Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.19 @ 21:28:08 Player: mat Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (2146) 2146 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5936 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 25/300 Energy 255/290 System Corruption 7% Temperature Cool (9) Movement Core (750) Ox14 Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (16) --- Light Nuclear Core Micro Nuclear Core VTOL Module VTOL Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Matter Pod Heavy Armor Plating Reactive Plating > --- WEAPON ----------- Heavy Laser Flak Cannon Advanced Assault Cannon Power Maul > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Light Treads Improved Treads Improved Treads Heat Sink Advanced Signal Interpreter Matter Filter Hacking Suite Improved Spread Laser Rocket Launcher [Rating: 39] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Flight Unit VTOL Module Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved Spread Laser Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . 1 1 2 . Weapon 2 | . . . 1 1 . . Parts Attached 64 | 5 5 . 4 7 25 18 Power 11 | . 1 . 1 2 2 5 Engine 6 | . 1 . . 2 2 1 Core 5 | . . . 1 . . 4 Reactor . | . . . . . . . Propulsion 12 | 2 1 . . 1 5 3 Treads 10 | 2 1 . . 1 5 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . . . . 2 Utility 20 | 1 3 . 2 2 10 2 Device 7 | . . . . 1 4 2 Storage 4 | 1 2 . . . 1 . Processor 1 | . . . . . 1 . Hackware 1 | . . . . . 1 . Protection 7 | . 1 . 2 1 3 . Artifact . | . . . . . . . Weapon 21 | 2 . . 1 2 8 8 Energy Gun 3 | . . . . . 2 1 Energy Cannon . | . . . . . . . Ballistic Gun 13 | 2 . . . 1 3 7 Ballistic Cannon 3 | . . . 1 1 1 . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 46 | . . . 1 1 19 25 Power 7 | . . . . . 2 5 Propulsion 8 | . . . . . 3 5 Utility 13 | . . . 1 1 7 4 Weapon 18 | . . . . . 7 11 Highest Loss Streak 9 | . . . 1 1 7 9 Average Slot Usage (%) 92 | . 86 100 99 100 90 75 Engine 6 | . 3 14 6 6 6 1 Core 1 | . . . 4 2 . 4 Treads 17 | . 28 28 22 18 14 4 Device 8 | . . . . 9 14 8 Storage 19 | . 16 28 22 18 21 15 Hackware 1 | . . . . . 1 6 Protection 6 | . 9 . 10 9 5 . Ballistic Gun 18 | . 28 28 22 27 8 18 Ballistic Cannon 6 | . . . 11 9 9 . Impact Weapon 1 | . . . . . 2 . Naked Turns . | . . . . . . . Heaviest Build 84 | 8 39 39 47 61 84 60 Greatest Support 46 | 40 43 43 43 45 46 46 Greatest Overweight (x) 15 | 2 . . 1 1 2 15 Average Overweight (x) . | . . . 1 1 1 2 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 Average Capacity 14 | 5 8 16 16 16 16 16 Most Carried 16 | 3 9 10 14 16 16 11 Average Carried 11 | 2 6 9 10 15 13 7 Final Capacity 16 | 6 16 16 16 16 16 16 Final Carried 16 | 3 9 10 14 16 6 4 Class Distribution -------------------- 48% | Tank 40% | Mutant 6% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Gar Matter Collected 2144 | 238 110 18 205 472 797 304 Remotely . | . . . . . . . Salvage Created 2340 | . 110 . 364 527 1011 328 Parts 151 | . 7 . 24 40 59 21 Haulers Intercepted 4 | . 1 . . 1 2 . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Combat Hostiles Destroyed 51 | . 3 . 7 12 20 9 Melee 3 | . . . . . 3 . Guns 31 | . 3 . 3 9 7 9 Cannons 12 | . . . 4 3 5 . AOE 3 | . . . . . 3 . Classes Destroyed 13 | . 3 . 4 3 2 1 Worker 2 | . . . . . 2 . Builder 7 | . . . 1 . 6 . Tunneler 1 | . . . . 1 . . Hauler 4 | . 1 . . 1 2 . Recycler 3 | . . . 1 . 2 . Mechanic 1 | . 1 . . . . . Operator 2 | . . . . 2 . . Watcher 3 | . . . . 1 2 . Swarmer 19 | . 3 . . 5 5 6 Grunt 23 | . . . 6 4 13 . Sentry 7 | . . . 1 3 1 2 Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . 1 . Best Kill Streak 7 | . 2 . 3 5 7 4 Combat Bots Only 4 | . 2 . 3 3 4 4 Max Kills in Single Turn 5 | . 1 . 2 1 5 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Damage Taken 5827 | . 141 . 147 448 2905 2186 Core 780 | . 9 . . 67 263 441 Absorbed by Shields . | . . . . . . . Core Remaining (%) 95 | 100 . 96 100 87 . . Volleys Fired 175 | . 17 . 17 33 64 44 Largest 4 | . 2 . 3 4 4 4 Hottest 161 | . 40 . 75 111 161 149 Shots Fired 492 | . 34 . 51 132 181 94 Gun 367 | . 34 . 34 99 106 94 Cannon 121 | . . . 17 33 71 . Launcher 4 | . . . . . 4 . Special . | . . . . . . . Kinetic 468 | . 34 . 51 132 163 88 Thermal 20 | . . . . . 14 6 Explosive 4 | . . . . . 4 . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . 5 . 15 9 15 14 Robot Miss Streak 8 | . 5 . 5 5 8 5 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 349 | . 15 . 