .    241  114  .    41   
  Shots                    14   | .    .    2    .    .    6    5    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             3    | .    .    .    .    .    2    .    1    .    
  Kicked                   3    | .    .    .    .    .    2    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        879  | 54   72   451  .    .    131  306  879  48   
  Average Temperature      191  | 21   38   149  .    .    69   158  293  21   
  Received Heat Transfer   1008 | .    .    312  .    .    .    81   258  357  
  Effects                  61   | .    .    6    .    .    .    .    55   .    
    Shutdowns              18   | .    .    1    .    .    .    .    17   .    
    Energy Bleed           8    | .    .    .    .    .    .    .    8    .    
    Interference           12   | .    .    3    .    .    .    .    9    .    
    Matter Decay           4    | .    .    .    .    .    .    .    4    .    
    Short Circuit          2    | .    .    .    .    .    .    .    2    .    
    Damage (minor)         10   | .    .    1    .    .    .    .    9    .    
    Damage (major)         7    | .    .    1    .    .    .    .    6    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    
  Parts Melted             7    | .    1    3    .    .    .    .    3    .    
  Heat Transferred         3392 | 100  50   735  .    .    148  409  1950 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto 
Peak Influence             577  | 20  78  577 192 .   148 370 237 316 
  Initial                  192  | .   13  32  192 .   .   24  168 51  
  Average                  183  | 7   32  384 192 .   76  212 142 203 
Maximum Alert Level        2    | .   .   2   .   .   .   1   1   1   
  Low Security (%)         66   | 100 100 6   100 .   100 27  94  42  
  Level 1                  23   | .   .   43  .   .   .   72  5   57  
  Level 2                  10   | .   .   49  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   .   .   1   1   3   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   2   .   
  Reinforcement            3    | .   .   .   .   .   1   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto 
Distress Signals           4    | .   .   3   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              73   | .   5   23  .   .   6   9   19  11  
  Peak Tracking Total      7    | .   3   7   .   .   4   5   4   4   
  Tactical Retreats        2    | .   .   2   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto 
Traps Triggered            2    | .   .   .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto 
Machines Disabled          9    | .   .   2   .   .   1   4   1   1   
  Max in Single Turn       3    | .   .   1   .   .   1   3   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto 
Machines Accessed          2    | .   .   1   .   .   .   .   .   1   
  Terminals                2    | .   .   1   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                3    | .   .   1   .   .   .   .   .   2   
  Successful               2    | .   .   1   .   .   .   .   .   1   
  Failed                   1    | .   .   .   .   .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   1   .   .   .   .   .   .   
  Terminals                3    | .   .   1   .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   .   .   .   
  Terminals                1    | .   .   1   .   .   .   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------------              Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto 
Turns Passed               3760 | 146 187 622 48  834 451 290 912 270 
Spaces Moved               1826 | 84  134 241 26  438 230 126 399 148 
  Core                     22   | 22  .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     1804 | 62  134 241 26  438 230 126 399 148 
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 190 190 120 120 123 130 
  Average Speed            170  | 123 120 190 190 190 172 170 170 138 
  Slowest Speed            400  | 250 120 260 190 190 260 190 400 270 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       33   | 6   28  25  15  88  67  21  14  35  
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   1   1   1   .   
Scrap Searched             2    | .   .   .   1   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          322  | .   .   27  .   .   105 79  57  54  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               8    | .   .   .   .   .   .   .   4   4   
  AOE                      314  | .   .   27  .   .   105 79  53  50  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto 
Total                      2223 | 110 155 325 25  440 263 165 549 191 
  Wait                     142  | 3   4   20  .   1   16  12  68  18  
  Move                     1818 | 83  133 240 25  437 229 125 398 148 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  64   | 10  9   14  .   .   2   7   15  7   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   
  Attach                   47   | 6   1   9   .   .   5   4   17  5   
  Detach                   5    | .   .   .   .   .   .   .   5   .   
