Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 14:38:19 Player: JackZewap Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (230) 1150 Value Destroyed (8315) 8315 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1428) 1428 TOTAL SCORE: 15893 Bonus ------- High Alert Combat Kills 911 Follower Combat Kills 186 Met Imprinter 300 Was Imprinted 300 Friendly Fire -269 Cogmind --------- Core Integrity 0/1000 Matter 199/300 Energy 65/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Experimental Targeting Computer Improved Target Analyzer Advanced Target Analyzer Improved Corruption Screen > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Improved Coolant Injector ECM Suite Makeshift Hammer Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Medium Storage Unit Spectral Analyzer Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Layered Heavy Armor Plating Makeshift Hacking Suite > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Neutrino Core Medium Treads Improved Coolant Injector ECM Suite Makeshift Light Armor Plating Improved Thermal Shield Improved Field Recycling Unit Improved Datajack Makeshift Hammer Self-destruct Interrupter [Rating: 95] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Neutrino Core Propulsion Spiked Medium Treads Treads Spiked Medium Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Surge Thruster Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Thermic Laser Energy Gun Thermic Laser Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Mining Claw Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 2 2 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . . Utility 8 | . . . 2 1 2 1 . . . . 2 Weapon 1 | . . . . 1 . . . . . . . Parts Attached 250 | 6 21 3 20 17 15 76 5 11 15 12 49 Power 26 | 1 3 1 3 2 1 5 2 2 3 1 2 Engine 18 | 1 3 . 3 . 1 5 1 2 1 1 . Core 8 | . . 1 . 2 . . 1 . 2 . 2 Reactor . | . . . . . . . . . . . . Propulsion 39 | 2 2 . 4 2 2 14 2 4 . . 7 Treads 35 | . 2 . 4 2 2 13 2 4 . . 6 Leg 2 | 2 . . . . . . . . . . . Wheel 1 | . . . . . . 1 . . . . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 Utility 112 | 1 2 . 8 10 5 43 1 4 10 5 23 Device 59 | . . . 3 5 2 27 . 2 2 3 15 Storage 2 | 1 . . 1 . . . . . . . . Processor 13 | . 1 . 1 1 . 3 . . 3 . 4 Hackware 4 | . . . . . 1 1 . . 2 . . Protection 34 | . 1 . 3 4 2 12 1 2 3 2 4 Artifact . | . . . . . . . . . . . . Weapon 73 | 2 14 2 5 3 7 14 . 1 2 6 17 Energy Gun 31 | 2 4 . 3 2 5 11 . 1 1 2 . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 28 | . 8 2 . 1 . . . . . 3 14 Ballistic Cannon 2 | . . . 2 . . . . . . . . Launcher 2 | . . . . . . 1 . . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 7 | . . . . . 2 2 . . . . 3 Slashing Weapon 2 | . 2 . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . 1 . . 1 1 3 . . 3 . . Parts Lost 45 | . . 1 4 . 2 6 2 5 . 7 18 Power 7 | . . . 1 . . . 1 2 . 1 2 Propulsion 9 | . . . 1 . 1 . 1 1 . . 5 Utility 17 | . . 1 2 . . 3 . 1 . 3 7 Weapon 12 | . . . . . 1 3 . 1 . 3 4 Highest Loss Streak 12 | . . 1 3 . 1 2 2 4 . 6 12 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 97 | . 97 95 94 99 99 97 100 99 99 98 91 Engine 4 | . 14 5 7 1 4 5 2 5 2 1 . Core 2 | . . 8 2 7 2 . 3 . 3 4 4 Treads 17 | . 4 28 21 18 14 19 20 19 20 20 12 Leg 1 | . 23 . . . . . . . . . . Device 16 | . . . 11 18 23 18 13 19 19 17 11 Storage 6 | . 14 14 11 9 7 6 6 6 6 6 4 Processor 14 | . 