32 78 161 63 Core Hits 148 | . 7 . 17 30 71 23 Critical Hits 3 | . . . 1 . 1 1 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . . . . 1 1 Melee Attacks 42 | . . . . . 42 . Impact 42 | . . . . . 42 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . . . 4 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6225 | . 219 . 491 893 3785 837 Guns 3075 | . 219 . 318 738 964 836 Cannons 1123 | . . . 173 155 795 . Explosions 668 | . . . . . 668 . Melee 1335 | . . . . . 1335 . Ramming 24 | . . . . . 23 1 Kinetic 3921 | . 219 . 491 893 1525 793 Thermal 388 | . . . . . 345 43 Explosive 557 | . . . . . 557 . Electromagnetic . | . . . . . . . Impact 1335 | . . . . . 1335 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . 7 7 Average Corruption 6 | . . . . . 5 7 Corruption Purged . | . . . . . . . Effects 38 | . . . . . 11 27 Message Errors 6 | . . . . . 3 3 Matter Fused 9 | . . . . . 4 5 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 3 | . . . . . 1 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . 1 1 Data Loss (major) 2 | . . . . . . 2 Targeting Errors 11 | . . . . . 2 9 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 251 | . . . . . 251 . Projectiles 32 | . . . . . 32 . Explosions 24 | . . . . . 24 . Melee 195 | . . . . . 195 . Knockbacks 28 | . . . . . 28 . Impact 8 | . . . . . 8 . Kinetic 18 | . . . . . 18 . Secondary 2 | . . . . . 2 . Self-Inflicted Damage 83 | . . . . . 83 . Shots 1 | . . . . . 1 . Rammed 7 | . . . . . 5 2 Targets Rammed 7 | . . . . . 5 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 412 | . . . 129 3 412 262 Average Temperature 104 | . . . 41 3 173 123 Received Heat Transfer 1521 | . . . 75 135 819 492 Effects 2 | . . . . . 2 . Interference 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . 2 . Impact Corruptions 12 | . . . . . 12 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 492 | . . . . . 407 85 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Peak Influence 396 | . 102 . 230 282 396 274 Initial 219 | . . . . 12 79 219 Average 164 | . 26 . 84 120 270 242 Maximum Alert Level 1 | . . . 1 1 1 1 Low Security (%) 54 | 100 100 100 90 78 21 2 Level 1 45 | . . . 9 21 78 97 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . . 1 2 7 . Investigation 2 | . . . 1 1 . . Extermination 2 | . . . . . 2 . Reinforcement 3 | . . . . 1 2 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Distress Signals 5 | . . . 1 3 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 82 | . 6 . 9 21 33 13 Peak Tracking Total 7 | . 3 . 4 7 6 4 Tactical Retreats 5 | . 1 . 1 1 2 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Traps Triggered 4 | . . . 1 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Gar Machines Disabled 10 | . . . . 1 9 . Max in Single Turn 5 | . . . . 1 5 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Machines Accessed 5 | . 2 . . 1 2 . Terminals 4 | . 2 . . 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 7 | . 3 . . 1 3 . Successful 5 | . 2 . . 1 2 . Failed 2 | . 1 . . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 5 | . 3 . . 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 4 | . 2 . . 1 1 . Branch Access Points 1 | . . . . . 1 . Alert Level 1 | . . . . 1 . . Dispatch Records 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 1 | . . . . . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Gar Used RIF Installer 1 | . . . . . . 1 Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Gar Turns Passed 3886 | 72 411 219 420 950 1339 475 Spaces Moved 1698 | 45 190 137 197 436 572 121 Core 27 | 18 . . . . . 9 Treads 1648 | 27 190 137 197 436 572 89 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 23 | . . . . . . 23 Fastest Speed 50 | 50 160 160 180 172 165 180 Average Speed 176 | 133 160 160 180 177 169 263 Slowest Speed 800 | 160 160 160 180 180 200 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 30 38 23 41 22 26 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 107 | . . . . 3 104 . Melee . | . . . . . . . Projectile 11 | . . . . 3 8 . AOE 96 | . . . . . 96 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Total 2164 | 57 263 137 224 538 740 205 Wait 98 | . 43 . . 36 19 . Move 1693 | 44 189 136 196 435 572 121 Hop . | . . . . . . . Pick Up 64 | 8 7 1 7 14 11 16 Fast Attach 2 | . 1 . . . 1 . Attach 50 | 5 1 . 3 3 20 18 Detach . | . . . . . . . Swap 12 | . 3 . 1 4 4 . Drop 17 | . 2 . . 13 2 . Fire 175 | . 17 . 17 33 64 44 Melee 42 | . . . . . 42 . Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush 5 | . . . . . 5 . Escape Stasis 4 | . . . . . . 4 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 3 exits: Low x2 / Gar) -7/Garrison History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 16) 484 | -10/Materials | Entered Mines 491 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 674 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 693 | -10/Mines | Discovered new exit (range 7) 703 | -10/Mines | Entered Materials 703 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 952 | -9/Materials | Discovered new exit (range 15) 1005 | -9/Materials | Build established: Tank 1123 | -9/Materials | Entered another Materials area 1123 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2051 | -8/Materials | Discovered new exit (range 5) 2073 | -8/Materials | Entered Factory 2073 | -7/Factory | Evolved 2 slots: Utility x2 2164 | -7/Factory | Garrison activated, responded to threat 2631 | -7/Factory | Lost 3 parts (1p1u1w) 2653 | -7/Factory | Identified exit to Lower Caves 2902 | -7/Factory | Build established: Mutant 3115 | -7/Factory | Lost 3 parts (1n1u1w) 3209 | -7/Factory | Lost 7 parts (2n3u2w) 3269 | -7/Factory | Garrison activated, responded to threat 3412 | -7/Factory | Identified exit to Garrison 3412 | -7/Factory | Entered Garrison 3421 | -7/Garrison | Installed Relay Interface Framework 3448 | -7/Garrison | Triggered checkpoint 3467 | -7/Garrison | Core integrity fell below 50% 3520 | -7/Garrison | Lost 7 parts (1p2n1u3w) 3690 | -7/Garrison | Lost 4 parts (1p1n2w) 3768 | -7/Garrison | Triggered checkpoint 3810 | -7/Garrison | Core integrity fell below 20% 3847 | -7/Garrison | Lost 9 parts (2p2n1u4w) 3862 | -7/Garrison | Triggered checkpoint 3887 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Slammed into Y-54 Guardian. Autogun destroyed. Lgt. Nuclear Core destroyed. Autogun destroyed. System corrupted: Autogun targeting data glitched. Y-54 Guardian destroyed. Acquired 67 matter. System corrupted: Energy discharge (-27). Acquired Imp. Heat Sink. System corrupted: Matter fused (-9). Beams of light sweep through the air. An alarm sounds. Imp. Heat Sink destroyed. System corrupted: Autogun targeting data glitched. Lgt. Nuclear Core destroyed. Autogun destroyed. H-55 Commando destroyed. System corrupted: Autogun targeting data glitched. System corrupted: Substantial component data lost. Hacking Suite destroyed. Autogun destroyed. Map ----- +----------------------------------------------------+ | ??????????# ^ + ?????????????????????????????? | | ??????????# = ### #????????????????????????????? | | ??????????# =###????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# = #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ########### #??????????????????????????????????? | | +??????????????????????????????????? | | +??????????????????????????????????? | | ######### #??????????????????????????????????? | | #???????# #??????????????????????????????????? | | #???????# #??????????????????????????????????? | | ???????# #??????????????????????????????????? | | "??????# #????????????????????#?????????????? | | "#?????# #??????????????????? #?????????????? | | #"#?????# #############""""## ##????????????? | | ###?????# #????????????? | | ###???????# #????????????? | | ??????????# [! #????????????? | | ??????????############ ## [%*##????????????????? | | ???????????????????### ## = ## #????????????? | | ???????????????????# "????????????? | | ???????????????????# @ "????????????? | | ???????????????????# "????????????? | | ???????????????????# "????????????? | | ???????????????????### ## ## #????????????? | | ?????????????????????# ^ #?g #?? #????????????? | | ????????????????????? ? ??? ???????????? | | ???????????????????? ? ???? ??????????? | | ???????????????????### ? g ??????????????? | | ?????????????????????## ## g#####?????????????? | | ??????????????????????# #? #?????????????????? | | ??????????????????????# #?#####?????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Propulsion Shielding 66 Evasion (%) 50 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicGravitonTorch Manual? 0 Play Time 00:31:00 Cumulative 128.8 hours Start 2021.05.19 @ 20:57:30 End 2021.05.19 @ 21:28:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 202 Rogue 200 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 57 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b53f5ef8-33fc-4184-b3a1-d0493743ccc7