  Swap                     3    | .   .   2   .   .   .   1   .   .   
  Drop                     18   | .   4   5   .   .   .   .   7   2   
  Fire                     121  | 8   4   35  .   .   9   16  38  11  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     3    | .   .   .   .   .   2   .   1   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   2   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  147 | -11/Scrapyard | Entered Materials
  236 | -10/Materials | Discovered new exit (range 16)
  326 | -10/Materials | Build established: Mutant
  334 | -10/Materials | Entered another Materials area
  334 | -9/Materials  | Evolved 2 slots: Weapon x2
  643 | -9/Materials  | Build established: Gunner
  855 | -9/Materials  | Discovered new exit (range 14)
  956 | -9/Materials  | Entered Mines
  961 | -9/Mines      | Met a Derelict bent on vengeance
  994 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  996 | -9/Mines      | Discovered new exit (range 5)
 1004 | -9/Mines      | Entered Exiles
 1052 | -9/Exiles     | Met 8R-AWN
 1080 | -9/Exiles     | Met EX-HEX
 1139 | -9/Exiles     | Met EX-BIN
 1289 | -9/Exiles     | Met EX-DEC
 1368 | -9/Exiles     | Visited The Gauntlet
 1817 | -9/Exiles     | Discovered new exit (range 12)
 1838 | -9/Exiles     | Entered Mines
 1996 | -8/Mines      | Lost 3 parts (1p2w)
 2248 | -8/Mines      | Discovered new exit (range 9)
 2289 | -8/Mines      | Entered Materials
 2289 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 2554 | -8/Materials  | Discovered new exit (range 11)
 2579 | -8/Materials  | Entered Factory
 2579 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 2673 | -7/Factory    | Build established: Scavenger-Gunner
 3423 | -7/Factory    | Lost 4 parts (1u3w)
 3482 | -7/Factory    | Discovered new exit (range 7)
 3491 | -7/Factory    | Entered Storage
 3755 | -7/Storage    | Core integrity fell below 50%
 3759 | -7/Storage    | Core integrity fell below 20%
 3761 | -7/Storage    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
03652_ The unstable cave ceiling collapses.
03652_ K-01 Serf collects debris. <x2>
03702_ Gauss Rifle destroyed.
03708_ Connecting with Door Terminal...
03708_ Current location identified: Storage
>>Open(Door)
Sealed Heavy Doors opened.
03721_ Adv. Assault Cannon destroyed.
03723_ Lgt. Deuterium Engine destroyed.
03724_ C YDP8SZ7TANY/6DEXYMN5 AHO0&HBG
03726_ Hcp. Matter Pod destroyed.
03742_ Compression Vault explodes.
03742_ Titanium Leg destroyed.
03742_ Compression Vault explodes.
03742_ Titanium Leg destroyed.
03742_ Lgt. Ion Engine destroyed.
03750_ Imp. Titanium Leg destroyed.
03752_ Titanium Leg destroyed.
03752_ Mni. Grenade Launcher destroyed.
03755_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????#+############?##########????????????????? |
| ????????#   +        #?#        #????????????????? |
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| ######??#   #####+#########+###+#   ##???????????? |
| ?      ?#                       +   T#???????????? |
|   """  ?#                       ##  ##???????????? |
|   """   #                       ##==#????????????? |
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|         #   #????" "##     Y  ##?????????????????? |
|        ?#   #?????  ?#    YY   #?????????????????? |
|  =     ?#   #?????  !#         #?????????????????? |
| #########   #?????***#         #?????????????????? |
| =           #??????**#         #?????????????????? |
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|  =##?????????????????????????????????????????????? |
|   #??????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          19
Energy Capacity            290
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadingAuthchipWings
  Manual?         0
Play Time         00:33:26
  Cumulative      17.0 hours
  Start           2024.09.15 @ 17:10:44
  End             2024.09.15 @ 21:32:51
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          14
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ab8be1af-a95c-4268-94fa-02c5dedb2174