5 11 4 9 7 11 20 20 20 20 23 Hackware 3 | . . . . . 7 5 . . 5 6 4 Protection 6 | . 6 . 12 9 7 7 13 6 . 1 7 Energy Gun 16 | . 9 . 14 26 21 19 20 19 19 15 . Ballistic Gun 2 | . 13 26 3 . . . . . . 2 14 Naked Turns . | . . . . . . . . . . . . Heaviest Build 66 | 10 19 19 27 36 45 53 52 52 37 44 66 Greatest Support 98 | 20 40 40 40 40 40 90 90 90 84 84 98 Greatest Overweight (x) 9 | . . . 1 . 1 9 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 10 10 10 10 9 Most Carried 10 | . 8 8 8 10 10 10 10 10 10 10 10 Average Carried 9 | . 6 8 7 9 9 9 9 9 9 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | . 8 8 8 10 10 10 10 9 10 9 4 Class Distribution -------------------- 33% | Gunner 21% | Derelict-Gunner 20% | Scavenger-Gunner 8% | Mutant 8% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Matter Collected 4612 | 228 180 117 568 170 184 804 167 196 157 149 1692 Remotely . | . . . . . . . . . . . . Salvage Created 9964 | . 553 117 595 416 470 3040 519 593 . 663 2998 Parts 394 | . 36 9 42 33 27 76 4 16 . 24 127 Haulers Intercepted 15 | . 2 . 1 2 . 6 . . . . 4 Recyclers Shooed 4 | . . . . 1 . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . 4 16 1 17 . Prevented 3 | . . . . . . . . 1 . 2 . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 173 | . 10 5 16 11 15 41 9 14 . 16 36 Melee 7 | . 5 . . . . . . . . . 2 Guns 110 | . 5 5 7 11 15 19 4 8 . 7 29 Cannons 9 | . . . 9 . . . . . . . . AOE 11 | . . . . . . 5 . . . 6 . Classes Destroyed 19 | . 7 . 2 1 2 3 . . . 1 3 Worker 8 | . 3 . . 1 . 3 . . . . 1 Builder 3 | . . . . . . 1 . . . . 2 Tunneler 1 | . . . . . . . . . . . 1 Hauler 15 | . 2 . 1 2 . 6 . . . . 4 Recycler 7 | . 2 . . 1 1 . . . . . 3 Mechanic 1 | . . . . . 1 . . . . . . Operator 4 | . 1 . . 1 . 2 . . . . . Drone 2 | . . . . . . . . . . 2 . Watcher 16 | . 2 . 3 3 1 7 . . . . . Swarmer 55 | . 6 3 3 4 11 6 1 7 . 5 9 Cutter 1 | . . . . . . . . . . . 1 Grunt 58 | . 4 2 6 3 . 13 5 3 . 7 15 Brawler 5 | . . . 1 . . 2 . 1 . 1 . Duelist 1 | . . . . . . . . . . . 1 Sentry 20 | . . . 6 1 1 5 1 . . 1 5 Hunter 14 | . . . . 3 . 6 2 2 . . 1 Programmer 14 | . . . . . 3 7 . 1 . . 3 Heavy 1 | . . . . . . 1 . . . . . Behemoth 2 | . . . . . . 1 . . . . 1 Decomposer 1 | . . . . . . . . . . 1 . Thug 2 | . . . . . . . . . . 2 . Best Kill Streak 9 | . 5 3 7 7 4 9 4 4 . 9 8 Combat Bots Only 9 | . 3 3 7 7 4 5 4 4 . 9 7 Max Kills in Single Turn 5 | . 1 1 1 2 2 2 1 2 . 5 2 Gunslinging 1 | . . . . 1 1 1 . . . . 1 Exploded 3 | . . . . . . 2 . . . 3 . Melee 1 | . 1 . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Hostile Shots Fired 1064 | . 59 21 98 34 93 218 75 74 . 85 307 Missed 305 | . 16 8 24 5 30 75 21 20 . 26 80 Damage Taken 12753 | . 411 144 658 375 929 2896 704 906 . 1069 4661 Core 1780 | . 113 7 71 41 174 140 37 74 . 107 1016 Absorbed by Shields 138 | . . . 138 . . . . . . . . Reduced by Siege Mode 32 | . . . . . . . . . . . 32 Ignored by Resistances 329 | . . . . . . 21 . . . 145 163 Regen/Repaired (Parts) 492 | . . . . . 264 228 . . . . . Core Remaining (%) 76 | 100 . 52 82 92 75 . . . . 57 . Volleys Fired 469 | . 28 14 56 31 31 125 22 20 2 22 118 Largest 3 | . 2 2 2 3 3 3 3 3 3 3 3 Hottest 255 | . 80 46 130 195 214 255 255 255 255 255 99 Shots Fired 1203 | . 56 28 112 91 89 345 66 57 6 48 305 Gun 1154 | . 56 28 72 91 89 339 66 57 6 45 305 Cannon 40 | . . . 40 . . . . . . . . Launcher 9 | . . . . . . 6 . . . 