Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.16 @ 10:15:05

Player: WM2k

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (8)       40
Value Destroyed (236)      236
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1076

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     390/400
Energy                     250/250
System Corruption          0%
Temperature                Cool (6)
Movement                   Walking (190) Ox1
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
           Aluminum Leg
>          --- UTILITY (2) ------
    Medium Storage Unit
    Medium Matter Pod
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
     Light Fission Core
           Aluminum Leg
   Compact Wheel
   Compact Wheel
           Flight Unit
  Improved Heat Sink
     Small Storage Unit
    Medium Storage Unit
     Small Matter Pod (50)

 Peak State 
------------
>         --- POWER ------------
    Light Nuclear Core
>         --- PROPULSION -------
          Aluminum Leg
          Aluminum Leg
>         --- UTILITY ----------
    Small Storage Unit
   Medium Matter Pod
>         --- WEAPON -----------
    Light Assault Rifle
    Light Assault Rifle
>         --- INVENTORY --------
    Light Ion Engine
    Light Treads
    Light Treads
  Compact Wheel
  Compact Wheel
          Flight Unit
   Medium Matter Pod
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Medium Matter Pod
  Storage                  Medium Matter Pod
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             21   | 5   3   5   7   1   
  Power                    5    | 1   .   2   2   .   
    Engine                 4    | 1   .   1   2   .   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   2   2   3   1   
    Treads                 2    | .   .   .   2   .   
    Leg                    5    | .   2   2   .   1   
    Wheel                  3    | 2   .   .   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   1   .   2   .   
    Device                 .    | .   .   .   .   .   
    Storage                4    | 1   1   .   2   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   2    | 1   .   1   .   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   .   4   .   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               3    | .   .   2   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   1   .   1   
  Highest Loss Streak      4    | .   .   4   .   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     82   | .   71  86  85  78  
  Engine                   13   | .   14  9   14  14  
  Treads                   18   | .   .   .   21  27  
  Leg                      9    | .   25  27  6   .   
  Storage                  27   | .   14  28  28  28  
  Ballistic Gun            12   | .   14  16  14  7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             18   | 9   11  13  18  18  
  Greatest Support         40   | 32  32  20  40  40  
  Greatest Overweight (x)  4    | .   .   4   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  
  Average Capacity         9    | 6   8   8   9   10  
  Most Carried             10   | 5   7   8   10  10  
  Average Carried          8    | 3   5   7   9   9   
  Final Capacity           10   | 8   8   8   10  10  
  Final Carried            10   | 5   6   8   10  9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Jun Mat Min Exi Min 
Matter Collected           563  | 198 .   119 100 146 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            228  | .   .   198 .   30  
  Parts                    13   | .   .   11  .   2   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Combat Hostiles Destroyed  7    | .   .   7   .   .   
  Guns                     6    | .   .   6   .   .   
Classes Destroyed          4    | .   .   3   .   1   
  Worker                   1    | .   .   .   .   1   
  Swarmer                  2    | .   .   2   .   .   
  Grunt                    4    | .   .   4   .   .   
  Demolisher               1    | .   .   1   .   .   
Best Kill Streak           7    | .   .   7   .   1   
  Combat Bots Only         7    | .   .   7   .   .   
Max Kills in Single Turn   1    | .   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Jun Mat Min Exi Min 
Damage Taken               983  | .   .   574 .   409 
  Core                     261  | .   .   146 .   115 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              30   | .   .   26  .   4   
  Largest                  2    | .   .   2   .   1   
  Hottest                  40   | .   .   40  .   20  
Shots Fired                46   | .   .   42  .   4   
  Gun                      46   | .   .   42  .   4   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  46   | .   .   42  .   4   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         7    | .   .   7   .   7   
  Robot Miss Streak        1    | .   .   1   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           38   | .   .   34  .   4   
  Core Hits                16   | .   .   13  .   3   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           312  | .   .   260 .   52  
  Guns                     293  | .   .   260 .   33  
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  19   | .   .   .   .   19  
  Kinetic                  293  | .   .   260 .   33  
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   3    | .   .   .   .   3   
Targets Rammed             3    | .   .   .   .   3   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        69   | .   .   69  .   6   
  Average Temperature      22   | .   .   23  .   6   
  Received Heat Transfer   549  | .   .   327 .   222 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Peak Influence             155  | .   .   155 .   45  
  Initial                  .    | .   .   .   .   .   
  Average                  44   | .   .   140 .   5   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              17   | .   .   13  .   4   
  Peak Tracking Total      6    | .   .   6   .   2   
  Tactical Retreats        4    | .   .   1   .   3   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Jun Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Machines Accessed          5    | .   1   .   4   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                37   | .   2   .   35  .   