3 . Special . | . . . . . . . . . . . . Kinetic 457 | . 26 28 98 . . . . . . . 305 Thermal 737 | . 30 . 14 91 89 339 66 57 6 45 . Explosive 9 | . . . . . . 6 . . . 3 . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 28 | . 9 8 16 10 17 28 16 28 . 16 28 Robot Miss Streak 11 | . 4 3 4 10 11 3 4 1 . 3 2 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 23 | . . . 1 2 3 3 2 3 . . 9 Max Gunslinging Chain 2 | . . . 1 1 1 2 1 1 . . 2 Shots Hit Robots 972 | . 52 21 80 78 71 269 55 50 . 36 260 Core Hits 526 | . 28 8 46 100 72 109 14 19 . 33 97 Critical Kills 26 | . . . . . . . . . . . 26 Critical Parts Destroyed 40 | . . . . . . . . . . . 40 Critical Strikes 155 | . . . . . . 41 13 16 . 9 76 Burn 79 | . . . . . . 41 13 16 . 9 . Destroy 72 | . . . . . . . . . . . 72 Smash 4 | . . . . . . . . . . . 4 Melee Attacks 68 | . 28 . . . 3 5 . . . . 32 Impact 40 | . . . . . 3 5 . . . . 32 Slashing 28 | . 28 . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . 4 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 4 | . 4 . . . . . . . . . . Damage Inflicted 17987 | . 936 290 1087 1052 1350 5725 990 916 . 1726 3915 Guns 14744 | . 453 290 509 1052 1350 5238 990 916 . 626 3320 Cannons 578 | . . . 578 . . . . . . . . Explosions 1581 | . . . . . . 487 . . . 1094 . Melee 1072 | . 483 . . . . . . . . . 589 Ramming 12 | . . . . . . . . . . 6 6 Kinetic 4724 | . 190 290 924 . . . . . . . 3320 Thermal 10598 | . 263 . 163 1052 1350 5238 990 916 . 626 . Explosive 1581 | . . . . . . 487 . . . 1094 . Electromagnetic . | . . . . . . . . . . . . Impact 589 | . . . . . . . . . . . 589 Slashing 483 | . 483 . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . 4 5 4 5 5 . 3 Average Corruption 3 | . . . . . 2 3 4 4 5 . 2 Corruption Purged 5 | . . . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 162 | . . . . . 29 57 20 44 2 . 10 Message Errors 33 | . . . . . 1 12 6 12 . . 2 Matter Fused 36 | . . . . . 5 8 6 13 2 . 2 Heat Flow Errors 18 | . . . . . 7 3 2 6 . . . Energy Discharges 20 | . . . . . 5 8 2 3 . . 2 Parts Rejected 1 | . . . . . . . . 1 . . . Parts Fused 1 | . . . . . . 1 . . . . . Data Loss (minor) 19 | . . . . . 6 8 . 4 . . 1 Data Loss (major) 18 | . . . . . 3 9 3 3 . . . Misfires 9 | . . . . . 1 5 . 1 . . 2 Alerts 2 | . . . . . . 1 1 . . . . Weapon Failures 5 | . . . . . 1 2 . 1 . . 1 Overload Shots 6 | . . . . . . 6 . . . . . Overflow Damage 306 | . 14 . 16 . . 28 . . . 53 195 Projectiles 16 | . . . 16 . . . . . . . . Explosions 81 | . . . . . . 28 . . . 53 . Melee 209 | . 14 . . . . . . . . . 195 Knockbacks 12 | . . . 6 . . . . . . . 6 Impact 6 | . . . . . . . . . . . 6 Kinetic 6 | . . . 6 . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 140 | . . . . . 43 71 . . . 26 . Shots 5 | . . . . . 1 2 . . . 2 . Rammed 4 | . . . . . . 1 . . . 1 2 Targets Rammed 5 | . . . . . . 1 . . . 2 2 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . 1 . Highest Temperature 439 | . 160 7 105 389 221 335 387 69 . 439 5 Average Temperature 91 | . 67 3 33 132 29 72 117 42 . 275 2 Received Heat Transfer 2566 | . 102 63 181 63 21 447 204 63 . 585 837 Effects 5 | . . . . . . . . . . 5 . Shutdowns 2 | . . . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . 1 . Siege Activations 2 | . . . . . . . . . . . 2 Total Turns 44 | . . . . . . . . . . . 44 Longest Duration 33 | . . . . . . . . . . . 33 Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . . 6 Impact Corruptions 8 | . . . . . . . . . . . 8 Robots Melted 35 | . . . . . . 21 5 6 . 3 . Combat Hostiles 31 | . . . . . . 17 5 6 . 3 . Parts Melted 140 | . 1 . . 2 6 89 16 19 . 5 2 Heat Transferred 32232 | . 600 . 205 1300 2293 17214 4050 4100 . 2470 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Peak Influence 1201 | . 304 132 459 317 356 602 . . . . 1201 Initial 408 | . . 7 51 94 88 30 . . . . 408 Average 316 | . 133 67 247 210 169 234 . . . . 855 Maximum Alert Level 4 | . 1 . 2 1 1 2 . . . . 4 Low Security (%) 42 | 100 90 100 25 50 67 41 . . . . . Level 1 35 | . 9 . 65 49 32 47 . . . . . Level 2 11 | . . . 9 . . 11 . . . . 34 Level 3 6 | . . . . . . . . . . . 38 Level 4 4 | . . . . . . . . . . . 27 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 29 | . 2 . . 2 3 11 . . . . 11 Investigation 5 | . . . . 1 1 2 . . . . 1 Extermination 9 | . . . . . 2 6 . . . . 1 Reinforcement 9 | . 2 . . 1 . 3 . . . . 3 Assault 1 | . . . . . . . . . . . 1 Garrison 5 | . . . . . . . . . . . 5 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Distress Signals 8 | . 1 . 1 2 . 1 . . . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 242 | . 19 5 20 18 25 52 11 14 . 21 57 Peak Tracking Total 13 | . 4 2 6 8 4 5 4 4 . 13 7 Tactical Retreats 9 | . 1 . 1 . 3 1 . . . 1 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 7 | . . . . . 4 2 . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 15 | . . . . . 3 1 . . . 1 10 Max in Single Turn 3 | . . . . . 3 1 . . . 1 1 Garrison Access 4 | . . . . . . 3 . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 43 | . 6 . 4 3 6 19 . 1 . 1 3 Terminals 22 | . 5 . 3 3 3 7 . . . 1 . Fabricators 5 | . . . . . 1 3 . . . . 1 Repair Stations 7 | . . . . . 2 4 . . . . 1 Recycling Units 4 | . 1 . 1 . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . . 3 . . . . 1 Total Hacks 102 | . 15 . 12 7 16 38 . 1 . 8 5 Successful 55 | . 7 . 5 3 7 23 . 1 . 8 1 Failed 47 | . 8 . 7 4 9 15 . . . . 4 Catastrophic 10 | . 3 . . 1 2 3 . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 42 | . 11 . 11 . 6 10 . . . 2 2 Terminals 62 | . 12 . 10 7 10 15 . . . 8 . Fabricators 9 | . . . . . 3 5 . . . . 1 Repair Stations 15 | . . . . . 3 10 . . . . 2 Recycling Units 7 | . 3 . 2 . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 8 | . . . . . . 6 . . . . 2 Terminal Hacks 23 | . 3 . 1 3 2 5 . 1 . 8 . Record 8 | . . . . . . . . . . 8 . Prototype ID Bank 3 | . . . . 1 1 1 . . . . . Open Door 1 | . . . . . . . . 1 . . . Terminal Index 2 | . 1 . . . 1 . . . . . . Alert Level 5 | . 1 . . 2 . 2 . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . 1 3 . . . . . Network Status 3 | . . . . . 1 2 . . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks 11 | . . . . . 2 8 . . . . 1 Scan Component 6 | . . . . . 1 4 . . . . 1 Repair 5 | . . . . . 1 4 . . . . . Recycling Unit Hacks 3 | . 1 . 1 . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . . . . Retrieve Components 2 | . 1 . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 3 . . . . . Seal Access 3 | . . . . . . 3 . . . . . Unauthorized Hacks 11 | . 3 . 3 . 2 3 . . . . . Terminals 7 | . 2 . 2 . 1 2 . . . . . Botnet 7 | . 2 . 2 . 1 2 . . . . . Fabricators 2 | . . . . . 1 1 . . . . . Report 2 | . . . . . 1 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . Reject 2 | . 1 . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 33 | . 4 . 3 3 5 15 . . . . 3 Full Trace Events 4 | . . . . 1 . 2 . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 1 | . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . Time 64 | . . . . . . 64 . . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . . Parts Repaired 5 | . . . . . 1 4 . . . . . Time 145 | . . . . . 19 126 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Total Allies 9 | . . . . . . . . . 9 . . Largest Group 9 | . . . . . . . . . 9 9 . Highest-Rated Group 329 | . . . . . . . . . 329 329 . Highest-Rated Ally 51 | . . . . . . . . . 51 51 . Total Orders . | . . . . . . . . . . . . Ally Attacks 68 | . . . . . . . . . . 68 . Total Damage 1354 | . . . . . . . . . . 1354 . Kills 6 | . . . . . . . . . . 6 . Allies Corrupted 1 | . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . 1 2 1 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Turns Passed 16815 | 56 819 178 1038 966 1604 4802 976 1823 1986 681 1886 Spaces Moved 8460 | 43 465 75 459 457 636 2302 543 1076 1201 360 843 Core 17 | 5 . . . . . 1 . . . . 11 Treads 7995 | . 63 75 459 457 636 2301 543 1076 1201 360 824 Legs 440 | 38 402 . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 8 | . . . . . . . . . . . 8 Fastest Speed 27 | 50 120 160 160 160 165 160 160 160 160 160 27 Average Speed 160 | 111 125 160 160 163 188 162 160 160 160 160 157 Slowest Speed 500 | 120 160 160 240 165 245 500 160 160 160 160 160 Overloaded Moves 8 | . . . . . . . . . . . 8 Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 50 | 4 81 21 33 32 19 56 77 98 91 62 26 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 4 | . . 1 . . . . . . 2 1 . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 14 | . . . . . . . 3 5 5 1 . Spaces Dug 23 | . . . . . 3 9 . . . . 11 Terrain Destroyed 160 | . . . 1 . 58 75 . . . 9 17 Melee 19 | . . . . . 3 5 . . . . 11 Projectile 10 | . . . 1 . . 4 . . . . 5 AOE 130 | . . . . . 55 66 . . . 9 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Total 10661 | 48 603 105 660 620 960 3097 603 1137 1267 422 1139 Wait 1150 | . 33 11 109 83 267 509 26 20 21 22 49 Move 8449 | 42 464 74 458 456 635 2301 542 1075 1200 359 843 Hop . | . . . . . . . . . . . . Pick Up 70 | . 11 . 3 11 3 16 3 5 8 . 10 Fast Attach 122 | 6 13 3 11 4 2 39 2 1 11 7 23 Attach 40 | . 2 . . 3 3 7 2 5 1 4 13 Detach 29 | . 5 . . 4 . 3 2 . 4 3 8 Swap 88 | . 6 . 9 10 10 30 1 5 3 1 13 Drop 177 | . 19 3 14 18 6 61 3 6 17 2 28 Fire 469 | . 28 14 56 31 31 125 22 20 2 22 118 Melee 62 | . 22 . . . 3 5 . . . . 32 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 5 | . . . . . . 1 . . . 2 2 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 8) 749 | -10/Materials | Discovered new exit (range 9) 876 | -10/Materials | Entered Mines 1000 | -10/Mines | Learned location of Recycling (-8) 1013 | -10/Mines | Discovered new exit (range 8) 1054 | -10/Mines | Entered Materials 1054 | -9/Materials | Evolved 2 slots: Utility x2 1379 | -9/Materials | Lost 3 parts (1p1n1u) 1386 | -9/Materials | Destroyed 7 combat bots 1684 | -9/Materials | Build established: Scavenger-Mutant 2046 | -9/Materials | Discovered new exit (range 4) 2092 | -9/Materials | Entered another Materials area 2092 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2107 | -8/Materials | Discovered new exit (range 13) 2391 | -8/Materials | Build established: Scavenger-Tank 2679 | -8/Materials | Destroyed 7 combat bots 2952 | -8/Materials | Discovered new