  Successful               36   | .   1   .   35  .   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   4   .   .   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             36   | .   1   .   35  .   
  Record                   35   | .   .   .   35  .   
  Emergency Access Points  1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Jun Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Jun Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Jun  Mat  Min  Exi  Min  
Turns Passed               2139 | 63   112  284  1172 508  
Spaces Moved               1409 | 53   90   176  782  308  
  Core                     6    | 5    .    1    .    .    
  Treads                   847  | .    .    .    545  302  
  Legs                     495  | .    77   175  237  6    
  Wheels                   61   | 48   13   .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   100  120  120  160  
  Average Speed            143  | 95   117  122  147  160  
  Slowest Speed            250  | 100  120  250  160  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       41   | 4    17   33   92   59   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Total                      1484 | 63  96  210 799 316 
  Wait                     .    | .   .   .   .   .   
  Move                     1405 | 52  89  175 781 308 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  17   | 6   3   3   5   .   
  Fast Attach              10   | 4   .   4   2   .   
  Attach                   4    | 1   1   .   1   1   
  Detach                   .    | .   .   .   .   .   
  Swap                     7    | .   2   1   4   .   
  Drop                     8    | .   1   1   6   .   
  Fire                     30   | .   .   26  .   4   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    3    | .   .   .   .   3   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Discovered new exit (range 16)
   64 | -11/Junkyard  | Entered Materials
  143 | -10/Materials | Discovered new exit (range 12)
  176 | -10/Materials | Entered Mines
  177 | -10/Mines     | Assembled infested the area
  182 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  249 | -10/Mines     | Core integrity fell below 50%
  275 | -10/Mines     | Destroyed 7 combat bots
  281 | -10/Mines     | Lost 4 parts (1p2n1w)
  331 | -10/Mines     | Build established: Mutant
  379 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  379 | -10/Mines     | Discovered new exit (range 5)
  460 | -10/Mines     | Entered Exiles
  489 | -10/Exiles    | Discovered new exit (range 15)
  522 | -10/Exiles    | Met 8R-AWN
  541 | -10/Exiles    | Met EX-HEX
  585 | -10/Exiles    | Met EX-BIN
  750 | -10/Exiles    | Met EX-DEC
  879 | -10/Exiles    | Discovered new exit (range 14)
 1057 | -10/Exiles    | Visited The Gauntlet
 1341 | -10/Exiles    | Learned location of Zion (-7)
 1632 | -10/Exiles    | Entered Mines
 1636 | -9/Mines      | Learned Materials trap positions
 1661 | -9/Mines      | Discovered new exit (range 5)
 1972 | -9/Mines      | Core integrity fell below 20%
 2140 | -9/Mines      | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
  test Derelict when the internal power system failed. Who knows what
  exciting adventures await anyone who dares use 2.0.
01474_ Connecting with EX-Vault Access...
01514_ Connecting with BIN's Terminal...
01567_ Connecting with EX-Message Board...
LOCATION=UNKNOWN
GOAL=ESCAPE
01636_ Acquired derelict log, extracted data.
Data stored: Materials trap records.
01638_ K-01 Serf collects debris. <x6>
01661_ EXIT=FOUND
01670_ K-01 Serf collects debris. <x*>
01918_ Lgt. Assault Rifle destroyed.
02014_ K-01 Serf collects debris. <x6>
02048_ Slammed into K-01 Serf. <x3>
02060_ K-01 Serf destroyed.
02061_ Acquired 30 matter.
02112_ Extracted 100 matter.
02113_ Extracted 16 matter.
02127_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????????####??? |
| ??????????????????????????????????????????##  ##?? |
| ??????????????????????#####??????###??????#    #?? |
| ??????????????????????#   ##???##  ##?????#    #?? |
| ?????????????????????##    #####    #??????#   #?? |
| ????????###??????????#       ##     #??????#   ##? |
| ????????# ##?????????#             ##??????#    ## |
| ????????#  ##????????##   !      ###########     # |
| ????#####   #?????????#   !     ##??#              |
| ???##       ##????????# !!     ###### #######      |
| ???#         #????????# g!   ###?#    #?????# #  # |
| ??##         ##########  @   #???# ####?????# #### |
| ?##                  t   #####???# #????????# #??? |
| ?#                       #???????# #????????# #??? |
| ?#           #### ########?####### #????????# #### |
| ?# """      ##?## ####?????#       #????????#      |
| ?# """  #####??#     ###???# #### ##????????###### |
| ## """ ##??????#       ###?# #??# #??????????????? |
| #      #???????#         ### #??# #??????????????? |
| #     ##???????###           ##?# #??????????????? |
|      ##?####?????##           #?# #??????????????? |
|      ####  ##?????#####       #?#=#??????????????? |
|       ##    #?????????#####  ##?# #??????????????? |
|            ##?????????????####??#*#??????????????? |
|           ##????????????????????# #??????????????? |
|          ##?????????????????????# ###????????????? |
| ##      ##??????????????????????#   #????????????? |
| ##### ###???????????????????????### ############## |
| ????# #???????????????????????????#              # |
| ????# #???????????????????????????####### ###### # |
| ????# #?????????????????????????????????# #????# # |
| ?#### #?????????????????????????????????# ##???# # |
| ?#    #?????????????????????????????????#  ##?##   |
| ?#  ###?????????????????????????????????#   #?#    |
| ?#  #???????????????????????????????????#   #?#    |
| ##  #???????????????????????????????????#   #?#    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian

 Challenges 
------------
None

 Game 
------
Seed              DefenseMeleeMount
  Manual?         0
Play Time         00:43:59
  Cumulative      21.4 hours
  Start           2023.03.15 @ 12:37:39
  End             2023.03.16 @ 10:15:05
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          16
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Fuzzy
Map View          76x56
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 426fa0a1-a2f4-4025-9031-bf389ae5cfff