exit (range 16) 3058 | -8/Materials | Entered Factory 3058 | -7/Factory | Evolved 2 slots: Utility x2 3384 | -7/Factory | Build established: Gunner 3568 | -7/Factory | Repaired Arm. Treads 4234 | -7/Factory | Discovered new exit (range 11) 4627 | -7/Factory | Build established: Scavenger-Gunner 4662 | -7/Factory | Entered another Factory area 4662 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5373 | -6/Factory | Repaired Imp. Deuterium Engine 6431 | -6/Factory | Discovered new exit (range 15) 6512 | -6/Factory | Found Prototype Processor 6512 | -6/Factory | Identified Exp. Targeting Computer 6517 | -6/Factory | Found Exp. Targeting Computer 6611 | -6/Factory | Spotted B-75 Beast 6628 | -6/Factory | Destroyed B-75 Beast 6940 | -6/Factory | Repaired Imp. Cooling System 7223 | -6/Factory | Repaired Hrd. Medium Armor Plating 7358 | -6/Factory | Build established: Gunner 7675 | -6/Factory | Fabricated Nova Cannon (x1) 9176 | -6/Factory | Repaired Imp. Cooling System 9365 | -6/Factory | Discovered new exit (range 22) 9464 | -6/Factory | Entered Lower Caves 9708 | -6/Lower Caves | Learned Factory emergency access door positions 9709 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10421 | -6/Lower Caves | Discovered new exit (range 5) 10439 | -6/Lower Caves | Ambushed by wild Derelicts 10440 | -6/Lower Caves | Entered another Lower Caves area 10442 | -6/Lower Caves | Discovered new exit (range 17) 10560 | -6/Lower Caves | Ambushed by research squad 10605 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 10766 | -6/Lower Caves | Learned Factory security intel 10881 | -6/Lower Caves | Learned location of 1 exit from Factory 11019 | -6/Lower Caves | Build established: Derelict-Gunner 11878 | -6/Lower Caves | Discovered new exit (range 7) 12263 | -6/Lower Caves | Entered Zion 12355 | -6/Zion | System corruption cleaned by Quarantine Array 12494 | -6/Zion | Found Prototype Processor 12494 | -6/Zion | Identified Exp. Melee Analysis Suite 12498 | -6/Zion | Found Prototype Processor 12498 | -6/Zion | Identified Spectral Analyzer 12724 | -6/Zion | Learned location of Warlord (-5) 12927 | -6/Zion | Learned Factory garrison access intel 13001 | -6/Zion | Learned location of Extension (-5) 13388 | -6/Zion | Build established: Gunner 13560 | -6/Zion | Imprinted 13562 | -6/Zion | Declared Zion's savior 14200 | -6/Zion | Discovered new exit (range 9) 14211 | -6/Zion | Gained Derelict followers 14249 | -6/Zion | Entered Proximity Caves 14249 | -5/Proximity Caves | Accompanied by 9 allies 14323 | -5/Proximity Caves | Spotter reported a threat 14323 | -5/Proximity Caves | Spotter reported a threat 14328 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14406 | -5/Proximity Caves | Lost 3 allies 14432 | -5/Proximity Caves | Build established: Derelict-Gunner 14674 | -5/Proximity Caves | Learned Factory emergency access door positions 14725 | -5/Proximity Caves | Attracted the attention of an 0b10 base 14766 | -5/Proximity Caves | Lost 3 allies 14777 | -5/Proximity Caves | Lost 6 parts (1p3u2w) 14805 | -5/Proximity Caves | Destroyed 9 combat bots 14886 | -5/Proximity Caves | Identified exit to Factory 14886 | -5/Proximity Caves | Learned Extension emergency access door positions 14886 | -5/Proximity Caves | Learned Research stockpile data 14886 | -5/Proximity Caves | Learned Armory security intel 14886 | -5/Proximity Caves | Learned Armory terminal intel 14930 | -5/Proximity Caves | Entered Factory 14930 | -5/Factory | Evolved 2 slots: Utility x2 14931 | -5/Factory | Identified exit to Factory 14935 | -5/Factory | Loaded intel: 4 garrison access locations 15141 | -5/Factory | Garrison activated, responded to threat 15365 | -5/Factory | Discovered new exit (range 6) 15838 | -5/Factory | Spotted B-75 Beast 15979 | -5/Factory | Destroyed B-75 Beast 16034 | -5/Factory | Destroyed 7 combat bots 16383 | -5/Factory | Build established: Scavenger-Gunner 16403 | -5/Factory | Terminal network hard line cut 16788 | -5/Factory | Garrison activated, responded to threat 16802 | -5/Factory | Core integrity fell below 50% 16810 | -5/Factory | Core integrity fell below 20% 16816 | -5/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 16802_ Med. Treads destroyed. 16802_ Penetrated by Slug. 16802_ Neutrino Core destroyed. 16802_ Dropped Adv. Cooling System. 16804_ Penetrated by Slug. 16804_ Knocked back. 16805_ Slug penetrates Wall. 16805_ Penetrated by Slug. 16805_ C-35 Carver destroyed. 16805_ Penetrated by Slug. 16806_ Self-destruct Interrupter emitting active interruption sequence. 16806_ Acquired Mak. Light Armor Plating. 16807_ Critical hit (Burn: +37). 16809_ Knocked back. 16809_ Penetrated by Slug. 16810_ Mak. Light Armor Plating destroyed. 16811_ Acquired Imp. Surge Thruster. 16813_ Slug penetrates Wall. 16814_ Imp. Surge Thruster destroyed. 16814_ Knocked back. Map ----- +----------------------------------------------------+ | ????????????# """" """" ]#????????? | | ????????????# "" " """" #????????? | | ????????????# #????????? | | ????????????# ] !#????????? | | ?????????######"+##"#########????????? | | ?????????# [ #??????????????? | | ?????????# #??????????????? | | ?????????# #??????????????? | | ?????????# #??????????????? | | ?????????# #??????????????? | | ?????????# #??????????????? | | ?????????# #??????????????? | | ?????????# ! #??????????????? | | ?????????# %=%/ #??????????????? | | ?????????#%*&! ! #??????????????? | | ?????????# !=/% #??????????????? | | ?????????#% ! #??????????????? | | ?????#####"""###+######??????????????? | | ?????# ^=[%%* #????????????????? | | ?????# ^ ]== ##???????????????? | | ?????# < H #???????????????? | | ?????# #???????????????? | | ????#" #???????????????? | | ????#####/##### #???????????????? | | ????# c #???????????????? | | ????# ! """@ ????????? | | ????# """ # ???????? | | ????? """ # ???????? | | ??????""" # ????????? | | ??????"G # ???????? | | ??????""" ##### T#########???????? | | ??????? #????###???????????????? | | ???????########??????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 150 Corruption Block 15 Armor Coverage 600 Resistance: KI 20 Resistance: TH 25 Evasion (%) 55 Targeting Accuracy 20 Target Analysis 11 Recoil Reduction 3 Particle Charging 20 Kinecelleration 40 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nova Cannon | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Pyromaniac Challenges ------------ None Game ------ Seed PhysicsHellfireDerivative Manual? 0 Play Time 01:40:47 Cumulative 110.5 hours Start 2024.07.02 @ 12:31:05 End 2024.07.02 @ 14:38:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 124 Adventurer 6 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 60 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6d77058-30f5-416b-9fd2-4af9665290b1